***So I was under the impression that those new routes that LillyBallZ made on Twitter used 5SS, turns out she didn't even use 5SS, just a SD 5H rejump. j.236M is more optimal unscaled while 5SS rejump is more optimal scaled. Either way, if you're going for damage only, 5SS 236M is better than both.
@@BobbyDorf913 The air dunk where yu get the extended throw after and sorta wall bounce. I get it randomly from time to time but can never do it consistently. And yu say time it. Do I tap 2 again after or…?🤔
C'MON AND SLAM!.... that like button
These android 16 guides are are so useful! Very grateful! Keep up the good work!
Buff 16 to give him a hit of armor on grabs
Give him the Z Bully treatment, 10 hits that also beat ki blasts
236L whiffs literally every time I use it in a blockstring, are you delaying it or something?
Yes! You have to delay it slightly depending on the button.
Name of BGM
th-cam.com/video/2cBXusxPcgo/w-d-xo.html This song right here! Fan made remix of 16s theme.
How is 5ss sd more optimal? doesn't it deal 100 less damage than the j.236m route? Do you mean the meter gain as you can get super faster?
Great question I didn’t even notice that
***So I was under the impression that those new routes that LillyBallZ made on Twitter used 5SS, turns out she didn't even use 5SS, just a SD 5H rejump. j.236M is more optimal unscaled while 5SS rejump is more optimal scaled. Either way, if you're going for damage only, 5SS 236M is better than both.
2:45 Ah a fellow Doto fan. How do you do?
Doto do be hilarious XD
@@BobbyDorf913 Yuuuuuuuup
How do yu get extra throw after the air grab?
Which throw do you mean friend? The 214H? You have to manually time it after the first grab!
@@BobbyDorf913 The air dunk where yu get the extended throw after and sorta wall bounce. I get it randomly from time to time but can never do it consistently.
And yu say time it. Do I tap 2 again after or…?🤔
How do you do it on switch?
Same as everywhere else, just a bit tough since Switch is a bit laggier!