Houdini FX multiple layers wall with steel reinforcement destruction

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 6

  • @edomaragno
    @edomaragno ปีที่แล้ว

    wow great simulation! How did you fracture the walls and manage to keep the holes for the iron bars? when I try it gives me many error

    • @VuPhamRainstorm
      @VuPhamRainstorm  ปีที่แล้ว +1

      you need couple of optimize the topology of the clean geo to split in between parts for the rebar and the wall. Rebar will need a little bit bigger hole boolean, you need that for later rbd anyway, model it outward a bit, in my case I did pusk it out by its Normal. Do each part separate then combine in full procedural clean topology will help very much.

  • @realitycache
    @realitycache ปีที่แล้ว +1

    dude this is so good! How did you do the rebar? I'm trying to do the same thing and its really stumping me haha

    • @VuPhamRainstorm
      @VuPhamRainstorm  ปีที่แล้ว

      If you are talking about the simulation, then you do multiple constraint over those materials. That will be good to go :)

    • @TP3334
      @TP3334 ปีที่แล้ว +1

      I would be interested aswell how to make this.. Do you have the rebars actually simulated as geo with the fractured objects or its just visualized and meshed from constraint?@@VuPhamRainstorm

    • @VuPhamRainstorm
      @VuPhamRainstorm  ปีที่แล้ว

      @@TP3334 it co-existing with the wall simulation, not a post process geo