It would appear that since this video was released there's been an update to the Parts Workbench that automatically creates helices as single curves which is super helpful.
18.21 When you had the Join Curve problem. During the Exercise I dimensioned my Helix and subsequent operation up to 18:21 on the Default Cylinder. No problems and I produced a very tidy Tight Helix that matched the Cylinder perfectly. This seems to avoid the pitfall you encountered. As always though great Tutorial much appreciated. Your Videos have helped Me become a somewhat competent FreeCADer. When doing Trim Faces in Curves is there an easy way to remember which face is removed? Minor Point I know The Transverse Structures You modified Curve on Surface then Offset are called "Frames" not "Strut" (an Aviation or Suspension Term) another Nautical Term for You LOL ;_) Meery Xmas to You all and Families.
Thanks for the video. Why do some examples put the curve on the curve, and others put the curve on the surface? You didn't address this and it makes a big difference in intent. The first example put the curve on the spherical surface. The second example did not put the curve on the surface, but left it on top the original curve. When you extend this normal to surface the results are very different. The first example is what I would expect. I can't make it behave that way when I do it myself.
After MJ's brilliant work, that is now very easy - there's a two ways I can think of: Step 1 or Step 1a. 0. Loft or Gordon the hull skin, Offset 3d to create the inner skin, without filling to a solid Either: 1. Create a cube, X&Z intersecting the inner skin, Y the thickness of the bulkhead, Boolean Intersect/Common the Cube & the hull, creating a vertical section of hull as a Face/Surface. Or 1a. Create vertical lines at the bulkheads. Use CurveOnSurface to project it onto the hull skin, setting Output to BinormalFace and FaceWidth as you like ( or so desire ... ). 3. From there, Surfaces workbench has the tools to make a shell 4. Part workbench > ConvertToSolid.
It would appear that since this video was released there's been an update to the Parts Workbench that automatically creates helices as single curves which is super helpful.
Thank you !
With the Curve on surface function, I see lots of possibilities ... 8-)
wonderful!!! many thanks for explaining so well all those tips...Amazing workbench... That is very clever!!! great tutorial...
18.21 When you had the Join Curve problem. During the Exercise I dimensioned my Helix and subsequent operation up to 18:21 on the Default Cylinder. No problems and I produced a very tidy Tight Helix that matched the Cylinder perfectly. This seems to avoid the pitfall you encountered. As always though great Tutorial much appreciated. Your Videos have helped Me become a somewhat competent FreeCADer. When doing Trim Faces in Curves is there an easy way to remember which face is removed?
Minor Point I know The Transverse Structures You modified Curve on Surface then Offset are called "Frames" not "Strut" (an Aviation or Suspension Term) another Nautical Term for You LOL ;_) Meery Xmas to You all and Families.
Wow thanks
Very nice 👍😊
Thanks for the video. Why do some examples put the curve on the curve, and others put the curve on the surface? You didn't address this and it makes a big difference in intent. The first example put the curve on the spherical surface. The second example did not put the curve on the surface, but left it on top the original curve. When you extend this normal to surface the results are very different. The first example is what I would expect. I can't make it behave that way when I do it myself.
👍👏
This is Awesome, finally I can make stringers for my boat hull. But how can I use this technique to create bulkheads?
After MJ's brilliant work, that is now very easy - there's a two ways I can think of: Step 1 or Step 1a.
0. Loft or Gordon the hull skin, Offset 3d to create the inner skin, without filling to a solid
Either:
1. Create a cube, X&Z intersecting the inner skin, Y the thickness of the bulkhead,
Boolean Intersect/Common the Cube & the hull, creating a vertical section of hull as a Face/Surface.
Or
1a. Create vertical lines at the bulkheads. Use CurveOnSurface to project it onto the hull skin, setting Output to BinormalFace and FaceWidth as you like ( or so desire ... ).
3. From there, Surfaces workbench has the tools to make a shell
4. Part workbench > ConvertToSolid.
Lattice?
But this command "curve on surface" reflects only one edge in a sketch..