C&C Generals: Rise of the Reds - Comparing Anti-Tank Infantry

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • Rise of the Reds or ROTR for short is a massive mod for Command & Conquer Generals Zero Hour.
    The mod adds 2 brand new factions, the frontal breakthrough focused Russian Federation and the defense-oriented European Continental Alliance or ECA for short.
    The mod also vastly revamps the original factions, giving them new units, buildings, upgrades, and more!
    Other improvements include a focus on army diversity, a new 2-tier tech system, amphibious capabilities, and more!
    Today we will be comparing each faction's anti-tank soldier. These infantry are essential at all stages of the game.
    We will be covering their training aspects, weapons, abilities, speed, combat, and more!
    I plan on doing more of these for other General's Mods and more units from ROTR.
    If you have any suggestions, please comment them below.
    Thank you for watching!
    Timestamps:
    0:00 Intro
    0:35 Overview
    1:00 Missile Defender
    2:35 Tank Hunter
    4:10 Tunnel Defender
    4:50 Panzerfaust
    6:00 RPG Conscript
    7:15 HP Test
    7:30 Speed Test
    7:40 Damage Test
    8:45 Countermeasure Test
    10:50 Upgrades
    15:05 Upgraded HP Test
    15:25 Upgraded Speed Test
    15:35 Upgraded Damage Test
    17:00 Outro
    Generals Zero Hour (Base Game)
    www.ea.com/games/command-and-...
    ROTR Mod Link:
    www.moddb.com/mods/rise-of-th...
    GenLauncher (Highly recommend to play mods on Generals Zero Hour)
    www.moddb.com/mods/genlauncher
  • เกม

ความคิดเห็น • 59

  • @SilverScarletSpider
    @SilverScarletSpider ปีที่แล้ว +81

    The best part is that all 5 of these units are still better than the Red Alert 3 Empire Tank Buster because their lasers can’t do anything anti air.

    • @comm1098
      @comm1098  ปีที่แล้ว +19

      Outside of the burrowing ability, I always found the Empire's Tank Busters lackluster too.

    • @SirAroace
      @SirAroace ปีที่แล้ว +23

      The ECA anti-tank can't do anti-air either, but in their case its because the ECA's basic Infantry gets that ability after an upgrade.

    • @ToriusHeart
      @ToriusHeart ปีที่แล้ว +16

      what, you dont like beam shows? how dare you disrespect the emperor like this!

    • @Eanki_
      @Eanki_ ปีที่แล้ว +4

      Actual disrespect to my laser boys. I love them. Also, the Russian and ECA units here cannot hit air units.

    • @SirAroace
      @SirAroace ปีที่แล้ว +13

      @@Eanki_ Russian have a tier 0 anti-air trooper and ECA's basic infantry gets AA with a Tier 0 upgrade. Meanwhile the Empire no real early mobile AA.

  • @primisimperator2189
    @primisimperator2189 ปีที่แล้ว +29

    The Tank Hunter is like a Flak Trooper from Red Alert 3.

  • @HaZETaipan
    @HaZETaipan ปีที่แล้ว +36

    one of the scariest thing with the chinese flak in general is, there's no travel time, a bunker full of them hitting a plane or helicopter ? all you get is a puff of black smoke and the thing is down

    • @junglestickss
      @junglestickss 5 หลายเดือนก่อน +2

      It gave the bunker overlord some usefulness

  • @Octi-ku4yf
    @Octi-ku4yf ปีที่แล้ว +9

    I like how the most ancient anti tank weapon is affected by chaff and a jammer

    • @sting2death2
      @sting2death2 ปีที่แล้ว +1

      Yea, but I think this is just continuity with Generals Zero hour.

  • @ComissarYarrick
    @ComissarYarrick ปีที่แล้ว +19

    One thing that annoys me a bit, is that some of more advanced infantry units are often ungarnisoable and untarnsportable, cuz they represent 2-3 man teams. Limitations of old engine I guess, more modern RTS would just allow them to eat more than 1 space in transport/building.

    • @4nix591
      @4nix591 ปีที่แล้ว +20

      It is not engine issues I suppose, it is more of balance, imagine having to face off a 10 disruptor teams in a building, 8 with flak and 2 with emp, no one is getting through it, if they're out in the open, artillery or aircraft can deal with it, now theyre in a building a dozer can easily repair it and not much management is needed to take care of advanced infantries

    • @Voron2115
      @Voron2115 ปีที่แล้ว +9

      @@4nix591 Its engine issue. Same as number of units or upgrades with limited number. Most of special units have to be deploed and such a things hard coded so it prevent any chance for them to enter anywhere. Even star lifter or chinook cannot took them onboard and etc.

    • @Seth9809
      @Seth9809 ปีที่แล้ว

      @@4nix591 Then just flatten the building with artillery.

    • @MrMarinus18
      @MrMarinus18 6 หลายเดือนก่อน

      Yeah, for the angry mob it made sense cause they are supposed to be poorly trained but for other units it makes little sense. Though that is something you often see in mods of older games, that they don't respect the limitations of the game engine.

  • @Eanki_
    @Eanki_ ปีที่แล้ว +24

    Sounds about right. This is the most balanced part of the mod. Small caveats for the viewers: USA missile defenders have access to more buffs (Strategy Center, mule drone, and sometimes Avenger laser designator). I suppose the first buff can be hard to setup in this head to head format so that they affect the missile defender only, and not the other units. The tank hunter has access to propaganda buffs, although the effects might not be that dramatic an increase in fire rate. The last caveat is that the venom protocol isn't always the right protocol (you have to choose one of 3 per match and you can only pick one, sacrificing the benefit of the others).
    Still, the balance is good. My favorite is the tank hunter. If I have to make a custom faction, grabbing my preferred units from each faction, it would go like this:
    Infantry:
    -Rebel (GLA)
    -Tank Hunter (China)
    -Pathfinder (USA)
    -Hacker (China)
    -Disruptor Team (China)
    -Combat Pioneer (ECA)
    -Black Lotus (China)
    Vehicles:
    -Kodiak Tank (Russia)
    -Bloodhound (ECA)
    -Troop Crawler (China)
    -Avenger (USA)
    -Inferno Cannon (China)
    -Sentinel Tank (Russia)
    -Twin Fang (China)
    -Grad (GLA)
    -Battle Bus (GLA)
    Aircraft:
    -Han Gunship (China)
    -Widowmaker (USA)
    -Comanche (USA)
    -Nighthawk (USA)
    Turrets:
    -Fortification (ECA)
    -Guard Tower (ECA)
    -Vehicle Dugout (ECA)
    Constructor and collector is the GLA worker.

    • @sumretard
      @sumretard ปีที่แล้ว

      Does the missile defender retain its laser sights from vanilla, it affects both air and land units

    • @SeedemFeedemRobots
      @SeedemFeedemRobots ปีที่แล้ว

      @@sumretard it does but it works differently in RotR. it works with one defender locking on to a target while other defenders fire faster and at longer ranges. personally it makes the defenders my most fav tankbuster infantry

    • @Eanki_
      @Eanki_ ปีที่แล้ว

      Now that I've been playing this mod a lot recently, I think I'll replace the Kodiak with the BMP-3.

    • @Eanki_
      @Eanki_ ปีที่แล้ว

      @Sum Retard The laser sights is a toggle now. One missile defender has to be the dedicated laser sight and the others can hit the laser designated target from further away with a new damage type (armor piercing instead of the default infantry missile).

  • @lutajucientropija6643
    @lutajucientropija6643 ปีที่แล้ว +24

    6:17 not all infantry shock troopers aren’t affected

  • @lightspeedvictory
    @lightspeedvictory ปีที่แล้ว +9

    Wish you had put in the results of the head to head. Kinda hard to tell who came out on top in each comparison just by looking at the “sprite”

  • @Seth9809
    @Seth9809 ปีที่แล้ว

    Production is insanely slick and I have had no idea how badly I've needed this in my life.

  • @CharcharoExplorer
    @CharcharoExplorer ปีที่แล้ว +4

    Ahh yes,
    What I love!

  • @DatoneADIsoldat
    @DatoneADIsoldat ปีที่แล้ว +2

    Our favorite ROTR guide has returned with a video about AT infantry nice

  • @marklindsey6607
    @marklindsey6607 ปีที่แล้ว

    Awesome Video Tallboymcgee keep them coming

  • @arvinsandiego2686
    @arvinsandiego2686 11 หลายเดือนก่อน +1

    Love the unit comparisons. Imisss playing rotr

  • @917rommel
    @917rommel ปีที่แล้ว +6

    If you ever run of content on vanila rotr you can compare ships from my rotr navy addon.

  • @ImperialKnight08
    @ImperialKnight08 ปีที่แล้ว +5

    Ура! Смотрим и ждём элитную пехоту

  • @gautheuil6210
    @gautheuil6210 4 หลายเดือนก่อน

    There's some additional characteristics to the Panzerfaust. First, unlike the other anti-tank infantries it doesn't have a fixed number of damage, so it's effectiveness vary from one fight to the other. Second, it has between 2 and 4 time the explosion radius of the other, wich mean he can hit two tanks at once if they're close enough.

  • @yosawin3018
    @yosawin3018 ปีที่แล้ว +4

    I find it silly that RPG is affected by jamming, even though it's not a guided rocket by any means. but I guess you have to make some changes for balancing and some uniqueness.

  • @jacksonrice6942
    @jacksonrice6942 ปีที่แล้ว +3

    WE LOVE YOU TALLBOYMCGEE

  • @DakkaScrappa
    @DakkaScrappa ปีที่แล้ว +1

    now we need the all recycler add ons and upgrades

  • @rafasyafachrul2551
    @rafasyafachrul2551 ปีที่แล้ว +1

    Long range artilery please

  • @Magnus_Caramelo_55
    @Magnus_Caramelo_55 ปีที่แล้ว +2

    How about the Javelin Team?

  • @adambuchta8755
    @adambuchta8755 ปีที่แล้ว +2

    Can you do helicopter/aircraft comparison?

  • @udrickvidal775
    @udrickvidal775 ปีที่แล้ว

    Can you do the heavy anti aircraft comparing video?

  • @Marinealver
    @Marinealver ปีที่แล้ว

    this video seems to be missing some context that was in the prior video.

  • @Rchief22
    @Rchief22 ปีที่แล้ว +1

    Huh... I didn't realize they all have the same price lol

  • @parkerconnolly2484
    @parkerconnolly2484 ปีที่แล้ว +3

    So from best to worst in versatility and effectiveness who’s the best who’s the worst

    • @comm1098
      @comm1098  ปีที่แล้ว +8

      It's difficult to pick best and worst in this situation. The RPG Conscript technically does the most damage individually. While the Tank Hunter is easily the best in groups (and can target aircraft) plus, their projectile cannot be counter-measured. The Panzerfaust is one of the best once you get into the late-game and get the Venom Protocol.

    • @biggusdickus841
      @biggusdickus841 ปีที่แล้ว +1

      Tank hunters are the most flexible as they are both AT & AA and no countermeasures works against them, but in straight AT duty post upgrade consripts are too good to ignore, their upgrades are nice but it is the compression engines that make them A+, they hit like a truck and get first strike against pretty much all non artillery vehicles.

  • @Toxic_Man_
    @Toxic_Man_ ปีที่แล้ว +2

    What version are you playing? I have RPG conscripts and fanzerfaus soldiers cost $250 and the rest $300

    • @comm1098
      @comm1098  ปีที่แล้ว +1

      It's Rise of the Reds 1.87 public beta

    • @Toxic_Man_
      @Toxic_Man_ ปีที่แล้ว

      @@comm1098 I saw this figure for the first time 1.86, although now I play 1.87 but it seems I did not pay attention

  • @lutajucientropija6643
    @lutajucientropija6643 ปีที่แล้ว

    You forget the arena counter measures

  • @basharkawas2360
    @basharkawas2360 ปีที่แล้ว +2

    Overload (CHINA)vs SENTINEL TANK (RUSSIA) PLS

    • @Eanki_
      @Eanki_ ปีที่แล้ว

      The Sentinel wins at the same veterancy level 1v1. The only match up the Sentinel cannot win is vs the ECA Manticore. Well, I guess the Sentinel can also get owned by USA AT drones but that's because AT drones have absurd resistance to tank shells, probably upwards of 90% it feels like (AT drones aren't resistant against bullet, flame, or missile though).

  • @emca1597
    @emca1597 11 หลายเดือนก่อน +2

    I recommend you try showcasing units of Red Alert 2 Mental Omega, you went regret it, Mental Omega is an unnoficial expansion for the red alert series infact the most developed mod in all of the cnc games mods, with full campaigns and etc....

  • @azibazandi203
    @azibazandi203 ปีที่แล้ว +1

    Are you using ROTR mod 86 or 87?

    • @comm1098
      @comm1098  ปีที่แล้ว +4

      It's Rise of the Reds 1.87 public beta.

  • @fc-rq2bi
    @fc-rq2bi ปีที่แล้ว +1

    I got to say this. The volume of this video is too low man