Hey everyone! Marcmb here again. I've taken the feedback from the last 5 months, the most frequent questions, and the most common mistakes and doubts, and I have made an updated guide for Counterfeit stealth printing: th-cam.com/video/O7qaPho8O6A/w-d-xo.html The strategy is explained step by step so that it's easy to follow while you play yourself. The game mechanics and techniques used are explained in detail, and the most common mistakes are explained, so players can understand how things work and what they may be doing wrong. Also, as a reminder, our Steam group recently reached 300 members! If you wanna join to find heisters for these strategies, or any heists or achievements, feel free to join! steamcommunity.com/groups/MarcmbCrimeNET As usual, I'll be reading comments in both videos and answering to your questions. Don't hesitate to ask anything! Finally, here's a link to the full Steam guide -- steamcommunity.com/sharedfiles/filedetails/?id=2021367468 --, and the list of questions answered in the FAQ section: (I) How does the cop kiting/infinite pathfinding loop work? (II) Does this involve RNG? Is there a chance that the cops will instantly shoot whenever they see you? (III) Easy tips on killing the shields right before escaping (to kill them FOR PRINTING, rather than just escaping, check question XII). (IV) What exactly are the conditions for the scripted assault, and why does it not start? (V) Can we get a tutorial for how to move the cop as shown at 3:25? (VI) How can you blow up the safe, without the assault starting? (VII) Is it possible to stash the printed money bags directly on the spot where Bile's helicopter will be, so that they are delivered instantly when the metal cage is lowered? (VIII) I'm following the video, but in my attempts, cop 1 becomes alerted by the civilians around him, and becomes unstuck. How do I fix this? (IX) I need some help to be able to place the first body bag faster, especially when playing solo. Any tips? (X) Sometimes cop 1 will follow a different path, and go down to Mitchell's basement directly, without spotting the body bag that gets him stuck. How can we deal with that? (XI) I'm playing solo and I'm having problems with the bulldozer that spawns at the end, which can be terrible after a printing run. Any tips on how to deal with him? (XII) When the shields spawn on the boat side, there's a 72.9% chance of all three dying without shooting when you kill them, as explained in the guide. Any way to improve these odds? (XIII) Sometimes after moving cop 1 as FAQ-V explains, the cop will start sounding the alarm. Why is that? (XIV) Are there any other spots where you can place the body bags? (XV) Sometimes everything is going well but the alarm sounds because the cops were "reported missing". Why is that? I will keep this message updated whenever new questions are added to the FAQ. If you have a suggestion for a question that should be added, let me know! And if you have any new questions, feel free to leave a comment, either as a reply to this or as a new comment, and I will help you as soon as I can! Even if your question is answered in the FAQ, you can still leave a question if you want more details or you have doubts; and as a result I may even edit the FAQ answer to make it more clear based on your feedback.
@@richbird2700 Hey Rich Bird! Here's my usual loadout for Counterfeit stealth printing: *Secondary: Locomotive 12G.* List of mods: · BARREL EXT: The Silent Killer Supressor. · GADGET: LED Combo. (if you don't have enough concealment, you can switch this one for a Compact Laser Module -- or just remove the gadget) · GRIP: Straight Grip. · MAGAZINE: Extended Magazine. · STOCK: Tactical Shorty Stock. · AMMUNITION: 000 Buckshot. · BOOST: Team Boost. · SKIN: the new "Crypto" color that was obtained from the now removed LockeBreacher puzzle -- the settings I chose for the color are Paint Scheme: Inverted; Wear: Mint-Condition; Pattern Scale: Medium! *Primary: R93 sniper rifle.* List of mods: · BARREL: Compensated Supressor. Loud gunfire in this heist (from your or anyone else) triggers the assault! · BOOST: Probably a "TEAM BOOST" for +3% extra EXP and money reward. · SIGHT: The "Acough Optic Scope" reduces weapon sway while aiming, slightly (crouching reduces it further). · GADGET: The "Riktpunkt 45 Degree Sight" completely removes weapon sway when used (press Q to switch from regular sight to rotated sight).
@Jacket Good question! Both are very similar, essentially the same. When you have experience with it, they are literally the same thing. However, I liked v1 a bit more: it was slightly more linear, which helped understanding the mechanics involved (instead of just following a list of steps) for players attempting the strategy for the first time. The current one has a few more complications, but essentially it's still the same thing.
@Your Moderator Yeah unfortunately v1 only works for console now :( As for getting a full infamy level in Counterfeit, it's simply a matter of printing more bags! Each bag you print rewards you experience, with a bit more experience if you secure it. If you print enough, you'll get ~23,000,000 XP, which is enough to go from level 21 straight to 100! :D Note however that as far as we know it's only possible for console, as the heist has been patched on PC to go loud after you blow open the safe, so you can only stealth up to that point now.
Hahaha that's right! He says the lines as if the C4 had exploded, even though we had time to defuse it :) In fact, one of my crew member always makes a comment about that, saying I should've edited a "monkaS" emote into that part of the video to very accurately represent Bain's reaction :D
Sees Cops with guns out Neighbors: that is not suspicious Sees a Helicopter appear in the backyard Neighbors: that is not suspicious Sees armed pool repair men Neighbors: CALL THE ARMY
Very nice! Glad that we're teaching all kinds of players about this new way to stealth :) For us it was very entertaining to think about ways to make this unusual full stealth Counterfeit possible, so hopefully it's equally fun for players to try these strategies out!
@@AlsoTheBlueBoy Thank you! My opinion is also similar - I like playing a relaxing endless stealth heist every now and then, and if the rewards are good, that's even better!
Hahaha so true! And a full, endless crate of it! In the past, Overkill have done some "meme heists" (like the "Goat Simulator-inspired" Vlad job), so it would be fun if they could do one about something related to these uncertain corona days, as long as it's harmless and in good fun :p
aw that was a cute comment first of all i'm loving all of your videos marcmb, they are incredible. big big hugs from brazil and hope you have a great week!
That's right! It would be nice to stealth Hoxton Breakout too haha, it's a shame that the assault is already starting when you start the heist :p Hope you enjoyed the video, Paper Masked, and thank you for watching!
More effort execution and slickness went into this virtual heist than there would be doing it IRL. Watching the messages for the gage packages pop up in chat was like something right out of a heist film.
Haha this one made me smile, it made me think about our heist here as if it were a story being told in a heist film, like a small-scale Ocean's Eleven :)
@@alva5945 Motion sickness? What do you mean? Sorry I don't understand :) You can be AFK for most of this heist, taking turns refilling the paper and the ink, so I don't see where the motion sickness would come from!
This video series about stealth Counterfeit has been so interesting, and this elongated extension has just been icing on the cake. Super impressive stuff from you and your cohorts!
Indeed, and not just being played, but also discovering new content that has been in the game since release, but never explored or played! It was really fun to design this new strategy :) And the game is very much still alive, as you say! Around 30K peak players every day!
@@cyrusthagreat6649 You may be right! I don't know the reason exactly, but the player numbers have been very high this last month! I'm happy to see that PAYDAY 2 is still very succesful, looking good for PAYDAY 3 in about 2-3 years!
Hey everyone! I've created a Steam group for subscribers, with the objective of bringing together heisters who are informed about these strategies. This should make it easier to find crews for Counterfeit stealth printing, Train Heist advanced stealth, Breakin' Feds rushing, and more strategies coming soon! If you're interested, here's the link: steamcommunity.com/groups/MarcmbCrimeNET I'm glad that all of you are having fun trying this strategy for yourselves. As you can tell from the comments, this is an unusual way to play the heist so it results in a lot of questions. If you have any doubts, you can leave a comment and I will reply to answer your questions! Many of these questions are very similar between different players, so we have a FAQ section in the written Steam guide (link to guide: steamcommunity.com/sharedfiles/filedetails/?id=2021367468 -- scroll down to the FAQ section!). Here is the list of the questions answered in the FAQ: (the answers are too long to type here, so I'm giving you the list of questions, and if you see yours, you can go to the guide to check only that specific question!) (I) How does the cop kiting/infinite pathfinding loop work? (II) Does this involve RNG? Is there a chance that the cops will instantly shoot whenever they see you? (III) Easy tips on killing the shields right before escaping (to kill them FOR PRINTING, rather than just escaping, check question XII). (IV) What exactly are the conditions for the scripted assault, and why does it not start? (V) Can we get a tutorial for how to move the cop as shown at 3:25? (VI) How can you blow up the safe, without the assault starting? (VII) Is it possible to stash the printed money bags directly on the spot where Bile's helicopter will be, so that they are delivered instantly when the metal cage is lowered? (VIII) I'm following the video, but in my attempts, cop 1 becomes alerted by the civilians around him, and becomes unstuck. How do I fix this? (IX) I need some help to be able to place the first body bag faster, especially when playing solo. Any tips? (X) Sometimes cop 1 will follow a different path, and go down to Mitchell's basement directly, without spotting the body bag that gets him stuck. How can we deal with that? (XI) I'm playing solo and I'm having problems with the bulldozer that spawns at the end, which can be terrible after a printing run. Any tips on how to deal with him? (XII) When the shields spawn on the boat side, there's a 72.9% chance of all three dying without shooting when you kill them, as explained in the guide. Any way to improve these odds? (XIII) Sometimes after moving cop 1 as FAQ-V explains, the cop will start sounding the alarm. Why is that? (XIV) Are there any other spots where you can place the body bags? (XV) Sometimes everything is going well but the alarm sounds because the cops were "reported missing". Why is that? I will keep this message updated whenever new questions are added to the FAQ. If you have a suggestion for a question that should be added, let me know! And if you have any new questions, feel free to leave a comment, either as a reply to this or as a new comment, and I will help you as soon as I can! Even if your question is answered in the FAQ, you can still leave a question if you want more details or you have doubts; and as a result I may even edit the FAQ answer to make it more clear based on your feedback. I'm posting and pinning this comment because a viewer (Happy Potato) suggested having the FAQ in a more visible spot, and I thought that was a good idea! Thanks everyone for watching!!
@@mrsquirrel5572 Thank you Mr Squirrel! Very kind of you :) At some points I considered streaming, because the idea of playing stealth heists on request, and being able to play with viewers, sounded very interesting... However, unfortunately I usually don't have enough free time to have a reliable streaming schedule, and most of my free time is dedicated to making the videos... I would feel bad about streaming if it was "half-assed" and with an unreliable changing schedule, so maybe in the future if the situation changes! :p
Just found the video, loving it. Also Cop: Oh hey I found a body bag, can we call the army? A.I.: 🎵 N O 🎵 Cop: Why? A.I.: 🎵THE BAG IS A DEADLY LAZER🎵 Cop: Oh ok.
Haha, sounds like a fun mod, but I definitely like the variety in the shouts and marks! Adds a bit of variety to my lobbies depending on who's playing with me :p
Thank you! I have fun helping people to be able to do this, so it's not a problem for me at all :) I'm glad that we can teach even old players like yourself some new tricks! It's a refreshing take on the usual stealth mechanics :p
Good to know! Congratulations on pulling off the strategy, and good luck with DS! It will be very similar, so I'm confident you'll be able to pull it off! Glad you liked the video!
@FranK Hey FranK! You definitely can print while playing solo, yes. As you can see from the steps in this printing video, there's no particular step requiring more than one heister, so it'll be almost as easy! The only problem is the start, where you have to kill all civilians and hide their corpses as well as place the body bags. It may be a bit intimidating to do all that in time if you're playing solo, so I made an extended video with 15 tips to do that part as efficiently as possible, which allows you to do that with time to spare, even solo :) You can check it out here th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
Hey Bananein! I'm glad that the algorithm brought you here, and that you enjoyed watching it, thank you! PAYDAY 2 is definitely a very unique game :) It's fun to go back to it every now and then just to experience the gameplay again!
Holy shit this video blew up real quick. Thank you for teaching me this trick. Have over 1,000 hrs clocked into this game and never knew this was possible
It did, indeed! It was doing very well when we shared the strategy on Reddit, and the full written guide linked in the description has been a big success on Steam (lots of visitors, comments, and nearly 100 reviews!). But even a few days later, especially after b33croft shared the strategy on his channel (and maybe other sources that I may not have noticed!) and people sharing with each other, this is growing a lot, which is great! I love to find people in Crime.net having fun with this strategy :D
This looks awesome! I'm gonna try do this with my friends, hopefully we'll be able to pull it off! You guys are insane though, thinking of things like this. I love it.
Thank you PickedBrute! Hopefully you and your friends will enjoy this very unusual strategy :) Glad that you like the concept! If you try it out, and run into any problems, don't hesitate to ask! After a few months of improving the strategy, we have learnt how to deal with anything that may happen (except 1 of the 4 hose spawns, but that's just a quick restart). Also, we have a full Steam guide where many things are explained in detail, if you would like to know more before trying it out: steamcommunity.com/sharedfiles/filedetails/?id=2021367468
@@Marcmb It only took us a month of trial and error, but we just managed to pull it off! The guide really helped us out, so I'd like to thank you for figuring this out
Hey SatanicCereal! Once you figure out how to get them up there, they stay up very reliably and consistently, but it can take a while to learn! My updated video has clearer throws with instructions to follow, and some tips to throw them in place! Here's the timestamped link: th-cam.com/video/O7qaPho8O6A/w-d-xo.html
Hey cOrnn! I definitely recommend it. It's a very nice game and the gameplay it offers is very unique (not many games in the "heist simulator" genre, so if you like the concept, then the game is definitely great!).
That's right! It was quite fun to do for 73 minutes though: it was a constant competition to see who could guess what was gonna come next: paper refill, ink refill, or printing done! So it was a nice way to kill some time :D
Aaah, yes, Car Shop! I love that heist. Players always have many difficulties completing that job, and for that reason it's very fun to play in public lobbies :p Congratulations on completing it!
It's so amazing that you replied to every comment! I really like your channel good run! Edit: you just earned a subscriber! Question : can I solo this?
Thank you clorox bleach! Most of these questions are players wondering how to do this themselves, so I'm just very happy that I can help them have fun with this new strategy! To answer your question, you can absolutely do this solo! Just disable your friendly AI (bots) because they mess up the stealth after you blow up the safe, and check this video to do the initial part of the heist properly while playing solo: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html (after the initial objectives, everything will be the same: hose, shields, C4, printing, etc.) If you have any other questions, let me know! General things such as safe zones, crowbar spawns, Frequently Asked Questions, etc. can be found on the full guide! steamcommunity.com/sharedfiles/filedetails/?id=2021367468
Why does Bile arrive so late (around over 1 hour, according to this video)? is it possible to make him arrive early? edit: ok in my attempt he seems to have arrived around 5-10 mins after starting printing, nvm
Good question! And as you say in your edit, it's basically very random! There are four helicopter spawns, and each has an equal chance of being chosen every time (25%). The one by the pool is the one that is safe to access, and Bile's cycles last around ~8.5 minutes, so the time you'll have to wait is random. I don't mind it being a long wait though, because I usually print for a long time to get a full infamy level for my crew, then escape right after securing the loot! Sometimes we've had the good helicopter three times in a row, so it's definitely RNG!
If the helicopter spawn at the pull in the first 15 min, and i want more xp... what happens if i don't put the money in? He will come back after 8 mins in a random location? Can i stay as long as i want? If yes, How many bags/ h i need to get 24m xp? without any infamy. Do you have a discord server for community? Thanks in advance.
(1) After you have printed the first money bag, the helicopter will keep repeating cycles of "arriving to a random position, staying, leaving" throughout the entire heist. Securing money bags doesn't affect this cycle. (2) You can stay as long as you want. (3) For 23,336,400 EXP, assuming no infamy bonuses (Infamy 0, i.e., new player) you would need 138 bags (assuming that you have a full perk deck, because everyone has one, and a crew of 4 players). If you grab the Gage packages while waiting for the objectives, the number goes down to 134, and if your 4 players have Weapon Team Boosts (you get them from drops or monthly jobs) the number goes down to 118. MAKE SURE that you are level 21 before starting the heist, or you will get an EXP penalty of up to -30%... also highly recommended to get a +25% stealth bonus beforehand, because it's gonna be very noticeable for such a long heist. Each money bag printed takes 60s, not counting the restarts and ink/paper refills. If you want more details about the experience formula, you can check the "Appendix: experience formula" on the Steam guide! (4) I don't have a Discord server for the community, because there's always a lot of messages and it's hard to keep track of all of them. It's much easier to read every single message through the TH-cam interface, and this way I can read all the feedback that everyone writes!
Absolutely! I reply to all comments because reading them is the best part of uploading my content, and so I also have a lot of fun replying to them :) Thank you for your very nice compliment, and glad you're enjoying the content! :p
After a few dozen tries, trial and error I can safely say I can pull it off now. However, RNG isn't on my side and the helicopter just keeps "landing" in the middle of the street. The whole thing goes down the drain then and I have to redo it all. But ty for this mate, refreshes the game a bit knowing there is another loud mission possible to be done in stealth. Great work. EDIT: And now after actually reading your steam guide about my issue because I got curious.. I feel like an idiot.
Hahaha I like your edit :p First of all, I'm proud that you managed to keep trying through repeated trial and error, and you finally managed to complete it! Glad that you're having fun trying something new in the game! And as you realized in your edit, if you get the wrong helicopter spawn (4 spawns, with equal chance) you have to keep printing for an additional ~8.5 minutes and keep doing that until the good helicopter arrives! It's completely random, but it's okay because most lobbies are printing for a long time anyway for the exp!
@@Marcmb True, it's easy once everything is set up, I feel like sitting there for hours if needed now that I know how the helicopter works. Only problem now is that it gets tedious after a while because I'm always alone in the mission. (Thanks for the solo guide video too mate :D)
@@Morden357 Thanks for enjoying the solo guide too! It does indeed get a bit tedious if you print for long while playing solo, it's much better with more players spend time with, and also to distribute the tasks! Hopefully in a few days when the knowledge spreads more, there will be a few open lobbies looking for players to do this!
The three shields always spawn, and there's two possible positions for them (they will camp around your escape, and there's only 2 escapes in this heist). If they spawn in Wilson's backyard, as in this video, you can ignore them because they never see anything. If they spawn by the boat, you have to kill them BEFORE placing the C4, otherwise they will definitely spot you during the printing and shoot, causing the assault to start. (simply use a sniper rifle and kill them from a distance, one by one. The R93 can do 480 damage with an easy body shot through the shield)
Nice ECM rush! I enjoyed it. And also when I did big oil on Death Sentence. I found the server room on the first try and know how to get the correct engine! I also got the correct engine on the second time of doing the heist on the first try (1st attempt failed. All went into custody. 2nd I got the correct engine on the first try) it was stealth till bile. But it was all thanks to your videos on the tips on big oil!
Hey chRistian, thank you! I *think* you left the comment in the wrong video (I'm pretty sure, because this 1h30m heist could hardly be ECM rushed haha) but I believe you just watched the Tijuana ECM rush and enjoyed it, so thank you! :D Also happy to hear that the Big Oil tips were helpful, I'm glad the video was helpful! Stealth until Bile arrives is essentially as good as you can get :)
About the cop path: did you try it solo, or with a full crew? Even if you're solo, you can kill/hide all civilians before the cops arrive (for tips on how to do that, check this video: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html), which makes the path of that cop much more reliable. If you're talking about the small chance that he goes straight to Mitchell's basement without walking around the house, that only happens very rarely, like 1-2% of the time! As for the shields spawning by the boat: kill them! Before placing the C4, and using a silenced a sniper rifle. As long as you do it hidden and from a distance, they will not even notice you, they will turn around and look at their dead comrades without defending themselves. There's a 10% chance that each shield will shoot when they die (because they have been alerted for more than 3 seconds), so if you want to improve your odds, kill them instantly when they spawn on the boat side! (and of course, ignore them if they spawn on the backyard side) If you need anything else, or if I did not answer your questions, let me know!
Hey CakeBoss! Glad that the TH-cam algorithm brought you here haha, enjoy the strategy! :) And of course, if you have any questions, feel free to ask! We have many different short guides for specific parts of the strategy :)
Hey! By "alone", you mean without bots? If you're playing with bots, they will most likely shoot or move through windows (breaking them) when you place the C4, which will start the assault. If you're playing without bots, did you make sure, as we show in the video, that before you placed the C4, the shields had already arrived and stopped at their place, and the position of the two cops didn't update after this? It happens very rarely, but the arrival of the shields can update the AI of cop 1, which may cause him to move slightly, sometimes to a position where he can't see the body bag, so he will sound the alarm because he's no longer stuck trying to path to the body bag. If that happens, you have to move him so that he will be able to see the body bag again, and become stuck, this time forever.
@@theforestwelcomesyou Hey Szalony! The problem with Niqolai has been solved by now after some discussion, and now he's a stealth Counterfeit expert! :D Just wanted to quickly point out that you don't have to worry about the C4 being loud at all: nobody will hear it! Only civilians if they are alive and untied, but you should've dealt with all the civilians if you plan on printing anyway!
Hello! I have a question: I tried doing it with my friends but the thing is, after blowing up the safe with C4 all of the marks above guards heads were gone and after a minute or so Bain said that second police patrol is coming. After that policemen became alerted and few seconds later, assault started. Is this RNG based, or did we do something wrong? EDIT: Just did it with the bois! We secured like 70-80 bags and escaped with no problem. Thanks for the video and tips!
Hey ShokAnShok! Sorry for the delayed response, but this is very simple to explain! The stealth icons disappear every single time when you drop the C4, but that's supposed to happen. The problem seems to be that obviously one of the two cops died, which caused the 2nd cop patrol to be called in. Based on the order of events you described, you were probably playing with bots (friendly AI), who become aggressive as soon as the C4 is dropped. Thus, when you placed the C4, they killed the cops and the 2nd patrol was called in (not only that, but if their weapons are unsilenced, the assault will be announced about 10 seconds later). So basically, if you want to print: disable your friendly AI! If you're struggling hiding all the bodies in time (because your interactions with bots will be slower), I have a video with 15 extra tips to be fast and efficient with the initial objectives, so that even solo players can take care of everything without bots. You can check it out here: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html If you didn't have friendly AI on, the reason must be something else, so let me know if that is the case!
@@Marcmb Thanks for the response! After thinking about it a lot with my friends we came to the same conclusion and your predictment was spot on because we think that's exactly what happened as we had one bot with us. Thank you again for the response! Also I have another quick question if that's not a problem: one of my friends managed to snipekill all of the shields that spawned next to the sewers. Does it break something in the heist, should we just let them be or did we do the right thing?
@@shokanshok3198 Awesome! I'm glad that worked then. As for the shields, only kill them when they spawn on the boat side. I have a short 3-minute video explaining *everything* you need to know about the shields, so it's much better than any text explanation that I could give you! th-cam.com/video/DSzWzpep8nM/w-d-xo.html
It can be done solo, the strategy is the same as shown in the video, but you have to do everything by yourself. This means that you have to be much more efficient when moving the civilians, so if you're struggling with that, check this video here: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html (15 tips to deal with the civs faster and make the strategy safer and more reliable). The only downside is that you're gonna be the only one printing, so you'll be running around for printing materials more often!
It's a shame they fixed it yup! It wasn't too fast for XP farming, compared to the ECM rush methods, but it was extremely unique, which made it very fun...
The C4 trap is RNG, sometimes the basement will be rigged with C4, and other times it won't. Regardless, you can always print infinite money in stealth, UNLESS the basement is rigged with C4 and you fail to defuse it, in which case the printing machine will be broken.
@@marlon170 Yes! Very easy to explain. The C4 doesn't trigger an assault and barely anyone notices it: it ONLY alerts civilians if they are still alive and free. This means that something else was going wrong in your run, but placing the C4 prevented you from seeing the icons and noticing. It's very important to keep in mind that, if you place the C4 as soon as it becomes available, the stealth icons will disappear (exclamation marks and phone icons) so you will lose all information from that. Because of this, what you should do when the C4 objective becomes available is: (1) Make sure that all civilians are either tied, or dead. (2) Wait 30 seconds or 1 minute and make sure that everything is safe. (3) If everything is safe, place the C4 and nothing will chance, so everything will still be in stealth. I mention that everything should be "safe", because you may notice that, as soon as the shields arrive, the AI of cop 1 (the one who opens the door at the start) may update, causing his to move. If he does, he will move until the body bag is out of his sight, then start calling the cops because he's no longer stuck. If this happens, you have to move the cop again back to where he was, and he will be stuck forever after that. If you need more help about "how to move alerted cops in stealth", you can check our detailed guide about that here: th-cam.com/video/tLXoGX62LFY/w-d-xo.html If you need anything else, let me know!
It's definitely a new and interesting way to farm infamy levels! Personally I like having a long heist to play while half of the crew has to take a break (to eat, or any other IRL things) with huge rewards that they can get when they come back!
Very true, prigadiri! You don't necessarily have to stay for the printing, you can also just get the printing plates in stealth, and escape before the assault starts :p
Hey Suron! There hasn't been a PAYDAY patch today, so chances are this still works! If it goes loud when you start printing, that means it would've gone loud too if you had just waited 2 minutes without doing anything, before placing the C4. The thing is, the C4 doesn't trigger an assault and barely anyone notices it: it ONLY alerts civilians if they are still alive and free. BUT placing it will remove all stealth icons (exclamation marks and phone icons), so you lose all information from them. This means that something else was going wrong in your run, but placing the C4 prevented you from seeing the icons and noticing. It's very important to keep this in mind, and to refrain from placing the C4 instantly. As a summary, what you should do when the C4 objective becomes available is, rather than placing C4 and starting printing asap: (1) Make sure that all civilians are either tied, or dead. (2) Wait 30 seconds or 1 minute and make sure that everything is safe. (3) If everything is safe, place the C4 and nothing will chance, so everything will still be in stealth. I mention that everything should be "safe", because you may notice that, as soon as the shields arrive, the AI of cop 1 (the one who opens the door at the start) may update, causing him to move. If he does, he will move until the body bag is out of his sight, then start calling the cops because he's no longer stuck. If this happens, you have to move the cop again back to where he was, and he will be stuck forever after that. If you need more help about "how to move alerted cops in stealth", you can check our detailed guide about that here: th-cam.com/video/tLXoGX62LFY/w-d-xo.html If you need anything else, let me know!
Amazing video. I just got into the game from the Steam Summer sale, and am looking for stealth heisters. Im very decent at it already, but cant find other people that are like minded. They are either very seasoned and toxic, or just play the game obnoxiously. Woundering if I can maybe join your group or even if you have a group at all.
Hey Isaiah! Good to see that the game is still getting new players :) The prices during a sale are very good, and I can guarantee it's a very fun game! We have a Steam group where we play together, mostly stealth, and everyone is welcome to join! You can join the group by following this link, and then join the group chat (top right in the group's page) to advertise your lobbies or join lobbies advertised by others! steamcommunity.com/groups/MarcmbCrimeNET
That's true, high Crime Spree is UNDOUBTEDLY the fastest way to get infamy levels (it's not as fast if you have to raise that Spree level by yourself with a friend or a crew, but there are plenty of high-level public lobbies). However, some players don't like getting a full infamy level in a single Crime Spree heist (it feels a bit too fast for little effort) so they prefer to level up in the usual ways, like high-reward heists or endless heists. And for them, this one is great! :D Glad you liked the video, thank you!
Hey Gundam Lupuz Rex! Glad that you liked the strategy and the gameplay :p Once you understand how the strategy works, it's surprisingly easy to practice and pull off! If you want some extra resources to master this strategy, we have: - a video with 15 tips for doing this solo: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html - a Steam guide with all the details: steamcommunity.com/sharedfiles/filedetails/?id=2021367468
The only thing I kind of have a problem with is the abuse of a glitch in order to make this happen, but even then i'm not fully convinced it ruins the genuinity of the Heist considering the quality of the game is all over the place. Other than that, nice job all around.
Hey Anthony! Glad you like the strategy even though you have mixed feelings about it :) Personally, I think the trick used is definitely in a gray area between bug and feature (since it relies on the fact that the AI has been programmed to walk to a suspicious object before reporting it), so I have fun using it because it's not using some weird bug like sentry glitches during assault, or out of bounds bugs... I feel like this one is more in line with the rules that the game is supposed to follow, but obviously that's just my opinion!
That was a very nice spot yeah :( The original strategy was very cool, simple to teach and understand, and hard to learn. Good memories of this strategy!
Right before I become hard to answer comment I wanna say some things: 1) I'm not native English speaker, although it's my second language I may get some mistakes (be friendly) 2) its awesome to see that u are FULLY available to answer every comment and help everyone out, that shows that u really are an awesome dude! That is some good job, Marc! 3) I need some help, I got everything good but after the shields and the c4. A phone starts to ring and as soon as I go to answer it some cop shoots at me, is there any option I don't answer it, it is necessary? How can I answer it without getting shot? Everything else is clear for me, the guide was an awesome job, Marc. Thanks for everything!
Hey Pugsniper! I'll answer your questions point by point to make the response as clear as possible :) (1) Your English is perfectly fine! I understood everything perfectly, so no worries! (2) I'm just glad that people are enjoying this strategy, and I have fun helping everyone so that they can experience it too. Thank you for your kind words! :D (3) The fact that the phone starts to ring is a signal that the second cop patrol has been called in, which is very bad! *60 seconds after the second patrol arrives, the assault will start* and there's nothing you can do about it! What's even worse, *even if you answer the phone, the second cop patrol will come anyway* because they have already been called in. Basically, *as soon as you hear the phone, something has gone wrong and it's too late to fix it.* The good news is that it's very easy to prevent it from getting to that point: the second cop patrol will only be called in when at least one cop from the first patrol is dead or dominated. This most likely means that, after placing the C4, the friendly bots on your team become aggressive and are killing the cops, which triggers the 2nd cop patrol. You are gonna have to disable bots to play this heist! Here's a video I made with 15 tips to play this heist _faster/more efficiently_ when playing solo, you may need it because without bots your interactions are gonna be much slower! th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html I'm glad you liked the guide too, and if you need anything else or something was not completely clear, feel free to ask again! :)
Hey JPG! This approach in particular doesn't work on PC anymore, but the bots were actually disabled on purpose! As soon as the C4 blows up, the heist technically goes "loud" and so the bots would instantly start moving, and very quickly move towards the cops, and shoot them. This would cause the stealth setup to fail, so bots had to be disabled for this :)
Kept trying for 2 hours to replicate this but solo. Finally got it. I seem to have a problem with how fast the cops arrive (1 player can barely waste all the civs, hide the bags and place bag 1 for cop #2 before the cops are inside) and cop #1. Yeah cop #1 is a pain really. idk how you moved him. he instantly starts shooting when he sees me, crouched or not. Still, pretty sweet idea and a great guide :)
First of all, congratulations on trying for a while until you succeeded! Bain warns you about the cops 15 seconds after you kill a civ (or 25 seconds after one is alerted), and 25 seconds after that the cops exit their car, and take about 20 seconds to enter the house. So yes, it is quite quick! Quite clutch for a single player depending on how the civilians are distributed with their random spawns. (4 next to the barbeque with a random chance for an additional civilian; the couple that can be in the piano room, Mitchell's kitchen, or behind the hedges; and the bikini NPC which can be outside or inside) Cop #1 is the trickiest part about doing it solo, indeed. If it weren't for that cop, it would be very easy! The fact that he shoots at you means that either: (a) You're moving too fast, so whenever he spots you, you very quickly move 1m away from wherever you have been spotted, and he considers that you're running away so he shoots. (b) You may have been spotted by cop #2 (even if he doesn't do anything to you because he's stuck with his body bag) so now the next cop that spots you within 4 minutes will be instantly hostile against you. Other than that, whenever he spots you his first reaction will always be to handcuff you, as long as you don't move 1m away from where he has spotted you. If you want more details about how the cop moving works, we uploaded a video explaining only that aspect of the heist, which you can check out here! th-cam.com/video/tLXoGX62LFY/w-d-xo.html
Yeah I figured it out. Wasting all civs makes cop #1 turn the corner around Mitchell's house perfectly so far and he isn't an issue anymore. Any tips on dealing with the shields? I forgot to check for a package inside Wilson's house, got to it and a shield started shooting at me, ruining my whole run and making me escape asap with just 1 bag :D
@@elite_m97 If you get the good spawn (meaning that shields spawn enclosed within Wilson's backyard so they won't see anything for the entire heist), I would let them be, even if that means that you miss out on a couple Gage packages because you can't get close (you could always get them at the very end before escaping, if you want :p). However, if they spawn next to the boat, or if you want to kill them regardless, what I usually do is I bring a silenced sniper rifle (I use the R93, but I'm pretty sure the Desertfox works as well) and kill them one by one. Even if they notice the corpses of the other shields as they die, they will not defend themselves if you're far enough. However, every time that you kill a shield, there's a 10% chance that they will shoot their unsilenced weapons as they die (as explained by The Long Guide), so if possible it's best to avoid killing them until you're about to escape.
Thank you Ic3w4Tch, glad you liked it! :p It is indeed surprising that this strategy remained hidden for so long... the heist has been out for 4 years, and the AI for the cops has been the same for a long time!
@@Marcmb True, in my 2000+h ive probably played only a handful heists less than this one, on OD anyway. I kinda want to play it now because of this way. ^^
@@Ic3w4Tch1 2000+ hours, very nice! I would say trying this one out at least once is a lot of fun, because it's a very unique experience that you don't get anywhere else. Stealth printing is also fun to try, although it's much more entertaining with company especially when some players can benefit from the XP :p
@@Ic3w4Tch1 That would be really nice! I would love an extension to the infamy system, I've been stuck at XXV-100 for so long now... Although I hated losing all my skill sets every time I restarted to level 0, so maybe a way to keep going without having to do that would be interesting! Or adding a system that remembers your skill sets without having to redo them...
The whole game feels like a group of silent kids coordinating together. Cool coop game though I kept wondering how do you guys coordinate without communicating.
That's pretty much what it is, yup! You can also tackle the heists with the "loud approach" (guns blazing), but I personally prefer the stealthy one. All of my videos are highly preplanned, and everyone knows what the plan is before going in, so that's how we can communicate with just the ingame chat, when needed. Glad you liked it! :)
This is really cool! I've tried doing this on stealth so much but for me it's just really hard so it's really cool to see someone with skill like you to pull it off! Nice work!
Thank you Tomanovich, glad you enjoyed it! For a few years the heist was considered to be loud only, so it was really fun to develop a full stealth approach, especially including stealth printing :D Unfortunately the devs considered the latter to be too powerful (endless rewards with no resistance after setup) so that part was patched :p
Well in this case I recommend a carry staker just for saving a time, i know many of you will say it's unfair ,so just carry a 4 bags that is what a normal person can have .😅 As i told you before just for saving a time
Hmm in this case it might be fair because solo you can't put all your bags into the helicopter somehow. Although it's often a questionable mod, so I would recommend other mods like Bile staying in his location when he arrives at the good one...
I'm doing everything right but no matter what I do, the neighbors end up calling the Police. What am I doing wrong? Both cops are in the proper positions
Hey Arwynn! Sorry for the delayed response, it was 1 AM over here :p Do you know about the safezone? If the neighbors are calling the police, that's most likely the problem. There's a very specific section of the map where you're allowed to walk, but stepping anywhere outside of it (even for just an instant) will trigger the alarm after a 10s delay. You can find screenshots of this "safezone" if you go to the full guide, section "Appendix: safe areas" steamcommunity.com/sharedfiles/filedetails/?id=2021367468
Hey man! LOVE the video, been playing Payday 2 since "The Heist" and I never thought you could do it this way damn! Btw what mod pack are you using for all the HUD add-ons? (To see the drills and hacks timer from far away, enemies hp and skills effects) I'd LOVE to use the same ones! Big thanks man 👌
Thank you Edmond! Much appreciated :) Glad to know that old PAYDAY fans can enjoy this unusual strategy too! As for the HUD, that's _PocoHud3,_ and it's showing everything you see on the screen -- the floating timers for the code lock hacks, and the drill, as well as other on-screen numbers such as: FPS meter, IRL clock, levels right next to player names, and some numbers for each player which are "Kills | Jokered enemies | Current downs | Maximum downs (before custody)". You can customize it to show or hide each of these things and more, depending on what you want!
Hey jetfailracer! I uploaded an extended version of the guide, intended mainly for solo players, with 15 extra tips to be much more efficient and faster with the initial part (civilians, and body bag placements). You can check it out here: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
Hey Guaridan-of-Light 137! That is definitely possible, yup :) The amount of C4 charges to defuse scales with the amount of heisters in the heist, so there are only 2 you need to defuse while playing solo, and you have 15s to do it. Very easy! However, if you're on PC, keep in mind that some other things have been changed, details here and in the pinned comment: th-cam.com/video/rdr1J9or83A/w-d-xo.html
Absolutely! And it was 100% worth it! :D It's a very unique heisting style because you can farm experience while doing something in the background, watching a video, etc... anything that lets you make a couple clicks every minute or so. Or you can play it with a crew and take turns farming XP, or take a short break if you need... :p
Haha, stealthing Meltdown would be fun to try, but I'm certain it would be much harder than Counterfeit! Not many things can go wrong in this one, because there's only 2 cops, unlike for Meltdown :p
Well done Fahd Shahab! This is indeed a very good method for infamy farming, so I hope you will have fun with this! Congratulations on your first infamy obtained like this :)
When I'm playing this heist, cops gets alerted after blowing up the safe. Counterfeit has been re-fixed on update 201 ? It's mentioned in the patch notes but idk if it is the safe blowing up.
Hey Onxs! This video is a bit old so I didn't mention it in the comments/description here, because the approach showcased here was patched a long time ago. The new approach, showcased here th-cam.com/video/rdr1J9or83A/w-d-xo.html, worked again but sadly was fixed with U201 as you can see from the comments and description there. As you've noticed, everything up to the safe blowing up still applies (so you can still stealth the whole heist and quickly run to the escape), but right after that, the assault is forced to start, so stealth printing is no longer possible :(
That's correct! Because I'm infamy 25, printing and securing 57 bags is enough for a full infamy level, but the number increases for lower infamies. My infamy bonus multiplier is at 2.05 (maximum value), but there's an experience formula in the guide to calculate how many bags you would need depending on your infamy multiplier, number of heisters, weapon boosts... you can check the "Appendix: experience formula" in the full guide here for more details and examples! steamcommunity.com/sharedfiles/filedetails/?id=2021367468
On ps4 gaurds will deviate from ther path just to stand in front of the day 3 framing frame vault. We had his path down and killed other gaurds. This dude walked out of pattern and stood at the vault when we needed to drop the last bag of coke. We waited a half hour. He didnt move
Hey anonymous 765! That's very unfortunate, if you're out of pagers, there's no way to complete the heist at that point unless you have ECMs to rush the ending :( For that reason I always stealth with 2 ECMs per player (total of 8) and pocket ECMs too. When I play Framing Frame, I usually ECM rush from the very beginning, and escape with all the gold! Very quick and fun, if it's done with coordination :p
Everything is possible in payday 2 even stealthing loud only missions Like the legendary Russian badger once said “payday logic is second to Skyrim logic”
SO COUNTERFEIT CASH GETS PRINTED EVERY MINUTE, right? (I saw it in the video so I just needed confirmation because I don't believe my eyes) 7:30 - 8:12
It takes exactly 60s to print a bag of counterfeit money, yup! Cops interrupting the machine or turning off the power usually makes it a lot longer, but that doesn't happen during stealth. Ink and paper refills pause the 60s timer, which resumes from where it left off after you complete the refill. However, this strategy was very OP, so unfortunately the stealth printing has been patched, and only works on console now :(
Why does this not work for me ? I set the body bag up on that brick wall so the cop gets "stuck" but he just calls the police no matter what, and it doesnt matter if i keep spaming ecm jammers, he will keep calling the police untill i run out of jammers.
Hey Maks! It works very reliably, so unfortunately there must be something that you're doing a bit wrong...! If you give me more details, I can help you out easily! Here are some things that will cause the trick to fail: (1) If you don't clean up all the civilians around the pool, the cop won't get stuck with the body bag because the alerted civilians around him have higher priority than the body bag, and he can report those as usual. (2) If the body bag falls to the ground, or it doesn't stay up in its place, the trick will fail. Are you hosting? Playing solo? If you're a client in someone else's game, the body bag may be on the ground from the host's perspective. (3) If the cop spots you before he spots the body bag, he will most likely call the police regardless of how many ECMs you chain. Do you perhaps mean that he is calling after you move him? If that's the case, let me know, because that's a whole different thing! I have to go to sleep now, but if you need answers while I'm not here, you can check the step-by-step tutorial, which explains most common questions about the strategy: th-cam.com/video/O7qaPho8O6A/w-d-xo.html
@@Maks-tc5sc Glad you managed to find some help from other players, that's awesome! Next time, if you wanna attempt to solo it, make sure to bring a shotgun and follow the 15 tips in this video: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html Doing all of that solo is much easier than it looks, as long as you plan properly ahead of time! :D
The only problem i have is that whenever i try to get more paper/ink, the shields somehow see me. Even if i sneak and wrap around, some guy shoots and fucks it all up. Help?
Yes, very easy to solve! As soon as the safe is blown open, the enemy AI switches to "assault mode", which gives them infinite range to their vision. This means that, as soon as you enter their field of vision, no matter the distance, they will shoot, ending the stealth. For details on how to deal with the shields, check out this short 3-minute video which explains everything about this in detail! th-cam.com/video/DSzWzpep8nM/w-d-xo.html And if you need anything else, let me know!
Hey everyone! Marcmb here again. I've taken the feedback from the last 5 months, the most frequent questions, and the most common mistakes and doubts, and I have made an updated guide for Counterfeit stealth printing:
th-cam.com/video/O7qaPho8O6A/w-d-xo.html
The strategy is explained step by step so that it's easy to follow while you play yourself. The game mechanics and techniques used are explained in detail, and the most common mistakes are explained, so players can understand how things work and what they may be doing wrong.
Also, as a reminder, our Steam group recently reached 300 members! If you wanna join to find heisters for these strategies, or any heists or achievements, feel free to join! steamcommunity.com/groups/MarcmbCrimeNET
As usual, I'll be reading comments in both videos and answering to your questions. Don't hesitate to ask anything!
Finally, here's a link to the full Steam guide -- steamcommunity.com/sharedfiles/filedetails/?id=2021367468 --, and the list of questions answered in the FAQ section:
(I) How does the cop kiting/infinite pathfinding loop work?
(II) Does this involve RNG? Is there a chance that the cops will instantly shoot whenever they see you?
(III) Easy tips on killing the shields right before escaping (to kill them FOR PRINTING, rather than just escaping, check question XII).
(IV) What exactly are the conditions for the scripted assault, and why does it not start?
(V) Can we get a tutorial for how to move the cop as shown at 3:25?
(VI) How can you blow up the safe, without the assault starting?
(VII) Is it possible to stash the printed money bags directly on the spot where Bile's helicopter will be, so that they are delivered instantly when the metal cage is lowered?
(VIII) I'm following the video, but in my attempts, cop 1 becomes alerted by the civilians around him, and becomes unstuck. How do I fix this?
(IX) I need some help to be able to place the first body bag faster, especially when playing solo. Any tips?
(X) Sometimes cop 1 will follow a different path, and go down to Mitchell's basement directly, without spotting the body bag that gets him stuck. How can we deal with that?
(XI) I'm playing solo and I'm having problems with the bulldozer that spawns at the end, which can be terrible after a printing run. Any tips on how to deal with him?
(XII) When the shields spawn on the boat side, there's a 72.9% chance of all three dying without shooting when you kill them, as explained in the guide. Any way to improve these odds?
(XIII) Sometimes after moving cop 1 as FAQ-V explains, the cop will start sounding the alarm. Why is that?
(XIV) Are there any other spots where you can place the body bags?
(XV) Sometimes everything is going well but the alarm sounds because the cops were "reported missing". Why is that?
I will keep this message updated whenever new questions are added to the FAQ. If you have a suggestion for a question that should be added, let me know! And if you have any new questions, feel free to leave a comment, either as a reply to this or as a new comment, and I will help you as soon as I can! Even if your question is answered in the FAQ, you can still leave a question if you want more details or you have doubts; and as a result I may even edit the FAQ answer to make it more clear based on your feedback.
What is you gun build for this heist? I been wanting to know?
@@richbird2700 Hey Rich Bird! Here's my usual loadout for Counterfeit stealth printing:
*Secondary: Locomotive 12G.* List of mods:
· BARREL EXT: The Silent Killer Supressor.
· GADGET: LED Combo. (if you don't have enough concealment, you can switch this one for a Compact Laser Module -- or just remove the gadget)
· GRIP: Straight Grip.
· MAGAZINE: Extended Magazine.
· STOCK: Tactical Shorty Stock.
· AMMUNITION: 000 Buckshot.
· BOOST: Team Boost.
· SKIN: the new "Crypto" color that was obtained from the now removed LockeBreacher puzzle -- the settings I chose for the color are Paint Scheme: Inverted; Wear: Mint-Condition; Pattern Scale: Medium!
*Primary: R93 sniper rifle.* List of mods:
· BARREL: Compensated Supressor. Loud gunfire in this heist (from your or anyone else) triggers the assault!
· BOOST: Probably a "TEAM BOOST" for +3% extra EXP and money reward.
· SIGHT: The "Acough Optic Scope" reduces weapon sway while aiming, slightly (crouching reduces it further).
· GADGET: The "Riktpunkt 45 Degree Sight" completely removes weapon sway when used (press Q to switch from regular sight to rotated sight).
@Jacket Thank you! Best strategy in the game to this day! Hopefully v2 will live for long enough for many heisters to learn about it :p
@Jacket Good question! Both are very similar, essentially the same. When you have experience with it, they are literally the same thing.
However, I liked v1 a bit more: it was slightly more linear, which helped understanding the mechanics involved (instead of just following a list of steps) for players attempting the strategy for the first time. The current one has a few more complications, but essentially it's still the same thing.
@Your Moderator Yeah unfortunately v1 only works for console now :(
As for getting a full infamy level in Counterfeit, it's simply a matter of printing more bags! Each bag you print rewards you experience, with a bit more experience if you secure it. If you print enough, you'll get ~23,000,000 XP, which is enough to go from level 21 straight to 100! :D
Note however that as far as we know it's only possible for console, as the heist has been patched on PC to go loud after you blow open the safe, so you can only stealth up to that point now.
Alternate title: Alvin and the Chipmunks Use Black Magic to Enslave an Entire CIty Block Whilst Printing Fake Money
Just barely within the 100 character limit for TH-cam titles! Also a really good depiction of what's going on haha, nice one!
Looks like bains ai had a meltdown
“Too late!”
“Oh daam..”
“Are you alive-“
*”Hey thats a franz jaeger safe”*
Hahaha that's right! He says the lines as if the C4 had exploded, even though we had time to defuse it :)
In fact, one of my crew member always makes a comment about that, saying I should've edited a "monkaS" emote into that part of the video to very accurately represent Bain's reaction :D
Franz jaeger as known as...
FRANZJ
@@Payday5 Maybe that's where the name comes from :p who knows!
Trueno 86 dude ur anti aim is on
Honestly, I'd probably say "Oh damn, are you alive?!" if someone defused a brick of C4 with a tenth of a second to spare too.
Sees Cops with guns out
Neighbors: that is not suspicious
Sees a Helicopter appear in the backyard
Neighbors: that is not suspicious
Sees armed pool repair men
Neighbors: CALL THE ARMY
Hahaha, PAYDAY logic indeed! Can't question it :p
Still armed
Marcmb the real question is how did the neighbors know to call the cops? And why did the cops just waltz into the houses 😂
@@theprovoloneman281 All part of the PAYDAY 2 logic! We can't question that either!! :D
@Sebastian Z Can't afford to arm the poor.
In my 600hrs on this game, I never thought this was even possible. You just taught an old dog a new trick.
Very nice! Glad that we're teaching all kinds of players about this new way to stealth :)
For us it was very entertaining to think about ways to make this unusual full stealth Counterfeit possible, so hopefully it's equally fun for players to try these strategies out!
It will, because now it’s possible to do it, thank to you, it will be more relaxing instead of crazy
@@AlsoTheBlueBoy Thank you! My opinion is also similar - I like playing a relaxing endless stealth heist every now and then, and if the rewards are good, that's even better!
@@Marcmb could you explain to me how to do this, I'm interested
@@Marcmb nevermind I see you already made a video on it
4:46 should be the end of the heist, that paper roll is worth more than all the counterfeit money.
Hahaha so true! And a full, endless crate of it! In the past, Overkill have done some "meme heists" (like the "Goat Simulator-inspired" Vlad job), so it would be fun if they could do one about something related to these uncertain corona days, as long as it's harmless and in good fun :p
@@Marcmb Yeah, I see someone doing it in less than a minute.
Marcmb365 Each box of tp is worth 5 million dollars🤣
@@theprovoloneman281 That would be a nice heist :p
@@Marcmb haha like stealing the tf2 turret
A lot of people ask "Marcmb365, how do you do this part" but no one ask "Marcmb365, how are you"
Hahaha, I'm doing well, thank you 💗 Hope you're having a great day too!
aw that was a cute comment
first of all i'm loving all of your videos marcmb, they are incredible. big big hugs from brazil and hope you have a great week!
@@brunovsky_ Big thanks to you too! I like answering questions but the kind comments are also very appreciated :D
Glad you are liking the videos! :)
#stayathome
#StayAtHomeAndDontbeAFuckingIdiot
Counterfeit can be stealthed...
Me who just started playing: Ok Hoxton, we're gonna sneak you out of here
That's right! It would be nice to stealth Hoxton Breakout too haha, it's a shame that the assault is already starting when you start the heist :p
Hope you enjoyed the video, Paper Masked, and thank you for watching!
More effort execution and slickness went into this virtual heist than there would be doing it IRL. Watching the messages for the gage packages pop up in chat was like something right out of a heist film.
Haha this one made me smile, it made me think about our heist here as if it were a story being told in a heist film, like a small-scale Ocean's Eleven :)
You would probably spend 2 hours on the toilet after that from the motion sickness
@@alva5945 Motion sickness? What do you mean? Sorry I don't understand :)
You can be AFK for most of this heist, taking turns refilling the paper and the ink, so I don't see where the motion sickness would come from!
@@MarcmbI think he read slickness and sickness, like I did.
@@alva5945I think you misread slickness.
"Keep things cool we dont want the neighbors getting nosy"
Fucking kills them all
Haha yeah! Definitely the easiest way to keep them quiet :D Works like a charm!!
This video series about stealth Counterfeit has been so interesting, and this elongated extension has just been icing on the cake. Super impressive stuff from you and your cohorts!
Thank you very much! We all really appreciate your kind words
It's very wholesome to see TH-camrs reply to everyone comments like this
Thank you! I appreciate all comments so I have fun replying to all of them :)
It's nice to see the game still being played
Indeed, and not just being played, but also discovering new content that has been in the game since release, but never explored or played! It was really fun to design this new strategy :)
And the game is very much still alive, as you say! Around 30K peak players every day!
Marcmb true
surprisingly id even go as far as to say its at its height of popularity right now
@@cyrusthagreat6649 You may be right! I don't know the reason exactly, but the player numbers have been very high this last month! I'm happy to see that PAYDAY 2 is still very succesful, looking good for PAYDAY 3 in about 2-3 years!
@@Marcmb i think part of the reason for its high popularity rn is the steam price for 0.99€ bc of summersale
Hey everyone! I've created a Steam group for subscribers, with the objective of bringing together heisters who are informed about these strategies. This should make it easier to find crews for Counterfeit stealth printing, Train Heist advanced stealth, Breakin' Feds rushing, and more strategies coming soon! If you're interested, here's the link: steamcommunity.com/groups/MarcmbCrimeNET
I'm glad that all of you are having fun trying this strategy for yourselves. As you can tell from the comments, this is an unusual way to play the heist so it results in a lot of questions. If you have any doubts, you can leave a comment and I will reply to answer your questions! Many of these questions are very similar between different players, so we have a FAQ section in the written Steam guide (link to guide: steamcommunity.com/sharedfiles/filedetails/?id=2021367468 -- scroll down to the FAQ section!).
Here is the list of the questions answered in the FAQ: (the answers are too long to type here, so I'm giving you the list of questions, and if you see yours, you can go to the guide to check only that specific question!)
(I) How does the cop kiting/infinite pathfinding loop work?
(II) Does this involve RNG? Is there a chance that the cops will instantly shoot whenever they see you?
(III) Easy tips on killing the shields right before escaping (to kill them FOR PRINTING, rather than just escaping, check question XII).
(IV) What exactly are the conditions for the scripted assault, and why does it not start?
(V) Can we get a tutorial for how to move the cop as shown at 3:25?
(VI) How can you blow up the safe, without the assault starting?
(VII) Is it possible to stash the printed money bags directly on the spot where Bile's helicopter will be, so that they are delivered instantly when the metal cage is lowered?
(VIII) I'm following the video, but in my attempts, cop 1 becomes alerted by the civilians around him, and becomes unstuck. How do I fix this?
(IX) I need some help to be able to place the first body bag faster, especially when playing solo. Any tips?
(X) Sometimes cop 1 will follow a different path, and go down to Mitchell's basement directly, without spotting the body bag that gets him stuck. How can we deal with that?
(XI) I'm playing solo and I'm having problems with the bulldozer that spawns at the end, which can be terrible after a printing run. Any tips on how to deal with him?
(XII) When the shields spawn on the boat side, there's a 72.9% chance of all three dying without shooting when you kill them, as explained in the guide. Any way to improve these odds?
(XIII) Sometimes after moving cop 1 as FAQ-V explains, the cop will start sounding the alarm. Why is that?
(XIV) Are there any other spots where you can place the body bags?
(XV) Sometimes everything is going well but the alarm sounds because the cops were "reported missing". Why is that?
I will keep this message updated whenever new questions are added to the FAQ. If you have a suggestion for a question that should be added, let me know! And if you have any new questions, feel free to leave a comment, either as a reply to this or as a new comment, and I will help you as soon as I can! Even if your question is answered in the FAQ, you can still leave a question if you want more details or you have doubts; and as a result I may even edit the FAQ answer to make it more clear based on your feedback.
I'm posting and pinning this comment because a viewer (Happy Potato) suggested having the FAQ in a more visible spot, and I thought that was a good idea! Thanks everyone for watching!!
You should start streaming! I would be sure to be there!!
@@mrsquirrel5572 Thank you Mr Squirrel! Very kind of you :)
At some points I considered streaming, because the idea of playing stealth heists on request, and being able to play with viewers, sounded very interesting...
However, unfortunately I usually don't have enough free time to have a reliable streaming schedule, and most of my free time is dedicated to making the videos... I would feel bad about streaming if it was "half-assed" and with an unreliable changing schedule, so maybe in the future if the situation changes! :p
Hey Alex Marcer, invite link to chat invalid :( hlep plasse?
Cop: "I spot a dead body in body bag! I must call the army now!"
Cop AI: Well yes but actually no
His mind's telling him no, but his body is telling him yes :)
Just found the video, loving it. Also
Cop: Oh hey I found a body bag, can we call the army?
A.I.: 🎵 N O 🎵
Cop: Why?
A.I.: 🎵THE BAG IS A DEADLY LAZER🎵
Cop: Oh ok.
I'm so used to using Bodhi and the "BITCH" mod that whenever I hear someone using shouts/marks without it my brain hurts.
Haha, sounds like a fun mod, but I definitely like the variety in the shouts and marks! Adds a bit of variety to my lobbies depending on who's playing with me :p
Kinda sounds like jesse from breaking bad lmao
Payday gang: Makes 18 million counterfeit bills.
Inflation: did I miss something?
Free money!! Maybe PAYDAY 3 will include some kind of inflation :p
Payday 3 having inflation would be like the experience drop when you play a certain heist too much, I assume. Makes a lot of sense.
This was everybody’s dream in payday the heist, to actually stealth the mission :’) Amazing man
I love how you're so helpful with people asking for help on this heist.
Kudos to You.
I also didn't know this trick on 2k hours accross 3 platforms
Thank you! I have fun helping people to be able to do this, so it's not a problem for me at all :)
I'm glad that we can teach even old players like yourself some new tricks! It's a refreshing take on the usual stealth mechanics :p
Well, ima go watch your ENTIRE channel right now, thank-you-very-much.
Hahaha! Glad you enjoyed this video so much, Vlad. Thank you for that, and hope you'll enjoy some of the other videos as well! :D
I’m happy this game is still played, it’s definitely one of a kind... in a good way
I agree! Definitely a very unique game, I'm glad that it's still played and I'm absolutely waiting for PAYDAY 3! :D
Still works on Mayhem, tried it today.
Will attempt DS tomorrow. And thank you for the video!
Good to know! Congratulations on pulling off the strategy, and good luck with DS! It will be very similar, so I'm confident you'll be able to pull it off!
Glad you liked the video!
@FranK Hey FranK! You definitely can print while playing solo, yes. As you can see from the steps in this printing video, there's no particular step requiring more than one heister, so it'll be almost as easy!
The only problem is the start, where you have to kill all civilians and hide their corpses as well as place the body bags. It may be a bit intimidating to do all that in time if you're playing solo, so I made an extended video with 15 tips to do that part as efficiently as possible, which allows you to do that with time to spare, even solo :) You can check it out here th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
@FranK With straight hands, yeah. Mine arent :D
Oh man, i haven't seen or played anything related to pay day in general, this recomendation brought nice memories, thank you for making this video :)
Hey Bananein! I'm glad that the algorithm brought you here, and that you enjoyed watching it, thank you! PAYDAY 2 is definitely a very unique game :) It's fun to go back to it every now and then just to experience the gameplay again!
Everyone’s gangster until you see the phone icon
Instant monkaS when you see the phone icon!
Luckily there are ways around it, if it happens during this heist :p
Why did this get recommended to me? I don’t know. Am I happy that it did? Hell yeah!
Hahah, nice! I don't know why either, but I'm happy too that it did! Also glad that you enjoyed it, thank you! :)
Holy shit this video blew up real quick. Thank you for teaching me this trick. Have over 1,000 hrs clocked into this game and never knew this was possible
It did, indeed!
It was doing very well when we shared the strategy on Reddit, and the full written guide linked in the description has been a big success on Steam (lots of visitors, comments, and nearly 100 reviews!).
But even a few days later, especially after b33croft shared the strategy on his channel (and maybe other sources that I may not have noticed!) and people sharing with each other, this is growing a lot, which is great! I love to find people in Crime.net having fun with this strategy :D
This looks awesome! I'm gonna try do this with my friends, hopefully we'll be able to pull it off! You guys are insane though, thinking of things like this. I love it.
Thank you PickedBrute! Hopefully you and your friends will enjoy this very unusual strategy :) Glad that you like the concept!
If you try it out, and run into any problems, don't hesitate to ask! After a few months of improving the strategy, we have learnt how to deal with anything that may happen (except 1 of the 4 hose spawns, but that's just a quick restart).
Also, we have a full Steam guide where many things are explained in detail, if you would like to know more before trying it out: steamcommunity.com/sharedfiles/filedetails/?id=2021367468
@@Marcmb It only took us a month of trial and error, but we just managed to pull it off! The guide really helped us out, so I'd like to thank you for figuring this out
@@cmdrflfs Awesome! Congratulations on pulling it off, and I hope you had fun with this very unusual strategy! :)
@@cmdrflfs hello cat
@@fizbutrealong hello
My biggest problem is throwing the bags, it looks so easy but the physics make the bag fall when it looks perfect
Hey SatanicCereal! Once you figure out how to get them up there, they stay up very reliably and consistently, but it can take a while to learn!
My updated video has clearer throws with instructions to follow, and some tips to throw them in place! Here's the timestamped link: th-cam.com/video/O7qaPho8O6A/w-d-xo.html
Thx so much. Now I have things to do while being quarantined. Appreciated for such time and effort putting into this content.
That sounds like a perfect opportunity! Enjoy these strategies, and if you need help or if you have any questions, let me know! :)
Since the steam summer sales are here, I was feeling like buying the game but didnt know if I should. But now I think I'll do.
Hey cOrnn! I definitely recommend it. It's a very nice game and the gameplay it offers is very unique (not many games in the "heist simulator" genre, so if you like the concept, then the game is definitely great!).
8:50-27:09 in case ya'll need it. Let's just be grateful we got 19 minutes and not the 73 minutes they suffered to make this feat happen.
That's right! It was quite fun to do for 73 minutes though: it was a constant competition to see who could guess what was gonna come next: paper refill, ink refill, or printing done! So it was a nice way to kill some time :D
You and your crew amaze me, after playing for more than 1100 hours I never thought stuff like this would be possible
Much appreciated Kobe! I'm glad that we can teach something new and unexpected even to experienced players, thank you! :)
always great to see crazy stuff like this getting accomplished, also great to see the creator being so helpful in the comments, great job all around!
Thank you very much! Glad you liked the crazy content, and thank you for the kind feedback! :)
just one of 191 videos of the world's most helpful payday 2 youtuber
Haha thanks for the very kind words Arda, much appreciated! :D
I recently did the one mission on hardest difficulty where you steal the cars at a dealership, my first hardest
Mission completed.
Aaah, yes, Car Shop! I love that heist. Players always have many difficulties completing that job, and for that reason it's very fun to play in public lobbies :p Congratulations on completing it!
@@Marcmb I remember Car Shop was my first ever stealth heist, I always got the car stuck in the end, haha
I did it one try when I was level 100 for fun
cheers. was looking for this video for a while. helped me and my pal pull an hour long printing session.
Hey Inkum! Awesome, happy to hear that! :)
Congratulations on pulling it off, and I hope you enjoyed the strategy!
It's so amazing that you replied to every comment! I really like your channel good run! Edit: you just earned a subscriber!
Question : can I solo this?
Thank you clorox bleach! Most of these questions are players wondering how to do this themselves, so I'm just very happy that I can help them have fun with this new strategy!
To answer your question, you can absolutely do this solo! Just disable your friendly AI (bots) because they mess up the stealth after you blow up the safe, and check this video to do the initial part of the heist properly while playing solo: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html (after the initial objectives, everything will be the same: hose, shields, C4, printing, etc.)
If you have any other questions, let me know! General things such as safe zones, crowbar spawns, Frequently Asked Questions, etc. can be found on the full guide! steamcommunity.com/sharedfiles/filedetails/?id=2021367468
This is actually really cool
Thank you Box John! Glad you enjoyed it :)
Why does Bile arrive so late (around over 1 hour, according to this video)? is it possible to make him arrive early?
edit: ok in my attempt he seems to have arrived around 5-10 mins after starting printing, nvm
Good question! And as you say in your edit, it's basically very random! There are four helicopter spawns, and each has an equal chance of being chosen every time (25%). The one by the pool is the one that is safe to access, and Bile's cycles last around ~8.5 minutes, so the time you'll have to wait is random. I don't mind it being a long wait though, because I usually print for a long time to get a full infamy level for my crew, then escape right after securing the loot!
Sometimes we've had the good helicopter three times in a row, so it's definitely RNG!
I'm still unsure what this channel is about. But that was some smooth heisting ngl
Hey APARAT0! Mainly PAYDAY 2 unusual strategies, and stealth tips and guides :p
Glad you enjoyed the heist, thank you very much! :)
If the helicopter spawn at the pull in the first 15 min, and i want more xp... what happens if i don't put the money in? He will come back after 8 mins in a random location? Can i stay as long as i want? If yes, How many bags/ h i need to get 24m xp? without any infamy. Do you have a discord server for community? Thanks in advance.
(1) After you have printed the first money bag, the helicopter will keep repeating cycles of "arriving to a random position, staying, leaving" throughout the entire heist. Securing money bags doesn't affect this cycle.
(2) You can stay as long as you want.
(3) For 23,336,400 EXP, assuming no infamy bonuses (Infamy 0, i.e., new player) you would need 138 bags (assuming that you have a full perk deck, because everyone has one, and a crew of 4 players). If you grab the Gage packages while waiting for the objectives, the number goes down to 134, and if your 4 players have Weapon Team Boosts (you get them from drops or monthly jobs) the number goes down to 118. MAKE SURE that you are level 21 before starting the heist, or you will get an EXP penalty of up to -30%... also highly recommended to get a +25% stealth bonus beforehand, because it's gonna be very noticeable for such a long heist.
Each money bag printed takes 60s, not counting the restarts and ink/paper refills.
If you want more details about the experience formula, you can check the "Appendix: experience formula" on the Steam guide!
(4) I don't have a Discord server for the community, because there's always a lot of messages and it's hard to keep track of all of them. It's much easier to read every single message through the TH-cam interface, and this way I can read all the feedback that everyone writes!
It so satisfying when they interact with stuff
The sped-up interactions are kinda satisfying, indeed! Glad you liked it, Ditractable!
Damn this dudes still replying after so long btw your pretty good at this game
Absolutely! I reply to all comments because reading them is the best part of uploading my content, and so I also have a lot of fun replying to them :)
Thank you for your very nice compliment, and glad you're enjoying the content! :p
After a few dozen tries, trial and error I can safely say I can pull it off now. However, RNG isn't on my side and the helicopter just keeps "landing" in the middle of the street. The whole thing goes down the drain then and I have to redo it all.
But ty for this mate, refreshes the game a bit knowing there is another loud mission possible to be done in stealth. Great work.
EDIT: And now after actually reading your steam guide about my issue because I got curious.. I feel like an idiot.
Hahaha I like your edit :p
First of all, I'm proud that you managed to keep trying through repeated trial and error, and you finally managed to complete it! Glad that you're having fun trying something new in the game!
And as you realized in your edit, if you get the wrong helicopter spawn (4 spawns, with equal chance) you have to keep printing for an additional ~8.5 minutes and keep doing that until the good helicopter arrives! It's completely random, but it's okay because most lobbies are printing for a long time anyway for the exp!
@@Marcmb True, it's easy once everything is set up, I feel like sitting there for hours if needed now that I know how the helicopter works. Only problem now is that it gets tedious after a while because I'm always alone in the mission. (Thanks for the solo guide video too mate :D)
@@Morden357 Thanks for enjoying the solo guide too! It does indeed get a bit tedious if you print for long while playing solo, it's much better with more players spend time with, and also to distribute the tasks! Hopefully in a few days when the knowledge spreads more, there will be a few open lobbies looking for players to do this!
*I T " S P R I N T I N G A W A Y N I C E A N D S T E A D Y A G A I N*
That's a sweet pile of counterfeit cash, beautiful!
Grab it, and if you fancy a little more...!
god i just love the dancing pepe and the sped up music...lets get just a an hour version of that
Glad you liked that, Talon! That's what came to mind while editing that part, so I couldn't help but add it to the video :p
Armored Transport: Toilet paper
New heist coming soon for sure :p
My friend and i did this perfectly, but 3 shields spawned and upon opening the safe with the c4, the assault started. What did we do wrong?
The three shields always spawn, and there's two possible positions for them (they will camp around your escape, and there's only 2 escapes in this heist). If they spawn in Wilson's backyard, as in this video, you can ignore them because they never see anything. If they spawn by the boat, you have to kill them BEFORE placing the C4, otherwise they will definitely spot you during the printing and shoot, causing the assault to start. (simply use a sniper rifle and kill them from a distance, one by one. The R93 can do 480 damage with an easy body shot through the shield)
Nice ECM rush! I enjoyed it. And also when I did big oil on Death Sentence. I found the server room on the first try and know how to get the correct engine! I also got the correct engine on the second time of doing the heist on the first try (1st attempt failed. All went into custody. 2nd I got the correct engine on the first try) it was stealth till bile. But it was all thanks to your videos on the tips on big oil!
Hey chRistian, thank you! I *think* you left the comment in the wrong video (I'm pretty sure, because this 1h30m heist could hardly be ECM rushed haha) but I believe you just watched the Tijuana ECM rush and enjoyed it, so thank you! :D
Also happy to hear that the Big Oil tips were helpful, I'm glad the video was helpful! Stealth until Bile arrives is essentially as good as you can get :)
Marcmb huh. A bit weird I left it on this video. I meant to leave it on the B.I.T ecm rush video. But yeah! Keep up the good work!
@@christian.2038 Haha, that's what I thought - no worries! I'm glad that you've seen the new video already, and that you liked it -- thank you! :D
Marcmb yeah no problemo!
I tried this but the second guard route is messed up and we have shields always spawning by the boat
About the cop path: did you try it solo, or with a full crew? Even if you're solo, you can kill/hide all civilians before the cops arrive (for tips on how to do that, check this video: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html), which makes the path of that cop much more reliable. If you're talking about the small chance that he goes straight to Mitchell's basement without walking around the house, that only happens very rarely, like 1-2% of the time!
As for the shields spawning by the boat: kill them! Before placing the C4, and using a silenced a sniper rifle. As long as you do it hidden and from a distance, they will not even notice you, they will turn around and look at their dead comrades without defending themselves. There's a 10% chance that each shield will shoot when they die (because they have been alerted for more than 3 seconds), so if you want to improve your odds, kill them instantly when they spawn on the boat side! (and of course, ignore them if they spawn on the backyard side)
If you need anything else, or if I did not answer your questions, let me know!
Holy crap, the algorithm gods have blessed me this day
Hey CakeBoss! Glad that the TH-cam algorithm brought you here haha, enjoy the strategy! :)
And of course, if you have any questions, feel free to ask! We have many different short guides for specific parts of the strategy :)
hi, can you explain please, when I put c4 on the safe, the alarm is triggered. played alone
Hey! By "alone", you mean without bots? If you're playing with bots, they will most likely shoot or move through windows (breaking them) when you place the C4, which will start the assault.
If you're playing without bots, did you make sure, as we show in the video, that before you placed the C4, the shields had already arrived and stopped at their place, and the position of the two cops didn't update after this?
It happens very rarely, but the arrival of the shields can update the AI of cop 1, which may cause him to move slightly, sometimes to a position where he can't see the body bag, so he will sound the alarm because he's no longer stuck trying to path to the body bag. If that happens, you have to move him so that he will be able to see the body bag again, and become stuck, this time forever.
@@theforestwelcomesyou Hey Szalony! The problem with Niqolai has been solved by now after some discussion, and now he's a stealth Counterfeit expert! :D
Just wanted to quickly point out that you don't have to worry about the C4 being loud at all: nobody will hear it! Only civilians if they are alive and untied, but you should've dealt with all the civilians if you plan on printing anyway!
Bain "If you feel like printing more, Hey im not gonna stop you."
999999999 bags later
BAIN: "I said i wouldnt stop you"
Haha! Maybe at some point he would get tired and ask you to just stop printing :p
Hello! I have a question: I tried doing it with my friends but the thing is, after blowing up the safe with C4 all of the marks above guards heads were gone and after a minute or so Bain said that second police patrol is coming. After that policemen became alerted and few seconds later, assault started. Is this RNG based, or did we do something wrong?
EDIT: Just did it with the bois! We secured like 70-80 bags and escaped with no problem. Thanks for the video and tips!
Hey ShokAnShok! Sorry for the delayed response, but this is very simple to explain! The stealth icons disappear every single time when you drop the C4, but that's supposed to happen. The problem seems to be that obviously one of the two cops died, which caused the 2nd cop patrol to be called in. Based on the order of events you described, you were probably playing with bots (friendly AI), who become aggressive as soon as the C4 is dropped. Thus, when you placed the C4, they killed the cops and the 2nd patrol was called in (not only that, but if their weapons are unsilenced, the assault will be announced about 10 seconds later).
So basically, if you want to print: disable your friendly AI! If you're struggling hiding all the bodies in time (because your interactions with bots will be slower), I have a video with 15 extra tips to be fast and efficient with the initial objectives, so that even solo players can take care of everything without bots. You can check it out here: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
If you didn't have friendly AI on, the reason must be something else, so let me know if that is the case!
@@Marcmb Thanks for the response! After thinking about it a lot with my friends we came to the same conclusion and your predictment was spot on because we think that's exactly what happened as we had one bot with us. Thank you again for the response! Also I have another quick question if that's not a problem: one of my friends managed to snipekill all of the shields that spawned next to the sewers. Does it break something in the heist, should we just let them be or did we do the right thing?
@@shokanshok3198 Awesome! I'm glad that worked then.
As for the shields, only kill them when they spawn on the boat side. I have a short 3-minute video explaining *everything* you need to know about the shields, so it's much better than any text explanation that I could give you! th-cam.com/video/DSzWzpep8nM/w-d-xo.html
@@Marcmb Ok thanks for the tip!
Hey marc it was fun playing with u today btw thx for the help!
Hey -13! It was fun seeing you guys make small steps of progress until you finally got it! Hope you had fun with Counterfeit full stealth! :)
Does this work solo or do you need other people if so how’s it different
It can be done solo, the strategy is the same as shown in the video, but you have to do everything by yourself. This means that you have to be much more efficient when moving the civilians, so if you're struggling with that, check this video here: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html (15 tips to deal with the civs faster and make the strategy safer and more reliable).
The only downside is that you're gonna be the only one printing, so you'll be running around for printing materials more often!
Man... Why did they patch this, this was honestly the most awesome bug in the game and this brought quite a bit of fame to you.
It's a shame they fixed it yup! It wasn't too fast for XP farming, compared to the ECM rush methods, but it was extremely unique, which made it very fun...
How do you get the it’s a trap thing? Is it just luck based, and is there any other way of stealth printing money, without that?
The C4 trap is RNG, sometimes the basement will be rigged with C4, and other times it won't.
Regardless, you can always print infinite money in stealth, UNLESS the basement is rigged with C4 and you fail to defuse it, in which case the printing machine will be broken.
Marcmb365 But i tried stealthiness it, and as soon as the c4 detonated, the cops came. Is there any solution?
@@marlon170 Yes! Very easy to explain. The C4 doesn't trigger an assault and barely anyone notices it: it ONLY alerts civilians if they are still alive and free.
This means that something else was going wrong in your run, but placing the C4 prevented you from seeing the icons and noticing. It's very important to keep in mind that, if you place the C4 as soon as it becomes available, the stealth icons will disappear (exclamation marks and phone icons) so you will lose all information from that.
Because of this, what you should do when the C4 objective becomes available is:
(1) Make sure that all civilians are either tied, or dead.
(2) Wait 30 seconds or 1 minute and make sure that everything is safe.
(3) If everything is safe, place the C4 and nothing will chance, so everything will still be in stealth.
I mention that everything should be "safe", because you may notice that, as soon as the shields arrive, the AI of cop 1 (the one who opens the door at the start) may update, causing his to move. If he does, he will move until the body bag is out of his sight, then start calling the cops because he's no longer stuck. If this happens, you have to move the cop again back to where he was, and he will be stuck forever after that.
If you need more help about "how to move alerted cops in stealth", you can check our detailed guide about that here: th-cam.com/video/tLXoGX62LFY/w-d-xo.html
If you need anything else, let me know!
Marcmb365 Alright, thanks 😊 🙏 for the tip, I will try it out today
@@marlon170 You're welcome! Try it out, and if you have any new questions after that, feel free to ask!
This is gonna change the meta Jesus. People are gonna grind infamy like it’s nothing
It's definitely a new and interesting way to farm infamy levels! Personally I like having a long heist to play while half of the crew has to take a break (to eat, or any other IRL things) with huge rewards that they can get when they come back!
haha money printer go brrrrr
Hah, the sound effects in this game, even when sped up to 4x rate, are surprisingly still very nice!
the counterfeit stealth is awesome because if you suck at dsod, you can get counterfeit dsod achievement stealthy ant not loud :))
Very true, prigadiri! You don't necessarily have to stay for the printing, you can also just get the printing plates in stealth, and escape before the assault starts :p
After I start printing it instantly goes loud.
Hey Suron! There hasn't been a PAYDAY patch today, so chances are this still works! If it goes loud when you start printing, that means it would've gone loud too if you had just waited 2 minutes without doing anything, before placing the C4. The thing is, the C4 doesn't trigger an assault and barely anyone notices it: it ONLY alerts civilians if they are still alive and free. BUT placing it will remove all stealth icons (exclamation marks and phone icons), so you lose all information from them. This means that something else was going wrong in your run, but placing the C4 prevented you from seeing the icons and noticing. It's very important to keep this in mind, and to refrain from placing the C4 instantly.
As a summary, what you should do when the C4 objective becomes available is, rather than placing C4 and starting printing asap:
(1) Make sure that all civilians are either tied, or dead.
(2) Wait 30 seconds or 1 minute and make sure that everything is safe.
(3) If everything is safe, place the C4 and nothing will chance, so everything will still be in stealth.
I mention that everything should be "safe", because you may notice that, as soon as the shields arrive, the AI of cop 1 (the one who opens the door at the start) may update, causing him to move. If he does, he will move until the body bag is out of his sight, then start calling the cops because he's no longer stuck. If this happens, you have to move the cop again back to where he was, and he will be stuck forever after that.
If you need more help about "how to move alerted cops in stealth", you can check our detailed guide about that here: th-cam.com/video/tLXoGX62LFY/w-d-xo.html
If you need anything else, let me know!
Amazing video. I just got into the game from the Steam Summer sale, and am looking for stealth heisters. Im very decent at it already, but cant find other people that are like minded. They are either very seasoned and toxic, or just play the game obnoxiously. Woundering if I can maybe join your group or even if you have a group at all.
Hey Isaiah! Good to see that the game is still getting new players :) The prices during a sale are very good, and I can guarantee it's a very fun game!
We have a Steam group where we play together, mostly stealth, and everyone is welcome to join! You can join the group by following this link, and then join the group chat (top right in the group's page) to advertise your lobbies or join lobbies advertised by others! steamcommunity.com/groups/MarcmbCrimeNET
why would you spend half an hour for an infamy while you could just find some1 with ungodly high crime spree
good vid keep up the work
That's true, high Crime Spree is UNDOUBTEDLY the fastest way to get infamy levels (it's not as fast if you have to raise that Spree level by yourself with a friend or a crew, but there are plenty of high-level public lobbies).
However, some players don't like getting a full infamy level in a single Crime Spree heist (it feels a bit too fast for little effort) so they prefer to level up in the usual ways, like high-reward heists or endless heists. And for them, this one is great! :D
Glad you liked the video, thank you!
@@Marcmb no ty sir for the vid
Watching people like this play is soo out my league
Hey Gundam Lupuz Rex! Glad that you liked the strategy and the gameplay :p
Once you understand how the strategy works, it's surprisingly easy to practice and pull off! If you want some extra resources to master this strategy, we have:
- a video with 15 tips for doing this solo: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
- a Steam guide with all the details: steamcommunity.com/sharedfiles/filedetails/?id=2021367468
Incredible. Absolutely incredible.
Thank you, much appreciated! :D
The only thing I kind of have a problem with is the abuse of a glitch in order to make this happen, but even then i'm not fully convinced it ruins the genuinity of the Heist considering the quality of the game is all over the place. Other than that, nice job all around.
Hey Anthony! Glad you like the strategy even though you have mixed feelings about it :) Personally, I think the trick used is definitely in a gray area between bug and feature (since it relies on the fact that the AI has been programmed to walk to a suspicious object before reporting it), so I have fun using it because it's not using some weird bug like sentry glitches during assault, or out of bounds bugs... I feel like this one is more in line with the rules that the game is supposed to follow, but obviously that's just my opinion!
I felt sad when I saw the bag place in the kitchen, I miss that spot
That was a very nice spot yeah :( The original strategy was very cool, simple to teach and understand, and hard to learn. Good memories of this strategy!
I enjoyed watching this video and I think the strat is cool though I'm probably not gonna attempt it myself (at least for a while).
Thank you very much, glad you liked it! Feel free to try it out whenever you like :)
Right before I become hard to answer comment I wanna say some things:
1) I'm not native English speaker, although it's my second language I may get some mistakes (be friendly)
2) its awesome to see that u are FULLY available to answer every comment and help everyone out, that shows that u really are an awesome dude! That is some good job, Marc!
3) I need some help, I got everything good but after the shields and the c4.
A phone starts to ring and as soon as I go to answer it some cop shoots at me, is there any option I don't answer it, it is necessary?
How can I answer it without getting shot?
Everything else is clear for me, the guide was an awesome job, Marc.
Thanks for everything!
Hey Pugsniper! I'll answer your questions point by point to make the response as clear as possible :)
(1) Your English is perfectly fine! I understood everything perfectly, so no worries!
(2) I'm just glad that people are enjoying this strategy, and I have fun helping everyone so that they can experience it too. Thank you for your kind words! :D
(3) The fact that the phone starts to ring is a signal that the second cop patrol has been called in, which is very bad! *60 seconds after the second patrol arrives, the assault will start* and there's nothing you can do about it! What's even worse, *even if you answer the phone, the second cop patrol will come anyway* because they have already been called in. Basically, *as soon as you hear the phone, something has gone wrong and it's too late to fix it.* The good news is that it's very easy to prevent it from getting to that point: the second cop patrol will only be called in when at least one cop from the first patrol is dead or dominated. This most likely means that, after placing the C4, the friendly bots on your team become aggressive and are killing the cops, which triggers the 2nd cop patrol. You are gonna have to disable bots to play this heist! Here's a video I made with 15 tips to play this heist _faster/more efficiently_ when playing solo, you may need it because without bots your interactions are gonna be much slower! th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
I'm glad you liked the guide too, and if you need anything else or something was not completely clear, feel free to ask again! :)
The Professor would be proud.
All according to his plan!
Since there are 3 people this heist can be made even easier having a bot around, with that skill that makes interaction times 50% faster.
Hey JPG! This approach in particular doesn't work on PC anymore, but the bots were actually disabled on purpose! As soon as the C4 blows up, the heist technically goes "loud" and so the bots would instantly start moving, and very quickly move towards the cops, and shoot them. This would cause the stealth setup to fail, so bots had to be disabled for this :)
Kept trying for 2 hours to replicate this but solo. Finally got it. I seem to have a problem with how fast the cops arrive (1 player can barely waste all the civs, hide the bags and place bag 1 for cop #2 before the cops are inside) and cop #1. Yeah cop #1 is a pain really. idk how you moved him. he instantly starts shooting when he sees me, crouched or not. Still, pretty sweet idea and a great guide :)
First of all, congratulations on trying for a while until you succeeded! Bain warns you about the cops 15 seconds after you kill a civ (or 25 seconds after one is alerted), and 25 seconds after that the cops exit their car, and take about 20 seconds to enter the house. So yes, it is quite quick! Quite clutch for a single player depending on how the civilians are distributed with their random spawns. (4 next to the barbeque with a random chance for an additional civilian; the couple that can be in the piano room, Mitchell's kitchen, or behind the hedges; and the bikini NPC which can be outside or inside)
Cop #1 is the trickiest part about doing it solo, indeed. If it weren't for that cop, it would be very easy! The fact that he shoots at you means that either:
(a) You're moving too fast, so whenever he spots you, you very quickly move 1m away from wherever you have been spotted, and he considers that you're running away so he shoots.
(b) You may have been spotted by cop #2 (even if he doesn't do anything to you because he's stuck with his body bag) so now the next cop that spots you within 4 minutes will be instantly hostile against you.
Other than that, whenever he spots you his first reaction will always be to handcuff you, as long as you don't move 1m away from where he has spotted you. If you want more details about how the cop moving works, we uploaded a video explaining only that aspect of the heist, which you can check out here! th-cam.com/video/tLXoGX62LFY/w-d-xo.html
Yeah I figured it out. Wasting all civs makes cop #1 turn the corner around Mitchell's house perfectly so far and he isn't an issue anymore. Any tips on dealing with the shields? I forgot to check for a package inside Wilson's house, got to it and a shield started shooting at me, ruining my whole run and making me escape asap with just 1 bag :D
@@elite_m97 If you get the good spawn (meaning that shields spawn enclosed within Wilson's backyard so they won't see anything for the entire heist), I would let them be, even if that means that you miss out on a couple Gage packages because you can't get close (you could always get them at the very end before escaping, if you want :p).
However, if they spawn next to the boat, or if you want to kill them regardless, what I usually do is I bring a silenced sniper rifle (I use the R93, but I'm pretty sure the Desertfox works as well) and kill them one by one. Even if they notice the corpses of the other shields as they die, they will not defend themselves if you're far enough. However, every time that you kill a shield, there's a 10% chance that they will shoot their unsilenced weapons as they die (as explained by The Long Guide), so if possible it's best to avoid killing them until you're about to escape.
"I have a plan arthur, I just need two trillion in taxpayer dollars."
Haha is that a new meme? I'm out of the loop on this one!
4:34 *OH, DAMN! ARE YOU ALIVE!?*
Hey, that's a Franz Jaeger Safe.
Haha, Bain just suddenly forgets about the fact that we suddenly died, because he's a big fan of that kind of safe :p
Very interesting discovery, then again now im wondering hiw nobody noticed this kind of AI behaviour before xD
Thank you Ic3w4Tch, glad you liked it! :p
It is indeed surprising that this strategy remained hidden for so long... the heist has been out for 4 years, and the AI for the cops has been the same for a long time!
@@Marcmb True, in my 2000+h ive probably played only a handful heists less than this one, on OD anyway. I kinda want to play it now because of this way. ^^
@@Ic3w4Tch1 2000+ hours, very nice! I would say trying this one out at least once is a lot of fun, because it's a very unique experience that you don't get anywhere else. Stealth printing is also fun to try, although it's much more entertaining with company especially when some players can benefit from the XP :p
@@Marcmb Still sad to this day they didnt go throught with Infamy 3.0, would love to grind that Infamy even more.. ^^
@@Ic3w4Tch1 That would be really nice! I would love an extension to the infamy system, I've been stuck at XXV-100 for so long now...
Although I hated losing all my skill sets every time I restarted to level 0, so maybe a way to keep going without having to do that would be interesting! Or adding a system that remembers your skill sets without having to redo them...
Set it to 0.25x speed for it to be (almost) the same as normal
(during money printing)
Advanced tricks for extended PAYDAY 2 content from this channel :p
nice vid ! im a fan btw
Thank you! Based on the comment, I assume you came here from the solo stealth Counterfeit video :p
Yeah is me the dawg
The whole game feels like a group of silent kids coordinating together.
Cool coop game though I kept wondering how do you guys coordinate without communicating.
That's pretty much what it is, yup! You can also tackle the heists with the "loud approach" (guns blazing), but I personally prefer the stealthy one.
All of my videos are highly preplanned, and everyone knows what the plan is before going in, so that's how we can communicate with just the ingame chat, when needed. Glad you liked it! :)
Thanks I needed infamy 2
You're welcome PotatoGuy555! If you ever need infamy 3 as well, you know what to do! :)
This is really cool! I've tried doing this on stealth so much but for me it's just really hard so it's really cool to see someone with skill like you to pull it off! Nice work!
Thank you Tomanovich, glad you enjoyed it! For a few years the heist was considered to be loud only, so it was really fun to develop a full stealth approach, especially including stealth printing :D
Unfortunately the devs considered the latter to be too powerful (endless rewards with no resistance after setup) so that part was patched :p
Well in this case I recommend a carry staker just for saving a time, i know many of you will say it's unfair ,so just carry a 4 bags that is what a normal person can have .😅
As i told you before just for saving a time
Hmm in this case it might be fair because solo you can't put all your bags into the helicopter somehow. Although it's often a questionable mod, so I would recommend other mods like Bile staying in his location when he arrives at the good one...
Just imagine how many perk decks you can complete with all of that xp
Indeed! Huge amounts of XP and Perk deck points :D
I'm doing everything right but no matter what I do, the neighbors end up calling the Police. What am I doing wrong? Both cops are in the proper positions
Hey Arwynn! Sorry for the delayed response, it was 1 AM over here :p
Do you know about the safezone? If the neighbors are calling the police, that's most likely the problem. There's a very specific section of the map where you're allowed to walk, but stepping anywhere outside of it (even for just an instant) will trigger the alarm after a 10s delay.
You can find screenshots of this "safezone" if you go to the full guide, section "Appendix: safe areas" steamcommunity.com/sharedfiles/filedetails/?id=2021367468
Hey man! LOVE the video, been playing Payday 2 since "The Heist" and I never thought you could do it this way damn! Btw what mod pack are you using for all the HUD add-ons? (To see the drills and hacks timer from far away, enemies hp and skills effects) I'd LOVE to use the same ones! Big thanks man 👌
Thank you Edmond! Much appreciated :) Glad to know that old PAYDAY fans can enjoy this unusual strategy too!
As for the HUD, that's _PocoHud3,_ and it's showing everything you see on the screen -- the floating timers for the code lock hacks, and the drill, as well as other on-screen numbers such as: FPS meter, IRL clock, levels right next to player names, and some numbers for each player which are "Kills | Jokered enemies | Current downs | Maximum downs (before custody)".
You can customize it to show or hide each of these things and more, depending on what you want!
after a night well rested, a few tweaks to the strat, and a very lucky run, i got a hacker that duped meth and got me to infamy
Ouch :( You had me on the first half :p
Ive tried to do this but the patrol cops come in to fast so i have no time to put the body bags in the right place
Hey jetfailracer! I uploaded an extended version of the guide, intended mainly for solo players, with 15 extra tips to be much more efficient and faster with the initial part (civilians, and body bag placements). You can check it out here: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
Hey uh question. That bit with the c4 is that even possible in single player? Or will it go off if you don't have enough people disarming at once.
Hey Guaridan-of-Light 137! That is definitely possible, yup :) The amount of C4 charges to defuse scales with the amount of heisters in the heist, so there are only 2 you need to defuse while playing solo, and you have 15s to do it. Very easy!
However, if you're on PC, keep in mind that some other things have been changed, details here and in the pinned comment: th-cam.com/video/rdr1J9or83A/w-d-xo.html
So are we going to talk about the fact that this madman sat down and printed paper for a fucking hour?
Absolutely! And it was 100% worth it! :D
It's a very unique heisting style because you can farm experience while doing something in the background, watching a video, etc... anything that lets you make a couple clicks every minute or so. Or you can play it with a crew and take turns farming XP, or take a short break if you need... :p
This actually makes printing cash worth it
Hey Cupcake, absolutely! Especially when farming experience, it's so much faster than doing it loud, and so efficient!
This is like trying to stealth meltdown
Haha, stealthing Meltdown would be fun to try, but I'm certain it would be much harder than Counterfeit! Not many things can go wrong in this one, because there's only 2 cops, unlike for Meltdown :p
I just got infamy. Ive been blessed
Well done Fahd Shahab! This is indeed a very good method for infamy farming, so I hope you will have fun with this! Congratulations on your first infamy obtained like this :)
When I'm playing this heist, cops gets alerted after blowing up the safe. Counterfeit has been re-fixed on update 201 ? It's mentioned in the patch notes but idk if it is the safe blowing up.
Hey Onxs! This video is a bit old so I didn't mention it in the comments/description here, because the approach showcased here was patched a long time ago. The new approach, showcased here th-cam.com/video/rdr1J9or83A/w-d-xo.html, worked again but sadly was fixed with U201 as you can see from the comments and description there. As you've noticed, everything up to the safe blowing up still applies (so you can still stealth the whole heist and quickly run to the escape), but right after that, the assault is forced to start, so stealth printing is no longer possible :(
Not quite a full infamy level seeing as you got 10 mil of that exp from your own infamy. Still a great video and a lot of work.
That's correct! Because I'm infamy 25, printing and securing 57 bags is enough for a full infamy level, but the number increases for lower infamies. My infamy bonus multiplier is at 2.05 (maximum value), but there's an experience formula in the guide to calculate how many bags you would need depending on your infamy multiplier, number of heisters, weapon boosts... you can check the "Appendix: experience formula" in the full guide here for more details and examples! steamcommunity.com/sharedfiles/filedetails/?id=2021367468
On ps4 gaurds will deviate from ther path just to stand in front of the day 3 framing frame vault. We had his path down and killed other gaurds. This dude walked out of pattern and stood at the vault when we needed to drop the last bag of coke. We waited a half hour. He didnt move
Hey anonymous 765! That's very unfortunate, if you're out of pagers, there's no way to complete the heist at that point unless you have ECMs to rush the ending :(
For that reason I always stealth with 2 ECMs per player (total of 8) and pocket ECMs too. When I play Framing Frame, I usually ECM rush from the very beginning, and escape with all the gold! Very quick and fun, if it's done with coordination :p
Did I just see 20 minutes of 4x speed paper printing
Haha thank you! I'm glad you enjoyed the content so much, that you watched the whole printing demonstration :D Much appreciated! :p
Everything is possible in payday 2 even stealthing loud only missions
Like the legendary Russian badger once said “payday logic is second to Skyrim logic”
Haha exactly! I agree 100% :p
SO COUNTERFEIT CASH GETS PRINTED EVERY MINUTE, right? (I saw it in the video so I just needed confirmation because I don't believe my eyes) 7:30 - 8:12
It takes exactly 60s to print a bag of counterfeit money, yup! Cops interrupting the machine or turning off the power usually makes it a lot longer, but that doesn't happen during stealth.
Ink and paper refills pause the 60s timer, which resumes from where it left off after you complete the refill.
However, this strategy was very OP, so unfortunately the stealth printing has been patched, and only works on console now :(
@@Marcmb damn thats crazy, thanks for confirming
@@gabrielpulido4521 It's crazy indeed! Very unbalanced when stealthing the heist :p
Why does this not work for me ?
I set the body bag up on that brick wall so the cop gets "stuck" but he just calls the police no matter what, and it doesnt matter if i keep spaming ecm jammers, he will keep calling the police untill i run out of jammers.
Hey Maks! It works very reliably, so unfortunately there must be something that you're doing a bit wrong...! If you give me more details, I can help you out easily!
Here are some things that will cause the trick to fail:
(1) If you don't clean up all the civilians around the pool, the cop won't get stuck with the body bag because the alerted civilians around him have higher priority than the body bag, and he can report those as usual.
(2) If the body bag falls to the ground, or it doesn't stay up in its place, the trick will fail. Are you hosting? Playing solo? If you're a client in someone else's game, the body bag may be on the ground from the host's perspective.
(3) If the cop spots you before he spots the body bag, he will most likely call the police regardless of how many ECMs you chain.
Do you perhaps mean that he is calling after you move him? If that's the case, let me know, because that's a whole different thing!
I have to go to sleep now, but if you need answers while I'm not here, you can check the step-by-step tutorial, which explains most common questions about the strategy: th-cam.com/video/O7qaPho8O6A/w-d-xo.html
UPDATE: i managed to do it with some random guy in pubs, thanks :)
@@Maks-tc5sc Glad you managed to find some help from other players, that's awesome!
Next time, if you wanna attempt to solo it, make sure to bring a shotgun and follow the 15 tips in this video: th-cam.com/video/YnGWlfqFFUQ/w-d-xo.html
Doing all of that solo is much easier than it looks, as long as you plan properly ahead of time! :D
The only problem i have is that whenever i try to get more paper/ink, the shields somehow see me. Even if i sneak and wrap around, some guy shoots and fucks it all up. Help?
Yes, very easy to solve! As soon as the safe is blown open, the enemy AI switches to "assault mode", which gives them infinite range to their vision. This means that, as soon as you enter their field of vision, no matter the distance, they will shoot, ending the stealth.
For details on how to deal with the shields, check out this short 3-minute video which explains everything about this in detail! th-cam.com/video/DSzWzpep8nM/w-d-xo.html
And if you need anything else, let me know!
@@Marcmb Oh i see. thank you for the info. great video by the way!
@@ignitednovawolf5630 You're welcome! Glad you liked the video, and that it was helpful too!