I think that the aquatic update should have been in revaluationary tier because of the trend it set for all the other updates and also it just added so much for me that is the best update
I cannot believe this guy put the pretty scary update and the trails and tales update above update aquatic. Not to mention he also put it above 1.7, 1.14, 1.18, and 1.19 which is just so wrong...
I agree with most placements and reasoning, but here are small changes that I would make: - Raise 1.9 to Okay... , because there was more to it than the combat changes with the introduction of the outer end - Raise 1.14 to Revolutionary, because it also introduced more workstation blocks, block variants and new textures - Lower 1.20 to Game-Altering, because it's certainly good, but also not up there with updates like 1.14 and 1.16 - Raise 1.5 to Decent, because I love redstone and the components introduced in 1.5 offer endless possibilities
1.20 wasn’t a good update. This update obviously only caters to builders. It doesn’t really do anything to make the gameplay better, it just adds a bunch of decorations that require more effort than they are worth. Here’s my thoughts: The Sniffer: The Sniffer is quite underwhelming. It doesn’t do anything unique, and takes so long to get. Getting it gives you access to 2 flowers. They look good by themselves but there isn’t any way to make them stand out less among the rest of the flowers in a build. Except I can’t even talk about the good or bad things before telling you what an absurd time sink actually trying to get one is! You have to find a warm ocean ruins, which I’m going to say takes about an hour which is being very generous. Then you have to use the Brush to brush the Sus sand without drowning, which could take about 5 minutes. Then you have a 16% chance to find the egg in each block. If you don’t that’s another hour on the total time, but let’s assume you get it first try. Then you have to hatch it, which takes 20 minutes on normal blocks and 10 on moss. Let’s assume there is moss. Then you have to wait for it to grow up, which I think is 5 minutes? I’m not sure. Then you have to wait for the Sniffer to find a flower, which can take over 5 minutes just to find one. Then once you find it you have to let it grow, which lets assume takes 5 minutes. That totals to 1 hour and 30 minutes, and this is being as generous as possible. Your reward is 2 purely decorative plants. Amazing game design. Armor Trims: While I would say the designs on them are probably the only really good looking thing that 1.20 added (most of the other decorations look mid) it’s purely a decoration. You have to visit the same structure several times unless you’re lucky, and it’s even worse if you die while doing it. Your first ancient city is good, but the fourth time is really boring and monotonous. Hanging Signs: Wait, you forgot about hanging signs being added in this update? WHAT?!? Are you out of your mind!? This is the most memorable and important feature in Minecraft! Calibrated Sculk Sensor: Same thing with Hanging Signs Piglin Head: Again, extremely forgettable. Chiseled Bookshelves: First of all, why do we have chiseled bookshelves but no chiseled planks? And second, I will admit that they do open up some creative possibilities. But I don’t think many survival players will use it for anything outside of the aesthetic, which is a recurring problem with this feature. Trail Ruins: The structure I always wanted, an ugly structure composed of random blocks with a slower and more boring way to open chests. The only possible explanation for why this was even added is for the lore aspect. I think these aren’t the same people who built the temples you see throughout the game, but they seem to focus on style and making stuff look good rather than functionality like the people who built most temples. Personally I’m sick of hearing the same lore story of “there were people here but now there isn’t” and I think they should at least try to put a more unique spin on it like the ancient city. Archaeology: Man, what a disappointment. This feature was made a whole lot worse than its Minecraft live counterpart. Unlike the glorified chest opening of the current archaeology, the Minecraft Live version had some unique mechanics such as being able to make slabs out of certain blocks with it as well as having to have a steady hand while brushing it so that the artifact doesn’t break. Neither of those features made it into the final game. And the loot table is just boring, last time I visited a desert well I came back with a stick and an emerald. Last Trail Ruins I visited gave me a red candle, some blue dye and a green stained glass pane. Thanks for the lore, green stained glass pane! Not like I wanted a music disc or something. This is basically the same as looting a chest, but if the chest opened incredibly slowly and required a key that has durability. Camels: A slower horse that takes copious amounts of fall damage. I don’t know why you would use this over a horse or even elytra, and they only spawn a single one in desert villages. It may be good in multiplayer because two people can ride it but it’s too similar to a horse to just add an entire new mob. Pottery: This may be EVEN WORSE of a downgrade than Archaeology at Minecraft Live. We were shown we could customize and bake our own pots and I suspect they’d probably also have a blueprint or something for an existing design sort of like paintings. THAT’S the kind of stuff I wanted a self expression update to be, I want a way to make a picture or depict something without having to put in hours of work. If the 1.20 update was more like that it could’ve been SO MUCH BETTER. And once again, these pots are purely decorative and don’t serve any purpose. You can’t even duplicate them like you do with armor trims so it just takes longer. YOU CAN’T EVEN DYE THE POTS!!! Why Mojang, it’s literally the bear minimum effort. Cherry Blossom Biome: Why didn’t we just get an updated desert biome instead? If they wanted to make a new biome, why didn’t they just make it a desert update instead of giving us a useless new biome? I don’t understand Mojang, you added a new room to the Desert Temple and finally changed the desert well for the first time in years, and added the camel mob. Regardless, I think the cherry blossom biome is really boring. Why couldn’t they do the bear minimum and add Cherries to distinguish them from other biomes? “B-b-but cherry blossom trees and cherry trees are different!” Oak Trees don’t drop apples, they drop acorns. Nobody is going to care if this is slightly unrealistic. Maybe you could make golden cherries that behave like a brewing ingredient or maybe you could get effects when you eat them like a golden cherry? Once again, they took the low effort way out by not fleshing something out. Also, I’d prefer if the cherry blossom biome was bigger and maybe had snow or something because it’s so small it breaks the immersion. Bamboo Wood: Great, an uglier wood type that only looks good surrounded by jungle related decor like vines and stuff. The uglier green color and the way it doesn’t match up with other blocks really makes this the worst wood type. Netherite Upgrade Template: The first thing here that’s actually not a decoration or a niche feature (I’m not sure if the calibrated sensor is niche or not because I haven’t cared to play around with it) makes the game more annoying to play. I will say though that the texture looks really cool, almost like an ancient broken stone tablet, but it isn’t a decoration so it doesn’t count. The only notable thing about this update is that the desert well finally gained a use. All of this stuff is just fluff and unnecessary side content that doesn’t change the way the game plays and barely changes already existing content. It basically just added a bunch of stuff instead of improving the features that need to be improved like Minecarts, Enchanting, The End, Deserts, Badlands, Savannas, Performance Issues Etc. To summarize: 1.20 was a really bad update because it didn’t improve on already existing features and instead added a bunch of content that would only help a creative player due to it being impractical to get enough of the new items to actually make a build in survival. It only targets to please builders and not survival players despite previous updates having content for both groups of people. 1.16 added Piglins and Hoglins, challenging threats that can be battled in survival, and it also added Chiseled Nether Brick and Quartz Bricks, which aren’t found naturally but you can still build with them if you choose. 1.17 and 1.18 added Axolotls you could use to help you defeat underwater enemies but it also added Smooth Basalt, Calcite, Glow Ink Sacs, Tuff, and Amethyst Blocks, all of which help builders play more creatively and gives them new options, while also giving fun challenges to keep survival players entertained or helpful content to help survival players. But this new content only exists to please builders, and that seems quite unfair to wait an entire year for an update that only satisfies a part of the community.
I personally think the 1.9 changes to combat were far better than the old ones, but I understand the hate. It was a sharp switch and they probably shoulda phased it in better. Maybe add a toggle or whatever.
Disagreements: 1. 1.5 deserved to be in revolutionary in my opinion A. There's of course the hopper. You don't need to be a redstone genius to know how useful these things are, literally no automated farm could exist without the hopper, which makes up alot of Modern Minecraft gameplay. B. The Comparator offers a more reliable way to customize redstone signal strength, which can be used for things like item sorters and a more raliabke randomizers C. Quartz is one of the best looking blocks in the game, there's a reason why this is one of the most used building blocks, oh and also it added more reasons to go to an at that time dull nether 2. I think 1.11 should be at decent A. It added Shulker Boxes, which makes storing items in the inventory that much easier B. It added Observers. I can't remember the last time i make a redstone contraption without one of these C. It added totems of undying. I mean.. cmon
1.20 while decently cool in the grand scheme of things is kind of inconsequential. Every thing added while neat is kind of just that, neat. They’re all things which you mess with for a bit then set aside and rarely ever touch again. My favorite thing from it is the armor trimming but besides that it’s just okay. I just don’t get how it gets revolutionary while caves and cliffs 2 which completely changed world generation to be leagues better just gets game altering. That was really my main gripe besides that I think this is a good list Ok I just saw a video of someone making a working piano and nvm this update is awesome
it’s added a whole new system of archeology, it’s a literal brand new way to obtain materials alongside mining and trading/bartering. it is revolutionary in how it’s impacted the actual update cycle, and the immense changes it’s made to command capabilities. I’d still put it in game changing, but I understand the sentiment of putting it higher since it has so much hate
@@cyancybershock719 I’m not sure what you are talking about with the trading and bartering? But when it comes to archeology while a cool feature there isn’t a lot to get from it. There are the pots but those don’t serve all that much of a purpose outside of decoration. I think there is a lot of potential behind archeology but in 1.20 it’s self there isn’t a lot.
@@674wormsinatrenchcoat that's my point, by implementing the system it gives possibility for it to be iterated on, and also gives another method for getting certain materials, all suspicious sand/gravel has a chance at emeralds, and desert temple ones have a 12.5% chance for Diamonds :O
The best thing was the cherry wood and armor trimming... And those are strictly decoration. I 100% agree with you man, 1.20 is the most overrated piece of dog water in Minecraft history. The aquatic update added ten times more than the 1.20 update and added actual good content that was completely game changing. 1.20 didn't add a single thing that actually made a difference in how we play.
@@SirEpicTM 1.9 was negative because it ruined servers on so many levels that they need tons of plugs ins to fix combat to work with lower versions. 1.8 was massive for it's time and fixed so many lag issues, banners aka for mods to use capes, tons of new blocks including slime that has so much use, barrier blocks for world makers and servers. Added like 5 new mobs, armour stands for people to program, scoreboards and tons of commands. Best update and my opinion made mc what it is for today.
@@FlowHD I could say ten times more for half of the other updates. 1.8 was a trash update that added trash new stone and trash new ocean monuments that are boring and are way too common just adding to the problem which are structures being way too common everywhere. And then there's rabbits... has some of the most useless mob drops in the game. The only great things about this update were banners and the depth strider enchantment.
@@jasonsenter1646 obviously you didn't know how big of a update it was then, it fixed the game so much from 1.7 - 1.8 and made Minecraft run perfectly. They added not that many mobs but the blocks was new change the game. The commands helping servers and don't forget the command block. Honestly I don't think Minecraft would be as popular if it wasn't for 1.8. Honestly I think 1.8 gave us more than any other update mobs, biomes, fixes bugs, potions, blocks, new redstone, cave updates, hostile mobs, banners (also capes), new crafts, armour stands and so much more. me personally I don't like mob votes and want an update that gives everyone a bit of everything than wait 10 years for a new cave update.
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I can’t believe you ranked the frostburn update higher than the combat update
I think that the aquatic update should have been in revaluationary tier because of the trend it set for all the other updates and also it just added so much for me that is the best update
I cannot believe this guy put the pretty scary update and the trails and tales update above update aquatic. Not to mention he also put it above 1.7, 1.14, 1.18, and 1.19 which is just so wrong...
I agree with most placements and reasoning, but here are small changes that I would make:
- Raise 1.9 to Okay... , because there was more to it than the combat changes with the introduction of the outer end
- Raise 1.14 to Revolutionary, because it also introduced more workstation blocks, block variants and new textures
- Lower 1.20 to Game-Altering, because it's certainly good, but also not up there with updates like 1.14 and 1.16
- Raise 1.5 to Decent, because I love redstone and the components introduced in 1.5 offer endless possibilities
All reasonable changes! Many of the updates I was pretty on the fence with as there aren’t a ton of mediocre ones but there a lot of really good ones.
also add 1.13 and 1.18 to the revolutionary tier because of how they completly overhauled previously boring terrain generation
1.20 wasn’t a good update.
This update obviously only caters to builders. It doesn’t really do anything to make the gameplay better, it just adds a bunch of decorations that require more effort than they are worth. Here’s my thoughts:
The Sniffer: The Sniffer is quite underwhelming. It doesn’t do anything unique, and takes so long to get. Getting it gives you access to 2 flowers. They look good by themselves but there isn’t any way to make them stand out less among the rest of the flowers in a build.
Except I can’t even talk about the good or bad things before telling you what an absurd time sink actually trying to get one is!
You have to find a warm ocean ruins, which I’m going to say takes about an hour which is being very generous.
Then you have to use the Brush to brush the Sus sand without drowning, which could take about 5 minutes.
Then you have a 16% chance to find the egg in each block. If you don’t that’s another hour on the total time, but let’s assume you get it first try.
Then you have to hatch it, which takes 20 minutes on normal blocks and 10 on moss. Let’s assume there is moss.
Then you have to wait for it to grow up, which I think is 5 minutes? I’m not sure.
Then you have to wait for the Sniffer to find a flower, which can take over 5 minutes just to find one.
Then once you find it you have to let it grow, which lets assume takes 5 minutes.
That totals to 1 hour and 30 minutes, and this is being as generous as possible.
Your reward is 2 purely decorative plants. Amazing game design.
Armor Trims:
While I would say the designs on them are probably the only really good looking thing that 1.20 added (most of the other decorations look mid) it’s purely a decoration. You have to visit the same structure several times unless you’re lucky, and it’s even worse if you die while doing it. Your first ancient city is good, but the fourth time is really boring and monotonous.
Hanging Signs: Wait, you forgot about hanging signs being added in this update? WHAT?!? Are you out of your mind!? This is the most memorable and important feature in Minecraft!
Calibrated Sculk Sensor: Same thing with Hanging Signs
Piglin Head: Again, extremely forgettable.
Chiseled Bookshelves: First of all, why do we have chiseled bookshelves but no chiseled planks? And second, I will admit that they do open up some creative possibilities. But I don’t think many survival players will use it for anything outside of the aesthetic, which is a recurring problem with this feature.
Trail Ruins: The structure I always wanted, an ugly structure composed of random blocks with a slower and more boring way to open chests. The only possible explanation for why this was even added is for the lore aspect. I think these aren’t the same people who built the temples you see throughout the game, but they seem to focus on style and making stuff look good rather than functionality like the people who built most temples. Personally I’m sick of hearing the same lore story of “there were people here but now there isn’t” and I think they should at least try to put a more unique spin on it like the ancient city.
Archaeology: Man, what a disappointment. This feature was made a whole lot worse than its Minecraft live counterpart. Unlike the glorified chest opening of the current archaeology, the Minecraft Live version had some unique mechanics such as being able to make slabs out of certain blocks with it as well as having to have a steady hand while brushing it so that the artifact doesn’t break. Neither of those features made it into the final game. And the loot table is just boring, last time I visited a desert well I came back with a stick and an emerald. Last Trail Ruins I visited gave me a red candle, some blue dye and a green stained glass pane. Thanks for the lore, green stained glass pane! Not like I wanted a music disc or something. This is basically the same as looting a chest, but if the chest opened incredibly slowly and required a key that has durability.
Camels: A slower horse that takes copious amounts of fall damage. I don’t know why you would use this over a horse or even elytra, and they only spawn a single one in desert villages. It may be good in multiplayer because two people can ride it but it’s too similar to a horse to just add an entire new mob.
Pottery: This may be EVEN WORSE of a downgrade than Archaeology at Minecraft Live. We were shown we could customize and bake our own pots and I suspect they’d probably also have a blueprint or something for an existing design sort of like paintings. THAT’S the kind of stuff I wanted a self expression update to be, I want a way to make a picture or depict something without having to put in hours of work. If the 1.20 update was more like that it could’ve been SO MUCH BETTER. And once again, these pots are purely decorative and don’t serve any purpose. You can’t even duplicate them like you do with armor trims so it just takes longer. YOU CAN’T EVEN DYE THE POTS!!! Why Mojang, it’s literally the bear minimum effort.
Cherry Blossom Biome: Why didn’t we just get an updated desert biome instead? If they wanted to make a new biome, why didn’t they just make it a desert update instead of giving us a useless new biome? I don’t understand Mojang, you added a new room to the Desert Temple and finally changed the desert well for the first time in years, and added the camel mob. Regardless, I think the cherry blossom biome is really boring. Why couldn’t they do the bear minimum and add Cherries to distinguish them from other biomes?
“B-b-but cherry blossom trees and cherry trees are different!”
Oak Trees don’t drop apples, they drop acorns. Nobody is going to care if this is slightly unrealistic. Maybe you could make golden cherries that behave like a brewing ingredient or maybe you could get effects when you eat them like a golden cherry? Once again, they took the low effort way out by not fleshing something out. Also, I’d prefer if the cherry blossom biome was bigger and maybe had snow or something because it’s so small it breaks the immersion.
Bamboo Wood: Great, an uglier wood type that only looks good surrounded by jungle related decor like vines and stuff. The uglier green color and the way it doesn’t match up with other blocks really makes this the worst wood type.
Netherite Upgrade Template: The first thing here that’s actually not a decoration or a niche feature (I’m not sure if the calibrated sensor is niche or not because I haven’t cared to play around with it) makes the game more annoying to play. I will say though that the texture looks really cool, almost like an ancient broken stone tablet, but it isn’t a decoration so it doesn’t count.
The only notable thing about this update is that the desert well finally gained a use. All of this stuff is just fluff and unnecessary side content that doesn’t change the way the game plays and barely changes already existing content. It basically just added a bunch of stuff instead of improving the features that need to be improved like Minecarts, Enchanting, The End, Deserts, Badlands, Savannas, Performance Issues Etc.
To summarize:
1.20 was a really bad update because it didn’t improve on already existing features and instead added a bunch of content that would only help a creative player due to it being impractical to get enough of the new items to actually make a build in survival. It only targets to please builders and not survival players despite previous updates having content for both groups of people. 1.16 added Piglins and Hoglins, challenging threats that can be battled in survival, and it also added Chiseled Nether Brick and Quartz Bricks, which aren’t found naturally but you can still build with them if you choose. 1.17 and 1.18 added Axolotls you could use to help you defeat underwater enemies but it also added Smooth Basalt, Calcite, Glow Ink Sacs, Tuff, and Amethyst Blocks, all of which help builders play more creatively and gives them new options, while also giving fun challenges to keep survival players entertained or helpful content to help survival players.
But this new content only exists to please builders, and that seems quite unfair to wait an entire year for an update that only satisfies a part of the community.
This multi paragraph essay is going to go unnoticed isn’t it? I don’t know why I wrote this.
Be rest assured I read it lol, this probably took longer to write than the length of my entire video wow!
ain’t reading allat
I discovered minecraft when they added horses, bought it in 1.9
I personally think the 1.9 changes to combat were far better than the old ones, but I understand the hate. It was a sharp switch and they probably shoulda phased it in better. Maybe add a toggle or whatever.
Disagreements:
1. 1.5 deserved to be in revolutionary in my opinion
A. There's of course the hopper. You don't need to be a redstone genius to know how useful these things are, literally no automated farm could exist without the hopper, which makes up alot of Modern Minecraft gameplay.
B. The Comparator offers a more reliable way to customize redstone signal strength, which can be used for things like item sorters and a more raliabke randomizers
C. Quartz is one of the best looking blocks in the game, there's a reason why this is one of the most used building blocks, oh and also it added more reasons to go to an at that time dull nether
2. I think 1.11 should be at decent
A. It added Shulker Boxes, which makes storing items in the inventory that much easier
B. It added Observers. I can't remember the last time i make a redstone contraption without one of these
C. It added totems of undying. I mean.. cmon
Quartz doesn’t really look that good but whatever.
1.4 in revolutionary is kind of wild. I'm guessing half the updates are going up there by that logic? I'll have to watch the rest to find out I guess.
Commenting before finishing the video is also kinda of wild
yeah having it higher than 1.14, 1.13 and 1.18 is absolutely mad
7:11 as a speedrunner i would put 1.13 in revolutionary beacuse of shipwrecks and magma ravines
You do speedrunning?
@@SirEpicTMyes
I can I block the 1.9 combat update it’s actually kind of officiant, but I still prefer to spam mean update
Joined in 1.5 very sad to see you rank Hoppers and Quartz as “okay”
I also joined in 1.5, but it is what it is :/
Putting 1.19 that completely changed the over world lower then 1.20 that added a few blocks and cosmetics to the top 😂 you clowning
1.20 is decent
Spamming is better than the new combat
ehhh sometimes i like new combat, but im just mostly used to the old combat
Spamming sucks and is for noobs.
Not to mention ruins your wrist.
While I disagree with some of your opinions, very well-made video!
nah frostburns embarassing
Perhaps :)
1.20 while decently cool in the grand scheme of things is kind of inconsequential. Every thing added while neat is kind of just that, neat. They’re all things which you mess with for a bit then set aside and rarely ever touch again. My favorite thing from it is the armor trimming but besides that it’s just okay. I just don’t get how it gets revolutionary while caves and cliffs 2 which completely changed world generation to be leagues better just gets game altering. That was really my main gripe besides that I think this is a good list
Ok I just saw a video of someone making a working piano and nvm this update is awesome
it’s added a whole new system of archeology, it’s a literal brand new way to obtain materials alongside mining and trading/bartering. it is revolutionary in how it’s impacted the actual update cycle, and the immense changes it’s made to command capabilities. I’d still put it in game changing, but I understand the sentiment of putting it higher since it has so much hate
@@cyancybershock719 I’m not sure what you are talking about with the trading and bartering? But when it comes to archeology while a cool feature there isn’t a lot to get from it. There are the pots but those don’t serve all that much of a purpose outside of decoration. I think there is a lot of potential behind archeology but in 1.20 it’s self there isn’t a lot.
@@674wormsinatrenchcoat that's my point, by implementing the system it gives possibility for it to be iterated on, and also gives another method for getting certain materials, all suspicious sand/gravel has a chance at emeralds, and desert temple ones have a 12.5% chance for Diamonds :O
@@cyancybershock719 I see your point, I think we just have different methods of rating the updates. Agree to disagree
The best thing was the cherry wood and armor trimming... And those are strictly decoration. I 100% agree with you man, 1.20 is the most overrated piece of dog water in Minecraft history. The aquatic update added ten times more than the 1.20 update and added actual good content that was completely game changing. 1.20 didn't add a single thing that actually made a difference in how we play.
this list doesn’t really make sense, if that were the case then that means that all the beginning updates were basically game altering
Not necessarily, some of the older updates really didn’t have too much with them
Why is Trails & Tales anywhere above embarassing? It's a garbage update
1.8 most played version is "decent".
Well that’s not because of the 1.8 update itself, it’s because of how negatively the 1.9 update was received
@@SirEpicTM 1.9 was negative because it ruined servers on so many levels that they need tons of plugs ins to fix combat to work with lower versions. 1.8 was massive for it's time and fixed so many lag issues, banners aka for mods to use capes, tons of new blocks including slime that has so much use, barrier blocks for world makers and servers. Added like 5 new mobs, armour stands for people to program, scoreboards and tons of commands. Best update and my opinion made mc what it is for today.
@@FlowHD I could say ten times more for half of the other updates. 1.8 was a trash update that added trash new stone and trash new ocean monuments that are boring and are way too common just adding to the problem which are structures being way too common everywhere. And then there's rabbits... has some of the most useless mob drops in the game. The only great things about this update were banners and the depth strider enchantment.
@@jasonsenter1646 obviously you didn't know how big of a update it was then, it fixed the game so much from 1.7 - 1.8 and made Minecraft run perfectly. They added not that many mobs but the blocks was new change the game. The commands helping servers and don't forget the command block. Honestly I don't think Minecraft would be as popular if it wasn't for 1.8. Honestly I think 1.8 gave us more than any other update mobs, biomes, fixes bugs, potions, blocks, new redstone, cave updates, hostile mobs, banners (also capes), new crafts, armour stands and so much more. me personally I don't like mob votes and want an update that gives everyone a bit of everything than wait 10 years for a new cave update.
I started playing at 1.4
Bro called the addition of jungle biomes a small thing. 💀
yessir
I joined in 1.9/1.10
I joined almost at 1.17
Awesome! I started playing MinecraftJava in 1.5, but had played on mobile and console before that
k
i donno wat im doing