hi, PPLL owner here, some comments i have: - 3:38 ILL ranks based on difficulty for a human to complete in theory, not botting difficulty. (these arent the same as different gameplay can be easier to bot and harder to play like wave vs ship and anything alignment based) - 5:18 this bug is not the same as what is in Ballistic Wistfully, the creators remove the entire level on low detail mode so they do not have to use hacks to upload it to the servers (since verifying legit is impossible) - 7:26 I like that you show off ILL as creative impossible levels, since because of rules theyve never been purely about difficulty - 11:03 you are right about what 'physically possible' means, thanks for referring directly to our rules for those explanations - 14:25 these videos and formulas are only really applicable in 2.1, since the physics in 2.2 is now different and the subject of X position limit and XPOS timers are less relevant, nevertheless nessus and PPLLlife were made with these mechanics because they were made in 2.1 - 14:39 not sure why you mention nessus after PPLLlife and point out the 10000 digits when PPLLlife is 17000 digits but ok - 16:58 yeah pretty much. you could spend an hour long video talking about just TPLL numbers - 20:00 even though PILL is silly i think its good that you mention emptiness. when you extend the rules of every list to the next one you eventually end up at emptiness, and it was designed specifically so that nothing can ever be harder under the PILL ruleset. overall really great video. i love seeing people inspired to make videos by the levels ive made and the lists i run
Thank you for your comment and your corrections :) I think I probably should've reached to some members of these lists to verify if the things I say in this video are correct, my bad lol
Nothing can ever be harder than emptiness in 2.1, unless there's a way for the scale snap bug to work on every fps, not just a framerate Moreover, 2.2 allows the player to go in every direction, hence there are already a dozen levels harder than emptiness (majority being platformers)
Hello, I am in the ppll list and used to have a top 1 in it, it is now #4 and also topped pplllife I can clarify a few things. The x-position freeze bug happens because geometry dash player is stored in a float which has only a certain amount of precision, I think around 8 digits or so in decimal. On, every frame the player moves by a certain amount, making the amount you move per frame equal to distance per second / fps. So, if you have a really high fps the amount you move per frame can be less than the amount of precision a float will store so you simply won't move. This also does not work in 2.2 but there are arrow triggers, so the list does not change much. So, most ppll levels become make a wall, and force the player to spam in a spike box until a timer runs out and disable the wall and most of the list becomes then who can make the biggest timer. The timer in PPLLLIFE is a combination of a pickup stack that works by increasing a item id by 1 until it integer overflows then, you increase the next id this creates a time of 2^32 for one pickup ^ 999 for amount of item ids in 2.2. The other section, works with a collision stack which works by moving a collision block to the right until it reaches a wall at the x-pos limit, then move the next block. This leads to 2^25 per block then repeat 999 times for every group. This creates a total timer time of about (2^32^999) * (2^25^999) which is about 10^17000, (the exact numbers are slightly different but, are about right for the explanation). PPLLIFE also uses group resaving to combine the two, which works by the idea of a toggled-off trigger can not be activated. So, you can toggle on and off triggers and reuse the groups they use. nessus is actually easier than PPLLLIFE and is just PPLLLIFE but only, with the pickup stack so around 2^32^999 time. Then, the main difference between ppll and tpll is tpll says floats have infinite precision. I think that is about it for me, if you have any more questions you can ask
If TPLL is PPLL but floats have infinite precision, doesn't that techically mean that PPLL is harder than TPLL? Because in TPLL you can't have the x-pos limit glitch?
@@super_electrogameryt6068 So, in tpll usually say click x amount of times before you reach a wall. In ppll you could just xpos freeze and you have infinite time. But due to xpos freeze not existing in tpll you would have to actually click that many times.
@@davidezequielgonzalezmoray People have figured out ways to beat it with better timers such as, simulated binary or combining pplllife with a toggle timer. With 2.2 more groups also exist allowing for longer timers and new timers such as sequence stack to exist.
21:11 "I created the hardest impossible level this game has ever seen, and it only contains one thing" Platformer level without end trigger that forces the player to die for an infinite amount of time
ILL wr manager here, I wanted to mention that CYCLOCYC’s wr went up to 1.2% but due to an update that fixed the level on 2.2, it got replaced with 0.21% by ScratchMan92. also great video! Also, Formosa is thought to be possibly harder than CYCLOLCYC, in the next couple months this may change in the list, but I don’t know the future so we will see.
does practice mode break one priority? i did a practice mode noclip run on cyclolcyc and i noticed that the saws disappeared on the first click (i think it was after the 2.2 update not sure)
2:06 exasperation is technically possible for humans but very implausible 13:08 existential crisis inducing rule 15:27 I’ve come up with a “Nessus” or for plural “Nessi” because I have no ideas
There are 2 other people I didn't mention who also have insane progress on Unnerfed sakupen circles: @EmpSix and @totalgd. Go sub to them ! They're very close to beat the level ! This is gonna be legendary !
thanks for mentioning the theoretically possible levels list. admittedly i kind of abandoned my own community, everyone, including me, just moved on and lost interest in the subject. but at least it was fun while it lasted. there was no mention of the hidden trigger mechanisms in the levels though, which are the only reason that these levels require such fast spamming. also credit me for the transfinite void showcase in the description. thanks
An absolute banger of a video. I'm familiar with many things you talked about because I used to bot levels alot but I feel like too much of it goes unnoticed by the majority despite how fascinating it can be
Bashicu matrix system (BMS) is a notation where you change values in a matrix using some rules (which are very complex), until it becomes a single number. BMS is very powerful; one row matrices are enough to beat Graham's number, while two row matrices blow TREE(3) (another well known large number) out of the water. Once you get to the third row, you'll surpass most of the notations the large number community has came up with. And there can be any number of rows. Transfinite Void implements BMS (actually, another notation with the same strength) in Geometry Dash.
impossible level be like : **Super tight spike perfect timing** **Impossible at this fps** **Click for ^~π|÷`{¢✓`§€=€π÷¥`§`=`§~^±∞ to pass** **Extreme muscle memory**
I've recently started to getting into impossible levels, only around a few weeks, yet they're the most interesting type of levels I have found up to date.
to put into perspective how much you'd have to click to beat transfinite void: a googol has 100 zeroes. that's 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000. assuming that the amount of clicks required to beat it is 10^{10^{10^{10}}} (which is 10 billion zeros, or a googol*100,000,000 zeros), if there were a googol people, clicking the same mouse 1 googol times a second, even if they had a googol CENTURIES to click the mouse, they wouldn't even come close to beating the level. this isn't even cookie clicker levels of magnitude
Fun fact there’s a bug in the level that causes players to double jump without any hacks it’s EXTREMELY rare tho. So technically a 4 block wall is actually physically possible
17:08 for a better understanding, ill simplify it, this is almost the value of reachable infinity, you would need to click around literally infinity clicks per seccond, which is almost the speed of light times infinity, but it isnt quite infinity, but its so large that it is classified as reachable infinity, in other words: you would need to have almost infinite fps and click almost infinite times per second
There is no reachable infinity, infinity is unreachable. There is only Countable and Uncountable infinity tho. And the level is no where even close to countable infinity all clicks are swift clicks because they are the same values for fps and cps. Infinity is forever this amount of fps and cps compared in time is still a long time but no where even close as uncountable infinity which we can't even count to 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001
@@plasticsticwhat he is saying is that yes technically the cps required isn’t even close to infinity but it’s so indescribably large that for everything that can ever exist and can’t ever exist, this number is basically infinite
Also i dont think its harder than tidal wave, probably top 2 difficulty between acheron and tidal wave, tidal wave is harder and people already has beaten the waves in the level
bro it is so crazy to see that a simple game with only one key can longer than the universe itself humans are just going to far it is just unbelievable
a mistake gd youtubers make is that they say that the hardest level is x and when it changes that info becomes misinformation, saying "the top 1 in the demonlist" is way better
8:40 i remember when i held the record for it once, also my biggest vid, it was the first 2 clicks with the wr of 0.16%, i was actually suprised someone did one more jump after the first.
honestly after you remove the time and cps limits it just becomes into another one of those videos where people charge a battery to beyond absolute infinity, just complete nonsense with the only "possible" part being that it's a number that sorta kinda exists, and like a whole heap of "trust me bro"
honestly not that bad of a vid, only thing u've missed is "I miss HLL" in PPLL but apart from that this is better than other larger gd commentary channels, keep it up
@@ItsCakes7 You could've talked about the fact that it is only 60 fps and very low cps, yet it is still the hardest level in gd, moreover it also created a new type of counter (simulated binary) which differentiated it from the others (pickup counter stacking + collision block stacking)
If you don't know, you can easily make an infinitely long level by just placing a blue teleport portal and setting it to teleport you to group 1 (and putting multi-activate on), and placing an orange teleport portal and setting it to group 1.
On the ILL, Tax Evasion is actually considered to be a harder level than CYCLOLCYC, got removed because the creator was a bad person but still deserves a mention
I actually met Illuminati65 in a VC. He tried explaining the TPLL to me and just... nothing clicked. Nothing at all. Let's just say that it's A LOT of math, like so much it genuinely broke my brain.
8:38 i keep forgetting i reacted like that lmao (I stopped playing gd some time ago Because I got bored of the game so the WR is basically up for grabs if anyone can get past the first jump) Great video otherwise
A function grows faster than another when it makes numbers bigger than another function . Example: f(x)=(x!)! Grows faster than f(x)=x!. The fast growing hierarchy is basically a list of a bunch of these functions
i loved your video, the editing was great and you totally deserve *at least* a thousand subs! Wish you luck on your channel, I'mma go watch your other videos, this one was fun and fascinating! I'm always intrigued by impossible levels, so when I saw this in my recommended, I had to give it a click. Looking toward your next upload, ItsCakes! Goodbye, and I hope you have a great day!
Correction: The ILL doesnt rank levels based on how hard they are to bot. Instead, we rank levels (
HLBL exists,,i
HLBL exists,,i
HLBL exists,,i
@@scobmalob?
HLBL exists,,i
hi, PPLL owner here,
some comments i have:
- 3:38 ILL ranks based on difficulty for a human to complete in theory, not botting difficulty. (these arent the same as different gameplay can be easier to bot and harder to play like wave vs ship and anything alignment based)
- 5:18 this bug is not the same as what is in Ballistic Wistfully, the creators remove the entire level on low detail mode so they do not have to use hacks to upload it to the servers (since verifying legit is impossible)
- 7:26 I like that you show off ILL as creative impossible levels, since because of rules theyve never been purely about difficulty
- 11:03 you are right about what 'physically possible' means, thanks for referring directly to our rules for those explanations
- 14:25 these videos and formulas are only really applicable in 2.1, since the physics in 2.2 is now different and the subject of X position limit and XPOS timers are less relevant, nevertheless nessus and PPLLlife were made with these mechanics because they were made in 2.1
- 14:39 not sure why you mention nessus after PPLLlife and point out the 10000 digits when PPLLlife is 17000 digits but ok
- 16:58 yeah pretty much. you could spend an hour long video talking about just TPLL numbers
- 20:00 even though PILL is silly i think its good that you mention emptiness. when you extend the rules of every list to the next one you eventually end up at emptiness, and it was designed specifically so that nothing can ever be harder under the PILL ruleset.
overall really great video. i love seeing people inspired to make videos by the levels ive made and the lists i run
Thank you for your comment and your corrections :) I think I probably should've reached to some members of these lists to verify if the things I say in this video are correct, my bad lol
Nothing can ever be harder than emptiness in 2.1, unless there's a way for the scale snap bug to work on every fps, not just a framerate
Moreover, 2.2 allows the player to go in every direction, hence there are already a dozen levels harder than emptiness (majority being platformers)
Yap
@@alistef well yeah true in 2.2 it could be infinite very easily though
@@alistef What's the hardest PILL platformer
It took me a while to realize that this was made by someone with 500 subs, and not 500k.
real
very real
I just noticed they have 907 subs
@@adryanlucas096971
@@TrainOfImagination 1000 now lol this is insane
Hello, I am in the ppll list and used to have a top 1 in it, it is now #4 and also topped pplllife
I can clarify a few things.
The x-position freeze bug happens because geometry dash player is stored in a float which has only a certain amount of precision, I think around 8 digits or so in decimal. On, every frame the player moves by a certain amount, making the amount you move per frame equal to distance per second / fps. So, if you have a really high fps the amount you move per frame can be less than the amount of precision a float will store so you simply won't move.
This also does not work in 2.2 but there are arrow triggers, so the list does not change much.
So, most ppll levels become make a wall, and force the player to spam in a spike box until a timer runs out and disable the wall and most of the list becomes then who can make the biggest timer.
The timer in PPLLLIFE is a combination of a pickup stack that works by increasing a item id by 1 until it integer overflows then, you increase the next id this creates a time of 2^32 for one pickup ^ 999 for amount of item ids in 2.2.
The other section, works with a collision stack which works by moving a collision block to the right until it reaches a wall at the x-pos limit, then move the next block. This leads to 2^25 per block then repeat 999 times for every group.
This creates a total timer time of about (2^32^999) * (2^25^999) which is about 10^17000, (the exact numbers are slightly different but, are about right for the explanation).
PPLLIFE also uses group resaving to combine the two, which works by the idea of a toggled-off trigger can not be activated. So, you can toggle on and off triggers and reuse the groups they use.
nessus is actually easier than PPLLLIFE and is just PPLLLIFE but only, with the pickup stack so around 2^32^999 time.
Then, the main difference between ppll and tpll is tpll says floats have infinite precision.
I think that is about it for me, if you have any more questions you can ask
Why is pplllife at #4 rn?
oh hi typexleta
If TPLL is PPLL but floats have infinite precision, doesn't that techically mean that PPLL is harder than TPLL? Because in TPLL you can't have the x-pos limit glitch?
@@super_electrogameryt6068 So, in tpll usually say click x amount of times before you reach a wall.
In ppll you could just xpos freeze and you have infinite time. But due to xpos freeze not existing in tpll you would have to actually click that many times.
@@davidezequielgonzalezmoray People have figured out ways to beat it with better timers such as, simulated binary or combining pplllife with a toggle timer.
With 2.2 more groups also exist allowing for longer timers and new timers such as sequence stack to exist.
21:11 "I created the hardest impossible level this game has ever seen, and it only contains one thing"
Platformer level without end trigger that forces the player to die for an infinite amount of time
That's evil lol
level which is impossible without noclip because there's an right in the place you start
@@ItsPedro9898 I guess this level is physically impossible then
@@ItsCakes7 you talked about the xpos limit bug that allows you to climb walls, so the level at the end is possible
@@NumbersTada Yeah I know lol, I just wanted to end the video like that
I wish more people would discuss more about the ILL PPLL and TPLL more often, they are underrated
@@Roblox_6549 Yeah that would be cool
The fact that a human can CREATE this is absolutely mind blowing. Rob probably ever expected his cool jumping cube game to go this far. ; -- ;
Wdym you can create and publish it with hacks and besides, creating isn’t as good as other levels
its not hard to create gp..?
your channel is criminally underrated, i loved this video and im looking forward to watch every single video that comes out!
@@notanuser4937 Thank you :) I'm currently trying to make a new video, I hope this isn't gonna take too long though.
ILL wr manager here, I wanted to mention that CYCLOCYC’s wr went up to 1.2% but due to an update that fixed the level on 2.2, it got replaced with 0.21% by ScratchMan92. also great video!
Also, Formosa is thought to be possibly harder than CYCLOLCYC, in the next couple months this may change in the list, but I don’t know the future so we will see.
what is the link to the ill/ppll/tpll?
does practice mode break one priority? i did a practice mode noclip run on cyclolcyc and i noticed that the saws disappeared on the first click (i think it was after the 2.2 update not sure)
@@blithegd8 I put them in the description of this video
@@coocatothe toggles triggers get all activated at the same time so you have to click once for each jump instead of 3 times
Only 422 subs? Bro, this guy's great, we gotta fix that
2693
2:06 exasperation is technically possible for humans but very implausible
13:08 existential crisis inducing rule
15:27 I’ve come up with a “Nessus” or for plural “Nessi” because I have no ideas
Exasperation is not implausible, I have no doubt that it will get verified. I also have always thought of that thing as Nessus lol
watched the whole video without getting bored a single second, you deserve way more attention fr
I'm happy to hear that !
same
There are 2 other people I didn't mention who also have insane progress on Unnerfed sakupen circles:
@EmpSix and @totalgd.
Go sub to them ! They're very close to beat the level ! This is gonna be legendary !
Insane that some of these levels may actually be possible
Finally, Zoink can find a couple of levels to warm up with
Lol
15:50
It is the "Dolorem Aetherna" monster
nessus monster, death corridor red mini ship section monster and yeah
15:28 I call it "Death Corridor Face" or "Death Corridor Thingy Thing"
thanks for mentioning the theoretically possible levels list. admittedly i kind of abandoned my own community, everyone, including me, just moved on and lost interest in the subject. but at least it was fun while it lasted.
there was no mention of the hidden trigger mechanisms in the levels though, which are the only reason that these levels require such fast spamming.
also credit me for the transfinite void showcase in the description. thanks
An absolute banger of a video. I'm familiar with many things you talked about because I used to bot levels alot but I feel like too much of it goes unnoticed by the majority despite how fascinating it can be
TREE(3) clicks per second goes so hard
yeah thats litterallty close to countable infinity
@@Luciana-n9q countable infinity is still infinity. you can never reach it.
@@Luciana-n9q wrong. countable infinity is not finite
Tree(9999999...9990 undicillion digits)=??
Once my friend tried to do an ppll level and the end is tree(3) ^tree(3) ^tree(4) im not sure if the tree(4) is there or not but still, insane.
cool video, interesting to see impossible levels talked about again
Thank you :)
Hi cob
Ngl I got jumpscared when I saw your comment lol
@@ItsCakes7 boo
@@Cobgd AaahHHhhHHH !!!
Amazing video! I think anyone would be mind blown from this. You deserve more views man, keep up the good work
Thank you ! I appreciate your comment :)
After months and a century later, I finally uploaded a new video... anyways enjoy :)
Bet
ok
Still better than my upload schedule
I love how Formosa has been climbing the list for years now, from top 8 to top 2
Oh really ? This is crazy lol
@@ItsCakes7 just watch fmn04 old top 10 hardest Ill video
i mean formosa litteraly requires 21k fps what do you expect
Ladies and gentlemen, it has reached the top
@@Song30gg lol it did
Bashicu matrix system (BMS) is a notation where you change values in a matrix using some rules (which are very complex), until it becomes a single number. BMS is very powerful; one row matrices are enough to beat Graham's number, while two row matrices blow TREE(3) (another well known large number) out of the water. Once you get to the third row, you'll surpass most of the notations the large number community has came up with. And there can be any number of rows.
Transfinite Void implements BMS (actually, another notation with the same strength) in Geometry Dash.
Tarintar or Loaders number / RU rayos number are larger and computable.
Btw in actual level they use PMS that is strongest notation that we know will terminate bruh
@@SixHunnidFLRayo aren‘t computable and tars are as same strength as SAN, try again
@@vari6989 im talking about a different fuction dude
@@SixHunnidFL what
Damn I thought you had like 100k subs because of your great editing and vid, I hope you get millions of subs in the future
Thank you ! I appreciate this comment a lot :)
Same
Bro finally remembered his password
I'll try to make it easier to remember this time
nuwan finally remembered he had a brai-
*dies*
@@Unofficial2048tilesunfunny
@@ItsCakes7Make it password123 plz
@@Song30gg 💀
This video was fantastic, i have a huge interest in these levels!
Glad you enjoyed the video :D
Still easier tha getting a girl-
then I'm too good at geometry dash (real)
😔
True
Yes
No
Bro, aint no way you only have 680 subs. Great Vid! Keep it going!
21:05 did he just say
"I just like TUYU"?
oh no
he said "i just lied to you" XD
8:40 DID BRO JUST DO 2! 2000 FPS FRAME PERFECTS!!!!!!
no just 1
Well actually you can hear 3 clicks so he did do 2 of those@@real_momoxi
no matter your skill, it requires an insane amount of luck, about 0.03-1%
I immediately knew you would pull rain from the ILL list
I mean the song choice and the deco style is just pure chef's kiss
I had to this level is just so good
9:10 what happened to tax evasion
removed due to host being not a great human being (level will probably be added back at some point)
The host was a grateful person
the most underrated TH-camr i have ever seen. i sat here for the full 22m and was still entertained good video my guy holy fuck this is a banger
It really makes me happy to read these kind of comments. I'm glad you had a good time :)
havent watched the video yet but im guessing its gonna end with 'i miss hll' or 'pplllife'
40 seconds in and theres the ending of pplllife. i think im correct
2 minutes in. my goat exasperation 🔥
3:20 in. hill my beloved makes an apperance
5:30 in now. i love formosa
6:30. all our homies love skyyee style
1000k SUBS!!! :) IM HAPPY FOR YOU
actually a good video, felt almost like a gametheory video :)
amazing video for someone who has a thousand subs! defo can see you getting big in the future
Thank you ! It makes me happy to read comments like this :)
15:33 I call them the Corridor Demons. :)
Also, banger video.
Thank you :)
@@ItsCakes7 No prob man, keep up the work. Really liked this one.
0:40 bro really put cyclolcyc and sakupen circles right next to each other
I don’t think that’s sakupen circled
@@UntitledVideoChannel i put the timestamp a little late. I meant to put 0:38
Congrats on 500 subs 🎉🔥🔥
Thank you :) This is insane !
impossible level be like :
**Super tight spike perfect timing**
**Impossible at this fps**
**Click for ^~π|÷`{¢✓`§€=€π÷¥`§`=`§~^±∞ to pass**
**Extreme muscle memory**
Doki buys Weed 4k is the greatest impossible level ever
wow only 600 subs you are CRIMINALLY underrated you just earned a sub
I've recently started to getting into impossible levels, only around a few weeks, yet they're the most interesting type of levels I have found up to date.
to put into perspective how much you'd have to click to beat transfinite void:
a googol has 100 zeroes. that's 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000.
assuming that the amount of clicks required to beat it is 10^{10^{10^{10}}} (which is 10 billion zeros, or a googol*100,000,000 zeros),
if there were a googol people, clicking the same mouse 1 googol times a second, even if they had a googol CENTURIES to click the mouse, they wouldn't even come close to beating the level. this isn't even cookie clicker levels of magnitude
UNDERRATED
Fun fact there’s a bug in the level that causes players to double jump without any hacks it’s EXTREMELY rare tho. So technically a 4 block wall is actually physically possible
@@The_dump_Person_Jan Someone in the comments said this is a cbf bug but it has been patched apparently
my tv almost soft locked while watching this video
Empiness is always the most powerfull thing.
amazing video btw you're so underrated
Thank you :)
17:08 for a better understanding, ill simplify it, this is almost the value of reachable infinity, you would need to click around literally infinity clicks per seccond, which is almost the speed of light times infinity, but it isnt quite infinity, but its so large that it is classified as reachable infinity, in other words: you would need to have almost infinite fps and click almost infinite times per second
I don't understand, you can never get close to infinity :(
@Sir_lacran that, unsurprisingly didn’t help 😭
There is no reachable infinity, infinity is unreachable. There is only Countable and Uncountable infinity tho. And the level is no where even close to countable infinity all clicks are swift clicks because they are the same values for fps and cps. Infinity is forever this amount of fps and cps compared in time is still a long time but no where even close as uncountable infinity which we can't even count to 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001
@@plasticsticwhat he is saying is that yes technically the cps required isn’t even close to infinity but it’s so indescribably large that for everything that can ever exist and can’t ever exist, this number is basically infinite
@@plasticsticthere are more infinities other than countable and uncountable, look up aleph numbers
Death corridor may be possible, like that last wave could be done with those guys that know how to spam like paperguy
Also i dont think its harder than tidal wave, probably top 2 difficulty between acheron and tidal wave, tidal wave is harder and people already has beaten the waves in the level
@@Fabio888xddIdk there must be a reason why people aren't trying to beat Death Corridor. Maybe because it's almost impossible
@@Fabio888xdd that first wave spam alone has never been passed by a human. so yeah, surely not harder than tidal wave 💀
@@extazy9944 it has
@@extazy9944 that spam has been beaten someone has 60% i think
You just earned a sub!
bro it is so crazy to see that a simple game with only one key can longer than the universe itself humans are just going to far it is just unbelievable
I can see the old Death Corridor being possible, you just have to be really good at wave, especially at that infamous part as well as the ending
unnerfed sakupen circles is getting close to being verified, empanadr has 49-100 and 65%, skylar has 58-100 and 67% and I have 58-100
Yeah I know this is crazy ! Also good luck on Uskc ! You're really good for being able to have done 58-100 on it, this is insane ! Keep going !
I remember seeing RAIN in the magic tab around a year ago
i havent been this captivated by a gd video in so long
You are underrated you need more subs so mere people can see you masterpeices
this is the most underrated yt bro you have a new sub
underrated hope u become famous one day!
Cool commentary hope you make more videos like this.
If zoink actually managed to verify one of the ILL levels, he would shatter the pointercrate demon list
0:33 whats the song
Sonic Unleashed - Windmill isle ( Day )
Yup (ive played that game imediatrlly recognized)
2:11 fun fact someone is attempting to beat USKC and they have 49-100, 37-70 and 1 death run of the entire level (his name is Emp BTW)
isn't it a 2 death run?
He’s not trying to beat it he was just seeing if he could beat the wave and suddenly got a 2 death run
it scares me that vitrification is technically possible on a 360 hrts monitor and it doesnt reach 15 cps-
Keep it up bro good content ❤❤
mama mia, thats was spicy meatballs
a mistake gd youtubers make is that they say that the hardest level is x and when it changes that info becomes misinformation, saying "the top 1 in the demonlist" is way better
8:40 i remember when i held the record for it once, also my biggest vid, it was the first 2 clicks with the wr of 0.16%, i was actually suprised someone did one more jump after the first.
Yo that's cool
This guy is underrated, show him some love
Aww thank you :)
High quality video. Less than 1k subs. Definitely deserves a sub.
OUTRO IS TUYU - Doro no Bunzai de Watashi Dake no Taisetsu wo Ubaou da Nante?! WHAT?!
@@Fh-jz9lq Hello fellow Tuyu fan
@@ItsCakes7 hello, brother
honestly after you remove the time and cps limits it just becomes into another one of those videos where people charge a battery to beyond absolute infinity, just complete nonsense with the only "possible" part being that it's a number that sorta kinda exists, and like a whole heap of "trust me bro"
honestly not that bad of a vid, only thing u've missed is "I miss HLL" in PPLL but apart from that this is better than other larger gd commentary channels, keep it up
Thank you :) I actually considered talking about it but then I decided not too because I didn't have interesting things to say about that level.
@@ItsCakes7 You could've talked about the fact that it is only 60 fps and very low cps, yet it is still the hardest level in gd, moreover it also created a new type of counter (simulated binary) which differentiated it from the others (pickup counter stacking + collision block stacking)
@@eulernum5924 Wow, I didn't know about any of that except for the low cps part
As a creator for the TPLL, thank you for this video
very interesting video good stuff 🙂
If you don't know, you can easily make an infinitely long level by just placing a blue teleport portal and setting it to teleport you to group 1 (and putting multi-activate on), and placing an orange teleport portal and setting it to group 1.
1:26 hey thats my mouse!
fellow a70 user, W
@@kiaragarcia1998 thx
When bro is talking about silent levels it reminded me that PPLLLife is basically just insanely silent high Life
SO UNDERRATED
I actually watch your videos lol
@@Ceppyz yooo tysm!!!
that title with that thumbnail is a HELL of an understatement
Amazing video bro
The death corridor monster should be called the 'Death Demon'
Please tell me what you use to edit your videos
Adobe Premiere Pro ! But sometimes it lags for me which is kinda annoying, but recently I think I found a way to make it less laggy.
On the ILL, Tax Evasion is actually considered to be a harder level than CYCLOLCYC, got removed because the creator was a bad person but still deserves a mention
I wasn't sure if that was true but it actually is then. But I don't really find Tax Evasion very interesting so that's why I didn't mention it.
What did they do again ? I forgot lol
@@ItsCakes7Apparently some bad stuff with a minor, I would not mention them anywhere at this moment
@@ItsCakes7 Manipulated their girlfriend, falsely exposed them for cheating, and then tried to date a 14 year old while being 18
@@ItsCakes7 Fair, just thought it was noteworthy because it had probably the single hardest part ever on the ILL
i have watched this video 5 times now its just a very spicy meatball.
I don't blame you, rent is crazy these days 😭
15:40 I call it “Nessus”
I actually met Illuminati65 in a VC. He tried explaining the TPLL to me and just... nothing clicked. Nothing at all. Let's just say that it's A LOT of math, like so much it genuinely broke my brain.
vitrification feels like damn lobotomy
8:38 i keep forgetting i reacted like that lmao (I stopped playing gd some time ago Because I got bored of the game so the WR is basically up for grabs if anyone can get past the first jump) Great video otherwise
Yo it's you lol ! GG on the WR ! And also thanks :)
that one level on the theoretically impossible levels list:
What IF TRUE SILENTCIRCLIA joins the chat
Can you make a video in the PILL (PHYSICALLY IMPOSSIBLE LEVELS LIST)
Probably. I'm thinking about making a video about some weird and obscure gd lists one day, so I might talk about the PILL in that video
@@ItsCakes7I need to update the list quick ong
@@alistef Wait, you own the PILL ?
@@ItsCakes7 yessir
@@alistef Oh that's cool lol
Fast growing functions basically take a number and make it insanely big. Like the busy beavers or the tree function
A function grows faster than another when it makes numbers bigger than another function . Example: f(x)=(x!)! Grows faster than f(x)=x!. The fast growing hierarchy is basically a list of a bunch of these functions
5:10 ??? tfym "for some reason"
also its very much intentional
i loved your video, the editing was great and you totally deserve *at least* a thousand subs!
Wish you luck on your channel, I'mma go watch your other videos, this one was fun and fascinating!
I'm always intrigued by impossible levels, so when I saw this in my recommended, I had to give it a click.
Looking toward your next upload, ItsCakes!
Goodbye, and I hope you have a great day!
Thank you :) I'm happy that you enjoyed this video, it took a while to make but I had fun doing it. Have a great day too !
@@ItsCakes7 Thank you! As a gd player myself, I love seeing how far the community has come. Videos like this never fail to shock me!
I love how small gd TH-camrs seem to have the same voice and accent idk why
Devil thingy
I learned about big numbers and I can tell you that what I understand is stuff like f3_(3) or f_(f_(3)) which is TINY compared to what levels have now