I'm level 49 but I've barely started chapter 3... kinda decided I didn't want to do the story until I could do it with a team I liked, so I've just been spending all my energy on star trial/memory trial/weapon trial
Doesn't make sense. 90% of chapter 1 to 6 is auto-playable. I'm sure you can do it with ease manually even if your ideal team is consist solely of terrible units.
@@ElazulJSyou really can auto the last stage of chapter 7 ?. With 1 enemy can dash and disable active skill your whole team in turn 1 and nearly 1 shot squishy units ? Lol. There is no way to counter that without positioning and put obstacle, you clearly haven’t cleared it yet
Does anyone have units that are disappearing during missions? I'm currently doing 7-15-1 and my Gloria just disappeared. On 2 missions earlier my Samantha disappeared. Few before that a unit turned to a pink square like it was from aqua teen hunger force
I feel like all of them are traps. And only Sword + Cup, Cup + Cup, Pentacle + Cup and Wand + Pentacle. Sword + Wand: Up to 12% atk/def for 3 tiles, but is it really better than 5% damage? If I grab my Rawiyah that does 10k+ damage, so 5% dmg on that is definitely higher than 12% atk. The lower your dmg the more even or more likely the 12%atk/def will be better, though. Cup + Cup: Just best for healers nomatter what Pentacle + cup: The 15% magic defense is really useful for the weapon 65 trials. But this really works well for characters that are either always at range like Bow users, where you just want to defend them against magical dmg. Wand + Pentacle: Same reasoning as Pentacle + cup, except for the tarot 65. also great to use on your frontline tanks, or potentially Rawiyah if you mostly use her as your tank, instead of dps (odd though)
@@Hamstergeval wth do you mean 12% atk/def is only better when your damage is low? %atk/def is a base stat multiplier. Whether atk/def or %dmg is better depends what the unit already have a lot.
Actually, atk% is better the higher your base atk is and the higher your base dmg skill. This is simply because the game calculate atk with skill dmg multiplier before being reduced by enemy def. Only then the result is calculated with dmg increase. Unless you are using skill with low multiplier, atk% is often better than dmg%
Thank you sir! I heard the movement one is the best since the defense stays after you move around.
Once I unlock this will be helpful. Will use this as resource once I get there.
Really helpful AJ, thanks.
I'm level 49 but I've barely started chapter 3... kinda decided I didn't want to do the story until I could do it with a team I liked, so I've just been spending all my energy on star trial/memory trial/weapon trial
Doesn't make sense. 90% of chapter 1 to 6 is auto-playable. I'm sure you can do it with ease manually even if your ideal team is consist solely of terrible units.
U can clear chapter stage 20 level below recommendations lol
@@chalkzone908 Not what I meant at all…
Hiw can you get hope luxite if you're not playing story mode are you a f2p or p2w
@@Serby06 spiral. There is surprisingly a lot luxite you could get from there. Be it knowledge lv and achievement, gallery, etc.
Story chapter 7-8 got so freaking crazy hard. My lv44 team barely got through some stages.
skill issue, brute forcing through stages without thought will get you nowhere
@@rail7646I brute forced the whole game so far
Wdym I just press the +2 movement tile command and press auto
@@ElazulJS exactly lmao
@@ElazulJSyou really can auto the last stage of chapter 7 ?. With 1 enemy can dash and disable active skill your whole team in turn 1 and nearly 1 shot squishy units ? Lol. There is no way to counter that without positioning and put obstacle, you clearly haven’t cleared it yet
Got sword + sword on col (because i use a dmg tarot) , wand + wand on edda, cup + cup on healer and the rest of DPS i use the sword and cup
Would it be possible for an update on how your testing has gone? See if you still have these same preferences. Thanks!
for wand wand, do you get 3 buffs in a turn? if you instant skill, basic attack and assist attack
Good video thanks 🙏🏻
ou oh that engarving... more more randomness :D I can now see how one can play this for a long time...
play a long time, and NEVER ever be happy with it :D
I am wondering if factions are important late game and live pvp or is mix and match going be good too?
Need to google or something for buffs that are possible, / best/ max/ is +5% best or like tarots +10% and is there 2* 10% possible etc.
Does anyone have units that are disappearing during missions?
I'm currently doing 7-15-1 and my Gloria just disappeared.
On 2 missions earlier my Samantha disappeared.
Few before that a unit turned to a pink square like it was from aqua teen hunger force
Yeah but only when moving units before a mission start for me
I feel like all of them are traps. And only Sword + Cup, Cup + Cup, Pentacle + Cup and Wand + Pentacle.
Sword + Wand: Up to 12% atk/def for 3 tiles, but is it really better than 5% damage? If I grab my Rawiyah that does 10k+ damage, so 5% dmg on that is definitely higher than 12% atk. The lower your dmg the more even or more likely the 12%atk/def will be better, though.
Cup + Cup: Just best for healers nomatter what
Pentacle + cup: The 15% magic defense is really useful for the weapon 65 trials. But this really works well for characters that are either always at range like Bow users, where you just want to defend them against magical dmg.
Wand + Pentacle: Same reasoning as Pentacle + cup, except for the tarot 65. also great to use on your frontline tanks, or potentially Rawiyah if you mostly use her as your tank, instead of dps (odd though)
@@Hamstergeval wth do you mean 12% atk/def is only better when your damage is low? %atk/def is a base stat multiplier. Whether atk/def or %dmg is better depends what the unit already have a lot.
Actually, atk% is better the higher your base atk is and the higher your base dmg skill.
This is simply because the game calculate atk with skill dmg multiplier before being reduced by enemy def. Only then the result is calculated with dmg increase.
Unless you are using skill with low multiplier, atk% is often better than dmg%
So... what you're saying is... 1 Girl 2 Cups?
It’s one of your students where’s the live stream 😭
I can’t even get that far, story mode to hard
Does the sword + cup work on strike back?
It says “actively attacking”, it wont work with strike back
No, but you can use tower tarot for that with correct 4th roll on legendary slot
@@jsan4667 i have had butterfly's heal 20% on active attack work on strike backs but i am not sure if that is an error or not
my question is for sword+sword, it doesnt mention that it is crit "rate" so is it possible that it's not only crit rate but also crit dmg?
from what i understand your logic only works for att and def, when it sais crit it means only crit rate x(
Nah,,, Crit Damage is different wording as in Col Faction Buff
@@edradvlyordt ur right i just checked it. imagine tho if thats the case it would be soo op
how about 2 girl with 1 cup?