I'm not sure whether to be thankful you like my Hawaiian shirt, or impressed you recognized my Arkona shirt despite it being barely in frame. Either way, thank you!
Well, I struggled with the thumbnail and that's showing in performance at the moment. I think the current one is an improvement, but let's just hope TH-cam thinks so too!
For me it's Foundry and I don't see it changing soon. It's nicely dedicated, one time cost and has a staggering amount of community support and mods and the switch from tabletop simulator which I used for about 2 years was godsent. I still spend the same time prepping, but the end result is about 5 magnitudes better for me and my party. I struggled with walled rooms and fog of war in TTS, while I can create whole soundscapes and dungeons in foundry. And as I'm currently playing on roll20 as a player I also can attest how much easier foundry seems to be. For one game my friend uses alchemy, and it really fits his DM style a lot, but wouldn't cut it for me
I still prefer Foundry VTT, its customizability is insane, and nothing else presented comes even close to it in possible features. It just takes a bit of a learning curve and not even that bad bad of one.
What my party does is VRChat. The DM would build a 3D map, and have us shrink down to figuring size, and play using dnd beyond. Its super fun an immersive, and free (assuming you already have a vr headset. I dont count that as the cost for the same reason I don't count the PC for the cost. And also VR is optional for VRC, but it'll be a less immersive experience)
@@J-Bat The world we use is called DnD VR20. It is unfortunately PC only so quest users cannot play on it, so you're gonna have to find something else for those
Tabletop Simulator is often on sale for half on Steam. For a completely no-frills 2D experience, our group uses Owlbear Rodeo. You can toss in a battlemap, lay a grid over it, import 2D character models and terrain objects and be up and running with very little prep time. It's free for up to three different games/servers I believe. Tackling multiple floors of a building is easy as well - just put the second floor next to the main battlemap, draw shadow over it, done. Really can't recommend it enough, especially since it also offers a dice roller, initiative tracker, and I think even a character sheet, but I've never used that function. I do own both Tabletop Simulator and Talespire, but have never used them for that purpose so far simply because I couldn't get players in the past to USE. THEM.
I hadn't heard of Owlbear Rodeo before sounds pretty interesting! And yeah, I've heard wrangling ones players into using certain programs can be a challenge. Alas.
I have to say that WHF is definetly a good system. at first i didn't like the low fantasy and careerprogression but it has some really nice sweetspots when it comes to leveling and (as you mentioned) weapons and items. I like how it has the slow but steady leveling and something i want to implement heavily in my own system is weapon and itemstats, because I think that most systems focus on the caracter, which is fine, but leave the logic for (f.e. magic-) systems or items behind for that. And now something in direkt relation to the videotopic: Imagine having a group to play with... -_-
The problem is talespire it is not all in one. it is just a map and dice. That is why foundry is 100% better. When Menyr comes out it will put talespire in the dirt.
Came for some VTT comparison in detail, but i found only slight mentions of 2 mediocre VTT solutions (with a putrid smell of advertisement, because talespire sucks so hard) and insights about how awesome the magic system of Warhammer and how it blends with this guy's custom magic system. Also try looking to the camera, not the transcript, it is irritating.
Thanks this was very informational! Also, fun video!
Thank you!
10/10 shirt
I'm not sure whether to be thankful you like my Hawaiian shirt, or impressed you recognized my Arkona shirt despite it being barely in frame. Either way, thank you!
I saw your reply about the Hawaiian shirt but I accidentally clicked remove somehow. Anyway, thank you, not sure how I did that lol.
@@J-Bat Not sure why my shirt comment is the only one under this video. Maybe it received an engagement killing curse! 😨😅
Well, I struggled with the thumbnail and that's showing in performance at the moment. I think the current one is an improvement, but let's just hope TH-cam thinks so too!
@@J-Bat Fingers crossed.
For me it's Foundry and I don't see it changing soon. It's nicely dedicated, one time cost and has a staggering amount of community support and mods and the switch from tabletop simulator which I used for about 2 years was godsent. I still spend the same time prepping, but the end result is about 5 magnitudes better for me and my party. I struggled with walled rooms and fog of war in TTS, while I can create whole soundscapes and dungeons in foundry. And as I'm currently playing on roll20 as a player I also can attest how much easier foundry seems to be. For one game my friend uses alchemy, and it really fits his DM style a lot, but wouldn't cut it for me
I still prefer Foundry VTT, its customizability is insane, and nothing else presented comes even close to it in possible features. It just takes a bit of a learning curve and not even that bad bad of one.
That's fair!
What my party does is VRChat. The DM would build a 3D map, and have us shrink down to figuring size, and play using dnd beyond. Its super fun an immersive, and free (assuming you already have a vr headset. I dont count that as the cost for the same reason I don't count the PC for the cost. And also VR is optional for VRC, but it'll be a less immersive experience)
I didn't even think of that! That's really interesting. I might have to look into it.
@@J-Bat The world we use is called DnD VR20. It is unfortunately PC only so quest users cannot play on it, so you're gonna have to find something else for those
Tabletop Simulator is often on sale for half on Steam. For a completely no-frills 2D experience, our group uses Owlbear Rodeo. You can toss in a battlemap, lay a grid over it, import 2D character models and terrain objects and be up and running with very little prep time. It's free for up to three different games/servers I believe. Tackling multiple floors of a building is easy as well - just put the second floor next to the main battlemap, draw shadow over it, done. Really can't recommend it enough, especially since it also offers a dice roller, initiative tracker, and I think even a character sheet, but I've never used that function.
I do own both Tabletop Simulator and Talespire, but have never used them for that purpose so far simply because I couldn't get players in the past to USE. THEM.
I hadn't heard of Owlbear Rodeo before sounds pretty interesting! And yeah, I've heard wrangling ones players into using certain programs can be a challenge. Alas.
I have to say that WHF is definetly a good system. at first i didn't like the low fantasy and careerprogression but it has some really nice sweetspots when it comes to leveling and (as you mentioned) weapons and items. I like how it has the slow but steady leveling and something i want to implement heavily in my own system is weapon and itemstats, because I think that most systems focus on the caracter, which is fine, but leave the logic for (f.e. magic-) systems or items behind for that.
And now something in direkt relation to the videotopic: Imagine having a group to play with... -_-
The problem is talespire it is not all in one. it is just a map and dice. That is why foundry is 100% better. When Menyr comes out it will put talespire in the dirt.
Came for some VTT comparison in detail, but i found only slight mentions of 2 mediocre VTT solutions (with a putrid smell of advertisement, because talespire sucks so hard) and insights about how awesome the magic system of Warhammer and how it blends with this guy's custom magic system. Also try looking to the camera, not the transcript, it is irritating.