I've been learning unreal engine for a year now and I'm just learning that actors have lifespans I've been making timers and stuff OMG My mind is blown
I really need a character stats points system tutorial, like for every time u level up u get a point and u can put it on some stats( for ex. health,speed,etc.) I didnt see a tutorial like this anywhere on TH-cam, would help a lot if you have time for this, keep up with the good work, u make awesome tutorials!😁
hello , thank you for this great content! i have a few questions, if you set the time to 0 instead of 5 would it stay on permanently? also if i wanted this to stack would i reference the base speed when applying and simply have that and added with the speed buff? so everytime you pick it up it would keep increasing speed
Yes, if the time is 0 it lasts forever unless you manually destroy it. For a stacking effect you'd want to multiply the existing max speed by some value (i.e. 1.5 or whatever) and it should keep stacking forever, at least until it becomes unplayable, lol. Now, if you wanted independent stacks with timers, so you could have two for 3x speed but when the first timer runs out it drops back to 1.5, you'd need a more advanced method than just multiplying speed, but the simple version you are describing would work.
The Tutorial Just In Time!! I just started to think to do Buff System ! ,, Cant Wait for next Video !
Great new series ^_^ i'm tolaly into it. Awesome content Ryan ♥
I've been learning unreal engine for a year now and I'm just learning that actors have lifespans I've been making timers and stuff OMG
My mind is blown
I really need a character stats points system tutorial, like for every time u level up u get a point and u can put it on some stats( for ex. health,speed,etc.) I didnt see a tutorial like this anywhere on TH-cam, would help a lot if you have time for this, keep up with the good work, u make awesome tutorials!😁
Wow i too
Maybe Ryan's skill system series?👍
th-cam.com/video/quU5e5ceHoc/w-d-xo.html
nice i waited that so much
would it be worth the change out the buff system we made in the Ability tutorial?
Man your channel is underrated you deserve more subs 😊😊
It's because he gives misinformation.
Could you please make a detailed tutorial on Niagara in ue
hello , thank you for this great content! i have a few questions, if you set the time to 0 instead of 5 would it stay on permanently? also if i wanted this to stack would i reference the base speed when applying and simply have that and added with the speed buff? so everytime you pick it up it would keep increasing speed
Yes, if the time is 0 it lasts forever unless you manually destroy it. For a stacking effect you'd want to multiply the existing max speed by some value (i.e. 1.5 or whatever) and it should keep stacking forever, at least until it becomes unplayable, lol. Now, if you wanted independent stacks with timers, so you could have two for 3x speed but when the first timer runs out it drops back to 1.5, you'd need a more advanced method than just multiplying speed, but the simple version you are describing would work.
First and foremost, this should be a widget blueprint. It's completely wrong from the start.