Maybe randomize the colors of the enemies' outfits. I think then they will be more interesting to look at and they will pop out more when they are in a group. Just a suggestion, keep up the good work!
I have few suggestions (of course most of these can't be implemented instantly!): 1. A armor system (also include armor durability!): Realistic: A realistic armor system also requires an proper ammo system with diffrent types of ammo such as HE, AP, HP, I, etc. A realistic system is where the penentration is based on the bullets penentration factor and the armor's resistance. if the penentration surpasses the armor then you do damage based on this formula: armor resistance - bullet penentration / (armor thickness - bullet thickness). if the value is negative then the bullet will be absorbed. For deflections and richotets if the bullet manages to penetrate but the (armor thickness - bullet thickness) is a negative value then you can make the bullet richotet. Percentage based: Percentage based is where a bullet has a armor penentration percentage and the armor also has a resistance percentage. when the bullet hits you use this formula: armor resistance - bullet penentration. then pick a random number from 0-100, if the number is above the final value then do damage if else the armor absorbs the bullet. 2. Armors and weapons 3. Quest system 4. Loot system 5. a map and open world phenomenon 5. more enemies 6. frendlies 7. factions and relations 8. bountys 9. Ai strory telling that determines events
The idea of Your game looks very fun and promising! I've watched a couple of Your videos before and it's great to see You improve Your game 😄 There's a lot of features You could add to make it even better like for example enemies could target also the RV and It could get damaged + with this mechanic would be nice to add things to protect Your RV like barricades that You buy from the trader. Just saying a couple of ideas. Good job and keep it up!
Thank you for the ideas and the feedback! I'll invest the next few weeks into adding more content and tower defense mechanics so the game will come together slowly
Finally another video, I've been waiting a while for this.😅😅 Congratulations for the changes made. I really like how you changed the reloading mechanics of the weapon. I can't wait for the next video.👍👍
i have a channel for game testers in my discord server and you can still find the demo in there. i will post a new version soon which will contain the stuff i added in this video!
Looks cool so far! I would consider making enemies and the player move a bit faster. As for the reloading, it might be better that it uses the ammo automatically when pressing a reload button. However, it makes appear timing wheel appear, in which you have to hit the reload button at the right timing. If you get it right, your reload is shortened
didnt have a lot of time to work on the game recently so the video is about 1 month late :c
anyway heres a cookie as apology 🍪 :D
Maybe randomize the colors of the enemies' outfits. I think then they will be more interesting to look at and they will pop out more when they are in a group. Just a suggestion, keep up the good work!
thx for your feedback :)
I have few suggestions (of course most of these can't be implemented instantly!):
1. A armor system (also include armor durability!):
Realistic: A realistic armor system also requires an proper ammo system with diffrent types of ammo such as HE, AP, HP, I, etc. A realistic system is where the penentration is based on the bullets penentration factor and the armor's resistance. if the penentration surpasses the armor then you do damage based on this formula: armor resistance - bullet penentration / (armor thickness - bullet thickness). if the value is negative then the bullet will be absorbed. For deflections and richotets if the bullet manages to penetrate but the (armor thickness - bullet thickness) is a negative value then you can make the bullet richotet.
Percentage based:
Percentage based is where a bullet has a armor penentration percentage and the armor also has a resistance percentage. when the bullet hits you use this formula: armor resistance - bullet penentration. then pick a random number from 0-100, if the number is above the final value then do damage if else the armor absorbs the bullet.
2. Armors and weapons
3. Quest system
4. Loot system
5. a map and open world phenomenon
5. more enemies
6. frendlies
7. factions and relations
8. bountys
9. Ai strory telling that determines events
yooo these are a lot of ideas! tysm most of these sound super fun :D
Good vid!
The idea of Your game looks very fun and promising! I've watched a couple of Your videos before and it's great to see You improve Your game 😄 There's a lot of features You could add to make it even better like for example enemies could target also the RV and It could get damaged + with this mechanic would be nice to add things to protect Your RV like barricades that You buy from the trader. Just saying a couple of ideas. Good job and keep it up!
Thank you for the ideas and the feedback! I'll invest the next few weeks into adding more content and tower defense mechanics so the game will come together slowly
This game looks fun! you need more people seeing this!
Thank you :D
Finally another video, I've been waiting a while for this.😅😅 Congratulations for the changes made. I really like how you changed the reloading mechanics of the weapon. I can't wait for the next video.👍👍
Thanks for the feedback!
The game looks really promising!
Can we still try the demo? would love to give it shot
Hope to see more of your vids :D
i have a channel for game testers in my discord server and you can still find the demo in there. i will post a new version soon which will contain the stuff i added in this video!
Looks cool so far! I would consider making enemies and the player move a bit faster. As for the reloading, it might be better that it uses the ammo automatically when pressing a reload button. However, it makes appear timing wheel appear, in which you have to hit the reload button at the right timing. If you get it right, your reload is shortened
very cool
Very great
add fan service 🔥🔥
you should add wepon raritys give them colour
Finally a new video
You're already late on the next one, start making it or else
project zomboid if it was good