Create a sponge in 3D - New simulations in C4D2024

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 53

  • @mightyhandsanimation
    @mightyhandsanimation 4 หลายเดือนก่อน +1

    it's good to see you work through your issues, it makes it more educational.

  • @markpease1785
    @markpease1785 ปีที่แล้ว +1

    Thank you for testing out the new features! And thanks for showing your workaround!

  • @cemgulpunk
    @cemgulpunk ปีที่แล้ว +2

    This is so inspiring, thanks for the hacks.

  • @Jake__Boll
    @Jake__Boll ปีที่แล้ว +1

    Thank you for sharing your knowledge Vincent :)

  • @yojidean
    @yojidean ปีที่แล้ว +2

    Richtig gutes Video Vincent!

  • @raimoff_05
    @raimoff_05 5 หลายเดือนก่อน

    thank you a lot Vincent!!!

  • @CGCharacterArtist
    @CGCharacterArtist ปีที่แล้ว +1

    This so helpful, Thanks!

  • @aminkasraian8081
    @aminkasraian8081 ปีที่แล้ว +6

    in my experience, one of the things that mess with the simulation is the distribution of polygons on your sphere, when I change it to Hexahedron instead of standard I get better results

    • @EZZYLAND
      @EZZYLAND ปีที่แล้ว +2

      the first thing that popped into my mind when i started this video

  • @Chewbacca2000
    @Chewbacca2000 ปีที่แล้ว +1

    Thanks man!!

  • @madceee
    @madceee ปีที่แล้ว +1

    thanks for sharing 👍

  • @alanmalchiodi9044
    @alanmalchiodi9044 9 หลายเดือนก่อน

    Thank you very much man

  • @shugordesign4848
    @shugordesign4848 ปีที่แล้ว +5

    Hi! Nice tuts! I love all your arts and style. Also You can use in volume builder Intersect mode, and you can create only one cube, not four

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว +1

      yeah, haven't thought about that. Would have saved some time.

  • @PhotoshopRoom
    @PhotoshopRoom ปีที่แล้ว

    thx man! awesome tut! usefull!

  • @jimmyhowzer
    @jimmyhowzer 11 หลายเดือนก่อน +1

    I recently had the same issue using particle emitters and dynamics. One solution is to create a cloner, add you sphere to the cloner. Then set the cloner to "object" mode then select the emitter as the object. You don't need any objects under the emitter and the simulation should work fine.

  • @tstskim
    @tstskim ปีที่แล้ว

    Thank you my teacher

  • @TrickyPasta
    @TrickyPasta 3 หลายเดือนก่อน

    You need to do a masterclass on your lighting setups. They're so damn good.

  • @jaeku2004
    @jaeku2004 4 หลายเดือนก่อน

    매우 매우 매우 좋은 영상이다! 감사합니다

  • @1NoNeim
    @1NoNeim ปีที่แล้ว +1

    Excellent result. I would like to see the material settings

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว

      this comes on Patreon in a few days

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 ปีที่แล้ว +1

    gracias por aporte

  • @abfi9261
    @abfi9261 ปีที่แล้ว +1

    I think redshift fixed the cache thing now within the new updates

  • @MRasey22
    @MRasey22 ปีที่แล้ว

    Very nice

  • @YouAlreadyKnowBabi
    @YouAlreadyKnowBabi ปีที่แล้ว +3

    The final render's lighting looks fucking insane bro. My only wish is that you showed us how you light and rendered everything. Please consider a tutorial on that

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว +1

      The second part of the tutorial is going to be on Patreon in a few days

    • @YouAlreadyKnowBabi
      @YouAlreadyKnowBabi ปีที่แล้ว +1

      @@vincentschwenk Will that show exactly how to light and texture everything to look identical to your final render? Cuz if so I will sign up

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว

      yes @@YouAlreadyKnowBabi

  • @Ghaffar75001
    @Ghaffar75001 ปีที่แล้ว +1

    could you please share material setup and lighting? and Thanks for the video. Amazing Job!!

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว

      www.patreon.com/posts/51-sponge-90327474?Link&

  • @kabalxizt5028
    @kabalxizt5028 9 หลายเดือนก่อน +1

    very nice tutorial / the exciting part is on pateron and idont have acess to pateron in my country :/

    • @vincentschwenk
      @vincentschwenk  9 หลายเดือนก่อน

      Which country is that?

  • @schroedermixam2839
    @schroedermixam2839 ปีที่แล้ว

    Hey Vincent thanks for the amazing tutorial! But how are you saving a startup or new scene, with the folder structure in the object manager already in place?

  • @raw_pc
    @raw_pc ปีที่แล้ว +1

    I usually have better simulation results when I work with 10x the scale of the real objects. All my settings like substeps, collision distance, particle size don't have to be so small and engine runs them faster and with less issues. I would suggest to anyone to try that regardless of the software.

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว

      yes, that's a good value. But I hate working in a non real world scale, as I have a photography background and then everything changes.

    • @RodrigoOrtega82
      @RodrigoOrtega82 ปีที่แล้ว

      @@vincentschwenkI have the same preference, what I’ve done before was to export my sim as alembic and scaling that down for rendering.

  • @peterbartel1008
    @peterbartel1008 ปีที่แล้ว +3

    Have you tried changing the scene scale in the simulation settings, from 10cm down to like 1cm, instead of scaling the objects to get a more stable simulation on small scale simulations? I havn’t yet tried it myself.
    Great vid as always! ❤️
    Edit: ok, Im an idiot commenting before watching the whole video 🫣 never mind my suggestion hehe

  • @davehedgehog9795
    @davehedgehog9795 ปีที่แล้ว +1

    Amazing!

  • @konsta-fed
    @konsta-fed ปีที่แล้ว +1

    You can have motion blur with exported alembics by forcing deformation and enabling motion vector in RS object tag. In 2023 I was also adding motion blur tag (regular c4d one) before baking alembic

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว

      I have to check that out. I only know that with houdini alembics

  • @dsofe4879
    @dsofe4879 ปีที่แล้ว +1

    Alembic isn't suitable for motion blur because every frame is exported as an entirely seperate mesh internally, the software has no way of knowing which vertex from the previous frame is linked to which vertex from the current frame. This would normally be solved with motion vectors (which can be imported as vertex maps in the redshift object tag). However, for some reason, C4D itself has no way of actually generating these motion vectors in the alembic exporter, making alembic pretty much useless for caching inside cinema4d.
    I wish Maxon would take the time to actually perfect these core features, instead of leaving them half-baked for years while rushing to add flashy new features to every release.

    • @vincentschwenk
      @vincentschwenk  ปีที่แล้ว +1

      didn't know that, but it makes sense. Also it is so stupid, as motion blur is so important.

    • @cyrilruegsegger9759
      @cyrilruegsegger9759 ปีที่แล้ว

      Otherwise you can put a Forced Motion Blur effect directly in After Effects

    • @dsofe4879
      @dsofe4879 ปีที่แล้ว

      @@cyrilruegsegger9759 not the same thing. Motion vectors provide exact values for each pixel, allowing for accurate MB without any guesswork. Post process MB techniques all just compare current frame to previous frame and then try to figure out which pixel has moved where, which is far less accurate.

  • @elliotverhaeren1945
    @elliotverhaeren1945 ปีที่แล้ว +1

    I dont know why my c4d crash when i caching the simulation and i put specs lower than yours

  • @polystormstudio
    @polystormstudio ปีที่แล้ว +1

    Don't hold your breath over having these issues resolved. They look similar to the issues with the old collision dynamics and they were never fixed.

  • @animhaxx
    @animhaxx ปีที่แล้ว

    I thought I was the only who cancels render inbetween cause I saw some mistakes🤣

  • @userinfo3119
    @userinfo3119 ปีที่แล้ว +5

    What a nightmare - C4D is a buggy mess and is ready to be replaced by a newcomer

  • @SupSupa10
    @SupSupa10 ปีที่แล้ว +2

    Please stop using Redshift. Use V-ray and Arnold instead !