me seeing that recurve bow getting equipped and tyler going : "ah yeah that's pretty good" just made me question if me and him are even watching the same Monitor at this point xD. Great video tho keep it up
I feel like being encumbered has ended EVERY single one of these last few runs when you lost The movement speed decrease would be bad enough, but it's also like damage reduction, dash recovery speed reduction, whatever else, it's just SO BAD You really can't afford to not get some strength or lighter items in this
Yeah, being encumbered is just such a detriment that it's not really worth it in my opinion. Especially the damage drop is painful cause you have to deal with enemies longer while being less evasive.
Only time I found it useful was when I had an item that inverted the stats to make you stronger the more you're encumbered. Was an interesting run else yeah. I personally dislike encumberment.
It's a name from Diablo 2. The dev borrows quite a bit from diablo and dark souls. Ironically its why i love this game. It feels more diablo 2 than diablo 4
The fact that you skipped Lightning Conductor on the Lucky Hit character 3 times is just awesome. A true Olenky moment. Never change Tyler. In general though, you really, really wanna build every character to work off their Passive. I'm sure you know this though.
Yes, the ez mode upgrade is fairly weak, tho its good for people learning the game or if you want to just blast through the first 3 levels and get to the higher stuff (honestly wish more games had ways to do that), the stuff that comes after it is where the power is. In particular making half as many of the annoying super enemies show up (even if they are tougher) drastically aids survival, and the vanity upgrade is WAY OP. It makes it so that you want to choose rarity as the boss option every time (uncommon, rare, set, epic, or legendary, in that order of in game rarity btw) because it basically rerolls any item results below that cut off and makes all chances of rolling higher items get bumped up several tiers. And, if you would roll something higher than a slot you can get it instead adds extra bonuses to the item. This also helps avoid curses dropping the rarity. On a similar note of usefulness, getting the upgrade down the armory path that stops negative prefixes from spawning is super duper op, you get probably 75% of the items enchanted positively and the rest are at least blanks. The other one that locks one positive and one negative is nowhere near as good.
Tip: mana stars are a great investment even on non-magic runs, there are traits, consumables, items, and and enchantments that all give stat boosts based on stars even for ranged/melee
The gold knight at 21:52 is a reference to Sifd, another YTuber who plays a lot of Tiny Rogues. Sad to see the Ghost Sniper run die but I'm looking forward to your next try.
I find that Cinder 6-8 is the sweetspot when it comes to difficulty. It adds enough challenge without being "unfair". Cinder 16 is, at the moment at least, a coin flip it feels like. Some of these Cinder mods aren't that bad, but when you mix them together, you're in for a nightmare.
The past several days have been my friends and I playing this game trying for the fastest runs as we slowly get... let's call it far less sober. It is currently a staggering 9 degrees F outside... today we do the same because driving in this is miserable.
@@mainlyyogurt is so cold nobody wants to leave the house and both my work and my boyfriend work are like “Please stay home you idiot, the parking lot is icy AF, we can not keep you car safe.” So I am just taking their advice. If I can be sober for about five hours I can be done with work. Then I just have a massive pot of soup, we are just following orders here.
@@Antibob-r5t yeah the main problem is this is Texas. Nothing is made for ice. Cars just slide around parking lots and cars have a chance to just act like they don’t have brakes.
The only times I played gun slinger I got no guns. Ended up using a mace of all things. I think the mastery benefit to give you more weapons for this class specifically would be a large improvement
Raven Talisman goes HARD on the Deprived. I had like 90% attack speed bonuses elsewise and a ranged weapon that hovered and could hit multiple times, plus the Precision trait so it was incredibly easy to get that Atonement ball rolling
@OlexaYT it's not that rare if you to taverns, which are always great for the dice. What else are you going to spend gold on? The item shops are usually a scam compared to chests!
I rarely give up my starter weapon that early, depending on the character. Early game common/uncommon weapons are usually hot garbage that are only MARGINALLY better than the weapon you start with. Sometimes they're a straight up downgrade.
I don't think the Atonment Offhand is nearly as good as you think. Cursed Crits are incredibly rare outside of set bonuses, it can work if you stacked an absurd amount of int but outside of that basically everyt other Offhand is better
Yeah, this is kind of not a game where you can “make” a run, more of one where you can “accept” a choice or two along how rng wants it to go haha, the amount of times i died being stubborn before accepting that was not few haha
You should never take curses when you care about lucky hits. Curse is the opposite of luck, so you can't scale both cursed hits and lucky hits at the same time. Anyway, I love your Tiny Rogues videos nonetheless. You do crazy and chaotic stuff and are a funny guy altogether. Keep up the great work! :D
That's not true! You can absolutely scale both. I had two runs today where I did and built around it--one a gunslinger with a guaranteed lucky hit after every cursed hit and vice versa, and another as deprived where I had an accessory that made both luck and curse equal the higher of the two. Had something like 70% lucky hit chance and 60% cursed hit chance at the same time for one of them along with the Truth and Justice guns that do c. 100% extra damage on cursed hits and give a +20% lucky hit chance on tanky enemies and bosses.
"I thought I was cooking, when in fact I was just on fire."
- Sun Tsu
- Olexa
Be Tyler.
Have no DoT effects.
"I think this damage over time buff is better than just a straight up damage buff."
Oh no, who let him cook? I smell burned toast
me seeing that recurve bow getting equipped and tyler going : "ah yeah that's pretty good" just made me question if me and him are even watching the same Monitor at this point xD. Great video tho keep it up
I feel like being encumbered has ended EVERY single one of these last few runs when you lost
The movement speed decrease would be bad enough, but it's also like damage reduction, dash recovery speed reduction, whatever else, it's just SO BAD
You really can't afford to not get some strength or lighter items in this
Agreed
Yeah, being encumbered is just such a detriment that it's not really worth it in my opinion. Especially the damage drop is painful cause you have to deal with enemies longer while being less evasive.
@@umbaupause exactly, it's just a spiral of awfulness that leads to your quick demise
Only time I found it useful was when I had an item that inverted the stats to make you stronger the more you're encumbered. Was an interesting run else yeah. I personally dislike encumberment.
@@KitoBallard the one time I got that perk the game decided to exclusively give me super light caster gear the whole time...
The name "Pus Spitter" makes me love this game even more, really creative naming ideas and weapons
It's a name from Diablo 2. The dev borrows quite a bit from diablo and dark souls.
Ironically its why i love this game. It feels more diablo 2 than diablo 4
@@jprec5174 ye lots from terraria and PoE as well
really like all the easter eggs and references
that last battle was so much anxiety, waiting for that bomb to drop.
The fact that you skipped Lightning Conductor on the Lucky Hit character 3 times is just awesome. A true Olenky moment. Never change Tyler.
In general though, you really, really wanna build every character to work off their Passive. I'm sure you know this though.
“We want guns” *skips armory* xD
I’ve put close to 75 hours in this game since your first video in the new series for Tiny Rogues and I will never go back
OMFG the Clown Suit was poetry
Yes, the ez mode upgrade is fairly weak, tho its good for people learning the game or if you want to just blast through the first 3 levels and get to the higher stuff (honestly wish more games had ways to do that), the stuff that comes after it is where the power is. In particular making half as many of the annoying super enemies show up (even if they are tougher) drastically aids survival, and the vanity upgrade is WAY OP. It makes it so that you want to choose rarity as the boss option every time (uncommon, rare, set, epic, or legendary, in that order of in game rarity btw) because it basically rerolls any item results below that cut off and makes all chances of rolling higher items get bumped up several tiers. And, if you would roll something higher than a slot you can get it instead adds extra bonuses to the item. This also helps avoid curses dropping the rarity.
On a similar note of usefulness, getting the upgrade down the armory path that stops negative prefixes from spawning is super duper op, you get probably 75% of the items enchanted positively and the rest are at least blanks. The other one that locks one positive and one negative is nowhere near as good.
Tip: mana stars are a great investment even on non-magic runs, there are traits, consumables, items, and and enchantments that all give stat boosts based on stars even for ranged/melee
"It's got a damn red dot on it"
The gold knight at 21:52 is a reference to Sifd, another YTuber who plays a lot of Tiny Rogues. Sad to see the Ghost Sniper run die but I'm looking forward to your next try.
I find that Cinder 6-8 is the sweetspot when it comes to difficulty. It adds enough challenge without being "unfair". Cinder 16 is, at the moment at least, a coin flip it feels like. Some of these Cinder mods aren't that bad, but when you mix them together, you're in for a nightmare.
Yo that sniper is a Starcraft reference. Nice XD
Tyler constantly in mana drain because he doesn't let his Mana recharge and then blaming the weapon scaling... Classic.
The past several days have been my friends and I playing this game trying for the fastest runs as we slowly get... let's call it far less sober. It is currently a staggering 9 degrees F outside... today we do the same because driving in this is miserable.
just say drunk
@@mainlyyogurt is so cold nobody wants to leave the house and both my work and my boyfriend work are like “Please stay home you idiot, the parking lot is icy AF, we can not keep you car safe.”
So I am just taking their advice. If I can be sober for about five hours I can be done with work. Then I just have a massive pot of soup, we are just following orders here.
Must be nice to be only 9f! Here it has been -40f the past few days with a balmy -24f today!
@@Antibob-r5t yeah the main problem is this is Texas. Nothing is made for ice. Cars just slide around parking lots and cars have a chance to just act like they don’t have brakes.
Cinder 6? That boi turning up the heat
The only times I played gun slinger I got no guns. Ended up using a mace of all things. I think the mastery benefit to give you more weapons for this class specifically would be a large improvement
i think tiny rogue is my fav content thanks olexa
Just a tip for the gargoyles, focus your attacks on one of them. When you kill one, the other full heals. So damaging both is in vain
Raven Talisman goes HARD on the Deprived. I had like 90% attack speed bonuses elsewise and a ranged weapon that hovered and could hit multiple times, plus the Precision trait so it was incredibly easy to get that Atonement ball rolling
I won cinder 8 today and now I’ve been playing on cinder 12 ty for showing me this game
You can get rid of the negative enchantment on items by enchanting them
Correct, it’s expensive and rare though
@@OlexaYT there's also an obscure talent tree upgrade that lets the blacksmith remove them for 5 gold
That… is absurd haha
@@virtualmartinithink it's free with the perk!
@OlexaYT it's not that rare if you to taverns, which are always great for the dice. What else are you going to spend gold on? The item shops are usually a scam compared to chests!
One of these days you will go to the first armory you find, to get rid of garbage weapon.
Sometimes the first weapon can still carry you for a while
I rarely give up my starter weapon that early, depending on the character. Early game common/uncommon weapons are usually hot garbage that are only MARGINALLY better than the weapon you start with. Sometimes they're a straight up downgrade.
Strip ghe elven clothes when it provided no bonus and was heavy?
26 seconds and I'm in! Let's gooooo!
U might want to get the meta progression that decreases the chance of negative enchantments because u just negative enchantments galore
*never know what hit 'em*
Ghost rifle was the deus ex machina this run LOL
Man u really really like companions
I don't think the Atonment Offhand is nearly as good as you think. Cursed Crits are incredibly rare outside of set bonuses, it can work if you stacked an absurd amount of int but outside of that basically everyt other Offhand is better
Yeah, this is kind of not a game where you can “make” a run, more of one where you can “accept” a choice or two along how rng wants it to go haha, the amount of times i died being stubborn before accepting that was not few haha
Curse hits cancel luck hits so avoid curse on luck builds
Mmmmmm or you can see tomorrows run :)
You should never take curses when you care about lucky hits. Curse is the opposite of luck, so you can't scale both cursed hits and lucky hits at the same time. Anyway, I love your Tiny Rogues videos nonetheless. You do crazy and chaotic stuff and are a funny guy altogether. Keep up the great work! :D
That's not true! You can absolutely scale both. I had two runs today where I did and built around it--one a gunslinger with a guaranteed lucky hit after every cursed hit and vice versa, and another as deprived where I had an accessory that made both luck and curse equal the higher of the two. Had something like 70% lucky hit chance and 60% cursed hit chance at the same time for one of them along with the Truth and Justice guns that do c. 100% extra damage on cursed hits and give a +20% lucky hit chance on tanky enemies and bosses.
Shoehorn.
Heres to hoping you keep up the streak (i will find out at the end of this video
:(
Imma guess by the length of this video, the answer to the title is a monumental No lol 😂
Lmao
bruh the stamina cinder is the easiest one and it's the only one u never run
Skill issue still died tho
Actually first I think
Also, I love this game