If you don't play the 2nd Wonder Driver while you care more about the followup you can change the 1st combo so that you go through Liquid as well. - NS Stratoss, ADD Mali. - Faris DISCARD Mali, SS itself + PLACE Increase - Increase TRIBUTE Faris, SS itself + Vyon. - Vyon MILL Denier, BANISH Faris to ADD Poly. From that point on instead: - LS Crusader (Stratos/Vyon/Increase), REVIVE Mali, TRIBUTE Mali to ADD Liquid. - LS Devicer (Stratos/Vyon/Increase + Crusader), ADD Neos. - REVIVE Denier, STACK Dark Angel to the top of the deck. - Poly, FS Wingman using Neos + Liquid. - IMPORTANT!! CL1 Wingman ADD Contact, CL2 Liquid DRAW 2 (Dark Angel is the top deck + 1 random, potential discard) - LS Wonder (Devicer/Denier) - SS Mali in Wonder's arrow, SET Poly. - TRIBUTE Wingman, SS Sunrise and ADD Miracle. - Poly, FS DPE using Sunrise + Mali. - Miracle, FS Wake using Neos + Wingman. - DPE pop DPE + Wake, CL1 Wake SS Shadow Mist CL2 DPE summon in Standby. - Shadow Mist ADD Mask. - SS Dark Angel to Wonder's link arrow on the opponent's side. Now during the opponent's turn, DPE will summon in Wonder's arrow resetting Miracle, and you have Liquid setup for both another DRAW 2 + Absolute. If you have any extender to keep Sunrise to your field, it can pop Wonder in BP if they try to crash Dark Angel. If they normal summon something to link away Dark Angel, DPE can pop itself, then Shadow Mist can add Honest and boost Dark Angel so that she crashes Wonder instead, setting you back Increase from the GY (you took damage) to get a Vyon play during the opponent's turn (+ another Summon via Wonder from hand if you have). Personally, i really like getting Stratos/Plasma at this point.
it also works if you don't open stratos but faris + mali instead (just go crusader, search stratos, NS stratos, search liquid). The only downside of this combo is that you have to waste a pop on wonder if your opp tries to go bp otherwise he can just crash into it, while for the combo on the video you can simply mask change on crusader
@@Saens406 I would always prefer to pop Wonder but waste their BP + have Miracle/Liquid setup rather than have no wonder access at all (if I play only 1) The follow-up is incredible and going BP means they don't have an easy way to remove it, effectively allowing you to predict potential Branded (can't link at all) or Kashtira (that even with Birth can't play around it)
Great video man I use that first combo in evil hero’s, with the favorite hero, equipping it to evil hero fusion, then letting you activate the field spell from your deck and also increasing the evil hero fusion attack
Omg ty what an epic vid. I recently got back into yugioh thanks to the homie sparado, and I been dying to play heroes again after seeing the new flame wingman
Thanks for the tutorial. Waiting for infernal rage in master duel. Do you have a deck list for this line up? I will really appreciate it. Thank you 😊😊😊
It depends on the spell. Any normal spell can be set and played same turn (if it's your turn obvi), but a quick play spell like mask change can't be used the same turn it's set. It's because of spell speed rulings. Quick play spells are considered "spell speed 2", which is the same as a trap card. Since you can't activate traps the turn they're set, the same goes for quick plays. The reason normal spells can be used the same turn they're set is because they're only spell speed 1.
I have a question: if Wake up can really attack twice? Atleast in Master duel he can't. Because in text is "...have a extra attack on monsters only on monsters for each fusion material..." something like this. I think it's a reason why I couldn't attack twice with Wake up in MD 🤔🤔🤔
If you don't play the 2nd Wonder Driver while you care more about the followup you can change the 1st combo so that you go through Liquid as well.
- NS Stratoss, ADD Mali.
- Faris DISCARD Mali, SS itself + PLACE Increase
- Increase TRIBUTE Faris, SS itself + Vyon.
- Vyon MILL Denier, BANISH Faris to ADD Poly.
From that point on instead:
- LS Crusader (Stratos/Vyon/Increase), REVIVE Mali, TRIBUTE Mali to ADD Liquid.
- LS Devicer (Stratos/Vyon/Increase + Crusader), ADD Neos.
- REVIVE Denier, STACK Dark Angel to the top of the deck.
- Poly, FS Wingman using Neos + Liquid.
- IMPORTANT!! CL1 Wingman ADD Contact, CL2 Liquid DRAW 2 (Dark Angel is the top deck + 1 random, potential discard)
- LS Wonder (Devicer/Denier)
- SS Mali in Wonder's arrow, SET Poly.
- TRIBUTE Wingman, SS Sunrise and ADD Miracle.
- Poly, FS DPE using Sunrise + Mali.
- Miracle, FS Wake using Neos + Wingman.
- DPE pop DPE + Wake, CL1 Wake SS Shadow Mist CL2 DPE summon in Standby.
- Shadow Mist ADD Mask.
- SS Dark Angel to Wonder's link arrow on the opponent's side.
Now during the opponent's turn, DPE will summon in Wonder's arrow resetting Miracle, and you have Liquid setup for both another DRAW 2 + Absolute. If you have any extender to keep Sunrise to your field, it can pop Wonder in BP if they try to crash Dark Angel. If they normal summon something to link away Dark Angel, DPE can pop itself, then Shadow Mist can add Honest and boost Dark Angel so that she crashes Wonder instead, setting you back Increase from the GY (you took damage) to get a Vyon play during the opponent's turn (+ another Summon via Wonder from hand if you have). Personally, i really like getting Stratos/Plasma at this point.
it also works if you don't open stratos but faris + mali instead (just go crusader, search stratos, NS stratos, search liquid).
The only downside of this combo is that you have to waste a pop on wonder if your opp tries to go bp otherwise he can just crash into it, while for the combo on the video you can simply mask change on crusader
@@Saens406 I would always prefer to pop Wonder but waste their BP + have Miracle/Liquid setup rather than have no wonder access at all (if I play only 1)
The follow-up is incredible and going BP means they don't have an easy way to remove it, effectively allowing you to predict potential Branded (can't link at all) or Kashtira (that even with Birth can't play around it)
Hello, cool video. Wake up your e-hero can attack multiple times but only on monsters.
Only as much as you use Fusion Monsters!
Trinity has the same effect, but only twice
I appreciate you uploading this tutorial. I'm hyped to play the new Flame Wingman 😈🤘
Great video man I use that first combo in evil hero’s, with the favorite hero, equipping it to evil hero fusion, then letting you activate the field spell from your deck and also increasing the evil hero fusion attack
List of full Deck pls. I Really like ur videos!
Great work keep that up
Great work! Thanks for the vid!
Omg ty what an epic vid. I recently got back into yugioh thanks to the homie sparado, and I been dying to play heroes again after seeing the new flame wingman
u can, xtra cross first to keep wonder driver on board = can recover mask change, next turn u have acces on a second mask change or blast or acid
and u can recycle all monster by summoning wake up with contact
Thanks for the tutorial. Waiting for infernal rage in master duel. Do you have a deck list for this line up? I will really appreciate it. Thank you 😊😊😊
6:41 shadow mist, not stratos ;)
Drawing denier and milling malicious also works for the combo
What if I draw miracle fusion on starting hand? Or both vyons? Pls answer
What happens when you draw double Mali?
How do you deal with Vyon having their effect negated? Does that just end your turn or are there at least some plays you can make to cushion the blow?
Thank you
Where can you buy tis deck
you cannot use devicer as fusion material for wake up btw
6:40 - 6:44 Stratos??? U mean shadow mist
Does Flame Wingman Infernal Rage benefits Neo Space?
Uh you couldnt use Destiny Hero- Denier effect since you had no destiny hero monster face up on the field 4:41
it doesnt have to be on the field, it can be in the GY and im not too sure but the banished pile too
Hello nice video. Can you make video combo Branded Despia. Thank you.
When wonder driver sets a certain spell, you could activate it on the same turn?
asking because I play heroes too lol 😅
It depends on the spell. Any normal spell can be set and played same turn (if it's your turn obvi), but a quick play spell like mask change can't be used the same turn it's set.
It's because of spell speed rulings. Quick play spells are considered "spell speed 2", which is the same as a trap card. Since you can't activate traps the turn they're set, the same goes for quick plays. The reason normal spells can be used the same turn they're set is because they're only spell speed 1.
I'm a HERO player too and my friend taught me this not too long ago lol
if its a quick-play nope
Yes you can you can set poly and then activate it if it’s a quick play spell like mask change no you can’t
HEROs best deck
I have a question: if Wake up can really attack twice?
Atleast in Master duel he can't.
Because in text is "...have a extra attack on monsters only on monsters for each fusion material..." something like this. I think it's a reason why I couldn't attack twice with Wake up in MD 🤔🤔🤔
you can attack on monster up to the number of fusion monster used as material.
Wake up can only attack directly once. You must be careful with this one.
Yeah of course but the attack gets pretty big where it’s still enough for game!
@@SpankoYGO *proceeds to banish for material entire graveyard to buff up wake up* I’ve done that before 💀😂
@@Yugiskull yeah it’s a flex hahaha
Personally i when i face big boards, especially in attack mode, i prefer to not go for Absolute and instead UCT their board with Wake.
Lmk if you wanna do a ygo collab! I'm super into heros!
It was actually only 3300 cause devices is fiend
I hope they retrain the base e heroes so we don’t have to ever use other heroes. I refuse to use anyone but the original heroes for an e hero deck
More favourite contact means more Cosmo lock lol