Would you consider adding a pose library within Blender for facial expressons, and maybe even a tool similar to that of Headshot where you can generate heads, textures, and facial expressions from some reference photos?
when i export to unity eyes texture is not visible.pls can you tell me how to fix it, because i don't have much time i want to compleate my game as fast as possible
Quckest fix is to do these two changes: 1: don't use procedural eye texture (instead switch to makeskin under library settings) 2: add "low poly" eyes rather than "high poly"
@@COOKin221 Unity wants materials that consists of an image. Blender also has materials that are computed from settings and functions. You cannot export the latter type of materials to unity. As a general hint though: The youtube comments is unsuited for support. There is for example no way to post an image here to explain what needs to be done. If you need support, please open a support request in the github issues section: github.com/makehumancommunity/mpfb2/issues
Yes, they are not fit for every situation. If you want performance, for example for eevee animation, you might opt for the MakeSkin material rather than the multilayered one. Note also that if you use an older blender version than 3.6, there was a bug slowing eevee down by magnitudes when there are combined bumpmaps in a material.
Would you consider adding a pose library within Blender for facial expressons, and maybe even a tool similar to that of Headshot where you can generate heads, textures, and facial expressions from some reference photos?
Wow, just discovered your channel & add-on. Thank you
I used MH years ago and liked it. This has come so far! This is really a great add-on! Thanks for all your hard work!
Funny, this was the tutorial I've been looking for days. Thanks for the upload, more please.
I found MPFB last night and it looks like it’s a great time to have!
Brilliant work!
Great work!
Incredible 🥹😲
when i export to unity eyes texture is not visible.pls can you tell me how to fix it, because i don't have much time i want to compleate my game as fast as possible
Quckest fix is to do these two changes:
1: don't use procedural eye texture (instead switch to makeskin under library settings)
2: add "low poly" eyes rather than "high poly"
@@MakeHumanCommunity what is procedural eye texture pls tell me
@@COOKin221 Unity wants materials that consists of an image. Blender also has materials that are computed from settings and functions. You cannot export the latter type of materials to unity.
As a general hint though: The youtube comments is unsuited for support. There is for example no way to post an image here to explain what needs to be done.
If you need support, please open a support request in the github issues section: github.com/makehumancommunity/mpfb2/issues
The new skins really slow down blender. They are HEAVY
Yes, they are not fit for every situation. If you want performance, for example for eevee animation, you might opt for the MakeSkin material rather than the multilayered one.
Note also that if you use an older blender version than 3.6, there was a bug slowing eevee down by magnitudes when there are combined bumpmaps in a material.
Awesome shader, it's cool way to make texture from nothing.
Does it do a good job?