Great job! I love how you light up sections of the board during setup :) It's always a relieve when I need to learn a heavy game and I see you guys did a how to play, keep them coming :D
You did a great job explaining the game and all the resources management. The only thing that I found lackluster was the setup. There's nothing for the main game board and a few omissions for the player board.
Thanks for the kind words and feedback. Yes, we're often introduce components rather than setup, trying to seek the balance of explaining, setup, and not setup heavy at the very start. Obviously our method doesn's always work😆
Thank you so much for this video, it saved me some money :) I think Wayfarers is the only South game I will get. The other two are convoluted for my liking. Cheers!
There's a lot of people on BGG worried about the weight of this game and for me, coming from Scholars, this looks... easier? The hook of Scholars was the color wheel - you had to have the right workers and right dice values to make an action work, otherwise your actions could quickly fall apart. One of my players would start an action like, "Ok, I'm going to Translate a card. I have these dice and - drat, I can't make green!" Piping your actions through a color wheel may sound intuitive and simple, but often times our group would be planning actions out only to be unable to fulfill the action because we couldn't match the color or value to the original plan. Note, this doesn't make Scholars a bad game and after a few plays these concerns dissolve, but it does require that you keep the color wheel in mind almost at all times which can be demanding. Inventors did away with that and, though color in some cases matters, you don't seem to need to "make" a color to fit the action - you've either got the die color, or you don't, and in most cases having the die color seems to grant a bonus (and bonuses are delicious...). Yes, Inventors certainly has a busier public action area, but DANG, there's so much player interaction here! Scholars had interaction, too, but you could boil down most of those interactions to, "Oh, you're doing a thing with my Influence marker? Gimme money." Here, a player can go through the whole process of Inventing, Building, Testing and Publishing an invention, OR, other players can get involved in the process reaping their own rewards. There's more to be had from being involved in the development process of an Invention than pocketing a quick dollar, and that is *juicy.* Shem and Sam took to BGG to explain their thought process behind this one and it's worth the read. Inventors, though certainly a complex game, seems to have high player interaction paired with unique dice placement and management systems. This'll be an instant back for me! PS, Tarrant, your teaches are the *best,* hands down. Every element here is clearly explained and in a way that makes the learning curve of this game much more approachable! Excellent work!
Thank you so much for sharing that! I think the strategy of Scholars might be higher in complexity perhaps, of what you said to make sure you have the right dice at the right time. While in Inventors, maybe not so much, but comes in a different way - perhaps new ish mechanics and needs to be explained and repeated throughout this tutorial video, making this video longer than Scholar's tutorial video, because it's one of those you want to explain dice first, or the action first? Why not both as overview first! :) Here's our tutorial video for Scholars for reference - th-cam.com/video/6_aoZLWTg_Q/w-d-xo.html Hope you can join our playthorugh this weekend if if you like, Shem will be in the chat too - th-cam.com/users/live3l8PIDBuRzo Thank you for your kind words also 🙏🙏🙏 Appreciate this so much
Great tutorial. I find the rulebook is quite difficult to understand. It has too much explanation of concepts upfront and lack of context how the game actually works. It was difficult for me to link everything together. The structure of this video makes the game so much easier to digest, but still feel a bit convoluted. Now I feel more confident going back to finish up the rulebook. Great work!
I think there will be a „LIVE playthrogh“ soon, but I find their „playthroughs“ a little bit difficult to follow, compared to their „how tos“ which are magnificent… You‘ll see for yourself!
The Garphill boys are entering their Larcerda-level complexity era. I'm here for it, but a little nervous to see what will be coming for the next trilogy.
Great job! I love how you light up sections of the board during setup :) It's always a relieve when I need to learn a heavy game and I see you guys did a how to play, keep them coming :D
Hehe thanks so much for your kind words 🙏🙏
Thanks for this you two are FAB-YOU-LOUS 🎉!! Tarrant is brilliant at explaining as usual 🤩
Thank you so much🙏🙏🙏🙏 I (Stella) am biased, but I agree with you hehe
Your 'how to plays' are top notch! Thanks for all the work you put into them.
Thanks so much Stacie🙏🙏🙏
ع٨٧٧٨ هن٩٨خخك٥عهت٧ت😮تخع😅٩بحغتغ٧خ غ٦٧٧٨حكص٣كسض٢ث٤٥٥😢🎉
Thanks Tarrant! That was really good explained! Now a little bit patience until the game hits our mailbox, you lucky!
🙏 Our pleasure! Thank you so much. The waiting game...😆
You did a great job explaining the game and all the resources management. The only thing that I found lackluster was the setup. There's nothing for the main game board and a few omissions for the player board.
Thanks for the kind words and feedback.
Yes, we're often introduce components rather than setup, trying to seek the balance of explaining, setup, and not setup heavy at the very start. Obviously our method doesn's always work😆
Thank you so much for this video, it saved me some money :)
I think Wayfarers is the only South game I will get. The other two are convoluted for my liking.
Cheers!
There's a lot of people on BGG worried about the weight of this game and for me, coming from Scholars, this looks... easier?
The hook of Scholars was the color wheel - you had to have the right workers and right dice values to make an action work, otherwise your actions could quickly fall apart. One of my players would start an action like, "Ok, I'm going to Translate a card. I have these dice and - drat, I can't make green!" Piping your actions through a color wheel may sound intuitive and simple, but often times our group would be planning actions out only to be unable to fulfill the action because we couldn't match the color or value to the original plan. Note, this doesn't make Scholars a bad game and after a few plays these concerns dissolve, but it does require that you keep the color wheel in mind almost at all times which can be demanding.
Inventors did away with that and, though color in some cases matters, you don't seem to need to "make" a color to fit the action - you've either got the die color, or you don't, and in most cases having the die color seems to grant a bonus (and bonuses are delicious...). Yes, Inventors certainly has a busier public action area, but DANG, there's so much player interaction here! Scholars had interaction, too, but you could boil down most of those interactions to, "Oh, you're doing a thing with my Influence marker? Gimme money." Here, a player can go through the whole process of Inventing, Building, Testing and Publishing an invention, OR, other players can get involved in the process reaping their own rewards. There's more to be had from being involved in the development process of an Invention than pocketing a quick dollar, and that is *juicy.*
Shem and Sam took to BGG to explain their thought process behind this one and it's worth the read. Inventors, though certainly a complex game, seems to have high player interaction paired with unique dice placement and management systems.
This'll be an instant back for me!
PS, Tarrant, your teaches are the *best,* hands down. Every element here is clearly explained and in a way that makes the learning curve of this game much more approachable! Excellent work!
Thank you so much for sharing that! I think the strategy of Scholars might be higher in complexity perhaps, of what you said to make sure you have the right dice at the right time. While in Inventors, maybe not so much, but comes in a different way - perhaps new ish mechanics and needs to be explained and repeated throughout this tutorial video, making this video longer than Scholar's tutorial video, because it's one of those you want to explain dice first, or the action first? Why not both as overview first! :)
Here's our tutorial video for Scholars for reference - th-cam.com/video/6_aoZLWTg_Q/w-d-xo.html
Hope you can join our playthorugh this weekend if if you like, Shem will be in the chat too - th-cam.com/users/live3l8PIDBuRzo
Thank you for your kind words also 🙏🙏🙏 Appreciate this so much
why four coins at around 19:20? don't those three craftspersons cost just 3..? :-O great video, as usual.. thanks Tarrant!
Yea, should have only been 3. Nice eagle-eye!
@@garphillgamesand I just realized, I had a typo.. :D "const" instead of "cost".. haha! we all make mistakes.. ^^
I rewound several times and didn’t get it either. Glad I saw this comment for clarity!
Great tutorial. I find the rulebook is quite difficult to understand. It has too much explanation of concepts upfront and lack of context how the game actually works. It was difficult for me to link everything together. The structure of this video makes the game so much easier to digest, but still feel a bit convoluted. Now I feel more confident going back to finish up the rulebook. Great work!
🙏Thank you so much for your kind words, and taking the time to write. Not a light game this one :D. Hope you enjoy it!
Hoping you could do a playthrough for this as well! ❤😊
I think there will be a „LIVE playthrogh“ soon, but I find their „playthroughs“ a little bit difficult to follow, compared to their „how tos“ which are magnificent… You‘ll see for yourself!
Well this weekend we'll be doing a live playthrough of it :) th-cam.com/users/live3l8PIDBuRzo
Hard to keep everything else to Tarrant's "high" standard lolol. 😆
Glad you find the how to play video useful 🙏
@@MeepleUniversity cooooo! thank you for the link 😊
@@miguelalano1700 Our pleasure!
The Garphill boys are entering their Larcerda-level complexity era. I'm here for it, but a little nervous to see what will be coming for the next trilogy.