Anyone else shocked that it’s been 6 months since KSP 2 was released? Where has the time gone?! Thank you so much Matt for inspiring us to reach for the outer planets!
They said that most of the work during patch 4 was on a lot of other that is not in the game which includes they are working on science mode and I hope next patch has reentry heating and science mode if it will take a while. This will make the game has the same amount of features as ksp1 but with better graphics, improved rocket parts and more buggy and laggy, you should probably wait until colonies are enabled at minimum, altrough by the history of the studio behind it may be a lie
KSP's latest video about a dev chat shows the current state of the reentry heating which may mean that it is close, i'd reccomend watching it if you havent @@adaptablerubenvideos3097
Sadly I haven’t invested in the sequel yet, but I still adore sending Jeb et al on daring adventures to space and beyond in the original. I’ll get 2 eventually, but for now I’ll watch our inspirational influencer Matt make the journey and look forward to the day I too can complain about the lack of mint-mus in person.
Gotta say, hats off to you for even TRYING to do something like this in KSP 2. Not to mention, SUCCESSFULLY completing the mission. Bravo... I hopped back into KSP 2 just after the last patch, hoping for bugs squashed, but still a ways to go. Plenty of mission breaking bugs, just don't have the patience for it so went back into KSP 1 until the next update. Had to do some Mun landings though in honor of India landing, and because Russia couldn't, lol... Keep up the amazing work man. Have a good one.
With the shadows on Eeloo, I don't think it's a bug, it's a level of detail thing. Presumably to save performance, the game is only rendering the shadow near to the craft, so it looks like the shadow is following the craft. I'm guessing there's some additional visuals to do in those canyons to even out the lighting so it doesn't look quite so silly. Eeloo as a whole looks amazing from orbit though.
I think so too, but the shadows are so short-range, they look similar to the shadows in Juno on my 5 year old Intel-graphics laptop. This is astonishing because Matt has a top-end gaming rig. I wonder if the shadows might reach further if shadow quality was turned down, but it's just a guess.
Yeah when he lands it up top above the canyon you can see from the landers shadow that the sun is at about 45 degrees to the horizon. So the shadow down in the canyon is being cast by the wall of the canyon. Obviously projecting a shadow for the entire planet mesh would be way to much graphical burden and in most cases largely redundant so they have chosen to limit the range it displays to. Its just unfortunate that the limit is set so low it create very obvious cut offs in this case rather than extending into the distance along the canyon.
It took KSP 1 many years to get to the state it's at. Even with the head start KSP 2 has with everything they learned from the first game I think/hope it'll be much better in a few years. Probably. Maybe. I could say what the dev team should or shouldn't be doing but I don't know enough about game development to comment.
after playing ksp for over 9 years now i have never stepped a foot on eeloo, but thanks to this video i have made my first successful apollo style landing there. (I had to leave Bill and Bob down on the surface for deltav saving, but im sure one day ill go rescue them)
It's absolutely incredible that you had the patience to do this for nine hours when you could've done anything so major props to you! Cheers for another (mostly) successful mission!
Thanks for your patience m8. I want to play this game so badly, but looking at the current state i still don't see why i would start. I'll just play some ksp1 for now. Keep making these videos please, as they are my main source of information to know when i can jump in :)
Patch 4 has made some improvements - FPS seems better and gameplay seems smoother. The parts manager window in the VAB now pops up right away and strut symmetry can now be changed once you've picked a strut. Mun/return missions are fairly routine now, and I've even successfully completed a couple Duna/return missions. It looks like the 'behind the scenes' incremental fixes are starting to add up. The bugs are still there, but it is getting better. I'm hoping for big things next patch.
The shadow in that ravine was not a bug, it looked like something to do with render distance, the ravine is blocking the sun and you cant render the whole ravine and its features at the same time
I think the shadow issue you experienced I just a result of the range that surface shadows are generated, because the top of the shadow was very defined but the rest just ‘followed you’. hopefully the range increases in future patches
my favourite ksp2 facelift is absolutely dres, the rings, the new colours, the equatorial mountain range formed from the ring particles, the canyon*s*, it's all awesome and yeah, i totally agree on minmus, it's just not minmus anymore. With the changes to both it and the mun, they look too similar now, it's stopped being the minty little moon
YESSSSSS! I LOVE THE ALGORITM, I havn't watched any of your stuff for like 2 years and now for some reason it recommends this out of the blue. I was so into your content back then, i was on the discord i watched every vid and played ksp just because of you. Hopefully now the algoritm will continue to recommend your videos, it feels like I'm rediscovering part of my childhood.
Thanks for struggling through the jank to show us what KSP2 might one day become! I want to love this game so badly, but.. For now, I struggle to find the motivation to attempt big missions like this (which are IMO the best part of KSP) exactly because of all the issues you ran into. I've been enjoying spending a few minutes here and there playing with small aircraft and doing bridge stunts, but this game isn't going to get KSP 1-levels of time investment from me until I can run a mission like this without running into any game-breaking bugs.
Yes! Neil Armstrong made the softest of all apollo landings, because when the small contact probes that stick out beneath the landing legs touch the surface you're supposed to cut the engine, but Neil continued all the way down to the surface.
From what I understand, the contextual part menu mod was abandoned and its successor became a mod that made the parts manager load faster, but then that mod is now obsolete as of patch 4 I'd love contextual menus myself, but UI modding is pain at times
Regarding the orbital capture around Eeloo: I'm sure Matt is fully aware and probably just forgotten about this, but the easiest and most efficient way to plan an orbital capture is to have your apoapsis as close to your rendezvous as possible. That way, you are moving the slowest speed in your orbit when encountering the planet's sphere of influence
Well, Thats the Ice Cap Zone theme stuck in my head again... Off to stick Smooth McGroves Acapella version on repeat for a week.... But thanks for keeping me updated on KSP2 stability
The 26:29 bug appears to occur because the game assumes you are also firing up the space station's engines. Solved by shutting down the space station's engines before doing the descent burn with the lander.
The shadow thing is actually for performance, rendering dynamic shadows all the time greatly effects the frame rate so most games only calculate dynamic shadows is a certain radius to get better frame rate
Impressively Starfield released with less bugs than KSP2 currently has And it's a game by Bethesda What a turn of events that I would've never guessed we'd see
The rocket bent slightly just before the spin started (during the second launch ~ 11 mins in) - I think that starting the spinning, but might be coincidence.
The shadows moving with you is not a bug, it's a technical limitation. Shadows in video games are made by rendering the scene from the point of view of the light source and recording the distances from it to any geometry, in each pixel. It then performs some complicated matrix calculations to project the distances back to the geometry to define if a pixel is in shadow. This action is performed every frame, so stretching the shadows across the entire kerbol system would either look terrible (as the resolution of the shadows would be too low) or the system would crash from trying to render the septillions of pixels that would be required. KSP 2 instead only renders the surrounding areas (a 500m radius I'm guessing) closest to the camera for creating shadows. This method leads to shadows disappearing for objects too far away. Normally this is hidden with a subtle fog and making the objects small enough that you just cant see it that far. But since Eeloo doesn't have an atmosphere and the rigs are big, this limit is a clear as day. Hope this clears things up and you learnt something interesting from this. (also, if you're wondering whether or not I'm a KSP 2 developer, I'm sadly not.)
Cant wait for this game to do a real release! It'll be so good once this fan studio's spiritual successor is finally good enough to do a proper non alpha release.
I think the reason you kept spinning isn’t a bug, but a SAS problem. As your fuel drained your center of mass got too far forward and SAS couldn’t compensate, drifting you further out of prograde. Also your craft was lighter and there was less force required to flip you, so all that drag up front wanted to flip you backwards, but because you were still super massive at this point and SAS was correcting your movements, you just kept spinning.
Sadly I can't play this game rn bc my pc's hard drive failed, tried everything didn't work. I might have to factory reset, but alit of my stuff either needs a install or is saved to the cloud, such as ksp2! But watching this made me smile 🙂
That "bug" in the landing location was actually just a render distance thing with the shadows, you can see the sharp edge of the actual end of the shadow caused mountains around you. In other words, the render distance of the game's shadows is smaller than the shadow you were in.
Much appreciation for the time and effort put into going through with this mission!! Question though, do you plan on doing colonization missions any time soon with the patches coming? I would love to see what ksp 2 really has to offer as far as bases go
I'm right with you Matt, it hasn't really been worth playing yet; too frustrating. There's no way I'm putting in a bunch of effort for a complex mission.
15:14 matt, you know that in ksp 2 you can do non-physics timewarp and still produce thrust right? you wont get the lag from physics timewarp and it is even faster so you dont need to do this
"...In my eye, it's all good." And in American law. You own a physical copy, you have the right to make and keep a copy of it to protect that physical copy.
Hey Matt, I believe those white ring structures are starship or superheavy static fire stands. Just an idea, needs further evidence and reasoning. Big fan.
Did the docking add/subtract mass from the station causing the two large sudden changes in orbit? I know both crafts were in the same orbit and there docking shouldn't have changed that... but you got to remember... this is a game tat isn't yet finished.
Every time Matt said ring piece I lost it laughing because well, too much James May means that as far as I'm concerned ring piece means something *very* different...
Anyone else shocked that it’s been 6 months since KSP 2 was released? Where has the time gone?! Thank you so much Matt for inspiring us to reach for the outer planets!
They said that most of the work during patch 4 was on a lot of other that is not in the game which includes they are working on science mode and I hope next patch has reentry heating and science mode if it will take a while. This will make the game has the same amount of features as ksp1 but with better graphics, improved rocket parts and more buggy and laggy, you should probably wait until colonies are enabled at minimum, altrough by the history of the studio behind it may be a lie
@@adaptablerubenvideos3097 well the game files do have already colony part models,textures, and other colony related UI same with interstellar stuff
WHAT
KSP's latest video about a dev chat shows the current state of the reentry heating which may mean that it is close, i'd reccomend watching it if you havent
@@adaptablerubenvideos3097
Sadly I haven’t invested in the sequel yet, but I still adore sending Jeb et al on daring adventures to space and beyond in the original. I’ll get 2 eventually, but for now I’ll watch our inspirational influencer Matt make the journey and look forward to the day I too can complain about the lack of mint-mus in person.
Enjoy! Please note that all footage was recorded before Patch 4, so there may be bugs present that are no longer in the game.
Grrrrrrraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaas
recoreded 😂
@@Jool4832 lol fixed
Alright1
Oh well it don’t matter tho. I can’t even play it😂
lets all utter a prayer for Matt's sanity while playing KSP 2
Gotta say, hats off to you for even TRYING to do something like this in KSP 2. Not to mention, SUCCESSFULLY completing the mission. Bravo... I hopped back into KSP 2 just after the last patch, hoping for bugs squashed, but still a ways to go. Plenty of mission breaking bugs, just don't have the patience for it so went back into KSP 1 until the next update. Had to do some Mun landings though in honor of India landing, and because Russia couldn't, lol... Keep up the amazing work man. Have a good one.
With the shadows on Eeloo, I don't think it's a bug, it's a level of detail thing.
Presumably to save performance, the game is only rendering the shadow near to the craft, so it looks like the shadow is following the craft.
I'm guessing there's some additional visuals to do in those canyons to even out the lighting so it doesn't look quite so silly.
Eeloo as a whole looks amazing from orbit though.
I think so too, but the shadows are so short-range, they look similar to the shadows in Juno on my 5 year old Intel-graphics laptop. This is astonishing because Matt has a top-end gaming rig. I wonder if the shadows might reach further if shadow quality was turned down, but it's just a guess.
Yeah when he lands it up top above the canyon you can see from the landers shadow that the sun is at about 45 degrees to the horizon. So the shadow down in the canyon is being cast by the wall of the canyon. Obviously projecting a shadow for the entire planet mesh would be way to much graphical burden and in most cases largely redundant so they have chosen to limit the range it displays to. Its just unfortunate that the limit is set so low it create very obvious cut offs in this case rather than extending into the distance along the canyon.
Your the one who inspired me to start playing KSP. Keep up the good work!
Play KSP 1, not this hot garbage of a sequel
Hoping some day soon KSP 2 releases a playable version that doesn’t make you want to slam your head into your keyboard multiple times per launch
I feel like the experiences I've had with KSP2 will give me permanent kraken PTSD even If the game becomes playable
im just not good enough at the game to encounter many bugs
It took KSP 1 many years to get to the state it's at. Even with the head start KSP 2 has with everything they learned from the first game I think/hope it'll be much better in a few years. Probably. Maybe.
I could say what the dev team should or shouldn't be doing but I don't know enough about game development to comment.
Thanks for keeping up with these videos. Your channel has become my metric for the playability of ksp2. I'll redownload it again one day.. lol
Yeah I'm waiting for that one matt video which will FINALLY signal that I may once again play the game
after playing ksp for over 9 years now i have never stepped a foot on eeloo, but thanks to this video i have made my first successful apollo style landing there. (I had to leave Bill and Bob down on the surface for deltav saving, but im sure one day ill go rescue them)
noooo you left bill and bob
Pol is one of the bodies that i think was massively improved upon. it looks really cool in KSP 2
Struts are the Duct Tape of KSP
It's absolutely incredible that you had the patience to do this for nine hours when you could've done anything so major props to you! Cheers for another (mostly) successful mission!
Thanks for your patience m8. I want to play this game so badly, but looking at the current state i still don't see why i would start. I'll just play some ksp1 for now. Keep making these videos please, as they are my main source of information to know when i can jump in :)
Patch 4 has made some improvements - FPS seems better and gameplay seems smoother. The parts manager window in the VAB now pops up right away and strut symmetry can now be changed once you've picked a strut. Mun/return missions are fairly routine now, and I've even successfully completed a couple Duna/return missions. It looks like the 'behind the scenes' incremental fixes are starting to add up.
The bugs are still there, but it is getting better. I'm hoping for big things next patch.
The shadow in that ravine was not a bug, it looked like something to do with render distance, the ravine is blocking the sun and you cant render the whole ravine and its features at the same time
This is a surprise for my night. I was just about to go to bed but I'll have to delay that. I love your vids Matt keep it going!
I think the shadow issue you experienced I just a result of the range that surface shadows are generated, because the top of the shadow was very defined but the rest just ‘followed you’. hopefully the range increases in future patches
my favourite ksp2 facelift is absolutely dres, the rings, the new colours, the equatorial mountain range formed from the ring particles, the canyon*s*, it's all awesome
and yeah, i totally agree on minmus, it's just not minmus anymore. With the changes to both it and the mun, they look too similar now, it's stopped being the minty little moon
YESSSSSS! I LOVE THE ALGORITM, I havn't watched any of your stuff for like 2 years and now for some reason it recommends this out of the blue. I was so into your content back then, i was on the discord i watched every vid and played ksp just because of you. Hopefully now the algoritm will continue to recommend your videos, it feels like I'm rediscovering part of my childhood.
YES, FINALLY A VIDEO OF KSP, I LOVE THIS, I DON'T CARE IF OTS A ROVER OR A STATION. I LOVE IT
Good to see Eeloo getting some love. One of my favourite destinations in the Kerbol system.
Nice to see more space stations here
Thank you so much for putting in the time, Matt.
I'm gonna keep playing KSP1 until this doesn't look like a painful experience.
KSP lore: haha funi tiny alien green go space
KSP gameplay: haha funi tiny alien green go space
Thanks for struggling through the jank to show us what KSP2 might one day become! I want to love this game so badly, but.. For now, I struggle to find the motivation to attempt big missions like this (which are IMO the best part of KSP) exactly because of all the issues you ran into. I've been enjoying spending a few minutes here and there playing with small aircraft and doing bridge stunts, but this game isn't going to get KSP 1-levels of time investment from me until I can run a mission like this without running into any game-breaking bugs.
Yes! Neil Armstrong made the softest of all apollo landings, because when the small contact probes that stick out beneath the landing legs touch the surface you're supposed to cut the engine, but Neil continued all the way down to the surface.
This channel is how I got good at KSP. Keep up the good work Matt!
I find it crazy that you don’t have more subscribers despite being one of the best KSP TH-camrs of all time.
It takes lots of devotion to make an Eeloo station especially in KSP 2
From what I understand, the contextual part menu mod was abandoned and its successor became a mod that made the parts manager load faster, but then that mod is now obsolete as of patch 4
I'd love contextual menus myself, but UI modding is pain at times
Regarding the orbital capture around Eeloo: I'm sure Matt is fully aware and probably just forgotten about this, but the easiest and most efficient way to plan an orbital capture is to have your apoapsis as close to your rendezvous as possible. That way, you are moving the slowest speed in your orbit when encountering the planet's sphere of influence
Eeloo looks more minty than the Minmus, a moon made out of mint flavored icecream
Matt Lowne is a retro collector? Respect.
Well, Thats the Ice Cap Zone theme stuck in my head again... Off to stick Smooth McGroves Acapella version on repeat for a week....
But thanks for keeping me updated on KSP2 stability
Well done, keep up the great videos.
The 26:29 bug appears to occur because the game assumes you are also firing up the space station's engines. Solved by shutting down the space station's engines before doing the descent burn with the lander.
The shadow thing is actually for performance, rendering dynamic shadows all the time greatly effects the frame rate so most games only calculate dynamic shadows is a certain radius to get better frame rate
Impressively Starfield released with less bugs than KSP2 currently has
And it's a game by Bethesda
What a turn of events that I would've never guessed we'd see
That's kinda like saying Joe Biden has more mental capacity than a goldfish.
The rocket bent slightly just before the spin started (during the second launch ~ 11 mins in) - I think that starting the spinning, but might be coincidence.
Funny, I just had a dream that Matt did a ksp2 Eeloo landing Apollo style
You have so much patience with this trainwreck of a game
The shadows moving with you is not a bug, it's a technical limitation.
Shadows in video games are made by rendering the scene from the point of view of the light source and recording the distances from it to any geometry, in each pixel. It then performs some complicated matrix calculations to project the distances back to the geometry to define if a pixel is in shadow. This action is performed every frame, so stretching the shadows across the entire kerbol system would either look terrible (as the resolution of the shadows would be too low) or the system would crash from trying to render the septillions of pixels that would be required. KSP 2 instead only renders the surrounding areas (a 500m radius I'm guessing) closest to the camera for creating shadows. This method leads to shadows disappearing for objects too far away. Normally this is hidden with a subtle fog and making the objects small enough that you just cant see it that far. But since Eeloo doesn't have an atmosphere and the rigs are big, this limit is a clear as day.
Hope this clears things up and you learnt something interesting from this.
(also, if you're wondering whether or not I'm a KSP 2 developer, I'm sadly not.)
Cant wait for this game to do a real release! It'll be so good once this fan studio's spiritual successor is finally good enough to do a proper non alpha release.
I hope you can wait. You might have grandchildren by that time.
I think the reason you kept spinning isn’t a bug, but a SAS problem. As your fuel drained your center of mass got too far forward and SAS couldn’t compensate, drifting you further out of prograde. Also your craft was lighter and there was less force required to flip you, so all that drag up front wanted to flip you backwards, but because you were still super massive at this point and SAS was correcting your movements, you just kept spinning.
A ring station?
In KSP2??
The kraken's gonna have a busy day today
Actuqlly, it seems that the kraken in ksp2 doesnt work the same way as ksp1.
In ksp2, it doesnt really have a problem with rings and such.
Sadly I can't play this game rn bc my pc's hard drive failed, tried everything didn't work. I might have to factory reset, but alit of my stuff either needs a install or is saved to the cloud, such as ksp2! But watching this made me smile 🙂
You certainly are a brave man for playing this sh*t and actually making it look easy and good!
in KSP1 you could got that spin on stage with badly placed struct (that was going via ejected part or attached to clamp)
And we appreciate you matt we all appreciate the work you put into your videos
You also used the same method that ISRO is using "THE SLING SHOT METHOD" to save fuel :)
I have always loved your channel!
7:00 flies a giant sail at the end of a rocket, wonders why it enters a spin. lol..
"Winking the station"
WELL DONE!
Man, its already been 6 months? Thats nuts!
For the spin, check your center of mass before and after adding the boosters. It seems your ship is not stable just after staging
The “cool planet” pun warrants a like!
Playing on less than 10 FPS???!!! This man deserves an award for his dedication. That's a like and a sub for me.
That "bug" in the landing location was actually just a render distance thing with the shadows, you can see the sharp edge of the actual end of the shadow caused mountains around you. In other words, the render distance of the game's shadows is smaller than the shadow you were in.
Much appreciation for the time and effort put into going through with this mission!! Question though, do you plan on doing colonization missions any time soon with the patches coming? I would love to see what ksp 2 really has to offer as far as bases go
The shadows only render in a range from the ship so it appears the shadow is following you but you are in fact in a shadow zone.
20:45 -Heelloo to Eeloo!
...I'll get my coat.
I'm right with you Matt, it hasn't really been worth playing yet; too frustrating. There's no way I'm putting in a bunch of effort for a complex mission.
My favourite moon is laythe 😂😂 21:47
The OG theme is back!
Minmus is not gray-t, as you say. But Eeloo is gorge-ous :)
this sounds like a new mission for the blunderbirds
10:15 just use big fins, i had this problem and fixed it just with fins
15:14 matt, you know that in ksp 2 you can do non-physics timewarp and still produce thrust right? you wont get the lag from physics timewarp and it is even faster so you dont need to do this
it absorbs your delta-v for some reason. you lose velocity doing that
wow its been so long i missed watching your ksp videos matt.
I was like ‘is that ice cap zone from sonic 3, oh it is’
"...In my eye, it's all good." And in American law. You own a physical copy, you have the right to make and keep a copy of it to protect that physical copy.
22:22 youre wrong. Minmus IS minty. It just has less of a vibrant color. I kinda like it honesty.
That's a good idea...
Tanks for Idea, gonna try this my self before looking how you made it :D
29:45 this is some sort of doctor who type thing
I love these long vids ❤❤❤❤
I offer my condolences to your poor Saturday that gave its life for our entertainment, and the hunger of the youtube algorithm.
Hey Matt, I believe those white ring structures are starship or superheavy static fire stands. Just an idea, needs further evidence and reasoning. Big fan.
Well done
Cool good job
You should have used your Rcs thrusters to dock with the station. You can set them in part manager to throttle.
I would put big old delta wings on the boosters to get it to stop spinning in atmosphere.
8:50
That's the today's RTX4090 gaming yall.
Where did we all turn the wrong way?
i love your content Good Job👍
Looks like a lighting glitch because of the "sea level" altitude.
Thank you for braving the bugs... so we don't have to.
Oh Matt..... Bless you sir.
Mintmus come back wishes oh well,
i can understand the desire o have strange new hues on planets.
The orange tank must always return
yes another video from MattLowne!
The ksp developers are even better than a full AAA studio. Fixing their more or less worse game, double time.
Kudos
Gotta love a mission to Eeloo after a nice episode of BFDIA!
No way have I just seen a battle for dream island reference
No way have I just seen a buff french dude in asia reference
@@torfley Epic
Heck
epic momets love your channel
Sonic 3 Ice Cap Zone track tight!
Did the docking add/subtract mass from the station causing the two large sudden changes in orbit?
I know both crafts were in the same orbit and there docking shouldn't have changed that... but you got to remember... this is a game tat isn't yet finished.
the part were the shadow followed him also happened to me on Minmus in one of the craters after the for science update
Every time Matt said ring piece I lost it laughing because well, too much James May means that as far as I'm concerned ring piece means something *very* different...
It's not cheaty. If the game is broken in a way that you can't control, using warp to fix it is a necessary thing to play as intended.
Very promising alpha. Hopes
beta open soon
I love space 😊
Launched Aditya L1 a PSLV to the sun. First time I had a successful mission underway in KSP 2.