To be fair I never use vanguards in this mode, there's no stage where it benefits There's like a couple stages where you get absolutely rushed (like that one node where a bunch of huge knights just ram your box) but deploying vanguards there would make you lose anyway
WTF? you clearly joking right? With how fast early enemies rushes you, natural dp regeneration reduction, and some costly operators. You guys must be the master of IS 4@@vvey4523
IS4 is the best one there is. I don't know how to explain it but it's definitely my favorite. I don't like IS2 though, it feels like a chore. IS3 is also pretty cool. I guess I really like the Seaborn lol.
@y4OGHAI My problem with IS3 are the rejections, no matter how good of a run you're having one bad rejection and the run is pretty much over. While in IS4 you have a lot of ways to deal with the collapse and they aren't that crippling
@@quitw18 honestly rejections arent as bad if you manage light levels properly, naturaly its inevitable on high risk, but a few ops with rejections wont kill run i do agree they were more punishing than in IS#4 the consomething, but still 40% DP generation or some other can screw really hard (especially if you dont notice them and they stack up)
@@azuzuniI just want to say, the way light works is stupid, you can't gain it back via reliable ways and relevations barely exists because you can only get it at near 100 light which is impossible most of the time too this is so discouraging when you try to get the other 2 endings that quite literally makes your light nonexistent
@@shiawase8694 as someone who got all possible endings on all starting plans in IS#3 let me tell you, there are quite a few ways to replenish light and they are reliable especially when you go for ending 4, picking collectible sets your light to 0, but if you aim for encounters early, you have chance to get collectible that recovers your hope after each cleared perfect victory (objective shield loss still counts to perfect victory) with this you are capable of getting 100 light before floor 5 boss additionally if you have bad luck you still can try use dice to roll it another thing to take into consideration, if you get rejection early at like floor 2 lets say, and its one of the bad ones, just restart run imediatelly as any next rejection you would get will be the same type but well, thats still way better than running IS#4 preparing for ending just to be screwed by altered ending that you didnt prepare for, you would require to have good operator choices that are capable of handling both
ironically IS4 is generally considered the best and most fun IS because it allows for a lot of freedom and can be absolutely cheesed if you know how to exploit the Foldartals generally you wanna take as many fights as you can, especially emergency ones as they usually give you an item or even a free recruit the order of priority for stages goes something like this Bosky Passage > Shop (if you can get items from it) > Wish Fulfilled > Emergency Battle > Scout > Battle > Exchange Nodes > Encounter > Shop (if you can't get items from it) > Downtime Recreation never ever go for Downtime Recreation unless you already won the run use your two weekly event unlocks
I would say emergency battle drops in prio on floors 5 and 6 especially for newer players. I'll also piggyback this comment to say a lot of IS4 is learning the stages so it is absolutely normal to struggle a lot in the beginning. There are a lot of small intricacies that feel almost unfair when you first encounter them but once you learn how to deal with it- it becomes very manageable. (Such as just placing a defender below the blue box in the first fight in this video)
@@8aco nono, for newbies doing floor 3 emergencies is almost always a lose, and for high end diffculty it stays the same, floor 3 you stop doing emergencies or you might get screwed (unless you have some broken collectibles, of course)
IS is the type of mode where you have to play through it repeatedly to get familiar with the stages and know which operators are appropriate at what time. The more you play, the easier it will become (until you start manually increasing the difficulty lol)
For the Nine-Caves level you could put Mudrock up one tile facing right (so in the very middle) so she could also be hitting whatever Melantha was blocking, and then spam-sacrifice Scene robots to block and stall the left lane and let Mudmud's AoE kill those guys too. No guarantee you wouldn't still leak at least one or two, but I think you'd stop a few more of them. Also I'm glad you found the magic that is Amiya, being a ranged Arts damage healer that you can recruit and promote with Caster, Guard, and Medic vouchers and costs half the hope of a 6*.
Generally you want to do as many combats on the early floors as possible, since every combat guarantees some XP (which gives you more hope, life, and squad slots as you level) and a recruitment voucher, and it's a lot easier to clear the early combats without leaks than it is the later ones. Emergency Ops are always worth prioritizing if you think you can beat them - they guarantee an extra relic drop and are worth double compared to standard combats when it tallies your score at the end for earning rewards track XP. The "Anti-Interface" points get paid to move vertically and it's generally worth using them early if you can clear more combat nodes. This is a huge difference from IS2 and IS3 because vertical movement in those is way more rare and costly. People who like IS4 usually like that you have a lot more freedom to move around the map and can consistently build your squad faster than in the other ones. I think the maps can be harder but it also takes into account that you can power-up faster. The drawback of spending most or all of your points is that it hides the contents of future nodes and gives you less relic options to pick from at the Wish nodes, and there are a handful of random encounters where having a lot of points can unlock a better reward. I think the trade-off is worth it though, because you want to make sure you've got what you need to clear the 3rd floor mini-boss by the time you get there, and it's a sure thing that you'll get something using the points to beat extra combats, and complete RNG as to whether you'd hit encounters where having a bunch of points gives you anything good.
IS is really rough at the start, learning the maps and good placements gets done over time. For some general strategies: 1. Having a Vanguard is really helpful most of the time in IS mode. 2. Doing more exploring and battles on lower floors helps a lot specially to get a decent start. More exploring doesn't increase the negative stats, losing HP does. 3. It is nice you are trying to save up for a 6 star (Wis'adel) but sometimes having 3+ classes with a go to unit for DPS helps. 4. Many people start avoiding some battles on the 4-5th floors as they get more difficult specially on higher difficulties 5. Have fun.
about "time spending" on floors - you usually want to clear as many combat nodes on floors 1-2 as much as possible, since they are relatively easy. And from there, it depends on how strong your team is at the moment but more combat = more everything
Clay, In one video, you asked how many characters from Ursus there are in the game. So:zima, leto, gummy, istina, rosa, hellagur, beehunter, pozёmka, absinthe, lyuda(crown slayer, On the Chinese server, she is already a playable character), folinic, tachanka, fuze, They're from Collab with rainbow six.
Scene is actually pretty good in IS cos she can spawn multiple units with block, and hit air this powerful in early game when you don't have enough units
Oh dear but I'm in a similar boat with IS 2. The one with Mizuki. I'm focusing on the Phantom one until I get more experience. At least it doesn't use sanity because my word that would suck.
I don't really need vanguard Me after see entire video: Bro you already struggling not enough cost dp to deployed expensive operator BRO Also you get more cursed instead
If it makes you feel any better, I've beaten IS4 many many times, and I can count the number of times I've beaten the Blade Signifier boss so few times I can count them on one hand and have fingers to spare.
Hey Clay, you do know that every enemy shows what path it will take before appearing right? It is those red dots that fly around the map sometimes. Granted it would not have helped at all against the corrupted Emperors Blade as he pretty much insta-kills and debuffs into oblivion anything in melee range. And I get you, IS4 is pretty brutal when you are starting out. Amiya BD skin: _Yes_
if im not wrong, IS4 is really hard at first. i remember struggling real hard but the more you play, the more you unlock perks that helps you through the stages.
IS4 gives you some of the worst punishments for wanting more rewards The higher your anti interference index is the more spaces you can see ahead of you and if you lose HP and when you enter a stage you gain a level into collapsal value which give debuffs when accumulated and said debuffs can also grow worse Also all bosses will cost you at least 10 HP
i haven't even started IS4 despite being fairly well established as a player so.... yeah.. only did IS3 to the max and working on IS2. but IS4 has been unbearable in the few times i've tried it.
I tried IS4 for the first time today. After about 16 or so instantly failed attempts, I got some Godlike luck and actually beat a run. I then proceeded to buy 71 tiers with OP for the Typhon skin 🤣
@coffee9418 i feel like people hate the randomness and while I get it, it has some of the best designed levels in IS, where as I find IS 2 to have some of the most bullshit stage design and I find is4 just kinda dull
@@ClayChoShow Arknights is the worst one for me because of the complete RNG, even for your team... At least other games let you select your initial party. And let's not forget that it's not a one and done thing, you have to grind that mode for weeks to get all the rewards, and each run can take up to 50++ minutes.
This is what happens if you rely on walter kids, don't do brainrot
We knew it was going to happen ;-;
"THIS INTEGRATED STRATEGY IS SO GOOD I COULD DIE!"
"THIS INTEGRATED STRATEGY IS SO BAD I COULD DIE!"
"Huh?"
"Huh?"
Nah I don't know enough about it to say if its good or bad. I just hate it.
The shooooop nooooode!
The shop node is reeeeeaaaaal!
Can we get much higher?
Like the part where Clay integrated the strategies he learned while learning how to become an Arknight
I am become The Arknight
En can't read. Especially this.
aku Arknights
"I don't really need a Vanguard right now" He says, with 0 Vanguards in his Squad....
We're already off to a Great Start
To be fair I never use vanguards in this mode, there's no stage where it benefits
There's like a couple stages where you get absolutely rushed (like that one node where a bunch of huge knights just ram your box) but deploying vanguards there would make you lose anyway
@@vvey4523 ines
At least one vanguard at anytime; will be much more prefers to be pioneer vanguard.
WTF? you clearly joking right? With how fast early enemies rushes you, natural dp regeneration reduction, and some costly operators. You guys must be the master of IS 4@@vvey4523
@@vvey4523Vanguard is the most important class in is4 tho. Since the main difficulty of is4 stage in later floor is that you don’t have enough dp.
the Mudrock placement fumble on every single stage is hilarious
IS4 MY BELOVED
Sweet, more content for me
IS4 is the best one there is. I don't know how to explain it but it's definitely my favorite. I don't like IS2 though, it feels like a chore. IS3 is also pretty cool. I guess I really like the Seaborn lol.
@y4OGHAI My problem with IS3 are the rejections, no matter how good of a run you're having one bad rejection and the run is pretty much over. While in IS4 you have a lot of ways to deal with the collapse and they aren't that crippling
@@quitw18 honestly rejections arent as bad if you manage light levels properly, naturaly its inevitable on high risk, but a few ops with rejections wont kill run
i do agree they were more punishing than in IS#4 the consomething, but still 40% DP generation or some other can screw really hard (especially if you dont notice them and they stack up)
@@azuzuniI just want to say, the way light works is stupid, you can't gain it back via reliable ways and relevations barely exists because you can only get it at near 100 light which is impossible most of the time too
this is so discouraging when you try to get the other 2 endings that quite literally makes your light nonexistent
@@shiawase8694 as someone who got all possible endings on all starting plans in IS#3 let me tell you, there are quite a few ways to replenish light and they are reliable
especially when you go for ending 4, picking collectible sets your light to 0, but if you aim for encounters early, you have chance to get collectible that recovers your hope after each cleared perfect victory (objective shield loss still counts to perfect victory)
with this you are capable of getting 100 light before floor 5 boss
additionally if you have bad luck you still can try use dice to roll it
another thing to take into consideration, if you get rejection early at like floor 2 lets say, and its one of the bad ones, just restart run imediatelly as any next rejection you would get will be the same type
but well, thats still way better than running IS#4 preparing for ending just to be screwed by altered ending that you didnt prepare for, you would require to have good operator choices that are capable of handling both
0:58 this enemy is actually from R6S collab
I had a feeling this was going to be the aftermath of your decision, lmao!
ironically IS4 is generally considered the best and most fun IS because it allows for a lot of freedom and can be absolutely cheesed if you know how to exploit the Foldartals
generally you wanna take as many fights as you can, especially emergency ones as they usually give you an item or even a free recruit
the order of priority for stages goes something like this
Bosky Passage > Shop (if you can get items from it) > Wish Fulfilled > Emergency Battle > Scout > Battle > Exchange Nodes > Encounter > Shop (if you can't get items from it) > Downtime Recreation
never ever go for Downtime Recreation unless you already won the run
use your two weekly event unlocks
I agree, it definetly is the best we have right now (unless u r cn) but it is also considered as the hardest is and i can confirm that too
I would say emergency battle drops in prio on floors 5 and 6 especially for newer players. I'll also piggyback this comment to say a lot of IS4 is learning the stages so it is absolutely normal to struggle a lot in the beginning. There are a lot of small intricacies that feel almost unfair when you first encounter them but once you learn how to deal with it- it becomes very manageable. (Such as just placing a defender below the blue box in the first fight in this video)
@@8aco nono, for newbies doing floor 3 emergencies is almost always a lose, and for high end diffculty it stays the same, floor 3 you stop doing emergencies or you might get screwed (unless you have some broken collectibles, of course)
and floor 4-5 you might want to stop doing normal fights too.
@@uriel-i1w nope
I love how you don't look at the enemy paths(the red lines that show up before they move/spawn in) it would tell you where every enemy will go
I lost a braincell everytime i watch clay make mistake watching this and im loving every moment of it. I demand more
IS is the type of mode where you have to play through it repeatedly to get familiar with the stages and know which operators are appropriate at what time. The more you play, the easier it will become (until you start manually increasing the difficulty lol)
For the Nine-Caves level you could put Mudrock up one tile facing right (so in the very middle) so she could also be hitting whatever Melantha was blocking, and then spam-sacrifice Scene robots to block and stall the left lane and let Mudmud's AoE kill those guys too. No guarantee you wouldn't still leak at least one or two, but I think you'd stop a few more of them.
Also I'm glad you found the magic that is Amiya, being a ranged Arts damage healer that you can recruit and promote with Caster, Guard, and Medic vouchers and costs half the hope of a 6*.
0:52
You putting mudrock there make me wheeze.
I'm laughing and crying (not literally)
Generally you want to do as many combats on the early floors as possible, since every combat guarantees some XP (which gives you more hope, life, and squad slots as you level) and a recruitment voucher, and it's a lot easier to clear the early combats without leaks than it is the later ones. Emergency Ops are always worth prioritizing if you think you can beat them - they guarantee an extra relic drop and are worth double compared to standard combats when it tallies your score at the end for earning rewards track XP. The "Anti-Interface" points get paid to move vertically and it's generally worth using them early if you can clear more combat nodes. This is a huge difference from IS2 and IS3 because vertical movement in those is way more rare and costly. People who like IS4 usually like that you have a lot more freedom to move around the map and can consistently build your squad faster than in the other ones. I think the maps can be harder but it also takes into account that you can power-up faster.
The drawback of spending most or all of your points is that it hides the contents of future nodes and gives you less relic options to pick from at the Wish nodes, and there are a handful of random encounters where having a lot of points can unlock a better reward. I think the trade-off is worth it though, because you want to make sure you've got what you need to clear the 3rd floor mini-boss by the time you get there, and it's a sure thing that you'll get something using the points to beat extra combats, and complete RNG as to whether you'd hit encounters where having a bunch of points gives you anything good.
IS is really rough at the start, learning the maps and good placements gets done over time. For some general strategies:
1. Having a Vanguard is really helpful most of the time in IS mode.
2. Doing more exploring and battles on lower floors helps a lot specially to get a decent start. More exploring doesn't increase the negative stats, losing HP does.
3. It is nice you are trying to save up for a 6 star (Wis'adel) but sometimes having 3+ classes with a go to unit for DPS helps.
4. Many people start avoiding some battles on the 4-5th floors as they get more difficult specially on higher difficulties
5. Have fun.
IS is a free tutorial to play Arknights. Keep playing
to master all operator skills
about "time spending" on floors - you usually want to clear as many combat nodes on floors 1-2 as much as possible, since they are relatively easy. And from there, it depends on how strong your team is at the moment
but more combat = more everything
this is crazy
Clay, In one video, you asked how many characters from Ursus there are in the game. So:zima, leto, gummy, istina, rosa, hellagur, beehunter, pozёmka, absinthe, lyuda(crown slayer, On the Chinese server, she is already a playable character), folinic, tachanka, fuze, They're from Collab with rainbow six.
Is this one of those mental breakdowns I’ve been hearing so much about?
Imo is4 becomes pretty fun after u unlock bosky passages, it’s just the ultimate strat
Clayknights
You got scene and then proceeded to never use her for scene things
The amount of pain you have caused me is immeasurable
4:18 I can already hear Pitanger
Amiya was the best choice here imo, he really needed that healing and Sharp, no matter what Degenbrecher may say otherwise, isn't that good
You need to fight as much as you can in floor 1-3 and you need to skip fights in floor 5
If you want a tip for IS pick wis’adel and use her first skill until you get her s3
Scene is actually pretty good in IS cos she can spawn multiple units with block, and hit air
this powerful in early game when you don't have enough units
Would 100 percent support a collab of endfield and death stranding
We need more Amelie in the red dress and heels.
@ClayChoShow Plankton
"YEEEEEESSSSSSSS!!!"
First 10 secs of the video and i am already flabbergasted that this guy forgot the unit that carries him cost 36 dp
I like how clay always finds the way to choose the worse option possible
Tip: Use foldartals.
Want to avoid a battle? Use foldartals.
Don't have enough hope? Foldartals.
Low hp? Heal up with foldartals.
tbh, wasn't ever too big a fan of integrated strategies myself.
that being said, i think you are inspiring me to reconsider!
thank :)
i read the title and my mind goes "i cant wait what will dr pitanger cook after watching this"
Oh dear but I'm in a similar boat with IS 2. The one with Mizuki. I'm focusing on the Phantom one until I get more experience. At least it doesn't use sanity because my word that would suck.
Please use Reed the flame shadow on IS4
Material is out. Let Petanger cook🔥
I don't really need vanguard
Me after see entire video: Bro you already struggling not enough cost dp to deployed expensive operator BRO
Also you get more cursed instead
Love your contact my man
100 arknights play-through congrats
If it makes you feel any better, I've beaten IS4 many many times, and I can count the number of times I've beaten the Blade Signifier boss so few times I can count them on one hand and have fingers to spare.
Hey Clay, you do know that every enemy shows what path it will take before appearing right? It is those red dots that fly around the map sometimes. Granted it would not have helped at all against the corrupted Emperors Blade as he pretty much insta-kills and debuffs into oblivion anything in melee range. And I get you, IS4 is pretty brutal when you are starting out.
Amiya BD skin: _Yes_
amalgamation amalgemoids.
The most efficiently strategy for IS4 is get to an ending asap.
Saving hope for the next run lmao
Man's always dedicating to setting the Scene for his videos, not that's the real W!
if im not wrong, IS4 is really hard at first. i remember struggling real hard but the more you play, the more you unlock perks that helps you through the stages.
IS4 gives you some of the worst punishments for wanting more rewards
The higher your anti interference index is the more spaces you can see ahead of you and if you lose HP and when you enter a stage you gain a level into collapsal value which give debuffs when accumulated and said debuffs can also grow worse
Also all bosses will cost you at least 10 HP
you should keep grinding IS4 for Valarqvin and the typhon skin
I knew i could count on it, it never fails.
Now then, let's get going. ☕
IS#4 was quite decent before extension
now its just .
And he still dont use his fodestals...
I hate this IS too :,
Wait, can't you unlock the Salt Aggloggregates if you play S9-2 in chapter 9?
Now I'm curious to see you play RA 🤔
Is 4 is soo much better than 2
Yeah is4 is for people who are either vets or seasonal doctors, is3 is probably the user friendly is and is2 is eeh okay at best
also, picking W would only give you E1
it wouldn't be that much better with her around : )
i haven't even started IS4 despite being fairly well established as a player so.... yeah.. only did IS3 to the max and working on IS2. but IS4 has been unbearable in the few times i've tried it.
Me too, i Hate IS4 bcouse the Stage , gimmik , and soo many thing to manage 😢
😌😌still not invest in trader😏😏
You can borrow Dorothy or medic Reed for easy carry. No need to make the game hard for yourself
Its the easiest one too lmao
I tried IS4 for the first time today. After about 16 or so instantly failed attempts, I got some Godlike luck and actually beat a run. I then proceeded to buy 71 tiers with OP for the Typhon skin 🤣
I feel like I'm in the minority when i say that integrated strategies 3 is my favorite.
same, I love the randomness of IS3
@coffee9418 i feel like people hate the randomness and while I get it, it has some of the best designed levels in IS, where as I find IS 2 to have some of the most bullshit stage design and I find is4 just kinda dull
skill issue
Be glad you didn't play IS3. Or i will comment all of your mistakes, Clay-jk jk 😂
I havent touch IS4 myself, so both of us are blind
Why couldn't you put the whole run in one video if you failed anyway after half an hour?
I hate all IS. I hate roguelikes in general.
I do too honestly. I only tolerate them in gachas because its not the main focus of the game.
@@ClayChoShow Arknights is the worst one for me because of the complete RNG, even for your team... At least other games let you select your initial party.
And let's not forget that it's not a one and done thing, you have to grind that mode for weeks to get all the rewards, and each run can take up to 50++ minutes.