Unreal Engine 4 Tutorial - Level Travelling Part 2: Transition Effects

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ต.ค. 2024

ความคิดเห็น • 19

  • @m3dia_offline
    @m3dia_offline 2 ปีที่แล้ว +2

    This is a great tutorial Ryan Laley.
    I just want to add, in case anyone is having this issue. I am using this method for level travelling in a side scroller game. My player camera to scene camera transition was not working out, the camera was rotating like crazy, so far the solution I have found is in the "Level Transition BP", tick the "Lock Outgoing" box in the "Set View Target with Blend" node, the one before the "Start Camera Fade" node and after the "AI Move to" node.

  • @AlbertonBeastmaster
    @AlbertonBeastmaster 3 ปีที่แล้ว +5

    Love it. I really appreciate that you cover the little details as well as the larger game mechanics.

  • @autodriv3r405
    @autodriv3r405 3 ปีที่แล้ว +2

    I always used a Widget with an Black Fade In/Out Animation. Fade Camera from Alpha To Alpha is very helpful here! Thanks!

  • @michaelray1320
    @michaelray1320 ปีที่แล้ว

    This is fantastic. One thing I’d love to see if you ever make a part 3 is how to trigger the fade in only once everything has loaded properly. I struggle with my levels activating the player character spawn before the whole level has properly loaded.

  • @DaniMarti_
    @DaniMarti_ 3 ปีที่แล้ว +2

    Very cool tricks! Loved the part of un-possessing the character and using AI to move it! Super helpful!!

  • @s.kanessuperbiatv6464
    @s.kanessuperbiatv6464 2 ปีที่แล้ว

    Even though I've added the DefaultRoot in my AnimBlueprint 20 tutorials ago, I appreciate how you always make sure to mention how to do it, just in case the viewer is new to this. Your videos are the most accessible I've found, nice!

  • @giffordgarry6787
    @giffordgarry6787 3 ปีที่แล้ว +2

    Thank you so much for this.
    Ryan's the best!

  • @abilalp9104
    @abilalp9104 3 ปีที่แล้ว

    Best tutorial series.

  • @HutchstarEnt
    @HutchstarEnt ปีที่แล้ว

    Great tutorial, really helped alot

  • @MZONE3D
    @MZONE3D 3 ปีที่แล้ว

    Really nice! I will be implementing this!

  • @PatrickTheDM
    @PatrickTheDM ปีที่แล้ว

    Excellent video.

  • @jonzcrypto
    @jonzcrypto 2 ปีที่แล้ว +2

    The first video (for me) has issues that unfortunately seem to be spawning my character at the wrong playerstart if there is more than one in a level. I can't seem to resolve this or set a default player start that always is used at the start of the level.

    • @arigura2803
      @arigura2803 ปีที่แล้ว

      did you solve this problem?

  • @RiverFox_YT
    @RiverFox_YT ปีที่แล้ว

    when i load back in from the transition the character doesnt continue to walk. also when i load to the other map it shows the camera inside the characters body

  • @chris-xi7uo
    @chris-xi7uo 2 ปีที่แล้ว

    i did find one problem when u go through the door and come back it tell you failed to load package exiting

  • @cesarsarmientojr.5269
    @cesarsarmientojr.5269 ปีที่แล้ว

    My character walks in place vs heading toward the Fade"Destination" if its not the levelMap I start on. For example if I start my game in Level 02 I can walk through any of the doors perfectly, but when it loads the next level (Level03) and I walk through a Fade"Destination" then the character just walks in place and then the cameras pans and loads the next level.
    Why does it only work on the the Level that I press the play button. Same thing happens on Standalone Game.

    • @cesarsarmientojr.5269
      @cesarsarmientojr.5269 ปีที่แล้ว

      GetRandomPointinNavigableRadius wasnt coming up. I had to use GetRandomReachablePointinRadius. Could this be the issue?

  • @Fablefan101
    @Fablefan101 2 ปีที่แล้ว

    Will this work with the als character ?

    • @RyanLaley
      @RyanLaley  2 ปีที่แล้ว

      should do, not tested it though