Some codes I've discovered or derived over the last few years. They are pretty fun. SKILLS - makes Mario slide backwards when you don't hold any directional buttons KNIZKN - weird scrolling YEGZON - slow scrolling POGZOY - combo of the last two GIPLEV - die when you hit a block NKAIKE - power ups and stars kill you APZPOG - new first stage NULTKA - toads everywhere NAPSIN - kill all enemies on screen with fire ZALAOP - Color Swap in a Grid pattern EVYIVY - objects bounce around
Try "LUIGIPE" It's a 2020 code and it's pretty random. *I used the SMB/DH version* and sometimes, i had difficulties to jump, and the 2020 effect sometimes appear and disappears, and rarely the game crashes, it's like if you get further in the game, the code gets more glitchy and everything. It also affects music (it was in the level 1-2 for me) and it's like the music was slower. SO.. TRY IT! (pls thx) *SUPER COOL EDIT:* *ON THE EUROPEAN VERSION OF THE GAME, THE CODES SPEEDS UP THE MUSIC AND ITS SUPER DUPER COOL! MARIO ALSO SEEMS A LITTLE BIT MORE FASTER!*
for the European version thats probably because your were playing on NTSC instead of Pal. which might speed the game up or slow it down even without the code.
Playing around with the game-genie that comes with Nestopia yielded this: PPPPPP - Changes the music ZEZEEZ - Crashes the game in a dramatic way when you hit a block or touch a coin AVGNAV - Makes Mario dissappear and crashes the game PPPISS - Hold run button to make blocks (anything that isn’t the natural ground: Pipes,bricks,”?” blocks,ect) dissappear Nipple - Turns most of the level invisible and adds some minor corruptions Italia - Jumping while moving right makes you teleport (Edit: I tried Zezeez again,I managed to jump without crashing the game,then I realised that my first jump was usually near the first coin block.)
I know you ain't probably gonna do a video like this again, but it doesn't hurt to share this gem I made on complete accident STANLE- Mario is always in his jumping animation, it's pretty damn funny to look at
EXPOLS - Crazy terrain, most of the time you can't even complete the first level. The terrain changes everytime you die. APZLGI - You do not retain your momentum when attempting to perform a super - jump EIGPSK - Changes order of levels and changes their attributes, this one might require a separate video. GISOZT - You are completely immortal and you can always shoot fireballs. In addition, the level design has been messed up. AOPOLI - Coin blocks everywhere, jumbled level design. XUYLNN - You float while performing a jump until you release "A". Levitating too high could kill you. PEIEPE - Somewhat similar to YEAAAA, absolute insanity. NAPKIN (Yes, this is a real code) - All goombas and other enemies have been removed and/or replaced with Koopas. In addition, more koopas spawn. EKOPIE - Weird corrupted graphics, not even 2020 graphics, just absolute randomness. ISTOVL - Strange terrain, most blocks are illusions, as they appear to be on screen but are passthroughable. In contrast, solid invisible blocks will generate, pretty hilarious. GSTVYU - All blocks are passthroughable, however enemies are completely unaffected. Mario can still interact with enemies. I'd advise running this with a code like AEPLLG, since the ground is not solid. GKEEPO - Stuttery screen and glitchy enemies. ZIGPSK - Similar to EIGPSK. Again, might require a separate video. ZEVLGK - Similar to XUYLNN, except you don't die while flying. EGENIE - Mario simply glides on the ground. His animation changes and freezes once he collects a mushroom. EPOISS - Allows mario to destroy blocks by touching the topleft corner of them. As a reward, he gets one coin and some points for destroying a block. KLGEOP - Similar to GKEEPO and PEIEPE combined into a single code. The screen stutters while strange graphics are shown. ZYZYVA - One of the music channels is missing. EAKPEG - Similar to PIGPOG, enemies galore. EPAGEO - Removes almost all enemies except for firebars and Bowser. OZAGEO - Enemies are present but stationary. They will stay on screen even if you kill them. PEAPOG - The whole ground is missing. Combine with AEPLLG to explore the level. However, since the ground is missing, the flag at the end doesn't work and therefore, the first level is impossible. PEPISS - You have the chance of sometimes clipping through a block from the left or right ZSVOTX - Blocks are passthroughable and solid depending where you are in the level. Random invisible blocks spawn. I'd recommend running this with AEPLLG. Personally, I love EXPOLS and GISOZT so if anything, I advise you check out one of those two. so, this should keep you covered for a bit
EXPOLS is one of my fav codes. :D I have a share of few codes myself. Very freshly taken from my genie oven. ;) CODES: KTEKUU: Red Parakoopas slowly descent and neve come back up. They loop back from the bottom of the screen to the top. LOL ZGZUIL: Mario's crouch button is disabled! WHAT?! UIGPVU: Underwater whirlpool sucking gaps are turned off. ;) ILXIAK: Clockwise FireBars are stuck in one place and don't move. Check 2-4 to know what I mean. ;) NSVUSY: GOOD FOR LET'S SURVIVE 1-1! :P You jump and see what happens. Can't beat 1-1, but AT LEAST try and attempt to get to the flagpole. ALUYEE: ... Du-Du.. Du...Du-Du...Du......DEAD! UOPNIU: MUSIC CODE: There is no Music just the beats and majority of the game is muted. You can sing the theme along with the beat yourself. (Doesn't play anything on underground and castle levels.)
godwin972 i mixed YEAAAA with IKAAAE and SSSAPE (sssape is very nauziating. if your up to it. take the challenge. 1-1 IS POSSABLE. but just barely.) it was hell at its worst
Instead of corruption codes, why don't we take more interesting turn and have some Level Codes?! Try ELAOKK: It gives you some underwater levels that can't be normally seen anywhere. It ends on looping 1-8.
If you make a part three, try these codes which I found. I'd be extra double chocolately happy if you showed one. I put them in order from coolest to dumbest: KLYTON Just get the fireflower with this code and observe. ATALIA Lets you run off the left side of the screen to reappear on the right, but the actual landscape and what you see will "desync" until you do the trick again. ZAYSUK Improved version of GAYSUK. This code does not have the standing jumping glitch, will let you turn around middair, but most importantly, it will not glitch out at the flagpole so you can continue. SUNGOA "Hallucinations from the SUNGOD." The game will sometimes turn the bottom half of the screen black and white and hide all sprites on the half. It will also make fake bricks from the previous section of the level appear on the screen. **NOT AS COOL** STULTO Messes with big Mario's hitbox. Walking under enemies hurts you, jumping over them very high does as well, and moving platforms become very frustrating. GAYLIX When Mario's power-up state changes, all enemies, powerups, and the screen scroll will freeze for like 4 seconds. GAYSON Whenever Mario touches the left OR RIGHT side of something he is teleported to the left side of the screen. Yeah, I know, very similar to the one you showed. ESSTOY Mario will be invisible, but enemies will still be present. GAYTNG Weird graphical effect whenever you break a brick. ITALIA If you do anything other than move right and make walking/running jumps you will teleport to one of the sides of the screen and probably get stuck. Very irritating, I used this one to make ATALIA, which is awesome though. ENGLIS Messes with Mario's friction. You need to jump to get moving, and Mario will not turn around just by switching directions on ground. I made and tested all of these codes with a standard Super Mario Bros. cart on the real NES, so some may not work on Duck Hunt version or emulators, idk.
POSSOP makes enemies unkillable. BATARD makes everything invisible except you and enemies. That's hardcore. GROSSE gives you a powerup when you touch a star. BOOOBS corrupts the level. DFCTGC fucks UP collisions. PERIER gives you free powerups. KIDBOP messes up sprites. BORING will... Jump on a block and run forward. ITALIA will make Mario travel through Time and Space. UNDYNE is a music code. EDIT: PERACH is a weird code. And TRUMPP fucking puts a wall that prevents you from finishing the level. Not even fucking kidding. I tried these on the NOSTALGIA.NES emulator on my phone with the original Super Mario Bros. Maybe some of the letters are WRONG but idc, it works with my emulator.
Btw I used the european version of the rom. Not sure if that changes anything. Also, the Trump code only works sometimes. I used nostalgia.nes on an Android phone.
1:54 This is due to the fact that, in Super Mario Brothers, when a sprite falls off the screen, for a few frames, the sprite jumps to the top of the screen.
Piksoo+yeaaaa has a weird effect sometimes, when you get the piksoo effect you need to go backwards and then go, or wait until the screen scroll again (In a Mario one, idk if in Mario+duckhunt)
i'm pretty sure you're the dorkiest nerd on the internet, yet somehow you make it seem cool. i love this new series you're doing - such fun to watch. :)
For those wanting to use the actual GameGenie interface rather than the cheats interface of an emulator, FCE Ultra and puNES both will do it. You need to get a Game Genie NES ROM and rename it to "gg.rom" for FCE Ultra, and "gamegenie.rom" for puNES. ( yes, you will get a an error message window about changing the file type...just click "OK" or "Yes". Easier way to change the name with the file extension is to right-click on the file, Select "Properties", and in the only text box, just overwrite the name in the text box, click apply, then OK). In order to use the gg.rom file in FCE Ultra, put it in the same directory as FCE Ultra, then enable the game genie option and load up another ROM as usual. In order to use it for puNES, make sure you have run puNES at least once as Administrator, and saved settings. Go to your Documents folder in Windows and open the folder "puNES" and put the gamegeie.rom file into the "bios" folder (if the bios folder doesn't exist, just make a new folder named "bios". Run puNES and go to Settings->Cheats and select "Game Genie Rom Mode"...start a game and the NES Game Genie interface will show up.
More codes (this adds to my big list): EXITIT - Crazy powerups PIAPKG - Forever stuck in coin heaven NOPENO - Strange colors TXAEKK - ?-blocks with coins are marked with a coin YUTPLG - The second row of blocks above the ground isn't solid ISKVGY - Enemies melt when stomped
Yo Killgruz please resume making these! These are some from an old notebook I had alongside my NES GAPOTS - Stretched out levels; they're still possible, but long as hell POZOTS - Fills in most floor gaps in stages IAYSUK - (It's my version of your GAYSUK code) Like GAYSUK, it will allow you to run off ledges, but this time you'll only drop when you let go of B, meaning that you can stand still in the air for as long as you want. SISTAP - Powerups disappear once they come out the box, enemies pop in and out, and any time you kill a Goomba, another Lakitu comes in OZXLUN - You just keep sliding right. No stopping it, but you can at least slow it down by running in the opposite direction, it's as if Mario was on ice and a strong wind was blowing him SULLEY - It's a low gravity code that usually ends up in you getting sucked up into the sky and never coming back down PITSSY - if you crash into a wall, you can either run through it or end up getting warped all over the place GZUPAK - Crazy world with corrupt tiles and lots of invisible vines. The screen shakes a lot KOLTZZ - Out of nowhere collisions with enemies and powerups AYAPON - It's another PIGPOG like code with more weird enemy placements; it only works on world 1-1 so ehh
SAGNIP - When you hit a coin block, the coin will be moved to the left XKAISO - Enemies can't be stomped on (and will sometimes turn into a koopa for some reason) XIIVII - Random freezing EVYAVY - Every warp pipe brings you to 1-1
i was messing around with game genie in FCEUX and i found a weird game genie code where i typed in TETRIS and it changed everything to its underground version even the title! so i would try it out
YEAGLO - gets rid of most of the enemies, and also deletes the platforms YEAOPO - changes the last digits of the timer to 84 and gives you a few seconds of invincibility SOAYGA - mario ice skates when small and slides on his foot when he is big YLAEKK - graphical glitches
I really enjoyed your commentary on this one. Very funny! I think you should make an official spin-off series where you try GG codes on NES games. it's a solid format. Keep up the great work!
Le grande cheat list: MUSHPI - Makes Underground levels white LLAMEE - Garbled upper screen KEKBOX - Makes blocks wierd NUGEAM - A YEAAAA variant (Trippy!) SUCCCC - Another YEAAAA variant (Even more trippier!) ONEUPX - Take a star... I dare you... IKEAOP - Mario's Color Adventure (Stable!) These codes are tested on the Regular Super Mario Bros. game because i can't find a Mario + Duck Hunt rom T_T Emulator used: FCEUX 2.2.3
Yeah, that .exe file's supposed to download the ROM, I think. It's supposed to be more secure or something but I don't trust using .exe's to download something. Don't ask how that's supposed to work for Flash Player or crap like that.
Killgruz, hope you still check these comments because i came up with a code way back when i was a kid playing Mario back when it was still newish. EGGSOP. It's been several decades so i can't remember what all it does, but I've never seen anyone else use this code so i'd be honored to pass it to you. I do remember it being weird and glitchy. Try it and comment back if you enjoyed.
True Myth I tried your code. It’s a lot like the PIKSOO code in the video. It freezes time temporarily when Mario’s power up state changes and Mario cannot die from enemies. Cool code.
@@regalrayquaza7609 Thank you for trying it. It's been so many years since I've used it. Watching these vids really brings back childhood memories and my old code popped in my head. I'm so glad i didn't forget it lol
8:12 Really? You guys think? 'IKAAAE' is way better than 'YEAAAA'? Heck no! 'YEAAAA' is the ultimate trip code! I'm TEAM MAROO all the way! Right, Gruz?
Does anyone remember the mario, duck hunt, and track and field cartridge? I grew up with that one, but nobody speaks about it on youtube. Only the duck hunt mario one. Never mind, I found it. I was asking bc I thought maybe I had imagined it at age 6 in 98.
7 codes you should try: IIYTUU - Game randomly freezes, depending on what you do. If you run at all, the game freezes at 398. If you walk or don't do anything, it freezes at 396. XXSUUU - Hitting coin blocks makes the coins stay spinning in place and they keep wrapping to the right side of the screen when you move. The flagpole is also really glitchy, the flag drops down really fast and when you touch the pole no sounds play and Mario just jumps off. OOKUUU - A variant of the last code where the coins rain after a few seconds. The flagpole isn't glitchy with this code. POOPOG - Removes objects from the background on the overworld. This one makes the game look pretty empty imo. PXSUUU - Freezes the game when you try to hit a coin block. VLOGGE - A captain toad code? Anyway, jumping is dangerous. The more and higher jumping you do, Mario falls exponentially faster, eventually clipping Mario through the ground and killing him. Brick particles also have that coin rain effect when you break brick blocks. IIOOAA - Just a glitched title screen that freezes immediately.
YSPLLL - music messes up after mario jumps, mario can also jump higher PEPLLL - similar to above ALGTIU - things on the ground will hit you if you jump upwards off screen IZTLIV - once you get firepower, you can only shoot 1 fireball. Going down pipes or advancing to the next stage resets it
In Super Mario Bros 2(USA), I Found A Weird Code... AAIAIT. It Doesn't Allow You To Move And It Sometimes Makes The Music A Bit Odd... By The Way, I Found This On Accident.
please try these codes in part 3: STAYNO - strange music. LITTLE - enemies fly to the right when you hit them with a fireball or starman. YOUSUK (which you don't SUK) :) - allows you to jump up through blocks. PENSIL - chomper plants float out of their pipes. KOOLAI - when mario walks he is in his running animation and when he runs, he slides. GXGTLX - enemies and powerups do wierd things sometimes. PAAYNO - groovy version of the music. GENNLY - screws up the music and sometimes takes you to duck hunt with screwed up graphics at the end of world 1-1. OZXIVY - when you enter a warp zone pipe, mario will be teleported back to world 1-1. ESGAIK - similar if not the same as SUKAIK or SUKDIK PVPELE - game boy yellowish green monochrome. VEPELA - light purple monochrome. ONPELA - dark grey monochrome. SNPELA - light grey monochrome. EKPELE - dark purple monochrome. APPLES - freezes the game when you hit a ? block. i only tried these on the super mario bros\duck hunt cart. also i tried your GAYSUK code. i could indeed run in the air, but at the end of 1-1, when mario finished sliding down the flagpole, he just kind of slowly inched his way to the castle but never dropped down to the ground. i couldn't go on to the next level.
and try KILLGZ when you grab a mushroom, mario gets stuck for a few seconds, then starts walking in place. if you get a mushroom while standing, he gets stuck, but he doesn't start walking in place. he just stands there. in other words, mario needs to be either running or walking in order to make him walk in place.
Fireballs make solid blocks invisible: XVYVAO+AXYVPP+LVYVZO+XEYVLO (all of these are necessary so you will need two game genies, and it only works on the original smb, not the duck hunt combo cart)
A variant of this code is XVYVAO+AXYVPP+SVYVZO+KUYVLO, which straight up destroys solid blocks your fireball touches (if it touches a coin or item block, you won't receive anything, so be careful)
If you ever do a part 3: NAPSIN. This makes your fire flower power kill all enemies on screen. AAZUZT + AYZIPY + TGGITN. Same as above. But you can do this with any form of Mario. Credit for the last one: Josiah Winslow2
@killgruz Isn't it amazing the complexity of codes your fans are sending you? It seems that if you want something done in SMB, just ask your fans to come up with Game Genie codes for it. It seems the possibilities are endless for Game Genie.
I Noticed that YEAAAA and IKAAAE are both attacking the same addresses; 000090 002090 004090 006090 But replacing them with different values. YEAAAA -> 07 IKAAAE -> 4D
Enter in NAPISS and you'll be able to delete blocks if you jump into their left side the right way. This also works on the flagpole, which makes flagpole levels impossible.
PLSNOO does weird music stuff when starting or beating a level; not very interesting, but it's there. PLESNO makes it so that Mario can stomp enemies just by running into them, or them running into him. PLOSNO makes it so that when Mario dies, he keeps his momentum. YLOSNO makes Mario get disintegrated when he's killed. OLOSNP makes enemies act as shells when stomped, and you can still just run into them to make this happen. It's pretty inconsistent with standard jumping.
GOPSUK makes it harder for big mario to break bricks underground, and most question mark box hit boxes will be upside down even if the graphic looks normal.
Yo! Thanks for featuring my code! Finishing is the luck of the draw, so congratulations on finishing for the vid! For the record, "oppai" is pronounced "oh, pie." Pie is pretty close to being as good as boobs. :-) Hope your channel grows some more and I look forward to more videos of yours! Keep up the excellent quality, dude!
If you run a Part 3, please do "INHALE". It glitches up everything but Mario and the enemies ((and other sprites)). It does a weird thing where it looks like it scans in parts of the level from ahead, but the collision stays the same. Fun code.
Hey Killgruz! I have a game genie code. Its STPENT This code breaks the Mario bros. Even in the title screen, Mario is broken. When you press start, everything is messed up, except when you advance to more worlds, the Mario and enemies will be fixed. But the world wont be
Use NVSPLS This code spawns the l-shaped warp pipe from the beginning of 1-2 at the location of the flag pole at the end of 1-1. You can even go down the pipe, and if you use the infinite jumping code with this code, you can get through the underground segments, which I hear have some weird results.
I have... what you can call... Extensions. OKK, and OOK usually changes stages (Like UUUOKK & PEPOKK) OXX changes bricks to other blocks (like NTLOXX & VTLOXX) when I was 5 i made up all kinds of unusual codes for SMB also, If you change the value of IKAAAE to 1 it eases the glitches (Just check out my FUN WITH A VIRUS videos)
LOL!!!!! IT'S YOU!!!!!!!!!!!!!!!! I just recently watched your video, because I remembered it from..... like 8 years in the past. The way you adjusted the codes can be done only through emulators however, and we prefer raw codes overall. But I have to say.... It was "fun" to mess around with the so-called "virus". ;)
Reply for Mariw
Like for Maroo.
Pixelcraftian Mariw is alright
MARIW
MAROO MAROO MAROO
MARIW and MAR00
Mariw is awesome except for lag, and the Maroo code is actually Mar00
there is something so satisfying about the way you say "codes", man. xD
Or YEAAAA.
That code it's like it was made for him to play it and say it. LOL
if he made a video where he talked about codes for 20 hours id watch it mostly for him saying "codes"
His voice IS special. i like it when he makes jokes. His voice sounds so mischievous :)
he sounds canadian
Canadian
Some codes I've discovered or derived over the last few years. They are pretty fun.
SKILLS - makes Mario slide backwards when you don't hold any directional buttons
KNIZKN - weird scrolling
YEGZON - slow scrolling
POGZOY - combo of the last two
GIPLEV - die when you hit a block
NKAIKE - power ups and stars kill you
APZPOG - new first stage
NULTKA - toads everywhere
NAPSIN - kill all enemies on screen with fire
ZALAOP - Color Swap in a Grid pattern
EVYIVY - objects bounce around
Watching 2020 graphics in the year 2020 with perfect 2020 vision!
...I waited like, 3 years to make that joke...
hecc yeah 2020 sucks
right i was gonna make a comment about that and this... u beat me lol
@@3rdFloor666
Same here....
The Game Genie and the Super Mario Bros. game actually predicted the future.
It was worth it. I liked it.
y- yeah.
3:44 "Oh, shi… got fire! I'm out!" - Blooper
I've been watching you for almost 6 years now and I love your stuff! Keep doing what you're doing!
It’d be funny as shit if the code “IKEEEA” turned all of the enemies into low cost flat-pack furniture
7:53 YES!
I'm glad that TH-camr recommended a good Channel this time! Thanks for the entertainment! I don't even play video games anymore.
Try "LUIGIPE"
It's a 2020 code and it's pretty random. *I used the SMB/DH version* and sometimes, i had difficulties to jump, and the 2020 effect sometimes appear and disappears, and rarely the game crashes, it's like if you get further in the game, the code gets more glitchy and everything. It also affects music (it was in the level 1-2 for me) and it's like the music was slower. SO.. TRY IT! (pls thx) *SUPER COOL EDIT:*
*ON THE EUROPEAN VERSION OF THE GAME, THE CODES SPEEDS UP THE MUSIC AND ITS SUPER DUPER COOL! MARIO ALSO SEEMS A LITTLE BIT MORE FASTER!*
Also sometimes, when you hit blocks with items in them, you kill a random enemy!? (SMB/DH version)
for the European version thats probably because your were playing on NTSC instead of Pal.
which might speed the game up or slow it down even without the code.
:O WEEGEEPIE
Weegee?
Weegeepie... SMG4?
Playing around with the game-genie that comes with Nestopia yielded this:
PPPPPP - Changes the music
ZEZEEZ - Crashes the game in a dramatic way when you hit a block or touch a coin
AVGNAV - Makes Mario dissappear and crashes the game
PPPISS - Hold run button to make blocks (anything that isn’t the natural ground: Pipes,bricks,”?” blocks,ect) dissappear
Nipple - Turns most of the level invisible and adds some minor corruptions
Italia - Jumping while moving right makes you teleport
(Edit: I tried Zezeez again,I managed to jump without crashing the game,then I realised that my first jump was usually near the first coin block.)
I know you ain't probably gonna do a video like this again, but it doesn't hurt to share this gem I made on complete accident
STANLE- Mario is always in his jumping animation, it's pretty damn funny to look at
EXPOLS - Crazy terrain, most of the time you can't even complete the first level. The terrain changes everytime you die.
APZLGI - You do not retain your momentum when attempting to perform a super - jump
EIGPSK - Changes order of levels and changes their attributes, this one might require a separate video.
GISOZT - You are completely immortal and you can always shoot fireballs. In addition, the level design has been messed up.
AOPOLI - Coin blocks everywhere, jumbled level design.
XUYLNN - You float while performing a jump until you release "A". Levitating too high could kill you.
PEIEPE - Somewhat similar to YEAAAA, absolute insanity.
NAPKIN (Yes, this is a real code) - All goombas and other enemies have been removed and/or replaced with Koopas. In addition, more koopas spawn.
EKOPIE - Weird corrupted graphics, not even 2020 graphics, just absolute randomness.
ISTOVL - Strange terrain, most blocks are illusions, as they appear to be on screen but are passthroughable. In contrast, solid invisible blocks will generate, pretty hilarious.
GSTVYU - All blocks are passthroughable, however enemies are completely unaffected. Mario can still interact with enemies. I'd advise running this with a code like AEPLLG, since the ground is not solid.
GKEEPO - Stuttery screen and glitchy enemies.
ZIGPSK - Similar to EIGPSK. Again, might require a separate video.
ZEVLGK - Similar to XUYLNN, except you don't die while flying.
EGENIE - Mario simply glides on the ground. His animation changes and freezes once he collects a mushroom.
EPOISS - Allows mario to destroy blocks by touching the topleft corner of them. As a reward, he gets one coin and some points for destroying a block.
KLGEOP - Similar to GKEEPO and PEIEPE combined into a single code. The screen stutters while strange graphics are shown.
ZYZYVA - One of the music channels is missing.
EAKPEG - Similar to PIGPOG, enemies galore.
EPAGEO - Removes almost all enemies except for firebars and Bowser.
OZAGEO - Enemies are present but stationary. They will stay on screen even if you kill them.
PEAPOG - The whole ground is missing. Combine with AEPLLG to explore the level. However, since the ground is missing, the flag at the end doesn't work and therefore, the first level is impossible.
PEPISS - You have the chance of sometimes clipping through a block from the left or right
ZSVOTX - Blocks are passthroughable and solid depending where you are in the level. Random invisible blocks spawn. I'd recommend running this with AEPLLG.
Personally, I love EXPOLS and GISOZT so if anything, I advise you check out one of those two.
so, this should keep you covered for a bit
EXPOLS is one of my fav codes. :D
I have a share of few codes myself. Very freshly taken from my genie oven. ;)
CODES:
KTEKUU: Red Parakoopas slowly descent and neve come back up. They loop back from the bottom of the screen to the top. LOL
ZGZUIL: Mario's crouch button is disabled! WHAT?!
UIGPVU: Underwater whirlpool sucking gaps are turned off. ;)
ILXIAK: Clockwise FireBars are stuck in one place and don't move.
Check 2-4 to know what I mean. ;)
NSVUSY: GOOD FOR LET'S SURVIVE 1-1! :P
You jump and see what happens. Can't beat 1-1, but AT LEAST try and attempt to get to the flagpole.
ALUYEE: ... Du-Du.. Du...Du-Du...Du......DEAD!
UOPNIU: MUSIC CODE: There is no Music just the beats and majority of the game is muted. You can sing the theme along with the beat yourself.
(Doesn't play anything on underground and castle levels.)
have you gotten past 5-1 with EXPOLS? i got near the world 5 warp a few times but ran out of time
You said grab your game genies and let's go well I had a game genie can you right next to me and I picked up
Waaaat?
#ihadastroke r/ihadastroke
@@0vxx r/iusereddit
@@xemblazonx r/woosh
YVLVYZ makes Mario's jump sound effect a seemingly random effect from the game, and collision with power-ups and enemies is strange
I just love how this dude says, "codes". It's great. Loved the intro too, lmao.
i'll have to dig around to find my old altered world codes I made way back. You're entertaining excellent commentary gave me plenty of laughs
...what if you used YEAAAA and IKAAAE together?
godwin972 THINK OF THE CHILDREN!
The universe may implode in itself.
YEAAAA, IKAAAE, and the Real-Time Corruptor
godwin972 i mixed YEAAAA with IKAAAE and SSSAPE (sssape is very nauziating. if your up to it. take the challenge. 1-1 IS POSSABLE. but just barely.) it was hell at its worst
Instead of corruption codes, why don't we take more interesting turn and have some Level Codes?!
Try ELAOKK: It gives you some underwater levels that can't be normally seen anywhere. It ends on looping 1-8.
Hearing gruz say “what the fuck” is so funny for no reason
If you make a part three, try these codes which I found. I'd be extra double chocolately happy if you showed one. I put them in order from coolest to dumbest:
KLYTON
Just get the fireflower with this code and observe.
ATALIA
Lets you run off the left side of the screen to reappear on the right, but the actual landscape and what you see will "desync" until you do the trick again.
ZAYSUK
Improved version of GAYSUK. This code does not have the standing jumping glitch, will let you turn around middair, but most importantly, it will not glitch out at the flagpole so you can continue.
SUNGOA
"Hallucinations from the SUNGOD." The game will sometimes turn the bottom half of the screen black and white and hide all sprites on the half. It will also make fake bricks from the previous section of the level appear on the screen.
**NOT AS COOL**
STULTO
Messes with big Mario's hitbox. Walking under enemies hurts you, jumping over them very high does as well, and moving platforms become very frustrating.
GAYLIX
When Mario's power-up state changes, all enemies, powerups, and the screen scroll will freeze for like 4 seconds.
GAYSON
Whenever Mario touches the left OR RIGHT side of something he is teleported to the left side of the screen. Yeah, I know, very similar to the one you showed.
ESSTOY
Mario will be invisible, but enemies will still be present.
GAYTNG
Weird graphical effect whenever you break a brick.
ITALIA
If you do anything other than move right and make walking/running jumps you will teleport to one of the sides of the screen and probably get stuck. Very irritating, I used this one to make ATALIA, which is awesome though.
ENGLIS
Messes with Mario's friction. You need to jump to get moving, and Mario will not turn around just by switching directions on ground.
I made and tested all of these codes with a standard Super Mario Bros. cart on the real NES, so some may not work on Duck Hunt version or emulators, idk.
16:45 Now that's a trick I recall since childhood, never fails to amuse me.
POSSOP makes enemies unkillable.
BATARD makes everything invisible except you and enemies. That's hardcore.
GROSSE gives you a powerup when you touch a star.
BOOOBS corrupts the level.
DFCTGC fucks UP collisions.
PERIER gives you free powerups.
KIDBOP messes up sprites.
BORING will... Jump on a block and run forward.
ITALIA will make Mario travel through Time and Space.
UNDYNE is a music code.
EDIT: PERACH is a weird code.
And TRUMPP fucking puts a wall that prevents you from finishing the level.
Not even fucking kidding.
I tried these on the NOSTALGIA.NES emulator on my phone with the original Super Mario Bros.
Maybe some of the letters are WRONG but idc, it works with my emulator.
TheGame455 ok
extrememario95 It's on Android as far as I know.
Hahaha, the trump code actually works. Though as said in the video, if you want to do this on a real NES, replace any incorrect letters with an "A"
Btw I used the european version of the rom.
Not sure if that changes anything.
Also, the Trump code only works sometimes.
I used nostalgia.nes on an Android phone.
I tried and all the codes also work on a real NES (I also used the PAL version too as I'm from England lol)
7:50 - 7:36 I really LOLED at this one not because killgruz thought that Mario being black was racist, but was also talking back to papa Grus. Illgru
1:54 This is due to the fact that, in Super Mario Brothers, when a sprite falls off the screen, for a few frames, the sprite jumps to the top of the screen.
When people say IKAAAE is better than YEAAAA and you Killgruz say YEAAAA is better than IKAAAE...... My fav out of these is *LEVAVO*. ;P
14:08
Is that who I think it is...
7 GRAND DAD
NAPKIN makes some groups of enemies turn into koopas. it's pretty good.
These 2020 graphics warned us about 2020
Yes! Thanks for making these, you're so good at making them and you give me a lot of replayability to the games. Good job!
Killgruz! Your Videos are Amazing!
The tone of your voice gives "awesome". I love your videos!
Piksoo+yeaaaa has a weird effect sometimes, when you get the piksoo effect you need to go backwards and then go, or wait until the screen scroll again
(In a Mario one, idk if in Mario+duckhunt)
Also with IUYLUY gets even weirder
i'm pretty sure you're the dorkiest nerd on the internet, yet somehow you make it seem cool. i love this new series you're doing - such fun to watch. :)
14:06 GRAND DAD IS THAT YOU?
"Yes its me"
For those wanting to use the actual GameGenie interface rather than the cheats interface of an emulator, FCE Ultra and puNES both will do it. You need to get a Game Genie NES ROM and rename it to "gg.rom" for FCE Ultra, and "gamegenie.rom" for puNES. ( yes, you will get a an error message window about changing the file type...just click "OK" or "Yes". Easier way to change the name with the file extension is to right-click on the file, Select "Properties", and in the only text box, just overwrite the name in the text box, click apply, then OK).
In order to use the gg.rom file in FCE Ultra, put it in the same directory as FCE Ultra, then enable the game genie option and load up another ROM as usual.
In order to use it for puNES, make sure you have run puNES at least once as Administrator, and saved settings. Go to your Documents folder in Windows and open the folder "puNES" and put the gamegeie.rom file into the "bios" folder (if the bios folder doesn't exist, just make a new folder named "bios". Run puNES and go to Settings->Cheats and select "Game Genie Rom Mode"...start a game and the NES Game Genie interface will show up.
More codes (this adds to my big list):
EXITIT - Crazy powerups
PIAPKG - Forever stuck in coin heaven
NOPENO - Strange colors
TXAEKK - ?-blocks with coins are marked with a coin
YUTPLG - The second row of blocks above the ground isn't solid
ISKVGY - Enemies melt when stomped
Great video man! #TeamMaroo
14:05 Holy shit! It's 7 Grand Dad!
Keep up the great work man, these videos are fricking great!
Yo Killgruz please resume making these!
These are some from an old notebook I had alongside my NES
GAPOTS - Stretched out levels; they're still possible, but long as hell
POZOTS - Fills in most floor gaps in stages
IAYSUK - (It's my version of your GAYSUK code) Like GAYSUK, it will allow you to run off ledges, but this time you'll only drop when you let go of B, meaning that you can stand still in the air for as long as you want.
SISTAP - Powerups disappear once they come out the box, enemies pop in and out, and any time you kill a Goomba, another Lakitu comes in
OZXLUN - You just keep sliding right. No stopping it, but you can at least slow it down by running in the opposite direction, it's as if Mario was on ice and a strong wind was blowing him
SULLEY - It's a low gravity code that usually ends up in you getting sucked up into the sky and never coming back down
PITSSY - if you crash into a wall, you can either run through it or end up getting warped all over the place
GZUPAK - Crazy world with corrupt tiles and lots of invisible vines. The screen shakes a lot
KOLTZZ - Out of nowhere collisions with enemies and powerups
AYAPON - It's another PIGPOG like code with more weird enemy placements; it only works on world 1-1 so ehh
SAGNIP - When you hit a coin block, the coin will be moved to the left
XKAISO - Enemies can't be stomped on (and will sometimes turn into a koopa for some reason)
XIIVII - Random freezing
EVYAVY - Every warp pipe brings you to 1-1
Codes codes codes codddeeesssss!!! Ive never heard the word "codes" so much in my life, even in ur other videos haha but still entertaining
Haha, that star power overworld music theme, I knew since the early 90's. I'm glad I'm not the only one who knows about it.
ZEALOT, it speeds Mario up when he hits bricks.
TALLAT
when you have a fireflower mario shoots by himself lol
i was messing around with game genie in FCEUX and i found a weird game genie code where i typed in TETRIS and it changed everything to its underground version even the title! so i would try it out
"Fucyaahh" Lmfao I cracked up dude.. Great video man love your content.. Especially your mac games amd game genie ones!
YEAGLO - gets rid of most of the enemies, and also deletes the platforms
YEAOPO - changes the last digits of the timer to 84 and gives you a few seconds of invincibility
SOAYGA - mario ice skates when small and slides on his foot when he is big
YLAEKK - graphical glitches
Btw, you're making great content!
I sure wish I could multi jump like in mario in real life. So much fun. I get a spectacular breathtaking view from high above!
I really enjoyed your commentary on this one. Very funny! I think you should make an official spin-off series where you try GG codes on NES games. it's a solid format.
Keep up the great work!
Le grande cheat list:
MUSHPI - Makes Underground levels white
LLAMEE - Garbled upper screen
KEKBOX - Makes blocks wierd
NUGEAM - A YEAAAA variant (Trippy!)
SUCCCC - Another YEAAAA variant (Even more trippier!)
ONEUPX - Take a star... I dare you...
IKEAOP - Mario's Color Adventure (Stable!)
These codes are tested on the Regular Super Mario Bros. game because i can't find a Mario + Duck Hunt rom T_T
Emulator used: FCEUX 2.2.3
Maybe it's because of Coolrom having to get rid of all its Nintendo ROMs? Try Emuparadise. You should be able to find one.
Chaos89P I tried coolroms and it gave me a .exe ._. Emuparadise dosen't have any Mario roms right now...
Yeah, that .exe file's supposed to download the ROM, I think. It's supposed to be more secure or something but I don't trust using .exe's to download something. Don't ask how that's supposed to work for Flash Player or crap like that.
Killgruz, hope you still check these comments because i came up with a code way back when i was a kid playing Mario back when it was still newish. EGGSOP. It's been several decades so i can't remember what all it does, but I've never seen anyone else use this code so i'd be honored to pass it to you. I do remember it being weird and glitchy. Try it and comment back if you enjoyed.
True Myth I tried your code. It’s a lot like the PIKSOO code in the video. It freezes time temporarily when Mario’s power up state changes and Mario cannot die from enemies. Cool code.
@@regalrayquaza7609 Thank you for trying it. It's been so many years since I've used it. Watching these vids really brings back childhood memories and my old code popped in my head. I'm so glad i didn't forget it lol
HOLY SHIT after I lost my first code collection I've been looking for VLANKA for years. Thanks Carlos duarte and killgruz.
8:12 Really? You guys think? 'IKAAAE' is way better than 'YEAAAA'? Heck no! 'YEAAAA' is the ultimate trip code! I'm TEAM MAROO all the way! Right, Gruz?
Love your content man, great to see you're back posting regularly. :)
Does anyone remember the mario, duck hunt, and track and field cartridge?
I grew up with that one, but nobody speaks about it on youtube.
Only the duck hunt mario one.
Never mind, I found it. I was asking bc I thought maybe I had imagined it at age 6 in 98.
Goomba just automatically puts you to Duck Hunt.
7 codes you should try:
IIYTUU - Game randomly freezes, depending on what you do. If you run at all, the game freezes at 398. If you walk or don't do anything, it freezes at 396.
XXSUUU - Hitting coin blocks makes the coins stay spinning in place and they keep wrapping to the right side of the screen when you move. The flagpole is also really glitchy, the flag drops down really fast and when you touch the pole no sounds play and Mario just jumps off.
OOKUUU - A variant of the last code where the coins rain after a few seconds. The flagpole isn't glitchy with this code.
POOPOG - Removes objects from the background on the overworld. This one makes the game look pretty empty imo.
PXSUUU - Freezes the game when you try to hit a coin block.
VLOGGE - A captain toad code? Anyway, jumping is dangerous. The more and higher jumping you do, Mario falls exponentially faster, eventually clipping Mario through the ground and killing him. Brick particles also have that coin rain effect when you break brick blocks.
IIOOAA - Just a glitched title screen that freezes immediately.
YSPLLL - music messes up after mario jumps, mario can also jump higher
PEPLLL - similar to above
ALGTIU - things on the ground will hit you if you jump upwards off screen
IZTLIV - once you get firepower, you can only shoot 1 fireball. Going down pipes or advancing to the next stage resets it
IKPANT.
Make sure to use the super mario bros + duck hunt cartridge! It's the best there!
With codes like these, who needs Mario Maker? But seriously, Hammer throwing Goombas has been a childhood dream of mine.
..toenail clippings... fuck that had me rolling.
omg u Did My Code! Thanks!
In Super Mario Bros 2(USA), I Found A Weird Code... AAIAIT. It Doesn't Allow You To Move And It Sometimes Makes The Music A Bit Odd... By The Way, I Found This On Accident.
I am that same guy that referenced the code from the other Game Genie video.
Honestly didn’t know what I was thinking when I replied with that.
please try these codes in part 3:
STAYNO - strange music.
LITTLE - enemies fly to the right when you hit them with a fireball or starman.
YOUSUK (which you don't SUK) :) - allows you to jump up through blocks.
PENSIL - chomper plants float out of their pipes.
KOOLAI - when mario walks he is in his running animation and when he runs, he slides.
GXGTLX - enemies and powerups do wierd things sometimes.
PAAYNO - groovy version of the music.
GENNLY - screws up the music and sometimes takes you to duck hunt with screwed up graphics at the end of world 1-1.
OZXIVY - when you enter a warp zone pipe, mario will be teleported back to world 1-1.
ESGAIK - similar if not the same as SUKAIK or SUKDIK
PVPELE - game boy yellowish green monochrome.
VEPELA - light purple monochrome.
ONPELA - dark grey monochrome.
SNPELA - light grey monochrome.
EKPELE - dark purple monochrome.
APPLES - freezes the game when you hit a ? block.
i only tried these on the super mario bros\duck hunt cart.
also i tried your GAYSUK code. i could indeed run in the air, but at the end of 1-1, when mario finished sliding down the flagpole, he just kind of slowly inched his way to the castle but never dropped down to the ground. i couldn't go on to the next level.
and try KILLGZ when you grab a mushroom, mario gets stuck for a few seconds, then starts walking in place. if you get a mushroom while standing, he gets stuck, but he doesn't start walking in place. he just stands there. in other words, mario needs to be either running or walking in order to make him walk in place.
The *shut up* at the beginning is amazing
I’m tripping balls, man. These codes are nuts!
Fireballs make solid blocks invisible:
XVYVAO+AXYVPP+LVYVZO+XEYVLO (all of these are necessary so you will need two game genies, and it only works on the original smb, not the duck hunt combo cart)
A variant of this code is XVYVAO+AXYVPP+SVYVZO+KUYVLO, which straight up destroys solid blocks your fireball touches (if it touches a coin or item block, you won't receive anything, so be careful)
- uses the jump in midair code and the sonic code
- jump over the flagpole at the end of 1-1
- run infinitely to the right at mach speed :D
If you ever do a part 3:
NAPSIN. This makes your fire flower power kill all enemies on screen.
AAZUZT + AYZIPY + TGGITN. Same as above. But you can do this with any form of Mario.
Credit for the last one: Josiah Winslow2
A code that made fire flower do that already was in a video
JGFGHF - Affects jumping. Found it on my own; the best kind of discovery
There seems to be alot of honest enjoyment in your vids.
Nice.
Wicked. Sad I gave a code I forgot you already covered lol. I remember using it a lot as a kid just to annoy my friends.
Those were great. I admit, I tried the challenge code and failed miserably. 😂 Good video. 👍
Right after the fish passed out, you were shooting more and that squid (blooper?) Totally paced out.
I liked and subscribed...I miss playing game genie on my nes and snes...good times!
You sure are a tough guy, papa gruz.
Try YAAAAS it's states that Every Villian Is Lemons!
I find these myself.
@killgruz Isn't it amazing the complexity of codes your fans are sending you?
It seems that if you want something done in SMB, just ask your fans to come up with Game Genie codes for it. It seems the possibilities are endless for Game Genie.
I Noticed that YEAAAA and IKAAAE are both attacking the same addresses;
000090
002090
004090
006090
But replacing them with different values.
YEAAAA -> 07
IKAAAE -> 4D
Josh Oliver #
Awesome video dude.
NNNYYY code messes up the overworld, underwater and castle music, it also sometimes corrupts the level
Was curious if you still do game genie videos and if you could do one where you show cool variations on other codes
Enter in NAPISS and you'll be able to delete blocks if you jump into their left side the right way. This also works on the flagpole, which makes flagpole levels impossible.
yo. your videos are freaking perfect! what kind of microphone do you use?
Thanks. For this series I am just using a Samson C01 XLR mic, which seems to work well with my voice.
no problem.i have watched ur smb3 rom hacks video when i was like 8. now im like 13 and i subbed so i dont lose a great youtuber like u
also ur editing is amazing! what do u use sony vegas?
PLSNOO does weird music stuff when starting or beating a level; not very interesting, but it's there.
PLESNO makes it so that Mario can stomp enemies just by running into them, or them running into him.
PLOSNO makes it so that when Mario dies, he keeps his momentum.
YLOSNO makes Mario get disintegrated when he's killed.
OLOSNP makes enemies act as shells when stomped, and you can still just run into them to make this happen. It's pretty inconsistent with standard jumping.
GOPSUK makes it harder for big mario to break bricks underground, and most question mark box hit boxes will be upside down even if the graphic looks normal.
Sweet! These videos are why I subscribed.
The ultimate trip code combo in my opinion are YEAAAA, POOPIE and PIGPOG.
Yo! Thanks for featuring my code! Finishing is the luck of the draw, so congratulations on finishing for the vid!
For the record, "oppai" is pronounced "oh, pie." Pie is pretty close to being as good as boobs. :-)
Hope your channel grows some more and I look forward to more videos of yours! Keep up the excellent quality, dude!
Haha, thanks!
So far, 4 fake code trolls didn't like getting called out. :D
If you run a Part 3, please do "INHALE". It glitches up everything but Mario and the enemies ((and other sprites)). It does a weird thing where it looks like it scans in parts of the level from ahead, but the collision stays the same. Fun code.
Try GEYLUN. It's so weird. There's low gravity and every time you jump the graphics get more corrupted plus more
Try GLXYAE. It makes mario shrink and grow depending on how you move and he sometimes just falls into many pieces.
Hey Killgruz! I have a game genie code.
Its STPENT
This code breaks the Mario bros. Even in the title screen, Mario is broken. When you press start, everything is messed up, except when you advance to more worlds, the Mario and enemies will be fixed. But the world wont be
oh pie.
Use NVSPLS
This code spawns the l-shaped warp pipe from the beginning of 1-2 at the location of the flag pole at the end of 1-1. You can even go down the pipe, and if you use the infinite jumping code with this code, you can get through the underground segments, which I hear have some weird results.
I have... what you can call... Extensions.
OKK, and OOK usually changes stages (Like UUUOKK & PEPOKK)
OXX changes bricks to other blocks (like NTLOXX & VTLOXX)
when I was 5 i made up all kinds of unusual codes for SMB
also, If you change the value of IKAAAE to 1 it eases the glitches (Just check out my FUN WITH A VIRUS videos)
LOL!!!!! IT'S YOU!!!!!!!!!!!!!!!!
I just recently watched your video, because I remembered it from..... like 8 years in the past.
The way you adjusted the codes can be done only through emulators however, and we prefer raw codes overall.
But I have to say.... It was "fun" to mess around with the so-called "virus". ;)
Dude you are funny as hell, subbed👍