XR space is a new frontier that offers many possibilities and challenges. I have been working as a XR designer and developer for two years, but I still feel like I have a lot to learn and share in this field. You are doing an amazing job, Daniel, thank you for your valuable insights and guidance. Please keep up the good work and the knowledge sharing.
Daniel, I'm a UX designer with 3 years of professional experience. I harness XR abilities already, but need to dive deeper into the Mixed Reality realm. When I fully make the switch from UX to XR, I'll come back to this video and thank you again.
I had to learn the hard way that certificates don't mean anything in hiring. I justified it to myself that I wanted to start niching back down my skillset because my job starting making me too much of a generalist, that if it led to a new job it would pay for itself (every job I applied to last winter disappeared from lay-offs), etc. But the bottom line is, as Daniel says, it doesn't matter. Yes, you can learn a lot from these courses but most of the time you could have gotten that knowledge/help somewhere else for a lot less. For example, if you want to do your own projects and follow tutorials, but still want a professional to help guide you, I PROMISE you that whatever consulting fee you'd pay a mentor like that would go much further than any course, cost less, and benefit both you and your mentor way more. The main reason I'm currently in the XR Design Fellowship from XR Bootcamp is because my employer decided to pay for it (and the first cohort was on sale). So it's a good excuse for me to do more XR projects at work, but I definitely would not have paid for it myself.
thank you for your advice!👍 I had a general idea of what skillset I should have as an XR designer, but after the video, I see more clear steps what I should master first. With a UX design background and some knowledge in 3D and AR it's not too far 😁(haha but we all know the more you learn the more you realize how far you are...)
Hey hai dainel i just came across your videos its just awesome will you please upload many videos on bezel you way of explaining the things is very easy to understand i just wanna need many more videos on the bezel prototyping and projects on bezel
Thank you so much for sharing! (: 1. Start talking to people. 2. Joining different events. 3. Practice, build shit, release stuff 4. Don't spend more than $500 on schools 5. Join a community.
fyi- my "cube3 "was the first "bezel" founded in 1990... And BTW- nothing changed since then. your advise is the same i gave to thousands over the last decades.
@marqusee prototyping in bezel how to connect, basic explanation of how things works in bezel prototyping with an example. I knew you posted a video for the same and I tried that..! I was curious to learn more about bezel prototyping.
Oh man, it sounds like I check off all the boxes on your list (3D generalist, UX design, Unity, pottery, etc) but damn, why is it so hard to find a job these days?
This was just what I needed today. Thanks for sharing your insight and tips. As a recent design grad still trying to find my first job in the XR field, it's been overwhelming and daunting realizing just how tough it is to break into the field with minimal experience (even if I have relevant entry level skills). As a result, it has been hindering my motivation, drive and unfortunately creativity. Any suggestions on how to combat those hindrances?
Yes, of course! I discovered a VR experience called Goliath: Playing with Reality a few years back. It's about a man diagnosed with schizophrenia, and the experience aims to make you see and feel what life is like from his perspective. After that, I was all in. One of the wonderful things about VR is that it can evoke empathy and help bring awareness more than any other computational medium (in my opinion). I'm part of the Bezel community. I'll message you. :)@@marqusee
Me watching this: I pretty much hit everything on this list except Unity and maybe working on a physical medium. But I used to build custom RC cars that I drifted, painted. I love that shit. Now I’m building stuff for my kid to wreck. lol.
Thank you for this! Im at a crossroads in my career being a designer, editor, 3d modeler, animator, and vfx artist. Ive been thinking of jumping into XR/VR for awhile but the school route wasnt giving me the answers I needed. But I think this video has help guide me in my decision :). Also what would you suggest in VR gear? Oculus Quest 3 or Apple Vision Pro? Or both?
8:32 Blender - Unwrap, box model, create materials, manage assets - do we need to get expert at this or basic knowledge is enough? Like i can create basic materials, basic box modelling. What does managing assets mean in blender?
Thank you for sharing. I've talked to a few of XR designers for advice on transitioning to XR from UX. This video really answered a lot of the questions that I haven't been able to get answers on. I've been watching the LinkedIn Job postings since January and haven't seen a lot of postings for XR designer positions in US or Canada. Do you think it might be too early to transition into the industry?
From my perspective the XR industry at the moment is mirroring the mobile industry in 2009. Few jobs, but full of promise. I think the transition atm is a hard one. However, the skills needed for XR design will be quite demanding. So if you start building your skills now you will benefit in the near future.
Hi Daniel, Thank you so much for your video; it was exactly what I needed! In 2021, I began my XR design journey, earning certificates along the way. However, working in UX in a corporate setting didn't leave much room for creativity and exploration. This year, I've made the bold decision to leave my corporate job to fully immerse myself in transitioning to XR. Could you recommend companies that offer internships for hands-on experience and mentorship in this field?
oh my I have to learn Blender. Thank you for sharing your thoughts. I used to work as XR Designer 2+ years but now it started to be more difficult to find a job, at least it how it feels for me. I feel like XR industry is not developing so fast as it was before, at least in Europe. What country would you recommend for making career in XR?
Ummmmm. I think there are a lot of mature SDKs for Unity that help out with the barrier for sure. Dont spend a shit load of money and find something you love to motivate you!
You are self taught, I spent 40k Euros to become one and after wasting a year and half post graduation, on looking for jobs. I quit and started my own startup. XR designers definitely don't have any jobs!!
Hey, Daniel, I really want to learn XR Designing and as you said I don't wanna purchase some fancy "Job guarantee" course. But this field is not that saturated as FIgma,UI etc so there are not many resources to learn. Can you share some on your twitter or another YT video or something?
I'm a newly graduated MSc student in interaction design and I have a question for you: - For the future of XR prototyping (with the advancement of Bezi in the forefront), what need is there to learn heavy-duty programs such as Unity or Unreal in the pursuit of designing interactions, interfaces, and environments for this field? ATM I'm honing my Blender skills to become self-sufficient in creating assets that I use to design interactions and interfaces in Bezi. However, I'm novel in this field and imagine I would need Unity/Unreal skills to overcome future hurdles. However, I'm not sure if the advancement of Bezi and similar CAD tools will make the cumbersome learning of Unity/Unreal redundant for my need - what is your take on this? ps: this is in the shoes of an interaction designer where the UX of the technology is more vital than its pixel-perfect interfaces
It honestly matters what you want to do and what role you are looking for. If you are looking to create complex animations that go into code, ya learn C#, Unity, and/or Ureal. There may be other tools in the future that can handle the complexities of 3D interactions, but its going to be a long haul.
I am considering to study XR, but I am worried if there is a job market for juniors? Can someone please help me with some info on the situation in this industry?
XR space is a new frontier that offers many possibilities and challenges. I have been working as a XR designer and developer for two years, but I still feel like I have a lot to learn and share in this field. You are doing an amazing job, Daniel, thank you for your valuable insights and guidance. Please keep up the good work and the knowledge sharing.
Aww thanks!
Can we connect? I'm still new
Daniel, I'm a UX designer with 3 years of professional experience. I harness XR abilities already, but need to dive deeper into the Mixed Reality realm. When I fully make the switch from UX to XR, I'll come back to this video and thank you again.
“ A tool should never be the problem “ - Daniel Marqusee
Hey, this is great thanks. I'm CD for XR at Microsoft and confirm we don't want people in the office.
Your team is fully remote?
I had to learn the hard way that certificates don't mean anything in hiring.
I justified it to myself that I wanted to start niching back down my skillset because my job starting making me too much of a generalist, that if it led to a new job it would pay for itself (every job I applied to last winter disappeared from lay-offs), etc. But the bottom line is, as Daniel says, it doesn't matter. Yes, you can learn a lot from these courses but most of the time you could have gotten that knowledge/help somewhere else for a lot less.
For example, if you want to do your own projects and follow tutorials, but still want a professional to help guide you, I PROMISE you that whatever consulting fee you'd pay a mentor like that would go much further than any course, cost less, and benefit both you and your mentor way more.
The main reason I'm currently in the XR Design Fellowship from XR Bootcamp is because my employer decided to pay for it (and the first cohort was on sale). So it's a good excuse for me to do more XR projects at work, but I definitely would not have paid for it myself.
100%. I think with a decent amount of effort you can get the same education for free. I think community is the way to a new job and a new skillset.
thank you for your advice!👍 I had a general idea of what skillset I should have as an XR designer, but after the video, I see more clear steps what I should master first. With a UX design background and some knowledge in 3D and AR it's not too far 😁(haha but we all know the more you learn the more you realize how far you are...)
Hi Daniel! Love your honesty, it’s much needed and totally appreciated. As always, thank you design hero!
Aww thank you.
This is that practical, start from scratch info that really informs. Thanks so much for the transparency
😘😘😘
I love your straight forwardness!!! "Dont give a sh**"
Ha thanks
Hey hai dainel i just came across your videos its just awesome will you please upload many videos on bezel you way of explaining the things is very easy to understand i just wanna need many more videos on the bezel prototyping and projects on bezel
Really happy that I found your channel. Good job man.
Thanks bud!!!
Thank you so much for sharing! (:
1. Start talking to people.
2. Joining different events.
3. Practice, build shit, release stuff
4. Don't spend more than $500 on schools
5. Join a community.
Hahah yes!
Can you make a video on bezel prototyping, there are no many video for that. It will be really helpful.
I have some on my channel. I also make them for the Bezel TH-cam.
👋
Thanks for making this man!
Thank you bud!
🗣️🗣️ Industrial designers
I am starting XR college in fall. I am pumped...
Sounds like fun!
Unwrap, box model, create materials, manage assets - blender
Yup yup yup
I think my biggest hurdle is how intensely private I am. Sigh. You're right though
Loved this video! I’m glad you pulled through ✨
Hahah thanks. Ill make more then!
fyi- my "cube3 "was the first "bezel" founded in 1990... And BTW- nothing changed since then. your advise is the same i gave to thousands over the last decades.
Much needed video
Haha thanks. I need figure out a format that allows me to produce content quicker. Thanks for your love and support! +-
Expecting more videos ❤
Let me know if there is anything you want to learn more about @@manimaran6582
@marqusee prototyping in bezel how to connect, basic explanation of how things works in bezel prototyping with an example. I knew you posted a video for the same and I tried that..! I was curious to learn more about bezel prototyping.
Thank you for sharing this honest opinion and feedback 🙏
My pleasure bud!
Oh man, it sounds like I check off all the boxes on your list (3D generalist, UX design, Unity, pottery, etc) but damn, why is it so hard to find a job these days?
XR is a beast. It seriously reminds me of the early mobile days back in 2011. Jobs will come.
This was just what I needed today. Thanks for sharing your insight and tips. As a recent design grad still trying to find my first job in the XR field, it's been overwhelming and daunting realizing just how tough it is to break into the field with minimal experience (even if I have relevant entry level skills). As a result, it has been hindering my motivation, drive and unfortunately creativity. Any suggestions on how to combat those hindrances?
Is there any XR experience that has excited you? Also you can hit me up on discord and we can chat about it. :)
Yes, of course! I discovered a VR experience called Goliath: Playing with Reality a few years back. It's about a man diagnosed with schizophrenia, and the experience aims to make you see and feel what life is like from his perspective. After that, I was all in. One of the wonderful things about VR is that it can evoke empathy and help bring awareness more than any other computational medium (in my opinion). I'm part of the Bezel community. I'll message you. :)@@marqusee
Me watching this: I pretty much hit everything on this list except Unity and maybe working on a physical medium. But I used to build custom RC cars that I drifted, painted. I love that shit. Now I’m building stuff for my kid to wreck. lol.
So sick bud! Your work speaks for itself! If your not hired already, you will be gobbled up soon!
Thank you for this! Im at a crossroads in my career being a designer, editor, 3d modeler, animator, and vfx artist. Ive been thinking of jumping into XR/VR for awhile but the school route wasnt giving me the answers I needed. But I think this video has help guide me in my decision :). Also what would you suggest in VR gear? Oculus Quest 3 or Apple Vision Pro? Or both?
Quest 3 for sure! It’s affordable has great SDK support and supports webxr fully!
8:32 Blender - Unwrap, box model, create materials, manage assets - do we need to get expert at this or basic knowledge is enough? Like i can create basic materials, basic box modelling. What does managing assets mean in blender?
Thank you for sharing. I've talked to a few of XR designers for advice on transitioning to XR from UX. This video really answered a lot of the questions that I haven't been able to get answers on. I've been watching the LinkedIn Job postings since January and haven't seen a lot of postings for XR designer positions in US or Canada. Do you think it might be too early to transition into the industry?
From my perspective the XR industry at the moment is mirroring the mobile industry in 2009. Few jobs, but full of promise. I think the transition atm is a hard one. However, the skills needed for XR design will be quite demanding. So if you start building your skills now you will benefit in the near future.
Hi Daniel,
Thank you so much for your video; it was exactly what I needed! In 2021, I began my XR design journey, earning certificates along the way. However, working in UX in a corporate setting didn't leave much room for creativity and exploration. This year, I've made the bold decision to leave my corporate job to fully immerse myself in transitioning to XR. Could you recommend companies that offer internships for hands-on experience and mentorship in this field?
I can’t. If you join the discord you will find listings though.
oh my I have to learn Blender. Thank you for sharing your thoughts. I used to work as XR Designer 2+ years but now it started to be more difficult to find a job, at least it how it feels for me. I feel like XR industry is not developing so fast as it was before, at least in Europe. What country would you recommend for making career in XR?
Most likely The US or Canada.
There is more capital in California than others IMO.
@@marqusee thank you
Is it easier to get into now as a beginner developer? Some degree, self taught ? Experience in VFX?.
Ummmmm. I think there are a lot of mature SDKs for Unity that help out with the barrier for sure. Dont spend a shit load of money and find something you love to motivate you!
10:41 lol. I spent 0 dollars on online schools.
Smart dude!
You are self taught, I spent 40k Euros to become one and after wasting a year and half post graduation, on looking for jobs. I quit and started my own startup. XR designers definitely don't have any jobs!!
Them jobs exist but they are rare. And honestly I think where you live matters a great deal. This time really reminds me of 2011 for designers.
Hey, Daniel,
I really want to learn XR Designing and as you said I don't wanna purchase some fancy "Job guarantee" course.
But this field is not that saturated as FIgma,UI etc
so there are not many resources to learn.
Can you share some on your twitter or another YT video or something?
Join the XRD Discord!
discord.gg/9GrqZP4B3J
I wish I had seen this video before signing into Circus Stream...
Sorry bud.
I'm a newly graduated MSc student in interaction design and I have a question for you:
- For the future of XR prototyping (with the advancement of Bezi in the forefront), what need is there to learn heavy-duty programs such as Unity or Unreal in the pursuit of designing interactions, interfaces, and environments for this field? ATM I'm honing my Blender skills to become self-sufficient in creating assets that I use to design interactions and interfaces in Bezi. However, I'm novel in this field and imagine I would need Unity/Unreal skills to overcome future hurdles. However, I'm not sure if the advancement of Bezi and similar CAD tools will make the cumbersome learning of Unity/Unreal redundant for my need - what is your take on this?
ps: this is in the shoes of an interaction designer where the UX of the technology is more vital than its pixel-perfect interfaces
It honestly matters what you want to do and what role you are looking for.
If you are looking to create complex animations that go into code, ya learn C#, Unity, and/or Ureal.
There may be other tools in the future that can handle the complexities of 3D interactions, but its going to be a long haul.
I love your harshness 😹😹
Do Cinema4d also suitable for an XR designer ? You talked before about Blender but I was wondering about C4D 🙂
C4D works !
so much accuracy
I am considering to study XR, but I am worried if there is a job market for juniors? Can someone please help me with some info on the situation in this industry?
Hi Daniel! What are your thoughts on Blender vs. Cinema 4D?
They are both amazing tools. One is free and has a very fruitful community. The other is expensive but is a lot more powerful.
How to build a portfolio with no hardware that is able to run a game engine?
What hardware do you have?
@@marqusee mid-2014 macbook pro retina 13” 256gb
Thank you sir
So nice of you! Thank you!
Hi Daniel! I tried to access the XRD Discord community but I got a message saying "impossible to accept the invitation"
discord.gg/y6snFZkZ
I'm currently having that issue too
I can't join discord. Is there anyone in the same situation as me? Why?
discord.gg/9GrqZP4B3J
that 6am to 12am is not harsh, is stupid
Haha
*career sorry xD
Thank you for the honest opinions❤