Love it! I always prefer a visual way to learn, rather than reading a big rule book. Will you be doing more? If so would you consider doing a video on the rules around building formations, how they act on tabletop (coherency, how the "independent" rule looks in game). I've not actually played a game yet, so they could be quite obvious, but I always love a wee video explaining stuff that I can refer back to. Cracking wee video anyway, excited for more games of LI and Titanicus from you, glad to be supporting you guys through Patreon as well, your new studio looks fantastic.
@owencook9729 Thanks mate. I'd love to do more of these vids and vids in general. It's just really hard with a young family and work. I make as much as I can when I can and I truly appreciate your support on Patreon ❤️🔥
Great to see some guides being added for LIMP. Hopefully we will have the same level of resources as already available for AT. Speaking of which, would be great to see a new battle report for AT at some point.
Think that is correct, or at least the way we play it! One question if you don't mind, how do you play multiple combats between units where it is 2 on 1? My understanding was you pair off wherever possible (have 1 on 1s) then 2 or 3 on 1 if there is spillover on either side. But after that self contained fight between that pair you move on to the next pair and start afresh. I've seen it where you might have an extra dice (from 2-1). The outnumbering unit wins, but then there is another unit touching it (which itself would otherwise be in a 1 on 1) which then gets an extra dice. The unit which it was due to be fighting 1 on 1 then gets an extra dice against that one. This seems super clunky to me, but might be because I'm coming from an Epic Space Marine background which was a much more straightforward game? Hope that makes sense!
2 on 1, so let's say X vs Y&Z. The first round X vs Y they both roll 2d6 + caf. Of X survives it then fights Z, X rolls 2d6 + caf and Z rolls 3d6 + caf. This +1 attack keeps going upto 6d6
One question based on something that happened to me in a game, is the charging player allowed to pick and choose where he places his models or does he have to place as many in base contact as possible? I had a guy who just put all his men in 3v1 fights and ignored the rest of my detachment, can be used to assassinate certain models or alternatively drag out a combat. This obviously isnt an issue if you can pile in, but as you pointed out thats not always an option.
I assumed you couldn't as you have to engage any free models first with a pile-in move so that was in my mind. Checking the rules for making a charge I couldn't see any similar limitations though. So I think what you described might actually be ok for the charging player to do?
Thanks for all the great LI content. I’ve just got into LI and it been really helpful in learning the game!
Very helpful Vid! Would love a similar video on LOS & different types of cover.
Nice! Greetings from Germany!
@@michaelsartorius1351 Gutentag 😀
Love it! I always prefer a visual way to learn, rather than reading a big rule book. Will you be doing more? If so would you consider doing a video on the rules around building formations, how they act on tabletop (coherency, how the "independent" rule looks in game). I've not actually played a game yet, so they could be quite obvious, but I always love a wee video explaining stuff that I can refer back to. Cracking wee video anyway, excited for more games of LI and Titanicus from you, glad to be supporting you guys through Patreon as well, your new studio looks fantastic.
@owencook9729 Thanks mate. I'd love to do more of these vids and vids in general. It's just really hard with a young family and work. I make as much as I can when I can and I truly appreciate your support on Patreon ❤️🔥
Great to see some guides being added for LIMP. Hopefully we will have the same level of resources as already available for AT. Speaking of which, would be great to see a new battle report for AT at some point.
@peteliddleyork One scheduled in a couple of weekends, or join our Patreon for some extra vids 😉
Think that is correct, or at least the way we play it!
One question if you don't mind, how do you play multiple combats between units where it is 2 on 1? My understanding was you pair off wherever possible (have 1 on 1s) then 2 or 3 on 1 if there is spillover on either side.
But after that self contained fight between that pair you move on to the next pair and start afresh.
I've seen it where you might have an extra dice (from 2-1). The outnumbering unit wins, but then there is another unit touching it (which itself would otherwise be in a 1 on 1) which then gets an extra dice. The unit which it was due to be fighting 1 on 1 then gets an extra dice against that one.
This seems super clunky to me, but might be because I'm coming from an Epic Space Marine background which was a much more straightforward game?
Hope that makes sense!
These more complex fights would make for a great fol!ow up guide. Please!
2 on 1, so let's say X vs Y&Z. The first round X vs Y they both roll 2d6 + caf. Of X survives it then fights Z, X rolls 2d6 + caf and Z rolls 3d6 + caf.
This +1 attack keeps going upto 6d6
What have I started?! 😅
One question based on something that happened to me in a game, is the charging player allowed to pick and choose where he places his models or does he have to place as many in base contact as possible?
I had a guy who just put all his men in 3v1 fights and ignored the rest of my detachment, can be used to assassinate certain models or alternatively drag out a combat.
This obviously isnt an issue if you can pile in, but as you pointed out thats not always an option.
I assumed you couldn't as you have to engage any free models first with a pile-in move so that was in my mind. Checking the rules for making a charge I couldn't see any similar limitations though.
So I think what you described might actually be ok for the charging player to do?
I can't see or find anything to say they can't do this? I guess that's the advantage of being the charging player?