_"I wanna say, you should not have *ss all the time! You should only have *ss in, moderation. Because, if you have *ss, all the time, then its just not special."_ -Margaret Cho's mother
I still remember this one mission me and my group played ages ago... we were a large group, like 20 or 30. At the end of this 2-3 hours mission, there were just a couple of us still alive, followed by this huge flock of seagulls, some trying to spot and reveal the last few enemies by hovering over them, but most doing their best to annoy and obscure our line of sight by flying as close as possible to our barrels... Epic times
@@cpi3267 It's not rare, you should seek for the large communities of ARMA III and ARMA reforged operations. 50 or more people battling, even sometimes more people and with PvP.
Ok the seagull thing, although annoying here, could actually be a really fun mechanic if you just had no more respawns left and just got the option to dick around as an animal. A good example is Space Station 13 (and 14 now that that is getting playable access), where you can respawn as a mouse/butterfly after dying, although it is a choice to do so so you still can have the option to be turned into a cyborg or cloned.
There's also a hilarious bug where if you use a particular script command meant for AI soldiers on a player soldier, that player will spawn in as a seagull.
@@cryonim Sadly I live in the "middle of nowhere": in a small town in central Europe. Manly surrounded by normies and boomers. I've tried to search for people like that but unsuccessfully. And my friends are not ones to participate in a LAN party
in the arma 2 days i joined a pretty decent sized group of guys, but noone had figured out how to make a respawn script yet, so every operation devolved into 2 dozen seagulls flying around annoying the surviving players as much as possible
Loving the OFP content Philip. Many good years in the Flashpoint community back in the day! The Capture the Island game mode was fantastic - the early game running around hunting Resistance bots, turning into full blown tanks and helicopters PvP towards the end.
On the off chance that you do see this actually, I love your videos. I don’t even play counter strike but I still enjoy your stuff. Helps me sleep too. Really liked the whole series you did on juggling too. Keep up the good work fr
I played this game off and on for years because it was the only arma game my MacBook could run. The desert mission is one of the most intense missions in any game because of the seagulls
I never really went to play the campaign, the only thing I remember from it is the intro mission(s) of when you went to some training camp and then took a truck ride into someplace. The editor was too fun for me. Even today with more knowledge like scripting and modding, it's still a fun thing to mess around in Arma 3. But yes I hate the limitations and how wonky the combat and AI are. A clean new Arma/OPF game made with a fresh new engine and a reworked/modernized system of how to interact and how physics/player movement works would be a really amazing game, a Game of The Decade
The new engine seems to be the intent of the new Arma: Reforged, but I haven't checked for myself if it is an actual solution to some of the series' basic problems.
There still is an online OFP community that sets up games sporadically. To join in you'll need OFPMonitor, a client tool for monitoring and connecting to online servers of OFP:RES and Arma:CWA as the ingame server browser died along with GameSpy.
I still remember that convoy mission. We used to grab a truck, drive to nearby airfield and steal a chopper there. After that you just raining fire down from the sky. Kinda missing my old OFP squad after watching those videos.
Whoa i love the fact im not the only one left whos still playing OFPr LAN parties with this game are sooo much fun, few years back me and my gf were actually playing LAN on new years and she loved it! This game is gem
in the early versions of the dayz arma 2 mod there was a bug where when you select a role --survivor was the only option available on the dayz mission but you could bug it and select the role of bird and youd play as a bird
Learning this is such a shock to me because I played the campaigns and SP missions a dozen times and the game is my 2nd fav of all times, but... I've never been to MP or co-op.
I'm just over the moon that one of my favorite youtubers loves OFP as much as I do. Although I must admit I didnt have a PC growing up, nor am I as old as you (I don't think), so my first foray into it was when it became Cold War Assault. Still, I loved it. I love the soul of it. One of the best games I have ever played, ever.
you are an absolute creative with talking about this 2002 game. the best game i ever experienced in my childhood back in the days of windows xp and windows 7. keep up your great work ^^
It's funny, I always raided the base in the opposite direction of the convoy and stole the helicopter. You just had to be wary of the Shilka, snipe the pilots before they got in the helicopter, and deal with a few extra pesky infantry. I always loved how OFP let you finish missions in creative ways.
If you can make your own levels, can't you just get the data files for the existing missions and change the seagull part to instead work like the normal respawn mechanic? Also Checkhov sends his regards.
i wonder rather than extracting and changing the seagull setting you could change a few bytes within the mission files to magically change the functionality without breaking anything else.
"As you grow older, you lose patience over time" Can't agree on that one. I used to be super hyped up back when I started gaming in 2013, didn't like boring shit and couldn't be bothered to sit through hours of brain numbing content. Patience was absolutely nil. But now, i can sit through hours of star citizen or ffxiv or some other mmo and while I lack the time I used to have, I have far greater patience and could spend days or weeks for a single goal without wavering. I suppose it is the same for everyone.
I remember in ARMA 2 DayZ mod there was a very rare bug where you'd randomly spawn as a seagull, as ARMA 2 was my first ARMA game I was pretty confused when it happened once and then never again on an official mod server.
Played many hours of this game, including that 'hostage rescue' mission. The thing is, if you don''t want to be a seagull, well, don't get shot for starters, but it's really easy to just edit the mission parameters any way you like. That was what kept the game and community going for so long, any aspect could pretty much be customised to suit how you wanted to play. I still fire up the game from time to time just for a quick hit.
I think the seagull respawn is like how in halo you can respawn as an ennemie, the game loops through all the characters you can respawn as and if the devs didnt disable animals or ennemies etc... you respawn as them x)
I read somewere years ago that the seagull, at least for Arma 1, was a punishment for using a pirated copy. Maybe in nowadays drm versions there are still something in the code that makes you respawn in the seagull. By the way nice video, I still miss a lot those days (and nights!) spent playing "Desert ambush" and "Lost squad" missions with my brother.
I for the longest time have had a certain mysterious gravitation to this game, but this video unintentionally or intentionally voices them in some parts
This gameplay gives me the impression of how the new Ghost Recon games play, except lovingly made and a bit more authentic. I respect the realism aspect of Arma, but I agree that fun is more important than realism. And to me, nothing is more fun than open-ended missions in casual co-op.
Also ARMA 1 had a copyright protection where if you used the same CD Key for an install, even on LAN, it would spawn you in as a seagull and not let you spawn in. Pretty neat.
I like your videos best when you use your past to tell stories, like in this one and going low and game making journey. I dislike them most when they’re learning towards the side of generic algorithm farmers (the less personal ones). Also, the music drop at 0:47 is awesome.
I didn't have friends who played OFP back in the day, so it never got played at LAN parties. But I have played countless hours of coop missions in ARMA II and ARMA III since. The funny thing is, I've always played with the same group, more or less, although the composition has changed significantly over the over 10 years of play. Our defining factor? Persistant death. Sure, it sucks to be killed early. But knowing that getting killed means game over, makes the experience so much more tense. ARMA with respawn doesn't even come close. We do not respawn as seaguls, instead we end up in a spectator script. But still, the fear of death makes it exciting. It also adds another important aspect, namely allowing for a failed state of a mission. Failing a mission can be just as fun as completing one. I have made countless scenarios throughout the years. Some of them good, some of them not so much. Give me MCC and 30 minutes and I can cook something fairly decent up.
@@maradona108 are there like active servers still? ive been itching to play dayz mod or wasteland but i remember looking like a year or two back and it was just like 3 dead servers with high ping
@@flora4547 It is difficult. There are no servers for vanilla arma 2 as gamespy died long ago, but there are Arrowhead ones from russia which are populated enough to be played on. All of them are running Warfare though. As for DayZ servers, i've seen plenty of them, and some of them were even full!
Oh, man! I've also used to play the Cooperative level at LAN Parties, and could NEVER beat it. I also couldn't find any video of it, except for yours in CubicleBrothers. More than that: i was thinking of playing it again, next week, and maybe play some of the other missions. But now i don't know. It's true that there's a lot of crappy design decisions and the game can be frustrating. Or i could incline myself to another Arma, that i never played in coop. Fantastic game, anyway, and a hard but unforgettable campaign.
Hey I also still head back to Morton from time to time! Messing with this scenario really helped me to understand the mission editor better back in the days. As for the respawn mechanic, I guess you could try to edit the scenarios to include the "respawn as an AI" script by copying it from a scenario that has it. Using PBO Manager, you should be able to open the game files of coop missions (MPMissions folder in the game's directory). I've done that a thousand times in Arma 3 to edit vanilla scenarios and I imagine that the tech was inherited from OfP.
I walked out of mcdonalds when i was 18 and id just got the new limited edition burger, i paid like 7 quid for the meal. Opened it up, 2 seconds later a seagull snatched the whole thing. It was bigger than a big mac, lovely brioche bun and way better than their other crap burgers. Kms
from what i remember on arma 2 multiplayer (or on LAN atleast) you could become a butterfly or something when you died if there was no other playable units lol
Fun fact: ArmA 3 also features remnants of the seagull functionality, and on some occasions when the game breaks really bad, it will, indeed, turn you into a seagull. However, controls don't work, and it's just stuck in place.
In Arma 2 the default spectator model was a crow. It also was an antipiracy measure. FADE(antipiracy software) would make the game increasingly buggy/difficult and in the end it would turn the player into a crow with a chat message saying "Good birds do not fly away from this game, you have only yourself to blame". I also recall some message about "the quartermaster" but I can find no evidence of that. That would make for an awesome video tho :) Yes, I pirated Arma 2 when I was about 12 years old.
Pretty sure FDF mod has a spectator addon built-in so even if you spawn in as a seagull you can just climb above 150m and you'll be able to spectate like any other game.
LMAOO this is hilarious. this still happens in arma 3, at least it used to. I have a friend who makes us custom arma missions to do with mods, and when we first started doing missions at random occurrences we would actually spawn in as a seagull, and not be able to do anything. dont know how we fixed it, but we did and it's never happened again.
Currently on and off of playing Cold War for the first time of course on the hardest difficulty wish there could be an opportunity one of these days to go about the multiplayer experience
Ok, so fun fact A year ago I was building a custom PvP scenario for my friends, and i was scripting a custom respawn system, a friend hop in during testing to do some 1v1 testing and stuff. Every time he died, he turned into a seagull, we had Absolutely no clue why dying turns you into a seagull but I admit it was extremely funny Thanks for clearing everything
Someone needs to make a mod for those levels that let's you respawn instead of becoming an eagle. I don't know how easy or difficult that would be, but it's a cool idea.
Someone can probably mod these missions or have already modded these missions to allow respawning. Oh how I miss playing this game co-op with my best friends back in the day. There is something uncanny about it today, as many of the textures are just plain images taken from a camera - even has the ISO noise lol. This means that from some angles an object may look incredibly realistic and the colors are so dull. Everything is just at 25% saturation.
Nice vid, have you taken a look at the orignal Ghost Recon game yet? Its a bit old now, but so is Arma 1. The game has some pretty nice levels, most of them are perfect for 2 to 6 players. If you should want to try it for the next LAN, there is a MOD that enhances the game quite a bit. The mod is called Heroes Unleashed.
In arma 2 you became a seagull if your copy was cracked. Funny thing is that securom drm was so bad that my original copy was detected as cracked, so during some campaign missions i randomly became a seagull. I had to download a cracked version to play
"There could still be a dozen fit, strapping young men to come in to." - 2kliksphilip 2022.
📸🤨
same
_"I wanna say, you should not have *ss all the time! You should only have *ss in, moderation. Because, if you have *ss, all the time, then its just not special."_
-Margaret Cho's mother
@@skylx0812 Sounds like something i'd drink to.
zoo wee mama
I still remember this one mission me and my group played ages ago... we were a large group, like 20 or 30. At the end of this 2-3 hours mission, there were just a couple of us still alive, followed by this huge flock of seagulls, some trying to spot and reveal the last few enemies by hovering over them, but most doing their best to annoy and obscure our line of sight by flying as close as possible to our barrels... Epic times
woah, 20 players in one COOP mission? that's kinda rare nowadays lol, happens only yearly on one of the clan's anniversary
@@cpi3267 this was like 15-20 years ago lol
@@aboriani ye
damn must have been one heck of a party
@@cpi3267 It's not rare, you should seek for the large communities of ARMA III and ARMA reforged operations.
50 or more people battling, even sometimes more people and with PvP.
03:57 - Ah, my favourite part of Flashpoint summed up in one sentence! :)
I wonder where you got the idea for that.
@@SnazzBot Guys literally only want one thing and it's fucking disgusting.
I loved spawning as a seagull in dayz, whenever someone did we designated that player as our scout. It was very usefull to find people and cars.
until you actually wanted to play and none of the slots worked...
Ok the seagull thing, although annoying here, could actually be a really fun mechanic if you just had no more respawns left and just got the option to dick around as an animal. A good example is Space Station 13 (and 14 now that that is getting playable access), where you can respawn as a mouse/butterfly after dying, although it is a choice to do so so you still can have the option to be turned into a cyborg or cloned.
I just started playing Space Station 13 so this is a weird coincidence.
You can still turn into a seagull on death in arma 3, but it's a setting you have to choose in the scenario settings while editing the scenario
I was unaware! Thanks
There's also a hilarious bug where if you use a particular script command meant for AI soldiers on a player soldier, that player will spawn in as a seagull.
One day I'll have enough friends willing to have a LAN party. On that day I shall finally try this game. One day. When the Seagulls Cry.
You just need to go into random online groups until you hit it off with a few and then propose a LAN party. It may not work but it's a good start imo.
👀 was that Umineko reference at the end.
@@cryonim Sadly I live in the "middle of nowhere": in a small town in central Europe. Manly surrounded by normies and boomers. I've tried to search for people like that but unsuccessfully. And my friends are not ones to participate in a LAN party
@@blankmoment2 Yes. It was purposefully capitalized as such.
in the arma 2 days i joined a pretty decent sized group of guys, but noone had figured out how to make a respawn script yet, so every operation devolved into 2 dozen seagulls flying around annoying the surviving players as much as possible
lmao
I love it when a game lets me come into a fit strapping young man.
Loving the OFP content Philip. Many good years in the Flashpoint community back in the day! The Capture the Island game mode was fantastic - the early game running around hunting Resistance bots, turning into full blown tanks and helicopters PvP towards the end.
On the off chance that you do see this actually, I love your videos. I don’t even play counter strike but I still enjoy your stuff. Helps me sleep too. Really liked the whole series you did on juggling too. Keep up the good work fr
fr fr on god tbh
Quick addition. I’m not an AI 💀 my email and name just sound very suss/generic bc this was originally a throwaway account
I've been listening to his dads music and it's been my favourite to listen as of late, memories of watching kliksphilip for years on end
@@dadonutslvl90 surprising how good phillip’s own music is too tbh
@@johnjerry3478 thats something an ai would autogenerate under every comment....
6:00 this is really good voice acting, there is soo much contrast between these two.
If you want you can download all 3 of them campaigns of the game for multiplayer. It works wonderfully and they still hold up even to this day
true
I played this game off and on for years because it was the only arma game my MacBook could run. The desert mission is one of the most intense missions in any game because of the seagulls
I miss LAN parties. The few times I could actually be sort of social and feel comfortable.
This was still a problem up until the early days of Arma 3's Alpha. You would load into the server and instantly spawn way out to sea as a seagull.
i love your videos on the arma games! your video about reforger introduced me to the series and I like arma 3 and reforger a lot. thank you!
"Good birds don't fly away from this game. I have only myself to blame."
remember you got turned into a seagull in Arma if your security check failed happened even with a legit game. Also prisons for TK's classic times
I never really went to play the campaign, the only thing I remember from it is the intro mission(s) of when you went to some training camp and then took a truck ride into someplace. The editor was too fun for me. Even today with more knowledge like scripting and modding, it's still a fun thing to mess around in Arma 3. But yes I hate the limitations and how wonky the combat and AI are. A clean new Arma/OPF game made with a fresh new engine and a reworked/modernized system of how to interact and how physics/player movement works would be a really amazing game, a Game of The Decade
The new engine seems to be the intent of the new Arma: Reforged, but I haven't checked for myself if it is an actual solution to some of the series' basic problems.
I have some news for you then
Oh the Seagull... I hated seeing that I remember trying to join DayZ Mod to play and I would spawn in as a Seagull and I knew... Something was wrong.
There still is an online OFP community that sets up games sporadically. To join in you'll need OFPMonitor, a client tool for monitoring and connecting to online servers of OFP:RES and Arma:CWA as the ingame server browser died along with GameSpy.
I still remember that convoy mission. We used to grab a truck, drive to nearby airfield and steal a chopper there. After that you just raining fire down from the sky.
Kinda missing my old OFP squad after watching those videos.
Whoa i love the fact im not the only one left whos still playing OFPr
LAN parties with this game are sooo much fun, few years back me and my gf were actually playing LAN on new years and she loved it! This game is gem
in the early versions of the dayz arma 2 mod
there was a bug where when you select a role --survivor was the only option available on the dayz mission
but you could bug it and select the role of bird and youd play as a bird
The seagull thing was hilarious.. This was in my watch later for months.. Now I've been hellüvæ educated..
Thank you 2kliksphilip
Learning this is such a shock to me because I played the campaigns and SP missions a dozen times and the game is my 2nd fav of all times, but... I've never been to MP or co-op.
same no mp
The game i grew up playing and still playing, glad to see some people still, this the only game need remaster
I know your channel longer than I work at Bohemia, but it's still awesome to watch your videos here :)
woah dev in chat!
I remember playing the original Warfare game modes and you would turn into a seagul for waiting in the lobby
This feature once made an absolute mess of a sim training session overseen by me and my squad. Good times.
I'm just over the moon that one of my favorite youtubers loves OFP as much as I do. Although I must admit I didnt have a PC growing up, nor am I as old as you (I don't think), so my first foray into it was when it became Cold War Assault. Still, I loved it. I love the soul of it. One of the best games I have ever played, ever.
Ah yes, the seagulls.
I thought they were like custom addon in multiplayer.
The times we flew over some (enemy) guys that were still alive
you are an absolute creative with talking about this 2002 game. the best game i ever experienced in my childhood back in the days of windows xp and windows 7. keep up your great work ^^
It's funny, I always raided the base in the opposite direction of the convoy and stole the helicopter. You just had to be wary of the Shilka, snipe the pilots before they got in the helicopter, and deal with a few extra pesky infantry.
I always loved how OFP let you finish missions in creative ways.
If you can make your own levels, can't you just get the data files for the existing missions and change the seagull part to instead work like the normal respawn mechanic?
Also Checkhov sends his regards.
this
Extracting packed missions is tricky, but theoretically possible. The tools for this can be pretty buggy
@@icarusgaming6269 pbo decryptor works fine for me
@@icarusgaming6269 ive already tried it works as it should
i wonder rather than extracting and changing the seagull setting you could change a few bytes within the mission files to magically change the functionality without breaking anything else.
"As you grow older, you lose patience over time"
Can't agree on that one. I used to be super hyped up back when I started gaming in 2013, didn't like boring shit and couldn't be bothered to sit through hours of brain numbing content. Patience was absolutely nil. But now, i can sit through hours of star citizen or ffxiv or some other mmo and while I lack the time I used to have, I have far greater patience and could spend days or weeks for a single goal without wavering.
I suppose it is the same for everyone.
3:57 "there could still be a dozen fit, strapping young men to come into" 😳
( ͡° ͜ʖ ͡°)
I remember in ARMA 2 DayZ mod there was a very rare bug where you'd randomly spawn as a seagull, as ARMA 2 was my first ARMA game I was pretty confused when it happened once and then never again on an official mod server.
Played many hours of this game, including that 'hostage rescue' mission. The thing is, if you don''t want to be a seagull, well, don't get shot for starters, but it's really easy to just edit the mission parameters any way you like. That was what kept the game and community going for so long, any aspect could pretty much be customised to suit how you wanted to play. I still fire up the game from time to time just for a quick hit.
Once in arma I remember our whole squad was dead except one guy and we swarmed the last guy as seagulls and our bird bodies actually stopped bullets.
To be fair, lots of waiting and walking followed by brief moments of excitement/terror _is_ a realistic portrayal of war :)
I love the way that 2kliksphilip talks about the seagulls in Operation Flashpoint. It's so true that you become one of them after you die in the game!
the first scene , alone that first scene awoke so many memories
I first thought the seagull flew into the tanks and did all that damage in the intro.
I think the seagull respawn is like how in halo you can respawn as an ennemie, the game loops through all the characters you can respawn as and if the devs didnt disable animals or ennemies etc... you respawn as them x)
core memory unlocked
I was wondering what this "land party" was, some sort of arma jargon? Then i realized he was saying LAN. Whoops.
I read somewere years ago that the seagull, at least for Arma 1, was a punishment for using a pirated copy. Maybe in nowadays drm versions there are still something in the code that makes you respawn in the seagull. By the way nice video, I still miss a lot those days (and nights!) spent playing "Desert ambush" and "Lost squad" missions with my brother.
I for the longest time have had a certain mysterious gravitation to this game, but this video unintentionally or intentionally voices them in some parts
Yeah, I always loved that in ArmA 2
I have 0 interest in Arma but I love every single one of your videos. You make stuff that I’m not into just so interesting.
I still play the seagull missions with my brother. they are infuriating, but it gives us all the more reason to stay alive at all costs.
This gameplay gives me the impression of how the new Ghost Recon games play, except lovingly made and a bit more authentic.
I respect the realism aspect of Arma, but I agree that fun is more important than realism. And to me, nothing is more fun than open-ended missions in casual co-op.
Also ARMA 1 had a copyright protection where if you used the same CD Key for an install, even on LAN, it would spawn you in as a seagull and not let you spawn in. Pretty neat.
I think you're my new favorite video essay guy 🤣🤣🤣
I like your videos best when you use your past to tell stories, like in this one and going low and game making journey. I dislike them most when they’re learning towards the side of generic algorithm farmers (the less personal ones).
Also, the music drop at 0:47 is awesome.
I didn't have friends who played OFP back in the day, so it never got played at LAN parties. But I have played countless hours of coop missions in ARMA II and ARMA III since. The funny thing is, I've always played with the same group, more or less, although the composition has changed significantly over the over 10 years of play.
Our defining factor? Persistant death. Sure, it sucks to be killed early. But knowing that getting killed means game over, makes the experience so much more tense. ARMA with respawn doesn't even come close. We do not respawn as seaguls, instead we end up in a spectator script. But still, the fear of death makes it exciting. It also adds another important aspect, namely allowing for a failed state of a mission. Failing a mission can be just as fun as completing one.
I have made countless scenarios throughout the years. Some of them good, some of them not so much. Give me MCC and 30 minutes and I can cook something fairly decent up.
In arma 2 it was crows.
I miss arma 2 alot, takistan life and island life were so unique.
Arma 3 has a far faster paced feel to it.
i am still playing arma 2 and i still believe in its supremacy
@@maradona108 are there like active servers still? ive been itching to play dayz mod or wasteland but i remember looking like a year or two back and it was just like 3 dead servers with high ping
@@flora4547 It is difficult. There are no servers for vanilla arma 2 as gamespy died long ago, but there are Arrowhead ones from russia which are populated enough to be played on. All of them are running Warfare though. As for DayZ servers, i've seen plenty of them, and some of them were even full!
@@maradona108 I'll have to give it a look later, thx for the heads up
Oh, man! I've also used to play the Cooperative level at LAN Parties, and could NEVER beat it. I also couldn't find any video of it, except for yours in CubicleBrothers.
More than that: i was thinking of playing it again, next week, and maybe play some of the other missions. But now i don't know. It's true that there's a lot of crappy design decisions and the game can be frustrating. Or i could incline myself to another Arma, that i never played in coop.
Fantastic game, anyway, and a hard but unforgettable campaign.
for a moment i thought the thumbnail meant we were getting AOT coverage
"Soldier IS HISTORY"
"I"VE GOT HIM"
Those pilot lines are so funny!
great video, brings back memories
Hey I also still head back to Morton from time to time! Messing with this scenario really helped me to understand the mission editor better back in the days.
As for the respawn mechanic, I guess you could try to edit the scenarios to include the "respawn as an AI" script by copying it from a scenario that has it. Using PBO Manager, you should be able to open the game files of coop missions (MPMissions folder in the game's directory).
I've done that a thousand times in Arma 3 to edit vanilla scenarios and I imagine that the tech was inherited from OfP.
I walked out of mcdonalds when i was 18 and id just got the new limited edition burger, i paid like 7 quid for the meal. Opened it up, 2 seconds later a seagull snatched the whole thing. It was bigger than a big mac, lovely brioche bun and way better than their other crap burgers. Kms
Alternative title: Arma's Unforgivable Seagulls
And I wish I had a large enough group of friends who would play arma.
anytime you feel like playing that, you could join the EAZY_servers
from what i remember on arma 2 multiplayer (or on LAN atleast) you could become a butterfly or something when you died if there was no other playable units lol
Fun fact: ArmA 3 also features remnants of the seagull functionality, and on some occasions when the game breaks really bad, it will, indeed, turn you into a seagull. However, controls don't work, and it's just stuck in place.
Arma 2 forced you into a seagull at random if it thought your game was pirated. Now that was cruelty :D.
I love your narrations!
this why yoda warned us about seagulls
ENEMY. APC. 5 METERS.
the words that would make anyone cry.
In Arma 2 the default spectator model was a crow.
It also was an antipiracy measure. FADE(antipiracy software) would make the game increasingly buggy/difficult and in the end it would turn the player into a crow with a chat message saying "Good birds do not fly away from this game, you have only yourself to blame". I also recall some message about "the quartermaster" but I can find no evidence of that.
That would make for an awesome video tho :)
Yes, I pirated Arma 2 when I was about 12 years old.
Me and my friends would always make.our own missions. We never played the premade ones.
nice
i wish they would release new missions for this banger of a classic
I just want to say you are a great youtuber
Seagulls... hummm.. stop it now!
This still happens to me in Arma 3 on occasion.
This game was never meant to be played with this level of precision lol
I love how you went from cs vids to arma
lol true
Pretty sure FDF mod has a spectator addon built-in so even if you spawn in as a seagull you can just climb above 150m and you'll be able to spectate like any other game.
Apparently the seagul thing is still a legacy feature somewhere in arma 3
LMAOO this is hilarious. this still happens in arma 3, at least it used to. I have a friend who makes us custom arma missions to do with mods, and when we first started doing missions at random occurrences we would actually spawn in as a seagull, and not be able to do anything. dont know how we fixed it, but we did and it's never happened again.
me and my friends have arma ofp lan parties! youre not alone brother!
all caps when you spell the seagulls name
-burger40
Currently on and off of playing Cold War for the first time of course on the hardest difficulty wish there could be an opportunity one of these days to go about the multiplayer experience
There is only one other person that shares the same Cold War Crisis passion as me.... You. ♥
Ok, so fun fact
A year ago I was building a custom PvP scenario for my friends, and i was scripting a custom respawn system, a friend hop in during testing to do some 1v1 testing and stuff.
Every time he died, he turned into a seagull, we had Absolutely no clue why dying turns you into a seagull but I admit it was extremely funny
Thanks for clearing everything
Someone needs to make a mod for those levels that let's you respawn instead of becoming an eagle. I don't know how easy or difficult that would be, but it's a cool idea.
it takes no time
seagull.
I'd be super interested in your commentary around Escape from Tarkov.
Yeah and when old servers would bug out and you cant respawn you would see seaguls all over
Nice Video!
Dozen fit strapping young mens to come in to? Thanks Phil! 3:59
Damn this game looks like a blast too bad i got no friends who'd want to play it
Someone can probably mod these missions or have already modded these missions to allow respawning. Oh how I miss playing this game co-op with my best friends back in the day.
There is something uncanny about it today, as many of the textures are just plain images taken from a camera - even has the ISO noise lol. This means that from some angles an object may look incredibly realistic and the colors are so dull. Everything is just at 25% saturation.
Nice vid, have you taken a look at the orignal Ghost Recon game yet? Its a bit old now, but so is Arma 1. The game has some pretty nice levels, most of them are perfect for 2 to 6 players.
If you should want to try it for the next LAN, there is a MOD that enhances the game quite a bit. The mod is called Heroes Unleashed.
In arma 2 you became a seagull if your copy was cracked. Funny thing is that securom drm was so bad that my original copy was detected as cracked, so during some campaign missions i randomly became a seagull. I had to download a cracked version to play