Love the test hands stuff. Im using almost the same deck but opted for the malicious bane route instead of neos and enshuffle. Really Helps a lot to see the combos
i recently put in " EH Blazeman, hes a fire, and can change attribute and if you dont use that effect his first effect is search poly off a normal or special summon. i highly reccomend.
i dont know how you added honest on the third combo, but you cant add it via shadow mist because you already used her effect to add mask change, and you can only use 1 effect per turn
The test hands you made were insane! The thing we gotta remember, though, is that Nibiru’s gonna be running around again this format. Now I’m wondering if I should have some Crossout Designators in the side.
@Overtime Yugioh if you absolute zero prior to fusion destiny, it woulda ended on the same board and still be legal. But thats all depending on how you want to set up
Great Combo I like your deck profile a lot, I would advise to have destiny Heroes/absolute zero on Defense when you have Sunrise to protect them so that if you face a Rageki or lightning storm your board would be completely removed.
I decided to copy your hands and do a test hand before I seen how you played it (For 1&2). You played them very differently from how I decided to. Think hand 1 could have went either way depending on how you like your end board, but hand 2 you had me beat. For sure going to try and look at hands differently now to see how I can improve them. Also just so everyone is aware you have to miracle for Absolute Zero before activating fusion destiny.
One big notice: because of lightning storm, you shoud special summon DPE and Apsolute zero in defence position. And if you don't know which hero to search, Ghost of neos is always a safe bet so you can protect yourself during your opponents battle phase (Not against Sprite, I have learned that the hard way). Also, if you are going first and you special summon your Shwadowmist, don't Mask change her immediately, do it in your opponents main phase, this way you get an extra search.
Video is well done, subbed! as a long time HERO player something I think is really important is going second cards. Engine will not be enough to break some boards, especially since kash going full combo is basically auto win because you can't play the game. Maining imperm/veiler if you have them, talents, thrust (card is excellent but super expensive), eclipse, etc.... If you win die roll you've got pure gas but if you lose it your opponent gets to play freely. Other than that, I like the videos and the explanations are great. A good new yugioh channel.
Hi ! Nice video with great detailled test hand . As you said, i guess the best way to master hero deck is to play with non full potential hand. Do you always go 1st or sometimes you consider going 2nd depending of the match up ? Thanks !
it’s definitely something i’ve considered, the main reasons are 1. the elemental hero package in this deck isn’t really trying to be summoned, save for stratos who is a two of, so the summoning effect isn’t too helpful, and 2. space is tight and so something so situational can be hard to fit in. in a much earlier build i did run it though, and i do miss it sometimes
@@AeresIRL thanks, makes a lot of sense. it did feel like in certain hands, it wasnt a brick but i was limiting what i can do in turn 2/3, it also doesnt feel good that you cant really search for it either unless you drew rota which feels like a waste. videos like this help a ton btw
I have definitely felt that, but miracle fusion is a really nice extension that I find myself using often to get another body on board, be it for going for game or Plasma fodder.
Sorry about the background noise on this one, I don’t have the best audio recording setup, but I hope the information can make up for it!
Love the test hands stuff.
Im using almost the same deck but opted for the malicious bane route instead of neos and enshuffle. Really
Helps a lot to see the combos
Thank you I recently got back to playing and your videos have been helping me a lot to understand what to do or what cards to main
This is so awesome to hear, I love getting people into the game!
Good stuff. Nice to see current hero stuff.
i recently put in " EH Blazeman, hes a fire, and can change attribute and if you dont use that effect his first effect is search poly off a normal or special summon. i highly reccomend.
For the second test hand, you can't Miracle Fusion the Absolute Zero because you're dark-locked due to the earlier use of Fusion Destiny.
this is so nice thank you
i dont know how you added honest on the third combo, but you cant add it via shadow mist because you already used her effect to add mask change, and you can only use 1 effect per turn
You activate the mask change in your opponents draw, so you can search on their turn.
The test hands you made were insane! The thing we gotta remember, though, is that Nibiru’s gonna be running around again this format. Now I’m wondering if I should have some Crossout Designators in the side.
Not a bad idea! I would recommend D time yugiohs video on playing through nibiru, it really helped me.
@@AeresIRL thanks, bro.
Grear video! Just a question, on the 2nd hand test, you wouldnt be able to summon Abs Zero after resolving Fusion Destiny, right?
Good catch, I should’ve gone into esquiridao in that scenario.
Yh its key to keep track of the lock effects of HERO cards like Faris eff to place V HERO locks into HEROs, Fusion Destiny locks into Dark HEROs etc
@Overtime Yugioh if you absolute zero prior to fusion destiny, it woulda ended on the same board and still be legal. But thats all depending on how you want to set up
Great Combo I like your deck profile a lot, I would advise to have destiny Heroes/absolute zero on Defense when you have Sunrise to protect them so that if you face a Rageki or lightning storm your board would be completely removed.
I decided to copy your hands and do a test hand before I seen how you played it (For 1&2). You played them very differently from how I decided to. Think hand 1 could have went either way depending on how you like your end board, but hand 2 you had me beat. For sure going to try and look at hands differently now to see how I can improve them. Also just so everyone is aware you have to miracle for Absolute Zero before activating fusion destiny.
One big notice: because of lightning storm, you shoud special summon DPE and Apsolute zero in defence position. And if you don't know which hero to search, Ghost of neos is always a safe bet so you can protect yourself during your opponents battle phase (Not against Sprite, I have learned that the hard way).
Also, if you are going first and you special summon your Shwadowmist, don't Mask change her immediately, do it in your opponents main phase, this way you get an extra search.
Video is well done, subbed!
as a long time HERO player something I think is really important is going second cards. Engine will not be enough to break some boards, especially since kash going full combo is basically auto win because you can't play the game. Maining imperm/veiler if you have them, talents, thrust (card is excellent but super expensive), eclipse, etc.... If you win die roll you've got pure gas but if you lose it your opponent gets to play freely.
Other than that, I like the videos and the explanations are great. A good new yugioh channel.
I like this idea but. What are you taking out to fit them in?
Hi ! Nice video with great detailled test hand . As you said, i guess the best way to master hero deck is to play with non full potential hand. Do you always go 1st or sometimes you consider going 2nd depending of the match up ? Thanks !
Two D-Forces hooked me; I'll try running it in Master Duel
i only play master duel & im pretty newish, is there a reason you dont run cross keeper ?
it’s definitely something i’ve considered, the main reasons are 1. the elemental hero package in this deck isn’t really trying to be summoned, save for stratos who is a two of, so the summoning effect isn’t too helpful, and 2. space is tight and so something so situational can be hard to fit in. in a much earlier build i did run it though, and i do miss it sometimes
@@AeresIRL thanks, makes a lot of sense. it did feel like in certain hands, it wasnt a brick but i was limiting what i can do in turn 2/3, it also doesnt feel good that you cant really search for it either unless you drew rota which feels like a waste. videos like this help a ton btw
Real Q is how do we deal with Lava Golem going first? Kash has made that card relevant again :(
why one super poly ?
I dont even run miracle fusion anymore. 3 superpoly is the way to go for me.
I have definitely felt that, but miracle fusion is a really nice extension that I find myself using often to get another body on board, be it for going for game or Plasma fodder.
That is true. I just got tired of drawing it honestly. Great build though!