100% true. On my two attempts to get it to the table the setup and rules took longer than the game. For *some reason* nobody wanted to keep playing until we could beat it.
Then there is the kind if teach where you didnt quite read up on the rules and after some time playing the game you realize that a part of it seems weirdly unbalanced, so you flip through the rulebook with slow dread buliding in your stomach. The laughter and cheers from your friends fade out as you read the faithdull paragraph. "Guuuuys, i forgot a rule... There is a stacking limit"
I just relived the past few years of my life as the apparent teacher for my group. Everyone who ends up teaching more then a few times has been all of these people at some point. :P :)
I thought I had myself pegged as the one who teaches as they go and forgets to emphasize important rules, but then I read your comment and it's probably more true.
I had this happen with Star Wars Imperial Assault. It took him about an hour to read through the whole thing because he had never read it before and he had to keep going back to check things because he would get confused. After that time I’ve never wanted to play it again.
I've only ever had this once, and the individual read out the entire rulebook... and the expansion rulebook for an hour long game. The rules took longer than an hour...
"And the numbers represent....uh..." that horrifying moment when you realize your favorite themed game is really just a bunch of cool mechanics that are honestly irrelevant to the theme
I was put off at first after watching reviews of The Crew because I thought it would be like a survival game in space... but after I bought it I didn't even care about the theme... the game's brilliant
@@adamholt5395 I remember when I first played it last year at GenCon the group had a big discussion on what color names should be used. The words red orange and carrot orange were definitely said.
Another annoyance is when a player asks questions regarding something I'll explain later, so I'll have to say "I'll explain it later"... and they do that multiple times 😆 Another big one is when I'm explaining the game and someone who already played it interjects to add some minor irrelevant details and we lose the flow.
@@TheDarkever I've found an effective way to prevent this by giving a "verbal index" of sorts before I start. It goes something like this: "I'll first explain the setting of the game followed by the different elements, the victory condition and then the mechanics of the game. Finally I will explain the scoring. If you haven't played genre of game before, some of this won't make sense to you until I am done since everything connects to everything else." People are surprisingly patient when they know to expect confusion.
I've run an unofficial game of Bargain Quest with 9 players, we have a blast. I will run it with as many players as we have shop boards (I got promo ones too). It's so much crazy fun.
I'm a solid mix of the crew and Tiny Towns. I try really hard to make it thematic but sometimes miss things, and rarely know all the actual resource names. Wingspan for instance is "Cherries, Wheat, Bugs, Rats, and Fish" Another great video!
Every yellow resource is corn and every orange resource is carrots. Regardless of the game. Even in space games. "That's solar power" "No, that's solar... CARROTS"
HAHA! I love how there's zero need for text introducing each character because each one is portrayed so well 😭😂 I resonate so much with this video because it's literally every kind of teacher i've seen! also lost it at 02:31 when you started scrambling the components around with that final pat for confirmation 😭
I'm pretty sure Paula and I have never met so I am somewhat alarmed that she's able to channel my "Here I Stand" teaching style so very well. Did you think it was a mistake for me to hand out "recommended reading" material after the game? Or should I have handed out the recommended historical readings *in preparation* for playing the game? Honestly confused.
Someone brought Blood Rage to the group (when I wasn’t there) and spent an hour explaining it. A couple of weeks he brought it again so I could play it. I sent everyone a “how to play” video at lunchtime to recap it for them. The video was 8 mins.
So painful to watch the Crusoe part, that look just conveyed overwhelmed perfectly. Talking to my phone: "Please, let me help... I don't want anyone to look like that" :)
I have to say you do make the best rules/review tv show adaption I ever seen. As I'm watching your videos I'm like " is a great tv show", and afterwards I'm like "damn, I learned something too." Keep up the great work. Can't wait to see your next video.
@@hish.b She’s done us the honor of 2 cameos so far! In Time Stories we kill her and in Marvel Strike Teams, she’s a superhero. But we’d always love to have her again in the future!
I've been burnt by long setup games enough times that I make sure I set everything up the day before we play. Last time we played Arkham Horror I made a point to select characters and starting options in the days leading up to the game via WhatsApp. And also a run down of basic mechanics ahead of time.
I feel like a teach like “The Crew”. One of my game groups is very Ameri so it’s not unusual to have conversations like “why is that, that doesn’t make sense” and my theme-through-mechanics-euro-brain takes over. Radio once per turn to conserve energy, brilliant.
Actually had something like that scoring happen when I first played Tiny Towns except worse. The guy teaching it knew what he was doing, but it still ended up with one person scoring 7 and another scoring 52. That's still my highest score on that game.
Robinson Crusoe.... First event, We all starve and Die...too funny. You made my day with this video. I though you were going to immediately hit the rule book card reference sheet. I like to set up a game and play through the game playing 2 or three other players to see all the interactions and answer the questions I have when doing this before ever teaching.
Nice video. This topic about Teaching how to play could be a trouble for many people. The key is learn how to play the game explaining the basics rules and then teach additional rules along the way, that will make easier for everyone to understand and enjoy their 1st experience
For heavy games, I'm definitely Here I Stand in structure and preparedness, with a lot of mix with The Crew because there's usually that one player who struggles to make the connections if you don't couch it in flavour to demystify the abstract. Injecting that flavour with a dash of humour is a great way to get players engaged as they're learning. For light games, the teach-as-you-play approach of Tiny Towns is the way to go and you don't usually have much backtracking and correction to worry about since the rules will be simple and compact. I am never Robinson Crusoe unless someone brings a new game, hands me the instructions, expects me to read it for the first time, AND explain it then and there. In which case I insert The Crew as much as possible for engagement purposes, and also because it's just fun trying to figure out those connections. If you have a group where someone is going to put this responsibility on you so suddenly, there is guaranteed at least two players who will absolutely need the explicit flavour connections.
My gaming group calls me “cheating Chad” because I have a bad habit of remembering some of the hidden rules when it ends up benefiting me the most... :-(
A thing I have done when setting a game up at home is have a video game party style game like Smash or Horse Chicken for the people to play while I set up the game. Takes the pressure off having to be fast.
I'm fairly sure I was told Here I Stand would last 6-8 hours. Luckily it was one of the best gaming experiences of my life, and we did stop occasionally to eat and sleep. Thank you for another excellent video, Paula.
Wow, I wrote about Robinson Crusoe in my blog post today, not knowing anything about it, and watching you with it just reinforced what I said! LOL Another great video. I think I'm probably a combination of a couple of those...
This might be your best video yet, loved the composition of the different styles of teaching games. My favorite part was you trying to make the crew thematic.
I always teach by, "you'll get it more as we play. It's easy to understand!" OR, "I kind of remember the rules, let's just do a playthrough and we'll get it as we go."
I want to make a formal petition to Board Game Designers to have on every rule book a QR Code that links to a youtube video that explains how the game is played.
Totally a mix of these with the added benefit that my partner and I usually "team teach" which results in constant interruptions. The only reason people still play with us is we bring the games 😉. Thanks for another great video!
The Tiny Towns segments are a perfect example of why I hate it when people say "Let's just start playing, we'll pick it up" because it invariably leads to those same people being pissed off when they do badly because they didn't know the rules.
Low key Becca appreciation episode. I've always taken a "play a round" type of approach to begin with since you don't tend to get a feel for the order of events when everything's interspersed with a bunch of extra rules that might not even come into play yet. Same when it comes to teaching other stuff; make them do the thing. Of course, you sometimes need to make sure you have decent liability insurance.
How did I miss this one?? Love how we have different Paulas depending on hair and glasses. 👍😄👍 Oh, and I am very envious of your Weyland Yutani shirt. I want one! 😭
I learned Power Grid with the learn as we go method, worked surprisingly well. As long as the game has rounds which are pretty much the same and the scoring is simple I think it works.
I think I've tried out board games at cons that were presented be each of these game teachers / reps, LOL. Also, I'm somewhat shocked that, unless you have very excellent prop-making skills + the time to make such professional props for such a short video, "Here I Stand" appears to be a REAL game?? BTW, you're impression of the sort of person who would be teaching how to play such a game is hilarious! 🙂
Great job, as always, Paula! Thanks for the entertainment. I always teach by explaining the objectives of the game first, then explain ways to reach those objectives. But inevitably, I get the "let's just start playing and we'll figure it out" comment...
Have you ever invited into a board game and the host is the type that person want to you teach you all the rules before start playing. And after the 5th minute your mind is already somewhere else because you got bored of too many rules? Like in 0:56 hahha epic teahcing moment!
I love teaching games to my group. The Crew's persona would best represent my way of teaching. It's always fun to set the mood and teach through the theme. It makes things easier to understand. That's why I always go for heavy themed games (ie Champions of Midgard, Cyclades, etc)
I was so excited to explain Century spice road to my family using the theme: the caravans, the spices, the trading. In half hour we were playing the "little cubes game"...BUT OH MY GOD DO THEY MAKE ZOMBIE NOISES IN ZOMBIE DICE!
I used to work at a board game cafe, and I taught quite a few games. Lots of people reacting like the lesson was in Here I Stand when I was teaching Patchwork.
Love it! But you forgot the part when you just let everybody watch Rodney's tutorial videos, and then Rodney says it and everybody chuckles and repeats...'Kerds'
“But wait! Come back! The first forty five minutes of the teach are the hardest! The next forty five minutes of learning will go much smoother, I promise.” -Me trying to teach a Vital Lacerda game.
Sometimes I struggle like that even teaching the game to myself... I'm sweating just imagining all those staring eyes, waiting for instructions on how to play... but in reality most of them are just staring at their cellphone...
The whole way through this, I thought "oh no, that's me" about each of these characters! I think teaching board games is a elaborate balancing act trying to avoid falling into any of these extremes.
I think I've been all these people at some point! But I'm inevitably the guy that tries to get you going just a bit too quickly and then I suddenly remember that rule that only seems to benefit me. :)
I'm definitely The Crew Paula. I find that if I explain thematically the rules people generally have a better time remembering them. But I'm sure it comes off just as silly as Crew Paula did.
I died at "Wheat, brick, wood, blue or grey"
Absolutely spot on.
@@Marc-Davis Seriously!
Caylus is my most recent instance of this. “We got chicken, wood, stone, purple and gold”
I always call the red cubes Strawberries, whatever the resource it is in the game...
Me too ... partially due to pretty much having said the exact same thing the last time I taught that game.
I was surprised to see that this video contains a complete playthrough of Robinson Crusoe. But it matches pretty much my experience with the game 😁
The struggle is real with Robinson Crusoe, but an insert helps setting it up and you get better everytime.
definitely match my experience as well... I love the game but the setup can be painful.
100% true. On my two attempts to get it to the table the setup and rules took longer than the game. For *some reason* nobody wanted to keep playing until we could beat it.
"......this is going to be fun". Lol, that half-hearted attempt to reassure your friends during setup is too real
Then there is the kind if teach where you didnt quite read up on the rules and after some time playing the game you realize that a part of it seems weirdly unbalanced, so you flip through the rulebook with slow dread buliding in your stomach. The laughter and cheers from your friends fade out as you read the faithdull paragraph.
"Guuuuys, i forgot a rule... There is a stacking limit"
😂been there
I just relived the past few years of my life as the apparent teacher for my group. Everyone who ends up teaching more then a few times has been all of these people at some point. :P :)
Same here. I've been all of those many times.
I was about to comment the same. Spot on sketch.
I agree :D
Didn't realize until now, but I've been each of these types too.
I thought I had myself pegged as the one who teaches as they go and forgets to emphasize important rules, but then I read your comment and it's probably more true.
Reading the rulebook to players. I wanted to crawl under a rock and die.
Never! It's the worst for the reader & the listeners.
I hate it so much! Just do a dry run before everyone gets there and use the book as a reference.
I had this happen with Star Wars Imperial Assault. It took him about an hour to read through the whole thing because he had never read it before and he had to keep going back to check things because he would get confused. After that time I’ve never wanted to play it again.
I've only ever had this once, and the individual read out the entire rulebook... and the expansion rulebook for an hour long game. The rules took longer than an hour...
"And the numbers represent....uh..." that horrifying moment when you realize your favorite themed game is really just a bunch of cool mechanics that are honestly irrelevant to the theme
"hey do you wanna play coop uno"
"IS IT IN SPACE?"
I was put off at first after watching reviews of The Crew because I thought it would be like a survival game in space... but after I bought it I didn't even care about the theme... the game's brilliant
Teaching "Here I Stand" is very quick, actually. You put it on the table and everybody runs.
hahahaha
But what a game! (Cosplay it & the diplomacy rounds are that much more awesome.)
One of the best/worst parts of teaching Here I Stand is the sections of rules that some players can entirely ignore depending on their faction.
I've never heard of it and immediately wanted to play it.
Out of those that sealed the most interesting to me. Sounds like I would want to play it. I love heavy history games.
Wheat, wood, brick, blue, or grey 😆
I don't know anyone who knows what all of the colors represent. We always just say the color and go about our day.
@@adamholt5395 I remember when I first played it last year at GenCon the group had a big discussion on what color names should be used. The words red orange and carrot orange were definitely said.
I laughed out loud at that part, I have done that so many times....as hard as I try to be thematic, boils down to cube color every time.
The Robinson Crusoe Teach hit me on a personal level
This isn't a comedy sketch, it's a documentary.
Haha yes this was literally me last week pulling Eldritch Horror out after not playing it for probably two years. "It's fun, I promise!"
I showed this to my wife and her first response was "Do I need to buy you an aqua blue cardi?"
Paula, you are so spot on in your understanding of board gamers and all their crazy facets.
takes one to know one I guess ;)
I think this is the most relatable video on TH-cam
I love teaching games...until someone wants to interject jokes that distract the group. First round of the game: “Wait, what are we doing?”
and here I thought I was alone actually enjoying the teaching :)
Another annoyance is when a player asks questions regarding something I'll explain later, so I'll have to say "I'll explain it later"... and they do that multiple times 😆
Another big one is when I'm explaining the game and someone who already played it interjects to add some minor irrelevant details and we lose the flow.
@@TheDarkever I've found an effective way to prevent this by giving a "verbal index" of sorts before I start. It goes something like this: "I'll first explain the setting of the game followed by the different elements, the victory condition and then the mechanics of the game. Finally I will explain the scoring. If you haven't played genre of game before, some of this won't make sense to you until I am done since everything connects to everything else." People are surprisingly patient when they know to expect confusion.
@@TheDarkever I HATE this
"This is a game for... 2 to 6 players..." slew me. I'm ded.
I've run an unofficial game of Bargain Quest with 9 players, we have a blast. I will run it with as many players as we have shop boards (I got promo ones too). It's so much crazy fun.
I'm a solid mix of the crew and Tiny Towns. I try really hard to make it thematic but sometimes miss things, and rarely know all the actual resource names.
Wingspan for instance is "Cherries, Wheat, Bugs, Rats, and Fish"
Another great video!
I believe tying the rules explanation to the theme helps most players a lot to remember the rules.
Every yellow resource is corn and every orange resource is carrots. Regardless of the game. Even in space games. "That's solar power" "No, that's solar... CARROTS"
HAHA! I love how there's zero need for text introducing each character because each one is portrayed so well 😭😂 I resonate so much with this video because it's literally every kind of teacher i've seen! also lost it at 02:31 when you started scrambling the components around with that final pat for confirmation 😭
I'm pretty sure Paula and I have never met so I am somewhat alarmed that she's able to channel my "Here I Stand" teaching style so very well. Did you think it was a mistake for me to hand out "recommended reading" material after the game? Or should I have handed out the recommended historical readings *in preparation* for playing the game? Honestly confused.
Can relate
Before, together with a link to the rules. If you are lucky, one in then will actually have read the rules before the game night.
Someone brought Blood Rage to the group (when I wasn’t there) and spent an hour explaining it. A couple of weeks he brought it again so I could play it. I sent everyone a “how to play” video at lunchtime to recap it for them. The video was 8 mins.
So painful to watch the Crusoe part, that look just conveyed overwhelmed perfectly. Talking to my phone: "Please, let me help... I don't want anyone to look like that" :)
The attention to detail in this one is priceless. The cat 😂
I make George do it. Whenever I teach a game we realize 6 months later we've been playing it wrong the whole time.
relatable content
I have to say you do make the best rules/review tv show adaption I ever seen. As I'm watching your videos I'm like " is a great tv show", and afterwards I'm like "damn, I learned something too." Keep up the great work. Can't wait to see your next video.
can we please have an inside the box episode with Paula lol
@@hish.b She’s done us the honor of 2 cameos so far! In Time Stories we kill her and in Marvel Strike Teams, she’s a superhero. But we’d always love to have her again in the future!
I've been burnt by long setup games enough times that I make sure I set everything up the day before we play. Last time we played Arkham Horror I made a point to select characters and starting options in the days leading up to the game via WhatsApp. And also a run down of basic mechanics ahead of time.
That Robinson Crusoe teach: So much truth.
Son lovely and fun! 😍 And The Robinson teach it is soooo right! First card, all dead! 🤣🤣
When you're meant to be working an instead end up trying to read the shoulder patches on a Weyland Yutani uniform.
I feel like a teach like “The Crew”. One of my game groups is very Ameri so it’s not unusual to have conversations like “why is that, that doesn’t make sense” and my theme-through-mechanics-euro-brain takes over. Radio once per turn to conserve energy, brilliant.
OMG. I feel attacked by the Robinson Crusoe example! That was SO me trying to teach that game LOL
Actually had something like that scoring happen when I first played Tiny Towns except worse. The guy teaching it knew what he was doing, but it still ended up with one person scoring 7 and another scoring 52. That's still my highest score on that game.
I am pretty sure you nailed every instance of me teaching a game to my friends and family.
Robinson Crusoe.... First event, We all starve and Die...too funny. You made my day with this video. I though you were going to immediately hit the rule book card reference sheet. I like to set up a game and play through the game playing 2 or three other players to see all the interactions and answer the questions I have when doing this before ever teaching.
Nice video. This topic about Teaching how to play could be a trouble for many people. The key is learn how to play the game explaining the basics rules and then teach additional rules along the way, that will make easier for everyone to understand and enjoy their 1st experience
Another great video! Thank you! :D
Leather jacket Paula is my spirit animal
For heavy games, I'm definitely Here I Stand in structure and preparedness, with a lot of mix with The Crew because there's usually that one player who struggles to make the connections if you don't couch it in flavour to demystify the abstract. Injecting that flavour with a dash of humour is a great way to get players engaged as they're learning. For light games, the teach-as-you-play approach of Tiny Towns is the way to go and you don't usually have much backtracking and correction to worry about since the rules will be simple and compact.
I am never Robinson Crusoe unless someone brings a new game, hands me the instructions, expects me to read it for the first time, AND explain it then and there. In which case I insert The Crew as much as possible for engagement purposes, and also because it's just fun trying to figure out those connections. If you have a group where someone is going to put this responsibility on you so suddenly, there is guaranteed at least two players who will absolutely need the explicit flavour connections.
My gaming group calls me “cheating Chad” because I have a bad habit of remembering some of the hidden rules when it ends up benefiting me the most... :-(
A thing I have done when setting a game up at home is have a video game party style game like Smash or Horse Chicken for the people to play while I set up the game. Takes the pressure off having to be fast.
I'm fairly sure I was told Here I Stand would last 6-8 hours. Luckily it was one of the best gaming experiences of my life, and we did stop occasionally to eat and sleep. Thank you for another excellent video, Paula.
The Robinson Crusoe bit was spot on
Wow, I wrote about Robinson Crusoe in my blog post today, not knowing anything about it, and watching you with it just reinforced what I said! LOL Another great video. I think I'm probably a combination of a couple of those...
This might be your best video yet, loved the composition of the different styles of teaching games. My favorite part was you trying to make the crew thematic.
I always teach by, "you'll get it more as we play. It's easy to understand!" OR, "I kind of remember the rules, let's just do a playthrough and we'll get it as we go."
I want to make a formal petition to Board Game Designers to have on every rule book a QR Code that links to a youtube video that explains how the game is played.
Totally a mix of these with the added benefit that my partner and I usually "team teach" which results in constant interruptions. The only reason people still play with us is we bring the games 😉. Thanks for another great video!
haha yeah I know that "team teach interruptions" style well!
"We starve to death. Everyone's dead."....🤣🤣🤣
Haha this was great. The Robinson Crusoe bits had me cracking up
Fantastic! I think I've had rule teaches for each of the archetypes presented.
Loved the video as usual!! Please keep them coming!
The Tiny Towns segments are a perfect example of why I hate it when people say "Let's just start playing, we'll pick it up" because it invariably leads to those same people being pissed off when they do badly because they didn't know the rules.
Low key Becca appreciation episode.
I've always taken a "play a round" type of approach to begin with since you don't tend to get a feel for the order of events when everything's interspersed with a bunch of extra rules that might not even come into play yet. Same when it comes to teaching other stuff; make them do the thing. Of course, you sometimes need to make sure you have decent liability insurance.
Damn, now I want to play Here I Stand with Paula. Dibs on the Papacy!
Ngl, it looks really really fun. If only I had other players....
LOL Paula, Robinson Crusoe EVERY TIME.
How did I miss this one??
Love how we have different Paulas depending on hair and glasses. 👍😄👍
Oh, and I am very envious of your Weyland Yutani shirt. I want one! 😭
I learned Power Grid with the learn as we go method, worked surprisingly well. As long as the game has rounds which are pretty much the same and the scoring is simple I think it works.
Amazing video as always. Those bits from Here I Stand were amazing, great delivery. The explanation for the Crew was pretty awesome too.
Ohh man Paula, on the nose with this one. Haa! Loved it!
That, "I said that, right?" line gets me in the feels. Oof. I feel called out.
You watch half a rahdo video and then try your hardest.
oh no i forgot klingon!
hope you also see klingon titles as I have messed up rules for that
This has happened LOL. Always turn on the subtitles.
I think I've tried out board games at cons that were presented be each of these game teachers / reps, LOL. Also, I'm somewhat shocked that, unless you have very excellent prop-making skills + the time to make such professional props for such a short video, "Here I Stand" appears to be a REAL game?? BTW, you're impression of the sort of person who would be teaching how to play such a game is hilarious! 🙂
Great job, as always, Paula! Thanks for the entertainment. I always teach by explaining the objectives of the game first, then explain ways to reach those objectives. But inevitably, I get the "let's just start playing and we'll figure it out" comment...
sometimes the "learn as we play" thing can really work and sometimes... it just CAN'T!
Have you ever invited into a board game and the host is the type that person want to you teach you all the rules before start playing. And after the 5th minute your mind is already somewhere else because you got bored of too many rules? Like in 0:56 hahha epic teahcing moment!
the robinson crusoe teach.. hit to close to home
the setup always gets in the way😂😂😂 having an assistant is key.
Very funny and painfully accurate! I recognize all of these teachers... and I’m pretty sure I’ve been a couple of them in the past. 😂
I just have to set up the components! True dat!
I love teaching games to my group. The Crew's persona would best represent my way of teaching. It's always fun to set the mood and teach through the theme. It makes things easier to understand. That's why I always go for heavy themed games (ie Champions of Midgard, Cyclades, etc)
I also really love games that lean heavy on the theme
I was so excited to explain Century spice road to my family using the theme: the caravans, the spices, the trading. In half hour we were playing the "little cubes game"...BUT OH MY GOD DO THEY MAKE ZOMBIE NOISES IN ZOMBIE DICE!
I remember my first game of Here I stand: Meetup at 8 am, 3pm still not finished with the rules explanation...
Yup this sounds like me, i hate how bad i am at teaching games. My respects to all the you tubers that explain games so well
Loving your videos. Very smart and hilarious
I feel so called out here by these teaching archetypes
Love it! Definitely experienced those teaching types and definitely been some myself!
I used to work at a board game cafe, and I taught quite a few games. Lots of people reacting like the lesson was in Here I Stand when I was teaching Patchwork.
Fantastic video as always, Paula!
Love it! But you forgot the part when you just let everybody watch Rodney's tutorial videos, and then Rodney says it and everybody chuckles and repeats...'Kerds'
What Else to add?
Sooooo true
“But wait! Come back! The first forty five minutes of the teach are the hardest! The next forty five minutes of learning will go much smoother, I promise.” -Me trying to teach a Vital Lacerda game.
Watching Paula on TH-cam, "In my house, no one can hear me laugh!" You always make really awesome videos Paula!
aw, thank you!!
I feel personally attacked by at least half of these "teach" stereotypes!
Each and every personality gave me anxiety. Great stuff!
I love that in the automatic English subtitles, the "95 theses" are "95 feces".
I am definitely a cue the music type of teach. 😁
Brilliantly done, and I love the Brujah look.
Geeking out on that Nostromo crew shirt!
Sometimes I struggle like that even teaching the game to myself...
I'm sweating just imagining all those staring eyes, waiting for instructions on how to play... but in reality most of them are just staring at their cellphone...
Holy crap...so accurate for Robinson Crusoe haha. My wife and I still have not been able to beat the first scenario and that's with all the handicaps.
This is so true. Get out of my head, Paula! XD
How did you get this footage of me teaching Tiny Town?
The whole way through this, I thought "oh no, that's me" about each of these characters! I think teaching board games is a elaborate balancing act trying to avoid falling into any of these extremes.
LOL! Robinson Crusoe freaks me out when I watch any video on it. It's a NEVER into my collection.
Paula, you are a genius.
I think I've been all these people at some point! But I'm inevitably the guy that tries to get you going just a bit too quickly and then I suddenly remember that rule that only seems to benefit me. :)
I love the characters! I'm a mix between Robinson Crusoe and here I stand 😄
Amazing and so real :D Good work as always :)
I'm definitely The Crew Paula. I find that if I explain thematically the rules people generally have a better time remembering them. But I'm sure it comes off just as silly as Crew Paula did.
Haha I love that you did here I stand
Crusoe Paula needs a hug xD
Well played, Paula!
I've been all of these teachers... Not at once ;)
Ugh! Teaching games is tough. I guess that’s why I solo more these days. It helps me get the rules down, too!
Yup! Love this girl!
Haha the crew and the tiny town were funny :)