Quick tip if you would prefer to anchor rather than drift to a stop: Once you are anchored, raise your sails and then your anchor. That way, you'll be stopped but will also be at the ready to make a quick getaway if the need arises.
That's what I do. On a slop it's actually much faster than slowly drifting to, and possibly passed, your intended location. You can raise the sails at least halfway while the anchor is going down and then spend 5 seconds raising anchor.
Came here to say that...anchor for absolute stops, then raise once sails are up. Never when another player is around that you see. Because anchored or not, if you're solo, your ship is probably doomed if you're on an island and don't see them arrive.
Yall are killing me with this not anchoring talk. It's perfectly fine to pull up to a island and anchor! What you are failing to tell these new people is its ok to anchor but immediately raise sail and pick it up. Otherwise you're gonna have these kids' ships floating away without first anchoring.
@Acquittal it doesn't lol, don't drop anchor, raise your sails and harpoon. Literally if you can stop without hitting an island why do you even need the anchor? It's useless
As a Merchant Alliance Imperialist for 3 years, Agreed. Its a case by case basis. Especially if you need to make a 180 anchor drift once you visit the island to drop off loot to the very next island opposite being an outpost or delivery. Not to mention quick pickup drivebys by small islands. This is mostly if your not in the heat of pvp either. Harpoons can mostly hold you steady Tldr: Anchor is a great brake. Just make sure you pick it up immediatley and raise sails like OP said. Sail management is better for pvp too. Anchor management better for objectives
1:54 I have the whole map memorized. I would never removed banners. For example, 1. in Hourglass, before you even rise out of the water you'll get an island banner and know your spawn location. 2. if you're tucking under deck you'll get island location information. 3. island banner popup usually means you've entered calm waters so ship rocking has just been reduced. Your visibility while on a cannon is often limited and having this information immediately is valuable 4. Knowing you're within island radius is tied to some things like megalodon aggro
@@definitelyarealturtle242 Click my timestamp. You are a goober. I'll add more while I'm here: 5. The ability to perform a Harpoon turn is available within island radius. 6. You might scrape your boat on the sea floor if you're next to an island and didn't notice. Sometimes so much is going on; you're below deck on an enemy ship fighting and want to turn the enemy's boat or you're simply asleep at the wheel. Banners help.
Man, that's impressive people can memorize all the islands. I've been playing since the alpha, and the best I can do is general location for some, then I have no clue for others.
one of the reasons I find fighting fleets (ghost and skeleton alike) way easier in a sloop than in a galley if you need to harpoon something out of the water or you're about to hit a rock, hitting the anchor on a sloop really isn't going to hurt.
My friends and I usually have one of us stay on the ship at all times while the others are doing buried treasure, treasure vaults, etc. Having a lookout could be very good in some cases. Leaving the ship unattended may be one of the worst mistakes you can make sometimes.
@@tehrpgguy7884 For example, I saw a group doing a skeleton fort- they didn’t have their ship anchored and nobody onboard. I hopped on, dropped sails, set the whole thing on fire and let it crash into an outpost to the spectacle of some other concerned players
here's another suggestion, if you're running away while playing with friends that is, sail by an outpost, drop a crew member by the sovereigns and use their harpoons on the enemy ship... that will slow them down for as long as you can hold it, thus creating some distance, but it's quite the dangerous gambit... so practice it on safer seas with skeleton ships first, to me it's both funny and useful, but also risky because the enemy players can do the same
Something I have noticed a lot of is veteran players intentionally giving bad advice on new player tip videos and community posts (particularly on the official Sea of Thieves TH-cam channel). A lot of it is as a joke, but whether it's done as a joke or to actually trick you, new players often won't know that that advice isn't actually good (Trust me, I know from experience...). Some common ones are putting kegs on your ship (Don't unless you have to for a voyage, and if so offload them as quickly as you can), raising the "cool looking red flag" in your flag box (it marks you for PvP on the map for everyone, and is mostly used by new players who don't read its description), and the one Jon mentioned with the hourglass. So be careful with those. Also, the tip about communicating with others is very true. MICS SAVE LIVES. There have been so many instances where people try to come up to me and (at least allegedly...) be friendly when I have a massive stack of loot at an outpost. I'm naturally going to assume the worst and defend myself unless I hear your intentions and you aren't acting suspicious. Whether your stated good intentions are legitimate, or you want to trick me, use that mic! It helps a lot!
@JonBardcore I'm kind of surprised they haven't created an "I am friendly" dialog option yet. I usually just try "Everything is OK!" while playing an instrument
As a primarily pvp player here’s some more mistakes I see newer players make (some that I made too) >always having sails fully lowered during pvp >prioritizing repairing holes over fighting >lowering sails when mast has gone down before repairing first mast hole causing it to fall again >not knowing the sound that boarders make when boarding/not guarding ladders Learning pvp is a difficult process and takes a while, don’t stress and have fun, good luck!
Very good video mate! However with the anchor one I have to slightly disagree its fine to drop the anchor to stop IF you raise it immediately afterwards
Sea of thieves gives bad advice at times, and there is one that you didn’t mention which is sea of thieves says that playing brig with 2 players is fine when you’re choosing ship type (it says 1-2 players for sloop, 2-3 players for brig and 4 players for gally) but in reality duo brig is not going to fare well in battle at all (and probably wouldn’t even be fun because it’s a much harder ship to handle then a sloop).
Duo brig only works if you're just cruising around keep a very paranoid eye on the horizon. Even PvE on a duo brig is a nightmare, too many holes can be opened on either side of the brig very quickly and overwhelm a duo. If you're doing Tall Tales [even on Safer Seas] duo brig is worth the extra effort to save half the sailing time in most TTs lmao
When I started playing sot, very recently mind you, Less than a month, I wanted to be a skeleton, always liked skeletons, unfortunately this forced me into hourglass, my first 60~ hours was ONLY hourglass. The ironic part is, it was truly a trial by fire teaching me what worked and what didn’t, while there was little loot on the line, simply giving me a chance to practice PvP when it comes to defending my loot in the main game, it was an awesome choice, even if me as a total swabbie was paired against someone with full DA body slamming me. Hourglass isn’t perfect, but it’s a great LEARNING environment
2:54 You recommend leaving fireworks behind, but didn't specify an efficient way to do that. Some players might take this to mean you shouldn't "take all". When looting an outpost with a storage crate, definitely use take all. Periodically check to see if you picked up a bunch of fireworks. If you did, move them into your inventory and continue looting. I rarely run out of space if I grab fireworks and unique cannonballs occasionally. Opening the crate menu a few times is faster and easier than opening the menu for every barrel.
Blunderbomb on the ladder won't keep all boarders off. If they are good they can often recatch it at least once, so be ready with more than one blunderbomb.
My first fight a few years ago had me and my friends on a galleon fighting a sloop while in a storm. Not the best idea. Sloops are hard to hit behind big waves.
One piece of advice I will give players if you buy a captain ship and sell your goods to the sovereigns, you do not lose a certain percentage of money when you sell to them. This was something I was told randomly a long time ago and just believed and refused to sell to the sovereigns. I believe that it took 10 or 20% of my cut. It does not it gives you 100% of your cut. It is just a quick and more efficient way on just selling your items.
Alternative anchor advice: Use it cause it’s fun and more accurate if you are just out to have some Pirate RP fun. Just make sure you have friends to help speed up the ‘Up’ time on it. Unhinged anchor advice: Drop anchor and keep the sails fully down. Why? Cause sail designs are cool and you get to look at them more this way. Lastly, be unpredictable: If you have no idea what you are doing, neither will your opponents. Since nobody expects you to use the anchor at any point in combat, you can catch some (not all players off guard) I am speaking from experience 😂
can't believe how many times still i see ships anchored with the sails fully deployed at islands or outposts, like, if you're on a sloop, and especially with a friend, you can drop the anchor to get the boat to reliably stop, and then immediately raise it, but i also see the larger ships anchored with lowered sails... even if you got a full crew it still takes long to raise the anchor...
Giving people anchor phobia is how you get crews fighting mid fight when a helm calls for a handbrake turn when its absolutely necessary to put you out of a bad position
I've been playing the game since beta, I drop my anchor 70% of the time at islands. This is specifically a sloop thing because it takes very little time to get up and I'm always looking to see other ships. If the few seconds it takes to raise the anchor on a sloop is the difference between making it and not making it it's not going to matter to you whether you do it or not.
a thing i tell new players a lot when it comes the weapons is get a loadout they find fun get good with set loadout and when you have gotten good with it try a new loadout so if the time comes and you have to fight a boarder you have a loudout you are good with and can fall back on to defend or attack more easily
My friend has been playing for years and still drops anchor at every island because "otherwise the ship will sail away on its own" even with the sails all the way up. Lunacy.
Another thing: put items to hot keys. For example, food to “F” so that you can quickly eat food and swap between different food types. This can save you on PvE or PvP scenarios. Just make sure you remember which one is which, the amount of times I’ve accidentally set my ship on fire thinking it was wooden planks it nuts
generally good advice, but as others have mentioned blunderbombing the ladder isn't always the best choice, often it's better to not stand at the top of the ladder looking down at someone climbing, and rather get an angle on them while they climbing up it and shoot them with the blunderbus to knock them off. Or alternatively wait at the top out of sight so that you can kill them when they reach the top, although this is riskier if you're a new player and aren't sure what you're doing.
For players who can't be bothered to perfect The art of coasting up to an island. You can use the anchors as an emergency brake when you want to stop, then you raise all of the sails so you are no longer catching wind and then straighten the wheels so you won't rotate, after that is done you can raise the anchor so that if trouble arises you can just drop your sales and go.
According to Rare themselves, the creators of the game, there's not much they can do about cheaters, they say it takes weeks to implement anti cheat, when it takes cheat makers mere hours to code back around it. The game director himself stated this.
If you are part of the insiders. You can already test out the ship speed changes. I personally couldn't tell a difference but i didnt stay on very long
Hourglass is honestly refreshing afteryou have hoarded and sold a whole lot of loot... Also good to work on you pvp skills for when you eventually get chased for your loot...
I remember, my first blatant experience with cheating players was funnily enough just a few days ago. Was running hourglass for one of the first times and having fun, at the tail end of combat after invading someone and suddenly a sloop from their server pulls up on us right as we sunk them. We decided that since we were on a 4 win streak we might as well take the sloop that got curious, but to our surprise, one of the players was godmoded. Took 1 blunderbomb, 1 fire bomb, a sword, and 2 blunder shots to the face in a matter of seconds without eating or extinguishing himself, killed us all, and sunk us. Hitreg doesnt check markers, and we got markers, so we know our hits registered. But that being said, as i said prior, that was my first blatant experience. From what I can tell this game is incredibly low on cheaters, especially for the competitive nature of it.
Okay quick thing on the anchoring thing. It is perfectly fine to anchor its actually easier, more precide, and faster than just raising your sails. Tons of crews either only anchor or onky raise sails which is stupid. Use the anchor to park, than immedietly after you achor make sure your sails are up and unanchor. Also you said to use the harpoon to move your ship in a position to escape when if you dont have the anchor down you could literally just turn your ship into the position you want which is far easier and precise.
Commenting on the one about hourglass, I tried it once just for the fun of it and had a blast, I ended up diving right next to a ghost fleet that sunk my enemy for me and won. I’ll definitely revisit it with my friend who’s a pirate legend because he’s way better than me since he’s played for the past 5 years now.
to be fair you can still drop anchor. What I do is I would sometimes just drop anchor so I come to a stop instead of having to wait to slowly float to the island. Like if I just want to stop in front of the soverigns harpoon etc. I drop anchor and then I raise it before leaving. So I go to a complete stop and I dont need to raise anchor if someone shows up
You lower your sails shortly before hitting the island. You’re not going as fast as you think you are, as soon as that sail goes down you start shooting the harpoon guns to the sand directly beneath you
Playing solo has made me extremely paranoid about seeing ship on the horizon. The one thing i ask myself is, where is that ship going. I also ALWAYS check my map for reapers. Lol
if you wanna break that paranoia, every once in a while make it your mission to go run into other ships. Not necessarily by just rolling up and shooting someone, but by maybe doing a stealth play or jumping in to help them in a world event. Doing that solo I've found that more often than not A. The players really won't be that hostile or B. The players will be a lot worse than you expect them to be, and you can actually give them a lot of grief if it turns into a fight I've ended up making a lot of unexpected alliances that way, and I've been able to take down a galley solo by stealth-kegging them from my rowboat as well. I've even hitchhiked on another crew's ship to get in range to keg a reaper. Just be wary of FoFs, FotDs, and console-only servers because those have a much lower makeup of casual players.
Yeah, as a solo slooper I treat the game like a stealth game but with boats. Still can't believe I got all the Guilded Voyages treasure sold recently. Had so close calls and some caught up to me but none got the valuable treasure.
I need to get back to some of those habits myself. I've gotten decent enough that I can demolish about %80 of the ships I come across in open seas and with that has led to a bit of overconfidence since sometimes I'll end up getting caught off guard and lose some loot due to thinking ill be able to handle any surprise attack that comes my way and then I have to come all the way back and try to hunt them down. Until they either sink me 3 times or I sink them enough that they server hop or quit playing the game.
Thanks! I used to play Sea of Thieves in I think it was season 3. But I didn't understand that much. I took a long break from the game and I finally came back to it not remembering much. But this video came along and helped a ton!
Many times using anchor is fine. Anchor turn and have many hands to get it up. Arriving at an island hot. Allows you to keep speed all the way up. Then pick it up and get into position. Especially if people are jumping off to the island.
The thing is that there's a bug that occurs *sometimes* where the Merchant will refuse to hand over what you bought. That's where buying supplies at the shipwright comes in.
Safer Seas, I remember when it was announced I said it was the cowards mode, and had no place in a PvEvP game. Now in practice I think its a great way to show new people the ropes, or to even wipe off the rust when you take long breaks like I do from time to time.
With the anchor stuff what I do with my Friend's is either anchor and then raise sales raise anchor right away. Next thing is if your with friends and you do raise sales on time or even if your alone make sure there fully raised and that the ship is stoped because it does have the chance to keep moving.
I’ve been playing the game on my ps5 for almost a month and nowadays I mainly try to only use the anchor when I go to the shrines so it doesn’t sail away when I down there but I also sell any loot I have before going to one and I have yet to have anything happen to my ship. Although I kind hope there is a future update where the pets gain a unique skill or something to help out the player like for example the dog and fox being able to smell out where the buried treasure is at which would be very helpful with daily quest when the treasure is buried in the grass or at least a new ps5 exclusive weapon that is basically a cannon bazooka.
A platform-exclusive weapon should never, ever happen. Anything affecting gameplay that's not available to all players on all platforms would be a terrible mistake.
Ive actually dropped anchor mid fight to violently rotate then immediately raise, my strategy tends to just be do the most confusing stuff imaginable and hope it works, which somehow it does
I keep my ship anchored sometimes when doing quests in the Devils Roar, because the earthquakes will drift it away and I don't want to have to maneuver it to the right spot again. Usually there aren't any players down there, so it's fine, but still, you should never feel too safe. You can still get screwed by a volcano, if you're not fast enough.
Yup.. my paranoia makes me rais the anchor every time.. and now I am actually getting used to not even anchoring at all.. just lower the sails at the right time and drift the rest of the way... and it has already saved me a few times... See a ship sneak up on me and instead of wasting time on the anchor just get on the shit lower the sails and I am ready for battle ( or escape ) I actually have fought players with their anchor lowered and it made me think "That could have been me"
Had a guy before right, jammed the galleon into an island in between two rocks by dropping the anchor when I was trying to turn the boat and dislodge it, so I raise the anchor and sails, nearly got it out and then the wool goes and drops all of the sails getting us stuck again, rage quit after I’m spinning the wheel to get us free and he’s stood behind me watching me lowering the rear sail after I just raised it. Like…mate go Swab the decks, watch and learn stop interfering..
I often just stick to sniper and knife because knife is just fun and really good with PvE and sniper makes up for its lack of range but during most pvp combat I either switch to sniper and blunder or blunder and knife( I really like the knife), but while I tend to have a ridged load out I have learned that switching it depending on the circumstances is really important. So great advice with the loadouts.(except pistol, it’s just a worse sniper with faster reload)
Don't Anchor your ship they siad, it is a mistake they siad....well ges what happened! While I was on a out post, I was selling my chests, some a group of kids with Galleon hocked my Sloop whit there harpoons and stol my ship, and before the mermaid showd up they have already sunken my ship. I didn't even have anything on board. So I think sometimes you should use the anchor.
@hudsonmalmberg6631 I don't like kids in the sea of thieves. They are overly aggressive for no reason. The second thing that happened to me when I didn't anchored my ship was that someone stole my ship when I was at the reaper's hideout. This time, my ship was saved tanks to the fact that I voted to dive to a quest.
Ehm ... it just says "anchor to stop the ship." I always thought it made sense ... I just anchor then put my sails away and rise anchor and stay ... I thought it made sense to me.
I love anchor turning when i arrive at my destination, it also scares the heck out of new players that are chasing me when suddenly the galleon they were persuing has four cannons aiming at them and they can't do anything but slowly turn or accept their fate.
Another tip instead of relying on blunderbombs is to simply wait a few steps back of the ladders, so when the enemy boards they get temporarily stuck in the climb up animation and are free for a quick moment for a full 10 pellet one hit kill!
Myself I anchor and then raise my sails and Unanchor and turn my ship into an exit direction . If im with a team I explain and someone that knows how too do it and they always learn quick. :)
As a slightly higher level player. I solo sloop often. I have solo killed a Galley of 3 people. Took their masts blunder bombed them off the ship and fire bombed it then sank shot after shot into the ship sworded the 2 people trying to stop me. Watched their ship sink.
Watching on 2nd screen when 11:39 happened at the same time as I was respawning. Up to that point I thought I was safe and had nothing to fear, but those sound effects and a longer than normal black screen had me sweating.
I went in to see if a player needed help from a battle. I had no treasure on board. They said they were ok and immediately opened fire on me while i was anchored. Then told me this is the sea of thieves, not sea of friends. Ouch.
I remember when I tried SoT for the first time. When I spawned in and was getting ready to sail for the first time. I was killed and spawn camped for 7 hours. Couldn't refund the game at that point
I still do not understand the need to put limits or restrictions on Safer Seas. GTA Online finally made all the stuff that can be done for public session be available for private, invite only sessions without any restrictions. So my stance on new players needing to start on High Seas first still remain as they would be prepared immediately to learn how to deal with other players attacking or sinking them at the early stage of their gaming hours. Instead when they finally sunk possibly hundred of hours into the game while only playing safer seas and reaching the cap.
Another thing that i do see newer players do a lot. Dont store kegs inside your ship, or even in crows nest. If you have or want to, try selling them immediately
11:50 this same thing happened to me and my buddies last night, we were in a brig with tons of ammo and they were in a sloop, one of them got on our ship, we somehow killed him, and barely got away lol
Idk if this sounds dumb or not but I have an idea for a feature. NPC Ships. Neutral if they are golden order, or merchant. Hostile if their reaper. And have the ability to alliance with the player Makes the seas feel more full, gives the feel of fighting a tough skelly ship battle, and can have treasure for you to steal and gain? Sound good no?
Don't be scared to drop anchor. It's useful for a hard turn. If you drop your anchor just raise the sails then raise the anchor again before you leave the boat.
Anchoring is just more fun. I used to only raise sails because it’s obviously better, but now I’d rather just anchor and be forced to raise it for immersion.
8,000 hours wasted and my biggest pet peeve right now are having crewmates who raise sails 90% and drift painfully slow to our island, instead of keeping sails down 100%, using harpoons and anchoring to park.. if you and your crew know what you’re doing, ships aren’t ever getting within 2 squares of you before you notice them. I feel it’s best for new players to learn how to hard anchor correctly at speed. The more they do it the better they get at parking. They need to learn to always pick it up though because they will lack having awareness of their surroundings.
My biggest problem with the anchoring is that the game doesn't instruct the player to reraise after stopping. Also, it doesn't teach how to tack wind! :O
On the discussion about hourglass. It should be mentioned that hourglass is a tool to learn and a playstyle to have fun. It is practically sot tutorial on crack. You need the right attitude to learn it. If you feel that you can't have fun in hourglass, take breaks. I find taking breaks one of the best thing to do. Not only you'll come back better, you'll just have a good sot experience overall. People should also note that it is not that important to push for the hourglass cosmetics. Trust me, they are not that cool. You can have the cosmetics as a motivation to get good at the game if that is effective and fun for you, otherwise you should treat it as bonus rewards for reaching a high skill level. The cosmetics aren't indicators of good players either. I've seen one person on a duo sloop the other day that put on their skeleton curse after being spawn camped for intimidation then almost sank to solo sloop(it was hilarious, they were very mad). Anyways, wear the cosmetics with pride if you want to. If playing HG for the cosmetics is fun and effective, go for it. Don't make it the only reason you play the game though, or an indicator of skill level.
Great advice! On the subject of cosmetics remember that with guilds now you can share ship cosmetics so don't necessarily think all is a lost cause just because you're facing off against someone flying LSD or NAL stuff.
@@JonBardcore Even if the boat you are about to face is of some very respectable crews/guilds, it is best to not be so doomy about it as it can be a great learning experience :).
People grossly underestimate how much you can learn from fighting good boats sometimes. Even if the fight is 2 minutes long and you can not pick up much from it now, there is still a chance that you'll learn something later on from watching again. There were so many moments where I realized my mistakes from just rewatching my old vod. Definitely a great video you've made! I hope you will make one about hourglass. Not the specific strats per say, but the right way to improve. As in attitude, recordings, etc etc
Safer Seas is a great addition. My wife and i played seriously for about 2 years and then some stuff happened and we didn't play SoT for about a year. We came back about 3 months ago and SaferSeas is such a great way to get back into the mechanics again, sure you don't get all the good stuff and the money you earn is way lower but getting your skills up to get back into high seas is what it's for. It's a boot campe to (re)learn or pratice the basics.
I wouldn't even try the Hourglass within the first few weeks of Sea of thieves. Ive seen new guys falling to experienced players a lot faster simply cos they saw the HG as some 'Save the World' kinda concept and have no actual clue on what it truly meant. If I would go to a newbie, I'd say "Don't vote on the Hourglass **yet**. Wait till you've gotten a good firm grip on how your ship works, how the world plays and engage local PvP at world events etc then, once you feel ready, you may start your first Hourglass battle." That thing should really be locked out on High Seas for players who have not reached at least 10-15 levels across GH, OoS and Merchants or Reapers. Cos its far too accessible for new players.
Ah pro drive at fullspeed against the Island the anchordrop turn the wheel half to the side and the Ship stops sideways to the Island. Then raise sails. Then turn wheel the raise anchor
Tbh I just use anchor all the time, a sunken ship is a sunken ship, and I have yet to meet a scenario where its hurt me that badly, might just be a side effect of my playstyle (or lack thereof) though, tbh I just do whatevers fun/convenient for me. But still, if you need to, take herd to their warnings, listen to the good tips, discard the bad, play the game how you want, afterall, isn't that what a ship is, Freedom?
I've not done a HUGE amount of sailing round there, but a fair bit, and I've never seen that happen. Also when the volcano, the last thing you want is your ship to be stuck in the blast zone.
@@jampine8268 It's something I think happens. It at least turns if not anchored regardless if the wheel is straight while earthquakes happen but I should probably do a test to be sure. I tend to have no issue unanchoring near an errupting volcano. Partly because I solo sloop so raising it is fast, partly because as soon as earthquakes happen I return to my ship as sometimes eruptions follow earthquakes so I can flee immediately as soon as the volcano goes live. I've only been hit once by tetra in the last year using this method.
but the problem with hourglass is 1. also it has no elo system. i get more often matched up with experienced PVP players than someone on my level. and 2. its not even a fair PVP matchup becouse a 3rd ship can arrive at your location and sink you. i never played a game where you have a game mode to search for a match, and than a nother player thats not even part of the queue can join the match aswell and complete ruin the matchup. probaply beoucse no other game is doing that becouse its a extreme bad desing joice. imagine you play 2v2 rocket league and than on the opponent side a 3rd player joins the action, thats how it feels like in sea of thieves
Either sea forts if you want loot of every company at the same time, or dive/sell every company voyage until you get to 15. For GH, you could also search for bottles but that's random.
Right now, there are the gilded voyages available for a couple of days. Do those, they should help. Note that you can start each gilded voyage only once.
Ok so.. dropping anchor is honestly not an bad idea. its an bad idea to leave the anchor down, but if you only use it to stop your ship and then pull it up directly after its another story. I personally do this sometimes, for example.. whenever I sail up to an active skele fort, I use full sailing straight towards the fort, and anchor when I get close, so the skeletons don't have time to put too many holes in my ship before I get close. after the ship have stopped, so do I normally first check holes maybe repair depending on how bad the holes are.. otherwise I pull up sails and pull up anchor first.. before fixing the ship and then leave it to do the fort. So using anchor only to stop the ship and not leave the anchor down.. that is an good idea. bad idea is to leave the anchor down. I know.. its more realistic to have the ship anchored.. while you leave it, but no.. never leave the anchor down always pull it up before leaving the ship.
Too many players always using the stupid anchor. You leave the ship to go on an island, enemy ship is incoming, you want to sail out and somebody of the crew dropped the anchor and you are a sitting duck, a perfect immobile target for the enemy.
Until they get comfortable, I think the rule about anchor should be "Dont leave it down" You can anchor for a quick emergency stop, but quickly raise it afterwards.
I will die on this hill, but, while not being the right game for everyone, sea of thieves is without contest the best multiplayer game on the market when it comes to replayability and playstyle variety
sigh... random crew be dropping Anchor frequently on the Galleon like if it is a Sloop. Do they lift it after? They think so (not). But what abt the sails then. Another simular problem is when they drop sails, and mostly with bad timing (anchor too). Do they raise sails then? They think so (not).
I'm back! New videos weekly & Catch me streaming every Saturday here on YT and over on Twitch at www.twitch.tv/jonbardcore
Quick tip if you would prefer to anchor rather than drift to a stop:
Once you are anchored, raise your sails and then your anchor. That way, you'll be stopped but will also be at the ready to make a quick getaway if the need arises.
Fair point, just wish the game said that! 🤣
thats advice i go to as well.
That's what I do. On a slop it's actually much faster than slowly drifting to, and possibly passed, your intended location. You can raise the sails at least halfway while the anchor is going down and then spend 5 seconds raising anchor.
Came here to say that...anchor for absolute stops, then raise once sails are up. Never when another player is around that you see. Because anchored or not, if you're solo, your ship is probably doomed if you're on an island and don't see them arrive.
Yes!!! Exactly
Yall are killing me with this not anchoring talk. It's perfectly fine to pull up to a island and anchor! What you are failing to tell these new people is its ok to anchor but immediately raise sail and pick it up. Otherwise you're gonna have these kids' ships floating away without first anchoring.
Don’t listen to this guys advice people this is quite literally the advice the video specifically tells you not to follow.
@@PFCMittens and so what? He’s pointing out the exact advice the video gave and said it’s bad advice. This comment has better advice.
@Acquittal it doesn't lol, don't drop anchor, raise your sails and harpoon. Literally if you can stop without hitting an island why do you even need the anchor? It's useless
As a Merchant Alliance Imperialist for 3 years, Agreed.
Its a case by case basis.
Especially if you need to make a 180 anchor drift once you visit the island to drop off loot to the very next island opposite being an outpost or delivery.
Not to mention quick pickup drivebys by small islands.
This is mostly if your not in the heat of pvp either.
Harpoons can mostly hold you steady
Tldr: Anchor is a great brake. Just make sure you pick it up immediatley and raise sails like OP said.
Sail management is better for pvp too.
Anchor management better for objectives
This is the most cap ever
I like crash into the island first. Then drop the anchor ⚓️ chefs kiss
Asserting dominance
Frank Drebin type energy
@@xxcarolxannexx honestly a person of culture
If you are on land, you can't sink!
Legitimately every solo session I have
1:54 I have the whole map memorized. I would never removed banners. For example,
1. in Hourglass, before you even rise out of the water you'll get an island banner and know your spawn location.
2. if you're tucking under deck you'll get island location information.
3. island banner popup usually means you've entered calm waters so ship rocking has just been reduced. Your visibility while on a cannon is often limited and having this information immediately is valuable
4. Knowing you're within island radius is tied to some things like megalodon aggro
it said to switch it to slim line, not turn it off
@@definitelyarealturtle242 Click my timestamp. You are a goober.
I'll add more while I'm here:
5. The ability to perform a Harpoon turn is available within island radius.
6. You might scrape your boat on the sea floor if you're next to an island and didn't notice.
Sometimes so much is going on; you're below deck on an enemy ship fighting and want to turn the enemy's boat or you're simply asleep at the wheel. Banners help.
@@definitelyarealturtle242if you think that then re watch that part
Man, that's impressive people can memorize all the islands. I've been playing since the alpha, and the best I can do is general location for some, then I have no clue for others.
Sloop anchors raise really fast. Drop it to stop & then raise it again it takes barely any time at all.
one of the reasons I find fighting fleets (ghost and skeleton alike) way easier in a sloop than in a galley
if you need to harpoon something out of the water or you're about to hit a rock, hitting the anchor on a sloop really isn't going to hurt.
takes less time to just raise the sails.
you keep moving while you're rasing sails and I'm pretty sure for a little bit after, bc ya know, momentum. that's literally what an anchor is for
You guys are obviously not pirate legend🤣🤣🤣
@@killatron8 the biggest sign that someone has been a pirate legend for about 5 minutes is that they think being a pirate legend means something
You would be surprised how long it took me to learn not to anchor at islands when I first joined.
I mean when the game tells you to do it... 👀
Lmfao I be getting so mad when people do that shit 😅 especially when there on my boat
Yes, I always used to time my anchor perfectly to stop just meters away from an island
Just anchor to fast stop, store sails and raise anchor... Simple
i still do anchor but then quickly raise the sails while it is dropping and then raise the anchor back up so I can take off at any time
My friends and I usually have one of us stay on the ship at all times while the others are doing buried treasure, treasure vaults, etc. Having a lookout could be very good in some cases. Leaving the ship unattended may be one of the worst mistakes you can make sometimes.
@@tehrpgguy7884 For example, I saw a group doing a skeleton fort- they didn’t have their ship anchored and nobody onboard. I hopped on, dropped sails, set the whole thing on fire and let it crash into an outpost to the spectacle of some other concerned players
here's another suggestion, if you're running away while playing with friends that is, sail by an outpost, drop a crew member by the sovereigns and use their harpoons on the enemy ship... that will slow them down for as long as you can hold it, thus creating some distance, but it's quite the dangerous gambit... so practice it on safer seas with skeleton ships first, to me it's both funny and useful, but also risky because the enemy players can do the same
Hahahaha, nice play!
Something I have noticed a lot of is veteran players intentionally giving bad advice on new player tip videos and community posts (particularly on the official Sea of Thieves TH-cam channel). A lot of it is as a joke, but whether it's done as a joke or to actually trick you, new players often won't know that that advice isn't actually good (Trust me, I know from experience...). Some common ones are putting kegs on your ship (Don't unless you have to for a voyage, and if so offload them as quickly as you can), raising the "cool looking red flag" in your flag box (it marks you for PvP on the map for everyone, and is mostly used by new players who don't read its description), and the one Jon mentioned with the hourglass. So be careful with those.
Also, the tip about communicating with others is very true. MICS SAVE LIVES. There have been so many instances where people try to come up to me and (at least allegedly...) be friendly when I have a massive stack of loot at an outpost. I'm naturally going to assume the worst and defend myself unless I hear your intentions and you aren't acting suspicious. Whether your stated good intentions are legitimate, or you want to trick me, use that mic! It helps a lot!
I need that trending in SoT. #micssavelives
@JonBardcore I'm kind of surprised they haven't created an "I am friendly" dialog option yet. I usually just try "Everything is OK!" while playing an instrument
As a primarily pvp player here’s some more mistakes I see newer players make (some that I made too)
>always having sails fully lowered during pvp
>prioritizing repairing holes over fighting
>lowering sails when mast has gone down before repairing first mast hole causing it to fall again
>not knowing the sound that boarders make when boarding/not guarding ladders
Learning pvp is a difficult process and takes a while, don’t stress and have fun, good luck!
Very good video mate!
However with the anchor one I have to slightly disagree
its fine to drop the anchor to stop IF you raise it immediately afterwards
Yeah, true but the game doesn't tell you that part. That's what infuriates me more. 🤣
Sea of thieves gives bad advice at times, and there is one that you didn’t mention which is sea of thieves says that playing brig with 2 players is fine when you’re choosing ship type (it says 1-2 players for sloop, 2-3 players for brig and 4 players for gally) but in reality duo brig is not going to fare well in battle at all (and probably wouldn’t even be fun because it’s a much harder ship to handle then a sloop).
Good call! Yeah totally missed that one and it's right in front of our faces EVERY TIME
Duo brig only works if you're just cruising around keep a very paranoid eye on the horizon. Even PvE on a duo brig is a nightmare, too many holes can be opened on either side of the brig very quickly and overwhelm a duo. If you're doing Tall Tales [even on Safer Seas] duo brig is worth the extra effort to save half the sailing time in most TTs lmao
@@Valkaiden Tall Tale grinding is probably the only time I would duo (even solo) brig. Them Tales make you go EVERYWHERE
@@GuyOnBoat for new plays us but duo brig go hard
When I started playing sot, very recently mind you, Less than a month, I wanted to be a skeleton, always liked skeletons, unfortunately this forced me into hourglass, my first 60~ hours was ONLY hourglass. The ironic part is, it was truly a trial by fire teaching me what worked and what didn’t, while there was little loot on the line, simply giving me a chance to practice PvP when it comes to defending my loot in the main game, it was an awesome choice, even if me as a total swabbie was paired against someone with full DA body slamming me. Hourglass isn’t perfect, but it’s a great LEARNING environment
It will definitely teach you to be on your toes doing everything on a sloop lol.
@@JonBardcore haha, absolutely. If was brutal.
2:54 You recommend leaving fireworks behind, but didn't specify an efficient way to do that. Some players might take this to mean you shouldn't "take all".
When looting an outpost with a storage crate, definitely use take all. Periodically check to see if you picked up a bunch of fireworks. If you did, move them into your inventory and continue looting. I rarely run out of space if I grab fireworks and unique cannonballs occasionally. Opening the crate menu a few times is faster and easier than opening the menu for every barrel.
Very true, thanks for the clarification!
Blunderbomb on the ladder won't keep all boarders off. If they are good they can often recatch it at least once, so be ready with more than one blunderbomb.
There's no such thing as not enough blunderbombs!
My first fight a few years ago had me and my friends on a galleon fighting a sloop while in a storm.
Not the best idea.
Sloops are hard to hit behind big waves.
Oh yeah, that is TOUGH. Flip side, if it's a solo sloop they are having a heck of a time trying to sail and fire cannons
One piece of advice I will give players if you buy a captain ship and sell your goods to the sovereigns, you do not lose a certain percentage of money when you sell to them.
This was something I was told randomly a long time ago and just believed and refused to sell to the sovereigns. I believe that it took 10 or 20% of my cut. It does not it gives you 100% of your cut.
It is just a quick and more efficient way on just selling your items.
Alternative anchor advice: Use it cause it’s fun and more accurate if you are just out to have some Pirate RP fun.
Just make sure you have friends to help speed up the ‘Up’ time on it.
Unhinged anchor advice: Drop anchor and keep the sails fully down. Why? Cause sail designs are cool and you get to look at them more this way.
Lastly, be unpredictable: If you have no idea what you are doing, neither will your opponents. Since nobody expects you to use the anchor at any point in combat, you can catch some (not all players off guard)
I am speaking from experience 😂
Unhinged advice is definitely unhinged, lol.
can't believe how many times still i see ships anchored with the sails fully deployed at islands or outposts, like, if you're on a sloop, and especially with a friend, you can drop the anchor to get the boat to reliably stop, and then immediately raise it, but i also see the larger ships anchored with lowered sails... even if you got a full crew it still takes long to raise the anchor...
Giving people anchor phobia is how you get crews fighting mid fight when a helm calls for a handbrake turn when its absolutely necessary to put you out of a bad position
IDK, I feel if you're trying to anchor turn in a bad situation it's already too far gone.
@@JonBardcore ¯\_(ツ)_/¯ its a tool, like any other in the game. There are right and wrong ways to use it
I've been playing the game since beta, I drop my anchor 70% of the time at islands. This is specifically a sloop thing because it takes very little time to get up and I'm always looking to see other ships. If the few seconds it takes to raise the anchor on a sloop is the difference between making it and not making it it's not going to matter to you whether you do it or not.
a thing i tell new players a lot when it comes the weapons is get a loadout they find fun get good with set loadout and when you have gotten good with it try a new loadout so if the time comes and you have to fight a boarder you have a loudout you are good with and can fall back on to defend or attack more easily
My friend has been playing for years and still drops anchor at every island because "otherwise the ship will sail away on its own" even with the sails all the way up. Lunacy.
Another thing: put items to hot keys. For example, food to “F” so that you can quickly eat food and swap between different food types. This can save you on PvE or PvP scenarios. Just make sure you remember which one is which, the amount of times I’ve accidentally set my ship on fire thinking it was wooden planks it nuts
Hahahaha, who ordered the flambe deck?
But what if you want to use your cannon and then you end up pulling out food
the default hotkey 3 is already easy to press
@@knyt0 yeah exactly
I was just giving a random example
generally good advice, but as others have mentioned blunderbombing the ladder isn't always the best choice, often it's better to not stand at the top of the ladder looking down at someone climbing, and rather get an angle on them while they climbing up it and shoot them with the blunderbus to knock them off. Or alternatively wait at the top out of sight so that you can kill them when they reach the top, although this is riskier if you're a new player and aren't sure what you're doing.
Yeah, for me I love to blunder from the sloop window. But this is a video more geared toward newer players so baby steps!
For players who can't be bothered to perfect The art of coasting up to an island. You can use the anchors as an emergency brake when you want to stop, then you raise all of the sails so you are no longer catching wind and then straighten the wheels so you won't rotate, after that is done you can raise the anchor so that if trouble arises you can just drop your sales and go.
According to Rare themselves, the creators of the game, there's not much they can do about cheaters, they say it takes weeks to implement anti cheat, when it takes cheat makers mere hours to code back around it. The game director himself stated this.
Source?
If you are part of the insiders. You can already test out the ship speed changes. I personally couldn't tell a difference but i didnt stay on very long
I only anchor at an island to kill momentum then i raise it after sails are up so if a player does roll up i can dip out
Very good advice just wish the game gave it, lol
Hourglass is honestly refreshing afteryou have hoarded and sold a whole lot of loot... Also good to work on you pvp skills for when you eventually get chased for your loot...
I remember, my first blatant experience with cheating players was funnily enough just a few days ago. Was running hourglass for one of the first times and having fun, at the tail end of combat after invading someone and suddenly a sloop from their server pulls up on us right as we sunk them. We decided that since we were on a 4 win streak we might as well take the sloop that got curious, but to our surprise, one of the players was godmoded. Took 1 blunderbomb, 1 fire bomb, a sword, and 2 blunder shots to the face in a matter of seconds without eating or extinguishing himself, killed us all, and sunk us. Hitreg doesnt check markers, and we got markers, so we know our hits registered.
But that being said, as i said prior, that was my first blatant experience. From what I can tell this game is incredibly low on cheaters, especially for the competitive nature of it.
And how long have you been playing the game?
If you get markers it doesn't necessarily mean the shot registered
11:47 facts i got my first ever sink today. I was a solo sloop fighting a gallion.
Okay quick thing on the anchoring thing. It is perfectly fine to anchor its actually easier, more precide, and faster than just raising your sails. Tons of crews either only anchor or onky raise sails which is stupid. Use the anchor to park, than immedietly after you achor make sure your sails are up and unanchor. Also you said to use the harpoon to move your ship in a position to escape when if you dont have the anchor down you could literally just turn your ship into the position you want which is far easier and precise.
Anchoring more bothers me when the game doesn't tell you to reraise it after dropping it. It's leaving folks in a bad spot without them knowing it
Don’t anchor- just smash into the island and raise the sails- it’s quicker to repair than it is to raise anchor or just coast in.
Commenting on the one about hourglass, I tried it once just for the fun of it and had a blast, I ended up diving right next to a ghost fleet that sunk my enemy for me and won. I’ll definitely revisit it with my friend who’s a pirate legend because he’s way better than me since he’s played for the past 5 years now.
Nice! Good luck to you and your friend on the seas.
Anchoring is fine just raise sails and raise anchor before u go onto island
to be fair you can still drop anchor. What I do is I would sometimes just drop anchor so I come to a stop instead of having to wait to slowly float to the island. Like if I just want to stop in front of the soverigns harpoon etc. I drop anchor and then I raise it before leaving. So I go to a complete stop and I dont need to raise anchor if someone shows up
You lower your sails shortly before hitting the island. You’re not going as fast as you think you are, as soon as that sail goes down you start shooting the harpoon guns to the sand directly beneath you
Playing solo has made me extremely paranoid about seeing ship on the horizon. The one thing i ask myself is, where is that ship going. I also ALWAYS check my map for reapers. Lol
if you wanna break that paranoia, every once in a while make it your mission to go run into other ships.
Not necessarily by just rolling up and shooting someone, but by maybe doing a stealth play or jumping in to help them in a world event.
Doing that solo I've found that more often than not
A. The players really won't be that hostile
or
B. The players will be a lot worse than you expect them to be, and you can actually give them a lot of grief if it turns into a fight
I've ended up making a lot of unexpected alliances that way, and I've been able to take down a galley solo by stealth-kegging them from my rowboat as well.
I've even hitchhiked on another crew's ship to get in range to keg a reaper.
Just be wary of FoFs, FotDs, and console-only servers because those have a much lower makeup of casual players.
Yeah, as a solo slooper I treat the game like a stealth game but with boats.
Still can't believe I got all the Guilded Voyages treasure sold recently. Had so close calls and some caught up to me but none got the valuable treasure.
I need to get back to some of those habits myself. I've gotten decent enough that I can demolish about %80 of the ships I come across in open seas and with that has led to a bit of overconfidence since sometimes I'll end up getting caught off guard and lose some loot due to thinking ill be able to handle any surprise attack that comes my way and then I have to come all the way back and try to hunt them down. Until they either sink me 3 times or I sink them enough that they server hop or quit playing the game.
Thanks! I used to play Sea of Thieves in I think it was season 3. But I didn't understand that much. I took a long break from the game and I finally came back to it not remembering much. But this video came along and helped a ton!
Glad to hear it!
Many times using anchor is fine.
Anchor turn and have many hands to get it up.
Arriving at an island hot. Allows you to keep speed all the way up. Then pick it up and get into position. Especially if people are jumping off to the island.
The pick up part is where the game missed.
3:45 BRO YOU LITERALLY PRESS THE KEY-BIND TO RECEIVE THE RESOURCES OMFAO
The thing is that there's a bug that occurs *sometimes* where the Merchant will refuse to hand over what you bought. That's where buying supplies at the shipwright comes in.
Safer Seas, I remember when it was announced I said it was the cowards mode, and had no place in a PvEvP game. Now in practice I think its a great way to show new people the ropes, or to even wipe off the rust when you take long breaks like I do from time to time.
With the anchor stuff what I do with my Friend's is either anchor and then raise sales raise anchor right away. Next thing is if your with friends and you do raise sales on time or even if your alone make sure there fully raised and that the ship is stoped because it does have the chance to keep moving.
I’ve been playing the game on my ps5 for almost a month and nowadays I mainly try to only use the anchor when I go to the shrines so it doesn’t sail away when I down there but I also sell any loot I have before going to one and I have yet to have anything happen to my ship. Although I kind hope there is a future update where the pets gain a unique skill or something to help out the player like for example the dog and fox being able to smell out where the buried treasure is at which would be very helpful with daily quest when the treasure is buried in the grass or at least a new ps5 exclusive weapon that is basically a cannon bazooka.
Definitely reaching with that cannon bazooka
A platform-exclusive weapon should never, ever happen. Anything affecting gameplay that's not available to all players on all platforms would be a terrible mistake.
Tip for a reliable quick stop: raise sails then harpoon the sea floor and reel in with right click. You'll stop rolling within a second.
💯
The anchor is good when you need to stop at a very precise location. Just be sure to immediately pull it back up once your sails are up.
True! Just wish the game said the same!
Ive actually dropped anchor mid fight to violently rotate then immediately raise, my strategy tends to just be do the most confusing stuff imaginable and hope it works, which somehow it does
I keep my ship anchored sometimes when doing quests in the Devils Roar, because the earthquakes will drift it away and I don't want to have to maneuver it to the right spot again. Usually there aren't any players down there, so it's fine, but still, you should never feel too safe. You can still get screwed by a volcano, if you're not fast enough.
Everyone loves a good flaming meatball to the face.
Yup.. my paranoia makes me rais the anchor every time.. and now I am actually getting used to not even anchoring at all.. just lower the sails at the right time and drift the rest of the way... and it has already saved me a few times... See a ship sneak up on me and instead of wasting time on the anchor just get on the shit lower the sails and I am ready for battle ( or escape )
I actually have fought players with their anchor lowered and it made me think "That could have been me"
Had a guy before right, jammed the galleon into an island in between two rocks by dropping the anchor when I was trying to turn the boat and dislodge it, so I raise the anchor and sails, nearly got it out and then the wool goes and drops all of the sails getting us stuck again, rage quit after I’m spinning the wheel to get us free and he’s stood behind me watching me lowering the rear sail after I just raised it. Like…mate go Swab the decks, watch and learn stop interfering..
I often just stick to sniper and knife because knife is just fun and really good with PvE and sniper makes up for its lack of range but during most pvp combat I either switch to sniper and blunder or blunder and knife( I really like the knife), but while I tend to have a ridged load out I have learned that switching it depending on the circumstances is really important. So great advice with the loadouts.(except pistol, it’s just a worse sniper with faster reload)
Don't Anchor your ship they siad, it is a mistake they siad....well ges what happened! While I was on a out post, I was selling my chests, some a group of kids with Galleon hocked my Sloop whit there harpoons and stol my ship, and before the mermaid showd up they have already sunken my ship. I didn't even have anything on board. So I think sometimes you should use the anchor.
@@alextodorob7997 that’s funny
@@alextodorob7997 are you like eight?
@hudsonmalmberg6631 I don't like kids in the sea of thieves. They are overly aggressive for no reason. The second thing that happened to me when I didn't anchored my ship was that someone stole my ship when I was at the reaper's hideout. This time, my ship was saved tanks to the fact that I voted to dive to a quest.
@@omlette-n9o also nobody told me that that is even possible!
They **stole** your ship? With harpoons?
I'd honestly be impressed.
Ehm ... it just says "anchor to stop the ship." I always thought it made sense ... I just anchor then put my sails away and rise anchor and stay ... I thought it made sense to me.
I love anchor turning when i arrive at my destination, it also scares the heck out of new players that are chasing me when suddenly the galleon they were persuing has four cannons aiming at them and they can't do anything but slowly turn or accept their fate.
Broadsides are fun on galleon for sure!
Or alternatively just ram the gallon and turn faster/have new holes to repair
@@Mockingjaybirb ah yes, I'll ram them when I'm moving away from them... makes perfect sense...
I was playing since day one and it took until harpoons were added for me to stop having the anchor and sail down.
Another tip instead of relying on blunderbombs is to simply wait a few steps back of the ladders, so when the enemy boards they get temporarily stuck in the climb up animation and are free for a quick moment for a full 10 pellet one hit kill!
I just hope that there's not hit Reg there!
Myself I anchor and then raise my sails and Unanchor and turn my ship into an exit direction .
If im with a team I explain and someone that knows how too do it and they always learn quick. :)
As a slightly higher level player. I solo sloop often. I have solo killed a Galley of 3 people. Took their masts blunder bombed them off the ship and fire bombed it then sank shot after shot into the ship sworded the 2 people trying to stop me. Watched their ship sink.
As for the stingy crate thing, also pulling your weapon and putting it away fixes that too
Watching on 2nd screen when 11:39 happened at the same time as I was respawning. Up to that point I thought I was safe and had nothing to fear, but those sound effects and a longer than normal black screen had me sweating.
Hahahaha, love this.
use the anchor to stop your ship and turn your ship at the same time to face the sea:D also sails and anchor up right after
I went in to see if a player needed help from a battle. I had no treasure on board. They said they were ok and immediately opened fire on me while i was anchored. Then told me this is the sea of thieves, not sea of friends. Ouch.
I remember when I tried SoT for the first time. When I spawned in and was getting ready to sail for the first time. I was killed and spawn camped for 7 hours. Couldn't refund the game at that point
I still do not understand the need to put limits or restrictions on Safer Seas. GTA Online finally made all the stuff that can be done for public session be available for private, invite only sessions without any restrictions.
So my stance on new players needing to start on High Seas first still remain as they would be prepared immediately to learn how to deal with other players attacking or sinking them at the early stage of their gaming hours. Instead when they finally sunk possibly hundred of hours into the game while only playing safer seas and reaching the cap.
Another thing that i do see newer players do a lot. Dont store kegs inside your ship, or even in crows nest. If you have or want to, try selling them immediately
Some SoT Commendations are more dangerous than others
11:50 this same thing happened to me and my buddies last night, we were in a brig with tons of ammo and they were in a sloop, one of them got on our ship, we somehow killed him, and barely got away lol
Idk if this sounds dumb or not but I have an idea for a feature.
NPC Ships.
Neutral if they are golden order, or merchant.
Hostile if their reaper.
And have the ability to alliance with the player
Makes the seas feel more full, gives the feel of fighting a tough skelly ship battle, and can have treasure for you to steal and gain?
Sound good no?
No, that's just more pve to distract people from actual pvp, or to gank people while they're fighting a player ship
You can put down the anchor still it's just you pull it back up as soon as you're at the island so you can stop immediately
My experience with hourglass pvp is I majority run into people that fire guided cannon balls or there crew teleports around.
I really haven't encountered any of that in months. When was the last time you played HG?
Strat my crew does is anchor to stop, then IMMEDIATELY raise sails, then anchor and rotate in place to escape trajectory
They need to add Jon Bardcore to the sea of thieves story
BANANA TRINKET
Don't be scared to drop anchor. It's useful for a hard turn. If you drop your anchor just raise the sails then raise the anchor again before you leave the boat.
Anchoring is just more fun. I used to only raise sails because it’s obviously better, but now I’d rather just anchor and be forced to raise it for immersion.
Immersion.
*SHIP CRASH*
Immersion.
8,000 hours wasted and my biggest pet peeve right now are having crewmates who raise sails 90% and drift painfully slow to our island, instead of keeping sails down 100%, using harpoons and anchoring to park.. if you and your crew know what you’re doing, ships aren’t ever getting within 2 squares of you before you notice them.
I feel it’s best for new players to learn how to hard anchor correctly at speed.
The more they do it the better they get at parking. They need to learn to always pick it up though because they will lack having awareness of their surroundings.
My biggest problem with the anchoring is that the game doesn't instruct the player to reraise after stopping. Also, it doesn't teach how to tack wind! :O
Anchoring is great for a quick 180. Just crank the wheel, drop anchor, raise it and sail on.
Anchor turns are based, for sure.
I've played for 10,000 hours and I didn't know any of this stuff. Great video!
- Alliance Server Player
The boarding one is bad advice, just run up when you see them in the ladder animation instead of standing infront
On the discussion about hourglass. It should be mentioned that hourglass is a tool to learn and a playstyle to have fun. It is practically sot tutorial on crack. You need the right attitude to learn it. If you feel that you can't have fun in hourglass, take breaks. I find taking breaks one of the best thing to do. Not only you'll come back better, you'll just have a good sot experience overall.
People should also note that it is not that important to push for the hourglass cosmetics. Trust me, they are not that cool. You can have the cosmetics as a motivation to get good at the game if that is effective and fun for you, otherwise you should treat it as bonus rewards for reaching a high skill level.
The cosmetics aren't indicators of good players either. I've seen one person on a duo sloop the other day that put on their skeleton curse after being spawn camped for intimidation then almost sank to solo sloop(it was hilarious, they were very mad). Anyways, wear the cosmetics with pride if you want to. If playing HG for the cosmetics is fun and effective, go for it. Don't make it the only reason you play the game though, or an indicator of skill level.
Great advice! On the subject of cosmetics remember that with guilds now you can share ship cosmetics so don't necessarily think all is a lost cause just because you're facing off against someone flying LSD or NAL stuff.
@@JonBardcore Even if the boat you are about to face is of some very respectable crews/guilds, it is best to not be so doomy about it as it can be a great learning experience :).
People grossly underestimate how much you can learn from fighting good boats sometimes. Even if the fight is 2 minutes long and you can not pick up much from it now, there is still a chance that you'll learn something later on from watching again.
There were so many moments where I realized my mistakes from just rewatching my old vod. Definitely a great video you've made! I hope you will make one about hourglass. Not the specific strats per say, but the right way to improve. As in attitude, recordings, etc etc
Only time i anchor when im sailing is when im in heavy waves.... otherwise i put sails up and harpoon
Safer Seas is a great addition. My wife and i played seriously for about 2 years and then some stuff happened and we didn't play SoT for about a year. We came back about 3 months ago and SaferSeas is such a great way to get back into the mechanics again, sure you don't get all the good stuff and the money you earn is way lower but getting your skills up to get back into high seas is what it's for. It's a boot campe to (re)learn or pratice the basics.
Love this Dixie! Also love that your wife plays too!
I always park at an island by raising sails and anchoring, then unanchor
Fun fact about Merchant crates, if you purchase them but don't pick them up, the crates will actually be there the next time you load into a session
Really? Now that is something I didn't know!
@JonBardcore Don't know, but you should totally do a trivia like video where you talk about things the game never tells you lol
Sad this game doesn’t really have any progress if they made a mode where you could buy upgrades and more it would be the most popular for ever
I don't know, I think this game works just fine as is but I can totally see a different game being made like with what you're mentioning
I wouldn't even try the Hourglass within the first few weeks of Sea of thieves. Ive seen new guys falling to experienced players a lot faster simply cos they saw the HG as some 'Save the World' kinda concept and have no actual clue on what it truly meant.
If I would go to a newbie, I'd say "Don't vote on the Hourglass **yet**. Wait till you've gotten a good firm grip on how your ship works, how the world plays and engage local PvP at world events etc then, once you feel ready, you may start your first Hourglass battle."
That thing should really be locked out on High Seas for players who have not reached at least 10-15 levels across GH, OoS and Merchants or Reapers. Cos its far too accessible for new players.
I tried it first day, twas a blast
Ah pro drive at fullspeed against the Island the anchordrop turn the wheel half to the side and the Ship stops sideways to the Island. Then raise sails. Then turn wheel the raise anchor
Tbh I just use anchor all the time, a sunken ship is a sunken ship, and I have yet to meet a scenario where its hurt me that badly, might just be a side effect of my playstyle (or lack thereof) though, tbh I just do whatevers fun/convenient for me. But still, if you need to, take herd to their warnings, listen to the good tips, discard the bad, play the game how you want, afterall, isn't that what a ship is, Freedom?
I will say it's good to drop anchor in the Devil's Roar because earthquakes also shake your ship and so an unanchored ship may drift around.
I've not done a HUGE amount of sailing round there, but a fair bit, and I've never seen that happen.
Also when the volcano, the last thing you want is your ship to be stuck in the blast zone.
@@jampine8268 It's something I think happens. It at least turns if not anchored regardless if the wheel is straight while earthquakes happen but I should probably do a test to be sure.
I tend to have no issue unanchoring near an errupting volcano. Partly because I solo sloop so raising it is fast, partly because as soon as earthquakes happen I return to my ship as sometimes eruptions follow earthquakes so I can flee immediately as soon as the volcano goes live. I've only been hit once by tetra in the last year using this method.
but the problem with hourglass is 1. also it has no elo system. i get more often matched up with experienced PVP players than someone on my level. and 2. its not even a fair PVP matchup becouse a 3rd ship can arrive at your location and sink you. i never played a game where you have a game mode to search for a match, and than a nother player thats not even part of the queue can join the match aswell and complete ruin the matchup. probaply beoucse no other game is doing that becouse its a extreme bad desing joice. imagine you play 2v2 rocket league and than on the opponent side a 3rd player joins the action, thats how it feels like in sea of thieves
How can I get to level 15 in my trade companies fast? Every guide I see talks about emissary flags but how do I level fast without them?
Either sea forts if you want loot of every company at the same time, or dive/sell every company voyage until you get to 15. For GH, you could also search for bottles but that's random.
Right now, there are the gilded voyages available for a couple of days. Do those, they should help. Note that you can start each gilded voyage only once.
Ok so.. dropping anchor is honestly not an bad idea. its an bad idea to leave the anchor down, but if you only use it to stop your ship and then pull it up directly after its another story. I personally do this sometimes, for example.. whenever I sail up to an active skele fort, I use full sailing straight towards the fort, and anchor when I get close, so the skeletons don't have time to put too many holes in my ship before I get close. after the ship have stopped, so do I normally first check holes maybe repair depending on how bad the holes are.. otherwise I pull up sails and pull up anchor first.. before fixing the ship and then leave it to do the fort.
So using anchor only to stop the ship and not leave the anchor down.. that is an good idea. bad idea is to leave the anchor down.
I know.. its more realistic to have the ship anchored.. while you leave it, but no.. never leave the anchor down always pull it up before leaving the ship.
Yeah I probably wouldn't complain about it as much if the game said to reraise after lowering it but it doesn't so here we are lol!
I fell for the "can you turn on your hourglass, then we will help you" ploy... help was only in the form of the brig opening fire
Yep, that is definitely a story I have heard before. 🥲
dropping the anchor can be good if used right easy way to bust a turn if you have a sharp crew that helps the moment, they see someone raise anchor
Oh yeah, anchor turns are a viable option for sure!
Too many players always using the stupid anchor. You leave the ship to go on an island, enemy ship is incoming, you want to sail out and somebody of the crew dropped the anchor and you are a sitting duck, a perfect immobile target for the enemy.
Great video! Gonna try and get better at hourglass pvp because of what you said. Keep up the good work 👍
Love this! Good hunting!
Until they get comfortable,
I think the rule about anchor should be "Dont leave it down" You can anchor for a quick emergency stop, but quickly raise it afterwards.
That's fair, just wish the game taught that!
I anchor sometimes if I’m still going to fast. However I raise it immediately.
Gotta give those islands little love taps from time to time. 🤣
I will die on this hill, but, while not being the right game for everyone, sea of thieves is without contest the best multiplayer game on the market when it comes to replayability and playstyle variety
sigh... random crew be dropping Anchor frequently on the Galleon like if it is a Sloop. Do they lift it after? They think so (not). But what abt the sails then. Another simular problem is when they drop sails, and mostly with bad timing (anchor too). Do they raise sails then? They think so (not).
maybe i post smthg on SoT discussions - ideas. Galleon and Captains' restrictions. Drop it when it's hot? 😂🎉
Ugh, I can't even imagine galleon anchor shenanigans.
You can anchor, just make sure to raise your sails and anchor BEFORE leaving your ship!.
100%, just wish the game said that too.