Ive started to notice that all the music hes been playing in the background recently makes me feel im in some themed restaurant. it's actually makes me want the video on in the background than actually watching it. Love your stuff Jubi
@@____karma____yeah I guess driller isn't bad. My main point of some 2a's (fire werewolf) are bad and will never be buffed is still valid. I'm actually just malding about fire werewolf and let driller catch an unjustified stray.
@@____karma____ Jewbagel has been the top name in this game for like 5 years... He knows how to play it, he's just used to high level RTA where everything needs to be 300 speed on violent/will, blah blah blah. And he seems to just post the first match he does with the thing, rather than testing for a while and using an example of where he does his job well.
Pre-2A driller had issues with damage on everything so it’s interesting that his 2A seems to pivot him to more of a control gameplay. Stuns, Aoe stun/attack bar reduce, and heavy single target CC. All on a def damage bonus. Definitely not the best 2A but might be a upgrade to base.
From my experience cd isn't worth it (for his s3 at least). When it tested cd vs def on slot for (both with max crit) the dmg was slightly higher. However, I was testing on a naked 2 star, so when testing a actually leveled and runed mon with any def whatsoever, the dmg is practically the same. i recommend max crit, ignore cd, and get as much def as possible, and go for additional dmg
In order to maximize driller potential dps you NEED def buff and def break so a comp like Miriam wind beast monk and some support with driller performs ok
0:39 - 60% Crit rate and 149% Crit Dmg for a dmg dealer? Plus dmg scales with defense on s1 and s3 but its only +1k def and more built for HP and speed
What kind of team was he used in ? Also, did they find a way to do damage with it ? Replays right now are just him being useless in G3, I'll try to check later.
@@wanyshu1671 Rageiki or however it’s spelt uses it in G3 with Lora,does good damage and att bar reduction. A few others have been using the water totemist and Bolverk. With good runes he’s very solid. I’m going to build him next,but have been having a lot of fun with the Wind one for now. The thing is the rune quality for Driller it looks like.
I just summoned him from L&D scroll, presently level 35, defence and HP are his stats, probably accuracy so things land, and team members who can improve is States, I will wait for more videos and build Liesel lol, have fun
Does make me wonder how much skill ups matter on the frankensteins as far as damage goes. Idk they all seem to really lack dmg besides the fire one obviously.
Did you end up going Speed/CD/HP? He does a bit of damage on skill 2 based on HP and 2 extra hits on skill 3 if his HP is higher, but his primary scaling is defense and it looks like there's room for improvement there. Maybe ditch the speed and rely on racuni giving him turns? Franks are also decent candidates for triple revenge since you don't need a turn if you just attack on theirs.
Idk, I saw an rta video of the dude hitting like 6-8k per hit (48-64k total) and that looked like a spd/cd/deff build with good acc because he landed most of the stuns lol
Driller not dealing damage reminded me that dark choco knight, which I recently started using, actually deals a lot more damage than people expect. Yea... I didn't really have anything to say about Driller =/
That skill three almost does less damage than the skill 1. Not to mention its stun vs atk bar reduction which is more often than not only slightly better.
@@brianrich7828 Well I was just comparing the same builds damage between skill one and three and Bagel did say it was crit dmg slot 4 which would be seen as a dmg build most of the time. I'm just assuming skill 3 only really does more dmg from additional dmg artifacts opposed to have a bit better multipliers. Either way I have no idea how saying didn't build for dmg neglects that reflecting the exact same stats attacking with skill one and skill 3 there is no major dmg difference doesn't really matter if its dmg build or not I wasn't even saying he does no dmg I was just saying that the dmg difference from skill 1 to skill 3 is fairly small.
@@displacedicon7643what you said is agreeable, however from what I've heard his dmg is much better focusing only on def rather than crit dmg. I can't say for certain but it's possible having higher def would cause skill 3 dmg to be more impactful than skill 1.
@@displacedicon7643 oh for sure. Rune and art quality is huge for this guy. Also the comps he’s played with. Bagel has 60% cr on him. But also should make him full damage as possible. He’s doing good damage in G3 and Att bar reduction.
I ended up finding the skill scaling on swfarm for the new 2as and they are all kinda depressing. Armor: Fire - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{ATK} + 5.0*{DEF} Water - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{DEF} Wind - S1: 4.3*{DEF} S2: 3.7*{DEF} S3: 3.3*{ATK} + 3.3*{DEF} Light - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{ATK} + 5.0*{DEF} S3: 0.3*{ATK} + 0.6*{DEF} x3 Dark - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{DEF} S3: 2.0*{DEF} x3 Frank: Fire - S1: 2.04*{DEF} x2 S2: 0.18*{MAX HP} + 1.5*{DEF} S3: 1.7*{DEF} x2 Water - S1: 2.04*{DEF} x2 S2: N/A S3: N/A Wind - S1: 2.04*{DEF} x2 S2: N/A S3: N/A Light - S1: 2.04*{DEF} x2 S2: 0.18*{MAX HP} + 1.5*{DEF} S3: 1.75*{DEF} x4 (so each hit is only 1.75(def)) Dark - S1: 2.04*{DEF} x2 S2: N/A S3: N/A Copper's S1 no longer scales on def, which is nice I guess, same with his s2, but his S3 still gets equal attack and def scaling, Light Frank has miserable scaling on all of his skills with each of the S3 hits scaling at ONLY 1.75(def0, with the skill 1 actually scaling at 2.04(def). I am just sorta confused with what they were actually trying to do to these monsters. I finished making my Fire Living Armor and honestly, with no way to see his actual in game stats or scaling on his passive, it really is discouraging to build him.
I question those stats... the living armors skill 1s all scaling off atk, not defense? Something's off there. Also, remember the Frankenstines are conditional. 2.04 per hit, but 2 hits no matter what, and a third hit if they're not debuffed. So 408%-612% on a skill1 with 2-3 chances to stun shouldn't be a bad multiplier.
I don't think you really need to be that sorry for not hyping up a monster that doesn't really seem to do a whole lot. If the monster is kind of underwhelming and is not worth the fancy energy I'd rather you tell us then hype it up.
Tldr an already bad mon still just as bad xD it's a shame, I remember first getting him really wanting to make him work. With how little his skill 2 did I'd even hesitate to call him a cc unit, he's not really anything
I don't get it, why can't they make those 2As good for once... I swear we waited for them like 2 years and they all suck. And of course they refuse to include 2as in balance patches
Nothing against you but you complained about the vio procs on the enemy team while your Diana pocced nearly every turn and multiple times during 1 single turn 😂❤
Its not super high. You DO want max crit, but you DON'T want any cd. He barely benefits from it so its better to just go for more def. max crit, decent (doesn't need max) acc, high def, decent hp, enough spd to move
@@ShortManRob that's fair. I never built one, so I never really played around with him. My knowledge of it is strictly just reading skills, and based on what I've seen, I just assumed it was one of those that has high requirements
Wow. Watching that first match it’s clear that Driller is OP. Thanks for showing us the potential of this legendary mon.
Driller just chillin until 5:12 when he finally decided to take an actual turn. Then also the one who ended the battle. Salute
Ive started to notice that all the music hes been playing in the background recently makes me feel im in some themed restaurant. it's actually makes me want the video on in the background than actually watching it. Love your stuff Jubi
Did you smell that? smells like a planned future buff
I'm pretty sure it's just he does not know how to play the game , because mine hits the same and I'm not in CD
Have you seen the fire werewolf? I think driller is just always going to be bad.
@@Chad_Losey I played fire werewolf , and I can assure you a well runed driller is way better
@@____karma____yeah I guess driller isn't bad. My main point of some 2a's (fire werewolf) are bad and will never be buffed is still valid. I'm actually just malding about fire werewolf and let driller catch an unjustified stray.
@@____karma____ Jewbagel has been the top name in this game for like 5 years... He knows how to play it, he's just used to high level RTA where everything needs to be 300 speed on violent/will, blah blah blah. And he seems to just post the first match he does with the thing, rather than testing for a while and using an example of where he does his job well.
Pre-2A driller had issues with damage on everything so it’s interesting that his 2A seems to pivot him to more of a control gameplay. Stuns, Aoe stun/attack bar reduce, and heavy single target CC. All on a def damage bonus. Definitely not the best 2A but might be a upgrade to base.
I miss YDCB's driller
From my experience cd isn't worth it (for his s3 at least). When it tested cd vs def on slot for (both with max crit) the dmg was slightly higher. However, I was testing on a naked 2 star, so when testing a actually leveled and runed mon with any def whatsoever, the dmg is practically the same.
i recommend max crit, ignore cd, and get as much def as possible, and go for additional dmg
Driller moved so little that it took him 3 whole matches to figure out he does no dmg😂
Mines built on speed crit dmg def, on vampire. The better his hp bar gets the more hits he does, does 7k for 8 hits.
I actually like him in siege offense on vio destroy. Nice mix of control and damage imo
And I thought he was gonna be good now for his damage 😂 I couldn't have been more wrong 🤣
My first ld monster
In order to maximize driller potential dps you NEED def buff and def break so a comp like Miriam wind beast monk and some support with driller performs ok
I know why he likes saying "Taking them to pound town" : that's because a pound is quite light and driller is a light unit
0:39 - 60% Crit rate and 149% Crit Dmg for a dmg dealer? Plus dmg scales with defense on s1 and s3 but its only +1k def and more built for HP and speed
Thanks for biting the bullet will make sure not to build him in the future love the vids
Been seeing him in G3 RTA. He’s been looking solid there. Think you might have built him wrong.
What kind of team was he used in ? Also, did they find a way to do damage with it ? Replays right now are just him being useless in G3, I'll try to check later.
@@wanyshu1671 Rageiki or however it’s spelt uses it in G3 with Lora,does good damage and att bar reduction. A few others have been using the water totemist and Bolverk. With good runes he’s very solid. I’m going to build him next,but have been having a lot of fun with the Wind one for now. The thing is the rune quality for Driller it looks like.
can u do Driller with Icasha leader , and 2nd Shannon ?
Have you done a vid on the fire on yet?
The fire one is was still usable before and it doesn't change his position in the game, he'll still be used like copper
I just summoned him from L&D scroll, presently level 35, defence and HP are his stats, probably accuracy so things land, and team members who can improve is States, I will wait for more videos and build Liesel lol, have fun
Thanks for the showcase and also thanks for reminding me to build a water vampire.
Does make me wonder how much skill ups matter on the frankensteins as far as damage goes. Idk they all seem to really lack dmg besides the fire one obviously.
i wonder if bagel knows his damage scales off his defense/max hp? probably not. you might have build him wrong there
0:39
I'm pretty sure he knows
4:22 This is the reason why I no longer pay for anything in this game. There's no point.
Did you end up going Speed/CD/HP? He does a bit of damage on skill 2 based on HP and 2 extra hits on skill 3 if his HP is higher, but his primary scaling is defense and it looks like there's room for improvement there.
Maybe ditch the speed and rely on racuni giving him turns? Franks are also decent candidates for triple revenge since you don't need a turn if you just attack on theirs.
Idk, I saw an rta video of the dude hitting like 6-8k per hit (48-64k total) and that looked like a spd/cd/deff build with good acc because he landed most of the stuns lol
Driller not dealing damage reminded me that dark choco knight, which I recently started using, actually deals a lot more damage than people expect. Yea... I didn't really have anything to say about Driller =/
Thanks for building him so we don't have to
now try out 2A Zinc, he's pretty good too from my experience
I guess that he is a addicional dmg unit
Should title this the 60cr no stats experience
How do you have so many speedy runes? That's insane
a decade of daily farming non stop.
Buying like most of them 😂
I say do a video on silver he is a great laika counter
Y do I want to use him instead of chongpong he needs a buff
That skill three almost does less damage than the skill 1. Not to mention its stun vs atk bar reduction which is more often than not only slightly better.
Didn’t build for damage.
@@brianrich7828 Well I was just comparing the same builds damage between skill one and three and Bagel did say it was crit dmg slot 4 which would be seen as a dmg build most of the time. I'm just assuming skill 3 only really does more dmg from additional dmg artifacts opposed to have a bit better multipliers.
Either way I have no idea how saying didn't build for dmg neglects that reflecting the exact same stats attacking with skill one and skill 3 there is no major dmg difference doesn't really matter if its dmg build or not I wasn't even saying he does no dmg I was just saying that the dmg difference from skill 1 to skill 3 is fairly small.
@@displacedicon7643what you said is agreeable, however from what I've heard his dmg is much better focusing only on def rather than crit dmg. I can't say for certain but it's possible having higher def would cause skill 3 dmg to be more impactful than skill 1.
@@displacedicon7643 oh for sure. Rune and art quality is huge for this guy. Also the comps he’s played with. Bagel has 60% cr on him. But also should make him full damage as possible. He’s doing good damage in G3 and Att bar reduction.
The dark one looks better I think
Driller really is one of the monsters ever in summoners war.
I ended up finding the skill scaling on swfarm for the new 2as and they are all kinda depressing.
Armor:
Fire - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{ATK} + 5.0*{DEF}
Water - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{DEF}
Wind - S1: 4.3*{DEF} S2: 3.7*{DEF} S3: 3.3*{ATK} + 3.3*{DEF}
Light - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{ATK} + 5.0*{DEF} S3: 0.3*{ATK} + 0.6*{DEF} x3
Dark - S1: 2.4*{ATK} + 2.8*{DEF} S2: 3.7*{DEF} S3: 2.0*{DEF} x3
Frank:
Fire - S1: 2.04*{DEF} x2 S2: 0.18*{MAX HP} + 1.5*{DEF} S3: 1.7*{DEF} x2
Water - S1: 2.04*{DEF} x2 S2: N/A S3: N/A
Wind - S1: 2.04*{DEF} x2 S2: N/A S3: N/A
Light - S1: 2.04*{DEF} x2 S2: 0.18*{MAX HP} + 1.5*{DEF} S3: 1.75*{DEF} x4 (so each hit is only 1.75(def))
Dark - S1: 2.04*{DEF} x2 S2: N/A S3: N/A
Copper's S1 no longer scales on def, which is nice I guess, same with his s2, but his S3 still gets equal attack and def scaling, Light Frank has miserable scaling on all of his skills with each of the S3 hits scaling at ONLY 1.75(def0, with the skill 1 actually scaling at 2.04(def). I am just sorta confused with what they were actually trying to do to these monsters. I finished making my Fire Living Armor and honestly, with no way to see his actual in game stats or scaling on his passive, it really is discouraging to build him.
I question those stats... the living armors skill 1s all scaling off atk, not defense? Something's off there.
Also, remember the Frankenstines are conditional. 2.04 per hit, but 2 hits no matter what, and a third hit if they're not debuffed. So 408%-612% on a skill1 with 2-3 chances to stun shouldn't be a bad multiplier.
@@contagiouspete3061 the armors do scale off of def, but they all, aside from copper also scale off of attack.
Two major problems:
1. Speed slot 2 instead of Defense crit damage defense
2. You haven't even used in with different buff
Driller !!! That's what she said...
My fav Frank for sure
Dam my first 2A monster this patch 😂
Lmao that first match
Fail ... back to storage !!!
Well you've build him on cr dmg instead of HP/DEF like he's supposed to be build?
I don't think you really need to be that sorry for not hyping up a monster that doesn't really seem to do a whole lot. If the monster is kind of underwhelming and is not worth the fancy energy I'd rather you tell us then hype it up.
He also didn't build it right. Driller should have max cr, and just ignore the cd since he doesn't benefit much from it
Tldr an already bad mon still just as bad xD it's a shame, I remember first getting him really wanting to make him work. With how little his skill 2 did I'd even hesitate to call him a cc unit, he's not really anything
I TOLD YOU !
lol
❤
I don't get how you do so few damages, it's not to criticize or anything, like I genuinely don't get it.
I WANT SILVER!!! ON TAUNT COUNTER
I love mine. Def,hp, crit, cdmg and he's awesome. 1 shots things in rta. Not sure you built him right. My only complaint is speed. He's SLOW 😢
2a's and new monsters meh
I don't get it, why can't they make those 2As good for once... I swear we waited for them like 2 years and they all suck. And of course they refuse to include 2as in balance patches
ayooo
Pound town 🤣
Ayooo you too lol
Nothing against you but you complained about the vio procs on the enemy team while your Diana pocced nearly every turn and multiple times during 1 single turn 😂❤
well tbf, bagel did complain before his diana went crazy
1 unit procing vs the entire enemy team which is a cc oriented comp procing? Get real you'd complain to 😂
Com2us really hates making good units that are f2p. Ever since kaki %99 of new non ld units are dogshıt even after buffs
So i feel driller has a high rune requirement to shine. Ive been killed by some, and others (like mine) are sub par.
Its not super high. You DO want max crit, but you DON'T want any cd. He barely benefits from it so its better to just go for more def.
max crit, decent (doesn't need max) acc, high def, decent hp, enough spd to move
@@ShortManRob that's fair. I never built one, so I never really played around with him. My knowledge of it is strictly just reading skills, and based on what I've seen, I just assumed it was one of those that has high requirements
I'm not impressed with any defense monster for reals in the game. They don't do enough damage for stats or their just cheap for com2us as usual
Control comps are so bORiNg... Watching that first battle rn. Yeah, don't play this game guys