Regarding adding spells to your prepared spells: The text under dirge has the exact same wording as for the (remastered) wizard's spellbook (except occult instead of arcane, obv). The interesting part is in "Learn a Spell". It reads "A spell you learn is added to your repository of spells, such as a spellbook for a wizard [...]", so if you learn a spell, you simply add it to your dirge. No difference, no problem 👍
You had Gwynnyvere use a nice rotation several times -- Create Thrall twice *without* attacking, then Draining Strike an enemy and sacrifice three thralls for it. However, you can be more strategic with this: You can start your turn with a Draining Strike and then Create Thralls twice (swapping order of actions) allowing you to attack with the thralls (at MAP -5 and -10, which can still easily hit the big zombie and trigger its weaknesses)! This adds even more tactical versatility to the class, as you're basically sacrificing some upfront damage for future damage, and risking the enemy moving away before the extra thralls get used up.
The most balanced approach to the tumble through question would be the autosuccess one IMO. In that case it would STILL a cantrip that creates difficult terrain + many other benefits later
Great vid! I've been GMing a solo game for my wife where she's played a Bones Oracle so far, going for that necromancer vibe. This is the perfect class to swap to, and I'm so glad it's out! The breakdown really helps. I'm tempted to wait for this to get its next pass, because the "maybes" keep worrying me a little... And I'm a little afraid what she might pull off with "repeat a spell" or something.
Thanks for the video. The biggest issue of the class seem to be the thralls and focus spells. Plenty of times in the video, if the tralls could been moved or attack (as a option on the create thrall cantrip), some results would be very different. About the spells they seem a little weak compared to the cost in focus point and effects they create. Overall, it looks like a balanced class but I don't know if they fit well the concept of a necromancer compared with some options we had before (like a summoner with undead eidolon or a reanimator/undead master wizard). If they can fix the thralls to make them more than walls it could help.
Great video! I've been putting together a tanky necromancer for a lvl5 playtest next week, with the idea of trying to really use Muscle Barrier's +1 status bonus to Athletics (alongside the temp HP) and the availability of a Scythe's item bonus to really Trip as much as possible.
Note that with the Reach of the Dead feat, the pitiful 10ft range of Bone Spear can easily become a 70ft range, for the low price of sacrificing an extra thrall!
I love it. I felt 1e was too much book keeping. I think this is perfect. I would like the thralls to have more move options but it is okay. Super stoked. I would love to hear your thoughts as you play it. I would love to also see another subclass on release focused on blood
I really appreciated how you showed them in play. Bone spear, great damage scaling. The temp health ability is bonkers! I like how you tried melee. There should be some work to improve melee a bit imho. Doesnt need to be too crazy. Perhaps change the amount healed or even allow for crit on the heal.
Making the heal equal to the additional spirit damage would be perfect, I think. Simplifies play, reduces time it takes to resolve at the table, is more thematic, *and* lets it benefit from critical hits.
Great video and in general I kinda like the thrall idea to facilitate easy of play. But a lot of this classes features seem undertuned/"undercooked". For example, why give a feat for weapons when the class has at most expert lvl attacks? I don't like that it has to be an "int" (prepared caster) and even mostly pure caster class. And why so few spells? With 1-2 spells per rank, I can't even "flexible spell preparation" it. Overall i don't like it and that sucks for a fan of necromancers.... .
It is worth remembering that not all play goes to 20, where 'no higher than expert' matters. Going melee with necromancer in let's say beginner's box(or any lower lvl adventure, that's just the one I can think of from the top of my head) would work okay etc. Less slots is a trade off for more focus on focus points like psychic gets.
@@The_Yukki" 'no higher than expert' matters" Every +1 matters. If you are fine gimping yourself because the designers can not think 1 step ahead, I have nothing more to say to you. As for spells i more or less get it but I personally don't like prepared casting. And loved to be able to go for the archetype.
@@TheBall12 I implore you to read what I wrote, I said it doesn't matter in low lvl campaigns, pretty much every full caster has the same kind of option, they get ability to use weapons but they're not really worth it past lvl 4, where martials get expert prof while you're stuck at trained until 11.
Thanks for watching! I hope it was helpful. I used this wonderful Pathbuilder pack by Background-Ant-4416: www.reddit.com/r/Pathfinder2e/comments/1h9pzld
Wow, the gods really don't like Gwen! I'm surprised and pleased at how tanky this class ends up being with body blocking, battlefield-clogging, and self-heals too. I *guess* the ability to give yourself flanking at any time kind of makes up for the low weapon proficiencies... But I'm still sad that they didn't really give melee necromancer that much support.
Ok, so assuming the GM allows a rare ancestry such as Sprite or Awakened Animal... could you have a tiny PC just get actual cover from their medium sized thralls? That sounds incredibly funny (though it definitely would take the gish-options out of the equation... i think. Sprite necro gish with a bone needle for a short sword sounds like a fun concept though).
Pet the cat! The names of the characters made me think of the Arthurian legend, was that the intention? Edit: typo, plus neat, it actually linked relevant videos to the comment, I haven't seen that before! Edit edit: the edit seems to have wiped the relevant links. We'll see if they return.
Regarding adding spells to your prepared spells: The text under dirge has the exact same wording as for the (remastered) wizard's spellbook (except occult instead of arcane, obv).
The interesting part is in "Learn a Spell". It reads "A spell you learn is added to your repository of spells, such as a spellbook for a wizard [...]", so if you learn a spell, you simply add it to your dirge.
No difference, no problem 👍
Thank you! I see so many people on the forums arguing about this it's not that hard guys!
You had Gwynnyvere use a nice rotation several times -- Create Thrall twice *without* attacking, then Draining Strike an enemy and sacrifice three thralls for it. However, you can be more strategic with this: You can start your turn with a Draining Strike and then Create Thralls twice (swapping order of actions) allowing you to attack with the thralls (at MAP -5 and -10, which can still easily hit the big zombie and trigger its weaknesses)! This adds even more tactical versatility to the class, as you're basically sacrificing some upfront damage for future damage, and risking the enemy moving away before the extra thralls get used up.
I appreciate you clarifying that the meow we heard was, in fact, the cat
The most balanced approach to the tumble through question would be the autosuccess one IMO. In that case it would STILL a cantrip that creates difficult terrain + many other benefits later
I agree! Would just like to see it written out in the final product.
Great vid! I've been GMing a solo game for my wife where she's played a Bones Oracle so far, going for that necromancer vibe. This is the perfect class to swap to, and I'm so glad it's out! The breakdown really helps. I'm tempted to wait for this to get its next pass, because the "maybes" keep worrying me a little... And I'm a little afraid what she might pull off with "repeat a spell" or something.
KITTY!
Nice over view!
Thanks for the video. The biggest issue of the class seem to be the thralls and focus spells. Plenty of times in the video, if the tralls could been moved or attack (as a option on the create thrall cantrip), some results would be very different. About the spells they seem a little weak compared to the cost in focus point and effects they create. Overall, it looks like a balanced class but I don't know if they fit well the concept of a necromancer compared with some options we had before (like a summoner with undead eidolon or a reanimator/undead master wizard). If they can fix the thralls to make them more than walls it could help.
Great video! I've been putting together a tanky necromancer for a lvl5 playtest next week, with the idea of trying to really use Muscle Barrier's +1 status bonus to Athletics (alongside the temp HP) and the availability of a Scythe's item bonus to really Trip as much as possible.
Note that with the Reach of the Dead feat, the pitiful 10ft range of Bone Spear can easily become a 70ft range, for the low price of sacrificing an extra thrall!
I love it. I felt 1e was too much book keeping. I think this is perfect. I would like the thralls to have more move options but it is okay. Super stoked. I would love to hear your thoughts as you play it. I would love to also see another subclass on release focused on blood
I really appreciated how you showed them in play. Bone spear, great damage scaling. The temp health ability is bonkers! I like how you tried melee. There should be some work to improve melee a bit imho. Doesnt need to be too crazy. Perhaps change the amount healed or even allow for crit on the heal.
Making the heal equal to the additional spirit damage would be perfect, I think. Simplifies play, reduces time it takes to resolve at the table, is more thematic, *and* lets it benefit from critical hits.
Tumble Through only works on 1 enemy so I think if you have two thralls in a line it's an actual impassable wall without taking 2 actions
Great video and in general I kinda like the thrall idea to facilitate easy of play. But a lot of this classes features seem undertuned/"undercooked".
For example, why give a feat for weapons when the class has at most expert lvl attacks?
I don't like that it has to be an "int" (prepared caster) and even mostly pure caster class. And why so few spells? With 1-2 spells per rank, I can't even "flexible spell preparation" it.
Overall i don't like it and that sucks for a fan of necromancers.... .
It is worth remembering that not all play goes to 20, where 'no higher than expert' matters. Going melee with necromancer in let's say beginner's box(or any lower lvl adventure, that's just the one I can think of from the top of my head) would work okay etc.
Less slots is a trade off for more focus on focus points like psychic gets.
@@The_Yukki" 'no higher than expert' matters"
Every +1 matters. If you are fine gimping yourself because the designers can not think 1 step ahead, I have nothing more to say to you.
As for spells i more or less get it but I personally don't like prepared casting. And loved to be able to go for the archetype.
@@TheBall12 I implore you to read what I wrote, I said it doesn't matter in low lvl campaigns, pretty much every full caster has the same kind of option, they get ability to use weapons but they're not really worth it past lvl 4, where martials get expert prof while you're stuck at trained until 11.
@@The_Yukki Irony is that the (necro) feat for weapons is a lvl 2 feat so have fun enjoying your weapon for 2 lvl. silly.... low lvl campaigns...
@@TheBall12 I actually missed that it's a lvl2 feat. Yea that's a fair bit worse then.
I have been waiting all week for your video!!!
Edit: Kitty kitty?
Edit 2: How did you get Necromancer in Pathbuilder?
Thanks for watching! I hope it was helpful.
I used this wonderful Pathbuilder pack by Background-Ant-4416: www.reddit.com/r/Pathfinder2e/comments/1h9pzld
Wow, the gods really don't like Gwen! I'm surprised and pleased at how tanky this class ends up being with body blocking, battlefield-clogging, and self-heals too. I *guess* the ability to give yourself flanking at any time kind of makes up for the low weapon proficiencies... But I'm still sad that they didn't really give melee necromancer that much support.
Ok, so assuming the GM allows a rare ancestry such as Sprite or Awakened Animal... could you have a tiny PC just get actual cover from their medium sized thralls? That sounds incredibly funny (though it definitely would take the gish-options out of the equation... i think. Sprite necro gish with a bone needle for a short sword sounds like a fun concept though).
That would work! Excellent use of Thrall as well.
Pet the cat! The names of the characters made me think of the Arthurian legend, was that the intention?
Edit: typo, plus neat, it actually linked relevant videos to the comment, I haven't seen that before!
Edit edit: the edit seems to have wiped the relevant links. We'll see if they return.
I did! After the video- she's too cute not to.
And no, it was not intentional reference.
Meow! 😾
Yo. Poppet character. Whoo!