Well, I thought this one would be easy and it was the hardest yet! I tried to not just put the same RPD eggs from RE2 and the dumb "dog excrement" thing in here and make it more detailed. The game is even more complex with decisions and randomness than the video showed, but I tried my best! I feel like I may have missed a couple things so let me know in the comments, or let me know if you learned anything new! THanks for watching!
The fact that this game was rushed with limited budget, it still has secrets and easter eggs, and people still try to find them all to this day. Capcom was 🔥 back in the 90s
Yeah I gotta admit, for a tiny and weak console like the ps1 yet they managed to squeeze a lot of content in their game, like final fantasy vii from Square Enix. I just platinumed RE3 remake on the ps4 but I was kinda disappoint because they cut out a lot of content compared to the original RE3
Hmm, fatally wounded usually means the wound resulted in death, no? (A fatal injury is one that causes death. The injury may be referred to after the death (as in a post mortem), in which case there is no doubt, but it could validly be called a fatal injury beforehand if death were clearly inevitable.) But I agree that it comes across that Jill simply thinks that that he's dead due to his wound. Edit - Upon watching further it looks like this is how the director retconned it too, she was saying "He's got a fatal wound which WILL kill him eventually, not that he's already dead" The only thing that never made sense in this scene was the Zombies walking around, if he's dead why aren't they eating him?
@@mattyvsmithy perhaps they weren't eating him because his was infected to the degree where zombies seem to somehow discern between infected and uninfected. As Marvin eventually turns full zombie
15:12 There is also two different ways Mikhail takes out the zombies in the special cable car cutscene. Normally, he will use the red explosive barrel to kill them. However, if you destroyed the barrel during your first visit to the cable car, he will instead use a grenade.
That's why I prefer originals over re 2 and 3 remakes the developers thought of everything that players might do even in cv if u put all the weapons in item box before saving claire and there was a typewriter that u overwrite the only save will result in a softlock and will be forced to restart the entire game
If i recall there's a few different ones: 1) Keeps shooting them with his gun 2) Rolls the barrel to them and then shoots it 3) Shoots the barrel that is standing near them 4) Throws a grenade
Yeah lots of details, but also, they said they had less resources into it, so I think they did a great job on RE3 for what they were working with. Code Veronica which I'm working on now is a great game but has barely any easter eggs.
It was one of the rare times where so many ps1 magazines gave this game clear cut 10/10 ratings. It was perfect. Like an amazing film and you play the main character
Considering that most of the developer back then were really obsessed with western horror movie like Terminator, Alien, The Thing...etc.. It make sense for them to go all-out like this.
also resident evil 2 original with multiple different scenarios different cutscenes and relocated some items but in the remake they were copy and paste
@@sauronawdi8999 yeah I give props to re2s split path story. The original game was just sooooooooo good. It is hard to say re3 holds up to it, but it's pretty cool. I was sad there was little incentive to play re3 a 2nd time like there was in re2, that game was perfect. This one was pretty good.
Tiny fact you missed; If you combine the infinite ammo box with the Mine Thrower it will upgrade it. It will shoot homing darts that can pierce through some enemies.
@@WheresBarry ye They done it becouse there was limit 6 launched mines at once cuz game limitations but if there was no reload then u could shot too many mines and your playstation or whatever u play could explode XD
I'm actually replaying the HD seamless version and seeing all those beautiful pre-rendered backgrounds in HD is a real treat. There was such a notable difference in the feel of each of the first 3 games. I actually forgot how much I enjoyed this game. RE2 was the Terminator 2 of sequels though.
Miss ya on here, brother. Hope all is well and life is treatin' ya swell. Hope to see some REmake 4 vids from you. You're one of the best at this hands down. Always check to see if you've posted whenever there's RE news.
Yeah if I remember correctly there's actually a document in the game explaining it and can be confirmed by checking the bodies of the soldiers in that room they are not UBCS they are US government commandos of some kind who were trying to aquire the T virus and the particle accelerator weapon (used to defeat nemesis in the final battle) for the US military, an idea expanded on in Operation Raccoon City and a litte in the remake. Think every video I've seen has missed that. Gives a hint at where the story might have been going if RE4 hadn't taken things in a radically new direction.
@@J0MBi RE ORC is not canon and remake is a dogshit (also not canon), so don't even try to connect them with re3 original. This was army delta force, who were trying to evacuate William Birkin and they actually brought that weapon called Sword of Paracelsus to assist them.
@@J0MBi I can't remember which or who published it, but there was a Manga I read a good 8+ years ago and found online (that was even older, early/mid 00's) that covered these events, albeit only glancing. It was a mercenary side canon piece. I'm pretty sure it was officially licensed as it was a few 100pages and extremely detailed covering side stuff from RE2 and 3.
The dodge works like this: you have to be attacked at the moment of the animation of Jill aiming the weapon. If your timing sucks you can always give your back to the enemy then aim so you have more time window because the turning animation will stack with the aim animation
Yup. This also means that weapons with a longer raise animation like the shotgun, assault rifle, and especially the rocket launcher are easier to dodge with.
i rarely played it because it was hard..but when I rediscovered it and learned how to play it, it is now my favorite one to play....although after this month playing it over and over and over to get all the footage I need a huge break :D
@@WheresBarry I finished re 3 when I was around 12 years old in 99 I think and was the only game that made me turn off console to take breaks from jumpscares even though I played re 2 before and was my very first horror game ever
Finally learned about the tyrants in RE 2&3. Always wondered why there multiple corpses at the end of RE3 and extra tube in the RE2 cutscene but never joined the dots. Thank you for this
Yeah if I understand it correctly it was suppose to be a US Delta Force team sent in to extract Birkin and the G virus samples but Umbrella got word of their plans and they had a mole in the government/military set them up by giving them bad information about the location of Birkin’s lab and they deployed to the Dead Factory because of that instead of the actual lab.
Fatally wounded DOES imply dead. Also I watched that playthrough/interview and the ACTUAL explanation in it was that the original Japanese said something different (IIRC along the lines of "He is hurt too badly for me to help) and that fatally wounded is a mistranslation.
Thanks, yeah I have my "list" for code veronica (there are less fun eggs in this one), I just have to take a small break from RE before starting up again :D
It’s mind blowing how the other tyrants got taken out but Claire and Leon had a tyrant that was so persistent. It so cool to know finally what happened to them. I never noticed the bodies.
Its because the room you find all the corpses was a testing room for the rail cannon which is designed to kill powerful bio weapons with one clean shot which is why by the time you get to it as Jill you have recharge it and its burns out
It's as if some hardcore former marine bad ass snake plissken camped there waiting for them or led them there and tactically ruined em' in that room with the energy canon
Nemesis was the first Resident Evil to be my favorite. I loved the other games growing up, but nothing beat the desolate streets of Raccoon City which I aaaalways wanted to explore in RE2. On top of that it was really cool seeing Jill helping a group of Mercenaries slog through a nightmare she’d already had experience with. All that being said, I always thought I knew everything there was to know bout this game, but this video just blew my mind with the amount of fine details that flew over my head. Thanks for making this illustrious video, makes me wanna replay Nemesis rn, also love the channel name 🥪
I still remember to this day accidentally blowing up a gas lamp on the street and being like "wth just happened?" and had no idea until years later you could shoot them! This one has a ton of secrets and history due to it not "supposed to be RE3" history. I used to get it mixed up that CV was going to be RE4 and not that it was originally intended as RE3. A quick note, Jill only flips Dario the middle finger when he slams the door shut *I think* in the original PS1 version of the game. They actually edit out her middle finger in other versions so she's just giving him a fist in the air which looks so weird. Also, I wanted to note I think this one gets a lot of dislikes was because after playing RE2 with the clever A & B scenarios and it had a more serious tone for RE compared to the campy, B-horror movie of 1 and 2. But then you realize all of the little innovations they were tinkering with and grows on you. Just have to get over it being shorter on the surface until you realize the choices change the way some of the scenes play out. REmake 3 really loses a lot of this... ironically both games were rushed out by smaller teams so they have that in common lol. Sorry ended up with TLDR!
IMO one of the biggest disappointments for me with RE3 after playing RE1 and 2 in highschool was that you no longer got to choose which character you wanted to play in the beginning and also the awesome A/B scenario system in RE2 was GONE. TBH I feel this was a huge step backwards for the series as a whole and I wish they would have kept the character choice system and the A/B system for every single RE after 2. Every. Single. ONE!!!!
@@caesarjulius6058 did u know about alone in the dark the new nightmare not only has 2 scenarios but different keys and puzzles unlike resident evil 2 original, also u can call ur partner for puzzle hints or what to do next
@@hassanawdi3793 re2 original definitely has different keys and puzzles. The layout, the route, the items you pick up, the side character mission, the rooms you have access to, the objectives and objects to solve puzzle, object locations, the key locations, and the actual puzzle solutions, plus some of the bosses are different. So I'd say your assertion is wrong. It's like someone created 1 story with 2 parts and lets you experience 80% of it each time, with alternate endings to go along with the alternate plays and not everything shown being canon. You really should look at re2 original A and B routes compared, and also look at Claire A Leon B vs Leon A Claire B to understand how many changes there are. There's not even a tyrant in the A playthrough for goodness sake. Don't be misrepresenting RE2 like that. It's a thing of beauty what they pulled off. The person they brought in to fix RE 1.5 was paid big bucks to come up with all this. Freaking million dollar idea and beautifully executed. I'll check out the game you mentioned though :)
Everything that led to the making of this game and how it ended up being... just EVERYTHING about it, makes it my all-time favorite RE game. If I were rich, I'd fund this game with millions and bring back the best of its original team (and visionary new people) to make a worthy remake.
Man, survival horror back then was such an experience. I remember back during summer breaks that I would do a week of Resident Evil. 0, REmake 1, 2, 3, CVX, and 4, all on the Gamecube, just marathoning them. And I played the hell out of RE2 when it was on the N64. Even managed to break the under an hour time in one run once in that game.
I have played RE3 hundreds of times in the past 22 years - completed it in all variations (alt. choices, clothes, modes etc.), but some of the Easter eggs you've shown blew my mind. Well done :) However, you've missed to mention another Eater Egg (or maybe a bug) about Boutique. If you try to open the door you need Lockpick for before completing the RPD part, you'll end up in Boutique and have no way of escaping it. .
The posters is 1 thing I did not personally decrypt...I tried for hours to search for them back in the day, and then recently to find the last 3. I failed on these last 3 too lolll
One detail you havent said are that Nemesis's drops are ONLY on Hard mode and I'm glad you brought up about the ammo as not everyone know of this. You can't use enhance ammo that you create with reloading tool with Eagle 6.0 and Western custom M377 ((parts gotten from Nemesis)), you can ONLY use with the default pistol and shotgun in the game
Which is an awesome detail. I guess their reasoning is the old lever action gun can’t handle the more powerful (possibly 3”) magnum shot shells and the STI is lightly sprung for shooting standard or minor power factor loads in competition, which would batter the frame with the enhanced hot loaded 9x19 ammo. Though I will say the few STIs I’ve seen in person were guns set up to shoot in Open Division in the major power factor class, but that’s whatever 😂
Loved Alex Mack as a kid!, never knew that thank you. Not an egg but in mercenaries the stack of pallets you showed at 5:20 is there, you can lure a dog, stand atop & dodge every lunge to gain all the points youll ever need as it gives extra time also.
There's one thing which you didn't include here, and almost no one knows about - in the clock tower playing as Carlos, when you run to give the antidote to Jill and encounter Nemesis with tentacles, you can ignore him and he will run to Jill's resting place and after some time there'll be a "hidden" game over scene.
A small detail I noticed… after Dario closes the double doors on Jill at the beginning you can click on the door where he will yell at Jill some more. In the original PS1 release he would say “I told you I’m not leaving. Never! Just get away from me.” I later played the GameCube port and his “Just get away from me” line was omitted. I’m not sure exactly why. I’m not sure about the other ports as I haven’t played them, but I noticed that on the GameCube version.
I always noticed the Tyrants at the end, but never even considered they were the correct amount, connecting to RE2. That's some incredible level of detail there. Also I did notice the randomness of the game and despite finishing it multiple times because of it, sometimes I was on edge because of Nemesis, I thought his appearances were also randomized.
Fantastic video again dude. I have never noticed the Tyrant doll in the boutique, even when using the Seamless HD project. The fact that we are still learning new things about RE3 to this day, says a lot. I would personally love for you to make a Code Veronica video next. This series is definitely a winner.
Thanks! Yeah the seemless project does a great job but has to guess on some things. So sometimes they have different background words or shapes than the original in-game ones. That's why I can't use that in any of my videos. The things too hard for me to see were too hard for them too. I never looked at their render of the botique before and if they got it.
Here is something that this channel didn't show the barrel that Mikhail pushes towards the zombies u can blow it up and a slightly different cutscene plays
I knew about all of the shootable lamps in the park and in the city but the most difficult ones for me to get to work for me was the lamppost during the grave digger fight and the corrosive fluid in the Nemesis fight. These were always so difficult for me.
20:12 actually, speedrunners on the PC version (like Orchlon) use what's called GL Tool, which is a 'cheat' that basically forces whatever weapon is on the locker to be a Grenade Launcher. I.E. if it's a GL, then you pick up a GL normally. If it's the Magnum, you pick up a GL instead. This was made to minimize resetting, since all runs would die on that point.
Dude your videos about these original RE secrets are so awesome!!! This one was FULL of stuff I didn’t know. Thanks so much for making and posting! I wondered for YEARS what that room was at the end of the game and why there were so many tyrants in it. You literally gave me that answer! Though I still wonder what happened there and why they were all in one spot, dead. Everyone hates on it, but anything you can find and post about regarding RE Survivor would be epic! I think Survivor is a charmingly flawed gem!
4:10 I think with Marvin, because the T-virus (rejuvinates cells) into zombies, it's possible that Marvin's body is slowly 'flickering' into zombiefication. In RE3 CG opening we saw a person stagger away before becoming a zombie, even the driver who had a bite mark from RE2 was turned to a zombie despite the bite being not lethal. Technically speaking fatally wounded doesn't mean immediate death and the body is likely in shutdown, but the state of dying and extreme injury is possibly enough for the virus to start rapidly accelerating. So marvin getting back on his feet is possibly a sign he's entering the stage where it has halted any further damage and is getting Marvin into a state of recovery of such...only because some basic function is needed of the host to make it vivable for zombiefication. I guess thinking the T-virus like that really does make it into a parasite.
The real question there others in the games turned into zombies a lot faster like the truck driver in resident evil 2 and Edward in resident evil 0 why some takes them a lot shorter than others
Just as a little tid bit that wasn’t mentioned, when you go to the cable car early, depending on if the barrels are blown up or not, Mikhael will use a grenade or use the barrel in his little fight. I think the barrel is cooler but figured I’d say this.
I did an entire video about an hour and 15 minutes analyzing and breaking down code Veronica and why it is not the real third game of resident evil. The directors have been wrong several times trying to explain things so the directors words does not count. Code Veronica is a standalone title with elements of resident evil in it. For more details I invite you to watch the relevant part of that video
Quality content as usual. And of course, I can't wait for Code Veronica, one of my two favourite Resident Evil games, the other being the 2002 remake of the first one. Please keep up the good work and dedication!
Thanks! Yeah CV is kinda light on the fun easter eggs. There are some cool technical things, a few cut scene things. I may have to do RE4 first though.
@@WheresBarry I reckon it had a lot to do with moving from pre rendered to relying on 128 bit power for graphics in CV. A lot of the images and background stuff was already in pre-rendered visuals and could be tweaked or added like photos/posters etc It didn't feel quite as enriched with character after the pre-rendering era of RE1, 2 and 3. What a time to game it was! 'D' had the best graphics of 95' thanks to pre-rendering
7:04 In fact they are not mercenaries, from the files and when you check the bodies, it is implied that they are from the special forces of the US army, who attacked the complex to obtain samples of the virus, they even brought with them the rail cannon, in response Umbrella deployed the rest of BOW's to prevent it. Other things that they didn't know how to take advantage of in the remake
After all these years, it is great that we can still learn (new-to-you) things about our favorite video games. I had no idea about electrocuting the worm monster with a street lamp. I also never knew that the valve handles could be shot open. I always keep trying to position Nemesis to swipe them open. 🤦♂
If you use certain hack codes, you see a secret cutscene towards the end where a tyrant in the laser room is killed by a mutating nemesis. Thers’s also a location modifier code where you can warp to an unreachable room in the RPD and see another deleted cutscene where you are ambushed by a trooper who is pulled away and killed off screen by William Birkin. I guess they wanted to remove direct links to RE2.
Very good work, there's also a neat little trick that involves the doge feature where if your using a handgun and do an evade/dodge roll while stil holding aim Jill will end up in a kneeling stance where you can temporarily fire your handgun faster. Its totally badass and can be done with any character, but you can only fast fire with a handgun, and unfortunately do to the RNG element to how Jill may choose to duck/dodge, there isnt exactly a guaranteed way to make that necessary roll happen, but as long as you have lots of space, a handgun and ammo, it is definitely badass. A great way to end a fight with Nemesis.
I have no idea why so many people are confused by Marvin. He is bitten and out cold in 3, in 2 he's on death's door as he's turning. It was obvious to me as a child.
I know right. Be sick and try to have a conversation, good luck with that let alone being injured like him ... Who ever makes this situation weird and comedic are the actual weirdos and not Marvin or who ever speaks to him. You would be in shock, both Marvin and people who finds him, yet they make fun of the interaction and the characters. I would love to put them in the same situation and see what they do or who will laugh ... These are the same psychos who laugh at Mary's letter to James in Silent Hill 2 game which is tragic and dark as it can be already ... A person is on her deathbed pouring her heart out etc yet I seen some new age i--ots laughing at all that. Later someone wonder why the world went to s--t ... well because these type of "people" are our present and future and pray to God these don't reproduce too since their children will be even far worse.
When you get the infinite ammo item from the last Nemesis encounter, if you use the item on the Mine Thrower, you change the weapon to a Homing Mine Thrower
This was awesome! So many I didn’t know about! I been wanting to play through again and find some interesting things I missed. It’s funny cause my boyfriend is playing all the Resident Evils for the first time and he found some things I missed in RE3
The random items is actually not random. It depends on the choice you make in live cutscenes. For example, when you run into RPD and meet Nemesis, if you choose to fight him, you’ll get the Magnum in the Stars’ office. If you choose to run into the RPD, you’ll get the Gerenade Launcher.
But if you choose the option to fight him and even so you run away (while in the gameplay, controling Jill), by turning back and entering the RPD without knocking him out, when you get into STARS' office, the gun you'll get is totally random. That's what speedrunners do always. Because they don't have time to fight Nemesis in that point of the game, and if they pick the option to run away (in the frozen screen with the options the game gives you), it takes more seconds than to just select the option to fight him but manually entering the RPD withouth facing him. So, back on the guns, they're totally random by that point, while in STARS' office, the Magnum or the Grenade Launcher. That's why speedrunners developed a tool to 'hack' the game and set the GL as the standard pattern for all theirs runs to attempt personal or world records.
You can actually change which gun you get in STARS Office depending if you open locker before or after the 'radio' cutscene that plays when you try to exit the room.
I love how people actually acknowledging that Code Veronica was meant to be the true RE3 but Nemesis is still great. I would love to see an RE Code Veronica video on this!
Ok this is complicated but code veronica wasn't re3. Last escape was technically always re3, basically the team started off making what assumed would be a spinoff but capcom, having already 2 others spinoff in the works (zero and code veronica) forced last escape to take the re3 name. Mikami didn't like this and tried to call it 2.5, his idea was that it would be a open world game that changed with time, however capcom wanted it to be like re2 and pulled him off once he didn't relent and pushed him on re4. So all in all, re3 never existed until last escape was given the name
A little detail that you missed is in the street where Jack's bar is. The street changes a lot after leaving the RPD and the city getting dark, in a way that implies an escape attempt by survivors.
great video, and just my 2 cents on the subject of the Mr.X canisters, you are fighting two of them in Operation Raccon city as The special Umbrella team so that's two more but the last two i have no other guess besides both Claire and Leon each have their own personal stalker ;)
The soldiers at the Dead Factory aren't mercenaries, they're Delta Force. The chapter The Places We're Meant to Die in Operation Raccoon City for the Echo Six campaign is a reference to this. Barry's epilogue is also the first appearance of Moira, so that's neat.
This director owned Mikami in this game, converting it in the favorite of many people, creating the best BOW in any RE, and the most badass boss I ever fought. Too many aspects made this game a cult, and you never end counting those aspects. Per example, once you leave the hospital, Nemesis can go in the chappel and kill Jill if Carlos keeps loosing time. This game was a masterpiece, period.
Well, I thought this one would be easy and it was the hardest yet! I tried to not just put the same RPD eggs from RE2 and the dumb "dog excrement" thing in here and make it more detailed. The game is even more complex with decisions and randomness than the video showed, but I tried my best! I feel like I may have missed a couple things so let me know in the comments, or let me know if you learned anything new! THanks for watching!
Awesome video man
what is going to be the next RE game, survival or code veronica?
This was great Bro
u r cool
Fantastic series bud
Great video!
The fact that this game was rushed with limited budget, it still has secrets and easter eggs, and people still try to find them all to this day. Capcom was 🔥 back in the 90s
I really like it, there are more hidden easter eggs that can't be seen due to camera angles and blurry old graphics too
Yeah I gotta admit, for a tiny and weak console like the ps1 yet they managed to squeeze a lot of content in their game, like final fantasy vii from Square Enix. I just platinumed RE3 remake on the ps4 but I was kinda disappoint because they cut out a lot of content compared to the original RE3
So sad how shitty 3make was
@@rustyshackleford7334 Nobody plays those dumb reimaginings anyway.
@@rustyshackleford7334 re 2 remake was rushed too by copy paste scenarios with very little differences
"fatally wounded" is actually a clever way of saying Jill thinks he's dead, he isn't, but his wounds will eventually kill him regardless
Hmm, fatally wounded usually means the wound resulted in death, no? (A fatal injury is one that causes death. The injury may be referred to after the death (as in a post mortem), in which case there is no doubt, but it could validly be called a fatal injury beforehand if death were clearly inevitable.) But I agree that it comes across that Jill simply thinks that that he's dead due to his wound. Edit - Upon watching further it looks like this is how the director retconned it too, she was saying "He's got a fatal wound which WILL kill him eventually, not that he's already dead"
The only thing that never made sense in this scene was the Zombies walking around, if he's dead why aren't they eating him?
@@mattyvsmithy perhaps they weren't eating him because his was infected to the degree where zombies seem to somehow discern between infected and uninfected. As Marvin eventually turns full zombie
@@onewithsource9742 Could be a possibility. Another possibility is they’d just finished a big roast dinner and just weren’t hungry.
Still doesn't make sense to me, cause there's zombies in that room when jill came in and yet still they didn't eat him to death?
@@RjFox09 Marvin is actually Jim's father and is the one that learn him that fake dead thingy
15:12 There is also two different ways Mikhail takes out the zombies in the special cable car cutscene. Normally, he will use the red explosive barrel to kill them. However, if you destroyed the barrel during your first visit to the cable car, he will instead use a grenade.
That's why I prefer originals over re 2 and 3 remakes the developers thought of everything that players might do even in cv if u put all the weapons in item box before saving claire and there was a typewriter that u overwrite the only save will result in a softlock and will be forced to restart the entire game
If i recall there's a few different ones:
1) Keeps shooting them with his gun
2) Rolls the barrel to them and then shoots it
3) Shoots the barrel that is standing near them
4) Throws a grenade
@@BOMBON187 wut how
I can tell by looking at this game that was made back then, Capcom sure had passion and dedication in making Resident Evil 3 Nemesis.
Yeah lots of details, but also, they said they had less resources into it, so I think they did a great job on RE3 for what they were working with. Code Veronica which I'm working on now is a great game but has barely any easter eggs.
It was one of the rare times where so many ps1 magazines gave this game clear cut 10/10 ratings.
It was perfect. Like an amazing film and you play the main character
Considering that most of the developer back then were really obsessed with western horror movie like Terminator, Alien, The Thing...etc.. It make sense for them to go all-out like this.
also resident evil 2 original with multiple different scenarios different cutscenes and relocated some items but in the remake they were copy and paste
@@sauronawdi8999 yeah I give props to re2s split path story. The original game was just sooooooooo good. It is hard to say re3 holds up to it, but it's pretty cool. I was sad there was little incentive to play re3 a 2nd time like there was in re2, that game was perfect. This one was pretty good.
Tiny fact you missed; If you combine the infinite ammo box with the Mine Thrower it will upgrade it. It will shoot homing darts that can pierce through some enemies.
For real???!!! wow!
@@WheresBarry ye
They done it becouse there was limit 6 launched mines at once cuz game limitations but if there was no reload then u could shot too many mines and your playstation or whatever u play could explode XD
I'm actually replaying the HD seamless version and seeing all those beautiful pre-rendered backgrounds in HD is a real treat. There was such a notable difference in the feel of each of the first 3 games. I actually forgot how much I enjoyed this game. RE2 was the Terminator 2 of sequels though.
Same
I MISS those pre rendered backgounds.
Used to like it a LOT. Resident evil, parasite eve and many others did a job so delightful to the eyes!
Where the hell is Barry???
Randomly thought of this channel again, I hope you are well. Miss your videos.
We miss you Barry, hope u r doing alright
What happened to him?
Yeah fr ? @@kenanisrael9323
sigh... another Abandoned Channel... the man has most likely passed away. Rest In Peace, Barry ❤
nah, no way
@@TrueHDR Dead Internet Theory.
most of what we know of the internet today is either posthumous accounts or A.I. bots farming engagement I'm afraid 🙏🏻
Miss ya on here, brother. Hope all is well and life is treatin' ya swell. Hope to see some REmake 4 vids from you. You're one of the best at this hands down. Always check to see if you've posted whenever there's RE news.
You know what happened to him?
Was wondering the same thing. He disappeared
That's such a cool detail with the 5 dead Tyrants! RE3 has some incredible environmental story telling.
Learned a lot here, awesome video!
Yeah thats my fave
Yeah if I remember correctly there's actually a document in the game explaining it and can be confirmed by checking the bodies of the soldiers in that room they are not UBCS they are US government commandos of some kind who were trying to aquire the T virus and the particle accelerator weapon (used to defeat nemesis in the final battle) for the US military, an idea expanded on in Operation Raccoon City and a litte in the remake. Think every video I've seen has missed that. Gives a hint at where the story might have been going if RE4 hadn't taken things in a radically new direction.
@@J0MBi def US Special Forces probably Delta?
@@J0MBi RE ORC is not canon and remake is a dogshit (also not canon), so don't even try to connect them with re3 original. This was army delta force, who were trying to evacuate William Birkin and they actually brought that weapon called Sword of Paracelsus to assist them.
@@J0MBi I can't remember which or who published it, but there was a Manga I read a good 8+ years ago and found online (that was even older, early/mid 00's) that covered these events, albeit only glancing. It was a mercenary side canon piece. I'm pretty sure it was officially licensed as it was a few 100pages and extremely detailed covering side stuff from RE2 and 3.
I hope you are ok man.
The dodge works like this: you have to be attacked at the moment of the animation of Jill aiming the weapon. If your timing sucks you can always give your back to the enemy then aim so you have more time window because the turning animation will stack with the aim animation
"Your timing sucks." 😅 Kevin Ryman anyone?
Yup. This also means that weapons with a longer raise animation like the shotgun, assault rifle, and especially the rocket launcher are easier to dodge with.
Resident Evil 2 was my first RE I finished, but 3 was the one I replayed the most
i rarely played it because it was hard..but when I rediscovered it and learned how to play it, it is now my favorite one to play....although after this month playing it over and over and over to get all the footage I need a huge break :D
@@WheresBarry I finished re 3 when I was around 12 years old in 99 I think and was the only game that made me turn off console to take breaks from jumpscares even though I played re 2 before and was my very first horror game ever
Finally learned about the tyrants in RE 2&3. Always wondered why there multiple corpses at the end of RE3 and extra tube in the RE2 cutscene but never joined the dots. Thank you for this
I was the same. I learned it from a speedrunner or something a few years ago.
Yeah if I understand it correctly it was suppose to be a US Delta Force team sent in to extract Birkin and the G virus samples but Umbrella got word of their plans and they had a mole in the government/military set them up by giving them bad information about the location of Birkin’s lab and they deployed to the Dead Factory because of that instead of the actual lab.
There is re comic showing u helicopter releasing them and one extra bow that wasn't in any game yet that also talked
NO LOOSE ENDS
When the world needed him the most, he disappeared
17:47 Jill's pose makes a reference to the movie: The Bird with the Crystal Plumage by Dario Argento from a scene by the antagonist Monica Ranieri
Cool!
It's no coincidence the name dario popped again there
Dude,Barry you're awesome, please come back! Even I came back after all these years.
Fatally wounded DOES imply dead. Also I watched that playthrough/interview and the ACTUAL explanation in it was that the original Japanese said something different (IIRC along the lines of "He is hurt too badly for me to help) and that fatally wounded is a mistranslation.
I learned so much and all I do is watch RE stuff - you are so good man! Love love love your stuff!!!!!! You’d deserve way more credit and attention.
Thanks, yeah I have my "list" for code veronica (there are less fun eggs in this one), I just have to take a small break from RE before starting up again :D
It’s mind blowing how the other tyrants got taken out but Claire and Leon had a tyrant that was so persistent. It so cool to know finally what happened to them. I never noticed the bodies.
yeah, the 1 stalks Leon/Claire throughout an entire game dying 7 times, but somehow some army dudes take out 5 of them at once,
Its because the room you find all the corpses was a testing room for the rail cannon which is designed to kill powerful bio weapons with one clean shot which is why by the time you get to it as Jill you have recharge it and its burns out
It's as if some hardcore former marine bad ass snake plissken camped there waiting for them or led them there and tactically ruined em' in that room with the energy canon
They’re supposed to be US Delta Force operators, plus they have a rail gun 😂
i thought nemesis takes them out
Nemesis was the first Resident Evil to be my favorite. I loved the other games growing up, but nothing beat the desolate streets of Raccoon City which I aaaalways wanted to explore in RE2. On top of that it was really cool seeing Jill helping a group of Mercenaries slog through a nightmare she’d already had experience with.
All that being said, I always thought I knew everything there was to know bout this game, but this video just blew my mind with the amount of fine details that flew over my head. Thanks for making this illustrious video, makes me wanna replay Nemesis rn, also love the channel name 🥪
Cool story bruh !
I still remember to this day accidentally blowing up a gas lamp on the street and being like "wth just happened?" and had no idea until years later you could shoot them!
This one has a ton of secrets and history due to it not "supposed to be RE3" history. I used to get it mixed up that CV was going to be RE4 and not that it was originally intended as RE3.
A quick note, Jill only flips Dario the middle finger when he slams the door shut *I think* in the original PS1 version of the game. They actually edit out her middle finger in other versions so she's just giving him a fist in the air which looks so weird.
Also, I wanted to note I think this one gets a lot of dislikes was because after playing RE2 with the clever A & B scenarios and it had a more serious tone for RE compared to the campy, B-horror movie of 1 and 2.
But then you realize all of the little innovations they were tinkering with and grows on you. Just have to get over it being shorter on the surface until you realize the choices change the way some of the scenes play out. REmake 3 really loses a lot of this... ironically both games were rushed out by smaller teams so they have that in common lol.
Sorry ended up with TLDR!
IMO one of the biggest disappointments for me with RE3 after playing RE1 and 2 in highschool was that you no longer got to choose which character you wanted to play in the beginning and also the awesome A/B scenario system in RE2 was GONE. TBH I feel this was a huge step backwards for the series as a whole and I wish they would have kept the character choice system and the A/B system for every single RE after 2. Every. Single. ONE!!!!
@@caesarjulius6058 did u know about alone in the dark the new nightmare not only has 2 scenarios but different keys and puzzles unlike resident evil 2 original, also u can call ur partner for puzzle hints or what to do next
@@hassanawdi3793 re2 original definitely has different keys and puzzles. The layout, the route, the items you pick up, the side character mission, the rooms you have access to, the objectives and objects to solve puzzle, object locations, the key locations, and the actual puzzle solutions, plus some of the bosses are different. So I'd say your assertion is wrong.
It's like someone created 1 story with 2 parts and lets you experience 80% of it each time, with alternate endings to go along with the alternate plays and not everything shown being canon. You really should look at re2 original A and B routes compared, and also look at Claire A Leon B vs Leon A Claire B to understand how many changes there are. There's not even a tyrant in the A playthrough for goodness sake. Don't be misrepresenting RE2 like that. It's a thing of beauty what they pulled off. The person they brought in to fix RE 1.5 was paid big bucks to come up with all this. Freaking million dollar idea and beautifully executed.
I'll check out the game you mentioned though :)
Re3remake cut so many content from original. The only thing they did better is the hospital event.
Everything that led to the making of this game and how it ended up being... just EVERYTHING about it, makes it my all-time favorite RE game.
If I were rich, I'd fund this game with millions and bring back the best of its original team (and visionary new people) to make a worthy remake.
Times have changed.
@@maxmaxy7542 For the worse
GUYS GUYS! SERIOUSLY WHERE IS WHERE'S BARRY???
think he passed
I hope you're doing okay man, I miss you! Much love! I always look forward to your videos!
For Resident Evil 2, I noticed that once you defeat G4- Birkin he’ll transform into his G5 form while the timer is going off.
Barry… *Where’s Barry?!*
I’m sorry, but he’s probably…..
Man, survival horror back then was such an experience.
I remember back during summer breaks that I would do a week of Resident Evil. 0, REmake 1, 2, 3, CVX, and 4, all on the Gamecube, just marathoning them. And I played the hell out of RE2 when it was on the N64. Even managed to break the under an hour time in one run once in that game.
Liar 🤥
I have played RE3 hundreds of times in the past 22 years - completed it in all variations (alt. choices, clothes, modes etc.), but some of the Easter eggs you've shown blew my mind. Well done :) However, you've missed to mention another Eater Egg (or maybe a bug) about Boutique. If you try to open the door you need Lockpick for before completing the RPD part, you'll end up in Boutique and have no way of escaping it. .
Was looking forward to this and it didn't disappoint! Mad props for decrypting those posters
The posters is 1 thing I did not personally decrypt...I tried for hours to search for them back in the day, and then recently to find the last 3. I failed on these last 3 too lolll
One detail you havent said are that Nemesis's drops are ONLY on Hard mode and I'm glad you brought up about the ammo as not everyone know of this. You can't use enhance ammo that you create with reloading tool with Eagle 6.0 and Western custom M377 ((parts gotten from Nemesis)), you can ONLY use with the default pistol and shotgun in the game
Which is an awesome detail. I guess their reasoning is the old lever action gun can’t handle the more powerful (possibly 3”) magnum shot shells and the STI is lightly sprung for shooting standard or minor power factor loads in competition, which would batter the frame with the enhanced hot loaded 9x19 ammo.
Though I will say the few STIs I’ve seen in person were guns set up to shoot in Open Division in the major power factor class, but that’s whatever 😂
Loved Alex Mack as a kid!, never knew that thank you. Not an egg but in mercenaries the stack of pallets you showed at 5:20 is there, you can lure a dog, stand atop & dodge every lunge to gain all the points youll ever need as it gives extra time also.
Resident Evil 3 is my favourite resident evil game ever awesome video dude really like the videos on resident evil you do and the channel
Thanks!
You are welcome man
There's one thing which you didn't include here, and almost no one knows about - in the clock tower playing as Carlos, when you run to give the antidote to Jill and encounter Nemesis with tentacles, you can ignore him and he will run to Jill's resting place and after some time there'll be a "hidden" game over scene.
Whoa! Nice! Thanks for sharing man!
@@caesarjulius6058
He'll break down the door and kill Jill by repeatedly slamming her into the ground.
Just got this game and Dino crisis in the mail from Amazon. I can’t wait to play them 😃
Both good games. Enjjoy!
@@WheresBarry Oh I definitely will sir! 😎👍
Good luck solving the hard puzzles in the dino crisis cause it has a lot
My advice always read the documents
I can't believe how much you find. Amazing every time. Thanks Barry! You're a life saver.
Thanks, I don't find most of it on my own :D. Lots of research!
I hope where'sBarry I doing ok, love the vids and his enthusiasm.
Bro where you at? RE9 gonna be announce this summer.
It's good to see this video it reminds me how disappointing the remake was .
I had fun with the remake, but didn't like they removed Barry and some other things.
Where are you dude? Enjoyed your vids hope to see more from you soon.
A small detail I noticed… after Dario closes the double doors on Jill at the beginning you can click on the door where he will yell at Jill some more.
In the original PS1 release he would say “I told you I’m not leaving. Never! Just get away from me.”
I later played the GameCube port and his “Just get away from me” line was omitted. I’m not sure exactly why. I’m not sure about the other ports as I haven’t played them, but I noticed that on the GameCube version.
Where’s Barry :(
Where is Barry, indeed.
I actually knew all the "secrets" concerning the gameplay. I played that game so many times ... no wonder ...
I always noticed the Tyrants at the end, but never even considered they were the correct amount, connecting to RE2. That's some incredible level of detail there. Also I did notice the randomness of the game and despite finishing it multiple times because of it, sometimes I was on edge because of Nemesis, I thought his appearances were also randomized.
I looked all over the internet but he is juat gone
Serious question, where is this guy? Does anyone at all know what has happened? Hope he’s ok
For real tho, Where's Barry !!!
The “Leather Mommy” Jill outfit could be a reference to Paula from Dino crisis 2.
It’s prob a reference too but I like that name for the outfit all the same lol
Barry. Where's Barry?
I just got here and love all the res easter egg vids. Hope the man comes back.
Fantastic video again dude.
I have never noticed the Tyrant doll in the boutique, even when using the Seamless HD project. The fact that we are still learning new things about RE3 to this day, says a lot.
I would personally love for you to make a Code Veronica video next. This series is definitely a winner.
Thanks! Yeah the seemless project does a great job but has to guess on some things. So sometimes they have different background words or shapes than the original in-game ones. That's why I can't use that in any of my videos. The things too hard for me to see were too hard for them too. I never looked at their render of the botique before and if they got it.
Great video man!
oh hey Boris good to see u here, pls continue on the RE1 gmod parody ! 😊 🙏🏻
Thanks!
Men I never feel tired of this resident evil curiosities. Keep working, your channel rules 😎
Thanks!
Here is something that this channel didn't show the barrel that Mikhail pushes towards the zombies u can blow it up and a slightly different cutscene plays
Also if u leave Mikhail without going towards him he won't die and find him in the tram
Oh man you’ve been killing it with these Easter eggs 🥚 videos lately. Cheers mate
ThankkZ!
🕷🕷🕷🕷🕷
I knew about all of the shootable lamps in the park and in the city but the most difficult ones for me to get to work for me was the lamppost during the grave digger fight and the corrosive fluid in the Nemesis fight. These were always so difficult for me.
i ended up shocking myself with that puddle. ugh.
oooh that would be a good screen, Jill wasting herself with the electricity
And yes totally do CV!! Such an underrated game.
It’s time for RE4R….. the real question is…. Where’s Barry?
Broooo!!! i was subbed with the bell and everything!! And all of a sudden I'm not!
Where th have u ben Berry!!
Good to have u back!
Thats the TH-cam at work! Tryna bring us all down!
Well glad you're back. Keep it up and hope to see u livestream once again!
20:12 actually, speedrunners on the PC version (like Orchlon) use what's called GL Tool, which is a 'cheat' that basically forces whatever weapon is on the locker to be a Grenade Launcher.
I.E. if it's a GL, then you pick up a GL normally. If it's the Magnum, you pick up a GL instead.
This was made to minimize resetting, since all runs would die on that point.
Yeah it had been 2 years since I watched those guys, so seems they have evollved :D
Was expecting the usual easter eggs but there was heaps here I'd never heard of. Bravo!
you wanted me to say there are posters that say "clean up after your dog" but they say "excrement" didn't you!!! :D :D :D
Really living up to his channel name
Lol 😂
That might've been the intention all along. Have people ask, "Where's Barry?".
Dude your videos about these original RE secrets are so awesome!!! This one was FULL of stuff I didn’t know. Thanks so much for making and posting!
I wondered for YEARS what that room was at the end of the game and why there were so many tyrants in it. You literally gave me that answer! Though I still wonder what happened there and why they were all in one spot, dead.
Everyone hates on it, but anything you can find and post about regarding RE Survivor would be epic! I think Survivor is a charmingly flawed gem!
Thanks for watchin!
Oh boy, did the remake missed on some great things.
fantastic video, i thought i had heard all the re3 trivia there was but this still managed to surprise me.
Thanks for watchin!!!
4:10 I think with Marvin, because the T-virus (rejuvinates cells) into zombies, it's possible that Marvin's body is slowly 'flickering' into zombiefication.
In RE3 CG opening we saw a person stagger away before becoming a zombie, even the driver who had a bite mark from RE2 was turned to a zombie despite the bite being not lethal.
Technically speaking fatally wounded doesn't mean immediate death and the body is likely in shutdown, but the state of dying and extreme injury is possibly enough for the virus to start rapidly accelerating.
So marvin getting back on his feet is possibly a sign he's entering the stage where it has halted any further damage and is getting Marvin into a state of recovery of such...only because some basic function is needed of the host to make it vivable for zombiefication.
I guess thinking the T-virus like that really does make it into a parasite.
The real question there others in the games turned into zombies a lot faster like the truck driver in resident evil 2 and Edward in resident evil 0 why some takes them a lot shorter than others
Just as a little tid bit that wasn’t mentioned, when you go to the cable car early, depending on if the barrels are blown up or not, Mikhael will use a grenade or use the barrel in his little fight. I think the barrel is cooler but figured I’d say this.
I did an entire video about an hour and 15 minutes analyzing and breaking down code Veronica and why it is not the real third game of resident evil. The directors have been wrong several times trying to explain things so the directors words does not count. Code Veronica is a standalone title with elements of resident evil in it. For more details I invite you to watch the relevant part of that video
Sheesh, its been 8 months. I figured with the RE4 Remake coming out next year we would expect a vid about it by now. 8I
Quality content as usual. And of course, I can't wait for Code Veronica, one of my two favourite Resident Evil games, the other being the 2002 remake of the first one.
Please keep up the good work and dedication!
Thanks! Yeah CV is kinda light on the fun easter eggs. There are some cool technical things, a few cut scene things. I may have to do RE4 first though.
@@WheresBarry I reckon it had a lot to do with moving from pre rendered to relying on 128 bit power for graphics in CV. A lot of the images and background stuff was already in pre-rendered visuals and could be tweaked or added like photos/posters etc
It didn't feel quite as enriched with character after the pre-rendering era of RE1, 2 and 3. What a time to game it was! 'D' had the best graphics of 95' thanks to pre-rendering
7:04 In fact they are not mercenaries, from the files and when you check the bodies, it is implied that they are from the special forces of the US army, who attacked the complex to obtain samples of the virus, they even brought with them the rail cannon, in response Umbrella deployed the rest of BOW's to prevent it. Other things that they didn't know how to take advantage of in the remake
I tried to save the girl in pink soo many times 😅
After all these years, it is great that we can still learn (new-to-you) things about our favorite video games.
I had no idea about electrocuting the worm monster with a street lamp. I also never knew that the valve handles could be shot open. I always keep trying to position Nemesis to swipe them open. 🤦♂
This is why Capcom needs to make another resident evil game that sets before, middle and after of 2&3. Have it where you can play as Billy and Elza.
This just sounds like an incredible idea on top of bringing Billy back finally
@@forestunger8649 Capcom doesn't understand about continuity unfortunately.
If you use certain hack codes, you see a secret cutscene towards the end where a tyrant in the laser room is killed by a mutating nemesis.
Thers’s also a location modifier code where you can warp to an unreachable room in the RPD and see another deleted cutscene where you are ambushed by a trooper who is pulled away and killed off screen by William Birkin.
I guess they wanted to remove direct links to RE2.
Interesting.. Has anyone ever uploaded these to TH-cam by chance?
Where is Barry! For Resident Evil 4 Remake
Very good work, there's also a neat little trick that involves the doge feature where if your using a handgun and do an evade/dodge roll while stil holding aim Jill will end up in a kneeling stance where you can temporarily fire your handgun faster. Its totally badass and can be done with any character, but you can only fast fire with a handgun, and unfortunately do to the RNG element to how Jill may choose to duck/dodge, there isnt exactly a guaranteed way to make that necessary roll happen, but as long as you have lots of space, a handgun and ammo, it is definitely badass. A great way to end a fight with Nemesis.
I have no idea why so many people are confused by Marvin. He is bitten and out cold in 3, in 2 he's on death's door as he's turning.
It was obvious to me as a child.
I know right. Be sick and try to have a conversation, good luck with that let alone being injured like him ...
Who ever makes this situation weird and comedic are the actual weirdos and not Marvin or who ever speaks to him.
You would be in shock, both Marvin and people who finds him, yet they make fun of the interaction and the characters. I would love to put them in the same situation and see what they do or who will laugh ...
These are the same psychos who laugh at Mary's letter to James in Silent Hill 2 game which is tragic and dark as it can be already ... A person is on her deathbed pouring her heart out etc yet I seen some new age i--ots laughing at all that.
Later someone wonder why the world went to s--t ... well because these type of "people" are our present and future and pray to God these don't reproduce too since their children will be even far worse.
I wonder what ever happened to Barry ??
re4 remake trailer has dropped. you should do analysis video
When you get the infinite ammo item from the last Nemesis encounter, if you use the item on the Mine Thrower, you change the weapon to a Homing Mine Thrower
This was awesome! So many I didn’t know about! I been wanting to play through again and find some interesting things I missed. It’s funny cause my boyfriend is playing all the Resident Evils for the first time and he found some things I missed in RE3
can we see him in blind lets play that well be cool 😁
A REmake video would be so cool…
i have played re3 so many times throughout 22 years and yet i didnt know bout the tiny eggs
That one is crazy. Who would stick around a dangerous room filled with Drain Demois and just stand there waiting 60 seconds for them to lay an egg!
Often forgotten??? It's literally the best RE game of all time.
They don't forget the game itself, they forget how to play, where to go, how cut scenes work, etc. That was more what I meant :D
@@WheresBarry I know I was just trying to express my love for it as it's my favorite RE, sorry.
Malting? 🤣
Anyway. Excellent video. I never knew you could shoot the lamps! 🤪
The random items is actually not random. It depends on the choice you make in live cutscenes. For example, when you run into RPD and meet Nemesis, if you choose to fight him, you’ll get the Magnum in the Stars’ office. If you choose to run into the RPD, you’ll get the Gerenade Launcher.
But if you choose the option to fight him and even so you run away (while in the gameplay, controling Jill), by turning back and entering the RPD without knocking him out, when you get into STARS' office, the gun you'll get is totally random. That's what speedrunners do always. Because they don't have time to fight Nemesis in that point of the game, and if they pick the option to run away (in the frozen screen with the options the game gives you), it takes more seconds than to just select the option to fight him but manually entering the RPD withouth facing him. So, back on the guns, they're totally random by that point, while in STARS' office, the Magnum or the Grenade Launcher. That's why speedrunners developed a tool to 'hack' the game and set the GL as the standard pattern for all theirs runs to attempt personal or world records.
You can actually change which gun you get in STARS Office depending if you open locker before or after the 'radio' cutscene that plays when you try to exit the room.
Lamp gas really a new thing to me
Nice, Thanks for watching@!
No resident evil 4 remake videos? Where's barry?
Damn, those were some hardcore special forces to take down 5 tyrants at the same time
I love how people actually acknowledging that Code Veronica was meant to be the true RE3 but Nemesis is still great. I would love to see an RE Code Veronica video on this!
Ok this is complicated but code veronica wasn't re3. Last escape was technically always re3, basically the team started off making what assumed would be a spinoff but capcom, having already 2 others spinoff in the works (zero and code veronica) forced last escape to take the re3 name. Mikami didn't like this and tried to call it 2.5, his idea was that it would be a open world game that changed with time, however capcom wanted it to be like re2 and pulled him off once he didn't relent and pushed him on re4. So all in all, re3 never existed until last escape was given the name
Code Veronica sucks.
@@Viichan777 thank you! Let’s get the word out. Code Veronica was never meant to be RE3. It was always a side game for Sega.
A little detail that you missed is in the street where Jack's bar is.
The street changes a lot after leaving the RPD and the city getting dark, in a way that implies an escape attempt by survivors.
I miss getting new WB videos.
great video, and just my 2 cents on the subject of the Mr.X canisters, you are fighting two of them in Operation Raccon city as The special Umbrella team so that's two more but the last two i have no other guess besides both Claire and Leon each have their own personal stalker ;)
The soldiers at the Dead Factory aren't mercenaries, they're Delta Force. The chapter The Places We're Meant to Die in Operation Raccoon City for the Echo Six campaign is a reference to this.
Barry's epilogue is also the first appearance of Moira, so that's neat.
This director owned Mikami in this game, converting it in the favorite of many people, creating the best BOW in any RE, and the most badass boss I ever fought. Too many aspects made this game a cult, and you never end counting those aspects. Per example, once you leave the hospital, Nemesis can go in the chappel and kill Jill if Carlos keeps loosing time. This game was a masterpiece, period.
😢😔😞Really miss Where’s Barry!
That was a lot of fun. Thank you for the video!
Thanks!