When I think of "Chun-Li's active twins," I would imagine her hypothetical future children with a certain street fighter. What I saw on screen? Not what I expected.
the truth is it was rushed and the catch up has been long and uneventful the game was the reason i bought a ps4 and it ended up being a huge disappointment, capcom have to learn from this.
I also bought a PS4 for this game and it was the biggest disappointment this gen for me. Good thing doom and re2 remake made the purchase of the PS4 worth it. I haven't put sf5 in the PS4 over a year and a half now.
@Julian Laborde baston.esn3s.com Go look at akuma's fierce dp. You can view the hitbox/hurtbox frame by frame. The hurtbox doesn't come out till frame four.
@@milkpants not full body but it thats what made them great, lows arent meaty's in 3 so you can be stuffed out at times or even punished and the rewards bad if you guess it but its safer. they also are invincible on the part that matters being the upper body so you can actually fucking use them and have a game with actual depth that people remember fondly and not have a game that was a shallow empty mess that literally cost ono his job as sf director (which good riddance)
I'm going to be taking a step back from fighting game stories for a month to deliver my 2018 Game of the Year list in December. Once I'm done with that, what game, fighting or otherwise, would you like me to take a look at?
XD, I didn’t think you’d reply so fast. Well there’s this new fighting game by ARIKA (who made the Street Fighter Ex Series) called Fighting Ex Layer that’s recently getting a Steam Release very soon and I thought that would be a good topic.
@@gjenkinsjr5676 Oh yeah! FEXL is a pretty good story too. It's basically a passion project from a group of developers. That's a topic I'll keep in mind for sure.
TLDR summary for my wall of text: The FGC has allowed Capcom to take it for granted since Street Fighter is considered by many to be the "only" 2D fighting game in existence. IMO the true tragedy of SFV is it shows how the FGC has allowed Capcom to take it for granted. Think about it. They specifically and deliberately nerfed core aspects of Street Fighter play in this game. Aspects that have been part of Street Fighter for over 20 years were gutted in this title. They deliberately gutted footsies with stubby normals, they deliberately gutted projectile zoning with all the fireball invincible moves and they deliberately gutted solid neutral by placing an emphasis on the crush counter mechanic. They did all of this for the sole purpose of making the game more accessible for E-Sports. That alone should have caused all of the "keep it real and keep it hardcore" fighting game players to leave. However, not only did we tolerate this (which is something we should never have done) but we defend their decisions to the death under the guise of "adapting" instead of seeking out other fighting games to play. There are amazing fighting games out there worth your time that have all that SFV lacks but the FGC is so blinded by a "Street Fighter only" mentality that those games are ignored. In any other genre if you only engaged in ONE aspect of that genre you could not be considered "serious". You can't call yourself a "serious" fan of anime if you only have ever watched one anime your whole life. IMO you can't call yourself a serious FPS player if you have only ever played Halo. Why then can you call yourself a "serious" fighting game player if the only FG you have have EVER played is Street Fighter? The FGC has allowed Capcom to take it for granted by continuing to staunchly support a sub par fighting game at the expense of all others. This game has not gone from Chump to Champ. It has gone from Dismal Chump to just Chump. It is still a sub par fighting game in terms of mechanics and gameplay, yet we still support it without question. The best way to cause Capcom to up their game is for the FGC to realize that the entire genre does not live and die by a single fighting game. The FGC is more than Street Fighter. The day we realize that is the day we as a community truly start to grow and the day Capcom is forced to get its act together.
It's also worth noting that every time Capcom majorly screws up a SF game, several other great fighting game franchises end up getting some of the attention they deserve. When Capcom fails, the whole fighting game ecosystem benefits. Except for the people who refuse to touch any game other than SF, of course.
tbh i’ve noticed this especially with SamSho. i’m pretty new to the 2d fgc (played smash semi-competitively and have immense respect for the entire community), and i realized that no matter how solid a game can be designed (like SamSho), the community sticks with what they know. just look at the evo numbers. sf and smash are at the top because of their legacy, and tekken is probably the more popular 3d fighter. if you’re not top in the class, you’re basically a dropout, and that’s a problem in the fgc
This entire comment reeks of elitism. The "keep it real and keep it hardcore" mentality is so backwards. I 100% agree that the FGC is so much more than SF, because fighting games as a genre have never been doing better and we have so many high quality titles to pick from, but your entire argument here is "SF is bad so we should have all boycotted it and played other, more DESERVING titles". You act like everyone hates the game and reluctantly supports it just because it's SF, when you're actually just projecting your opinion over the entire FGC because you think you're an "OG". It's fine to not like the game, just don't act like your opinion is the only one. also, plz define "sub par fighting game" in terms of SF5. Footsies are alive and well, zoning is still a thing (just harder to be effective with), neutral is all present and correct. From how people describe it you'd think the game was actually in trouble or something. But I guess it's a lot easier to jump on the "SF5 bad" bandwagon.
So, after watching pros play SF4 for years, I finally decided to jump into fighting games at the launch of sfv. Played it for about a 100 hours and dropped it for guilty gear. Now with arcade edition, I decided to give sfv one more chance and boy was I surprised on how much they've improved. Its one of those situations where capcom, after 2 years finally fixes their shit. Good on them
SFV has gotten better from release, but it's still got many issues (bad netcode, simplified gameplay, bad balance etc.), it's possible those things will be fixed, but I'm not really expecting it, here's hoping that capcom doesn't make the same mistakes with SFVI
I understand the case for the netcode and arguably also the game's balance, but since when has simplifying gameplay been bad? Granted, it's bad if done completely wrong, but I've seen firsthand how some people that got lost in SFIV's mechanics suddenly understood the core of SF with SFV. That was always the goal and I think they achieved it well. My only real complaint was that the neutral game isn't as good as it used to be in SFIII & SFIV, but that's merely a minor issue of mine.
OhNo Knux bc it’s boring to play and to watch? Why would any game that is known and respected for its depth not become worse by simplifying its gameplay?
OhNo Knux it’s an issue as it lowers skill depth, and makes formerly impressive gameplay look very very basic. It would be more preferable if SF had the depth of 3rd strike and a great tutorial compared to a simplified gameplay and a mediocre tutorial.
SFVs main problem was always the shallow core gameplay. I remember actually looking forward to playing AE since I dropped it in 2016 and being disappointed the poor gameplay was just as bad as it always was. Adding new characters doesn't improve the neutral game or make the game less shallow
As a new player to Street Fighter, I do, admittedly scrubby, like that the entry and gameplay feels more welcoming to newer players. Then I played Third Strike and I see why V gets shit on. I don’t hate it to that degree, I still enjoy the game for what it is, but I wish the was like you said, more depth so that refining skill and learning felt more rewarding. Hitting a Daigo parry on Third Strike is so much more pride fulfilling when you get it than tapping a button on V. I hope SF6 can have a happy medium.
@@shadowdawg23 The problem is they've made it "more welcoming" by greatly lowering the skill ceiling and reducing a lot of the staple deep SF gameplay They should do the same as GG does, include amazing tutorials without dumbing down gameplay
And then two weeks after this video was uploaded... SFV introduces in-game ads and nerfs Fight Money for a second time, even when the SFV community considered Fight Money a joke since the AE update.
I still hold onto the belief that if they had kept it in the beta longer until at least the story mode was implemented SFV would have been better received.
Absolutely. I think that if they at least had the story mode in the game to begin with, a lot of the complaints about a lack of content would have gone away. Even for fighting game fans, the package they launched with was pretty bare.
It wasn't the lack of a singleplayer mode that ruined SFV at launch. There were several conscious design decisions that were either contentious, or outright stupid that made the game awful for competitive play.
Ultra4 was providing plenty of great moments to keep the competitive scene alive for another year. Another year of developement would have been all 5 needed for a good launch. Its still an inferior game to 4 or 3 in its current state but its a far cry from the travesty that was launch.
It's interesting that Capcom decided to launch a AAA game that, on the surface, catered to the hardcore FGC with essentially just Versus/Online & training mode, basically the only stuff we need in fighting games past week 1 of goofing around the menu to unlock stuff. In most cases, I'd be applauding companies for actively catering to the hardcore instead of fluffing up their franchises with handholding & time-wasters at the expense of depth, etc. But SFV didn't really do much to prove that Capcom went more in-depth for the tournament crowd, it just seemed like they subtracted efforts compared to every other fighting game package (which already suck aside from smash & soul-caliber). Just because they didn't put efforts into casual modes doesn't mean they worked extra hard on refining the gameplay as we'd have hoped. Going from USFIV to launch SFV just felt like a downgrade in nearly every way, from the roster size to the UI facepalms (rematch?) to the lack of single-player distractions. But hey, record number of entrants at Evo 2016 at least! Luckily SFV:AE should leave its competitive legacy in a good light, like 3rd Strike did for SF3. But it goes to show how important first impressions are in gaming.
PSA: SFV is getting a "Champion Edition" soon with all characters for $30. If you skipped out on the game because of the small roster and overpriced dlc, now's the time.
It’s too little too late for Street Fighter V. The fact of the matter is that the game we have now is the game we should have gotten at launch. Honestly, Capcom should just give up on SFV and focus their energy on not repeating the same mistakes in SFVI.
what do you mean "next" 1.Did Core A end? 2.Nothing could replace the deep Vsauce crazy connections from psycology to fighting games to comedy, Also the Insightfullness of him
I'll have to agree with you. I do think SF5 is one of the most important titles for Capcom. Not necessarily because of any mechanic but because of the lessons Capcom learned from it. SF5 was hitting it out of the park with previews but that launch...how anemic the game was with content, not to mention how Capcom is likely going to pursue future fighting games with constant updates and online/live services as opposed to just releasing a bunch of different versions (like SF4 did with Super, Arcade and Ultra). It'll be a blueprint for them going forward.
As someone in my mid 30's it's funny seeing the reactions to all of the street fighter games. Players today: "SFV is the worst fighting game of all time, it's so slow and boring to watch and brain dead to play. There's no variety in play style, and V-triggers are a broken comeback mechanic that rewards losing. SFIV was so much better, it had tough links, advanced tech, and combo variety that gave unique play styles" Players 6 years ago: "SFIV is the worst fighting game of all time, it's so slow and boring to watch and brain dead to play. First it was dp fadc ultra bullshit, now it's vortex 50/50 bullshit, and ultras are a broken comeback mechanic that rewards losing. Every iteration having its own OP as fuck characters like Vanilla Sagat and AE Yun . I miss the old days, 3S and ST were so much better, the gameplay was so fast. In 3S parrying made all characters viable if you got gud, the characters were so original, and it had the best pixel art of all time, and ST was for the hardcore players only none of this pussy comeback shit" Players 19 years ago(3S): "crickets chirping..." good luck finding 3S in any arcade, and any players who gave even half a shit about it when it came out. Fast forward a few years after launch when the 200 people who played it got together on the interwebs to discus: "Ken/Yun/Chun-li are stupid OP bullshit." - I'm sure there was more, but that's literally all I can remember hearing about 3S when its niche ass was relevant. Players 21 years ago(SFIII): "SFIII is so fucking stupid, who gives a shit about these characters. Why even call it Street Fighter at all it's so different. Parrying is stupid and hard to do, and cheap to play against. SFII was so much better, I miss *insert nearly and household street fighter character's name*. Fuck this I'll play Darkstalkers instead(which... fair) Players 23 years ago: "Alpha is too similar to SFII, but it's fine... I guess" - Alpha 2 is fondly remembered now, but at the time I can't really remember anyone being too hyped for it even if it was generally positively received. OG Raging demon was dope though. Players 24 years ago: "ST is so old looking, why wold you still be making the same shit? Just let SFII die already!" Obviously I'm cutting countless complaints about nearly all of these titles or else I'd be here typing this the rest of my life. This is just a friendly reminder that while everyone seems to have rose colored glasses for landmark previous versions of SF(ST, Alpha2, 3S, SFIV Ultra), at the time of their releases most people seemed to either hate them or flat out didn't give enough of a shit to have an opinion in the first place. I love this series... but every entry has had it rough spots, just as ever entry has is bright spots. I look forward to all the love SFV will recieve when SFVI comes out. "bullshit, there's no fucking way anyone will ever look back fondly at this piece of shit game" - SFIV players
Too bad some actually believe this is how it happened. I've been around the entire time. The rest of the games barely heard complaints, in comparison to 5. No SF game ever had actual backlash like 5 does and still does. 4th season and ppl still all it the worst numbered SF of all time. This is just some BS spin some kids try and lie to themselves, with. SF5 is a scrub-fest for those that can't play actual SF. No, ppl didn't hate the prior games any more than they do now. Meanwhile, SF5 has been hated, even by its own players, since day one. It's SF:For Retards and was created for less-than-honest outcomes. Still, it's funny to see this lie repeated by kids who don't know any better.
@@OGSF_Apoc whatever you have to tell yourself to justify your hate for SFV. But IV absolutely recieved just as much hate throughout its lifespan, it just got off to a stronger start, but was hated by its finish. V was hated at launch, and is growing on people as it has gone on. Call me whatever names you like, but I was there too. I know what I saw and heard.
@@schweedy1985 No. You're lying and history can prove that. No, IV had no backlash. It received criticism by the 3-crowd as well as, myself, for changes like allowing dps to be mashable(as usual, there were complaints about the lower skill=scrubby things...with SF5, that IS the entire game). USF4 STILL isn't hated so, that kind of makes your lie obvious. The majority of this comment section STILL prefers USF4. You could have read the page before lying, again. Also, just follow the numbers. USF4 was STILL growing in it's 8th year, meanwhile SF5's entrants decreased by 50% in only its 3rd YEAR AFTER the AE release. I don't need to call you anything. You are, however, a liar who has fooled himself, apparently. To THIS DAY SF5 enjoys a far worse reputation than ANY numbered SF title to date. I've literally been around from the beginning and I can prove it. I'm literally at the ground floor of the FGC. You can try and re-write history but, I'll put it straight. Ya know...since I was there, along with thousands of friends. If you need to lie to shill...and you're not getting paid... you should pick another game. All the shills and liars from the first year have already admitted the truth, for the most part(and to me, personally, even). You're among the last left which tells me that you've actually been completely duped and believe the spin-bs you're repeating. lol
@@OGSF_Apoc glad you're pro bruh, and know everyone that matters. But IV is looked at much more fondly now than it ever was when it was going. People just love hating V. Obviously yourself included. Look forward to seeing the love you give V when VI comes out.
True that. The disastrous launch, as well as the PS4 exclusivity and the rootkit debacle, basically ruined this game for many. Hopefully, Capcom learns from this and next fighting game that is not a crossover is multiplatform and is not so bare bones at launch.
I wonder if Capcom will release a physical copy that contains ALL of the content/DLC/Updates, etc.? Right now, The Arcade version still has content left off the disk that must be downloaded. I want a physical COMPLETE version!!!
I've done the maths. 5 frames a second is about 83.3333333333 milliseconds. To put that into perspective, general consensus on human perception is that the brain takes about 80 milliseconds to process sensory information. While there's more work to be done and certainly variables, it's a good rule to have. From this, a 5 frame second delay should have a negligible effect on human performance in a video game. They've actually even done studies on when input delay starts to mess up players, and 80 was the minimum that people notice nothing. Anything above that is when minor issues begin.
nah, in tekken 7 they improved the ps4 input lag from 4 to 3 frames and a lot of people(me included) notice the difference. You don't see it, but inputs( especially the ones with strict timings) where a lot easier.
One critique on SFV-- If you were never hot on the game (such as I) and you are just waiting for the next Capcom fighting game to reveal itself, you're going to be waiting for a long, long time. Oh well At least I'm a patient man Good stuff as usual
Beside the horrible launch, its just not really fun to play and most definitely not fun to watch. In other street fighters you knew what pro player was playing what character as in signature combos or tactics. In SFV everyone does the same shit. If SF trend continues SF6 will be just 1 big QTE.
AKA: The story of how capcom and street fighter's power of brand loyalty can let them get away with stuff that would singlehandedly destroy most companies.
Capcom: Anybody wanna pay us to be beta testers for SFV? FGC: Shut up and take my money already! Want me to do your laundry and clean the office for free too?
The thing with SFV is that (personally, to me) it feels really good to pick up and play if I'm bored. It feels pretty fluid, and not to cluncky. I really love the universal parry in 3rd Strike, and that's the reason I start up 30th Anniversary from now and then, but the age of the game shows.
That closing statement - about SFV setting a blueprint for their future business - is very disheartening. They have gone full-on greed mode with the random chance cash store, real money-only skins and throttling in-game currency to less than a drip feed. If this is the future of their game series, then SFV will be the last new release they trick me into paying for. If you enjoy the game two+ years after when it should have been a finished product, that's totally valid and I wouldn't take it away from you. But if the way they are now monetizing this game gets your rubber-stamped approval for future releases then I wish you luck keeping that ship afloat.
SFV survived because a portion of angry fans refused to explore FGs beyond their Capcom comfort zone. Also, SF4 was no longer a fallback option like it was for SFxT, so those fans just chose to stay miserable with SFV.
The pros are stuck with the game now. If they want to continue making a living playing games they either suck it up and play SFV or find another game. I feel bad for them, but at the same time I don't since almost all of them stuck around for the money rather than the game being worth it.
@@Raiden3651 exactly right. Making this game a success means we're just going to get more like it. Capcom has thrown the majority of the fan base overboard and gambled that the youngest demographic of players will keep the series afloat moving forward.
My issues I have with SFV are many: the hitboxes are exceptionally wonky, Especially with Cammy's crouching MK. V-Triggers are usually worthless since they were put out there as the Alpha Counter and these usually fail miserably as get off me tools. And then Arcade Edition destroyed gaining FM. I tried to like this game but, I have KOF, GG, Tekken, and now Dragonball and SC6 to play as functional and fun games. The changes they also made in Season 2 really turned me off with the DP nerf. Meh, I had expected better I guess. I was disappointed. But support it if you like it. Do you.
@Adam Chasing yes I played the game. Was a mistype. Besides, the v-trigger is just the BlazBlue Overdrive. And again. The V-Reversal is still pointless because it fails as a defensive option. Do you have anything to refute my transgressions?
@@RockawayCarter alpha counter kinda cost more cause it was tied to your super bar and there was only one bar in alpha. However in sf5 it doesnt take away from your super bar but your v bar instead giving you a "get off me move" and still access to ex moves and critical art(super). I would argue it's slighty better then the alpha counter cause hit or miss it makes your stun gauge go down.
@@aspreedacore So because it doesn't cost as much resource wise, it still makes it okay that as a get off me move, it fails most of the time. Good to know.
@@RockawayCarter In a game were 99.9% of get off me moves leaves you in a punishable position or crush counter vulnerable yes it makes it ok as a get off me move is it as a good as the alpha counter no.
@@aspreedacore So you agree that this game STILL has almost zero defensive options despite people complaining about it from the jump. So now we are back to the main point that SFV fundamentally is weak. Good. To. Know.
SFV is a perfect example of a modern game. Day one release, you get a half made game then the game company releases patches and DLC etc exploiting the customers for extra money until the game's life span is done. Luckily SFV has got better in the process unlike others. But it still sucks that you have to wait years in some cases for game to mature like a fine wine, so it can be at it's best.
Oh, that came later? I picked it up in a bundle and that, plus having access to less than half the characters and stages, was really putting me off of it. I was even looking at getting Ultra SF 4 since it's on sale until the 17th for about $8.50, but I've probably got enough other fighting games to keep me busy in the meantime.
Seems like you don’t do videos anymore. But we need a CE update to this video. So many improvements have been made since AE. I really feel CE is where Capcom fully rebounded
Could you make a history video about the Guilty Gear Series, please? QwQ About this video, you are right, this was a Capcom's redemption, but mostly because they had more control on SF than the VS series... So, yeah, again you had put a lot of work on your videos, I loved this video :3
11:52 V-Triggers seemed like Capcom tried to copy Drives from BlazBlue or the Character Powers from the Injustice games, without really understand what made those things work in those games in the first place.
@@Lucas-kn4zu right now you're bullying my mindset to think with such a dumb rebuttal of a comment. Where and I mean where does your question even begin to relate to my initial comment? I'm lost! I guess I'll have to counter with, "you must've gotten your lunch money stolen at school alot huh?" Make sense? Exactly, now we're even.
How will SF5 be remembered? As the game that bridged the gap between the SF2-4 series and SF3 by finally paying off the Ryu vs Dictator fight with the latter's demise.
Isnt it funny how SFV is bassically the Game version of the Xbox one. Both had really shit starts, made silly mistakes and then only improved during the later years , but for some still left a bad taste in ya mouth
Lacking depth and content at launch? Yep, fair enough. But I've never seen such ridiculous double standards from the FGC with SF5. People who complain about balance choose to forget about USF4 being ruined by Elena, SF3 being dominated by Yun n Chun, and Tekken 7 releasing Fahkumram and Leroy. Most of the upvoted complaints about the gameplay here make literally no sense or just flat out lie about the current state of the game. The netcode isn't great but honestly at this point it's one of the better online experiences considering the generally terrible online of fighting games. You may not like the differences between SF5 and the rest of the series + genre, but don't act like other fighting games are flawless. IMO, SF5 has the best roster of any SF, the best graphics, and the most enjoyable online matches I've experienced in a fighting game. When the next gen of fighting games come out I think SF5 will be pretty fondly remembered.
People also forget that it took SF3 an incredibly long time to become third strike. also games like Tekken 7 and the majority of other Fighting games had similar issues to SFV especially with Tekken, Smash, and every Arcsys game having god awful netcode
@21st Admitting that it's "blindly praised" already shows you how things are viewed with regard to the entire 3 series. There is NO WAY that SF5 will ever enjoy ANYthing amazing that will distort the memory of it being THE SF game that killed the real hype in favor of pursuing a different kind of fan. SF5 is in it's 3rd year, man. It ain't happening. SF5 is already considered by many as the worst numbered SF, competitively speaking, of all time. Having been around for decades I can tell you with full confidence that, unless SF6 is worse, when ppl bring up their competitive history, and ppl ask which SF they were good at, when ppl say SF5, the knee-jerk response will be chuckles. "Oh! You were good at the game Lupe Fiasco could compete with Daigo on? A lot of people became good on that game, huh? *snickers*" It's SF:for kids and will always be seen for what it is, a low level, guess-heavy, casual button-presser. It's really no measure of competitive merit in SF, at all.
@21st I sincerely doubt you've played the games at a higher level. But then, maybe you just haven't reminded me of who you are, yet? Needless to say, those that actually HAVE played SF at the highest levels are largely in agreement. There really is no other contender for worst numbered SF of all time. There may be other preferences but, from a competitive standpoint, there is NO WORSE SF game. This is THE ONLY ONE designed for bogus outcomes. The 3 series wasn't a complete scrubfest. Sure, there was guessing but at least there was a skill barrier to offset guessing. I'd go further to say that no other numbered SF dumbed the players down so much that the difference between SF5 and others isn't instantly apparent. SF5 is, indeed, the entry made to cater to the feelings of poor players. When it comes to prestige, aside from money, SF5 really has none. You're kidding yourself if you think another numbered SF series even competes in this regard. They are all loved by high level players of all SF games. SF5 is hated by its own high level players. The idea that the 3 series, in retrospect, will ever be viewed as badly as 5 from the core fandom/competitive crowd, must be induced by bath salts. It ain't happening. The majority of those ever thinking that, started on 5 and don't know what they are talking about. The entire 3 series is more a gauge of fighting game prowess than 5 has ever been or ever will be. I don't know who you're trying to fool. It's not as if you've been around longer than I have. You're laughably mistaken.
@21st The main reason it's not played competitively is because pro's are only in it for the money. Capcom has been throwing mad cash to get people interested in SFV. So far it has worked. No one liked the game when it came out. Pros called it out for having no depth. Even the Japanese, who you say don't bad mouth other games. While yes SF3 released to a shit ton of negativity. It redeemed itself with 2nd impact and 3S over time. l don't see that happening with SFV. It's just a game that people have admitted to saying they play it cause it's a SF game.
@@OGSF_Apoc Actually, SF5 is one of the most successful fighting games from a competitive standpoint, not that it has anything to do with its quality but still, you are dead wrong there. As for producing bogus results, I'm seeing the current top 32 players in the world and it reads as a copy paste from the 2009-15 SF4 days minus a few names so, either results were bogus back then as well, or the skillset needed to succeed in V is not that different.
I'm just glad that they didn't just give it up like they did with Marvel Infinite and X Tekken. Street Fighter has been the series that put Capcom on the map and it's their most important fighting game series too. Actually it's not just THEIR most important fighting game series, but THE most important fighting game series in general. This series is responsible for both making the genre popular in the first place (with Street Fighter II) and also for reviving at a time when it seemed that the genre was dying (with Street Fighter IV). Giving up would have been super dumb.
I haven't jumped into SF5 yet. Honestly, hearing the nerf to the Shoryuken is so, anti-street fighter that I don't really want to follow them down that path. Down that road lays the mind of someone who doesn't get the game and they're building an empire on that? Nah.
Subbed for that Skip Bayless reference and content! Going through all your videos made me realize how much I love fighting games, even if I suck at all of them LOL Hope to "stumble" upon more of your gold soon!
There are 2 things i don't like about sf5: I bought at launch and don't like how it was back then and there were only 16 characters AND THAT SPONSORED CRAP
Theres more great and unique fighting games out now than ever. And the street fighter we're playing is as far as possible in gameplay from the street fighter most of us came to love
@@SonicXtreme99akaCreeperMario You know i might street fighter and kof are by far my favorite games and one is just shooting itself in the foot while the other is trying to keep its much smaller fan base.
You should have seen the survival mode being such a horrible way to lock colours away when you read it was going games as service and giving stuff away free. Free stuff with a currency is a game ruining thing. Content ends up being locked behind horrible modes you don’t want to play in order to convince you to spend money, and those real money options are more expensive and more abundant. It’s a mess and it should have just been paid and not a service game. And the loot boxes are NOT good. They lock away costumes to people who complete daily missions etc aka partaking in the games a service mechanic.
People shit on V trigger but it's not really the mechanic that's the issue, plenty of games have had something like it. It's the lack of defensive options to deal with it that make people hate the mechanic.
I'm still surprised so many were fooled into thinking the gameplay wasn't a problem, early on, when, at this point, it's clear that it was. They pointed out the obvious(it was a beta) to distract from the fact that the gameplay was as low quality as the overall release(8frames smh). I remember them repeating the idea that the gameplay wasn't the problem(still fixing the input response in the latest updates) and it did fool a lot of the new generation. Plenty still don't see how the meta is child's play, now, along with the execution. You just dial combos in and the meta is guess-heavy(i.e. not about determining the best player at all and more about creating fake hype through "upsets"). The game requires little to no manual skill and the meta is a lot of coin tosses. SF5 is STILL a casual game, not worthy of the SF name. SF used to be an honest competitive series. Now it's some casual/party fighter made so that 3 & 4 year olds can do combos. SF5 took all the "sport" and actual competition out of the series and made it just another game. It's not "champ" at all. There are still more SF players currently NOT playing SF. I'd wager that most of the core fandom isn't playing SF5. It's silly when compared with other competitive titles in the series. What SF5 needs to do is grow up and move on from the failed philosophy that's caused the game to become stagnate and entrants at evo to decrease by 50% AFTER a new release(AE). Other SF games grew the fanbase, over time. SF5 isn't holding attention and is held up by incentives and a tour. This is the kind of nonsense that confuses children. No fellas, Street Fighter isn't as silly and child-friendly like SF5. SF5 is just a lower level button masher. Exactly everything SF was NOT that kept the series alive when most gamers didn't care anymore(competitive quality and honesty). SF5 is just a game to make bad players feel competitive and most people know this. Ono didn't exactly hide his philosophy in his interviews.
Honestly this. Cap come chose to chase the beginner and "esports" crowds and lost the hardcore/true fgc players by its marketing and design towards accessibility. And by no means, does this mean pursuing accessibility is wrong, but they made the game suffer from this design.
@@xdjrunner If your going to go full accessibilitY go full accessibility like why did they remove button buffering for ex moves and taunts? It would of made chars ex moves like kolin's way more accessible lawl.
@@aspreedacore you'd have to ask Capcom dawg; though if I were to guess, it was to move it away from SF4 meta, which if I remember correct, Ono mentioned frequently after the game's announcement. This would be fine to differentiate, but they deviated so hardcore from even a traditional formula. I even admit, 4 was way difficult to master, but there was a lot to do. Excellent Spacing tech, beautiful wakeup reversals (I think we still had this till they nerfed DPs) In short, too many random changes in order to make a more random game. Also V-Triggers botched the direction of the meta.
My thanks for chronicling the lifespan of this game so far. All the hiccups and rises to make it what it is today. I suspect they'll do away with fight money somehow with another final release. All DLC characters hopefully and new modes since online weekly missions will go to the way side sadly. Costume bundles are here now so it's looking like things MAY be winding down.
20:25 dont push it pal, jumps are still hard to react, theres still alot of yolo shit happening in the game besides the bad buff/nerf patchs, SF V season 4 is the last season to try to bring some fresh air to the game or kill it already
When the trailer for Arcade Edition dropped, I posted a comment saying that I was gonna wait for the Champion Edition(granted, I didn't know it would be called that. My point was that I would wait for when the game felt less like a broken demo and more like...well, a game.). I didn't even have a PS4 at the time. Looking back at what went down, I made the right decision.
Good video. I have been playing fighting games for decades and I have to say that SFV champion edition is my favorite one. This is over KOF13, Alpha 2 on the Saturn and 3rd strike on the Dreamcast. The game is soooo much better than 4, that I honestly think it is a joke that people consider 4 is better than 5. But I know a lot of people got into the series at 4 and I can understand the love.
SFV always had mission to complete, the new arcade edition only reduced the amount of fight money you get by half... so where as youl'd get a 5000 mission, now you get a 2500 one... this made basically imposible to buy the dlc characters with ingame currency if you also wanted the extra battle costumes. i managed to buy all season 1 and season 2 characters with figth money, but i could only get sakura from season 3.
“The net code isn’t great” smash players: “lmao”
Am a smash player, can confirm that none of us know what the heck netcode is
PFSnypr thankfully Fizzi does
I know what it is and I know that it's bad but idc lmao. I always see people saying smash is a bad game because of it and I just laugh
@@b9morion Because you're a casual player, anyone who tries to play smash seriously has to do it in person due to that awful netcode
*melee players laughing in the distance*
I'm sure the disconnected sound effect is engraved in every SF players mind.
*AHHN AHHN*
@@Stumblebee We will never forget.
That time I finally made it through survival only for my game to disconnect before giving me my fight money and colors...
@@playboydojo that happend to me aswell.....
I prefer to watch the CPT since I’m no good at the game myself & even I’m familiar with the sound just from twitch streams
When I think of "Chun-Li's active twins," I would imagine her hypothetical future children with a certain street fighter. What I saw on screen? Not what I expected.
What's your ship
He obviously means Yun and Yang
@@Ganmorg Really? I kinda thought they meant Ryu?
@@sarcasticsuperjerk18 Yun and Yang for the twins thing
the truth is it was rushed and the catch up has been long and uneventful the game was the reason i bought a ps4 and it ended up being a huge disappointment, capcom have to learn from this.
RallyDon82 reason I bought a PS4 too, sfv was trash so I pawned it and the PS4.
Why would you buy a PS4 for SFV? Unreal Engine games have always run better on PC.
I also bought a PS4 for this game and it was the biggest disappointment this gen for me. Good thing doom and re2 remake made the purchase of the PS4 worth it. I haven't put sf5 in the PS4 over a year and a half now.
RallyDon82 why would you buy an entire system for 1 game when you could play it on a better system instead?
I bought the street fighter V mad catz fight stick and game, launch day. I was so disappointed.
How will it be remembered? That game that killed the Shoryuken
@@milkpants Akuma had one in 3s
@Julian Laborde baston.esn3s.com Go look at akuma's fierce dp. You can view the hitbox/hurtbox frame by frame. The hurtbox doesn't come out till frame four.
Pedantic Fellow Akuma didn’t have EX in that game, that’s why he had an invincible reversal
@@milkpants not full body but it thats what made them great, lows arent meaty's in 3 so you can be stuffed out at times or even punished and the rewards bad if you guess it but its safer. they also are invincible on the part that matters being the upper body so you can actually fucking use them and have a game with actual depth that people remember fondly and not have a game that was a shallow empty mess that literally cost ono his job as sf director (which good riddance)
Absolute Tsunday well someone has to make sure you don’t spend the next 7 still being a fuckin moron.
Only three videos out and you are killing it with keeping my attention. Keep up the great work! I’m super excited to hear your take on SFV history
I'm going to be taking a step back from fighting game stories for a month to deliver my 2018 Game of the Year list in December. Once I'm done with that, what game, fighting or otherwise, would you like me to take a look at?
Darkstalkers or Celeste would be interesting.
XD, I didn’t think you’d reply so fast.
Well there’s this new fighting game by ARIKA (who made the Street Fighter Ex Series) called Fighting Ex Layer that’s recently getting a Steam Release very soon and I thought that would be a good topic.
@@gjenkinsjr5676 Oh yeah! FEXL is a pretty good story too. It's basically a passion project from a group of developers. That's a topic I'll keep in mind for sure.
Tekken and how it became the Number 1 selling Fighting game franchise.
@Stumblebee do the newest BlazeBlue game.
TLDR summary for my wall of text: The FGC has allowed Capcom to take it for granted since Street Fighter is considered by many to be the "only" 2D fighting game in existence.
IMO the true tragedy of SFV is it shows how the FGC has allowed Capcom to take it for granted. Think about it. They specifically and deliberately nerfed core aspects of Street Fighter play in this game. Aspects that have been part of Street Fighter for over 20 years were gutted in this title. They deliberately gutted footsies with stubby normals, they deliberately gutted projectile zoning with all the fireball invincible moves and they deliberately gutted solid neutral by placing an emphasis on the crush counter mechanic.
They did all of this for the sole purpose of making the game more accessible for E-Sports. That alone should have caused all of the "keep it real and keep it hardcore" fighting game players to leave. However, not only did we tolerate this (which is something we should never have done) but we defend their decisions to the death under the guise of "adapting" instead of seeking out other fighting games to play.
There are amazing fighting games out there worth your time that have all that SFV lacks but the FGC is so blinded by a "Street Fighter only" mentality that those games are ignored.
In any other genre if you only engaged in ONE aspect of that genre you could not be considered "serious". You can't call yourself a "serious" fan of anime if you only have ever watched one anime your whole life. IMO you can't call yourself a serious FPS player if you have only ever played Halo. Why then can you call yourself a "serious" fighting game player if the only FG you have have EVER played is Street Fighter?
The FGC has allowed Capcom to take it for granted by continuing to staunchly support a sub par fighting game at the expense of all others. This game has not gone from Chump to Champ. It has gone from Dismal Chump to just Chump.
It is still a sub par fighting game in terms of mechanics and gameplay, yet we still support it without question.
The best way to cause Capcom to up their game is for the FGC to realize that the entire genre does not live and die by a single fighting game.
The FGC is more than Street Fighter. The day we realize that is the day we as a community truly start to grow and the day Capcom is forced to get its act together.
It's also worth noting that every time Capcom majorly screws up a SF game, several other great fighting game franchises end up getting some of the attention they deserve. When Capcom fails, the whole fighting game ecosystem benefits. Except for the people who refuse to touch any game other than SF, of course.
imagine being so wrong
tbh i’ve noticed this especially with SamSho. i’m pretty new to the 2d fgc (played smash semi-competitively and have immense respect for the entire community), and i realized that no matter how solid a game can be designed (like SamSho), the community sticks with what they know. just look at the evo numbers. sf and smash are at the top because of their legacy, and tekken is probably the more popular 3d fighter. if you’re not top in the class, you’re basically a dropout, and that’s a problem in the fgc
This entire comment reeks of elitism. The "keep it real and keep it hardcore" mentality is so backwards. I 100% agree that the FGC is so much more than SF, because fighting games as a genre have never been doing better and we have so many high quality titles to pick from, but your entire argument here is "SF is bad so we should have all boycotted it and played other, more DESERVING titles". You act like everyone hates the game and reluctantly supports it just because it's SF, when you're actually just projecting your opinion over the entire FGC because you think you're an "OG". It's fine to not like the game, just don't act like your opinion is the only one.
also, plz define "sub par fighting game" in terms of SF5. Footsies are alive and well, zoning is still a thing (just harder to be effective with), neutral is all present and correct. From how people describe it you'd think the game was actually in trouble or something. But I guess it's a lot easier to jump on the "SF5 bad" bandwagon.
So, after watching pros play SF4 for years, I finally decided to jump into fighting games at the launch of sfv. Played it for about a 100 hours and dropped it for guilty gear. Now with arcade edition, I decided to give sfv one more chance and boy was I surprised on how much they've improved.
Its one of those situations where capcom, after 2 years finally fixes their shit. Good on them
SFV has gotten better from release, but it's still got many issues (bad netcode, simplified gameplay, bad balance etc.), it's possible those things will be fixed, but I'm not really expecting it, here's hoping that capcom doesn't make the same mistakes with SFVI
I understand the case for the netcode and arguably also the game's balance, but since when has simplifying gameplay been bad? Granted, it's bad if done completely wrong, but I've seen firsthand how some people that got lost in SFIV's mechanics suddenly understood the core of SF with SFV. That was always the goal and I think they achieved it well. My only real complaint was that the neutral game isn't as good as it used to be in SFIII & SFIV, but that's merely a minor issue of mine.
hows simple gameplay an issue
OhNo Knux bc it’s boring to play and to watch? Why would any game that is known and respected for its depth not become worse by simplifying its gameplay?
OhNo Knux it’s an issue as it lowers skill depth, and makes formerly impressive gameplay look very very basic.
It would be more preferable if SF had the depth of 3rd strike and a great tutorial compared to a simplified gameplay and a mediocre tutorial.
@@chidorisnake22 the game’s pretty balanced ngl
SFVs main problem was always the shallow core gameplay. I remember actually looking forward to playing AE since I dropped it in 2016 and being disappointed the poor gameplay was just as bad as it always was.
Adding new characters doesn't improve the neutral game or make the game less shallow
As a new player to Street Fighter, I do, admittedly scrubby, like that the entry and gameplay feels more welcoming to newer players. Then I played Third Strike and I see why V gets shit on. I don’t hate it to that degree, I still enjoy the game for what it is, but I wish the was like you said, more depth so that refining skill and learning felt more rewarding.
Hitting a Daigo parry on Third Strike is so much more pride fulfilling when you get it than tapping a button on V. I hope SF6 can have a happy medium.
@@shadowdawg23
The problem is they've made it "more welcoming" by greatly lowering the skill ceiling and reducing a lot of the staple deep SF gameplay
They should do the same as GG does, include amazing tutorials without dumbing down gameplay
And then two weeks after this video was uploaded...
SFV introduces in-game ads and nerfs Fight Money for a second time, even when the SFV community considered Fight Money a joke since the AE update.
looking at what SFVI seems to be, it honestly seems like SFV is going to be important partially as a lesson rather then a step
I still hold onto the belief that if they had kept it in the beta longer until at least the story mode was implemented SFV would have been better received.
Absolutely. I think that if they at least had the story mode in the game to begin with, a lot of the complaints about a lack of content would have gone away. Even for fighting game fans, the package they launched with was pretty bare.
@ken Because SF chars have their own fans who want to see them in action in the cinematic story, so the complaint was understandable.
It wasn't the lack of a singleplayer mode that ruined SFV at launch. There were several conscious design decisions that were either contentious, or outright stupid that made the game awful for competitive play.
@@Pan_Z Right, but by virtue of keeping it in the beta for longer those decision could have been ironed out
Ultra4 was providing plenty of great moments to keep the competitive scene alive for another year. Another year of developement would have been all 5 needed for a good launch. Its still an inferior game to 4 or 3 in its current state but its a far cry from the travesty that was launch.
It's interesting that Capcom decided to launch a AAA game that, on the surface, catered to the hardcore FGC with essentially just Versus/Online & training mode, basically the only stuff we need in fighting games past week 1 of goofing around the menu to unlock stuff. In most cases, I'd be applauding companies for actively catering to the hardcore instead of fluffing up their franchises with handholding & time-wasters at the expense of depth, etc. But SFV didn't really do much to prove that Capcom went more in-depth for the tournament crowd, it just seemed like they subtracted efforts compared to every other fighting game package (which already suck aside from smash & soul-caliber). Just because they didn't put efforts into casual modes doesn't mean they worked extra hard on refining the gameplay as we'd have hoped. Going from USFIV to launch SFV just felt like a downgrade in nearly every way, from the roster size to the UI facepalms (rematch?) to the lack of single-player distractions. But hey, record number of entrants at Evo 2016 at least!
Luckily SFV:AE should leave its competitive legacy in a good light, like 3rd Strike did for SF3. But it goes to show how important first impressions are in gaming.
How will I remember SFV? As a really bad game that turned into one of my honorable mentions in my top 5 fighting games.
PSA: SFV is getting a "Champion Edition" soon with all characters for $30. If you skipped out on the game because of the small roster and overpriced dlc, now's the time.
So anyone who bought the game prior to that is fucked?
@@HarmonyOfTheVoice Well, they had 2 years to practice the game so they still have a lead in skills.
@@AlexaRobin21 But not in content lel.
Since when has it ever 'paid' to be an early adopter, in terms of games anyway?
@@JohnnyThousand605 Welcome to the modern videogame industry, where you pay more for being a beta tester.
i remember the day 16 characters were considered a lot...
It’s too little too late for Street Fighter V. The fact of the matter is that the game we have now is the game we should have gotten at launch. Honestly, Capcom should just give up on SFV and focus their energy on not repeating the same mistakes in SFVI.
Hy would you say its worth getting into street fighter 5 right now?
And wich version is better?
@@__-fi6xg no, SF 6 is on the way;The champion edition of course
as someone that doesnt play fighting games but really appreciates them, i really dig your videos. thanks for making 'em!
I take it this was published before the in-game ads?
THE
WHAT
In game ads were in the free edition of the game
If this channel doesn't become the next Core-A Gaming I'll be upset
what do you mean "next"
1.Did Core A end?
2.Nothing could replace the deep Vsauce crazy connections from psycology to fighting games to comedy, Also the Insightfullness of him
also if you are looking for fighting game advice I REALLY reccomend Maximilian Dood, he's the best
@@adrianopairetti3417 I'm pretty sure he means that this channel'll be as good as Core-A
Once 6 released i gained some new appreciation for V in all honesty.
CE just improved the game even more
By the way the creators confirmed that the 8 frame delay was intentional in an effort to make defensive play even more obsolete
It's great to be together in the growth of a great channel that will certainly grow big since its very beginning.
This channel is going to explode in popularity. Happy to be here from the start. Looking forward to more quality from you!
(rockguitarist8907) Here Here 👍
rockguitarist8907 me too
2 Weeks, 2 FUCKING WEEKS LATER, and they put ads on it.
I'll have to agree with you. I do think SF5 is one of the most important titles for Capcom. Not necessarily because of any mechanic but because of the lessons Capcom learned from it. SF5 was hitting it out of the park with previews but that launch...how anemic the game was with content, not to mention how Capcom is likely going to pursue future fighting games with constant updates and online/live services as opposed to just releasing a bunch of different versions (like SF4 did with Super, Arcade and Ultra). It'll be a blueprint for them going forward.
As someone in my mid 30's it's funny seeing the reactions to all of the street fighter games.
Players today: "SFV is the worst fighting game of all time, it's so slow and boring to watch and brain dead to play. There's no variety in play style, and V-triggers are a broken comeback mechanic that rewards losing. SFIV was so much better, it had tough links, advanced tech, and combo variety that gave unique play styles"
Players 6 years ago: "SFIV is the worst fighting game of all time, it's so slow and boring to watch and brain dead to play. First it was dp fadc ultra bullshit, now it's vortex 50/50 bullshit, and ultras are a broken comeback mechanic that rewards losing. Every iteration having its own OP as fuck characters like Vanilla Sagat and AE Yun . I miss the old days, 3S and ST were so much better, the gameplay was so fast. In 3S parrying made all characters viable if you got gud, the characters were so original, and it had the best pixel art of all time, and ST was for the hardcore players only none of this pussy comeback shit"
Players 19 years ago(3S): "crickets chirping..." good luck finding 3S in any arcade, and any players who gave even half a shit about it when it came out. Fast forward a few years after launch when the 200 people who played it got together on the interwebs to discus: "Ken/Yun/Chun-li are stupid OP bullshit." - I'm sure there was more, but that's literally all I can remember hearing about 3S when its niche ass was relevant.
Players 21 years ago(SFIII): "SFIII is so fucking stupid, who gives a shit about these characters. Why even call it Street Fighter at all it's so different. Parrying is stupid and hard to do, and cheap to play against. SFII was so much better, I miss *insert nearly and household street fighter character's name*. Fuck this I'll play Darkstalkers instead(which... fair)
Players 23 years ago: "Alpha is too similar to SFII, but it's fine... I guess" - Alpha 2 is fondly remembered now, but at the time I can't really remember anyone being too hyped for it even if it was generally positively received. OG Raging demon was dope though.
Players 24 years ago: "ST is so old looking, why wold you still be making the same shit? Just let SFII die already!"
Obviously I'm cutting countless complaints about nearly all of these titles or else I'd be here typing this the rest of my life. This is just a friendly reminder that while everyone seems to have rose colored glasses for landmark previous versions of SF(ST, Alpha2, 3S, SFIV Ultra), at the time of their releases most people seemed to either hate them or flat out didn't give enough of a shit to have an opinion in the first place.
I love this series... but every entry has had it rough spots, just as ever entry has is bright spots. I look forward to all the love SFV will recieve when SFVI comes out.
"bullshit, there's no fucking way anyone will ever look back fondly at this piece of shit game" - SFIV players
schweedy1985 best comment I seen this year, you nailed it
Too bad some actually believe this is how it happened. I've been around the entire time. The rest of the games barely heard complaints, in comparison to 5. No SF game ever had actual backlash like 5 does and still does. 4th season and ppl still all it the worst numbered SF of all time.
This is just some BS spin some kids try and lie to themselves, with.
SF5 is a scrub-fest for those that can't play actual SF. No, ppl didn't hate the prior games any more than they do now. Meanwhile, SF5 has been hated, even by its own players, since day one. It's SF:For Retards and was created for less-than-honest outcomes.
Still, it's funny to see this lie repeated by kids who don't know any better.
@@OGSF_Apoc whatever you have to tell yourself to justify your hate for SFV. But IV absolutely recieved just as much hate throughout its lifespan, it just got off to a stronger start, but was hated by its finish. V was hated at launch, and is growing on people as it has gone on. Call me whatever names you like, but I was there too. I know what I saw and heard.
@@schweedy1985 No. You're lying and history can prove that. No, IV had no backlash. It received criticism by the 3-crowd as well as, myself, for changes like allowing dps to be mashable(as usual, there were complaints about the lower skill=scrubby things...with SF5, that IS the entire game). USF4 STILL isn't hated so, that kind of makes your lie obvious. The majority of this comment section STILL prefers USF4. You could have read the page before lying, again. Also, just follow the numbers. USF4 was STILL growing in it's 8th year, meanwhile SF5's entrants decreased by 50% in only its 3rd YEAR AFTER the AE release.
I don't need to call you anything. You are, however, a liar who has fooled himself, apparently. To THIS DAY SF5 enjoys a far worse reputation than ANY numbered SF title to date.
I've literally been around from the beginning and I can prove it. I'm literally at the ground floor of the FGC. You can try and re-write history but, I'll put it straight. Ya know...since I was there, along with thousands of friends.
If you need to lie to shill...and you're not getting paid... you should pick another game. All the shills and liars from the first year have already admitted the truth, for the most part(and to me, personally, even). You're among the last left which tells me that you've actually been completely duped and believe the spin-bs you're repeating. lol
@@OGSF_Apoc glad you're pro bruh, and know everyone that matters. But IV is looked at much more fondly now than it ever was when it was going. People just love hating V. Obviously yourself included.
Look forward to seeing the love you give V when VI comes out.
Sfv's major flaw (that it has had since launch) is easily solved. It won't be a good street fighter until they add dan.
Hey
Oh shit they did!
Heh.
There are just better fighting games, and better Street Fighter games, that are more worth my time.
Zhukov fact
*cough* Street Fighter 2 *cough*
Alpha 3, all the way.
True that. The disastrous launch, as well as the PS4 exclusivity and the rootkit debacle, basically ruined this game for many. Hopefully, Capcom learns from this and next fighting game that is not a crossover is multiplatform and is not so bare bones at launch.
@@jeremyriley1238 nothing hurt it more than being a PS4 exclusive and then fight money debacle...
I wonder if Capcom will release a physical copy that contains ALL of the content/DLC/Updates, etc.?
Right now, The Arcade version still has content left off the disk that must be downloaded.
I want a physical COMPLETE version!!!
I've done the maths.
5 frames a second is about 83.3333333333 milliseconds. To put that into perspective, general consensus on human perception is that the brain takes about 80 milliseconds to process sensory information. While there's more work to be done and certainly variables, it's a good rule to have.
From this, a 5 frame second delay should have a negligible effect on human performance in a video game. They've actually even done studies on when input delay starts to mess up players, and 80 was the minimum that people notice nothing. Anything above that is when minor issues begin.
nah, in tekken 7 they improved the ps4 input lag from 4 to 3 frames and a lot of people(me included) notice the difference. You don't see it, but inputs( especially the ones with strict timings) where a lot easier.
One critique on SFV--
If you were never hot on the game
(such as I)
and you are just waiting for the next Capcom fighting game to reveal itself,
you're going to be waiting for a long, long time.
Oh well
At least I'm a patient man
Good stuff as usual
Beside the horrible launch, its just not really fun to play and most definitely not fun to watch.
In other street fighters you knew what pro player was playing what character as in signature combos or tactics. In SFV everyone does the same shit. If SF trend continues SF6 will be just 1 big QTE.
UMESHORYUUUUUUUUUU
13:50
I can't unsee this. Thx stumble bee.
Those issues you you claimed at the end are the main reason I still won't go back to this game.
SFV from chump to champ, to chump, to champ, to chump... to champ.
This has been one abusive relationship.
SFV...I remember paying for an unfinished game
AKA: The story of how capcom and street fighter's power of brand loyalty can let them get away with stuff that would singlehandedly destroy most companies.
Capcom: Anybody wanna pay us to be beta testers for SFV?
FGC: Shut up and take my money already! Want me to do your laundry and clean the office for free too?
The thing with SFV is that (personally, to me) it feels really good to pick up and play if I'm bored. It feels pretty fluid, and not to cluncky.
I really love the universal parry in 3rd Strike, and that's the reason I start up 30th Anniversary from now and then, but the age of the game shows.
how do you feel about SF6 having its own universal parry
You forgot Street Fighter Alpha at the beginning. It's part of the main series, trust me.
That closing statement - about SFV setting a blueprint for their future business - is very disheartening. They have gone full-on greed mode with the random chance cash store, real money-only skins and throttling in-game currency to less than a drip feed. If this is the future of their game series, then SFV will be the last new release they trick me into paying for. If you enjoy the game two+ years after when it should have been a finished product, that's totally valid and I wouldn't take it away from you. But if the way they are now monetizing this game gets your rubber-stamped approval for future releases then I wish you luck keeping that ship afloat.
Except that there is no random chance cash store.
@@popo237 sure, it isn't actual cash, but didn't you see the part in stumblebees video about the lootbox thing?
@@EonTheAien Still isn't a random chance cash store
Tbh Without Sf5 I would've Never gotten into fighting games
Super video mate thanks for the effort. Hears to Capcom developing SF6 ASAP implementing the lessons they have learnt from SFV
SFV survived because a portion of angry fans refused to explore FGs beyond their Capcom comfort zone. Also, SF4 was no longer a fallback option like it was for SFxT, so those fans just chose to stay miserable with SFV.
Yes! 100% right.
Well said.
The pros are stuck with the game now. If they want to continue making a living playing games they either suck it up and play SFV or find another game. I feel bad for them, but at the same time I don't since almost all of them stuck around for the money rather than the game being worth it.
@@lemonoreo5762 at least the greater majority of players understand the dangers of repeatedly playing a game you cant stand.
@@Raiden3651 exactly right. Making this game a success means we're just going to get more like it. Capcom has thrown the majority of the fan base overboard and gambled that the youngest demographic of players will keep the series afloat moving forward.
I enjoyed the story simply because it was nice seeing these characters interacted
My issues I have with SFV are many: the hitboxes are exceptionally wonky, Especially with Cammy's crouching MK. V-Triggers are usually worthless since they were put out there as the Alpha Counter and these usually fail miserably as get off me tools. And then Arcade Edition destroyed gaining FM. I tried to like this game but, I have KOF, GG, Tekken, and now Dragonball and SC6 to play as functional and fun games. The changes they also made in Season 2 really turned me off with the DP nerf.
Meh, I had expected better I guess. I was disappointed. But support it if you like it. Do you.
@Adam Chasing yes I played the game. Was a mistype. Besides, the v-trigger is just the BlazBlue Overdrive. And again. The V-Reversal is still pointless because it fails as a defensive option. Do you have anything to refute my transgressions?
@@RockawayCarter alpha counter kinda cost more cause it was tied to your super bar and there was only one bar in alpha. However in sf5 it doesnt take away from your super bar but your v bar instead giving you a "get off me move" and still access to ex moves and critical art(super). I would argue it's slighty better then the alpha counter cause hit or miss it makes your stun gauge go down.
@@aspreedacore So because it doesn't cost as much resource wise, it still makes it okay that as a get off me move, it fails most of the time. Good to know.
@@RockawayCarter In a game were 99.9% of get off me moves leaves you in a punishable position or crush counter vulnerable yes it makes it ok as a get off me move is it as a good as the alpha counter no.
@@aspreedacore So you agree that this game STILL has almost zero defensive options despite people complaining about it from the jump. So now we are back to the main point that SFV fundamentally is weak. Good. To. Know.
the video feels chump to champ but the game is still chump af
I moved to tekken after season 2. Cool to know they reduced the awful lag, but too late for me.
Well, that and they nerfed Vega ._.
SFV is a perfect example of a modern game. Day one release, you get a half made game then the game company releases patches and DLC etc exploiting the customers for extra money until the game's life span is done. Luckily SFV has got better in the process unlike others. But it still sucks that you have to wait years in some cases for game to mature like a fine wine, so it can be at it's best.
aaaand then they put ads in the game
Oh, that came later? I picked it up in a bundle and that, plus having access to less than half the characters and stages, was really putting me off of it. I was even looking at getting Ultra SF 4 since it's on sale until the 17th for about $8.50, but I've probably got enough other fighting games to keep me busy in the meantime.
I’m pretty sure you can take them off doesn’t really bother me
And now there are in-game ads! Back to chump
Seems like you don’t do videos anymore. But we need a CE update to this video. So many improvements have been made since AE. I really feel CE is where Capcom fully rebounded
Could you make a history video about the Guilty Gear Series, please? QwQ
About this video, you are right, this was a Capcom's redemption, but mostly because they had more control on SF than the VS series...
So, yeah, again you had put a lot of work on your videos, I loved this video :3
I guess the phrases game as a service and earning new characters via in-game fight money still needs explaining since 2016, to this day and beyond.
Me getting disconnected: MY FIGHT MONEY!!!!!
this video title aged VERY well
I like how I've been subscribed to him for almost a year, and still thought he was was Asian, because of his profile pic, for some reasons.
11:52
V-Triggers seemed like Capcom tried to copy Drives from BlazBlue or the Character Powers from the Injustice games, without really understand what made those things work in those games in the first place.
In other words, IV took skills, V is dumbed down for casuals. Nice!!
I bet you got bullied hard in school.
@@Lucas-kn4zu right now you're bullying my mindset to think with such a dumb rebuttal of a comment. Where and I mean where does your question even begin to relate to my initial comment? I'm lost! I guess I'll have to counter with, "you must've gotten your lunch money stolen at school alot huh?" Make sense? Exactly, now we're even.
@@Lucas-kn4zu so what? Bullying is terrible
@@alfa01spotivo Bullying is awesome
@@alfa01spotivo bullying turns boys into men
How will SF5 be remembered? As the game that bridged the gap between the SF2-4 series and SF3 by finally paying off the Ryu vs Dictator fight with the latter's demise.
Isnt it funny how SFV is bassically the Game version of the Xbox one. Both had really shit starts, made silly mistakes and then only improved during the later years , but for some still left a bad taste in ya mouth
Cody’s theme song is the best thing to come out of SFV
Lacking depth and content at launch? Yep, fair enough. But I've never seen such ridiculous double standards from the FGC with SF5. People who complain about balance choose to forget about USF4 being ruined by Elena, SF3 being dominated by Yun n Chun, and Tekken 7 releasing Fahkumram and Leroy. Most of the upvoted complaints about the gameplay here make literally no sense or just flat out lie about the current state of the game. The netcode isn't great but honestly at this point it's one of the better online experiences considering the generally terrible online of fighting games.
You may not like the differences between SF5 and the rest of the series + genre, but don't act like other fighting games are flawless. IMO, SF5 has the best roster of any SF, the best graphics, and the most enjoyable online matches I've experienced in a fighting game. When the next gen of fighting games come out I think SF5 will be pretty fondly remembered.
this comment is refreshing in a desert of pessimism
People also forget that it took SF3 an incredibly long time to become third strike.
also games like Tekken 7 and the majority of other Fighting games had similar issues to SFV especially with Tekken, Smash, and every Arcsys game having god awful netcode
How will SF5 be remembered? As the worst numbered sequel in the series.
@21st Admitting that it's "blindly praised" already shows you how things are viewed with regard to the entire 3 series. There is NO WAY that SF5 will ever enjoy ANYthing amazing that will distort the memory of it being THE SF game that killed the real hype in favor of pursuing a different kind of fan.
SF5 is in it's 3rd year, man. It ain't happening. SF5 is already considered by many as the worst numbered SF, competitively speaking, of all time.
Having been around for decades I can tell you with full confidence that, unless SF6 is worse, when ppl bring up their competitive history, and ppl ask which SF they were good at, when ppl say SF5, the knee-jerk response will be chuckles. "Oh! You were good at the game Lupe Fiasco could compete with Daigo on? A lot of people became good on that game, huh? *snickers*"
It's SF:for kids and will always be seen for what it is, a low level, guess-heavy, casual button-presser. It's really no measure of competitive merit in SF, at all.
@21st I sincerely doubt you've played the games at a higher level. But then, maybe you just haven't reminded me of who you are, yet?
Needless to say, those that actually HAVE played SF at the highest levels are largely in agreement.
There really is no other contender for worst numbered SF of all time. There may be other preferences but, from a competitive standpoint, there is NO WORSE SF game. This is THE ONLY ONE designed for bogus outcomes. The 3 series wasn't a complete scrubfest. Sure, there was guessing but at least there was a skill barrier to offset guessing.
I'd go further to say that no other numbered SF dumbed the players down so much that the difference between SF5 and others isn't instantly apparent. SF5 is, indeed, the entry made to cater to the feelings of poor players.
When it comes to prestige, aside from money, SF5 really has none.
You're kidding yourself if you think another numbered SF series even competes in this regard. They are all loved by high level players of all SF games. SF5 is hated by its own high level players. The idea that the 3 series, in retrospect, will ever be viewed as badly as 5 from the core fandom/competitive crowd, must be induced by bath salts. It ain't happening. The majority of those ever thinking that, started on 5 and don't know what they are talking about. The entire 3 series is more a gauge of fighting game prowess than 5 has ever been or ever will be. I don't know who you're trying to fool. It's not as if you've been around longer than I have. You're laughably mistaken.
@21st The main reason it's not played competitively is because pro's are only in it for the money. Capcom has been throwing mad cash to get people interested in SFV. So far it has worked. No one liked the game when it came out. Pros called it out for having no depth. Even the Japanese, who you say don't bad mouth other games. While yes SF3 released to a shit ton of negativity. It redeemed itself with 2nd impact and 3S over time. l don't see that happening with SFV. It's just a game that people have admitted to saying they play it cause it's a SF game.
@@OGSF_Apoc
Actually, SF5 is one of the most successful fighting games from a competitive standpoint, not that it has anything to do with its quality but still, you are dead wrong there.
As for producing bogus results, I'm seeing the current top 32 players in the world and it reads as a copy paste from the 2009-15 SF4 days minus a few names so, either results were bogus back then as well, or the skillset needed to succeed in V is not that different.
@21st lmao how can anyone be so wrong
I'm just glad that they didn't just give it up like they did with Marvel Infinite and X Tekken. Street Fighter has been the series that put Capcom on the map and it's their most important fighting game series too. Actually it's not just THEIR most important fighting game series, but THE most important fighting game series in general. This series is responsible for both making the genre popular in the first place (with Street Fighter II) and also for reviving at a time when it seemed that the genre was dying (with Street Fighter IV). Giving up would have been super dumb.
I haven't jumped into SF5 yet. Honestly, hearing the nerf to the Shoryuken is so, anti-street fighter that I don't really want to follow them down that path. Down that road lays the mind of someone who doesn't get the game and they're building an empire on that? Nah.
This is a special channel. Thank you for your efforts and entertainment!
Subbed for that Skip Bayless reference and content! Going through all your videos made me realize how much I love fighting games, even if I suck at all of them LOL Hope to "stumble" upon more of your gold soon!
The biggest fault on my part is that they did not make Sakura & Karin rivals to Asuka &nLili
*I love Chun Li's twins*
There are 2 things i don't like about sf5:
I bought at launch and don't like how it was back then and there were only 16 characters
AND THAT SPONSORED CRAP
Theres more great and unique fighting games out now than ever. And the street fighter we're playing is as far as possible in gameplay from the street fighter most of us came to love
So how much do I have to spend to get all the characters?
People should jump over to king of fighters like i did i think every one ive played is better than any street fighter.
Nick Wolf u should make videos about it
@@SonicXtreme99akaCreeperMario You know i might street fighter and kof are by far my favorite games and one is just shooting itself in the foot while the other is trying to keep its much smaller fan base.
Nick Wolf yabba dabbba doo
Sf5 is a lot of fun, I always wondered why people bitched and complained all the time about it.
Probably because it was bad when it released
You should have seen the survival mode being such a horrible way to lock colours away when you read it was going games as service and giving stuff away free. Free stuff with a currency is a game ruining thing. Content ends up being locked behind horrible modes you don’t want to play in order to convince you to spend money, and those real money options are more expensive and more abundant. It’s a mess and it should have just been paid and not a service game.
And the loot boxes are NOT good. They lock away costumes to people who complete daily missions etc aka partaking in the games a service mechanic.
Can you make a video about online play in Fighting games?How is it compared to other esports genre and how it changed in the course of time.
Good idea! I'll put that in the pile
Stumblebee Thank you so much I'm looking forward to your video.
People shit on V trigger but it's not really the mechanic that's the issue, plenty of games have had something like it. It's the lack of defensive options to deal with it that make people hate the mechanic.
You gotta do an update video about this in February when Seth comes out. Please.
To be honest, I don’t think most fighting game (XBOX) fans care about SFV or should of. Because we had KI.
Razgriz Straits I’m talking about exclusive to the console. Also KI is way way better than STV, and no one is going to argue this with me.
As flawed as KI is, I like it a lot more than SFV
@@hepwo91222 I would buy KI just for the legendary music. That shit is from another planet.
19:56 so we're ignoring the lag cycle?
So, that was something I wanted to include, but I couldn't find out if it was always there, or just introduced after season 2.
This channel's great.
Wow it started as all offense, sounds like Leffen would've liked that since he claims Smash Ultimate only rewards camping 😂
I'm still surprised so many were fooled into thinking the gameplay wasn't a problem, early on, when, at this point, it's clear that it was. They pointed out the obvious(it was a beta) to distract from the fact that the gameplay was as low quality as the overall release(8frames smh). I remember them repeating the idea that the gameplay wasn't the problem(still fixing the input response in the latest updates) and it did fool a lot of the new generation. Plenty still don't see how the meta is child's play, now, along with the execution.
You just dial combos in and the meta is guess-heavy(i.e. not about determining the best player at all and more about creating fake hype through "upsets"). The game requires little to no manual skill and the meta is a lot of coin tosses. SF5 is STILL a casual game, not worthy of the SF name. SF used to be an honest competitive series. Now it's some casual/party fighter made so that 3 & 4 year olds can do combos.
SF5 took all the "sport" and actual competition out of the series and made it just another game.
It's not "champ" at all. There are still more SF players currently NOT playing SF. I'd wager that most of the core fandom isn't playing SF5. It's silly when compared with other competitive titles in the series. What SF5 needs to do is grow up and move on from the failed philosophy that's caused the game to become stagnate and entrants at evo to decrease by 50% AFTER a new release(AE).
Other SF games grew the fanbase, over time. SF5 isn't holding attention and is held up by incentives and a tour. This is the kind of nonsense that confuses children.
No fellas, Street Fighter isn't as silly and child-friendly like SF5. SF5 is just a lower level button masher. Exactly everything SF was NOT that kept the series alive when most gamers didn't care anymore(competitive quality and honesty). SF5 is just a game to make bad players feel competitive and most people know this. Ono didn't exactly hide his philosophy in his interviews.
Honestly this.
Cap come chose to chase the beginner and "esports" crowds and lost the hardcore/true fgc players by its marketing and design towards accessibility.
And by no means, does this mean pursuing accessibility is wrong, but they made the game suffer from this design.
You're not Apoc from the old days of SRK are you?
Somebody buy Apoc a damn beer!
@@xdjrunner If your going to go full accessibilitY go full accessibility like why did they remove button buffering for ex moves and taunts? It would of made chars ex moves like kolin's way more accessible lawl.
@@aspreedacore you'd have to ask Capcom dawg; though if I were to guess, it was to move it away from SF4 meta, which if I remember correct, Ono mentioned frequently after the game's announcement.
This would be fine to differentiate, but they deviated so hardcore from even a traditional formula. I even admit, 4 was way difficult to master, but there was a lot to do. Excellent Spacing tech, beautiful wakeup reversals (I think we still had this till they nerfed DPs)
In short, too many random changes in order to make a more random game. Also V-Triggers botched the direction of the meta.
My thanks for chronicling the lifespan of this game so far. All the hiccups and rises to make it what it is today. I suspect they'll do away with fight money somehow with another final release. All DLC characters hopefully and new modes since online weekly missions will go to the way side sadly. Costume bundles are here now so it's looking like things MAY be winding down.
surprised you only have 6000 subs, great video!
Be the change you want to see in the world :p
20:25 dont push it pal, jumps are still hard to react, theres still alot of yolo shit happening in the game besides the bad buff/nerf patchs, SF V season 4 is the last season to try to bring some fresh air to the game or kill it already
Maybe hard if you have the reaction time of a turtle.
i got this game for 20$ a few years ago , played it for a few days and never touched it again.
Halo Master Chief Collection, Street Fighter 5, Battlefield 4 & Rainbow Six Siege!
Examples of games making a comeback and improving with updates.
When the trailer for Arcade Edition dropped, I posted a comment saying that I was gonna wait for the Champion Edition(granted, I didn't know it would be called that. My point was that I would wait for when the game felt less like a broken demo and more like...well, a game.). I didn't even have a PS4 at the time. Looking back at what went down, I made the right decision.
Good video.
I have been playing fighting games for decades and I have to say that SFV champion edition is my favorite one. This is over KOF13, Alpha 2 on the Saturn and 3rd strike on the Dreamcast.
The game is soooo much better than 4, that I honestly think it is a joke that people consider 4 is better than 5. But I know a lot of people got into the series at 4 and I can understand the love.
Only joke is you
G saved Street Fighter V don't @ ya boi
I get that every hardcore fan seems to dislike this game, but really it seems like it helps newer players get into it without dumbing it down too much
SFV always had mission to complete, the new arcade edition only reduced the amount of fight money you get by half... so where as youl'd get a 5000 mission, now you get a 2500 one... this made basically imposible to buy the dlc characters with ingame currency if you also wanted the extra battle costumes. i managed to buy all season 1 and season 2 characters with figth money, but i could only get sakura from season 3.
I actually love the neutral game with juri WHEN I have a fireball and v skill stored and NOT fighting mika or bison xd.
THANK YOU FOR YOUR CONTENT!