BIG CORRECTION: The Fellhammer Siege Host core rule only works against ranged attacks, so as with the Feel No Pain stratagem it's much better against ranged armies, and not much help against melee. That does make it quite a bit worse than I said in this! Apologies, this one was recorded a couple of weeks back, not long after the codex release, and thanks to those who pointed it out.
I love this detachment for its simplicity. My other army is Thousand Sons, so it's nice to have an army where I can just sit back, be durable and not have to scheme too hard
Collecting CSM and Custodes both right now, and it fills me with joy and sorrow both to see a durability detachment for CSM but not really for Stodes.:,)
Imperium has the 'privilege' of having a lot of powerful enemies BUT Iron Warriors can be damn scary opponents due to their tactics. They are more than 80s cartoon villains like other legion... they can be COMPETENT! I really hope that we see a surge of the IW lore and tabletop representation sometime soon!
Don't forget, the -1 to wound is only against SHOOTING attacks, so not melee. Against orks for example the detachment rule does not really do anything. Furthermore the mortal wounds in the fight phase stratagem is you roll dice per unit that attacked you. So if 2 units attack you and you survive, you get to roll six d6 per unit.
Ah good spot, thanks for catching that. I'll update with a pinned comment. Apologies, I made the error in the original codex video then it got translated into a bunch of follow up vids...
Very relevant to me, as I'm doing Iron Warriors for my first army... and I did just buy the old combat patrol with the hellbrute only an hour ago, and I'm waiting for my long war vets to arrive in the next couple days.
May I make a suggestion? I was unsatisfied with my first round of painting and had to start over because the colors I chose just didn't look right. Citadel has two paints named after the Iron Warriors: Iron Warriors and Castellax Bronze. These two are really evil tone metallics. The others can get really bright and blingy (yes, even leadbelcher) especially when used over a wide area. These two paints ensure they appear the way that we love from the lore.
Yeah Iron Warriors are one of my favorite chaos spacemarines in their fighting style and also their lore and their legion mindset of extreme apathetic sort of pragmaticism where they'll commit extremely horrific actrocities not just out of bitterness but to dedicate more resources towards accomplishing their ultimate end. I'm making a Iron Warriors Homebrew Codex of sort for a iron warriors warband that i'm making who's secured a minor chaos spacemarine empire. But they uilitize tech thralls as the main backbone of their military forces. They enjoy taking the imperial citizens and restricting their autonomy and enslaving them to their will to dig their trenches and build their fortifications and tear down the very imperium they were once apart of. But it also just allows them to mass recruit the disloyal or defective elements of a imperial planets population into their ranks. and shifts attrition away from the astartes and onto the extendible tech thralls. They've develouped a technovirus moddified with a dark age of technology mind machine interfacing nanite, but they've created a techno virus that slowly converts ones body into to bionic analogues or replaces their function entirely, growing batteries their stomach will turn into a bioreactor to make electricity to run their metabolism their eyes will be converted into bionics. But it also allows them to easily replace damaged parts on tech thralls or harvest them and slap other tech thralls back together out of destroyed ones bits. but the technovirus nanomachine sorta component allows limited self healing inferior to that of a humans healing factor but present on the tech thralls. which reduces logistical constraints massively and ensures they won't erode from environmental conditions. just combat attrition. Anyways sorry for the text wall I thought it was a cool idea, I find the 10th edition ruleset is a lot more restrictive to customizability and homebrew compared to 8th and 9th edition. I don't like how oversimplified it is, but they've done a lot of good things to remove the bloat, I feel like they shaved a lot of good stuff off too in their polishing and refinement process. I'm irritated that there's no rules for contemptor and leviathan dreadnoughts despite them getting new plastic models, and the lack of relic vehicles in the rules from the horus heresy.
They do. Don't forget they can still Dark Pact for Lethal Hits or Sustained Hits on 6's. It really adds up and well worth the risk of taking a few mortal wounds, especially on vehicles.
I find the detachment rule just great. Not just that it's just a great ability that makes wounding on 2+ impossible without a plus to wound. But it effectively acts as a counter to the detachment themed to be the imperial fists Anvil siege. Great idea.
Iron Warriors have always been my favorite CSM subfaction in the lore, so its nice to see them getting a bunch of fun (if not very deep) things in 10th!
Pitiless Cannonade is a bit better than it's getting credit for here. To take the example of the list at the end, say you're trying to deal with a big threat, which could be anything from a Monolith to a Green Tide Boyz blob, and you line up the Vindicators on it. With the Orks in particular, you might expect to do more damage with the first Vindicator with the extra shots from Blast, but if you reduce the unit to less than 10 the damage of the second Vindicator drops off significantly. If you really need the kill, that's where the Cannonade comes in, giving the second Vindicator a much better chance to get the Sustained Hits it's going to want to finish the job. With the Monolith (insert other big scary thing to taste) it's more a case of brutal attrition, as killing something like that in one volley is usually very unlikely. Assuming you're focusing it down, at some point in the phase it's going to drop below half wounds and that's when you use the Cannonade, potentially meaning you need one less unit to finish the job. It also makes Helbrutes a bit more appealing for Iron Warriors, since getting both Sustained and Lethal on 5+ is very big, and will also make you miss Index Abaddon all over again...
Just give me the 5+fnp back pls. It's just more fun to roll more dice nevermidn the actual durability and the feeling of shrugging off damage like a real nurgle beast
yeah ive got a buddy who plays death guard and those feel no pains on poxwalkers for some bloody reason are brutal. Had a game where he ignored 47 wounds on a single squad of poxwalkers because of the feel no pain
I love the detachment as it gives a lot of great breakspoints for sometime deadly matchups like riptides wounding termis on 4's are huge and literally all T10 vehicles being as tough as a land raider against lascannons is really awesome, a cool thing is also vashtorr getting minus one to wound, so you chuck him within 18 of like tanks with huge guns and make them all pay hazardous
Ah good spot, thanks for catching that. I'll update with a pinned comment. Apologies, I made the error in the original codex video then it got translated into a bunch of follow up vids...
I wanna try this detachment. I'm gonna do a hammer and anvil theme. Anvil is gonna be termies + Lord with bastion plate walking up field, hammer gonna be termies + Sorc with tracer deep striking in.
I'm primarily going to play the Soulforged Warpack (I love me some Daemon Engines) but will play Fellhammer as a backup. I think my possessed blob will enjoy the durability buff as they charge up the field, especially now that the Master of Possession lost his FNP boost.
As an Iron Warrior player, I have to admit, I am a bit disappointed. The detachment rule is ok, but feels a bit underwhelming, so are some of the stratagems and enhancements. There are at least 2 or 3 detachments, that are much better. I at least wished for the Chaos version of "armour of contempt", as 2 other detachments got it and boni against units under starting strenght/ below half is often useless, especially against vehicles and single model units...
@@anonamarth4291 As well in the meta right now there are a lot of melee heavy armies. Going into orks without a detachment rule is just such a bad time.
I agree that it could have been just a little bit stronger and still be behind Renegade. A shooting damage buff or a melee durability buffs would've been good. However, I think with some clever selection of datasheets, we can mitigate some of what this detachment doesn't do. If you haven't seen @fatarchon 's video about Fellhammer, I suggest you check it out. He can open up your mind with what is possible in the detachments. After taking that video in, I was indeed convinced this detachment is better than it seemed in the beginning.
It is funny to me that the iron warriors detachment functions similarly to iron hands in heresy. -1 to wound from ranged weapons vs -1 strength from ranged weapons. Gw really does always get them confused.
Well Anvil is a rules set that, in and of itself, is ok but simply doesn't work with modern 40k. Too much terrain and the absurd overreliance on objectives make it effectively useless.
While they resist most shooting, an immobile imperial fist army will wound on 3+ with their bolters because of the rules interaction, very ironic and very well thought of by GW if intentional.
Something im not sure about but Bastion Plate can only be used by a Chaos Lord right? Cause Chaos Lord in terminator armor doesn’t have the Chaos Lord keyword.
15:44 not entirely sure whether you said the cultists can do a little _'screening_ and dying on the front lines' or _'screaming_ and dying'. Either one works lmao 🤣
okay I've decided to make an Iron warriors army, Terminators are my single favorite unit/ model in the game, im going to put 40 of them on the board + a couple chaos lords in terminator army I call it the Iron Wall
To bei honest, i think this detachment is a flavour fail. The detachment rule should be +1 damage If the targeted units toughness is 8 or higher... or something like that.
I actually think that Fabius Bile is strangely good in this detachment. Putting him with Chosen and a Lord with Bastion plate elsewhere makes for two very tanky units.
I think Fellhammer detachment is under-rated. That -1 to wound is so good. Also, people say the strategems in the detachment are bad. But u honestly only need two good ones u use all the time. So, we get 10 CP over the whole game. 4 of the turns, we will use 1CP for rapid ingress for that 10 man warp talons. 4 to 5 turns, we will use that 5+ FNP strat. Leave 2CP for that -2 to charge or a reroll, and we are out of CP already. Bring lots of shooting, that are hard to kill because of the -1 to wound and the 5+ FNP, and your 10 man warp talon unit is also wiping out one unit per turn. The shooting will also keep killing stuff every turn cos they are durable. Should be able to outlast most armies. Throw cheap legionaires or bikers on objectives which turn out to be surprisingly hard to kill because of the -1 to wound. Outscore and outlast the shooty armies, and outscore and shoot off the melee centric armies. Seems like a great detachment to me. I don't know why people are ragging on this detachment.
Because as soon as the enemy gets into melee, all your "tanky" stuff is absolutely worthless. Then you've got point-blank destruction, which requires your unit to essentially have been attacked in the fight phase already, so you won't be full strength. Pitiless cannonade only gives a 5+ crit if the target's below half-strength. Why not just give us 5+ crits?
Cool, now can they have a named because I feel like any group with less named characters across 40k and 30k than the Alpha Legion has a real problem. xD
Just learnt this today but terminators cant use Bastion plate - as the Chaos Lord in Terminator Armour doesn't have the Chaos Lord tag. So he can't lead terminators in order to use it. Not sure if its a GW Oversight or not but a shame as that was my plan when I first saw it
That's weird, on the 40k army builder app you can still equip it onto the Terminator Lord. Pretty sure it will be FAQ'd at some point since it is an option.
This -1 to wound against higher strength attacks is the new trans human physiology equivalent, luckily not seen to commonly as pop up trans human was a pain to play against
Bastion plate doesn't work on terminators unfortunately, as it specifies chaos lord only (and chaos lord in terminator armor doesn't have the chaos lord keyword for some reason).
Wow id be kindove uoset if i played death guard. Gw really dropped the ball with core index rules and i doubt the codex can fix that if admech is anything to go off of.
I used to love Iron Warriors back in 5th ed even i bought my first CSM and modded them up with every robotic limb and cybernetic upgrade I could find... but then i heard about the Daemonculaba, and it's completely ruined how I see these guys. Now they just give me the ick.
Power? What power to Perturabo's bitter Iron Losers wield on the battlefield? Hear me, brothers, sons of the Praetorian: we crushed them at Terra and they ran away. We will crush the traitors again here, on the battlegrounds of 10th Edition!
BIG CORRECTION: The Fellhammer Siege Host core rule only works against ranged attacks, so as with the Feel No Pain stratagem it's much better against ranged armies, and not much help against melee. That does make it quite a bit worse than I said in this! Apologies, this one was recorded a couple of weeks back, not long after the codex release, and thanks to those who pointed it out.
Thoughts on the fact that Terminator Lords don't have the Chaos Lord keyword and thus may not be eligible for Bastion Plate?
@@petermccall1185the official GW app allows it therefore it’s legal
I love this detachment for its simplicity. My other army is Thousand Sons, so it's nice to have an army where I can just sit back, be durable and not have to scheme too hard
Collecting CSM and Custodes both right now, and it fills me with joy and sorrow both to see a durability detachment for CSM but not really for Stodes.:,)
Imperium has the 'privilege' of having a lot of powerful enemies BUT Iron Warriors can be damn scary opponents due to their tactics. They are more than 80s cartoon villains like other legion... they can be COMPETENT! I really hope that we see a surge of the IW lore and tabletop representation sometime soon!
Iron Within!
Iron Without
SIEGE
Iron Board!
IRON WITHOUT
@@destructivepanda5226FORTIFY!!!
Don't forget, the -1 to wound is only against SHOOTING attacks, so not melee. Against orks for example the detachment rule does not really do anything. Furthermore the mortal wounds in the fight phase stratagem is you roll dice per unit that attacked you. So if 2 units attack you and you survive, you get to roll six d6 per unit.
Also regular 60pt sorcerer goes great in this detachment on some legos for -1 to hit (this time shooting and combat)
It wasn't mentioned in the last video too. Makes a major difference when considering the capabilities of the detachment
Ah good spot, thanks for catching that. I'll update with a pinned comment. Apologies, I made the error in the original codex video then it got translated into a bunch of follow up vids...
Yup, unfortunately that makes it a lot less exciting in a still melee-focused codex
But at least it's usable now!
Very relevant to me, as I'm doing Iron Warriors for my first army... and I did just buy the old combat patrol with the hellbrute only an hour ago, and I'm waiting for my long war vets to arrive in the next couple days.
Congrats on starting the hobby!
Slay the grey! Painted models are always satisfying on the table top
May I make a suggestion? I was unsatisfied with my first round of painting and had to start over because the colors I chose just didn't look right. Citadel has two paints named after the Iron Warriors: Iron Warriors and Castellax Bronze. These two are really evil tone metallics. The others can get really bright and blingy (yes, even leadbelcher) especially when used over a wide area. These two paints ensure they appear the way that we love from the lore.
That’s exactly how I started earlier last year😂
Yeah Iron Warriors are one of my favorite chaos spacemarines in their fighting style and also their lore and their legion mindset of extreme apathetic sort of pragmaticism where they'll commit extremely horrific actrocities not just out of bitterness but to dedicate more resources towards accomplishing their ultimate end.
I'm making a Iron Warriors Homebrew Codex of sort for a iron warriors warband that i'm making who's secured a minor chaos spacemarine empire. But they uilitize tech thralls as the main backbone of their military forces. They enjoy taking the imperial citizens and restricting their autonomy and enslaving them to their will to dig their trenches and build their fortifications and tear down the very imperium they were once apart of. But it also just allows them to mass recruit the disloyal or defective elements of a imperial planets population into their ranks. and shifts attrition away from the astartes and onto the extendible tech thralls. They've develouped a technovirus moddified with a dark age of technology mind machine interfacing nanite, but they've created a techno virus that slowly converts ones body into to bionic analogues or replaces their function entirely, growing batteries their stomach will turn into a bioreactor to make electricity to run their metabolism their eyes will be converted into bionics. But it also allows them to easily replace damaged parts on tech thralls or harvest them and slap other tech thralls back together out of destroyed ones bits. but the technovirus nanomachine sorta component allows limited self healing inferior to that of a humans healing factor but present on the tech thralls. which reduces logistical constraints massively and ensures they won't erode from environmental conditions. just combat attrition.
Anyways sorry for the text wall I thought it was a cool idea, I find the 10th edition ruleset is a lot more restrictive to customizability and homebrew compared to 8th and 9th edition. I don't like how oversimplified it is, but they've done a lot of good things to remove the bloat, I feel like they shaved a lot of good stuff off too in their polishing and refinement process. I'm irritated that there's no rules for contemptor and leviathan dreadnoughts despite them getting new plastic models, and the lack of relic vehicles in the rules from the horus heresy.
-1 to Wound is good. But I do wish they had something that improved shooting better! Want a shooty Chaos army
I'd say pactbound zealots do that with the appropriate marks, sad that it doesn't really fit he fluff though.
Yeah, there's a real lack of anything offensive for the detachment, I think.
I usually play with havocs to get shooty. Put them with a warpsmith in a Rhino. Makes firing deck real spicy and big heals.
Yes this is kind of weird for a chapter which is supposed to break sieges not defend 😂
They do. Don't forget they can still Dark Pact for Lethal Hits or Sustained Hits on 6's. It really adds up and well worth the risk of taking a few mortal wounds, especially on vehicles.
This video releasing while I'm starting an Iron Warriors list seems like fate telling me I made the right choice
All hail Peter Turbo.
I find the detachment rule just great. Not just that it's just a great ability that makes wounding on 2+ impossible without a plus to wound. But it effectively acts as a counter to the detachment themed to be the imperial fists Anvil siege. Great idea.
Also brutal attrition does 6 dice back at every unit that attacks yours in the fight phase. So you could cause mortal wounds back to multiple units
Listening to this while painting warning stripes on a chas vindicator
Iron Warriors have always been my favorite CSM subfaction in the lore, so its nice to see them getting a bunch of fun (if not very deep) things in 10th!
Dude, no joke I was actually considering starting an iron warriors army for my chaos army today when you posted this XD
Pitiless Cannonade is a bit better than it's getting credit for here. To take the example of the list at the end, say you're trying to deal with a big threat, which could be anything from a Monolith to a Green Tide Boyz blob, and you line up the Vindicators on it. With the Orks in particular, you might expect to do more damage with the first Vindicator with the extra shots from Blast, but if you reduce the unit to less than 10 the damage of the second Vindicator drops off significantly. If you really need the kill, that's where the Cannonade comes in, giving the second Vindicator a much better chance to get the Sustained Hits it's going to want to finish the job.
With the Monolith (insert other big scary thing to taste) it's more a case of brutal attrition, as killing something like that in one volley is usually very unlikely. Assuming you're focusing it down, at some point in the phase it's going to drop below half wounds and that's when you use the Cannonade, potentially meaning you need one less unit to finish the job. It also makes Helbrutes a bit more appealing for Iron Warriors, since getting both Sustained and Lethal on 5+ is very big, and will also make you miss Index Abaddon all over again...
Bro’s over looking the Hellbrute aura ability for this list…
the -1 to wound is what we always wanted for the DG but never got.
It's funny, DG with a 5+++ were FINE, it's only when they went to -1D (OP) and nothing (weak) that they had issues.
@@JimH. Facts, DG's durability is dogshite these days. -1 damage ain't much compared to the FNP
Its not always -1.
Just give me the 5+fnp back pls. It's just more fun to roll more dice nevermidn the actual durability and the feeling of shrugging off damage like a real nurgle beast
yeah ive got a buddy who plays death guard and those feel no pains on poxwalkers for some bloody reason are brutal. Had a game where he ignored 47 wounds on a single squad of poxwalkers because of the feel no pain
I love the detachment as it gives a lot of great breakspoints for sometime deadly matchups like riptides wounding termis on 4's are huge and literally all T10 vehicles being as tough as a land raider against lascannons is really awesome, a cool thing is also vashtorr getting minus one to wound, so you chuck him within 18 of like tanks with huge guns and make them all pay hazardous
I love when the time for this video comes around. Iron Within!
Thanks, much appreciated :)
I think tanky raptors are sneaky good in this. Load them up with plasmas or meltas with jump lord from reserves could catch alot off guard.
Auspex you keep missing that it is only -1 to wound if it's a SHOOTING attack. It makes a major difference and should definitely be included
Ah good spot, thanks for catching that. I'll update with a pinned comment. Apologies, I made the error in the original codex video then it got translated into a bunch of follow up vids...
Perfect timing! I've just uploaded a video showcasing my Iron Warriors army I've had for years!
Plus my pile of shame 🤣
#ironwithinironwithout
Waiting for the Iron Warriors vs Orks battle report 💪🏻
@giordanologenit9118 it's ready to go mate! I'm uploading it tomorrow evening time (UK) 😁
#ironwithinironwithout
This detachment is interesting enough that I might actually build the Iron Warriors army that I've been talking about doing for a while.
I wanna try this detachment. I'm gonna do a hammer and anvil theme. Anvil is gonna be termies + Lord with bastion plate walking up field, hammer gonna be termies + Sorc with tracer deep striking in.
I'm primarily going to play the Soulforged Warpack (I love me some Daemon Engines) but will play Fellhammer as a backup. I think my possessed blob will enjoy the durability buff as they charge up the field, especially now that the Master of Possession lost his FNP boost.
As an Iron Warrior player, I have to admit, I am a bit disappointed. The detachment rule is ok, but feels a bit underwhelming, so are some of the stratagems and enhancements. There are at least 2 or 3 detachments, that are much better. I at least wished for the Chaos version of "armour of contempt", as 2 other detachments got it and boni against units under starting strenght/ below half is often useless, especially against vehicles and single model units...
The thing is that CSM really relies HEAVILY on melee to do damage with its infantry....and that's where the detachment is practically useless.
@@anonamarth4291 As well in the meta right now there are a lot of melee heavy armies. Going into orks without a detachment rule is just such a bad time.
I agree that it could have been just a little bit stronger and still be behind Renegade. A shooting damage buff or a melee durability buffs would've been good. However, I think with some clever selection of datasheets, we can mitigate some of what this detachment doesn't do. If you haven't seen @fatarchon 's video about Fellhammer, I suggest you check it out. He can open up your mind with what is possible in the detachments. After taking that video in, I was indeed convinced this detachment is better than it seemed in the beginning.
It is funny to me that the iron warriors detachment functions similarly to iron hands in heresy. -1 to wound from ranged weapons vs -1 strength from ranged weapons. Gw really does always get them confused.
Glad ya'll got the proper rules team writing your stuff. That ship already sailed for the Anvil Siege Force which is pretty sad in comparison lol
Well Anvil is a rules set that, in and of itself, is ok but simply doesn't work with modern 40k. Too much terrain and the absurd overreliance on objectives make it effectively useless.
@@JimH. Yeah, it feels fine if it was some narrative mission, maybe, but not the base tabletop game.
@@marauder340 We'll see how the next competitive meta shakes out, but I think it could work well, given some of the leaked secondaries.
Im glad my legion finally got some love! Also that they leaned in to the fact that they dont like chaos or deamons was something I liked.
While they resist most shooting, an immobile imperial fist army will wound on 3+ with their bolters because of the rules interaction, very ironic and very well thought of by GW if intentional.
This is disgustingly tempting to start my second army, first being orks.
The only competent chaos legion
Something im not sure about but Bastion Plate can only be used by a Chaos Lord right? Cause Chaos Lord in terminator armor doesn’t have the Chaos Lord keyword.
15:44 not entirely sure whether you said the cultists can do a little _'screening_ and dying on the front lines' or _'screaming_ and dying'. Either one works lmao 🤣
okay I've decided to make an Iron warriors army, Terminators are my single favorite unit/ model in the game, im going to put 40 of them on the board + a couple chaos lords in terminator army
I call it the Iron Wall
To bei honest, i think this detachment is a flavour fail. The detachment rule should be +1 damage If the targeted units toughness is 8 or higher... or something like that.
I actually think that Fabius Bile is strangely good in this detachment. Putting him with Chosen and a Lord with Bastion plate elsewhere makes for two very tanky units.
I do with the -1 Wound worked in melee too
I think Fellhammer detachment is under-rated. That -1 to wound is so good. Also, people say the strategems in the detachment are bad. But u honestly only need two good ones u use all the time. So, we get 10 CP over the whole game. 4 of the turns, we will use 1CP for rapid ingress for that 10 man warp talons. 4 to 5 turns, we will use that 5+ FNP strat. Leave 2CP for that -2 to charge or a reroll, and we are out of CP already. Bring lots of shooting, that are hard to kill because of the -1 to wound and the 5+ FNP, and your 10 man warp talon unit is also wiping out one unit per turn. The shooting will also keep killing stuff every turn cos they are durable. Should be able to outlast most armies. Throw cheap legionaires or bikers on objectives which turn out to be surprisingly hard to kill because of the -1 to wound. Outscore and outlast the shooty armies, and outscore and shoot off the melee centric armies. Seems like a great detachment to me. I don't know why people are ragging on this detachment.
The rule for -1 to wound is for shooting attacks only
Because as soon as the enemy gets into melee, all your "tanky" stuff is absolutely worthless. Then you've got point-blank destruction, which requires your unit to essentially have been attacked in the fight phase already, so you won't be full strength. Pitiless cannonade only gives a 5+ crit if the target's below half-strength. Why not just give us 5+ crits?
I’m still impatiently waiting for the deep dive on the Primaris Gamebrakors in 10th edition
Rad howitzers for CSM when?
Could we get a video on the Deceptors (Alpha Legion) detachment next please?
Iron within and Iron without any dedicated models or characters.
Cool, now can they have a named because I feel like any group with less named characters across 40k and 30k than the Alpha Legion has a real problem. xD
Im really debating if I want to go the extra mile and use Horus Heresy models for my Iron Warriors army to make them feel more Iconoclast than Traitor
Noooo! We don't even have the f****** Emperor's Children yet!?
Contains 100% of your daily dietary value of iron!
Iron Without!
Just learnt this today but terminators cant use Bastion plate - as the Chaos Lord in Terminator Armour doesn't have the Chaos Lord tag. So he can't lead terminators in order to use it. Not sure if its a GW Oversight or not but a shame as that was my plan when I first saw it
That's weird, on the 40k army builder app you can still equip it onto the Terminator Lord. Pretty sure it will be FAQ'd at some point since it is an option.
As much as I love terminators you'd think I'd play this but nah alpha legion for the win
Isnt 4+ vs 3+ a 25% boost ?
IRON...the one and onlyeee...
I never thought I'd see the day TwTb !!!
This -1 to wound against higher strength attacks is the new trans human physiology equivalent, luckily not seen to commonly as pop up trans human was a pain to play against
Is it finally happening? Are IW finally in a spot to make Perty proud of them??? Lol
Bastion plate doesn't work on terminators unfortunately, as it specifies chaos lord only (and chaos lord in terminator armor doesn't have the chaos lord keyword for some reason).
You can select Bastion Plate as an enhancement for the Terminator Chaos Lord in the official Warhammer 40k app
You are right to point this out, but this is a technicality I am just not willing to humor nor tolerate. And neither would Perturabo, I don't think!
Iron Within
Wow id be kindove uoset if i played death guard. Gw really dropped the ball with core index rules and i doubt the codex can fix that if admech is anything to go off of.
LETS GOOOOOOOOO
4th 🎉
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Hello
I used to love Iron Warriors back in 5th ed even i bought my first CSM and modded them up with every robotic limb and cybernetic upgrade I could find... but then i heard about the Daemonculaba, and it's completely ruined how I see these guys. Now they just give me the ick.
-1 to wound would be nice if the modifier applied after roll just to avoid critical wounds
Never being wounded on 2s in shooting is good enough, flat-out negating crits army wide isn't something GW designs for.
No, it would be brokenly OP.
That's literally against the core rule. A nat6 is ALWAYS a crit and always wounds. That's just how the game works.
Chaos Space Marines 7th best detachment.
Can you make a video on dark krakens?
There's not nearly enough about them to warrant it. It's just Salamanders who hunt big, oceanic predators.
I’m first
Power? What power to Perturabo's bitter Iron Losers wield on the battlefield? Hear me, brothers, sons of the Praetorian: we crushed them at Terra and they ran away. We will crush the traitors again here, on the battlegrounds of 10th Edition!
Didn't they crush you back at the cage? Or it that not spoken about in public? 😂
Ah, yes the crybaby legion.
That's a meme!
So this is what we gave up warlord traits,relics,legion traits,and legion specific stratagems for? Looks like garbage like the rest of 10th.