Are Video Games That Are THIS Realistic Dangerous?

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 948

  • @void-creature
    @void-creature ปีที่แล้ว +934

    Imagine if the game starts off like this, you're an ordinary cop busting gangs and stuff, but it slowly shifts into straight up lovecraftian horror, going up against cultists, madmen to unknowable horrors by the end, at which point the only useful part of your handgun is the flashlight.

    • @axtondragunov1784
      @axtondragunov1784 ปีที่แล้ว +51

      it kind of is becuase it's supposed to like a mystery or detective type game

    • @InfuzeDcyphR
      @InfuzeDcyphR ปีที่แล้ว +9

      That's what Max Payne was.

    • @SparkyofHouseMoist
      @SparkyofHouseMoist ปีที่แล้ว +16

      just sounds like Resident Evil 4 to be honest

    • @Armendicus
      @Armendicus ปีที่แล้ว +22

      That's what Im hoping for. Horror works if you it looks super real.

    • @VMonkies
      @VMonkies ปีที่แล้ว +3

      ​@@InfuzeDcyphR not really.

  • @Maya_Ruinz
    @Maya_Ruinz ปีที่แล้ว +302

    As an Army Vet this is eerie and almost PTSD inducing to see because it’s almost exactly like the situations I have been in while deployed.

    • @pissfather6798
      @pissfather6798 ปีที่แล้ว +35

      yeah i imagine a game like this in a realistic military setting would be insane for people suffering from ptsd
      at that point youre coming pretty close to directly reliving the trauma

    • @Maya_Ruinz
      @Maya_Ruinz ปีที่แล้ว +53

      @@pissfather6798 I honestly can’t play games like Battlefield or Call of Duty anymore because there are small triggers that really set off my anxiety like sounds of tanks treads and the constant background sounds of rifle fire and mortar round detonations.

    • @JEdwarrd
      @JEdwarrd ปีที่แล้ว +6

      So how isn't violent gaming promoting terrorism? Gamers that have never taken psychology courses love to claim they understand the psyche. U are like the ultimate litmus test. If your PTSD from war is triggered from gaming, we have a very clear answer.

    • @Maya_Ruinz
      @Maya_Ruinz ปีที่แล้ว +23

      @@JEdwarrd for me it’s the sounds, for other people it’s the imagery or the feeling of the flight or fight response, I’m no psychologist so I can’t speak to the gaming studies but being that I served in a war zone it does play a part in why I find it triggering.

    • @JEdwarrd
      @JEdwarrd ปีที่แล้ว +5

      @@Maya_Ruinz Sorry to hear man, that must be hell, hopefully u are able to get the support u need! Your symptoms are normal of trauma. I commented in another thread that the Navy was advertising on Twitch , the war machine has done the psychological research which is why they target young, vulnerable minds "just playing games".
      The manifesto's left by school shooters cite the "fantasy" of battling ppl they have been wronged by.
      Many mentally unhealthy ppl have no clue they are unwell, but love to proclaim games have no effect on them. Anti-social traits are promoted in shooter games. If ppl can spend 18+ hrs playing games, they can easily look up the effects of psychological trauma & how it manifests in society. In reality, many gamers don't want to engage in reality, which is why they play games.

  • @dominicj.6136
    @dominicj.6136 ปีที่แล้ว +1080

    I was in their discord when the trailer dropped. We spent an hour debating if this game was inherently political, until the devs stepped in and said that they do not intend to make a political game. Given that it's going to be a narrative based game, I think that's a pretty ignorant thing to say.

    • @God_gundam36
      @God_gundam36 ปีที่แล้ว +257

      I feel like the statement "we're not political we won't show cops committing acts of violence on minrortys" is pretty telling

    • @kevley26
      @kevley26 ปีที่แล้ว +178

      everything is political in some way, the difference is if it is self aware that it is political.

    • @stormyprawn
      @stormyprawn ปีที่แล้ว +125

      "We spent an hour debating" probably the most leftist thing I've heard all week lol

    • @characterthing9432
      @characterthing9432 ปีที่แล้ว +30

      People just wanna make a fucking game. You don't have to bring politics in everything.

    • @elvingearmasterirma7241
      @elvingearmasterirma7241 ปีที่แล้ว +156

      ​@@characterthing9432 Politics are in everything. Sorry.

  • @sammckenney8163
    @sammckenney8163 ปีที่แล้ว +489

    To answer the question of "why replicate something that already exists", this game gives me real power fantasy vibes. A lot of people in the military simulation scene (not all by any means) are big time conservative weirdos, and to be able to live out being a cop and killing criminals is like a wet dream to them

    • @biggusdickus6537
      @biggusdickus6537 ปีที่แล้ว +82

      This is true. I play a lot of arma bc operating military hardware makes my almonds vibrate, but a lot of people just want to play to simulate war crimes n shit

    • @miguelturner7824
      @miguelturner7824 ปีที่แล้ว +81

      As a lefty and a milsim guy. I am unfortunately exposed to a lot of these types of people. For me, I'd love the game a lot more if it was force on force type scenario compared to a cop vs criminal. And this is coming from a guy who was Security Forces in the USAF.

    • @jamestownsassacre9211
      @jamestownsassacre9211 ปีที่แล้ว +27

      I'd prefer them scratching that itch through simulation rather than innocent people mistakenly knocking on their door

    • @elvingearmasterirma7241
      @elvingearmasterirma7241 ปีที่แล้ว +13

      ​@@biggusdickus6537 I want a horror experience like that. Fantasy horror however please.
      im tired of the horror of our world
      I just want the horror of being chased by a monster animal who wants to eat me. Primal horror.

    • @cass7448
      @cass7448 ปีที่แล้ว +13

      @@elvingearmasterirma7241 Alien Isolation. Play it, if you haven't already. Arguably the best horror game out there. Still looks incredible graphically too.

  • @SuperPal-tr3go
    @SuperPal-tr3go ปีที่แล้ว +198

    I think there are a lot more psychological and personal reasons for someone becoming a mass shooter than realistic video games. I feel like we had this debate before but we keep returning to it because censoring things is a lot easier than intervening and making an individual mentally ill, hateful or atomized person's life more healthy and pro-social.

    • @Sqwivig
      @Sqwivig ปีที่แล้ว +3

      So fucking true

    • @JEdwarrd
      @JEdwarrd ปีที่แล้ว

      The US has made a decision, human life isn't important, profit is.
      1. No universal mental health care, but u can buy a gun from Walmart.
      2. The NRA is promoted after mass shootings.
      3.Capitalism is destroying people, laughing at their addictions, laughing at low paying jobs, creditors laugh as they take a persons house, their safety.
      4. The Navy was running adverts on Twitch where young, vulnerable minds can be found playing "games".
      I will repeat. The Navy has done recruitment research AND CHOSE to advertise on Twitch. Can u read between the lines? “Conservatives want live babies so they can train them to be dead soldiers. ” - George Carlin

    • @ff-qf1th
      @ff-qf1th ปีที่แล้ว +5

      we need better urban planning, american suburbs are the number one contributor to the ongoing mental health crisis

    • @Robert.Smith6969
      @Robert.Smith6969 ปีที่แล้ว +1

      @@ff-qf1th yeah its definitely that, not the food and water supply with god knows how many harmful chemicals in them

    • @Mrwizard-ck7oe
      @Mrwizard-ck7oe ปีที่แล้ว +2

      @@Robert.Smith6969 Yeah there's no such things as multiple contributing factors

  • @Matt_Fields_29
    @Matt_Fields_29 ปีที่แล้ว +41

    The biggest thing is a HUGE advancement in lighting. Lots of games have realistic character and object models but they lack the lighting that real life has. I'm sure this takes a lot of power to render.

  • @VoiceOfTheEmperor
    @VoiceOfTheEmperor ปีที่แล้ว +334

    They COULD be if someone starts modeling these maps after people's residences and government buildings.

    • @mogscugg2639
      @mogscugg2639 ปีที่แล้ว +28

      Trevor Moore white house segment

    • @cookie5535
      @cookie5535 ปีที่แล้ว +3

      this would be a good thing

    • @ThePhilNews
      @ThePhilNews ปีที่แล้ว +3

      or schools

    • @lolusuck386
      @lolusuck386 ปีที่แล้ว +11

      @@mogscugg2639 you are *NOT* allowed to say this on TV

    • @rougenarwhal8378
      @rougenarwhal8378 ปีที่แล้ว +1

      yooo mw4 killhouse but it's [redacted]'s house would be LIT

  • @jonathanaarhus224
    @jonathanaarhus224 8 หลายเดือนก่อน +4

    For technical reasons, low light conditions and muted colors tend to look more photorealistic in cgi. That's part of the reason why so many 3d games are set in run down industrial areas and gothic horror setting. The designers are incentivized to use those settings in the interest of photorealism.

  • @DoomBringerDANTE
    @DoomBringerDANTE ปีที่แล้ว +119

    A horror game with this one's concept would be sick. Like Hunter: The Vigil or Reckoning. Going through the abandoned building when you start coming across the Vohzd and other fleshcrafted monstrosities created by Tzimisce. Or having to fight off and hide from Fomorii and BSD Werewolves.

    • @cyanblue9775
      @cyanblue9775 ปีที่แล้ว +4

      God that would be pretty fucking cool, but it would feel weird to have a WoD game without explicit rpg elements.

    • @comyuse9103
      @comyuse9103 ปีที่แล้ว +4

      can i just say; as much as i love the masquerade, fuck the masquerade. why does vampire get all the attention when you have shit like changeling or demon? i can get why mage gets shafted (it is harder to pitch and developer a free-form magic system), but vampire is easily the least interesting part of WoD, especially for a medium that almost always demands at least some focus on action.

    • @Tacklepig
      @Tacklepig ปีที่แล้ว +2

      Yeah, but only if you don't just have to run and hide like in Outlast or something. It would need combat and action for this to really work.

    • @DoomBringerDANTE
      @DoomBringerDANTE ปีที่แล้ว

      @@comyuse9103 Hunter is a different splat. But Kindred and Pentex are good hatesponges for WoD. So they make good Antagonists. Especially Tremere. Everyone hates the Tremere. Even the Tremere.

    • @comyuse9103
      @comyuse9103 ปีที่แล้ว

      @@DoomBringerDANTE i don't mean as antagonists, i mean as games. we have bloodlines, like 3 visual novels and bloodlines 2 coming out. sure we got one little wraith game and a werewolf game, but thats all for stuff that isn't vampire (afaik).

  • @dracospikex2678
    @dracospikex2678 ปีที่แล้ว +53

    This type of thing would be very cool for a parkour game.

    • @Purplesquigglystripe
      @Purplesquigglystripe ปีที่แล้ว +9

      Or like a skiing game lol

    • @micahm2844
      @micahm2844 ปีที่แล้ว +2

      @@Purplesquigglystripe skating games too

  • @gabrielsatter
    @gabrielsatter ปีที่แล้ว +64

    If this was realistic, it would involve your cop avatar sitting outside for 4 hours, waiting for the bad guys to finish doing their bad guy stuff. Eventually a couple civilians would tackle the perp, or the baddie would off themselves.

    • @jurajsintaj6644
      @jurajsintaj6644 8 หลายเดือนก่อน

      Thats a bit stupid. There are cases where cops are cowards and refuse to do their jobs, at the cost of innocent civilian lives that they swore to protect. There are also cases where cops rush into into the building as soon as they arrive, with barely any armor, fully determined to face the danger and risk life and limb.
      Every cop, at the end of the day, is a person. They can be an asshole who abuses his position, or they can be a selfless hero. They are not some kind of unified cookie cutter mass of the same stereotype.

  • @GayHaruspex
    @GayHaruspex ปีที่แล้ว +171

    Something I personally like about the game censoring faces is that it makes it so that the game devs don’t have to deeply traumatize themselves in order to make hyper-realistic head exploding animations and things like that. It’s an unfortunate consequence of a lot of games with realistic graphics that also include gore, so hopefully that isn’t nearly as much of an issue with this, despite my other hesitation with the cop theming and such

    • @jd1800
      @jd1800 ปีที่แล้ว +12

      Do they typically look at real life gore videos for reference? If so that's insane.

    • @steventatlock5443
      @steventatlock5443 ปีที่แล้ว +32

      @@jd1800 One of the half life zombies is based on the crime scene photos of a mob hit where the guy had his face blow-torched off. There's quite a few videos about it.

    • @TheKiroshi
      @TheKiroshi ปีที่แล้ว +13

      Hey there, coming from the Mil-sim community.
      So game devs can obviously censor extremely violent ideas by two ways. A) - Not doing them. And B) - visual censorship, like black borders or pixelization. Honestly? This *might* be a cost cutting measure. Human faces are very technical if you're doing realism and censoring them like this is cheap and easy.
      But the reason I brought up the mil-sim thing is because this is a trend for both "victims" and player characters. "Censoring" (even your fictional, completely unreal characters) gives a sense of lacking consequences.
      It's usually done by try-hards and very "I'm the bad guy" type of community members.
      I do hope, as a French team, their politics with police are just coincidence. And the censorship is just that cost cutting measure. I don't think this small dev team will do anything bad for them. But I realllyyyy feel some stuff is taken from bad sources.

    • @FarremShamist
      @FarremShamist ปีที่แล้ว +6

      @@steventatlock5443 It's not actually one of the zombies, just a random corpse that's sometimes around.

    • @cominroitover80
      @cominroitover80 ปีที่แล้ว +7

      what you don't understand is that when you are working on a game or anything, you see behind the scenes. You see all the tricks and smoke and mirrors that make videogames seem violent to the people playing them, and to most people, it's not nearly as traumatizing as it is to the people playing the game, because the devs know that at the end of the day it's just code and voice acting. The thing is the longer you play a game the more you start to realize this too. RDR2 shook the shit out of me when I first played it and saw the bleed out animation. After a while I realized it's just a bunch of parlor tricks and unlike in real life, enemies respawn. Videogame violence is nothing like real life violence. It actually seems worse when you watch it then when you play it, because videogame enemies behave nothing like real people. There is no permanence to death in vidoegames.

  • @soppa9871
    @soppa9871 ปีที่แล้ว +82

    Reminds me of that arma footage that circulated around the start of the Ukrainian war

    • @nickkennedy9034
      @nickkennedy9034 ปีที่แล้ว

      yeah, if people want to see combat footage of their preferred side doing good in a conflict, any video that approximates it will still trigger that response and due to the decentralization of information thanks to social media that becomes really hard to sort out. So if someone wants to make fake body cam footage it doesn't take all that much effort with existing technology. Airsoft guns are real and a good one looks very close to the real thing and you can buy squibs used for making films online and at that point it is just a matter of calling up your buddy to do a short film in the abandoned industrial park.

  • @theother5594
    @theother5594 ปีที่แล้ว +30

    Remember when Doom 1 was mind-blowing?
    I remember being super hype over the reflection of clouds in puddles of water in Pokemon Ruby/Sapphire 😵

  • @void-creature
    @void-creature ปีที่แล้ว +61

    It's interesting to point out that Kayne & Lynch 2 (I think) employed very similar techniques years ago, not to appear photorealistic (that wasn't possible with the graphics at the time), but to artistically underscore the incredibly ugly & gritty tone of the movie.
    Edit: I literally called it a movie by mistake lol, guess they were successful in pulling that look off

    • @NessieNep
      @NessieNep ปีที่แล้ว +6

      Too bad I heard that game wasn't very good.

    • @FavioNaoum
      @FavioNaoum ปีที่แล้ว +7

      @@NessieNep cult classic

    • @pissfather6798
      @pissfather6798 ปีที่แล้ว +8

      Stylistically they actually managed to pull it off very well, where it felt like a amateur camera man was following them around constantly while shit around them fell apart. some of the cutscenes almost looked like early internet videos filmed with a shitty mobile phone without the characters even aware theyre being recorded.
      the early 2000s handheld camera aesthetic including the screentearing, shakiness and other stylistic effects really helped in setting the tone honestly.

    • @fireprooff9922
      @fireprooff9922 ปีที่แล้ว +1

      Buddy, I was thinking the exact same thing. I used to own that game, a long time ago, until I lent it to some guy who never gave it back.

  • @ghostogresnowrabbit5812
    @ghostogresnowrabbit5812 ปีที่แล้ว +22

    Can I just say at 10:45 the way he pulls the gun back a little so it doesn't ding up against the pole is INCREDIBLE attention to detail. Holy shit.

    • @chloeashrose1427
      @chloeashrose1427 8 หลายเดือนก่อน +1

      Don't most FPS games do that when your collision gets close to a wall?

  • @STOPTHECLOWNS581
    @STOPTHECLOWNS581 ปีที่แล้ว +20

    This reminds me of the manhunt games controversy. They were trying to mimic snuff films on VHS. Felt Pretty real for the time with how the executions looked and sounded.

  • @thechief043
    @thechief043 ปีที่แล้ว +46

    This would be a terrifying horror game, and I mean that in the most positive way. Outside of that, I haven't spent any additional energy thinking about. Not what I want to do right now.

    • @JEdwarrd
      @JEdwarrd ปีที่แล้ว

      Perhaps at some level u understand how dysfunctional this all is. The cognitive dissonance u feel isn't a coincidence, u don't want to spend the energy "THINKING", but u want think depicting violence is "positive".
      Fascinating a telling comment u made.

  • @cartoondeathnoises8756
    @cartoondeathnoises8756 ปีที่แล้ว +30

    It's weird to me that people in chat don't seem to understand that there's a difference between "I'm not buying you this game and I don't condone playing it because it makes me uncomfortable, but feel free to once you're older" and "the United States government should ban this game and anything with realistic gratuitous violence"

    • @hagoryopi2101
      @hagoryopi2101 ปีที่แล้ว +11

      That's a problem across the broad spectrum of humanity overall. Most people don't understand that there's a necessary line between "I don't like it" and "it needs to be banned." Mainly because most people are never properly taught how to keep their own boundaries and respect those of others, so they default to expecting government to be their parent for them.
      Basically, people need to understand consent.

    • @cartoondeathnoises8756
      @cartoondeathnoises8756 ปีที่แล้ว +2

      @@hagoryopi2101 very true

    • @Dreigonix
      @Dreigonix ปีที่แล้ว +1

      @@hagoryopi2101 TRUE.

  • @revenge3265
    @revenge3265 ปีที่แล้ว +28

    Less about realism and more about the fact that it's a cop simulator that makes me feel iffy about it. Will definitely attract a lot of weirdos with sick power fantasies for sure.

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD ปีที่แล้ว +4

      All games genres attract weirdos.

    • @nok4799
      @nok4799 ปีที่แล้ว +2

      I can already imagine what mods there would be for it

    • @JEdwarrd
      @JEdwarrd ปีที่แล้ว

      The Navy was advertising on Twitch. The war machine has done the psychological research and they use games to access young, vulnerable minds.
      Gamers don't want to admit the obvious b/c it exposes that the general population isn't all that mentally healthy.

    • @jurajsintaj6644
      @jurajsintaj6644 8 หลายเดือนก่อน

      Is it wrong to make a game where the player character is a cop just because weird people might like it?

    • @jurajsintaj6644
      @jurajsintaj6644 8 หลายเดือนก่อน

      @@ChucksSEADnDEAD also yeah this. There are barely any fandoms of games that don't have weird/just straight up awful people, even if the game is as light hearted as it can be. Look at undertale for example.

  • @bigmac4470
    @bigmac4470 ปีที่แล้ว +19

    When motionless the graphics actually look a lot like google maps streetview, so realistic but obviously wonky

  • @diddoinarow8846
    @diddoinarow8846 ปีที่แล้ว +15

    4:19 a similar game already exists, and it's called "The Complex: Found Footage", based on the famous internet creepypasta of the Backrooms. It has a very keen focus on aesthetic realism with the camera lens distortion, close frame and light design. A longer sequel called "The Complex: Expedition" is already on development and looks absolutely photoreal.

  • @DarkestMirrored
    @DarkestMirrored ปีที่แล้ว +5

    The mosaic face blur is a clever use of the aesthetic/medium, especially since it means that faces - something we have an easy time telling are "fake" - can't be closely examined. It's another trick to keep immersion.

  • @Armendicus
    @Armendicus ปีที่แล้ว +9

    Imagine a game like this where you are an agent (FBi, Cia, maybe special forces ). The Gov't sends you to cleanup/cover up something and it turns out they were hiding demonic or alien shit from the public. That or they were/are experimenting on people and created monsters (wendigos n shit). It'd be like the video game version of all those military horror creepy pastas where troops run into crazy shit during deployment.

  • @OscarLangleySoryu
    @OscarLangleySoryu ปีที่แล้ว +7

    I think the reasoning behind the setting itself at least, not necessarily that you'd have to play a cop to set it there, but it's easier to render these messy, dingy, dusty dirty places with graffiti because it doesn't have to be as perfect as a "nicer" environment. Kind of like how PIXAR chose Toy Story for their first feature length film and it still looks great because they could make the inanimate objects look way better than the live creatures at that point.
    It does look photorealistic to me, but I think it is more convincing than it would otherwise be, because the artists understood and worked to the best of the confines of the current technology or medium.

  • @jonathanaarhus224
    @jonathanaarhus224 8 หลายเดือนก่อน +3

    Photorealism is just a gimmick that looses it's appeal as soon as the novelty runs out. The Future of videogames are games that fully use the artistic freedom afforded by the technology.

  • @unconditionalprong
    @unconditionalprong ปีที่แล้ว +39

    I think something like this could work if done in a Last of Us II or Spec Ops: The Line where it questions the actions of killing a fellow human being and the psychology behind it.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 ปีที่แล้ว +1

      But sometimes I want pure carnage.
      This isn't reality. You go fight in real wars. Not in fake worlds.

    • @fordalels
      @fordalels ปีที่แล้ว +9

      @@absolstoryoffiction6615 media changes how people think in general. if you want carnage play something like ultrakill, but games like these, that reflect the real world, SHOULDNT be a sort of detached carnage.

    • @someguy7819
      @someguy7819 ปีที่แล้ว +2

      ​@@fordalels nuh uh

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 ปีที่แล้ว +2

      @@fordalels
      True...
      But as an artist. I also prefer to dabble into reality as a form of art.
      Sometimes... The best art is reality. Mockery, criticism, reflection, and the direct representation of the current world is artistic in of itself.
      I don't shy away from the truth & the deception, the grim & the harsh, the Good & the Evil, and the delusion & the illusion of our own world etc.
      Who am I to demand that any sentient entity cannot create art of their own choice? For that would defy the essence of art.
      Humans may differ in opinions but their opinions are of no authority to denounce such art. If so, then you truly do live in a dangerous stage of time.
      (Just wisdom. Nothing more. It wouldn't be a good future to live in a world controlled by the few. But I guess humans want that. I'm sure being chained by laws is what humans desire if they choose that future. A pity but I must move on. May Extinction warn your kin one last time.)

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD ปีที่แล้ว

      Spec Ops The Line doesn't question anything, it deliberately lies to you, prevents you from changing the outcome even if you notice you're being lied to, and then mocks you for doing what the game asked. And Homefront (2009) was an absolutely mid game but it had a vastly superior white phosphorous scene.

  • @FelisImpurrator
    @FelisImpurrator ปีที่แล้ว +5

    The dude starts shooting and then goes "shots fired". Now that's realism.

  • @airwindows
    @airwindows ปีที่แล้ว +18

    I love how Vaush so instantly realises how difficult all these things are. Just over and over, '…bro! Bro! BRO!' :)

  • @Lifebeingwhatitis
    @Lifebeingwhatitis ปีที่แล้ว +2

    Vaush the technique for procedural animation is Inverse Kinematics and Forward Kinematics. The hands have a "default" animation and then there's actual physics calculations to determine rules for how to blend the animations in a realistic way.

  • @truej8391
    @truej8391 ปีที่แล้ว +63

    Very cool, now how can we use this for the internets 34th purpose?

    • @allibababoo
      @allibababoo ปีที่แล้ว +18

      Let's put the "deep" in "deepfake"

    • @saltking2715
      @saltking2715 ปีที่แล้ว +5

      this will be the first thing that people will demand.

    • @barney10240
      @barney10240 ปีที่แล้ว +1

      You wouldn't believe the amount of tech demo VR Game currently on steam lol
      But for real, Unreal also developed Unreal Engine 5 pair with Meta Humen System that could replicate realistic face and body, If you goes that far you will also fine AI tutorial on how to replicate face from AI Image to an actual 3D Realistic Meta Human that I've mentioned, Just wild stuff man. Truly a technical marvel lol

  • @knull-xiii1374
    @knull-xiii1374 ปีที่แล้ว +15

    when they dropped the initial trailer, I thought it was going to be a S.TA.L.K.E.R. esque game because the environment they were using were similar to architecture in the Chornobyl Exclusion Zone, the bars on the windows in that particular sunburst pattern was the thing that got me, I was initially so excited for this since I thought it would be a post apocalyptic/Survival shooter with a great camera effect, but when I heard it was a cop game the astronauts on the ISS could hear my groans

  • @dinodare1605
    @dinodare1605 ปีที่แล้ว +6

    Idk why people are debating like every game is going to be like this. I think it's cool to push graphics to their realistic limits, just to show that we can. Eventually it'll have better applications too, like in VR.
    A lot of these comments are being negative because "I like stylization," but literally everyone likes stylization, so it's a non-issue. Photorealistic FPS arent going to take over because people love games like Mario and Kirby and Undertale.

  • @802Garage
    @802Garage ปีที่แล้ว +1

    I went to college for game development and all of this is truly awesome to see. It really is crazy how fast tech advances and a lot of people just playing the games don't even realize it. Super fun to watch Vaush react to everything, lots of vicarious enjoyment for me.

  • @Togutas
    @Togutas ปีที่แล้ว +15

    The problem is I always wanted a game like this. I am a writer and not a game Dev but I have come up with the basic concept of a subversive SWAT SIM with this exact aesthetic that I feel is an absolute slam dunk. I really wish someone with a creative vision (and good politics) could create a horrific but genuinely affecting piece of political commentary and art using this gameplay and presentation.

  • @itsthebiglad7891
    @itsthebiglad7891 6 หลายเดือนก่อน +1

    I'm actually really excited for this new era because the truck in forest showcase excites me about the future of blue collar sims like Snowrunner

  • @xXSgtJackXx
    @xXSgtJackXx ปีที่แล้ว +7

    Im extremely excited about this being a great opening for future horror / analog horror indie games

  • @piadas804
    @piadas804 5 หลายเดือนก่อน +1

    The Complex: Found Footage is a photorealistic horror video game.

  • @k2a2l2
    @k2a2l2 ปีที่แล้ว +5

    honestly tho the realism is genuinely insane, this so impressive and makes me excited for the very near future of gaming

  • @somerandommen
    @somerandommen ปีที่แล้ว +1

    An SCP game in this aesthetic would be cool... like an MTF vs a cult

  • @cthulhluftagn3812
    @cthulhluftagn3812 ปีที่แล้ว +19

    On their own, no. The problem is when we drop games so uktra realistic into a society already suffering from extreme disconnection, weve already seen those "AI girlfriend" apps causing actual emotional damage so a hyper realistic gane where you run around shooting people may cause... issues.
    Especialy in a country that has a severe gun control problem..

    • @wokencs330
      @wokencs330 ปีที่แล้ว

      are you arguing that the degradation of our society means that now video games might cause violence? where have I heard this argument before

    • @cthulhluftagn3812
      @cthulhluftagn3812 ปีที่แล้ว +1

      @@wokencs330 no no, although i cam see how it would look like that.
      Its more that weve accidentaly blundered into a situation where we have a significantly higher number of people who can be triggered by media into violence.
      This has always been a factor for humanity, long before tv we had people copying the violence they read about in books, but the modern medias obsession with instant gratification means that the sort of person who will react negaticly to such stimuli is bombarded CONSTANTLY with triggering images.
      Its no ones fault, more a side effect no one thought about.

  • @ababblingbrooke3340
    @ababblingbrooke3340 ปีที่แล้ว +3

    I would love to see someone remake the Jenkins Helmet cam cutscene from Halo 1 in this style. I'd be so fascinated to see what that would look like.

  • @mammothenjoyer
    @mammothenjoyer ปีที่แล้ว +8

    i like woolly mammoths

  • @agentzapdos4960
    @agentzapdos4960 ปีที่แล้ว +1

    88 million kilometres? They're pretty close to being able to accurately render the FUCKING SUN in its ACTUAL LOCATION relative to Earth.

  • @saltking2715
    @saltking2715 ปีที่แล้ว +6

    feel like graphics have been stagnating the last years if not last decade, this looks like a big leap forward

  • @KermitDominicano
    @KermitDominicano ปีที่แล้ว +3

    Unreal engine is actually unreal holy crap. This is so much more exciting than the whole AI art craze

  • @SusiTerry
    @SusiTerry ปีที่แล้ว +7

    Imagine a porn game with those kinds of graphics

  • @TheEpicPancake
    @TheEpicPancake ปีที่แล้ว +12

    People who dig tac shooters tend to dig realism in their tac shooters. As such, the graphical tech being used in a cop game makes perfect sense, even if it isn't your preferred niche of game. Trust me, I'd like a horror game with it too (even if a horror game would gamify the visual elements by proxy, nulling part of reason it's getting traction), but with all due respect 10 minutes of hearing Vaush have an aneurysm over this is making me lose my mind. I'd dig hearing the answer to the question of whether this degree of realism is a good thing if I could stomach forfeiting my sanity over Vaush disliking the genre for half the runtime.

  • @twpsyn
    @twpsyn ปีที่แล้ว +3

    press Q to cover the bodycam while doing absolutely nothing your honour

  • @emlmm88
    @emlmm88 ปีที่แล้ว +25

    Man you know what would go really well with the aesthetic and engine of that cop game? Half life 2 - or more broadly a game in the Half Life universe.

    • @LucasTheOnion
      @LucasTheOnion ปีที่แล้ว +5

      I think what would be cool, would be something depicting the 7 hour war, showing the useless efforts of human forces to fight against the combine where perhaps the player moves from front to front, backing up, retreating despite the player's efforts. Perhaps the game ends in the final battle that cannot be won before the government surrenders.

    • @barney10240
      @barney10240 ปีที่แล้ว +1

      Valve currently cooking with source2 right now with CS2 on the horizon and Half-Life Aylx from almost 4 years ago.
      Maybe another dacade we might see something lol

    • @medigjl4
      @medigjl4 ปีที่แล้ว +3

      ​@@LucasTheOnion and the body cam tapes are passed around between resistance fighters to show what people are willing to do to keep moving forward

    • @emlmm88
      @emlmm88 หลายเดือนก่อน

      ⁠@@medigjl4Late response, but the premise of the game could be that you are monitoring the bodycams of the people you are actually playing as from a command post that things happen within. Maybe there could be ingame commentary from the people in the room with your character at the command post as they spectate your gameplay. A lot could be done with it narratively. Also it would be a legit second person game.

  • @alewis514
    @alewis514 ปีที่แล้ว +3

    you know what, there have been a fair number of cop games already. SWAT series for example - literally a game where you're the antiterrorist squad doing the dirtiest cop work imaginable. Or Rainbow Six, the original game from 1990s, where the actual gameplay wasn't even that important, you were primarily concerned about planning the whole action, the result hinged on this planning being flawless.
    I can totally picture this game as a next SWAT title, where you are given a mission, the planning phase and then you hop into boots of the squad leader to play out the level from a bodycam perspective. Why such a game should be that much of a shocker? Idk. It's a cop game with hyper-realistic graphics.

    • @mazking1366
      @mazking1366 ปีที่แล้ว

      Have you seen ready or not? The AI in that game is incredible. They run, hide in closets and under beds, and even play dead sometimes.

  • @tjakal
    @tjakal ปีที่แล้ว +3

    I've been complaining for years about the stiff on-rails camera in FPS games and harped to my buddies about how this is the direction we should move in order to make more immersive games; simulate having a neck and spine and a more free floating perspective with weapons not locked to the camera. I'm glad they're taking this stride to address game mechanics instead of only upping the graphics. I don't think this type of hyper realism in fighting armed people in realistic environments is any more dangerous than having someone play airsoft, paintball or lasertag.
    The disturbing stuff to me is more when you start to model NPC displaying psychological behavior like fear and pain and begging for mercy and stuff of that nature, that's when you start appealing to some really dark aspects in the psychology of people who get off engaging with that aspect of a game.

    • @hand13932
      @hand13932 ปีที่แล้ว +2

      this is actually why GTA is a non-issue; all of the "suffering" portrayed by NPC actors is intentionally very silly and exaggerated. If every GTA npc begged for their lives while bawling nobody would want to play it
      (unless you're a psychopath?)

    • @wokencs330
      @wokencs330 ปีที่แล้ว +1

      @@hand13932 bruh have you even played the last of us, the NPCs beg and scream in pain when they're injured for you not to kill them and everyone loves doing it because its extremely fun
      it doesn't make you a psychopath to enjoy violence in a fictional manner, or even in real life for that matter, it's part of human nature to enjoy violence, (for most people) on the caveat that it's 'justified'
      if you go watch bruce willis in an action movie shooting european gangsters you don't think 'oh my god he's actually killing people' you find it enjoyable to watch

  • @DesmondArtois
    @DesmondArtois ปีที่แล้ว +5

    What gets me is the light adjustment from the sky and windows. Holy shit this game looks good.

  • @Cats_Are_Scary
    @Cats_Are_Scary ปีที่แล้ว +21

    Reminds me when Battlefield 1942 came out in 2002. Blew me away with the graphics. This new stuff is next level unthinkable technology.

    • @TheLuuman
      @TheLuuman ปีที่แล้ว +2

      Its not even that crazy, its like experimenting with a mixture of filters, game mechanics, and the mechanics of a player models skeleton.

    • @barney10240
      @barney10240 ปีที่แล้ว +1

      ​@@TheLuuman It's a lot back then for gamer, We're going from doom 2D sprite to Skeleton Animation Elder Scroll morrowind and then Half-Life 2 actual facial animation, gaming and technology was jumping so back then, we're switch from GameCube, playstation 2, First Xbox coming out. It's was crazy back then where every company out for blood and not really boring like today.

    • @JEdwarrd
      @JEdwarrd ปีที่แล้ว

      I wonder if u were an actual solider in 42', if your PTSD would allow u to feel blown away by a game that promotes blood lust.

  • @MisterRorschach90
    @MisterRorschach90 ปีที่แล้ว +3

    I have lucid dreamed hundreds of times in my life. Though I have only had a single instance where I fully became 100% aware and was able to control every part of my dream. When this happened I literally turned my dream into a gta game. Police chases, randomly assaulting people, robbing places, screwing random women. As soon as I woke up I gasped and felt so freaking relieved it was really dream because part of me was still worried it wasn’t actually a dream. Hahaha

  • @AlexBissonnette
    @AlexBissonnette ปีที่แล้ว +2

    that warehouse is like a 1:1 replica of the cocaine warehouse in Robocop.

  • @syeblaize
    @syeblaize ปีที่แล้ว +4

    What is the control system going on here? The animation is what really sells it for me. It looks real, but I can't imagine it controls like anything but a tank.

    • @TheKiroshi
      @TheKiroshi ปีที่แล้ว +2

      The camera (eyes) look like it's a mix of VR headset and tobi-eye tracking. The gun looks like a mix of keyboard and mouse, plus VR movement and snap, with blending into general animations. (Like the sprinting, the door kick, the chamber inspect)
      Than you can see some digital input, walking and sprinting while doing other animations.
      I am impressed as it goes as a thing, but I gotta agree. This is like, 3 or even 4 inputs at once. Not impossible (there are games and apps that do eye tracking though your phone.. something I think 90% of people don't want recording them as they game) but than its like.. 3 sticks on a controller to get this?
      Final game is going to be 100% different.

  • @WishGender
    @WishGender 8 หลายเดือนก่อน +1

    I'm in college for comp sci with an interest in game development and this is making me want to learn Unreal 5. This realism is wild.

  • @killermetalwolf2843
    @killermetalwolf2843 ปีที่แล้ว +8

    dude an scp game in this style? that would be so fucking cool. they could keep like the cop aesthetic by making it follow like mtf iota-10, the damn feds, but it would be you exploring potentially anomalous locations and events

  • @diogocarreira5079
    @diogocarreira5079 ปีที่แล้ว +2

    Good Lord. This is exciting
    EDIT: The photorealism

  • @mvslice
    @mvslice ปีที่แล้ว +3

    Love Vaush remembering its 4/20

  • @OneReallyGrumpyJill
    @OneReallyGrumpyJill ปีที่แล้ว +2

    I feel like, with this, I have the "if we were to sit down and debate it, this is probably not good for overall mental and emotional health of humanity, especially at this point, but it will happen anyway" stance
    Also, imo, game's gonna be shit, lol - you can make your graphics as bombastic as ever, but gameplay is a separate thing. Like, let's all be honest, we all been here, this will play like shit, it will be talked about for a week or so and then no one will remember it until Pyro makes a 5-hour video on it in 10 years or some such.

  • @Valdyr_Hrafn
    @Valdyr_Hrafn ปีที่แล้ว +7

    personally I think its important for the human to be able to maintain distance from media that would be traumatizing if experienced in real life. Aesthetic realism is more harmful than violence inherently is in videogames. Experiencing a human death does some messed up stuff to a brain, even if through proxy like a camera. if the barrier between real and fake becomes indistinguishable for our brains it might affect mental health horribly

  • @Yoshimitsu4prez
    @Yoshimitsu4prez ปีที่แล้ว +2

    I just find it really, really dumb that they’re making a photorealistic cop bodycam simulator with “touch moral choices,” while saying it’s apolitical. That it’s not pro- or anti-cop. I just can’t be into a game from devs that fucking stupid

    • @Yoshimitsu4prez
      @Yoshimitsu4prez ปีที่แล้ว

      Tough* moral choices

    • @lordlubu3029
      @lordlubu3029 ปีที่แล้ว +2

      It's not stupid though, why would devs turn off a whole group of people from buying their games by screaming from a rooftop about how political it is? Even if the game is 100% super political no dev is gonna come out and say that, they wanna make money lol

  • @ghastlyghandi4301
    @ghastlyghandi4301 ปีที่แล้ว +5

    I REALLY wish some models or the official teams behind red dead redemption 2 and kingdom come deliverance can utilise similar techniques used in the games shown off here to make those games look more real, like those games are for the most part basically lifelike so adding these other realistic effects can certainly add to their experiences in some way

    • @lordlubu3029
      @lordlubu3029 ปีที่แล้ว +1

      Yea and the game would be unplayable because it would be 50TB and require a super computer to run lol

    • @samuraibeluga3749
      @samuraibeluga3749 ปีที่แล้ว

      no XD i dont understand why games have to strive fro extreme realism. not saying it cant work, but like vaush said, something like a horror game would benefit greatly with it, but for stuff like this? boring as shit and legitimely raises some question in regards to power fantasies.

    • @void-creature
      @void-creature ปีที่แล้ว +1

      Idk, the realism here is achieved through framing the gameplay as footage of a body camera, which would be completely inappropriate for the two examples you just listed.
      Not just because it wouldn't make any sense historically, but because these games want to put your into the shoes of your character, not make it feel like you're watching footage the character took on their phone or something.

    • @void-creature
      @void-creature ปีที่แล้ว +1

      ​@@lordlubu3029 none of the techniques used here are in any way particularly demanding on hardware

    • @lordlubu3029
      @lordlubu3029 ปีที่แล้ว

      @@void-creature Because they are limited to the scope of this environment and gameplay. I don't think you'd be able to replicate this level of detail into an open world game especially one as huge as RDR2.

  • @Sbeeyuiik
    @Sbeeyuiik 8 หลายเดือนก่อน +1

    It’s cool how often we fall for trailers even when we know it’ll never look that good. Game’s been out for a while now and it’s just mid city

  • @gaithealwahab5202
    @gaithealwahab5202 ปีที่แล้ว +3

    It’s not as deep as you think it is. The reason it is depreciating a cop is the same reason that it’s a body cam angel and the same reason it has fisheye view it is to make it look more realistic by making it seem more familiar

    • @FishfaceTheDestroyer
      @FishfaceTheDestroyer ปีที่แล้ว +2

      That's what the conversation is about: the consequences of it being deliberately familiar.

  • @imacds
    @imacds ปีที่แล้ว +1

    The mundane and realistic situation is part of what makes this footage seem so real. The same exact game but in a more fantastic setting wouldn't feel so real.

  • @537monster
    @537monster ปีที่แล้ว +10

    I figured the reason why the setting is with you as a cop is specifically because of the fact that this is where we get most body cam footage from.
    Like, this is what people are most familiar with when it comes to body cam violence, so naturally, this is what a video game studio will try to replicate.

    • @mazking1366
      @mazking1366 ปีที่แล้ว

      And it's not just some body cam cop game. There is a narrative this obsessive hatred of all cop related media is just idiotic.

  • @CavinLee
    @CavinLee 10 หลายเดือนก่อน

    Okay, there's this Half Life 2 mod called Entropy where you play as a police officer in the in-world authoritarian state. You like raid rebel houses and the game is literally a body cam gimmick. The saves are like "replays" and if this was that, It would be really cool.

  • @ravivandersalm4586
    @ravivandersalm4586 ปีที่แล้ว +8

    I do think they went with a realistic subject to make development easier. Now they can just use photoscans for most things. In a fantastical setting they would require WAY more effort to be put into art.

    • @void-creature
      @void-creature ปีที่แล้ว +5

      It's also psychological, we've seen this kind of footage before, so we'll accept this one as real too far more quickly.

    • @manolgeorgiev9664
      @manolgeorgiev9664 ปีที่แล้ว +1

      It was a tech demo. The game could be completely different in narrative and aesthetic, that was just to show off the graphics and movement.

  • @HumanTooth
    @HumanTooth ปีที่แล้ว +1

    it's the BORING DETAILS! it's EVERY SINGLE BLADE OF GRASS, not THE MOUNTAINS

  • @Devon9698
    @Devon9698 ปีที่แล้ว +3

    dude imagine phasmophobia in this style

  • @sethdrake7551
    @sethdrake7551 ปีที่แล้ว

    another really cool thing with procedural stuff is that you can leverage scientific models of things form and interact especially with rock formation, plant growth, river flow, habitat changes, snow accumulation, weather, etc. to have environments that have so much history and depth to them that would be virtually impossible to hand-sculpt.
    take for example: you want to create a graphically realistic looking alien world. you could either hand design every plant, animal, rock type, geologic feature, location, etc. or you could go full into procedural models and generate whole species of flora from a set of mathematically defined rules for how they grow. You could also set it in a world that has undergone simulated geologic and tectonic transformation. Together these could create a world with much more depth to it where you arent seeing the same tree every 20 meters and the cliffs arent all a uniform boring grey of chemically indeterminate rock

  • @joelslater4587
    @joelslater4587 ปีที่แล้ว +3

    OK so I am leaving a comment before watching. I have avoided all commentary about this game in particular so I could come to my own conclusion first. Time to start this rollercoaster.

  • @sbushido5547
    @sbushido5547 ปีที่แล้ว +1

    A horror game like that *_would_* be sick. But I imagine conceptually it's infinitely easier to just have some dude running through a run-down building wasting people, than to come up with a compelling horror idea.

  • @Warsmith_The
    @Warsmith_The ปีที่แล้ว +8

    I'm getting very annoyed by people complaining about this game.
    1. You can not dictate what art others make. You simply can't. "They should have made it a horror game! They should have had it be [XYZ]!" Well, they didn't.
    2. If you complain about the "ethics" of making a game wherein you play as a police officer, then I must direct you to the thousands of games which feature the player committing morally reprehensible acts. I don't see people complaining about them. It's fiction.
    Game looks uninteresting, but it's the devs' right to make a boring game.

    • @lordlubu3029
      @lordlubu3029 ปีที่แล้ว +1

      100%, this is one of those things where I'm just like "Well....make your own game then?" The tools are there, people have learned. To Vaush's credit though he is trying to make a game so that's cool.

    • @axtondragunov1784
      @axtondragunov1784 ปีที่แล้ว +3

      this game isn't "copaganda" it's supposed to be a mystery type game from what I have seen and read on the store page it appears to be like Outlast with guns

    • @mazking1366
      @mazking1366 ปีที่แล้ว +3

      Couldn't agree more. Saying you can't make any kind of media involving cops is just retarded. It's wokescold levels, honestly. There are plenty of stories you can make about cops besides how evil they are. These people would have said psycho pass couldn't have been made because it has cops as main characters.

    • @Cruxin
      @Cruxin ปีที่แล้ว +2

      "you can't make x" and "y would be better" are not the same statements, and the latter is perfectly valid, especially if acknowledged as subjective preference

    • @olsterman937
      @olsterman937 8 หลายเดือนก่อน

      I feel like for point 2, its more about how they depict police in this game rather than anything else. If the game is a narrative experience then there could be opportunity for the story to romanticize or make moral statements regarding the police that could be in contention with the workers struggle. If it was something closer to counter strike where each situation is mostly context-less, then I imagine people wouldn't care.

  • @journeymanic9605
    @journeymanic9605 ปีที่แล้ว +1

    There's something adorable about watching Vaush geek out about UE5. It's free to download and play with if people want to get into game development. At the very least you can learn to make great screensavers.

  • @hkehk7811
    @hkehk7811 ปีที่แล้ว +3

    Bro if people got fooled by the Arma 3 clip a while back then this game is gonna fuck us

    • @mazking1366
      @mazking1366 ปีที่แล้ว

      Depends what strategy they are using quality or quantity.

  • @MrNeodylliphan
    @MrNeodylliphan ปีที่แล้ว

    25:30
    At first I wasn't sure why they called them nanites, then he hit the button and the world turned to grey goo.

  • @Westlander857
    @Westlander857 ปีที่แล้ว +27

    One of the main purposes of video games is to let us escape and immerse us in worlds different than our own. They also allow us to do things we otherwise couldn’t do in real life without extreme consequences. If video games become this realistic to enhance those experiences, I’m cool with it. But as others have said, using this technology to map out people’s personal homes or businesses would be stepping over a line. There have to be boundaries here.

    • @Darkloid21
      @Darkloid21 ปีที่แล้ว +7

      Actually making them this realistic would actually take you out of the fantasy.
      It would detract, not enhance, the experience

    • @Darkloid21
      @Darkloid21 ปีที่แล้ว

      @@Joomluh12 It makes perfect sense, there is such a thing as being too real that it takes you out of the fantasy.
      Not sure where you got porn should be animated. Porn isn’t a video game.
      Calling me devoid of imagination when you need something to be this realistic to experience it shows me you’re quite deficient when it comes to imagination. You’re so underdeveloped you need people to put in the work to make it as real as possible because you can’t.
      Sad.

    • @steventatlock5443
      @steventatlock5443 ปีที่แล้ว

      Newsflash, Google already has something called InsideMaps. Guess what they are... Maps of the inside of buildings, with photorealistic textures and lidar mapped, 3D rooms. Nothing about Unreal 5's graphical fidelity makes this anymore inherently dangerous than any other video game, and the access to real world building layouts already exists.
      Also, if you're worried about boundaries being crossed and invasion of privacy, I've got bad news about what our government and lawless corporations have been doing with your digital footprint.

    • @blackomega34
      @blackomega34 ปีที่แล้ว +4

      "would be stepping over a line, there have to be boundaries" when have we ever successfully as a society drawn a healthy line on shit instead of letting it run rampant?

    • @Darkloid21
      @Darkloid21 ปีที่แล้ว +1

      @@blackomega34 It's different when it's video games.

  • @Mopki3
    @Mopki3 ปีที่แล้ว +1

    Imagine Social MMOs like Second Life using this. The fantasy-aesthetics creative users could make in real time.

  • @codyrivera6219
    @codyrivera6219 ปีที่แล้ว +9

    Imagine a condemned sequel with these graphics.

    • @gec-tree8035
      @gec-tree8035 ปีที่แล้ว +2

      that's the dream bro

  • @LucasTheOnion
    @LucasTheOnion ปีที่แล้ว +6

    I would probably love to play this game when it comes out, but I feel my laptop would engulf in flames before imploding in on itself, and I doubt the Polish minimum wage will let me get anything close to a good enough pc to play it, unless the game will be able to be played on something like nvidia geforce now

  • @xanosghoul
    @xanosghoul ปีที่แล้ว +1

    A fps Hotline Miami like this would give me the coolest most aesthetically pleasing seizure ever

  • @bohemondiofantioch539
    @bohemondiofantioch539 ปีที่แล้ว +7

    Between this, Ready or Not, and 6 Days in Fallujah, it's hard to be a good leftist and a fan of tactical shooters because I'm absolutely playing this game.

    • @staraptorflock3661
      @staraptorflock3661 ปีที่แล้ว

      I'm glad someone remembered the title of that game I forgot

    • @allibababoo
      @allibababoo ปีที่แล้ว

      Hell let loose would be amazing if not for all the white supremacists on its servers. Same for r6 seige

    • @axtondragunov1784
      @axtondragunov1784 ปีที่แล้ว +1

      Ready or Not actively punishes you for abusing people and using unjust force

    • @bohemondiofantioch539
      @bohemondiofantioch539 ปีที่แล้ว +2

      @Shane Walsh Not that much really, mostly just the normal complaining about the subject matter

    • @manolgeorgiev9664
      @manolgeorgiev9664 ปีที่แล้ว +5

      Why would playing this game make you a bad leftist? I don't get what the stigma is about smh. It's the Hogwarts Legacy bullshit all over again. 🤦‍♀️🤦‍♂️🤦

  • @samuelbarber5097
    @samuelbarber5097 ปีที่แล้ว

    43:47 it procedurally generates surrounding foliage so it blends in better, that's what that's showing off.

  • @Nyanx4
    @Nyanx4 ปีที่แล้ว +10

    I mean... Is the area modeled after a real place? Like a map of how to navigate somewhere through a shooting? No? Then it's not really any different than any other shooting game.
    All media that you consume has an effect on you- it's stupid to argue otherwise. But people have been playing games for a very long time all over the globe, and yet the US is the only country that has a _major_ problem with regular mass-shootings. So it's stupid to argue that the video games are having a unique effect on the US that is making people do shootings- maybe it has something to do with our rampant gun culture? HMMMMMM
    Seriously though, that movement is gonna make me hurl-- I really hope shaky fucking cameras like that don't catch on or I won't be able to play any 1st-person games again. Edit: BLURRRGGG MOTION SICKNESS GONNA HAVE TO LISTEN TO THIS LIKE A PODCAST

    • @kohai-kun9261
      @kohai-kun9261 ปีที่แล้ว +1

      Shaky cam is coming, whether we like it or not. People are *still* creaming themselves over how tacticool and "realistic" the visuals (and in particular the reload animations/weapon recoil) in CoD MW2019 are, and egregious amounts of camera/viewmodel shake is, in both cases, the common factor.
      The following release in the franchise, Black Ops Cold War, was by many metrics a more refined implementation of the classic arcade shooter style that launched the franchise to its relevance back in the late-00's, early '10s. But since it lacked the "my operator has Parkinson's low key" shakiness of its predecessor, the weird gun nut fanboys relentlessly shat on the game for months on end -- visually, Cold War was a clear step up from earlier games in the franchise, and those visuals - from a gameplay perspective - were even better suited to the game's core gameplay loop than the more "realistic" visuals of MW2019.
      Unfortunately, none of that mattered -- because casuals don't care about gameplay, or how different aspects of a game (in this case, its presentation) affect that gameplay. They just see "tacticool picatinny eotech 4/20 soldier macho manly gun man go pew pew and it *feels* like I'm actually there commiting war crimes xd", so big publishers are inevitably going to push their devs to mimic that style ad nauseum.
      Ya hate to see it, but that's unfortunately how things work 'round these parts :(

    • @Nyanx4
      @Nyanx4 ปีที่แล้ว +1

      @@kohai-kun9261 I've always had problems with motion sickness, but there were some FPS's I could manage. My worry is whether or not 3rd person games are going to start getting into it, because wobbly-cam genuinely turns my stomach into knots.

  • @michael-dy8hf
    @michael-dy8hf ปีที่แล้ว +1

    i can kind of see why the studio chose to make a police procedural-type game for this concept. bodycams are generally associated with police footage in the public concious, and french game studios...aren't particularly known for their sensitivity towards american political issues (i.e. how a lot of the writing in life is strange had the same energy as an after school special until they got american writers on their staff), so they probably were just thinking "police procedurals are a popular genre of tv show, how about we do that in a video game?" without thinking of the discourse that would spawn from...something that most americans would automatically view as a "cop simulator", like part of me hoped from the previews of dialogue options that they MIGHT have included roleplay elements that might make the player think more about what their character is actually doing, or hell just give them the option to RP as a demonic murdercop because from the popularity of stuff like that LSPD mod for gta online, we know that people like to play games as evil cops sometimes.
    i really think it was a pussy move for them to try and make it a neutral game, like you could actually use this kind of game to make commentary about police brutality, but the studio just wanted to play it safe and make a sanitized police procedural. i've definitely got a lot of hope for paranormal tales (mostly because phasmophobia is one of my favorite games and i would sell my soul for more ghoulboy simulators) cause they have more of a chance to make bodycam-style FPS without having to pull up all the discourse associated with police procedural media. i hope that the concept catches on more, but less for police games and more for stuff like vaush mentioned like STALKER and hotline miami (tbh it would be more logical for a STALKER game set up as a bodycam game, 50 blessings is literally a hitman organization and would NOT want footage of jacket engaging in his favorite pastime, hurting other people, but it would make sense for a stalker to have a bodycam cause it would make perfect sense as a personal security system, also if the player had a backstory that they were an exclusion zone vlogger, that would give them more reason to have a bodycam, i see a lot of exclusion zone vloggers who prefer GoPros or other body-mounted cameras because they're not gonna risk putting it down on something and getting it contaminated)
    and what vaush said about "graphical fidelity does not a good game make" was very important - i'm concerned that the storyline for this game is gonna be absolute dogshit and totally non-memorable because the studio was trying too hard with graphical fidelity while also walking on eggshells about political commentary. like, papers please had the graphical fidelity of a can of tushonka, but hot damn if that wasn't one of the most emotionally impactful games i've ever played. i'm not liking the focus on hyper-realistic graphics leading to a neglect of the actual story of the game. like, if obsidian had worried too much about making fallout new vegas look more like other graphically advanced games of the era, would that have reduced characters like Ulysses or Joshua Graham from the DLCs down to shallow, forgettable characters rather than the ones we actually got? sometimes, cutting the graphics budget to give more time/resources to the writers is correct and based, and game studios should consider that more than making their game look like 4k photorealistic video footage.

  • @Mngalahad
    @Mngalahad ปีที่แล้ว +3

    this looks realistic and it seems like a person walking around killing people but there are no games like that. its always a survival game or vs monsters. even a realistic game i can see how wouldnt be as messed up as this looks. just a bit of an initial reaction.

    • @DarkxV12
      @DarkxV12 ปีที่แล้ว +2

      You should look up a game called “hatred”

    • @GayHaruspex
      @GayHaruspex ปีที่แล้ว

      @@DarkxV12 Oh god, I forgot about that absolutely psychotic game. It makes me *deeply* uncomfortable but looks *so cool*

    • @DarkxV12
      @DarkxV12 ปีที่แล้ว +1

      @@GayHaruspex I bought the game when it first came out but i remember the controversy surrounding the game before it’s release that it got an AO rating

    • @Mngalahad
      @Mngalahad ปีที่แล้ว +1

      @@DarkxV12 yes hatred wasn't graphic or realistic either and it caused a similar reaction. but most games arent like that.
      so realistic game with realistic shooting can probably still not look that messed up.

    • @Parmetheus
      @Parmetheus ปีที่แล้ว +2

      ​@@GayHaruspexHaven't played it but I thought that game was self aware egdy?

  • @eugene12310mobile
    @eugene12310mobile ปีที่แล้ว +1

    Tbh apart from PTSD triggers for vets . My biggest concern is that police forces may use this as a "simulation" of what field duty is like and indirectly fuel the escalation of force by cops

  • @desocialistcat
    @desocialistcat ปีที่แล้ว +5

    Imagine if instead of shooting people it’d be like a modern demon hunter game with guns. Like being contracted to kill demons plaguing a building.

  • @luckylmf
    @luckylmf ปีที่แล้ว +1

    Body cam pov could be very interesting for something like a investigative journalist thriller

  • @c.m.9369
    @c.m.9369 ปีที่แล้ว +3

    Lol
    The good ol‘ „our game is not going to be political“ nonsense.
    You make a game where you raid a place as a cop… and want it to be „not political“?! Good luck with that! X-D

  • @geraldtheoctopus1594
    @geraldtheoctopus1594 8 หลายเดือนก่อน +1

    Imagine this as an scp game

  • @hillbillypowpow
    @hillbillypowpow ปีที่แล้ว +6

    Why would they try to make their ultra-realism in a realistic situation? Do you think they're doing this without reference? That's like asking why the Boston Dynamic robots walk like animals that already exist, because the animals are the model

    • @willguggn2
      @willguggn2 ปีที่แล้ว

      Because they're quadrupeds with joints modeled after existing ones that work. Animals are also mostly quadrupeds with working joints, too.

    • @TwoForFlinchin1
      @TwoForFlinchin1 ปีที่แล้ว

      There are realistic situations that aren't shooting people :)

  • @AlkisGD
    @AlkisGD ปีที่แล้ว +1

    Betteridge's law: “Any headline that ends in a question mark can be answered by the word no.”
    Clickbait bad.

  • @michaelwerkov3438
    @michaelwerkov3438 ปีที่แล้ว +16

    Figures its copaganda

  • @SableWind
    @SableWind ปีที่แล้ว +1

    I don't know if it's a good or bad thing tbh. As I'm sure most other games can relate to, every time a new major leap in graphics tech occurs, we're all like "holy shit, this looks REAL."
    I remember feeling that way about FF7 cutscenes when I was 7, with FFX and Halo 2, with the jump to shooters in the PS3/360 era, etc.
    This is objectively the realest graphics have ever looked, but I'm not certain it really changes anything. At the end of the day, you're a nerd with a controller in your hands, not an actual AR-15.

  • @Lambda_Ovine
    @Lambda_Ovine ปีที่แล้ว +4

    This is no longer simulation, this is simulacra. It's not reality or even an attempt to faithfully imitate real violence, but it is an idea of what reality is where you can't really distinguish where the imitation and creative liberties begin and end, and honestly, I do think is dangerous. Not in a "do video games make people violent?" way, I don't even think that question applies anymore with this degree of immersion. The question used to be "does engagement with fake depictions of violence make people violent?" but that's is a totally different question than "how well does this depicts reality?" and not even! When we see this video game, we don't even make that question, our first thought is "this is too real," we have accepted this depiction as real in a way, without further examination and I think that's what makes it uncanny because it's not supposed to. So I think it's dangerous in more insidious way than "will this video game make people violent?" I don't think it will make people violent, but it will inform people what violence looks like and feels like. Simulacra.