Thanks for making this video, I feel like there are so many designers like me who find VR AR interesting but get easily overwhelmed with the amount of things you have to figure out. Thanks for breaking down in such a simple way.
Thank you Taz! There is so much fun stuff to learn, but there is a lot of switch cost. Is there anything specific you would like me to make a video about?
@@marqusee I think you could make another video showing areas of potential industries that will leverage VR in a couple years. One of the things that discourages people to learn is not knowing exactly areas of application and real opportunities for this technology. Another cool vídeo would be, now that you have the basics go through some small tutorials, plugins and presets like 3D models and environment creation... Just some ideas I would like to see, it doesn't need to be super deep on details, but is nice to demystify the technology (which I think was one of your intents with this video). Looking forward to see more! :D
Honestly so excited to have you on youtube. I saw your videos from Linkedin and Im seriously so glad to have XR tutorials from a designer’s perspective
Thanks a lot Lucas! Means a lot. There is so much promise in the XR space, but little to no resources to get people up and running. I hope I can find a community that will help make this exciting more world more accessible!
Daniel you are absoulately a savior - giving out so much value for newbies In XR, I cant Thank you enough. Thank you so much for creating this channel and this content
Thank you Daniel. I recently started my journey as a UX/UI designer, but my goal is to transition to XR, and, as you said, many UX fundamentals can be transfered. Will be following your content as we are in similar paths, but you are ahead!
thank for this simple and most interesting video! i would like know more about what a UX Designer can think for AR/VR experience and this video is a really good starter to learn first notion ! thx for that
Wow...This is exactly what I was looking for! I'm a 3D designer currently learning UX, was feeling a bit demotivated by all the "this field is oversaturated" videos on YT, and was wondering if there was a way to mix it up with my 3D skills for somethin XR related, given that its a still emergin field.
Hi, I'm an XR developer (Unity + XRI/AR Foundation). Through research I've managed to learn many of the AR/VR design considerations. The problem is that whenever I look up XR Design skills the videos I find either always talk about UI, or talk about general UX principles. This is incredibly confusing to me, as sure those things are helpful, but why does no one talk about the actual aspects of AR/VR that will impact an app's UX? Comfort levels/VR sickness (and how to prevent it), smooth vs snap turn, smooth locomotion vs teleport, hand presence, hand physics, different methods for interacting with objects (local vs distance grab) to name a few. Do you have any insight on this? I find it very strange that as a developer I've not been able to find XR Designers (yet) who address them. Thanks very much for your time and the great video!
Depends on how you define the metaverse I suppose. I mean meta worlds and meta galaxies somewhat exist today. But the metaverse doesn’t really. Standardized tools are often limited to the platform of which something is built.
So for example, Unity and unreal have their own tools, while meta galaxy web based platforms have their own. But I’m not really a developer. When I test out prototypes I usually just work with a busted console.
very well explained! Now, I'm interested in creating VR Experiences (for business and education sectors), and I've a gaming pc with (CPU: ryzen 7 3700x and GPU: GTX 1660 Super), would that still be good? im still learning, and never faced huge lags or so, but should I upgrade soon? or later? if you've enough info, please share :)
Thanks for this video, super interesting! I had a realisation recently that my dream job would be to work in VR/AR game production but in a kind of educational context such as history (i.e. imagine walking into the colosseum in 40AD rather than opening a text book) but have no idea how to get there. I have a degree in psychology and a masters in neuroscience, some experience in coding and currently work in research! I think working in UX/UI would be my ideal mix of creativity and technological skill and I'm feeling brave and want to make a career switch! Does anyone have any tips on where I should go to make this a reality?
Thanks for the nice compilation of information. Do I need both assets the Interaction Framework and the Hurricane VR? I got the Hurricane VR asset and it looks and works already. From the first look it looks like it has a bit more mechanics. What are other differences and isn't there a huge mess of controllers if I install both?
If you use hurricane i dont believe you need XRI. XRI is basically unitys framework that is widely supported however it lacks in a lot of functionality. It really depends what you are trying to accomplish as a designer.
@marqusee I am already in there since long, but couldn't find a pathway or course to be an XR Designer. Specifically, what should I learn in Unity to become an xr designer or XR UI/UX Designer?
Very very limited, but cool to play with. I think it’s a great starting point, but I feel that Unity Mars is really the serious option for mobile AR at the moment.
thank you very much for your video. I am self-employed and I was wondering how long it would take to get professional in that area if one tries to learn that when one has a full-time job. thank you very much for your great videos.
Hey there Gabriel! So I think it rely depends on what you want to do in the field. The skills needed for XR creation can be quite vast, and depending what role and place you want to work the requirements vary. Personally I think having the ability to manage 3D assets, understand how to concept out user flows, and a bit of knowledge of Unity goes a long way. That said that could take you anywhere from 5 months to a couple of years.
Well, to be honest I've never really messed around with Unreal. A lot of frameworks I use for XR are primarily made for Unity. However Unity isn't really made to handle long form design, say like Figma. It is a program where things are built for development and technical artistry. However, I have a feeling someone is going to come around soon and build a design program centered around XR. However, I have a feeling its going to be super limited for awhile.
@@marqusee I see! As a beginner UX designer in XR , do you suggest looking into unreal? A lot of posts talk that if you are a designer , consider learning unreal and if a developer then unity. What are your thoughts on that? Although I am aware of limited learning resources for unreal but it's growing
Good question! I mean exploring different software is always fun. I have heard that elements of Unreal are easier for designers to use. Their visual scripting for Instance I heard is a lot more explanatory. However at the moment the community, SDK, and frameworks of Unity can’t be beat. I hope someone comes along and makes a product aimed for designers though, because as it stands Unity does require a steeeeep learning curve.
Thanks for making this video, I feel like there are so many designers like me who find VR AR interesting but get easily overwhelmed with the amount of things you have to figure out. Thanks for breaking down in such a simple way.
Thank you Taz! There is so much fun stuff to learn, but there is a lot of switch cost. Is there anything specific you would like me to make a video about?
@@marqusee I think you could make another video showing areas of potential industries that will leverage VR in a couple years. One of the things that discourages people to learn is not knowing exactly areas of application and real opportunities for this technology. Another cool vídeo would be, now that you have the basics go through some small tutorials, plugins and presets like 3D models and environment creation... Just some ideas I would like to see, it doesn't need to be super deep on details, but is nice to demystify the technology (which I think was one of your intents with this video). Looking forward to see more! :D
Damn those are some great ideas! Im on it!
@@marqusee this type of ideas can become a UX roadmap into VR, that would be amazing. Wrapping it all up into a roadmap or course.
Thanks! I started in industrial design, just spent some time learning UX... now I'm onto AR / VR!
Honestly so excited to have you on youtube. I saw your videos from Linkedin and Im seriously so glad to have XR tutorials from a designer’s perspective
Thanks a lot Lucas! Means a lot. There is so much promise in the XR space, but little to no resources to get people up and running. I hope I can find a community that will help make this exciting more world more accessible!
Thank you for sharing all those resources. PS love how your cat is chilling on the background ❤
Daniel you are absoulately a savior - giving out so much value for newbies In XR, I cant Thank you enough.
Thank you so much for creating this channel and this content
Glad it was helpful!
Thank you Daniel. I recently started my journey as a UX/UI designer, but my goal is to transition to XR, and, as you said, many UX fundamentals can be transfered. Will be following your content as we are in similar paths, but you are ahead!
Hope it helps!
Another great video Daniel! Thanks for sharing!!
I would also watch hours of video of that sweet tabby sleeping 😻
Thank you for your video, i’m doing a uni dessertation on metaverse and i wanted to “get myselft into it”, your explanation was useful !
Love the insights, keep them coming - anything on metaverse. 😁😁🥰
This is great! I want to start designing for VR, this video was very helpful.
Thank you so much for sharing all those boards and your own experience.
Thanks for watching!
Thank you for sharing your experience.
Life looks sorted with XR Tutorial Notion Board, Thanks a lot D!
Hope it’s helpful!
@@marqusee very very :)
So awesome! Well done
Thank you!
thank for this simple and most interesting video! i would like know more about what a UX Designer can think for AR/VR experience and this video is a really good starter to learn first notion ! thx for that
Great video, exactly what I was looking for as a starting point to get into VR from a UX background
Thank you for the reference library, that's awesome
Yay! I’ll keep adding more!
Loved this! So helpful
thanks for the great video! just what i needed! subscribed!
Thanks bud!
Wow...This is exactly what I was looking for! I'm a 3D designer currently learning UX, was feeling a bit demotivated by all the "this field is oversaturated" videos on YT, and was wondering if there was a way to mix it up with my 3D skills for somethin XR related, given that its a still emergin field.
Another great job, Dan :) Love the personality and tone you're creating here.
Super cool thank you!
Amazing video, thank you very much for that. I'm starting my path in UX and AR and VR seems to me as the must for future in user experience
Glad it was helpful! There is so much to learn and explore.
Thanks for this video just the content I was looking for hope you do move a do a deep dive on hiw to get started thanks
This is absolutely amazing! Thank you for sharing.
Thanks Chung-Han! Means a lot!!!!❤
Thank you, super helpful!
This is gold ! Thanks a lot! Looking forward to more videos =)
Thanks Sachin!
Thank you for informative video.
Awesome! Thank you!
Thank you!!
Great video! Thanks
Thank you!
with shapesXR, can we build vr experience? or it is just modeling software?
ShapesXR is really for brainstorming concepts. Kind of like a pad a paper, but in VR.
Another recommendation for 3D software, Gravity Sketch
Very informative video. Thank you!
Could you make more videos like tutorials?
Sure thing! I'm about to put out more stuff. Just started teaching a XR Design course. So trying to get that stuff in a row.
Great video, concise and informative 👍🏼
Thank you!
Thank you!
Hi, I'm an XR developer (Unity + XRI/AR Foundation). Through research I've managed to learn many of the AR/VR design considerations. The problem is that whenever I look up XR Design skills the videos I find either always talk about UI, or talk about general UX principles. This is incredibly confusing to me, as sure those things are helpful, but why does no one talk about the actual aspects of AR/VR that will impact an app's UX? Comfort levels/VR sickness (and how to prevent it), smooth vs snap turn, smooth locomotion vs teleport, hand presence, hand physics, different methods for interacting with objects (local vs distance grab) to name a few. Do you have any insight on this? I find it very strange that as a developer I've not been able to find XR Designers (yet) who address them. Thanks very much for your time and the great video!
I do have some insight. Hit me up on discord.
dope content! 👌
Thank you!
What are the testing tools in metaverse
For automation and performance testing
Depends on how you define the metaverse I suppose. I mean meta worlds and meta galaxies somewhat exist today. But the metaverse doesn’t really.
Standardized tools are often limited to the platform of which something is built.
So for example, Unity and unreal have their own tools, while meta galaxy web based platforms have their own. But I’m not really a developer. When I test out prototypes I usually just work with a busted console.
Awesome thank you
You bet bud!
very well explained! Now, I'm interested in creating VR Experiences (for business and education sectors), and I've a gaming pc with (CPU: ryzen 7 3700x and GPU: GTX 1660 Super), would that still be good? im still learning, and never faced huge lags or so, but should I upgrade soon? or later? if you've enough info, please share :)
The GTX 40 series will be coming out soon. Throw down for a 4060 if you can. Otherwise the 3060 is affordable and decent.
@@marqusee Well that sounds reasonable! Thanks for sharing and all the best :) It is nice subscribing to your channel; keep it up!
This is very useful video
Thanks!!
Thanks for this video, super interesting! I had a realisation recently that my dream job would be to work in VR/AR game production but in a kind of educational context such as history (i.e. imagine walking into the colosseum in 40AD rather than opening a text book) but have no idea how to get there. I have a degree in psychology and a masters in neuroscience, some experience in coding and currently work in research! I think working in UX/UI would be my ideal mix of creativity and technological skill and I'm feeling brave and want to make a career switch! Does anyone have any tips on where I should go to make this a reality?
Join the XRD discord!
discord.gg/ac6pghyVmM
Thanks for the nice compilation of information. Do I need both assets the Interaction Framework and the Hurricane VR? I got the Hurricane VR asset and it looks and works already. From the first look it looks like it has a bit more mechanics. What are other differences and isn't there a huge mess of controllers if I install both?
If you use hurricane i dont believe you need XRI. XRI is basically unitys framework that is widely supported however it lacks in a lot of functionality. It really depends what you are trying to accomplish as a designer.
Great! Where can I learn XR Design, UI, UX? (Not XR development)
I cannot find any proper course or guide for XR Design
I suggesting joining the XRD discord! A lot of helpful people there!
discord.gg/yFqkS2kmFU
@marqusee I am already in there since long, but couldn't find a pathway or course to be an XR Designer. Specifically, what should I learn in Unity to become an xr designer or XR UI/UX Designer?
@Daniel Marusee what u think about adobe aero
Very very limited, but cool to play with. I think it’s a great starting point, but I feel that Unity Mars is really the serious option for mobile AR at the moment.
@daniel marqusee thank you very much for considering my question
Bro what are specifications of pc for these types of designs work.?
A PC with at least a 2060 graphics card IMO. You could get set up for under 2k.
Is it a deal breaker if I don’t have ux design experience? Like should I forget about xr for now and focus on ux design first??
No. You can learn as you go along!
@@marqusee
So basically take ux design courses while building my xr skills? I really appreciate you answering all questions!
HI , can you tell which are the big companies working in this area apart from meta and startups like spatial?
Microsoft, The US Military, Disney, Warner Brothers, Prada, Nike, etc
thank you very much for your video. I am self-employed and I was wondering how long it would take to get professional in that area if one tries to learn that when one has a full-time job. thank you very much for your great videos.
Hey there Gabriel!
So I think it rely depends on what you want to do in the field. The skills needed for XR creation can be quite vast, and depending what role and place you want to work the requirements vary.
Personally I think having the ability to manage 3D assets, understand how to concept out user flows, and a bit of knowledge of Unity goes a long way. That said that could take you anywhere from 5 months to a couple of years.
Hi Daniel, what are your thoughts on unreal vs unity for ux/product designers?
Well, to be honest I've never really messed around with Unreal. A lot of frameworks I use for XR are primarily made for Unity.
However Unity isn't really made to handle long form design, say like Figma. It is a program where things are built for development and technical artistry. However, I have a feeling someone is going to come around soon and build a design program centered around XR.
However, I have a feeling its going to be super limited for awhile.
@@marqusee I see! As a beginner UX designer in XR , do you suggest looking into unreal? A lot of posts talk that if you are a designer , consider learning unreal and if a developer then unity. What are your thoughts on that? Although I am aware of limited learning resources for unreal but it's growing
Good question! I mean exploring different software is always fun.
I have heard that elements of Unreal are easier for designers to use. Their visual scripting for Instance I heard is a lot more explanatory. However at the moment the community, SDK, and frameworks of Unity can’t be beat.
I hope someone comes along and makes a product aimed for designers though, because as it stands Unity does require a steeeeep learning curve.
hey Daniel, it has been 2 years since you've uploaded this video. I'm wondering whether you still have the same suggestions over time! Thanks :D
Sure. I finally unpacked my new condo and I’m about to start making videos again, so I’ll consider it.
make a update video for 2024 !
One day!
Nice video 😊. Please you can create a slack community for people Interested in XR. Thanks
I have created a discord community if you’re interested!
discord.gg/XfMc88kQqm
The cats tho
You have no idea what this means to me.