Nice one, I've been doing some test myself and the most interesting thing is that improvised crampons are even better than crampons. It might not be intended, but they drain stamina even slower than regular ones, enough to climb ANY rope in the game exhausted, except one (FA Mindful Cabin rope, which is a long rope with no ledges for some reason). I find them incredibly useful as I don't have to worry about fatigue at all anymore.
@@josephphelps5213it’s supposed to be worse but there was and still may be a glitch where the improvised crampons had better stats than the normal crampons
Love this idea for a series! Can't wait for the next episodes! Idea for an episode: It will always be great weather the day you decide your going to stay inside at home all day working on the work bench. Conversely, it will also always be bad weather the min you finally get your first bow and are ready to finally go hunting. The game just knows.
this is such a great idea for a series, especially as the game evolves with the dlc and we get new features. I'm sure many new myths will develop with the new items and mechanics
Love this series idea. I read a post a while back (Hinterlands forums I think) that your "inside" accessory doesn't take damage until your "outside" accessory is ruined. The example used in the post was to put the expensive-to-repair moose satchel on the inside, and crampons on the outside to protect it. That's one myth to test. I think the post also suggested that crampons don't take damage, making them the cheapest option to protect the moose satchel. That's myth #2 to test.
I can confirm on stalker that if you wear the crampons from ash canyon they do take damage first when equipped on the outside accessory slot, and I’ve tested this theory twice internationally on stalker difficulty. I haven’t seen how they compare to the improvised ones.
I think your shoes gets less damage in wolf/bear struggle if wearing a crampon. I'm not sure how much. hard to test since the wolf/bear damage is rng. It's good if someone tests that
Crampons are good for my playstyle. I usually wear them. It helps with weight a little since it counts only half of their weight. Plus it reduces the sprain risk. And it surprise wolves that I have metal teeths on my feet. And crampons had another effect on my playstyle. I am no longer worried about rope climbing. Before them I was avoiding climbs at all cost. Now I am accepting path with climb, no problem.
Great idea for new series! I like it! :) I suggest you to test different food expiring time - meat / fish and canned foods separately. From what I've noticed throughout the game is that meat / fish spoils really quickly inside a house but preserves well outside on the snow. Stone cache outside doesn't make a difference for a meat (at least for cooked one, didn't try preserving raw). I didn't try putting it in a car though. As for common foods like chocolate bars or canned food - I've noticed that in a late game (like 200+ days) I still find the most high-condition food (especially the Beef Jerky) inside a glove compartment of cars. I think it is because game counts them as containers which are outside but covered from wind / blizzard (unlike car trunks). So my idea for you is to test if different kinds of food (chocolates / canned food / raw meat and fish / cooked meat and fish) will have a slower / faster spoiling rate depending on where they are kept: 1) Inside a house but not in container 2) Inside a house and in container 3) Inside a house without loading screen (like that in Timberwolf Mountain) but not in container 4) Inside a house without loading screen (like that in Timberwolf Mountain) in container 5) Outside on the snow / ground 6) Outside in a container and / or stone cache 7) Outside in a car trunk 8) Outside in a car's glove compartment 9) Outside in a cave's colder part (where the fire burns longer) 10) Outside in a cave's warmer part I guess caves with loading and mines could be excluded from this test due to game counts them the same as "inside a house". Though if you're feeling like testing every nook and cranny you can test them as well 😜
You're doing it again. Producing interesting content faster than I can watch it. Although I think that I may, just, be about to catch up to you on the Road to 500 Days.
I just got into the Long Dark again after years of it collecting dust in my Steam library. Glad to see there is still some content being made. I was wondering about the crampons. Interesting video!
Very thorough, very scientific approach! The Crampons are the one item I can never decide whether to keep in my bags, or leave behind! They have a lot of utility, especially on thin ice or steep hills (a swim or a poorly timed sprain can end a run), but that means they're not that useful in a fair few regions. A layer of down insulation or a Moose Satchel seem more universally helpful.
Part of the reason for the myth might be that what people call fatigue and what they call stamina can be pretty ambiguous unless the speaker or listener makes it clear which is being referred to. Good to see it settled in a comparison that people can watch.
Legends say that a cowichan sweater is even more rare than mukluks. I really actually wonder whats true. This is sadly only testable on Stalker for obv. reasons.
This is awesome! The visuals and editing are great and very clear. I'd love to know if there's hidden modifiers when starting fires. Is there a difference when in a weakened condition, or when freezing? It very well may be confirmation bias, but it feels like you fail starting fires more often when your character is freezing (emulates shivering/numb fingers maybe?). Every time I fail to start a fire in a tough moment, it always makes me think of "To Build a Fire" by Jack London. A man in the Yukon falls through the ice and desperately lights a fire to warm up. After a few mishaps lighting the fire and then accidentally extinguishing it, his fingers become so numb that he can't start it anymore, so he tries to kill his dog to warm his hands inside, but his hands are too numb to strangle it or draw his knife either. He dies of hypothermia.
i was so excited to get crampons for climbing. my first few climbs with them i was like yeah..... waait i feel like they not helping my overall tiredness....... long story short i got same #s u did. i wasnt as exact with it. but i legit threw them on the ground and walked away inn disgust.. imo at least for my play style just almost never worth having. other than the big climbs ofc. i feel it should help ur overal tired meter. ur climbing easier, using less stamina. legs are helping u lift. also they should do a lot more on the ice.... 1 second lol just as well not have them. thats ofc MY thoughts... some people still swear by them. thats cool. glad i watched 2nd half the video. that is a great point that i def overlooked.
I swear ive had bears track me back to my base before. It seems that if i cross their normal route without getting their attention first they will follow the path i went when they get to it. I may have been encumbered as well. Ive had the TM bear follow me back to the hut when i was coming back from ash canyon once.
More things I want to know about crampons specifically: 1. Do they reduce the chance of falling while climbing with drained fatigue? 2. Do they increase movement speed when walking on roads and rails? I swear the usual buff is even more noticable with spikes.
I like crampons for navigating terrain. I feel like I don't get stuck on rocks etc., in caves or mines. Wearing them does give you "sure footing", so maybe it helps with terrain.
Thank you for all your time and passion with The Long Dark. I'm a fairly Newish player and have been following your guides since. Found Long Dark while watching Neebs. I would like to know if you plan to do a Buried Echoes tutorial? I've seen Blind and your second one exploring outside . So hoping that one might be coming-out soon?
I know its pretty well laid out already, but id love to see a video about where to fish, and how frequently you can fish there/quality of catch with bait and lure
Would like to see a Mythbusters episode about torches. Several people have mentioned there are tricks to get quality torches such as a certain point in the fire where the two highest logs intersect and if you pull a good torch you will get more good torches from the same point of extraction. Sometimes i feel like it’s true, but I assume the quality might be randomized.
Nice theme, keep going 👍 I always had them with me while exploring, just in case. Still have them in the inventory tho, don't want to miss place them. Same with the rifle scabbard... 😊 (Having toolbelt and moose bag equiped when not climbing.) Leaving a trail of sleeping bags and gear where I go... 😂💩😏
Sprain protection and beach combing is well worth it. Especially with washed up lockers etc and it makes the be beach combing run a bit quicker. I think the movement speed is a bit faster on ice. I hate falling through ice, that extra second is great for my foolish fingers to cope with.
I wear them all the time. I hate sprains. But with the new padding item I find I use that and when I get cold I switch to crampons cause clothing isn't helping anymore.
Do crampons have any effect on walking, other than on slopes? If they don't slow you down, then there's no reason to take them off when you don't need them.
When I do the climb to the gold mine în Ash Cannion the crampons make a night and day diferrence. I always craft the improvised ones at the Anglers Den first.
Can you make a video on bears? We know a ton about wolf behavior but I haven't seen much about the inner workings of bears. To start, I think bears are drawn to torches. More than once I've been walking with a torch to guard from a wolf ambush only to have a bear track me down.
You know, with the very many accessories now in the game, i was wondering when HL will ever made it possible to equip more than 2 accessories at a time. Its weird how you can have a crampons on your feet and an ear wrap, but if you do you can't use an extra pack (moose hide). Perhaps later on in the future we can equip as many accessories as possible on a given body part, like head with ear wrap, outer torso with vest and tool belt, inner torso with insulations, auxilary on shoulders like holster and moose hide pack, and on feet for crampons. Would it be broken? Probably. Would it be fun? Hell yeah.
here is a comparison I'd like to see. Does acorn coffee worth making? If you are in a speed run and you wanna drink coffee rather than sleep, you may wanna make acorn coffee, but I think the mount of time that you prep the coffee gives you less on the fatigue meter, than if you sleep for that amount of time. I think the acorn coffee may be useful for other reasons such as warms bonus, level up cooking, etc.
Another factor to take into account, is that when there is coffee in your system your fatigue drains at slower pace, so even if the acorn coffee may give less meter, it may last longer. I am not really sure, so I'd like to see someone tests it
So if the crampons reduce sprain risk, and sprains are guaranteed to happen after x seconds on a slope (I think 30 seconds? I can´t remember) - do crampons work by reducing the percentage risk each second until x seconds elapse and you are guaranteed to get a sprain, or do they increase the number of seconds x before a guaranteed sprain occur?
Hello Zak. I have discovered something silly in story mode. At the end of chapter one when you are supposed to climb down into the Milton Climbing Area I didn't. I goated down. There is a death wall but I found a way past it. I have since walked into Mystery Lake and the fight between the bear and the trapper hasn't happened. I have, it seems, fallen into story mode Dead World as no animals spawn (except crows that occasionally fly over head). Loot is unaffected. I have picked up all quest items in ML and not triggered a single quest or side objective because the game is still waiting for me to climb the rope back in Milton. I'm going to go and investigate FM and BR next. There was an invisible wall stopping me from getting to Ravine until I goated past it. However the map quickly turned a corner that ended in an infinite void of sky. Jumping in it teleported me to the hill above Clearcut. Can't exit the dam. It is interesting that ML is accessible when I am still in Episode 1. It will be interesting to see if I am able to make the bear spear in BR.
@@Zaknafein I went to the right from the rope far enough to pass the death wall but I had to take a few falls and sprains to fling myself down ledge to ledge.
@@Zaknafein like is sacrificing calories worth taking less damage from exposure, what if your already starving then theres no negative to sprinting, are you more likely to avoid wolves or run into them by sprinting,
do you know what the difference is with the crafted/DIY crampons? are they functionally identical or do they provide less protection against sprains, weak ice and the drainage of climbing metre? because if they're identical, why bother picking them up right?
No sprains, more energy when climbing and the extra one second while opening lockers, etc when beach combing on ice is more than worth it.... I always carry crampons so I can swap out insulation/earmuffs for crampons when I need 'em. The 0.5kg is worth the weight. In my opinion.
Hey Zak, quick question. I know the normal crampons don't make you climb any faster, but the wiki claims the improvised ones make you climb 40% faster, despite being worse than the normal crampons in other regards. Do you know if this is true or just a mistake on the wiki's part?
The only time I use crampons is when I’m not sure I can make the climb due to fatigue, and in those cases you actually do climb faster, so I call it “myth demythified….unless you’re a loser who climbs with full fatigue”
Hmmmm, I feel like this misses the mark. Why call it busted based only on tests starting with 100% energy? That's an outlier, not the general case. These tests don't really tell us much about crampons. Rather, they showcase the extreme power of being max energy for a climb. Based on the evidence in this video I would say the claims are confirmed or at least "mostly true." In actual games, players are frequently starting climbs with less than full energy. Even as high as 80% energy the uninterrupted summit climb drains all your grip(without crampons.) I have not tested, so I don't know for sure, but it seems likely there is a grip cutoff, below which climbing becomes less efficient(similar to the one you showcased for fatigue at 25%.) Sure, we could make a claim: "Crampons will not save you time or energy climbing. As long as you've correctly calculated in advance that your fatigue will not fall below 25% and your grip will not fall below a certain threshold. And you made sure that you won't be overencumbered for any ledge stops you factored into your plan." But I think it's easy to see why players have settled on the easier, if not technically correct 100% of the time, "Crampons save time and energy climbing."
I mean, I did test it with low fatigue too and you still dont lose less energy or climb faster so still busted. You can twist it and say "you slow down less quickly" and it would be correct.
@@Zaknafein I'm not sure we're talking about the same thing, I recorded a quick experiment and it's roughly 5-10% faster(overall) with crampons and slightly less energy spent(this is staying over 25% energy so that's not a factor.) I'll link it on discord if you want to take a look :) What do you mean by "you slow down less quickly"?
And if you’re climbing with crampons, then see crows, the weather will change before you get to the top of the rope.
now zack wil hunt you with a freshly crafted bow
Hahaha
@zaknafein could always do that as an April fool’s myth buster. Crows changing the weather under certain conditions or in an “update”.
Loll
Nice one, I've been doing some test myself and the most interesting thing is that improvised crampons are even better than crampons. It might not be intended, but they drain stamina even slower than regular ones, enough to climb ANY rope in the game exhausted, except one (FA Mindful Cabin rope, which is a long rope with no ledges for some reason). I find them incredibly useful as I don't have to worry about fatigue at all anymore.
I can confirm it, i have also tested it myself.
Now which crampons protect against sprains better? :)
Interesting
As followup perhaps you could look into claims that the crafted crampons work differently and better than the crampons from the Ash Canyon gold mine.
Better? I heard worse.
I'd be curious to see if the stamina drain was identical between the two
@@josephphelps5213it’s supposed to be worse but there was and still may be a glitch where the improvised crampons had better stats than the normal crampons
Love this idea for a series! Can't wait for the next episodes! Idea for an episode: It will always be great weather the day you decide your going to stay inside at home all day working on the work bench. Conversely, it will also always be bad weather the min you finally get your first bow and are ready to finally go hunting. The game just knows.
Hehe fun one
Next myth: you can stun the rabbit throwing a torch
Wolfskin jacket stack to scare wolfs
Can check but think the answer is no to both
this is such a great idea for a series, especially as the game evolves with the dlc and we get new features. I'm sure many new myths will develop with the new items and mechanics
I like this new serie Lots of things are just claimed on the forums but never actually proved with a video
Love this series idea.
I read a post a while back (Hinterlands forums I think) that your "inside" accessory doesn't take damage until your "outside" accessory is ruined. The example used in the post was to put the expensive-to-repair moose satchel on the inside, and crampons on the outside to protect it. That's one myth to test. I think the post also suggested that crampons don't take damage, making them the cheapest option to protect the moose satchel. That's myth #2 to test.
I know the crampons take damage from bear attacks.
I can confirm on stalker that if you wear the crampons from ash canyon they do take damage first when equipped on the outside accessory slot, and I’ve tested this theory twice internationally on stalker difficulty. I haven’t seen how they compare to the improvised ones.
I think your shoes gets less damage in wolf/bear struggle if wearing a crampon. I'm not sure how much. hard to test since the wolf/bear damage is rng. It's good if someone tests that
Is crampons easier the repair than moose satchel. I use the moose satchel to protect me insulation accessory.
Just watching the climbing without energy gives me intense anxiety!
Me too! I found that I was leaning way forward, trying to reach the top! LOL It's so weird, I know, but it's a reflex I can't seem to control.
Crampons are good for my playstyle. I usually wear them. It helps with weight a little since it counts only half of their weight. Plus it reduces the sprain risk. And it surprise wolves that I have metal teeths on my feet. And crampons had another effect on my playstyle. I am no longer worried about rope climbing. Before them I was avoiding climbs at all cost. Now I am accepting path with climb, no problem.
Great video! That basically means that the in-game item description is... Ambiguous at best, or even misleading.
Great idea for new series! I like it! :)
I suggest you to test different food expiring time - meat / fish and canned foods separately. From what I've noticed throughout the game is that meat / fish spoils really quickly inside a house but preserves well outside on the snow. Stone cache outside doesn't make a difference for a meat (at least for cooked one, didn't try preserving raw). I didn't try putting it in a car though.
As for common foods like chocolate bars or canned food - I've noticed that in a late game (like 200+ days) I still find the most high-condition food (especially the Beef Jerky) inside a glove compartment of cars. I think it is because game counts them as containers which are outside but covered from wind / blizzard (unlike car trunks).
So my idea for you is to test if different kinds of food (chocolates / canned food / raw meat and fish / cooked meat and fish) will have a slower / faster spoiling rate depending on where they are kept:
1) Inside a house but not in container
2) Inside a house and in container
3) Inside a house without loading screen (like that in Timberwolf Mountain) but not in container
4) Inside a house without loading screen (like that in Timberwolf Mountain) in container
5) Outside on the snow / ground
6) Outside in a container and / or stone cache
7) Outside in a car trunk
8) Outside in a car's glove compartment
9) Outside in a cave's colder part (where the fire burns longer)
10) Outside in a cave's warmer part
I guess caves with loading and mines could be excluded from this test due to game counts them the same as "inside a house". Though if you're feeling like testing every nook and cranny you can test them as well 😜
You're doing it again. Producing interesting content faster than I can watch it. Although I think that I may, just, be about to catch up to you on the Road to 500 Days.
I just got into the Long Dark again after years of it collecting dust in my Steam library. Glad to see there is still some content being made.
I was wondering about the crampons. Interesting video!
Thank you for this series. Can you also look into whether wolves hear car doors when the player is getting in and out.?
Thats an idea I havent thought of but I am pretty sure the answer is no
Nicely done like an acedemic paper. Giving more than just an answer to the question, also going into discussion about the possible benefits.
I LOVE the idea for this series!
Very thorough, very scientific approach!
The Crampons are the one item I can never decide whether to keep in my bags, or leave behind! They have a lot of utility, especially on thin ice or steep hills (a swim or a poorly timed sprain can end a run), but that means they're not that useful in a fair few regions. A layer of down insulation or a Moose Satchel seem more universally helpful.
Good to know! Thanks for testing this out :D
3:20 The difference in speed can be explained by the rate drop as the meter descends. You climb faster with a full meter.
Right, but the speed was the same :) Except in the third test
@@Zaknafein Excellent.
Part of the reason for the myth might be that what people call fatigue and what they call stamina can be pretty ambiguous unless the speaker or listener makes it clear which is being referred to.
Good to see it settled in a comparison that people can watch.
Legends say that a cowichan sweater is even more rare than mukluks.
I really actually wonder whats true. This is sadly only testable on Stalker for obv. reasons.
Crampons are like new shoes for a five year old child, they make you run faster and jump higher...
Myth? Coffee impacts climbing fatigue
Myth? The hidden "sprain meter" fully resets if the visual sprain indicator disappears even for a moment
I think the answers are no, yes from what I remember.
Love the idea Zak! If you need another idea in this vein you could check the speed differences of walking on snow compared to ashpalt and ice.
Love it. Looking forward to more videos in this line.
Great series idea and looking forward to joining on this new adventure.
This is awesome! The visuals and editing are great and very clear. I'd love to know if there's hidden modifiers when starting fires. Is there a difference when in a weakened condition, or when freezing? It very well may be confirmation bias, but it feels like you fail starting fires more often when your character is freezing (emulates shivering/numb fingers maybe?).
Every time I fail to start a fire in a tough moment, it always makes me think of "To Build a Fire" by Jack London. A man in the Yukon falls through the ice and desperately lights a fire to warm up. After a few mishaps lighting the fire and then accidentally extinguishing it, his fingers become so numb that he can't start it anymore, so he tries to kill his dog to warm his hands inside, but his hands are too numb to strangle it or draw his knife either. He dies of hypothermia.
i was so excited to get crampons for climbing.
my first few climbs with them i was like yeah..... waait i feel like they not helping my overall tiredness.......
long story short i got same #s u did. i wasnt as exact with it. but i legit threw them on the ground and walked away inn disgust..
imo at least for my play style just almost never worth having. other than the big climbs ofc.
i feel it should help ur overal tired meter. ur climbing easier, using less stamina. legs are helping u lift.
also they should do a lot more on the ice.... 1 second lol just as well not have them.
thats ofc MY thoughts... some people still swear by them. thats cool.
glad i watched 2nd half the video. that is a great point that i def overlooked.
Great idea for a new series m8 can't wait to see more
This shorter format is pretty cool, I'd still like longer videos but I wouldn't mind seeing more of these pop up.
I swear ive had bears track me back to my base before. It seems that if i cross their normal route without getting their attention first they will follow the path i went when they get to it. I may have been encumbered as well. Ive had the TM bear follow me back to the hut when i was coming back from ash canyon once.
This is gonna be awesome
I love this series idea so much! Looking forward to more!
This will be a really interesting series! But then, all of your series are interesting!
Love this Mythbusters series idea! ❤
More things I want to know about crampons specifically:
1. Do they reduce the chance of falling while climbing with drained fatigue?
2. Do they increase movement speed when walking on roads and rails? I swear the usual buff is even more noticable with spikes.
maybe it's just me but I'm never well rested at a rope I have to climb (ok, very rare ..) 😂nice series!!
I like crampons for navigating terrain. I feel like I don't get stuck on rocks etc., in caves or mines. Wearing them does give you "sure footing", so maybe it helps with terrain.
Incredible series!
An interesting myth to test is whether the “Darkwalker” feat affects the fatigue drain when climbing ropes.
zak did a science! always welcome, more please! :D
Thank you for all your time and passion with The Long Dark. I'm a fairly Newish player and have been following your guides since. Found Long Dark while watching Neebs. I would like to know if you plan to do a Buried Echoes tutorial? I've seen Blind and your second one exploring outside . So hoping that one might be coming-out soon?
Probably yes - I havent done it yet since it will be part of the Road to 500 Days series. After that I might make a tutorial.
I know its pretty well laid out already, but id love to see a video about where to fish, and how frequently you can fish there/quality of catch with bait and lure
Would like to see a Mythbusters episode about torches. Several people have mentioned there are tricks to get quality torches such as a certain point in the fire where the two highest logs intersect and if you pull a good torch you will get more good torches from the same point of extraction.
Sometimes i feel like it’s true, but I assume the quality might be randomized.
Yeah this is a good one. Will probably test it. But its impossible to test everyone's "sweet spot".
Seem logical that crampons would let you climb faster.The power of faith definitely that they do is reason enough for me, to allways have them on me.
Nice theme, keep going 👍
I always had them with me while exploring, just in case. Still have them in the inventory tho, don't want to miss place them. Same with the rifle scabbard... 😊 (Having toolbelt and moose bag equiped when not climbing.)
Leaving a trail of sleeping bags and gear where I go... 😂💩😏
For reasons like this, I rarely use crampons. For their weight, and taking up an accessory slot, they don't seem to give that much benefit.
sprain protection is worth it. spraining an ankle in a bad spot and auto saving has ended more of my runs than anything else by far.
I only take them along when I know I'm going to do a BIG climb
Sprain protection and beach combing is well worth it. Especially with washed up lockers etc and it makes the be beach combing run a bit quicker. I think the movement speed is a bit faster on ice. I hate falling through ice, that extra second is great for my foolish fingers to cope with.
Great Video! Speaking of crampons, could we get a similar video that compares the improvised and standard crampons?
I wear them all the time. I hate sprains. But with the new padding item I find I use that and when I get cold I switch to crampons cause clothing isn't helping anymore.
I worry about walking over my sleeping bag with or with out crampons ? does damage to the bed?
Great work Zak👍
Do crampons have any effect on walking, other than on slopes? If they don't slow you down, then there's no reason to take them off when you don't need them.
The reason is that you can use the accessory slot for something else
When I do the climb to the gold mine în Ash Cannion the crampons make a night and day diferrence. I always craft the improvised ones at the Anglers Den first.
So just because I'm curious. Do the crampons help reduce fatigue when sprinting?
I can check but I highly doubt it
Can you make a video on bears? We know a ton about wolf behavior but I haven't seen much about the inner workings of bears. To start, I think bears are drawn to torches. More than once I've been walking with a torch to guard from a wolf ambush only to have a bear track me down.
Could do, but Blades' video covers most already
th-cam.com/video/3fuvFGDRtiE/w-d-xo.htmlsi=GJNIupX1EoF8pbjU
You know, with the very many accessories now in the game, i was wondering when HL will ever made it possible to equip more than 2 accessories at a time. Its weird how you can have a crampons on your feet and an ear wrap, but if you do you can't use an extra pack (moose hide). Perhaps later on in the future we can equip as many accessories as possible on a given body part, like head with ear wrap, outer torso with vest and tool belt, inner torso with insulations, auxilary on shoulders like holster and moose hide pack, and on feet for crampons. Would it be broken? Probably. Would it be fun? Hell yeah.
Nice video👍🏾
here is a comparison I'd like to see. Does acorn coffee worth making? If you are in a speed run and you wanna drink coffee rather than sleep, you may wanna make acorn coffee, but I think the mount of time that you prep the coffee gives you less on the fatigue meter, than if you sleep for that amount of time. I think the acorn coffee may be useful for other reasons such as warms bonus, level up cooking, etc.
Another factor to take into account, is that when there is coffee in your system your fatigue drains at slower pace, so even if the acorn coffee may give less meter, it may last longer. I am not really sure, so I'd like to see someone tests it
So if the crampons reduce sprain risk, and sprains are guaranteed to happen after x seconds on a slope (I think 30 seconds? I can´t remember) - do crampons work by reducing the percentage risk each second until x seconds elapse and you are guaranteed to get a sprain, or do they increase the number of seconds x before a guaranteed sprain occur?
You have set me straight sir. My poor ego.
You seem pretty light when climbing. I usually carry my max weight up the ropes, and then the climb speed is much worse even with 100% fatigue
This was a test with pretty much empty inventory, except the third test where I was heavy.
Hello Zak. I have discovered something silly in story mode. At the end of chapter one when you are supposed to climb down into the Milton Climbing Area I didn't. I goated down. There is a death wall but I found a way past it. I have since walked into Mystery Lake and the fight between the bear and the trapper hasn't happened. I have, it seems, fallen into story mode Dead World as no animals spawn (except crows that occasionally fly over head). Loot is unaffected. I have picked up all quest items in ML and not triggered a single quest or side objective because the game is still waiting for me to climb the rope back in Milton. I'm going to go and investigate FM and BR next. There was an invisible wall stopping me from getting to Ravine until I goated past it. However the map quickly turned a corner that ended in an infinite void of sky. Jumping in it teleported me to the hill above Clearcut. Can't exit the dam. It is interesting that ML is accessible when I am still in Episode 1. It will be interesting to see if I am able to make the bear spear in BR.
Cool. I tried skipping the rope before, but like 2 years ago, but didn't manage. How did you do it?
@@Zaknafein I went to the right from the rope far enough to pass the death wall but I had to take a few falls and sprains to fling myself down ledge to ledge.
Next Myth: It is impossible to survive infinite. Please bust that Myth.
Haha sure thing. Video out... next universe cycle?
Interesting video 👍 I always thought I climbed faster with crampons 😅
the think i want to see is, what happen when u fall thru Ice when holding to Sled/Travois. That my Suggestion, i don't wanna do it myself :D
Haha. Good thing we got science!
things id like to see tested, is sprinting more efficient than walking, and does sprinting warm the player up
Depends what you mean by "more efficient"?
@@Zaknafein like is sacrificing calories worth taking less damage from exposure, what if your already starving then theres no negative to sprinting, are you more likely to avoid wolves or run into them by sprinting,
@@ramboturkey1926 this can be looked at but there isnt much testing to be done as it will depend on preference, as well as the destination and region
Well acshully… j/k Another great video for us survivors!
MORE OF THIS!
do you know what the difference is with the crafted/DIY crampons? are they functionally identical or do they provide less protection against sprains, weak ice and the drainage of climbing metre? because if they're identical, why bother picking them up right?
Good question. TBD
Thanks for the video
No sprains, more energy when climbing and the extra one second while opening lockers, etc when beach combing on ice is more than worth it.... I always carry crampons so I can swap out insulation/earmuffs for crampons when I need 'em. The 0.5kg is worth the weight. In my opinion.
Would love a tour video of each region buildings and caves etc etc, including dlc regions.... Thoughts Zak ?
Thats coming, but after the wildlife refresh (probably DLC 6)
@@Zaknafein Amazing 👍🏻👍🏻👍🏻 definitely looking forward to seeing that dude thanks
Did you test going down the ropes too? I'm assuming it'd be consistent with your findings of going up the ropes.
For some reason I didn't think of it, but good question. I guess I didn't think it was important since fatigue loss is very low when going down vs up.
I have a testing idea, we need to find out how long it takes for beachcombing to reset
Every time a blizzard hits
Its every time a blizzard hits. No need to test this :) its also stated in the release notes
I love this game but i hate when they add things that don't make sense like walking on thin ice with crampons.
What?!? Er du norsk? Har sett så lenge på dine videoer uten å merket det😂
Stemmer det :)
This man has all of my down time
do next mythbuster about scurvy drain.... and needs
Hey Zak, quick question. I know the normal crampons don't make you climb any faster, but the wiki claims the improvised ones make you climb 40% faster, despite being worse than the normal crampons in other regards. Do you know if this is true or just a mistake on the wiki's part?
I havent got it in front of me, but there is one or two things the improvised crampons do better. I think it was just to make sure they had their use.
So, I guess the takeaway here is to grab the rope as high as possible to start your climb?
Haha it does help a little
Damn I was so sure that it felt faster
The only time I use crampons is when I’m not sure I can make the climb due to fatigue, and in those cases you actually do climb faster, so I call it “myth demythified….unless you’re a loser who climbs with full fatigue”
Are you entering your GrayStillPlays phase, Zak?
Not sure who or what that is :)
@@Zaknafein He's a Ytber that has a massive following. He does Mythbuster type Shorts about GTA. I meant it as a compliment, as I love your content!!
@@godagon97 oh cool. Thank you :)
I wish they where more useful not really worth it most of the time, they do help with attacks i think but not much
Yes they give protection. Used to be 10% now its 3%
So in a nutshell, Crampons make for good anti ankle twisting devices. Sprint away tired heroes.
The long dark subreddit mods removed Mathis Monday 😢
comment for the algorithm
Hinterland nerfed them.
I tested them on release and it was the same then. They nerfed the protection stat though.
I usually wear them for the protection stat early game and replace them with moose bag and improvised insulation.
Hmmmm, I feel like this misses the mark. Why call it busted based only on tests starting with 100% energy? That's an outlier, not the general case. These tests don't really tell us much about crampons. Rather, they showcase the extreme power of being max energy for a climb. Based on the evidence in this video I would say the claims are confirmed or at least "mostly true."
In actual games, players are frequently starting climbs with less than full energy. Even as high as 80% energy the uninterrupted summit climb drains all your grip(without crampons.) I have not tested, so I don't know for sure, but it seems likely there is a grip cutoff, below which climbing becomes less efficient(similar to the one you showcased for fatigue at 25%.)
Sure, we could make a claim: "Crampons will not save you time or energy climbing. As long as you've correctly calculated in advance that your fatigue will not fall below 25% and your grip will not fall below a certain threshold. And you made sure that you won't be overencumbered for any ledge stops you factored into your plan." But I think it's easy to see why players have settled on the easier, if not technically correct 100% of the time, "Crampons save time and energy climbing."
I mean, I did test it with low fatigue too and you still dont lose less energy or climb faster so still busted.
You can twist it and say "you slow down less quickly" and it would be correct.
@@Zaknafein I'm not sure we're talking about the same thing, I recorded a quick experiment and it's roughly 5-10% faster(overall) with crampons and slightly less energy spent(this is staying over 25% energy so that's not a factor.) I'll link it on discord if you want to take a look :)
What do you mean by "you slow down less quickly"?
What I'd like to see (not sure if it can actually happen in game without spawning in with mods) is how moose and bears interact with one another.
Oops, didn't mean to post a reply here. Sorry.
@@hapster22I can tell you: nothing happens :)