4 Lessons You NEED To Elevate Your Character Art Skills!
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- UPDATE: Like the character in the thumbnail? (2nd from the left?) That's Biko, the main character, who's available to give you healing as a plush, only until 11/6/22! Grab it to directly support the development of my animated series Stormfellers! www.makeship.c...
If there’s one big lesson that I’ve been continuously relearning especially this year, it’s that there’s a big difference, functionally, between character DESIGN and character ILLUSTRATION. I have 4 lessons pertaining to better illustrations in this video- because after you’ve done all the work of creating your character, drawing them, iterating on them, don’t you want to show them off in the best way possible?
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_Paul Rudd goes to CVS_ sounds like it has a more interesting plot than _Rise of Skywalker._
And to be fair, _Paul Rudd goes to CVS_ sounds like it would totally outdo even the finest of productions
"Accuracy isn't that important"
*Me, who has spent almost an hour drawing a leg:* excuse me sir yes we may have a problem
Just drawing it and spending time to get a good pose and proportions?
Or one hour rendering it with details and textures and whatnot?
Because even if quite slow, one is more on the "normal" side than the other... xD
@@renookami4651 good pose & proportions. Also trying to get it to look like a leg
cat legs tho.... they do be hard to draw-
You need to pitch an animated TV series or something
👀
@@CharacterDesignForge
Does this mean you already did that? 👀
I hope so....
Just realized that this may be alluding to his stormfellers trailer
And the lesson to take home in all of these? *BREAK DA RULES!*
(after learning them, of course)
Something I like about these characters is that I can feel how they would play in a video game. Quilver would be a fast speedy hit and run metroidvania like a shantae game but more acrobatic. Clangar would charge through enemies like a tank and be a real bruiser like a beatem up game. The Snakeguy would have a more puzzler type of game where you would have to solve Zelda like puzzles. And Biko would be a bouncy platformer but slower and more methodical with lots of different power ups
I think Quilver would be a ranger character
I've never really thought of illustration and character design being different. This was helpful.
I've never thought of character design this way! Its kind of brilliant✨
oh why thanks!
i haven't really thought of using something other than my characters' colors to shade, i'll try that out!!
Such good things to keep in mind-- I so frequently shoot myself in the foot with my art by fretting over accuracy and process over the aesthetic appeal and results! Also I really love seeing the process of the illustrations come together ❤
Great tips! Gotta be honest Acius (I don’t know how to spell his name) is probably my favorite of the group. I love his bright aqua color scheme, also I always enjoy scientist-like characters. Glad to see him again!
Of course they’re all enjoyable, and I loved watching you design them! :>
Great advice. Lesson 2 really spoke to me. Trying out different poses before locking down a design.
Thanks bro! I need to be making twice as many poses as I am now myself
These characters give me the same feeling as the movie Mune. They have that fun kind of form following function sense that a lot of those characters have. Liking them a lot.
Thanks so much, I love that!
That's why I have such a hard time figuring out what a character should look like and trying to do a dynamic pose with them at the same time. I'm trying to do both! Thanks Brookes
I realize you've addressed the subject of working conditions before in the vein of physical needs in at least one of your previous videos. However I'm interested in your take on what makes a good and not distracting work space, and maybe hearing about set ups you've had in the past. One reason I ask about this is a lot of us like working in cafes or libraries and have had to scramble to make a work space at home, including myself.
Thank you for all the care you put into your videos. They are a wonderful resource!
Paul Rudd's youtube doppelganger endorsing Paul Rudd :D
Your characters are awesome together and your way of explaining the difference between character illustration and character design is super informative. Keep it up man!
These were great tips man. ^ ^ Never thought/knew that Illustrations and character designs are different, also the characters actually inspiring me and give me more ideas to make new characters. c: Anyways thanks for sharing. c: Will definitely will try to keep these tips in mind.
Awesome, couldn't wait for this video, really happy to see Biko and his "friends" again. Can't wait for more, really appreciate what you're doing, hats off to you. As always, stay healthy and keep creating. :D
Another great series of lessons. Thanks for the advice about bending the rules I gave myself while making an illustration!
Really awesome tips in this! Every since you mentioned Paul Rudd, I realized you two look incredibly similar!
Thank you for your hard work. Your making a better future for artist👍
appreciate that.
i want someone to actually make paul rutt goes to cvs, it sounds amazing, ight quilver is my man right there i love em
Thanks Brookes. Solid advice as usual.
Seems like very sound advice to me, I'll save this video to rewatch later
duuuuude those blocks on the wall are so damn cool!!! What are they? did you make em yourself? O:
I did! I made'em!
Brookes Eggleston - Character Design Forge ok so apparently you are even MORE talented than I thought possible
These designs are so creative! Love the snakey guy
Your videos are always so helpful!
I'm so glad!
Love catching your new videos during my break at work, thanks Brookes!
Acious looks MUCH better in this video than the earlier one, easily one of my favorite of the four now
This video was something i needed so bad
I appreciate how nice you always look
“Similar values tend to blend to together?
Me who made a character with mostly similar shades of brown: excuse me sir I think we have a problem
This is a great like to dislike ratio. Only three dislikes! Video is great, amazing advice
A design is functionality. An illustration is the applied outcome of that functionality. A talented artist can still make a bad design into a good illustration much in the way college students can get good grades when creatively rushing an essay. But a good design is an excellent foundation upon which to create a deliberately great illustration, much like how doing the actual research in a timely fashion can lead to great college essay.
I need dis
How do we know you're NOT Paul Rudd?? 😉😂
☝️😲...🤔
10/10
7:01 Oh.
hmm?
@@CharacterDesignForge There is a face on his ear at ~ 7:00
Very useful ThanK YoU,,,,,,,
Okay, I will admit, your outro tune really slaps. Gotta full version of that? And thanks for the bits of advice.
4
With lesson 2 if you find you need to change proportions for different poses do you go back and change the proportions for the original character design?
This can probably help me improve.
How long does it usually take you to iterate through a character concept?
I spent almost eight hours figuring out how to make a character look like a cyborg in the way I wanted, and I didn't even design a character.
Feels bad. >~
i was wondering is there a form on contacting you for a critic of One of my character Sheet Varation?
For sure, that's best done either through the Personalized Video Critique on the Novice Bard tier on Patreon, or the Personalized Video Critique on brookeseggleston.com/shop