@@cjohnson9211so annoying how, yeah the baby cries when you get hit, which if you are good, you can retrieve baby mario in a matter of seconds after it happens. It has fantastic controls and good levels, no the gameplay isn't annoying
Fun facts about SFA2 on the Snes. The pauses are not loadings... They have something to do with rushed and faulty audio programing. They recently fixed it with a patch over at Romhacking. After the fix, the game becomes a thing of beauty. Had they not botched it when releasing it, this version would have been the only home version without loadings. Something to think about.
"Why didn't Sega support their current consoles instead of rushing out follow-ups and addons" is a question many of us have asked... looking at what homebrew devs have done in recent years, i would have loved to have seen how things could have been pulled off on the genesis with larger rom carts among other things... oh well.
The lure of digital video was too much for Sega of Japan's Hitachi San that he approved the doomed project. (Japanese voice) 64 on screen colors at 120i resolution!!.... Subaru!!!
I think Sega really hurt themselves releasing the 32X and Sega CD. Those 2 devices were pointless. The Saturn was good but when people saw the terrible quality of the 32X and Sega CD, I think that discouraged them from buying a Saturn and Dreamcast (Both terrific systems).
I thought this many years myself. If they supported the master system games more closely with the power base converter. Then convert budget title games aka the Sega CD to only do 2D games to the sega Saturn and then 3D full price games also in the Saturn with the hardware redone for better more easy writing / third party friendly software. Then have the Dreamcast with dual analog sticks with a DVD player. Then Sega would have been better off. Just simple changes that would save that company from heartache.
Something that I feel is often glossed over when it comes to both the NES and the SNES. Nintendo didn't need console add-ons, they just upgraded the cartridges. It's chips get better and cheaper with time. Developing an addition to existing hardware is expensive. So SNES just upgraded games that needed the boost.
No different than people seem to ignore that the Genesis came out in 1989, the SNES didn't come out until 1991 so its really not that shocking that Sega would have to do something about the Genesis long before Nintendo needed to move on from the SNES. Even with both using older hardware, the Genesis would have had older hardware than the SNES
Sega american made that mistake instead of put extra chips in the cartridges, but instead wasted money on add ons. Don't get wrong me wrong love the 32x and CD are awesome from a historically view point but since it uses the Megadrive as the base.
But Sega did created special chips for their cartridges also, like Sega Virtua Processor and the Lock-On was incredible and opened lots of opportunities that nobody used... But they were doing right things and wrong things at the same time
@@lutherheggs451 Mega Drive was released in 1988 and the SNES was released in 1990, they are Japanese hardware and released there first. SNES games had additional hardware performance upgrades in their cartridges before the Mega Drive released their add-ons, in fact Nintendo had one in a game 30 days after the SNES released with Pilotwings (Dec 1990) to help with its Mode 7 rotation. Sega simply focused on add-on hardware rather than enhancement chips, its age had nothing to do with it.
They sure tried to. Satelliview, famicom disc system, super gameboy…don’t forget that Nintendo invested time and money with Sony on their own CD drive, it just never came out. And then another with Panasonic.
I love your attitude about video games. You have your favorite company, but you're not here to engage in lame console wars of the past. You apreciate videogames as a whole and I really respect that. I grew up with the SNES, but I admire the Genesis and all the arcade games that Sega provided that generation. Amazing time for videogames.
It really was the best timing gaming and for me right now. Modern gaming sucks and Nintendo still being around and being an Nintendo switch owner is the one shining bright light in gaming today.
@@LG-ro5leIdk PC gaming is pretty awesome these days, just cause the amount of old games you can buy and play, and how cheap they are on sale a lot of the time.. But modern PC games for the most part suck. Were lucky to get one good one a year now
1:40 Ken Griffey Jr. Presents Major League Baseball 3:23 Super Mario Brother's Yoshi's Island 4:53 Donkey Kong Country 3: Dixie Kong's Double Trouble! 6:40 DOOM 8:27 Street Fighter Alpha 2 10:04 Ninja Gaiden Trilogy 11:50 Kirby's Dreamland 3 13:45 Super Mario RPG 15:33 Final Fight 3 17:33 Super Turrican
I've been gaming since the late 70's, early 80's and the SNES is my favorite console of all time, and some of these late released games are part of the reason why. Some of these games I missed out on at the time as well, because they came along so late, but many of these are some of the best games the system had to offer. Thanks to the SNES installed base, many developers took the risk of releasing games later, in the hopes of making more with and established system(than fighting for peanuts with the next gen and a super small base).
I'm surprised it wasn't in the video either, the game was pretty well known bitd in the importing scene before the GBA version was released years later.
@@Apocalyptic_Sentinel The GBA port version came 4 years later to be precise. Technicaly, GBA, SNES's handheld succesor appeared when SNES was still around, which is quite cool, to be honest. Anyway, I guess the reason why he hasn't mentioned it was that he did not include japanese-only games, i.e. those that have never been published in the west. Only GBA port of MM & Bass had its western release.
@@Nikku4211 I still prefer to refer to both versions (SNES and SFC) of the system as simply SNES. They are technically different, iwth regional lockout and even visually, but they are varations of the same console designed for the same type of games. That Famicom name causes some confusion, I've noticed.
Same. People who choose one or the other today are dumb and just missing out. Of course if you couldn't afford it back then that's another story and completely understandable.
I had both consoles back then as well, including SegaCD. Unfortunately I wouldn't say I got to enjoy "the best" of both consoles since I missed out on some of the best games from both platforms. That's not to saying didn't own any good games. I had some excellent games. But looking back there were so many amazing games I either never could afford to get or just plain didn't know existed. Still, I have great memories of that time period and the great games I did play.
@@elgatofelix8917 absolutely. Same thing with the Sega CD, though the only games I remember on it were Sonic CD and Sewer Shark. But, yes, if the game wasn't advertised in the Sears Christmas catalogues I probably didn't know about it! Anyway, happy gaming!
Yeah most of us had to make do with one console. When I wanted a new one I had to sell the old one. The only kids I knew who had multiple consoles were the ones with divorced parents.
i dont feel anger that you dont like DKC, what i feel is sheer befuddlement. all 3 DKC games play EXTREMELY well and the Soundtrack is one of the best that Nintendo ever had.
i have the sane feeling. I was 15 when i got DKC 1 for Christmas. A fantastic game for a fantastic period of my life. I have a good life now, but i can not see or play games with the same eyes and enjoyment of those days. I guess that is nostalgic
Actually the Seal of Quality simply meant the game would work on the hardware and not whether or not the game was good. I can see people are still using misconceptions from Wii's days to downplay why Nintendo didn't go third party. Truly odd.
@Capcomgirl25 what it really did was limit the number of games a publisher could release. So you couldn't just heap endless shovelware onto Nintendo consoles like they did with atari. So it did lead to better games.
I was a Sega kid primarily, but I still took in some SNES goodness whenever I could. The Genesis and SNES both had great games and you can't go wrong either way.
Yep, it's simply a matter of taste in gaming. SNES was the best choice for fans of rpgs and beat-them ups, whereas Sega Genesis was geared towards lovers of platformers and sport games.
i really do wish the Sega Genesis used enhancement chips more often to prolong its life like how the Super Nintendo did. The Genesis still had much to give like the SNES...
They literally couldn't afford to. Nintendo got sweetheart deals on bulk ROM/chip purchases, while Sega struggled to even turn a profit on games like Virtua Racing or even regular carts like Phantasy Star IV...
@@juststatedtheobvious9633 At least it would have been better options than releasing another add-on when they had the Sega CD. Hell, there was a planned but unreleased Sega Genesis port of Wing Commander which was going to use the same chip ASIC chip that allowed the Mega CD to scale and rotate sprites.
@@KGRAMR You should look into Sega of America's financial records. Late Genesis titles weren't selling, and due to utterly insane retail contracts they had to both fill store orders in bulk and buy back unsold stock. Their record profits were wiped out in a blood bath.
As much as I am a Sega fan, the genesis was simply too outdated at the time. The super Nintendo was coming into its own and the advantages of its technology really began to show and Sega’s decisions came back to bite them in the ass, why use only 64 on screen colours, and why have backwards compatibility with a system that was a failure with an awful sound chip and no I’m not talking about the WM 2612. I’m talking about the Texas instruments SN76489 inside of the master system.
@@KGRAMR Sega of America's financial records reveal late Genesis titles weren't selling, and they had to buy back all unsold merchandise. It was like Atari, except it was the retailers who overestimated demand this time. They had a contract which forced Sega to manufacture the numbers they requested, and protect them from financial loss in the event anything went wrong.
All fair points about Doom, but by golly none of that stopped me from loving that I could finally play it on hardware that I already owned. 3D graphics at home was such a novelty in the 16-bit era, I was happy that it worked at all! My tastes have developed over the years and it's hard to play the snes version with so many other ways to play, but as a relic of its time, it's still a treat to see it.
The first time i played Doom, was this port. I never ever thought it was poorly done. The hard to see enemies, I just thought they were hiding or something, the slowness or low frame rate, I just thought that was simply how Doom Guy walked. If it wasnt smooth fluid, I just took it like that was how the game was (we were used to slowdowns in NES and Snes games). Seriously, I never ever thought the game was poorly made. And so I beat the game, and thought it was great. It was until late 2000's that i started to learn that it was a "bad" port... because of YT and other people's opinion. Yes, if you compare it to PC it is obvious whats wrong with the snes port. But my point is, my ignorance was a bless, I actually enjoyed and loved the game for what it was, before other more knowledgeable people came to say the game was bad.
I'm a Doom fanatic, I have all the playable versions of the original game, from PS1 and Jaguar to 32x. I have to be honest: SNES Doom is a guilty pleasure of mine, and it's quite enjoyable, specially with that soundtrack, and how the SNES controller fits the game perfectly. What sucks about the game is that you have to play it from start to finish, just like that. No saving states, and no passwords. Does anyone know why a password option was not included?
@@fernandomartinez4486 It's not bad. It's a good port. SNES Doom is actually one of the last versions of the game that I bought, in 2017 already. In the 90's, I had the PC version, and then got the PS1. I was very pleased with SNES Doom, specially given the bad rep it has. But I've seen a couple of TH-camrs/Gamers giving it a more proper and fair review. Even doing a longplay of the game.
I had never heard of Doom before the SNES version. PCs were expensive and we didnt have one, when I saw this in Compucenter , I asked for it for Christmas and got it. Its still my all time favorite SNES game. Not only was it fully 3d with massive environments, but it seemed to go on forever, took me a very long time to beat. Yes, for someone with a PC back then, this port would have been the worst playing. But from the perspective of someone who had never seen it before, or anything else like it, it was incredible, and I still remember turning off the lights in my room and sitting right close to the tv so I could explore the levels and gun down everything that moved. For me, back then, it was 9/10.
I didn't know there was a SNES version. But watching this I was surprised by how bad he said it is. I played the GBA port quite a lot and that was great
I tried for ages to convince my parents to get a PC because I had played Doom but y'know £1000 is a lot of money...the SNES was £99 when Doom dropped so it was a much easier sell and it was way better than not playing it at all. Also you have to remember that most PCs at the time were shit, I'd play it on the SNES before I'd play it on an SX-33 with the window reduced to the size of a postage stamp to get 15 FPS... 🤣
In Japan, the final super famicom game was released after the ps2 had released in the US. It wasn't a physical release, it was for the Nintendo power re-writable cartridge system, but still
The last physical release on SNES - Fire Emblem: Thracia 7756 was released in 2000, so in the same year PS 2 was relased. And worldwide SNES was still "alive" for another 5 years. It was finally discontinued by the time GameCube was in its late years and shortly before Wii came to be. It's quite impressive.
Street Fighter Alpha 2 and DOOM where not only really fun games to play on the SNES but nothing short of a techical miracle. The guys that coded them for that system must have been programming wizards.
Randy Linden who coded the SNES port of Doom also ported Dragon's Lair to the Amiga, the Quake engine to the GBA and is responsible for the retail PS1 emulator Bleem/Bleemcast.
Doom was barely even a SNES game. Most of it was handles by the FX2 with it's 32-bit RISK CPU, with base SNES only doing the HUD. Very similar to how the 32X games worked.
I fondly remember my SNES. I graduated High School in 1987. Moved out of my parents house in 1988 and only had the SNES and some old games for many years. After meeting my wife in 1996 together we made enough money to buy some of the later SNES games and Yoshi's Island was our favorite. I was so excited when my wife (girlfriend at the time) and I bought a PS1. That was a great joint Christmas present we bought ourselves.
@@danielkocher9409 I know I'm late replying back, but trust me if Terrnigma had seen release here in NA, you bet it would've been on practically every North American TH-cam Channel's best SNES games list to this very day(maybe in an alternate timeline I suppose; as well as an alternate timeline where you guys got to experience SMRPG during that time too). A friend of mine modded my SNES mini to include the U.K. version of Terranigma and it's one solid gaming experience I wish I could've had when I was still a child during the 90's. Glad I got to experience it now rather than never!
Terranigma is another example of a game which surprisingly never saw its release in the US and as such is not in the consciousness of many american gamers. Interestingly, Terranigma was released in Europe, on the other hand. But in small numbers, hence it's very rare here.
As a kid I preferred the superior graphics and sound of the SNES. The Genesis has games I definitely loved. But Super Nintendo was in my opinion the better of the two. I appreciate they both existed.
The Turrican games are fantastic! I love the whole series. The Sega Genesis Mega Turrican is awesome too. The game shown in this video is Super Turrican 2, not to be confused with Turrican 2: The Final Fight. You really can’t go wrong with any of the Turrican games, though.
Very interesting topic. If you look at hardware sales, the 32-bit generation did not really take off until 1997, and the PlayStation truly exploded during Christmas 1997 and all through 1998 (ironically just when Dreamcast launched in Japan). On the other hand, 16-bit software sales crashed as soon as 1995, especially on the Mega Drive / Genesis. In recently found documents, we have internal discussion of SOA staff lamenting the sudden collapse of Genesis software in the USA. Nintendo software on the SNES were a clear exception to this trend thanks to DKC and Super FX games. In Japan, the Super Famicom led in software sales all the way until late 1995 (basically until VF2 came out on the Saturn). Things started going south from 1996.
Genesis software outsold Snes software in the U.S. from October to November 1995 51% to 49%. Hardware sales were 50.5% Snes 49.5% Genesis. Considering Nintendo was all in on the Snes at that point, it was extremely impressive Genesis competed so well late in the game. Lots of Genesis software in late 1994 into 1995 saw dissapointing sales numbers. 32x console sales cutting into Genesis software sales I wonder 🤔. This wasn't a Sega specific problem, though. Other than Donkey Kong, it was an industry wide disappointment for 16-bit sales. Tons of Nintendo, Capcom, Konami, and Acclaim software releases under performed at retail.
@@supersexysega Right, I didn’t mean to imply it was Sega’s own games specifically tanking: I remember one of the Sega e-mails being from a very concerned Konami rep complaining about software sales.
@@chazmaru9583Software sales were lowering, but overall console sales of the Genesis were strong in 1995. They sold very well for the holiday season of 1995 in the US, but SoJ cutting support for the system that year undermined sales. Kalinske felt they could’ve easily shipped around 500,000 extra units for Christmas 1995. Regardless if you look up NA sales, the SNES was #1 for 1995, Sega Genesis was #2, and the PS1 was #3. Below that were the Sega Saturn and the rest of the consoles then available
@@chazmaru9583According to Sega’s internals, the Genesis sold 1.3 million units as of 12/13/1994 for the fiscal year of 1995. That is really not that bad when you consider it was a 7 year old system that had basically been dropped. Their internals say that in October and November 1995, the Genesis had 49.5% total market share.
The late release that always stood out to me was Breath of Fire 2. It showed up after the heavy censorship era and expressed both religious and super-evil themes unfiltered. SNES was previously super strict on that.
Seeing that Ken Griffey Jr.'s Winning Run really takes me back. My dad's never really gotten video games, but as a kid I could get him to play that with me. We loved just running the players into the walls cause the OOF noise they made cracked us up. That and Super Black Bass were about all I could get him into but I love those memories. Fun list, and cool idea for a vid, would be interesting to see early line ups as well for the SNES, and other consoles going forward. Have a good one boss.
Mega Man & Bass (Rockman & Forte Japan only back then) came out as late as 1998 and was awesome. Very difficult, but impressive how similar it looks to the quality of Mega Man 8
It's because both games were made on the same graphical engine. They even share some of the same robot masters and the same mechanics - shopping and bolts as currency. But gameplay-wise I actually prefer MM 8. It's complained on by fans but unfairly in my opinion. Like, it's criticized for wrong reasons - people pay more attention to bad voice acting rather than actual gameplay which is in some ways not as atrocious as that in MM & Bass.
One reason the snes kept getting support so late is that the n64 did very poorly in Japan. Nintendo kept pushing out Super Famicom games and supporting almost until the Gamecube came out.
Late era SNES is my personal favorite, with Kirby's Dream Land 3 as the absolute cherry on top. Besides being great games and looking fantastic, these were also the ones that I actually have memories of seeing in stores as a kid, and playing at friends' houses.
And the wait for SF2... but at least we got a special SF2' version. And it was a good port. But we had to buy new joypads, those with a screwable stick. Memories. Btw, just bought an Anbernic RC ARC-D to be able to play fighting games with the same button configuration.
I had that port and I regretted having it lol. At times it was unplayable because the control has lag issues (and sometimes the commands don't respond at all), and the music... eh
@@TheTrueBro I had supreme FOMO because Alpha 2 was pretty much the hottest competitive game in what would come to be known as the FGC, and I just didn't see how I was possibly going to get better at it if I could only play it in the arcade!
Yoshi's Island makes me wish we got more 2D platformers on the PlayStation and Saturn. EDIT: This is my first time seeing Super Turrican 2 outside of the first level, and holy crap, this game looks and runs better on its own than a lot of games that use helper chips.
And Nintendo 64! It’s like they took performers to a whole new level and then gave up. Ray man is an example of how great platformers could look in that era
Super Nintendo controller was basically the blueprint for so many controllers going forward. Going on record, as far as add ons go, Super Gameboy was amazing.
Good video! I only had a Genesis growing up, so I missed out on a lot of SNES games until years later. I only got the chance to play some of these games at friends' houses. I still loved the Genesis but the SNES also just had such a solid library of games! It is wild that many Genesis and SNES games still hold up beautifully to this day! I will have to check out some of the games I haven't yet played from this video like Super Turrican 2.
Thinking back, I think I liked the Mega Drive more because I always liked the underdog. The Snes had more colours on screen and mode 7, and I knew that even back then, but I still liked to see Sega show them up with games that pushed their hardware more.
The sunset years of the SNES were amazing, especially for PAL regions where we were suddenly getting RPGs like Terranigma and Lufia 2 localised in 1997 after basically missing out on that entire genre.
Trust me, Terranigma definitely would've been on practically every best list of the best SNES released on American Channels. But sadly, we never got that game. Which only begs the question, why aren't their any European TH-cam Channels making a best SNES games list covering Terranigma!?
Castlevania: Dracula X (released late 1995) was another odd one. Who would have thought a "port" of Rondo of Blood would randomly show up on SNES at that time?
I was born the year Yoshi’s Island came out on the SNES, but I got it on the GBA and it was/is my all time favorite game. I’ve had my cartridge with me throughout school and moving out on my own. It’s such an important keepsake that I still pop in my gameboy (now analogue pocket) all the time for a quick play. I recently got an SNES and the original SNES Yoshis Island and have been loving it just as much as the GBA version. TBH the SNES game is superior in visuals in my opinion.
🎯 Key Takeaways for quick navigation: 00:01 🕹️ *Super Nintendo vs. Sega Genesis Late Years* - Overview of how Super Nintendo and Sega Genesis were handled in their final years. - Nintendo's commitment to the Super Nintendo platform throughout 1994-1996. - Comparison with Sega's approach and the competitive status of the Super Nintendo. 01:30 ⚾ *Ken Griffey Jr.'s Winning Run* - Introduction of Ken Griffey Jr.'s Winning Run in June 1996. - Praise for the game's visual details, animation, and gameplay improvements. - Mention of the game's only drawback, lacking player licenses, but overall considered a winner. 03:03 🦕 *Yoshi's Island and Super FX2* - Discussion of Yoshi's Island as a surprising late release in 1995. - Highlighting Yoshi's unique abilities, transformations, and the impressive Super FX2-powered visuals. - Acknowledgment of Yoshi's Island as one of the favorite Super Nintendo games. 05:10 🦍 *Dixie Kong's Double Trouble* - Reflection on the Donkey Kong Country series and personal opinions on its visuals and gameplay. - Surprise and admiration for Nintendo releasing Dixie Kong's Double Trouble in November 1996. - Appreciation for Nintendo's dedication to iterating and expanding successful game series. 06:48 🎮 *Doom on Super Nintendo* - Surprise and admiration for the technical achievement of having Doom on the Super Nintendo. - Acknowledgment of the game's performance issues, low resolution, and missing elements. - Recognition of the game's shocking presence on the Super Nintendo platform. 08:27 👊 *Street Fighter Alpha 2 on Super Nintendo* - Expressing astonishment at Capcom's release of Street Fighter Alpha 2 on the Super Nintendo in October 1996. - Acknowledgment of the use of a special chip for decompression, leading to impressive visuals. - Comparison with the original Street Fighter 2 and appreciation for the advancements made. 10:09 🗡️ *Ninja Gaiden Trilogy Remake* - Discussion of the Ninja Gaiden Trilogy compilation in 1995, remaking the NES titles. - Comments on mixed reactions to the improved colors and new sound, with a focus on high-pitched sound effects. - Recognition of the enjoyable experience despite the criticisms. 11:30 🌈 *Kirby's Dreamland 3 in 1997* - Initial skepticism and personal bias against Kirby games. - Positive revelation about Kirby's Dreamland 3, praising gameplay variety, graphics, and music. - Highlighting the game's release in 1997, emphasizing its quality among Super Nintendo titles. 13:30 🌟 *Super Mario RPG in 1996* - Recognition of the Super Nintendo's RPG library and the impact on personal enjoyment of the genre. - Praise for Super Mario RPG's collaboration between Square and Nintendo, including pre-rendered graphics and interactive battles. - Acknowledgment of Nintendo's dedication to producing quality titles, even with the Nintendo 64's focus. 15:29 👊 *Final Fight 3 in 1996* - Reflection on the release of Final Fight 3 in 1996, noting Capcom's attempt despite the decline of the beat 'em up genre. - Acknowledgment of the game's middling experience, lack of innovation, and comparison with Streets of Rage. - Contribution to the discussion on why beat 'em up games started disappearing in the mid-1990s. 17:06 🔫 *Super Turrican 2 in 1995* - Appreciation for Factor 5's ability to maximize hardware capabilities on the Super Nintendo. - Positive surprise at the quality of Super Turrican 2 in terms of graphics, gameplay, and Dolby soundtrack. - Critique of Super Nintendo fans favoring RPGs and overlooking gems like Super Turrican 2. 19:44 🎮 *Super Nintendo's Late Releases (1995-1997)* - Reflection on Nintendo's successful strategy of extending the life of the Super Nintendo in the mid-1990s. - Acknowledgment of the variety of quality releases between 1995 and 1997. - Speculation on how things might have been different if Nintendo embraced CD technology. Made with HARPA AI
5:49 - Well that can be discussed. Nintendo and Miyamoto became afraid that by early 1997 there was not in there "best intresse" to support the SNES when StarFox 2 was fully complete and ready to release = they rather canned the game and stored it in there old vault for decades until the SNES Mini release. Nintendo did not want it to outshine there new N64 DESPITE that they had nothing more then 2-3 games avaiable for the system at the same time period....
ya one of rare but classic examples where shiggy aint always right.!! 😟😞 starfox 2 should have released back in snes last days. a final epic swan song. to the power of super nintendo... and sad miyu and fay are forgotten to the lore. glad they let it out for snes mini tho. lol. SNES the goat. so many legendary iconic games and music on this console.
The SF Alpha II port, being 16bit, is actually really good. Which makes me boggle at why they didn't release games like Darkstalkers and SFA 1 for SNES earlier. But also why they didn't release such games on N64, where they would have been arcade perfect ports, with NO loading limitations unlike Playstation.
Nintendo DID enter the 3D war, they just did it differently by including the 3D chip in the cartridge, not as an add on. Yoshi’s Island and Starfox couldn’t exist without the SuperFX chip
There were polygon games during the entire run of the 16-bit generation. The vast majority of which had no extra chips in them. There's a difference between the odd release having polygons and releasing a dedicated platform for it.
He's talking about Super Nintendo, so only US and PAL stuff When you get into Japan only it would add so many good games from 96 onward, too much to cover for a video like this
Final Fight 3 is one my favorite beat them up game.They put many improvements to that game. Great special arts, combos, and improved graphics. U should reconsider it.
I agree with you, I loved the 3rd game as a kid and still consider it the pinnacle of the Final Fight series. I'll take Final Fight 3 any day over 1 and 2 so I really don't agree with Sega Lord saying it was average. It would be nice if Capcom would release a Final Fight collection on the current systems, there's enough different releases to have a pretty good collection with the different versions of 1, Mighty Final Fight on nes and 2,3 as well.
Late era SNES games like these and many more made me proud to stick with the SNES as my primary console through the majority of the 90s. Nintendo, unlike Sega, has a long history of staying the course on products that work and fairly quickly shelving things that don't work. I think that's one big reason why they're still around doing both consoles and games, while Sega nearly died over 20 years ago. I think some of the execs within Sega of Japan were always stuck in the mindset through the 80's and 90's of approaching the console market in a similar way as the arcade market with technology. In the arcade market it's easier to adopt new tech with a new crop of games developed specifically with that new tech in order to try and stay one step ahead of the competition. In the console world you can't do that with add-ons or premature console releases unless you want to fragment your customer base. Look into Sega's history with the SG-1000 series in Japan and it's add-ons and changes. They tried to do nearly the same thing in the 16-bit and early 32-bit generations worldwide and it largely didn't pan out well.
Nintendo also has a long history of illegal market monopolizing practices, which killed the Master System and the Mega Drive in Japan before they could take off.
Late Releases On Super Nintendo Final Fight 3 Breath of Fire 2 Mega Man X3 Super Mario RPG Ultimate Mortal Kombat 3 Lufia 2 Kirby Superstars Street Fighter Alpha 2 Marvel Super Heroes War of Gems Donkey Kong Country 3 Kirby Dreamland 3
No Playstation. Sony is what ruined the game. No irony intended. A greedy outsider with plenty of cash to burn with insane marketing. lowered console prices, and what not. But Nintendo still delivers creativity and quality, so it seems. GameCube is the youngest of my systems.
I had never taken a chance on Super Mario World 2: Yoshi's Island. I'm 2 secret levels away from getting 100 points in all. It's been quite a journey. Great game!
Still to this day I am one level off 100%. That level right at the end where it continually moves right where there's three posts to stomp to get the last red coins.
@@BuggritHall This was the second hardest of all. The most difficult was 5-Extra. I've done with everything now. My tip is to use a camera on your phone to do the 4th world bonus quickly and easily. I don't know if you remember what bonus this is. It's a memory game. It guarantees you 10 lives. Do this 2 or 3 times. You will quickly have more lives than you need. And it won't take long for you to reach the last checkpoint. This may take a while, but you will get it done.
Man, saying DKC didn't look good or play well is certainly an opinion. At the time they were all phenomenal games and the music still opens the flood gates of nostalgia.
Not for me. That soulless prerendered stuff never looked good to my eyes. Yoshi's Island murdered it in terms of artistry and sheer visual appeal. For the record, it's not a Nintendo thing. I never cared much for Sega's dabbling in prerendered assets, either.
I've been lucky to own both consoles so I personally never cared about the console wars and both Sega Genesis and SNES had bangers that I enjoyed playing. With that said, I just loved the Genesis so much more.
Nothing disappointed me more than having a N64 at the time Street Fighter Alpha 2 came out on the SNES. I was constantly playing that on arcades and wondering why the hell wasn't Capcom porting those games to N64, given that they ported a bunch of SF2 versions to SNES. I was angry to no end. They definitely should have released a N64 version as well. Later it became obvious Capcom wasn't very interested on the N64 and only released 2 games on it very later on.
There's something I really like about video games released in a console's last years. It's like the developers know how to push the console's hardware to its limits. That's why I love seeing homebrew projects for consoles like the Genesis and Game Boy
It took me way to long to realize you were not showing us video of the NES version of Ninja Gaiden. Kirby Dreamland 3 is my favorite Kirby game next to Air Ride
It's funny what people consider to be a late release. Doom came out for the SNES in September 1995, just after the console's fourth birthday (in NA). Imagine calling a Genesis game released in 1993 a "late release." Going by this metric, Sega absolutely did support the Genesis for a long time.
It's late because the 16-bit generation had run into 32-bit generation full steam. In 1995, there were 5 new generation consoles on the market. And since the SFC had been dropped in 1990 in Japan, this console was still 5 years old when Doom released.
Late SNES games such as the ones mentioned here, highlighting SFA2, DOOM and DK3, even the usual suspects such as UMK3 were huge at the time. Personally, I think DOOM plays well enough, specially for the sacrifices that had to be made. I really enjoy both SFA2 and SNES DOOM to this day, it`s nostalgia, yes, but still impressive to see. I also recall that Spawn was a late release, maybe 1995 or so. There are demos on the Mega Drive for SFA2, Metal Slug and even KOF98, they are IMPRESSIVE, SFA2 uses the same sprites as the arcade original, the Genesis could have reached new heights with bigger ROM carts and if SEGA did what Nintendid, which was actually support their consoles until the end of their life cycle. Here in Brazil, it was very common to see SNES consoles all over, International Super Star Soccer Deluxe was huge, I also remember enjoying NBA JAM a lot against our colleagues at the time.
Wow Turrican 2 looks really amazing… I like to speculate what if video game progress had stopped with the SNES? Games like this are so far ahead of what people thought you could do with the SNES in 1990 that it’s cool to imagine all kinds of awesome games would have been released as people became more and more proficient with maximizing its potential.
As a non-US SNES player at this time, it always saddened me seeing a lot of these titles didn't get localized in my territory - it'd be a few years before I could afford a N64, and seeing all these American only new games in magazines was sad. Yoshi's Island and the DKC games were great, but not being able to play Super Mario RPG was a bummer.
If you're from any of the PAL country, at least you guys got Terranigma. We never got that game. But if we did, you can bet it would on every list from U.S. Channels best SNES video that exist on TH-cam a long time ago by this point in time. A friend of mine modded my SNES mini to include Terranigma and it was one of the best SNES games I've played. I feel saddened we never got it, but at least I have it in some form!
It's relative to what you were exposed to. I followed the Super Famicom since 1990 and started playing 32-bit consoles games in 1993. 5 years into the lifecycle was late to me, especially after playing 3DO for 2 years at that point.
The Donkey Kong Country games were always the best looking 16-bit titles to me, and they still look good. The sound and gameplay are about as good as it gets for the time, too. I consider the first two to be some of the finest games ever made. I can think of some digitized games of the time that I don’t think aged well, and those aren’t on that list.
Shin Kidou Senki Gundam Wing: Endless Duel That game came out really late in the SNES life (1996) and only in Japan. I remember playing on emulator and the opening blew my mind. Really pushes the console.
The sega 32x wasn’t needed at the time sega had the sega cd which was a new system in its own right when released to compete against the turbo grafx cd in Japan. While technically outstanding at the time it lacked the extra colour chip, that it needed to compete against newer systems and no one knew how to use it. Full motion videos and speaking in games was becoming a deal, which lead to bad fmv games and a system not used to its full potential. 😢
In fact, Sega had all the potential built right in to the Genesis/Mega-Drive already. And games like Vectorman proved Sega didn't need the 32X; they just needed the right developers who could made graphics like Vectorman's possible on 16-bit hardware at the time. Just like how Nintendo had Rareware and Rainbow Arts to prove that too!
this is possibly my favorite SNES video on youtube. the super nintendo late in its life was putting out a lot of games (doom not included) that honestly looked *better* than a lot of 1st gen playstation titles did.
Unfortunately I was young and stupid in 90s. After the 3d revolution I considered 2d games outdated and low quality by default, so I hadn't touched them at all for a long time.
To be fair, the game and OST were done by a different team. So they did the best they could; while the original team were busy with developing N64 games at the time. Plus, I don't think Rareware at the time could've been able to surpass what DKC2 had done. And it was evident in the fact that if you visited Cranky Kong's wife in her save cave, you could see her playing SM64. So I think the original Rareware that made the first 2 DKC games had their prioritise set on other things at that point in time!
Terranigma was one late awesome release and one of the best games for the system. Bahatmut Lagoon and Treasure Hunter G also, but they were only JPN releases.
I wish we could've gotten that game. And trust me, you can bet it would've been on practically every NA's best SNES youtube videos by now in an alternate timeline. A friend of mine modded my SNES mini to include the U.K. version of Terranigma on it and I gotta say, it truly was imo, one the best send offs late in the SNES's life span. Wish we could've gotten it, but I'm glad I got to experience it now; rather than never at all!
It's surprising that the Super Nintendo was still going strong in 1996, but for me it's kinda insane to think that in 1998 (two years after the release of the Nintendo 64) it received an exclusive game like MegaMan and Bass that even used sprites and gameplay of MegaMan 8 of the PS1/Sega Saturn, I really take my hat off to Nintendo supporting it for so long, this is something I wish I had seen Sega do with the Sega Genesis/Mega Drive. And now that I stop to think, the Nintendo Switch is already 7 years old, I wonder if it will be able to surpass the Super Nintendo in this aspect.
Great video SLX. There were a few late releases on the Sega Mega Drive/Genesis in late 1996 and early 1997 well into the Saturn's lifespan. You'll probably do one on late releases on the Genesis too at some point i'm assuming.
Yoshi's Island still looks fresh, goes to show that a timeless art direction can't be beat.
Too bad the gameplay is so annoying
@@cjohnson9211so annoying how, yeah the baby cries when you get hit, which if you are good, you can retrieve baby mario in a matter of seconds after it happens. It has fantastic controls and good levels, no the gameplay isn't annoying
Yoshis Island is one of the best ”feel good” games ever made
WAA! WAA! WAA! WAA! WAA!
@@cjohnson9211 There's a ROM hack that removes the crying
Fun facts about SFA2 on the Snes. The pauses are not loadings... They have something to do with rushed and faulty audio programing. They recently fixed it with a patch over at Romhacking. After the fix, the game becomes a thing of beauty. Had they not botched it when releasing it, this version would have been the only home version without loadings. Something to think about.
Might as well play the arcade version at that rate
Yeah I watched it in MVG as well. 😂
@@thiagovidal6137 Yup. Love Dimitris' content.
@@shadowopsairman1583 You are missing the point
"Why didn't Sega support their current consoles instead of rushing out follow-ups and addons" is a question many of us have asked... looking at what homebrew devs have done in recent years, i would have loved to have seen how things could have been pulled off on the genesis with larger rom carts among other things... oh well.
They were too busy trying to be better with better hardware it's unfortunately failed at going against Nintendo and turbo graphics 16 and Sony etc
The lure of digital video was too much for Sega of Japan's Hitachi San that he approved the doomed project. (Japanese voice) 64 on screen colors at 120i resolution!!.... Subaru!!!
I think Sega really hurt themselves releasing the 32X and Sega CD. Those 2 devices were pointless. The Saturn was good but when people saw the terrible quality of the 32X and Sega CD, I think that discouraged them from buying a Saturn and Dreamcast (Both terrific systems).
I thought this many years myself. If they supported the master system games more closely with the power base converter. Then convert budget title games aka the Sega CD to only do 2D games to the sega Saturn and then 3D full price games also in the Saturn with the hardware redone for better more easy writing / third party friendly software. Then have the Dreamcast with dual analog sticks with a DVD player. Then Sega would have been better off. Just simple changes that would save that company from heartache.
@@Johnlmooring definitely 32x not having good games and was already working on the Saturn
Something that I feel is often glossed over when it comes to both the NES and the SNES. Nintendo didn't need console add-ons, they just upgraded the cartridges. It's chips get better and cheaper with time. Developing an addition to existing hardware is expensive. So SNES just upgraded games that needed the boost.
No different than people seem to ignore that the Genesis came out in 1989, the SNES didn't come out until 1991 so its really not that shocking that Sega would have to do something about the Genesis long before Nintendo needed to move on from the SNES. Even with both using older hardware, the Genesis would have had older hardware than the SNES
Sega american made that mistake instead of put extra chips in the cartridges, but instead wasted money on add ons.
Don't get wrong me wrong love the 32x and CD are awesome from a historically view point but since it uses the Megadrive as the base.
But Sega did created special chips for their cartridges also, like Sega Virtua Processor and the Lock-On was incredible and opened lots of opportunities that nobody used... But they were doing right things and wrong things at the same time
@@lutherheggs451 Mega Drive was released in 1988 and the SNES was released in 1990, they are Japanese hardware and released there first. SNES games had additional hardware performance upgrades in their cartridges before the Mega Drive released their add-ons, in fact Nintendo had one in a game 30 days after the SNES released with Pilotwings (Dec 1990) to help with its Mode 7 rotation. Sega simply focused on add-on hardware rather than enhancement chips, its age had nothing to do with it.
They sure tried to. Satelliview, famicom disc system, super gameboy…don’t forget that Nintendo invested time and money with Sony on their own CD drive, it just never came out. And then another with Panasonic.
I love your attitude about video games. You have your favorite company, but you're not here to engage in lame console wars of the past. You apreciate videogames as a whole and I really respect that. I grew up with the SNES, but I admire the Genesis and all the arcade games that Sega provided that generation. Amazing time for videogames.
Great video
It call growing up.
For me megadrive and snes was the best time to be a gamer, loved what the delvepers got these systems to do in the later years
It really was the best timing gaming and for me right now. Modern gaming sucks and Nintendo still being around and being an Nintendo switch owner is the one shining bright light in gaming today.
@@Adamtendo_player_1that and if you have good retro gaming stores where you live.
@@Adamtendo_player_1agreed without the switch gaming wouldnt even be relevant today, nintendo are the masters
@@LG-ro5leyes indeed😊
@@LG-ro5leIdk PC gaming is pretty awesome these days, just cause the amount of old games you can buy and play, and how cheap they are on sale a lot of the time.. But modern PC games for the most part suck. Were lucky to get one good one a year now
1:40 Ken Griffey Jr. Presents Major League Baseball
3:23 Super Mario Brother's Yoshi's Island
4:53 Donkey Kong Country 3: Dixie Kong's Double Trouble!
6:40 DOOM
8:27 Street Fighter Alpha 2
10:04 Ninja Gaiden Trilogy
11:50 Kirby's Dreamland 3
13:45 Super Mario RPG
15:33 Final Fight 3
17:33 Super Turrican
I've been gaming since the late 70's, early 80's and the SNES is my favorite console of all time, and some of these late released games are part of the reason why. Some of these games I missed out on at the time as well, because they came along so late, but many of these are some of the best games the system had to offer. Thanks to the SNES installed base, many developers took the risk of releasing games later, in the hopes of making more with and established system(than fighting for peanuts with the next gen and a super small base).
You forgot Megaman & Bass released on the SNES on 1998. That was insane.
I'm surprised it wasn't in the video either, the game was pretty well known bitd in the importing scene before the GBA version was released years later.
I assume he only wanted to cover games released in North America. Japanese systems are branded SFC after all.
Exactly ❤
@@Apocalyptic_Sentinel The GBA port version came 4 years later to be precise. Technicaly, GBA, SNES's handheld succesor appeared when SNES was still around, which is quite cool, to be honest. Anyway, I guess the reason why he hasn't mentioned it was that he did not include japanese-only games, i.e. those that have never been published in the west. Only GBA port of MM & Bass had its western release.
@@Nikku4211 I still prefer to refer to both versions (SNES and SFC) of the system as simply SNES. They are technically different, iwth regional lockout and even visually, but they are varations of the same console designed for the same type of games. That Famicom name causes some confusion, I've noticed.
I’m so glad I had both the SNES & Sega Genesis as a kid cause I got to enjoy the best of both Consoles. They are two of my favorite consoles ever
Same. People who choose one or the other today are dumb and just missing out. Of course if you couldn't afford it back then that's another story and completely understandable.
I had both consoles back then as well, including SegaCD. Unfortunately I wouldn't say I got to enjoy "the best" of both consoles since I missed out on some of the best games from both platforms. That's not to saying didn't own any good games. I had some excellent games. But looking back there were so many amazing games I either never could afford to get or just plain didn't know existed. Still, I have great memories of that time period and the great games I did play.
@@elgatofelix8917 absolutely. Same thing with the Sega CD, though the only games I remember on it were Sonic CD and Sewer Shark. But, yes, if the game wasn't advertised in the Sears Christmas catalogues I probably didn't know about it! Anyway, happy gaming!
Indeed. You needed BOTH systems to fully enjoy the 16-bit era.
Yeah most of us had to make do with one console. When I wanted a new one I had to sell the old one. The only kids I knew who had multiple consoles were the ones with divorced parents.
i dont feel anger that you dont like DKC, what i feel is sheer befuddlement. all 3 DKC games play EXTREMELY well and the Soundtrack is one of the best that Nintendo ever had.
Yeah, but then again he also doesn't like Smash Bros either
that just leaves me more befuddled...@@PaperBanjo64
They looked and sounded great but the gameplay was the biggest generic platformer cliché collection ever.
I really like the DKC games, I get a Christmas vibe from them… very nostalgic to me. I miss that time.
i have the sane feeling. I was 15 when i got DKC 1 for Christmas. A fantastic game for a fantastic period of my life. I have a good life now, but i can not see or play games with the same eyes and enjoyment of those days. I guess that is nostalgic
Late-era SNES releases remind me of early NES days when their Seal Of Quality actually meant something.
Actually the Seal of Quality simply meant the game would work on the hardware and not whether or not the game was good. I can see people are still using misconceptions from Wii's days to downplay why Nintendo didn't go third party. Truly odd.
@Capcomgirl25 what it really did was limit the number of games a publisher could release. So you couldn't just heap endless shovelware onto Nintendo consoles like they did with atari. So it did lead to better games.
@@alanlee67 In practice it was very easy for a decent sized publisher to get around.
I was a Sega kid primarily, but I still took in some SNES goodness whenever I could. The Genesis and SNES both had great games and you can't go wrong either way.
Yep, it's simply a matter of taste in gaming. SNES was the best choice for fans of rpgs and beat-them ups, whereas Sega Genesis was geared towards lovers of platformers and sport games.
i really do wish the Sega Genesis used enhancement chips more often to prolong its life like how the Super Nintendo did. The Genesis still had much to give like the SNES...
They literally couldn't afford to. Nintendo got sweetheart deals on bulk ROM/chip purchases, while Sega struggled to even turn a profit on games like Virtua Racing or even regular carts like Phantasy Star IV...
@@juststatedtheobvious9633 At least it would have been better options than releasing another add-on when they had the Sega CD. Hell, there was a planned but unreleased Sega Genesis port of Wing Commander which was going to use the same chip ASIC chip that allowed the Mega CD to scale and rotate sprites.
@@KGRAMR You should look into Sega of America's financial records. Late Genesis titles weren't selling, and due to utterly insane retail contracts they had to both fill store orders in bulk and buy back unsold stock. Their record profits were wiped out in a blood bath.
As much as I am a Sega fan, the genesis was simply too outdated at the time. The super Nintendo was coming into its own and the advantages of its technology really began to show and Sega’s decisions came back to bite them in the ass, why use only 64 on screen colours, and why have backwards compatibility with a system that was a failure with an awful sound chip and no I’m not talking about the WM 2612. I’m talking about the Texas instruments SN76489 inside of the master system.
@@KGRAMR Sega of America's financial records reveal late Genesis titles weren't selling, and they had to buy back all unsold merchandise. It was like Atari, except it was the retailers who overestimated demand this time. They had a contract which forced Sega to manufacture the numbers they requested, and protect them from financial loss in the event anything went wrong.
All fair points about Doom, but by golly none of that stopped me from loving that I could finally play it on hardware that I already owned. 3D graphics at home was such a novelty in the 16-bit era, I was happy that it worked at all! My tastes have developed over the years and it's hard to play the snes version with so many other ways to play, but as a relic of its time, it's still a treat to see it.
The first time i played Doom, was this port. I never ever thought it was poorly done. The hard to see enemies, I just thought they were hiding or something, the slowness or low frame rate, I just thought that was simply how Doom Guy walked. If it wasnt smooth fluid, I just took it like that was how the game was (we were used to slowdowns in NES and Snes games). Seriously, I never ever thought the game was poorly made. And so I beat the game, and thought it was great.
It was until late 2000's that i started to learn that it was a "bad" port... because of YT and other people's opinion. Yes, if you compare it to PC it is obvious whats wrong with the snes port. But my point is, my ignorance was a bless, I actually enjoyed and loved the game for what it was, before other more knowledgeable people came to say the game was bad.
I'm a Doom fanatic, I have all the playable versions of the original game, from PS1 and Jaguar to 32x. I have to be honest: SNES Doom is a guilty pleasure of mine, and it's quite enjoyable, specially with that soundtrack, and how the SNES controller fits the game perfectly. What sucks about the game is that you have to play it from start to finish, just like that. No saving states, and no passwords. Does anyone know why a password option was not included?
@@fernandomartinez4486 It's not bad. It's a good port. SNES Doom is actually one of the last versions of the game that I bought, in 2017 already. In the 90's, I had the PC version, and then got the PS1. I was very pleased with SNES Doom, specially given the bad rep it has. But I've seen a couple of TH-camrs/Gamers giving it a more proper and fair review. Even doing a longplay of the game.
This was my first experience with Doom. I loved it. I remember being so excited about that red cartridge.
I had never heard of Doom before the SNES version. PCs were expensive and we didnt have one, when I saw this in Compucenter , I asked for it for Christmas and got it. Its still my all time favorite SNES game. Not only was it fully 3d with massive environments, but it seemed to go on forever, took me a very long time to beat. Yes, for someone with a PC back then, this port would have been the worst playing. But from the perspective of someone who had never seen it before, or anything else like it, it was incredible, and I still remember turning off the lights in my room and sitting right close to the tv so I could explore the levels and gun down everything that moved. For me, back then, it was 9/10.
I didn't know there was a SNES version. But watching this I was surprised by how bad he said it is. I played the GBA port quite a lot and that was great
Even the worst version of Doom is still Doom@@JB9000x
I tried for ages to convince my parents to get a PC because I had played Doom but y'know £1000 is a lot of money...the SNES was £99 when Doom dropped so it was a much easier sell and it was way better than not playing it at all. Also you have to remember that most PCs at the time were shit, I'd play it on the SNES before I'd play it on an SX-33 with the window reduced to the size of a postage stamp to get 15 FPS... 🤣
In Japan, the final super famicom game was released after the ps2 had released in the US. It wasn't a physical release, it was for the Nintendo power re-writable cartridge system, but still
I believe that was a 2000 release. Which is ironic because 2000 was also the last year the Sega Saturn saw any support from 3rd parties in Japan too!
The last physical release on SNES - Fire Emblem: Thracia 7756 was released in 2000, so in the same year PS 2 was relased. And worldwide SNES was still "alive" for another 5 years. It was finally discontinued by the time GameCube was in its late years and shortly before Wii came to be. It's quite impressive.
Street Fighter Alpha 2 and DOOM where not only really fun games to play on the SNES but nothing short of a techical miracle.
The guys that coded them for that system must have been programming wizards.
Randy Linden who coded the SNES port of Doom also ported Dragon's Lair to the Amiga, the Quake engine to the GBA and is responsible for the retail PS1 emulator Bleem/Bleemcast.
Doom was barely even a SNES game. Most of it was handles by the FX2 with it's 32-bit RISK CPU, with base SNES only doing the HUD. Very similar to how the 32X games worked.
@@Prizrak-hv6qk I'm sure you know better than Randy Linden.
I fondly remember my SNES. I graduated High School in 1987. Moved out of my parents house in 1988 and only had the SNES and some old games for many years.
After meeting my wife in 1996 together we made enough money to buy some of the later SNES games and Yoshi's Island was our favorite.
I was so excited when my wife (girlfriend at the time) and I bought a PS1. That was a great joint Christmas present we bought ourselves.
The 16 bit era is just fascinating. New tech and new ideas were just exploding left and right.
It was the wild Wild West. You never knew what was coming
Terranigma should also be mentioned which was released in late 1996 and is among SNES top RPGs.
I wish it could've been release in NA.
@@G.L.999 That's true. In Europe we had to suffer because we didn't get to play Super Mario RPG.
@@danielkocher9409 I know I'm late replying back, but trust me if Terrnigma had seen release here in NA, you bet it would've been on practically every North American TH-cam Channel's best SNES games list to this very day(maybe in an alternate timeline I suppose; as well as an alternate timeline where you guys got to experience SMRPG during that time too).
A friend of mine modded my SNES mini to include the U.K. version of Terranigma and it's one solid gaming experience I wish I could've had when I was still a child during the 90's. Glad I got to experience it now rather than never!
Terranigma is another example of a game which surprisingly never saw its release in the US and as such is not in the consciousness of many american gamers. Interestingly, Terranigma was released in Europe, on the other hand. But in small numbers, hence it's very rare here.
@@martinpiekarski1512 It was certainly a brilliant send off of that generation for the 16-bit consoles at the time!
As a kid I preferred the superior graphics and sound of the SNES. The Genesis has games I definitely loved. But Super Nintendo was in my opinion the better of the two. I appreciate they both existed.
what is a shigeru and who is kirby?
@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWiiwhat and who is dj poop it out .that's right 10 year old with a phone
@@shanelee80 he is world reknown DJ
@@shanelee80 is there like a club where they all know what is a shigeru and keep it secret?
Never knew Turracan 2 looked so great. Thank for bringing these games to our attention!
Indeed, it's a great game, with killer atmosphere.
The Turrican games are fantastic! I love the whole series. The Sega Genesis Mega Turrican is awesome too. The game shown in this video is Super Turrican 2, not to be confused with Turrican 2: The Final Fight.
You really can’t go wrong with any of the Turrican games, though.
I see Yoshi Island ❤
That was my favorite game during my teenager years. A wonderful game and excellent soundtrack.
That’s my favorite game ever! Huge inspiration to me for the world they built
Very interesting topic. If you look at hardware sales, the 32-bit generation did not really take off until 1997, and the PlayStation truly exploded during Christmas 1997 and all through 1998 (ironically just when Dreamcast launched in Japan). On the other hand, 16-bit software sales crashed as soon as 1995, especially on the Mega Drive / Genesis. In recently found documents, we have internal discussion of SOA staff lamenting the sudden collapse of Genesis software in the USA. Nintendo software on the SNES were a clear exception to this trend thanks to DKC and Super FX games. In Japan, the Super Famicom led in software sales all the way until late 1995 (basically until VF2 came out on the Saturn). Things started going south from 1996.
Genesis software outsold Snes software in the U.S. from October to November 1995 51% to 49%. Hardware sales were 50.5% Snes 49.5% Genesis. Considering Nintendo was all in on the Snes at that point, it was extremely impressive Genesis competed so well late in the game.
Lots of Genesis software in late 1994 into 1995 saw dissapointing sales numbers. 32x console sales cutting into Genesis software sales I wonder 🤔. This wasn't a Sega specific problem, though.
Other than Donkey Kong, it was an industry wide disappointment for 16-bit sales. Tons of Nintendo, Capcom, Konami, and Acclaim software releases under performed at retail.
@@supersexysega Right, I didn’t mean to imply it was Sega’s own games specifically tanking: I remember one of the Sega e-mails being from a very concerned Konami rep complaining about software sales.
During Christmas 1997, I was too busy playing Diddy Kong Racing to think twice about this new PlayStation whatchamacallit
@@chazmaru9583Software sales were lowering, but overall console sales of the Genesis were strong in 1995. They sold very well for the holiday season of 1995 in the US, but SoJ cutting support for the system that year undermined sales. Kalinske felt they could’ve easily shipped around 500,000 extra units for Christmas 1995. Regardless if you look up NA sales, the SNES was #1 for 1995, Sega Genesis was #2, and the PS1 was #3. Below that were the Sega Saturn and the rest of the consoles then available
@@chazmaru9583According to Sega’s internals, the Genesis sold 1.3 million units as of 12/13/1994 for the fiscal year of 1995. That is really not that bad when you consider it was a 7 year old system that had basically been dropped. Their internals say that in October and November 1995, the Genesis had 49.5% total market share.
Ken Griffey Jr. on SNES is classic. Very tight gameplay for the time, but super hard
sick graphics too
K.G.Jr's N64 entry was pretty awesome as well.
The late release that always stood out to me was Breath of Fire 2. It showed up after the heavy censorship era and expressed both religious and super-evil themes unfiltered. SNES was previously super strict on that.
Seeing that Ken Griffey Jr.'s Winning Run really takes me back. My dad's never really gotten video games, but as a kid I could get him to play that with me. We loved just running the players into the walls cause the OOF noise they made cracked us up. That and Super Black Bass were about all I could get him into but I love those memories. Fun list, and cool idea for a vid, would be interesting to see early line ups as well for the SNES, and other consoles going forward. Have a good one boss.
Mega Man & Bass (Rockman & Forte Japan only back then) came out as late as 1998 and was awesome. Very difficult, but impressive how similar it looks to the quality of Mega Man 8
It's because both games were made on the same graphical engine. They even share some of the same robot masters and the same mechanics - shopping and bolts as currency. But gameplay-wise I actually prefer MM 8. It's complained on by fans but unfairly in my opinion. Like, it's criticized for wrong reasons - people pay more attention to bad voice acting rather than actual gameplay which is in some ways not as atrocious as that in MM & Bass.
One reason the snes kept getting support so late is that the n64 did very poorly in Japan. Nintendo kept pushing out Super Famicom games and supporting almost until the Gamecube came out.
Late era SNES is my personal favorite, with Kirby's Dream Land 3 as the absolute cherry on top. Besides being great games and looking fantastic, these were also the ones that I actually have memories of seeing in stores as a kid, and playing at friends' houses.
As a Sega kid, I was absolutely green with envy when my SNES friends could play Alpha 2.
And the wait for SF2... but at least we got a special SF2' version. And it was a good port. But we had to buy new joypads, those with a screwable stick. Memories. Btw, just bought an Anbernic RC ARC-D to be able to play fighting games with the same button configuration.
I had that port and I regretted having it lol. At times it was unplayable because the control has lag issues (and sometimes the commands don't respond at all), and the music... eh
@@TheTrueBro I had supreme FOMO because Alpha 2 was pretty much the hottest competitive game in what would come to be known as the FGC, and I just didn't see how I was possibly going to get better at it if I could only play it in the arcade!
@@phychmasher i dunno, playing Zero 2 in my country was easy and very affordable, so going to the arcades was a viable option for me.
Yoshi's Island makes me wish we got more 2D platformers on the PlayStation and Saturn.
EDIT: This is my first time seeing Super Turrican 2 outside of the first level, and holy crap, this game looks and runs better on its own than a lot of games that use helper chips.
And Nintendo 64! It’s like they took performers to a whole new level and then gave up. Ray man is an example of how great platformers could look in that era
Super Nintendo controller was basically the blueprint for so many controllers going forward. Going on record, as far as add ons go, Super Gameboy was amazing.
Going forward going backwards and going sideways
Good video! I only had a Genesis growing up, so I missed out on a lot of SNES games until years later. I only got the chance to play some of these games at friends' houses. I still loved the Genesis but the SNES also just had such a solid library of games! It is wild that many Genesis and SNES games still hold up beautifully to this day! I will have to check out some of the games I haven't yet played from this video like Super Turrican 2.
Thinking back, I think I liked the Mega Drive more because I always liked the underdog. The Snes had more colours on screen and mode 7, and I knew that even back then, but I still liked to see Sega show them up with games that pushed their hardware more.
I am sorry the Super Nintendo is better than the Genesis... And I had both of them.
Threw me off. I saw the title of the video, clicked on it, and swore I was going to hear SNESDrunk.
That’s funny dude but understandable 😂
Yeah. Feel that...
DKC looks good for a 16bit title, it makes for weird hitbox and plateform... It doesn't control super well either.
The sunset years of the SNES were amazing, especially for PAL regions where we were suddenly getting RPGs like Terranigma and Lufia 2 localised in 1997 after basically missing out on that entire genre.
Terranigma was :chef's kiss:
Trust me, Terranigma definitely would've been on practically every best list of the best SNES released on American Channels. But sadly, we never got that game.
Which only begs the question, why aren't their any European TH-cam Channels making a best SNES games list covering Terranigma!?
DKC blew me away when it first came out. I couldn't believe those graphics were on the SNES.
Castlevania: Dracula X (released late 1995) was another odd one. Who would have thought a "port" of Rondo of Blood would randomly show up on SNES at that time?
I like how passionate you are for these classic games and hardware
I was born the year Yoshi’s Island came out on the SNES, but I got it on the GBA and it was/is my all time favorite game. I’ve had my cartridge with me throughout school and moving out on my own. It’s such an important keepsake that I still pop in my gameboy (now analogue pocket) all the time for a quick play. I recently got an SNES and the original SNES Yoshis Island and have been loving it just as much as the GBA version. TBH the SNES game is superior in visuals in my opinion.
🎯 Key Takeaways for quick navigation:
00:01 🕹️ *Super Nintendo vs. Sega Genesis Late Years*
- Overview of how Super Nintendo and Sega Genesis were handled in their final years.
- Nintendo's commitment to the Super Nintendo platform throughout 1994-1996.
- Comparison with Sega's approach and the competitive status of the Super Nintendo.
01:30 ⚾ *Ken Griffey Jr.'s Winning Run*
- Introduction of Ken Griffey Jr.'s Winning Run in June 1996.
- Praise for the game's visual details, animation, and gameplay improvements.
- Mention of the game's only drawback, lacking player licenses, but overall considered a winner.
03:03 🦕 *Yoshi's Island and Super FX2*
- Discussion of Yoshi's Island as a surprising late release in 1995.
- Highlighting Yoshi's unique abilities, transformations, and the impressive Super FX2-powered visuals.
- Acknowledgment of Yoshi's Island as one of the favorite Super Nintendo games.
05:10 🦍 *Dixie Kong's Double Trouble*
- Reflection on the Donkey Kong Country series and personal opinions on its visuals and gameplay.
- Surprise and admiration for Nintendo releasing Dixie Kong's Double Trouble in November 1996.
- Appreciation for Nintendo's dedication to iterating and expanding successful game series.
06:48 🎮 *Doom on Super Nintendo*
- Surprise and admiration for the technical achievement of having Doom on the Super Nintendo.
- Acknowledgment of the game's performance issues, low resolution, and missing elements.
- Recognition of the game's shocking presence on the Super Nintendo platform.
08:27 👊 *Street Fighter Alpha 2 on Super Nintendo*
- Expressing astonishment at Capcom's release of Street Fighter Alpha 2 on the Super Nintendo in October 1996.
- Acknowledgment of the use of a special chip for decompression, leading to impressive visuals.
- Comparison with the original Street Fighter 2 and appreciation for the advancements made.
10:09 🗡️ *Ninja Gaiden Trilogy Remake*
- Discussion of the Ninja Gaiden Trilogy compilation in 1995, remaking the NES titles.
- Comments on mixed reactions to the improved colors and new sound, with a focus on high-pitched sound effects.
- Recognition of the enjoyable experience despite the criticisms.
11:30 🌈 *Kirby's Dreamland 3 in 1997*
- Initial skepticism and personal bias against Kirby games.
- Positive revelation about Kirby's Dreamland 3, praising gameplay variety, graphics, and music.
- Highlighting the game's release in 1997, emphasizing its quality among Super Nintendo titles.
13:30 🌟 *Super Mario RPG in 1996*
- Recognition of the Super Nintendo's RPG library and the impact on personal enjoyment of the genre.
- Praise for Super Mario RPG's collaboration between Square and Nintendo, including pre-rendered graphics and interactive battles.
- Acknowledgment of Nintendo's dedication to producing quality titles, even with the Nintendo 64's focus.
15:29 👊 *Final Fight 3 in 1996*
- Reflection on the release of Final Fight 3 in 1996, noting Capcom's attempt despite the decline of the beat 'em up genre.
- Acknowledgment of the game's middling experience, lack of innovation, and comparison with Streets of Rage.
- Contribution to the discussion on why beat 'em up games started disappearing in the mid-1990s.
17:06 🔫 *Super Turrican 2 in 1995*
- Appreciation for Factor 5's ability to maximize hardware capabilities on the Super Nintendo.
- Positive surprise at the quality of Super Turrican 2 in terms of graphics, gameplay, and Dolby soundtrack.
- Critique of Super Nintendo fans favoring RPGs and overlooking gems like Super Turrican 2.
19:44 🎮 *Super Nintendo's Late Releases (1995-1997)*
- Reflection on Nintendo's successful strategy of extending the life of the Super Nintendo in the mid-1990s.
- Acknowledgment of the variety of quality releases between 1995 and 1997.
- Speculation on how things might have been different if Nintendo embraced CD technology.
Made with HARPA AI
5:49 - Well that can be discussed. Nintendo and Miyamoto became afraid that by early 1997 there was not in there "best intresse" to support the SNES when
StarFox 2 was fully complete and ready to release = they rather canned the game and stored it in there old vault for decades until the SNES Mini release.
Nintendo did not want it to outshine there new N64 DESPITE that they had nothing more then 2-3 games avaiable for the system at the same time period....
ya one of rare but classic examples where shiggy aint always right.!! 😟😞
starfox 2 should have released back in snes last days. a final epic swan song. to the power of super nintendo...
and sad miyu and fay are forgotten to the lore. glad they let it out for snes mini tho. lol.
SNES the goat. so many legendary iconic games and music on this console.
@@ssppeeaarr Yes indeed a great console with loads of good to great games!
Kirby's Dream Land 3, Street Fighter Alpha 2, Super Mario World 2 Yoshi's Island, and more are great late release on the SNES.😀👍🎮
The SF Alpha II port, being 16bit, is actually really good. Which makes me boggle at why they didn't release games like Darkstalkers and SFA 1 for SNES earlier. But also why they didn't release such games on N64, where they would have been arcade perfect ports, with NO loading limitations unlike Playstation.
That's a good point.. Also I would have loved to see Darkstalkers on the SNES!!! 🤩👍❤️
Nintendo DID enter the 3D war, they just did it differently by including the 3D chip in the cartridge, not as an add on. Yoshi’s Island and Starfox couldn’t exist without the SuperFX chip
There were polygon games during the entire run of the 16-bit generation. The vast majority of which had no extra chips in them. There's a difference between the odd release having polygons and releasing a dedicated platform for it.
Not really @@SegaLordX
You forgot Gundam Endless Duel. Insanely good looking and well playing 1on1 fighter from 1996.
He's talking about Super Nintendo, so only US and PAL stuff
When you get into Japan only it would add so many good games from 96 onward, too much to cover for a video like this
Final Fight 3 is one my favorite beat them up game.They put many improvements to that game. Great special arts, combos, and improved graphics. U should reconsider it.
I agree with you, I loved the 3rd game as a kid and still consider it the pinnacle of the Final Fight series. I'll take Final Fight 3 any day over 1 and 2 so I really don't agree with Sega Lord saying it was average. It would be nice if Capcom would release a Final Fight collection on the current systems, there's enough different releases to have a pretty good collection with the different versions of 1, Mighty Final Fight on nes and 2,3 as well.
How can you not like DKC? DKC2 is my favorite game of all time, bar none.
You forgot to mention Rendering Ranger. Too bad it was only released in Japan but it’s the closest you can get to a Neo Geo on the SNES.
Never was impressed with that one.
@@SegaLordX the shmup stages are amazing advanced
@@MagisterHamidf that overrated garbage
Megaman x3 was the late snes game that I never got to play and still cant' get my hands on. People want way too much for it.
Late era SNES games like these and many more made me proud to stick with the SNES as my primary console through the majority of the 90s. Nintendo, unlike Sega, has a long history of staying the course on products that work and fairly quickly shelving things that don't work. I think that's one big reason why they're still around doing both consoles and games, while Sega nearly died over 20 years ago.
I think some of the execs within Sega of Japan were always stuck in the mindset through the 80's and 90's of approaching the console market in a similar way as the arcade market with technology. In the arcade market it's easier to adopt new tech with a new crop of games developed specifically with that new tech in order to try and stay one step ahead of the competition. In the console world you can't do that with add-ons or premature console releases unless you want to fragment your customer base. Look into Sega's history with the SG-1000 series in Japan and it's add-ons and changes. They tried to do nearly the same thing in the 16-bit and early 32-bit generations worldwide and it largely didn't pan out well.
Nintendo also has a long history of illegal market monopolizing practices, which killed the Master System and the Mega Drive in Japan before they could take off.
Late Releases On Super Nintendo
Final Fight 3 Breath of Fire 2 Mega Man X3 Super Mario RPG Ultimate Mortal Kombat 3 Lufia 2 Kirby Superstars Street Fighter Alpha 2 Marvel Super Heroes War of Gems Donkey Kong Country 3 Kirby Dreamland 3
Are you kidding about Final Fight 3???? This game was EVERYTHING!!!
Imagine how much better the state of the gaming landscape would be today if the Big 3 were Nintendo, Sega and PlayStation.
No Playstation. Sony is what ruined the game. No irony intended. A greedy outsider with plenty of cash to burn with insane marketing. lowered console prices, and what not. But Nintendo still delivers creativity and quality, so it seems. GameCube is the youngest of my systems.
It would have become stagnant with just Japanese companies calling all the shots.
Yeah nah, I want to play some Halo
I am surprised that Secret of Evermore isn't in the list, but maybe it's because the game does not take advantage of the SuperFX chip.
Tbh, the best thing wirh Sega Lord X videos is the AWESOME COMMENTARY ❤
I have Street Fighter Zero 2 for my SFC - best fighter on the system, in my opinion.
The genesis couldnt run any of those games. But they did have some good ones of their own
Just look at Yoshi's Island or Super Turrican 2 and reply to the question "did 64 colors hurt the Sega Genesis?"
I had never taken a chance on Super Mario World 2: Yoshi's Island. I'm 2 secret levels away from getting 100 points in all. It's been quite a journey. Great game!
Still to this day I am one level off 100%. That level right at the end where it continually moves right where there's three posts to stomp to get the last red coins.
@@BuggritHall This was the second hardest of all. The most difficult was 5-Extra. I've done with everything now. My tip is to use a camera on your phone to do the 4th world bonus quickly and easily. I don't know if you remember what bonus this is. It's a memory game. It guarantees you 10 lives. Do this 2 or 3 times. You will quickly have more lives than you need. And it won't take long for you to reach the last checkpoint. This may take a while, but you will get it done.
Thanks for highlighting Turrican 2 on the SNES, I had no idea it was so different! I'll add it to my Games to Play list
Thanks!
Welcome!
The SNES had its best games towards the end of it's life. If only Sega took note, committed long term to the Genesis system that we all already owned
Man, saying DKC didn't look good or play well is certainly an opinion. At the time they were all phenomenal games and the music still opens the flood gates of nostalgia.
Not for me. That soulless prerendered stuff never looked good to my eyes. Yoshi's Island murdered it in terms of artistry and sheer visual appeal. For the record, it's not a Nintendo thing. I never cared much for Sega's dabbling in prerendered assets, either.
Still prefer the NES versions of Ninja Gaiden over the SNES.The graphics were better, the music was better. We should have gotten a Ninja Gaiden 4
I've been lucky to own both consoles so I personally never cared about the console wars and both Sega Genesis and SNES had bangers that I enjoyed playing. With that said, I just loved the Genesis so much more.
this proves what happens when you let developers time to learn how the hardware works
I can't believe you don't think DKC plays well. DKC2 in particular is nigh impeccable.
Nothing disappointed me more than having a N64 at the time Street Fighter Alpha 2 came out on the SNES. I was constantly playing that on arcades and wondering why the hell wasn't Capcom porting those games to N64, given that they ported a bunch of SF2 versions to SNES. I was angry to no end. They definitely should have released a N64 version as well. Later it became obvious Capcom wasn't very interested on the N64 and only released 2 games on it very later on.
The bad thing about SLX is that it makes most of the other channels to look shallow in comparison.
There's something I really like about video games released in a console's last years. It's like the developers know how to push the console's hardware to its limits. That's why I love seeing homebrew projects for consoles like the Genesis and Game Boy
Yoshi’s Islands Bowser fight is epic, a fight you didnt see coming. Love that game!
It took me way to long to realize you were not showing us video of the NES version of Ninja Gaiden.
Kirby Dreamland 3 is my favorite Kirby game next to Air Ride
It's funny what people consider to be a late release. Doom came out for the SNES in September 1995, just after the console's fourth birthday (in NA). Imagine calling a Genesis game released in 1993 a "late release." Going by this metric, Sega absolutely did support the Genesis for a long time.
It's late because the 16-bit generation had run into 32-bit generation full steam. In 1995, there were 5 new generation consoles on the market. And since the SFC had been dropped in 1990 in Japan, this console was still 5 years old when Doom released.
Late SNES games such as the ones mentioned here, highlighting SFA2, DOOM and DK3, even the usual suspects such as UMK3 were huge at the time. Personally, I think DOOM plays well enough, specially for the sacrifices that had to be made. I really enjoy both SFA2 and SNES DOOM to this day, it`s nostalgia, yes, but still impressive to see. I also recall that Spawn was a late release, maybe 1995 or so.
There are demos on the Mega Drive for SFA2, Metal Slug and even KOF98, they are IMPRESSIVE, SFA2 uses the same sprites as the arcade original, the Genesis could have reached new heights with bigger ROM carts and if SEGA did what Nintendid, which was actually support their consoles until the end of their life cycle.
Here in Brazil, it was very common to see SNES consoles all over, International Super Star Soccer Deluxe was huge, I also remember enjoying NBA JAM a lot against our colleagues at the time.
Coulda-woulda-shoulda should have been Sega's slogan.
Wow Turrican 2 looks really amazing… I like to speculate what if video game progress had stopped with the SNES? Games like this are so far ahead of what people thought you could do with the SNES in 1990 that it’s cool to imagine all kinds of awesome games would have been released as people became more and more proficient with maximizing its potential.
cool stuff...the final years of the snes were loaded with amazing feats, indeed
Donkey Kong Kong Country was a masterpiece!
As a non-US SNES player at this time, it always saddened me seeing a lot of these titles didn't get localized in my territory - it'd be a few years before I could afford a N64, and seeing all these American only new games in magazines was sad. Yoshi's Island and the DKC games were great, but not being able to play Super Mario RPG was a bummer.
If you're from any of the PAL country, at least you guys got Terranigma. We never got that game. But if we did, you can bet it would on every list from U.S. Channels best SNES video that exist on TH-cam a long time ago by this point in time. A friend of mine modded my SNES mini to include Terranigma and it was one of the best SNES games I've played. I feel saddened we never got it, but at least I have it in some form!
Also the PAL territories got a ton of Shoot em ups we never got in the United States..
1995 isn't that darn late. Now, if it is 1996 onwards, absolutely, because that's when the N64 came to light.
Agreed. The SNES didn't even turn five until 96.
It's relative to what you were exposed to. I followed the Super Famicom since 1990 and started playing 32-bit consoles games in 1993. 5 years into the lifecycle was late to me, especially after playing 3DO for 2 years at that point.
The Donkey Kong Country games were always the best looking 16-bit titles to me, and they still look good. The sound and gameplay are about as good as it gets for the time, too. I consider the first two to be some of the finest games ever made. I can think of some digitized games of the time that I don’t think aged well, and those aren’t on that list.
Shin Kidou Senki Gundam Wing: Endless Duel
That game came out really late in the SNES life (1996) and only in Japan. I remember playing on emulator and the opening blew my mind. Really pushes the console.
That Griffey game was really cool, does everyone remember the Griffey code!!?? Side note, I was playing the SNES version.
The sega 32x wasn’t needed at the time sega had the sega cd which was a new system in its own right when released to compete against the turbo grafx cd in Japan. While technically outstanding at the time it lacked the extra colour chip, that it needed to compete against newer systems and no one knew how to use it. Full motion videos and speaking in games was becoming a deal, which lead to bad fmv games and a system not used to its full potential. 😢
In fact, Sega had all the potential built right in to the Genesis/Mega-Drive already. And games like Vectorman proved Sega didn't need the 32X; they just needed the right developers who could made graphics like Vectorman's possible on 16-bit hardware at the time. Just like how Nintendo had Rareware and Rainbow Arts to prove that too!
Snes Doom certainly plays better than Saturn Doom.
You say some wild shit sometimes lol. DKC was always stunning visually and there can basically be no denying that. And Final Fight 3 rules ass./
I hated the visuals of DKC. Lifeless, plasticky, and way too dark.
I'm denying it. Looks like arse.
this is possibly my favorite SNES video on youtube. the super nintendo late in its life was putting out a lot of games (doom not included) that honestly looked *better* than a lot of 1st gen playstation titles did.
Yoshi's Island is my favorite Mario game. I still play it regularly to this day.
Unfortunately I was young and stupid in 90s. After the 3d revolution I considered 2d games outdated and low quality by default, so I hadn't touched them at all for a long time.
You and me both!!! I think we all temporarily cought the 3D fever back then.. 😍
DKC3 was....fine, but compared to DKC1+2, and with it's weird OST and slippery controls, I never replayed this after beating it...
To be fair, the game and OST were done by a different team. So they did the best they could; while the original team were busy with developing N64 games at the time. Plus, I don't think Rareware at the time could've been able to surpass what DKC2 had done. And it was evident in the fact that if you visited Cranky Kong's wife in her save cave, you could see her playing SM64. So I think the original Rareware that made the first 2 DKC games had their prioritise set on other things at that point in time!
Terranigma was one late awesome release and one of the best games for the system.
Bahatmut Lagoon and Treasure Hunter G also, but they were only JPN releases.
I wish we could've gotten that game. And trust me, you can bet it would've been on practically every NA's best SNES youtube videos by now in an alternate timeline. A friend of mine modded my SNES mini to include the U.K. version of Terranigma on it and I gotta say, it truly was imo, one the best send offs late in the SNES's life span. Wish we could've gotten it, but I'm glad I got to experience it now; rather than never at all!
Speaking of Doom of SNES. It was done by Randy Linden of Bleem! (PSX emulator) fame. He also managed to get Dragon's Layer running on the Amiga.
It's surprising that the Super Nintendo was still going strong in 1996, but for me it's kinda insane to think that in 1998 (two years after the release of the Nintendo 64) it received an exclusive game like MegaMan and Bass that even used sprites and gameplay of MegaMan 8 of the PS1/Sega Saturn, I really take my hat off to Nintendo supporting it for so long, this is something I wish I had seen Sega do with the Sega Genesis/Mega Drive.
And now that I stop to think, the Nintendo Switch is already 7 years old, I wonder if it will be able to surpass the Super Nintendo in this aspect.
What happened to Haggar!? His character went from looking like a terrifying pissed off power house to a Walk at Home grandpa.
Age comes to us all.
@@dilbertfish lol! 😂
Great video SLX. There were a few late releases on the Sega Mega Drive/Genesis in late 1996 and early 1997 well into the Saturn's lifespan. You'll probably do one on late releases on the Genesis too at some point i'm assuming.