How to Enable Nanite on Foliage in Unreal Engine 5

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 74

  • @BloodEaterGamesStudio
    @BloodEaterGamesStudio 6 หลายเดือนก่อน +3

    Having Nanite on foliage using mesh cards as the Nanite overdraw on the masked cards will kill your performance. Either use trees made for nanite (no mesh cards, full geometry) or create PCGs with nanite trunk and branches and leaves as there own mesh.

  • @Baleur
    @Baleur 2 ปีที่แล้ว +8

    There's a big problem with nanite foliage i cant seem to resolve (no matter what shadow tricks i try).
    If you enable dynamic shadows on nanite grass for instance, framerate plummets at distance.
    However, if you add a culling distance to said grass, the framerate stays at the same level as without the culling.
    This means nanite foliage virtual shadows keep being processed even though they're NOT displayed on screen..

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +2

      Hmm.. interesting. WIth my experimenting it seems that Nanite on foliage brings lots of issues and does not really improve framerate. The advantage is that you now dont have LODS. But if you are trying to build a hige open world.. right now it might bring lots of issues

    • @drizzyboyclips7202
      @drizzyboyclips7202 ปีที่แล้ว +1

      th-cam.com/video/wVMImHI24QI/w-d-xo.html Here is fix!

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 ปีที่แล้ว

      i heard you can fix that by messing with your wind settings if you have them..cant recall the whole shebang, tho.

  • @ParabhdeepSingh
    @ParabhdeepSingh ปีที่แล้ว +1

    i don't know why my mesh is getting black at some area, when i turn off nanite it looking fine, any solution for that ?

  • @86Dina
    @86Dina 5 หลายเดือนก่อน +1

    Thanks for tip! That's what i was looking for!

  • @86Dina
    @86Dina 4 หลายเดือนก่อน

    Hey, do u know how to solve the problem? When i pick "preserve area" my tree becomes much ligther like it loses some of its shadows. I can't find the solution anywhere.

  • @kitlrgames
    @kitlrgames 2 ปีที่แล้ว +1

    Could you explain how to create blackjack

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      that would be cool, let me note it down

  • @MrOverDroid
    @MrOverDroid 2 ปีที่แล้ว +3

    Gorka, i've enabled Nanite on my project as you showed but somehow my foliage looks a lot brighter... it looks almost like it have no shadow at all, do you know what i should do? thank you!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Hmm, it might be that the LOD`s havnt completely disabled when you enabled Nanite because they bugged out.. Try to check that "preserve area" on the foliage nanite settings, and maybe check if the material has any properties that ane not compatible with nanite`s pipeline

  • @sj_bardplays6416
    @sj_bardplays6416 2 ปีที่แล้ว +4

    So you keep mentioning to mention if there are any things we want to see in a future video? I had an idea I've been meaning to submit in relation to 5.1. Alot of people don't know how to take existing files or projects and import them to new engine models. Like they see the compatible engine list and just freeze thinking their assets just straight up don't work on the higher engine number. It's not as fancy as renders or visual stuff but I imagine alot of people who benefit from file management stuff

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      So you mean a tutorial on file managing inside UE, with things as importing, exporting and migrating?

  • @smallspacesbrewing468
    @smallspacesbrewing468 ปีที่แล้ว +3

    I have an issue with nanite foliage. When I place the nanite activated trees, grass individually it's fine but when I put them in painter, they appear like out of phase, like ghostly glitchy. Does anyone what the problem is?

    • @eyerly7175
      @eyerly7175 4 หลายเดือนก่อน

      check the material of the grass and see if it has an alpha channel being applied. I had a similar issue on mine and removing that pin from the material node fixed my issue.

  • @williamreid74
    @williamreid74 2 ปีที่แล้ว +1

    So can these trees be destructible for Chaos effects?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Yes it is possible, but sometimes it does bug out a bit. But if you are gentle with it yes 😄

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 ปีที่แล้ว

    so whats your onest opinion.
    stay with cards, or just model the leaves and go with nanites? which one is better for indie projects?

    • @skefsongames
      @skefsongames 11 หลายเดือนก่อน

      Why not both?

  • @nima3359
    @nima3359 2 ปีที่แล้ว +3

    Unreal Engine 5 is so daaang epic. Even I on my potatoe can create and use epic scenes!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      You are so right, UE5 is an awesome creation tool 😄

  • @artdrawing6682
    @artdrawing6682 9 หลายเดือนก่อน

    whats defrent nanite or lods

  • @letsplaysomthing3799
    @letsplaysomthing3799 2 ปีที่แล้ว +1

    is that ok for performance drop when use nanite? because when i turn off nanite my fps higher than with nanite and i dont know why

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      yeah it is normal, however not the most optimal thing. It is runnning better without Nanite because the LODS are enabling back. And Nanite makes it so that you can have the same quality of the mesh at a very large distance, with a seamless transition. So for now in this case for trees, Nanite is not exactly very optimal for huge scenes, and LODS are made for performance reasons, so thats why it is.

    • @dominikhaderer4109
      @dominikhaderer4109 ปีที่แล้ว

      that will then be virtual shadow mapping which does not go great with alpha planes

  • @83yoh
    @83yoh 2 ปีที่แล้ว +1

    What is the point of the nanite suddenly? then it does not work .. or is it missing settings?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      so nanite will auto generate the LOD`s for a gemoetry of a model depending on the ddistance in a seamless way. This makes high quality assets be rendered full quality from the distance, and with normal models such as rocks, branches it increases the performance massively. But with foliage, the performance for now doesnt make a big impact, but you dont have any more noticeble LOD`s

    • @83yoh
      @83yoh 2 ปีที่แล้ว +1

      @@GorkaGames thank you for responding so quickly! so, do we have to keep the LODs for the foliage? Do you give private lessons for that?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      @@83yoh well, it depends on a lot of factors. Such as the fidelity of your foliage assets, and your target platform for your game. Currently I don`t give any private lessons, but I try to respond to all comments and messages

  • @Jake_P.
    @Jake_P. 2 ปีที่แล้ว +2

    Yo dude can you make a tutorial how to make widget minigames like the ones in circus baby repair from Fnaf the glitched attraction?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Oh cool idea! I will note it down for a future tutorial

  • @diliupg
    @diliupg 2 ปีที่แล้ว +1

    What is the point of using nanites if your frame is like crawling?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      The advantage is that you now dont have LODS, so there is a seamless transition between the polygon morphing change in geometry, so it looks amazing. Now, it seems that is isn't so optimized as we all thought on trees, as on rocks etc. So if you are trying to build a huge open world.. right now it might bring lots of issues

  • @freshtechtips
    @freshtechtips 2 ปีที่แล้ว +1

    How to fix this performance issue
    I have 3060, ryzen 5 2600, 16 gb
    And the performance is even wrose
    That is with nanite

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      yeah, its seems that performance is not so great as expected with nanite. Do you have the engine installed on an SSD?

    • @freshtechtips
      @freshtechtips 2 ปีที่แล้ว

      @@GorkaGames Yes, ssd nvme

  • @sebastianbarra4505
    @sebastianbarra4505 ปีที่แล้ว

    Hello! I have a problem with the trunk of the trees, and it is that when it is with nanite activated the shadow is not seen, does anyone know how to solve it?

  • @devilsplague6666
    @devilsplague6666 2 ปีที่แล้ว +2

    Thank you this will do just nice

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      thank you for the support!

  • @red4666
    @red4666 ปีที่แล้ว

    i thought nanite couldn't do foliage, or am i a release behind?

  • @ZachRoberts-hm7ii
    @ZachRoberts-hm7ii ปีที่แล้ว +1

    Thank you for this explanation. I also learned some other things (like how to paint materials onto a landscape) that I didn't know you could even do before!

  • @AliBounds
    @AliBounds 2 ปีที่แล้ว +1

    Awesome video

  • @maksoz_mtb2924
    @maksoz_mtb2924 ปีที่แล้ว +1

    how is NOT flickering

  • @blacklord3212
    @blacklord3212 ปีที่แล้ว

    this is fine for the foliage that are static , but once u add world offset position for material then it starts behaving weird :(

  • @jasmyn1258
    @jasmyn1258 ปีที่แล้ว

    Thanks so much!! =)

  • @Turanic1
    @Turanic1 ปีที่แล้ว +1

    guys for whom the tree appearance still changes on zoom just set the minimum LOD to 0 and number of LODs to 1

  • @blindphoenix
    @blindphoenix 2 ปีที่แล้ว +3

    Anyone else get weird stretching of the trees when wind is enabled?

    • @drizzyboyclips7202
      @drizzyboyclips7202 ปีที่แล้ว

      The only person who seems to have a fix atm! th-cam.com/video/wVMImHI24QI/w-d-xo.html

  • @paulatreides1354
    @paulatreides1354 ปีที่แล้ว

    hmm. when i try to convert a tree to nanaite , he turns grey :/ weird

  • @arkemal
    @arkemal 9 หลายเดือนก่อน

    cheers mate!

  • @GrzegorzStyczen
    @GrzegorzStyczen 2 ปีที่แล้ว +1

    Hey nice video! What are you PC specs if I might ask? Wondering if the fps drops are because of that. 20-30 is pretty low although I can see how it's still impressive.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Thanks man! I have a GTX 1080, Intel core i7 8th gen, 16 gigs of ram

    • @GrzegorzStyczen
      @GrzegorzStyczen 2 ปีที่แล้ว

      @@GorkaGames I see, not that old then. Thanks for the reply!

  • @AliBounds
    @AliBounds 2 ปีที่แล้ว +1

    Perhaps a character movement tree tutorial

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      🤣🤣 yeah that would be probably the best character controller in gaming history

    • @AliBounds
      @AliBounds 2 ปีที่แล้ว +1

      @@GorkaGames ok sounds great my expectations await.

  • @howl2339
    @howl2339 2 ปีที่แล้ว +4

    If i like fooliage am i fool?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      🤣🤣

    • @ibrahimrefai1
      @ibrahimrefai1 2 ปีที่แล้ว +1

      you're right after enabling nanite the trees are jumping up and down 🤣🤣🤣🤣

  • @roydash5657
    @roydash5657 2 ปีที่แล้ว +1

    Please forgive me. But can you create Unreal Engine 5/4 VHS effect? I'm really so want to see tutorial

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Yeah! That would be a cool tut to make

    • @roydash5657
      @roydash5657 2 ปีที่แล้ว

      @@GorkaGames really!? Thank you so much.. You awesome person

  • @alexrusu2905
    @alexrusu2905 2 ปีที่แล้ว +1

    I tought nianite was supposed to increase performance

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Yeah it does depending on the mesh. For normal geometry, like rocks, it will increase massively performance. But the thing is that with trees, they have World Position Offset which will be more expensive to calculate it

    • @ErwinHeyms
      @ErwinHeyms 2 ปีที่แล้ว

      @@GorkaGames Also, possibly all the transparency on the leaves.

  • @UnrealRealism
    @UnrealRealism ปีที่แล้ว

    If you have problems with Foliage and Nanite going “crazy in the Z axis” i explain how to fix it with ease.
    th-cam.com/video/wVMImHI24QI/w-d-xo.html

  • @Ruebler1
    @Ruebler1 2 ปีที่แล้ว +2

    Can you make a slide tutorial? Someone named Reid has already made a pretty good tutorial th-cam.com/video/bXjUE_4-oVo/w-d-xo.html but I dont know how to make it so that the slide speed increases after falling on a slope from great heights like in Apex Legends. In his tutorial there is a small, constant boost everytime you start to slide and you cant start sliding in the air. (When you allow sliding mid-air with his setup, there are some weird bugs too cause its not made for this)

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      I see... that would be a very interesting tutorial to make. i will note the idea down!!

    • @Ruebler1
      @Ruebler1 2 ปีที่แล้ว

      @@GorkaGames Thanks ^^ would be great

  • @gordon7936
    @gordon7936 23 วันที่ผ่านมา

    "There's terrible framerate, this is really cool" No it's not cool, you missed the thing entirely. You showed how to enable nanite, how to do it in completely wrong manner and simultaneously kill your performance.

  • @drizzyboyclips7202
    @drizzyboyclips7202 ปีที่แล้ว +2

    There is a bug with WPO that not many people talk about, but I see it everywhere. I found this fix for it. th-cam.com/video/wVMImHI24QI/w-d-xo.html
    This video was helpful! But it led to the problem that led me to the other video!

  • @hiddenstones3345
    @hiddenstones3345 ปีที่แล้ว

    9 fps Nanite 👍