EPISODE 3 is OUT NOW! Find it and previous episodes in the playlist here - th-cam.com/video/L6VPVx1N4l8/w-d-xo.html Excited to dive back in and continue our expansion plans! Lots of progress today, and perhaps a little overzealous in some matters, but hey - can't fault a Lord for wanting more, can you?
wanted to point out that you can establish your militia so that your men can store their weapons/armor in their house and when you need to call them up they can quickly grab them and rally instead of having to fumble through the menu setting them up while an army is on your doorstep.
You can change the size of the work area for the logging camp if you hold down ctrl and scroll up or down with the scroll wheel. You can set them to clear an entire forest so that you don't have to worry about micro managing them!
I think watching your villager is what makes this game so unique so I like when you zoom in and take the time to see the great animation that I'm sure the devs put lots of time into creating, it also enhances the immersion of the game, Thanks 🙂for bring us this series ,been waiting a long time to see it, I like your commentary of your thoughts of why your building your village as you are doing it, love that you are going organic as I feel again it increases the realism in this game...look forward to your continued build, so I can decide if this is a game I would like for myself
I am super happy and honoured that you like my name suggestion that much. May it spawn a long line of lords =) I for one really like the UI-less impressions of the daily going-ons, it has a very beautiful and chill vibe, so definitely let the city live from time to time!
For all the special bigger expansion of the village and events it's nice to see "zoomed" in what is happening, so sure you can do more of that in those situations :) For example, when village get their first big church, manor etc. First Level 2 or upgraded building and so on. Big events in game when you go out and explore the new land and so on. Otherwise I think it will be great if it can also be used as a 1-minute intro and outro for each episode to see scenes of this! While you do your normal talking and summarise etc.
Love it when you just show the villagers daily life every once and a while. Would love to see you follow certain villagers over time and we see their lives progress. Great to see you finally get your hands on this one after seeing the hype over the years.
I think it's amazing to see the details of the Village and there life. So I like a combination of the birdeyes view, and the close up look. Looking forward to watch you arm up your villagers to challange the bandits soon.
Walking around showing off what’s been built throughout town is a good way of seeing how we’ve progressed. It will also give you a feel for where things should go in the future. You don’t want people walking halfway across town just to build one item.
Hey, thank you for your videos on Manor Lord ! If you intent to have a “role play” focused game, I remind you that in european middle age the ce ter of the village was the church and the houses were built around it. There was no “residential” quarter as we tend to create with our modern point of view. Great work PE !
Awsum to see the full version beeing played. Beginning to look like a proper village. On your fuel ' issue ' . You can establish a charcoal pitt. Charcoal has very high energy yield. And yes, would love to see you just walking around. The level of visual detail is so astonishing it would almost be an insult to the creators not to spend time just looking at your villagers daily lives.
As the Manor Lord tending to your manor it would be nice to see you walk around and visit various structures and production buildings in person, from time to time, just to make sure things are in proper order :)
I quite like the idea of having an inn or tavern between the church and manor. Or maybe even having some housing in there that is deliberately full of more upgraded houses. Kind of implying that once the manor house is built it starts to attract a higher echelon of settler. Not sure if there is any sort of education or entertainment building but that would probably be a good place for those as well. Really like the idea of having the artisan burgage plots around the market!
I have no idear if this is evan an option but the eventual gap between the manor and church could be farms or militia/army buildings.. It 'projects force' :)
I really enjoy this series. I think I will like it as long as it goes on. Want to see more manor Lords. I think both you know a third person view of the village like you know from the top and a indepth view of a person's daily life would be really nice. I like how it brings so many interesting new features in a city building game.
Loving your Manor Lords content. I can’t wait until the 26th. I would like to see if you’re willing a “buildings steps” what to build and in what order. I’m spending the day just vegging on your episodes. Great job!
I like the odd episode of just looking and checking on the works being done. Kinda draws me in a little more and to appreciate the look of the game as well as the playability.
Hey man, really glad to see you getting back to Let's Plays. Discovered you back when Victoria 3 came out and you did your awesome India campaign, that and your Ixiom Let's Play were massive highlights for me. Really looking forward to more of this game and others from you!
@PartyElite can you walk around your town so we can see what it looks like from the ground? I also think it'll help you decide where you would like to place things based on how you want your town to look and function.
Great videos I love the zoom in so much detail to good to skip by sadly my first attempt my village got burnt to the ground really enjoying the game play with the tips along the way ❤
I think what's happening with the fuel situation, when you ask if they're doing anything, is that families are moving into your town so they need fuel as well, and that increases how much fuel you need.
I am chomping at the bit waiting for this thing to come out so I can play.... 7 more days to go. Great videos btw. I normally do not watch a lot of these all the way through, but yours are good.
Up by the lords manor. Would be cool to have something like a barracks or if there is an administrative style building. So the lord can "oversee" without having to travel much
Actually there is a higher build priority than high, "very high" Not sure if you found it in future episodes but it couldn't hurt to post it here. (Also the problem with spending your local wealth is it *costs* local wealth to set up the trading post's import/export/full trade route, and not hope for random (and ya really need horses.) This is your primary beginning way to get wealth. Upgrading [not new family extending if big enough plot built] starting homes is secondary.)
DON'T EVEN APOLOGIZE FOR SLOWING DOWN. Love the content Party. I will soon leave our shared country and set up shop in Sweden. I envision it to be a little bit like this playthrough.
I am looking forward to being able to play this myself, soooo much! But it seems like the wait will be worth it, because the game looks amazing. I'm glad I can get my fix on youtube :)
RE: "Watching the City Live" YES! Its cool to watch, and given your "association" with the game. Why not show it off in a "playthrough". However in a "training guide" then the more brief the better.
I quite like the Idea of fields between the manor and the church. Would be a good use for the space and unlike a farm with animals it won't smell of animals which might bother the lord. Also with the militia. Forming it is just them getting the weapons and storing them in their houses. Archers are quite powerful and I would, with so many bows, probably do half spearmen and half archers when forming the miltia. Would be a good force which can always be expanded later.
I think you should let the city grow, and then if some development happens or it has been some time, you should check out the village a bit. Great video!
If you want to pronounce Adelsball german just say the a in ball like the A in Adels :) Both are pronounced like the a in after for example and not like in ball. And thx for playing this so early! can't wait to play it myself
In terms of realism (obviously you can't change it for this one) -- another interesting constraint could be buildings lined up with landmarks or external directions. I.e. churches could be oriented generally east (though that changes by era and region and other constraints). Mostly, this could be an interesting source of external constraint. I'd also say that going into close-view for the roads so you can follow the topography could be a usefully different perspective. Also, for fuel, perhaps consider investing your next town point into charcoal? It looks to be notably efficient. (I think dropping your town point last episode on something you weren't immediately using was a bit of a waste, maybe? Though I might have missed where you deployed an orchard).
you should look at the trade and.economic section.of development points, there is a path that limits the cost of trade routes, and import tarrifs. its a must
Zooming in and watching the details is great, but.... How cool is the detail when you zoomed in on the villager in the forest and the birdsong just became super loud and busy as if you were actually in there??
It would be a beautiful path to the manor walking through big weat fields flowing in the wind. Tanners normaly was a bit away from the town because to make the leather soft to use they did bath it in pee and poop. The ammonia in the excrement is a natural softener. Last thing, if you use the swedish version of ball it is only one L or if you use the german version it is two L. Really funny game so far. Really whant to buy it now 😊
Maybe put a burgage plot that faces towards the manor and put an orchard so your family will have an idyllic place to walk and watch from there windows
I kind of wish there were other options besides ale for the tavern for times you don't start in a region that can grow barley. Mead from honey, or Cider from apples.
I think the original name was good, since it ended in "hau" meaning hill I think. Also it was your play to make the manor on the hill. Eventually "Adelsberg". but seems like I'm two weeks too late, for etymological speculations.
At the junction of Eichenhau a small settlement began to emerge. With seasonal market stalls and large burgage plots to every home, these industrious peoples were first to see the potential of this fruitful land. As their community grew they took advantage of the plentiful resources surrounding them to create a comfortable existence for themselves. However their fortune drew the attention of local bandits who would take advantage of the settlers naive lack of militia, and steal important resources at their leisure. The settlers called upon the lord of the lands to come to their aid. On seeing their thriving community, Lord Hauptmann took up their call. And so the, soon to be great, village of Adelsball was born.
I would prefer a mixed approach. Narrated observation by you is very entertaining. I don't mind some expedited speed during really slow times or if you are waiting for a highly anticipated event. Probably would not enjoy max speed gameplay. I defer to your judgement. You have done well in other games with narration and pace. I particularly enjoyed your Mount and Blade playthru.
Placed a very in depth comment on previous video. Sorry I'm so far behind, but I just found your video Thursday, I worked late shift, so got home after midnight into Friday. I'm starting this comment on Friday morning about 4AM. probably won't actually post it until I get home from work "today" because I'm going to need time to sleep, then I have work, then I will deal with my animals, then I'll unwind overanalyzing your playthrough. [Reminder from my comment on the previous video, I never had the demo, I don't have access to the release coming next week, so I'm hyper analyzing what I see in playthroughs, so my conclusions are based on the information I can glean from those videos. Please tell me where I make errors, but understand I have no means of testing my ideas, and some of my observations are intended to be advice not only for the creator of this content, but also insights, as best I can provide from my best understanding, for people looking for help or ideas once they have access to the game. At present, I have not produced, nor do I produce, content outside of comments. I'm just a gamer of sorts, who pushes his hardware to its limits, and couldn't possibly produce videos due to the likelihood of either frying my PC, or producing videos that would be like a 1997 PowerPoint slideshow presentation] I am going to recap that I feel that the Trade Logistics is the best use of one of the first 2 development points, as once you get into trade routes, every route gets more expensive in regional wealth to initiate, while Trade Logistics locks that cost in, trade routes can be worth hundreds of wealth in a single year, but your 3rd route can cost 100+ wealth to start if you don't have this development, depending on how many routes you have and what the product on the new route is. (leather being worth more than basic timber for example) 8:10-8:25 I would personally hold off on the second ox, in the interest of being able to establish at least one trade route. I also feel the location of the second hitching post wasn't a good choice, as it means the oxen would still have to come back to one (not centrally located) spot when villagers are done with the ox. I would think the posts should be central to areas that need an ox for material transport, and when you add the second ox later, it would mean one is in each major need area. The villagers appear to return the ox to the nearest unoccupied hitch. So if you have 2 areas, that need the ox, one location will monopolize the ox until they finish, someone from the other area will come get the ox, and then monopolize it in their area, then have a short trip to hitch the ox. When you add more and have one ox per hitch, one will stay attached to each of the demand areas, but can be "borrowed" if their area doesn't need them and the other area does, and will be returned to the other demand area after. 36:06-36:08 You're on it! Click now! Trade Logistics... Click it!! Once you start establishing trade routes they become expensive to open up 47:18-47:21 "a route for warbows. It costs 30." You're making my point for Trade Logistics. That development locks the price in at 25 for every route from the time you get it moving forward. If you set up a farmhouse and a couple of fields, you can actually raise emmer wheat and barley yourself. Your barley could go to a malthouse, then the malt goes to the brewer extension, while the wheat could go to a windmill to make flour which then can be made into bread at a communal oven or a bakery extension.
EPISODE 3 is OUT NOW! Find it and previous episodes in the playlist here - th-cam.com/video/L6VPVx1N4l8/w-d-xo.html
Excited to dive back in and continue our expansion plans! Lots of progress today, and perhaps a little overzealous in some matters, but hey - can't fault a Lord for wanting more, can you?
wanted to point out that you can establish your militia so that your men can store their weapons/armor in their house and when you need to call them up they can quickly grab them and rally instead of having to fumble through the menu setting them up while an army is on your doorstep.
Thats a really nice detail, loving the effort put in.
This was so important I also mentioned it on chapter one, well posted!
I like that you stop to appreciate how beautiful the game is!
Don't forget to have some roads in between enormous rows of houses. The time it takes them to walk all the way around is getting pretty insane man!
Would really love to see first-person view of the village! Walk through the church, the fields, and to the manor.
You can change the size of the work area for the logging camp if you hold down ctrl and scroll up or down with the scroll wheel. You can set them to clear an entire forest so that you don't have to worry about micro managing them!
Yes, please zoom in from time to time so we can watch the people move around in the world, it's a gorgeous immersive game.
Yes. It’s pretty cool to see close up time to time and see the village alive
I think watching your villager is what makes this game so unique so I like when you zoom in and take the time to see the great animation that I'm sure the devs put lots of time into creating, it also enhances the immersion of the game, Thanks 🙂for bring us this series ,been waiting a long time to see it, I like your commentary of your thoughts of why your building your village as you are doing it, love that you are going organic as I feel again it increases the realism in this game...look forward to your continued build, so I can decide if this is a game I would like for myself
You can also jump in third person view as your lord with the eye icon in the top right, I hope Party tries it!
just one dev
@@ThatGuy56326 Wow that impressive
@@MoonCat1859 he contracted QA and I think some of the art assets but he's the only actual dev.
You need Henry of Skalitz to come and hunt those bandits down.
Or Geralt of Rivia.
I am super happy and honoured that you like my name suggestion that much. May it spawn a long line of lords =)
I for one really like the UI-less impressions of the daily going-ons, it has a very beautiful and chill vibe, so definitely let the city live from time to time!
For all the special bigger expansion of the village and events it's nice to see "zoomed" in what is happening, so sure you can do more of that in those situations :) For example, when village get their first big church, manor etc. First Level 2 or upgraded building and so on. Big events in game when you go out and explore the new land and so on.
Otherwise I think it will be great if it can also be used as a 1-minute intro and outro for each episode to see scenes of this! While you do your normal talking and summarise etc.
Love it when you just show the villagers daily life every once and a while. Would love to see you follow certain villagers over time and we see their lives progress. Great to see you finally get your hands on this one after seeing the hype over the years.
Guardhouse or military camp etcetera near Manor. The Lord wants to be safe.
I think it's amazing to see the details of the Village and there life. So I like a combination of the birdeyes view, and the close up look. Looking forward to watch you arm up your villagers to challange the bandits soon.
Just watched CPP stream this and I’m sooooo happy you’re posting!
The diversity of the gameplay is awesome, hope you’re enjoying the game :)
It's really nice to see the individual buildings and the workings close up
After defeating bandits at a bandit camp, you can claim the resources from the camp. The resources tend to be regional wealth :)
Walking around showing off what’s been built throughout town is a good way of seeing how we’ve progressed. It will also give you a feel for where things should go in the future. You don’t want people walking halfway across town just to build one item.
Hey, thank you for your videos on Manor Lord ! If you intent to have a “role play” focused game, I remind you that in european middle age the ce ter of the village was the church and the houses were built around it. There was no “residential” quarter as we tend to create with our modern point of view. Great work PE !
Awsum to see the full version beeing played. Beginning to look like a proper village.
On your fuel ' issue ' . You can establish a charcoal pitt. Charcoal has very high energy yield.
And yes, would love to see you just walking around. The level of visual detail is so astonishing it would almost be an insult to the creators not to spend time just looking at your villagers daily lives.
I could see a farm next to the manor, so the Lord could look out over his serfs working the fields. :)
I do appreciate the vibe shots and look forward to you taking a stroll as the Lord in the future when the town has built up more
This has bin very enjoyable to watch and I just love it that when you zoom in on individual peapole going along whit there ordinary day.
As the Manor Lord tending to your manor it would be nice to see you walk around and visit various structures and production buildings in person, from time to time, just to make sure things are in proper order :)
I quite like the idea of having an inn or tavern between the church and manor. Or maybe even having some housing in there that is deliberately full of more upgraded houses. Kind of implying that once the manor house is built it starts to attract a higher echelon of settler. Not sure if there is any sort of education or entertainment building but that would probably be a good place for those as well.
Really like the idea of having the artisan burgage plots around the market!
Yes, I would love to continue to see you watching the game, especially walking through your lands
Love your channel, the way you enjoy the game and share it with us is very refreshing! Makes me want the game even more!
I have no idear if this is evan an option but the eventual gap between the manor and church could be farms or militia/army buildings.. It 'projects force' :)
Want to see the city live as well this is such fantastic attention to detail it deserves some fanfare
I love your narrative. Good tips and making us excited to play it when it comes out
Love your videos and how you really go in depth while playing these games.
I really enjoy this series. I think I will like it as long as it goes on. Want to see more manor Lords. I think both you know a third person view of the village like you know from the top and a indepth view of a person's daily life would be really nice. I like how it brings so many interesting new features in a city building game.
great playthrough so far! You have a lot of knowledge about this game.
love your commentary; it's like if Bob Ross was a gamer
Loving your Manor Lords content. I can’t wait until the 26th. I would like to see if you’re willing a “buildings steps” what to build and in what order. I’m spending the day just vegging on your episodes. Great job!
I like the odd episode of just looking and checking on the works being done. Kinda draws me in a little more and to appreciate the look of the game as well as the playability.
I like watching the villagers and animations❤
Would love to see people doing things and city just bustle from time to time
I'm so looking forward to playing this, I spent so many hours in Banished, and Manorlords seems such a big step towards what I enjoy.
control click allows you to expand that aoe for your wood cutters area for cutting
Hey man, really glad to see you getting back to Let's Plays. Discovered you back when Victoria 3 came out and you did your awesome India campaign, that and your Ixiom Let's Play were massive highlights for me. Really looking forward to more of this game and others from you!
Growing your own Barley for malt maybe more cost effective? Maybe you should get into farming soon.
Fun series. Thanks for the great content. Happy to watch you playthrough another game.
Love your videos. I have played many city builders, still really like Ostriv but this one looks like it may become my favorite.
I'm loving this game. I can't wait for more videos from you and other channels as well.
I loved the idea for farms/fields down from the manor
That was my vision also 🥰
@PartyElite can you walk around your town so we can see what it looks like from the ground? I also think it'll help you decide where you would like to place things based on how you want your town to look and function.
In case he doesn't know, just to clarify: It's the eye icon in the top right, on the portrait.
Great videos I love the zoom in so much detail to good to skip by sadly my first attempt my village got burnt to the ground really enjoying the game play with the tips along the way ❤
This looks great, really looking forward to play this.
I think you can use Ctrl + Scroll wheel to change the size of the selected work area.
Just do what you enjoy doing my man, the people will just follow you on the journey.
I think what's happening with the fuel situation, when you ask if they're doing anything, is that families are moving into your town so they need fuel as well, and that increases how much fuel you need.
I am chomping at the bit waiting for this thing to come out so I can play.... 7 more days to go. Great videos btw. I normally do not watch a lot of these all the way through, but yours are good.
Up by the lords manor. Would be cool to have something like a barracks or if there is an administrative style building. So the lord can "oversee" without having to travel much
Actually there is a higher build priority than high, "very high" Not sure if you found it in future episodes but it couldn't hurt to post it here. (Also the problem with spending your local wealth is it *costs* local wealth to set up the trading post's import/export/full trade route, and not hope for random (and ya really need horses.) This is your primary beginning way to get wealth. Upgrading [not new family extending if big enough plot built] starting homes is secondary.)
DON'T EVEN APOLOGIZE FOR SLOWING DOWN. Love the content Party. I will soon leave our shared country and set up shop in Sweden. I envision it to be a little bit like this playthrough.
This series is gonna be a good one! game looks great so far, looking forward to this one.
Keep up the great work dude, love your content!
Uncomfortably is where change happens 😊 maybe you’ll discover you love building this way ❤
I am looking forward to being able to play this myself, soooo much!
But it seems like the wait will be worth it, because the game looks amazing.
I'm glad I can get my fix on youtube :)
Taking a moment to just look at stuff is great
Also, I've seen that you can actually walk with your lord, that would be cool too
RE: "Watching the City Live"
YES! Its cool to watch, and given your "association" with the game. Why not show it off in a "playthrough".
However in a "training guide" then the more brief the better.
I started a new game and amazingly I spawned in the exact spot as yours...Kings road is identical and the stone and clay mine is slightly moved...
I quite like the Idea of fields between the manor and the church. Would be a good use for the space and unlike a farm with animals it won't smell of animals which might bother the lord.
Also with the militia. Forming it is just them getting the weapons and storing them in their houses. Archers are quite powerful and I would, with so many bows, probably do half spearmen and half archers when forming the miltia. Would be a good force which can always be expanded later.
In the development tree, the beekeeper in the left panel is up a tree, like he's trying to escape the bees.
I think you should let the city grow, and then if some development happens or it has been some time, you should check out the village a bit. Great video!
Love your commentary
Can’t wait to pick up this game
Need more manor lords content!!
Id watch you tube 'shorts' of you walking around your town. And apparently shorts help to increase traffic to your channel.
Like your style and this looks to be an excellent game.
very good episode
cant wait for more
I'm excited to give this game a go!
If you want to pronounce Adelsball german just say the a in ball like the A in Adels :) Both are pronounced like the a in after for example and not like in ball. And thx for playing this so early! can't wait to play it myself
In terms of realism (obviously you can't change it for this one) -- another interesting constraint could be buildings lined up with landmarks or external directions. I.e. churches could be oriented generally east (though that changes by era and region and other constraints). Mostly, this could be an interesting source of external constraint. I'd also say that going into close-view for the roads so you can follow the topography could be a usefully different perspective.
Also, for fuel, perhaps consider investing your next town point into charcoal? It looks to be notably efficient. (I think dropping your town point last episode on something you weren't immediately using was a bit of a waste, maybe? Though I might have missed where you deployed an orchard).
you should look at the trade and.economic section.of development points, there is a path that limits the cost of trade routes, and import tarrifs. its a must
Zooming in and watching the details is great, but.... How cool is the detail when you zoomed in on the villager in the forest and the birdsong just became super loud and busy as if you were actually in there??
Honestly this game is beautiful!
great atmosphere in this game. probably wont buy it any time soon but great to watch!
“Measure once, cut twice”
- PartyElite, 2024
It would be a beautiful path to the manor walking through big weat fields flowing in the wind.
Tanners normaly was a bit away from the town because to make the leather soft to use they did bath it in pee and poop. The ammonia in the excrement is a natural softener.
Last thing, if you use the swedish version of ball it is only one L or if you use the german version it is two L.
Really funny game so far. Really whant to buy it now 😊
Maybe put a burgage plot that faces towards the manor and put an orchard so your family will have an idyllic place to walk and watch from there windows
trading post frontage should be on the kings road for easy access for your trades and passing trades.
wheat fields leading up to the manor, unless you can make training fields for troops
just a heads up when setting work areas you can adjust the size of the area (i think) with the scroll wheel on your mouse
I kind of wish there were other options besides ale for the tavern for times you don't start in a region that can grow barley. Mead from honey, or Cider from apples.
I think the original name was good, since it ended in "hau" meaning hill I think. Also it was your play to make the manor on the hill. Eventually "Adelsberg". but seems like I'm two weeks too late, for etymological speculations.
enjoying this series PE
Adel, he's only got one ball, the other, is kept in Albert Hall.
finally a game that's worth the SSD space and money. I'll be putting a thousand hours into this.
At the junction of Eichenhau a small settlement began to emerge. With seasonal market stalls and large burgage plots to every home, these industrious peoples were first to see the potential of this fruitful land. As their community grew they took advantage of the plentiful resources surrounding them to create a comfortable existence for themselves. However their fortune drew the attention of local bandits who would take advantage of the settlers naive lack of militia, and steal important resources at their leisure. The settlers called upon the lord of the lands to come to their aid. On seeing their thriving community, Lord Hauptmann took up their call. And so the, soon to be great, village of Adelsball was born.
I would prefer a mixed approach. Narrated observation by you is very entertaining. I don't mind some expedited speed during really slow times or if you are waiting for a highly anticipated event. Probably would not enjoy max speed gameplay. I defer to your judgement. You have done well in other games with narration and pace. I particularly enjoyed your Mount and Blade playthru.
Great video. It looks like you havn't asign a worker for the ox/cow-transport.
I'm definitely in favor of seeing things, like the villagers foraging, them walking about the village
I love the changing seasons. Do you not want a food stall for each of your market producers?
I would add a farm in the area by the manor would look very period.
my FOMO is through the roof with this game
Like the idea of a farm but perhaps guard house should be close too 🤷🏻♀️
Placed a very in depth comment on previous video. Sorry I'm so far behind, but I just found your video Thursday, I worked late shift, so got home after midnight into Friday. I'm starting this comment on Friday morning about 4AM. probably won't actually post it until I get home from work "today" because I'm going to need time to sleep, then I have work, then I will deal with my animals, then I'll unwind overanalyzing your playthrough. [Reminder from my comment on the previous video, I never had the demo, I don't have access to the release coming next week, so I'm hyper analyzing what I see in playthroughs, so my conclusions are based on the information I can glean from those videos. Please tell me where I make errors, but understand I have no means of testing my ideas, and some of my observations are intended to be advice not only for the creator of this content, but also insights, as best I can provide from my best understanding, for people looking for help or ideas once they have access to the game. At present, I have not produced, nor do I produce, content outside of comments. I'm just a gamer of sorts, who pushes his hardware to its limits, and couldn't possibly produce videos due to the likelihood of either frying my PC, or producing videos that would be like a 1997 PowerPoint slideshow presentation]
I am going to recap that I feel that the Trade Logistics is the best use of one of the first 2 development points, as once you get into trade routes, every route gets more expensive in regional wealth to initiate, while Trade Logistics locks that cost in, trade routes can be worth hundreds of wealth in a single year, but your 3rd route can cost 100+ wealth to start if you don't have this development, depending on how many routes you have and what the product on the new route is. (leather being worth more than basic timber for example)
8:10-8:25 I would personally hold off on the second ox, in the interest of being able to establish at least one trade route. I also feel the location of the second hitching post wasn't a good choice, as it means the oxen would still have to come back to one (not centrally located) spot when villagers are done with the ox. I would think the posts should be central to areas that need an ox for material transport, and when you add the second ox later, it would mean one is in each major need area. The villagers appear to return the ox to the nearest unoccupied hitch. So if you have 2 areas, that need the ox, one location will monopolize the ox until they finish, someone from the other area will come get the ox, and then monopolize it in their area, then have a short trip to hitch the ox. When you add more and have one ox per hitch, one will stay attached to each of the demand areas, but can be "borrowed" if their area doesn't need them and the other area does, and will be returned to the other demand area after.
36:06-36:08 You're on it! Click now! Trade Logistics... Click it!! Once you start establishing trade routes they become expensive to open up
47:18-47:21 "a route for warbows. It costs 30."
You're making my point for Trade Logistics. That development locks the price in at 25 for every route from the time you get it moving forward.
If you set up a farmhouse and a couple of fields, you can actually raise emmer wheat and barley yourself. Your barley could go to a malthouse, then the malt goes to the brewer extension, while the wheat could go to a windmill to make flour which then can be made into bread at a communal oven or a bakery extension.
Episode 2 noice, keep up the great work
Houses between church and manor/castle is what happens where I live.