Just for clarification I get 35 RAM from: Inteligence 20: +5 RAM Netrunner Skill 60: +2 RAM Hack Queue Perk: +1 Max RAM Queue Acceleration Perk: + 1 Max RAM Memory Boost Cyberware: +1 RAM RAM Reallocator Cyberware: +2 RAM Ex disk Cyberware: +6 RAM Ram Recoup Cyberware: +2 RAM Smart Link Cyberware: +2 RAM Netwatch Netdrive MK.1 Operating System: +13 RAM You can still get +4 more RAM from consumables in Phantom Liberty.
Try the following changes; first swap the Netdriver for the Tetratronic Rippler, then level it to 5++, it will deal more damage, and you get +12 RAM over other decks, the Netdriver is really only good if you focus a lot on hacking through cameras, vehicles, etc. Drop the Chitin mod and get Axolotl instead in place of the Memory Boost (which trust me, you barely even notice being there, seriously swap it for RAM Upgrade if you don't get Axolotl), that Ram Reallocator will be reset so insanely fast you have near-infinite RAM (it's the combo I use to feed a similar build using the Militech Canto to keep that Blackwall going), in place of Chitin (you don't benefit from the regen compared to Second Chance + Biomon 90 % of the time as a netrunner) get Cogito Lattice for 94 armor for just 12 capacity, and whenever your RAM drops below 10 units you get another 225 armor, and that armor stays around for like ten seconds even if your RAM immediately recovers, meaning for a netrunner in full mode it's almost always active. Also consider dropping the Bloodpump and use regular Maxdoc instead, BP gives 110 health plus HOT (which you don't take advantage of while overclocking and the Biomon is constantly spending it), Maxdoc gives 126 health. Ideally you should fit in Second Heart instead of the Blood Pump, to make sure some lucky sniper doesn't take you out while you are OCing and potentially low health. Another option for protection is to get Countershell, which will add +50 % to your Mitigation Chance whenever you lose 35 % health, including by spending the health on Overclock. Pair the countershell with Neofiber and Spring Joints if you can afford them to max out that mitigation strength, making you most of the time take 1/10 to 1/5 the damage you should have taken whenever you are in the middle of that overclock sequence and spending health, which is way more effective than having a ton of armor and regen. If you have a respec available however, to take this to the next level, try 6 Body, 15 Reflex (you don't need the extra 5 points for Tailwind alone, because you don't use a ton of stamina as a Netrunner anyway, and it recovers super fast, if you respec and use a lot of assault rifles or blades then sure, otherwise 15 is all you need), 20 Tech, 20 Int, 20 Cool, now with Edgerunner perk get a combination of Deep-Field Visual Interface (adds 20 % crit damage, total 95 % with the base and the 35% 20 Cool gets you by default, and another +50 % in Fury mode), and COX-2 Cybersomatic Optimizer to be able to apply that extra damage to your hacks, pair it with the Tetratronic Rippler as said before which then makes up for the lost RAM and add that damage bonus, and expect to see absolutely ridiculous numbers, the kind that nukes Adam Smasher down a stage in moments, or in full cyberpsycho mode wipes out a Maxtac squad in seconds easily. The downside is that you are way squishier without that 20 body and the adrenaline rush, especially if Edgerunner ate up 100+ of your HP. If so, maybe try to fit in Epimorphic Skeleton to make up for it.
The extra perk points are from the Stealthruner mod but I like to keep my build vanilla so I don't use them. For visuals I use natural californian lighting mod plus realcolor lut mod. I also use ray tracing.
I use mods but none that change gameplay in this video. If you haven't played much you may not have 20 reflexes yet. I also have a mod that lets me do 120 fov so it may just be a perception thing.
You get a +10 % movement speed bonus from the Ninjutsu skill line going up (just do dash/airdash and kill enemies with blades or SMGs or assault rifles to level), but the Airdash perk and double jump is the actual speed factor here. Must have.
depends. i use the iconic Netwatch Netdrive MK.1. it is good for attacking from cameras or devices. it really just depends on your playstyle as they all have different buffs
Don't bother with the Saka deck at all, or the traceability perks, since Memory Wipe makes traces never go off, and if you have a silenced pistol available with Gag Order you can initiate combat with that, drop an isolated (actually, or after applying Sonic Shock) enemy, combat ends, and the trace is over. Works great on lower levels before getting t3 Memory Wipe. For a "combat deck" the Paraline is actually really good if you are using Smart weapons and Monowire, if you aren't then just use the Tetratronic Rippler, which is the highest damaging deck (put a non-damaging hack before and after the damaging, and get a 60 % + 40 % damage bonus with Embedded Exploit), and has +12 RAM over the other decks when at 5++.
Just for clarification I get 35 RAM from:
Inteligence 20: +5 RAM
Netrunner Skill 60: +2 RAM
Hack Queue Perk: +1 Max RAM
Queue Acceleration Perk: + 1 Max RAM
Memory Boost Cyberware: +1 RAM
RAM Reallocator Cyberware: +2 RAM
Ex disk Cyberware: +6 RAM
Ram Recoup Cyberware: +2 RAM
Smart Link Cyberware: +2 RAM
Netwatch Netdrive MK.1 Operating System: +13 RAM
You can still get +4 more RAM from consumables in Phantom Liberty.
Try the following changes; first swap the Netdriver for the Tetratronic Rippler, then level it to 5++, it will deal more damage, and you get +12 RAM over other decks, the Netdriver is really only good if you focus a lot on hacking through cameras, vehicles, etc. Drop the Chitin mod and get Axolotl instead in place of the Memory Boost (which trust me, you barely even notice being there, seriously swap it for RAM Upgrade if you don't get Axolotl), that Ram Reallocator will be reset so insanely fast you have near-infinite RAM (it's the combo I use to feed a similar build using the Militech Canto to keep that Blackwall going), in place of Chitin (you don't benefit from the regen compared to Second Chance + Biomon 90 % of the time as a netrunner) get Cogito Lattice for 94 armor for just 12 capacity, and whenever your RAM drops below 10 units you get another 225 armor, and that armor stays around for like ten seconds even if your RAM immediately recovers, meaning for a netrunner in full mode it's almost always active. Also consider dropping the Bloodpump and use regular Maxdoc instead, BP gives 110 health plus HOT (which you don't take advantage of while overclocking and the Biomon is constantly spending it), Maxdoc gives 126 health. Ideally you should fit in Second Heart instead of the Blood Pump, to make sure some lucky sniper doesn't take you out while you are OCing and potentially low health.
Another option for protection is to get Countershell, which will add +50 % to your Mitigation Chance whenever you lose 35 % health, including by spending the health on Overclock. Pair the countershell with Neofiber and Spring Joints if you can afford them to max out that mitigation strength, making you most of the time take 1/10 to 1/5 the damage you should have taken whenever you are in the middle of that overclock sequence and spending health, which is way more effective than having a ton of armor and regen.
If you have a respec available however, to take this to the next level, try 6 Body, 15 Reflex (you don't need the extra 5 points for Tailwind alone, because you don't use a ton of stamina as a Netrunner anyway, and it recovers super fast, if you respec and use a lot of assault rifles or blades then sure, otherwise 15 is all you need), 20 Tech, 20 Int, 20 Cool, now with Edgerunner perk get a combination of Deep-Field Visual Interface (adds 20 % crit damage, total 95 % with the base and the 35% 20 Cool gets you by default, and another +50 % in Fury mode), and COX-2 Cybersomatic Optimizer to be able to apply that extra damage to your hacks, pair it with the Tetratronic Rippler as said before which then makes up for the lost RAM and add that damage bonus, and expect to see absolutely ridiculous numbers, the kind that nukes Adam Smasher down a stage in moments, or in full cyberpsycho mode wipes out a Maxtac squad in seconds easily. The downside is that you are way squishier without that 20 body and the adrenaline rush, especially if Edgerunner ate up 100+ of your HP. If so, maybe try to fit in Epimorphic Skeleton to make up for it.
The combo Mem Wipe + Sonic Shock + Reboot Optics is already insta kill.
Love that profile Picture, fellow assassin 👁
lol The song playing " We like to watchhh ... " Dude deletes himself.
Total fire🔥🔥🔥
Thanks you very much man
nice video choom! thank you. can i ask you something? are you having trouble with Arasaka Cyberarms with patch 2.2? mine seems not to work.
mine works fine. make sure you have cyberarms patch and make sure other body mods aren't overwriting arasaka cyberarms.
I have this bug with the feedback loop perk. My health keeps dropping infinitely even when overclock is not on.
Thats a nerdrunner build :) Btw how so many perk points? And please tell me your visual setting cuz your game looks stunning bro
The extra perk points are from the Stealthruner mod but I like to keep my build vanilla so I don't use them. For visuals I use natural californian lighting mod plus realcolor lut mod. I also use ray tracing.
@@ShadeZer0 Wtf are mods? I just play the game...
@@ーストラ i play on pc and use mods
@@ShadeZer0 Where you install those mods
@ーストラ A site called Nexus mods
🔥🔥🔥
thanks
are you using any mods like at all not calling you out just asking cause your character moves faster then mine i feel slow (i haven’t played much)
I use mods but none that change gameplay in this video. If you haven't played much you may not have 20 reflexes yet. I also have a mod that lets me do 120 fov so it may just be a perception thing.
@ oh what mod is that 120?
@@anzaigon its called Unlock fov
You get a +10 % movement speed bonus from the Ninjutsu skill line going up (just do dash/airdash and kill enemies with blades or SMGs or assault rifles to level), but the Airdash perk and double jump is the actual speed factor here. Must have.
What is the best cyberdeck for a netrunner fighter ? I used to play militech canto mk6 but I want to try playing something else
depends. i use the iconic Netwatch Netdrive MK.1. it is good for attacking from cameras or devices. it really just depends on your playstyle as they all have different buffs
@@ShadeZer0 hm okay I see but what about the traceability of the netrunning ? How do you deal with it ?
@@YoshiDrare tier 4 memory wipe before the rest of the quickhacks
@@YoshiDrare The Saka deck with its -40% traceability would fit a semi-stealthy playstyle.
Don't bother with the Saka deck at all, or the traceability perks, since Memory Wipe makes traces never go off, and if you have a silenced pistol available with Gag Order you can initiate combat with that, drop an isolated (actually, or after applying Sonic Shock) enemy, combat ends, and the trace is over. Works great on lower levels before getting t3 Memory Wipe.
For a "combat deck" the Paraline is actually really good if you are using Smart weapons and Monowire, if you aren't then just use the Tetratronic Rippler, which is the highest damaging deck (put a non-damaging hack before and after the damaging, and get a 60 % + 40 % damage bonus with Embedded Exploit), and has +12 RAM over the other decks when at 5++.
Also I Have +12 extra skill points from the Stealthrunner mod. I like to keep my build attainable in vanilla so I don't use them.