Brto, awesome build as always. I came back to it after experiment some others and I have few questions: - I tried the poison resist shred(contamination), but it isn't converted to cold. So, maybe it's the same with "knowledge of Immunity"? If yes, I thought on putting points into more armor shred chance(since it rose my dmg by A LOT or "Firebomb Cocktail" for more damage. - I found a 4 lp Drought's Release and made Crit Mult t7, Cold dmg t5, cold pen t5 and armor shred t5 and dmg looks amazing. As soon as I found a good -5 ring, I'll slam my other heirloom lp3. My question is, I made mana regen on my first lp3(-5, mana regen, health and cold resist, health didn't slam). I made a mistake? Should it be cold damage or throw damage instead of mana regen? ATM I have 18 mana regen.
About conversion and acid flask. th-cam.com/video/9RGNfme8XeQ/w-d-xo.htmlsi=d5ZCgk1n3xf8tOOL This person tested it a lot, knowledge of immunity works fine, but contamination doesn't work. I think it should be converted too but don't know if devs will change (fix) it. With +1 or +3 points to acid flask I put only one point in armor shred. I think it provides enough shred, but I didn't extensively tested it. With +3 I generally complete +4 in corrosive (+40% damage). All more damage are very good and much better than increased damage. But it's a good test to change for firebomb cocktail and see the results. Although I think it's hard to measure and a bit subjective, there are so many flat damage sources, so many damage modifiers I think the final result with both will be similar.
@@eliel77 I did test the firebomb. Didn't do more dmg. I think "knowledge of immunity" is bugged, since it goes SO MUCH more damage, since I just have 78% poison resist. Or maybe it also converts to cold, and goes cold resist and we have a lot because of our gloves.
I think your weapon is perfect, all the 4 affixes I would choose too with T7 crit mult. You need +3 or +4 or +5 attunement if you are using the relic and volatile ice. It's huge increased cold damage. And I generally put it in rings. So the first one ring go in order of importance 1- T7 throwing and - mana cost 2 - attunement 3- cold resistance (gives ward and increase damage, more penetration) 4 - HP 5- mana regen 6 - increased cold damage 7- throwing attack speed Or something you are missing (for ex critical strike avoidance)
Throwing attack speed can be tricky, it's interesting as an affix to ring but you have some good other sources to get attack speed (mainly passives) and in hard bosses you generally run out of mana if attacking non stop. It's always a balance of mana Regen and attack speed. Unless you get experimental affix to gain mana in belts (I didn't find a good one yet), my experience shows that increasing mana Regen a lot does not help much to sustain the mana, in this particular build. You need something that regain mana massively (low life shift + experimental affix). So I just go to +11 or +12 mana Regen. If you have +18 I think you sacrificed some important affixes that could give you more damage or more survivability.
How is it this build looking as of 1.1? Thinking of using it as starter, or do you have any other recommendations for blade cancer aside from shadow daggers?
@@MrUuuuu123 it's doing great Defenses got a huge nerf, now I have ~6k ward, but still viable to do around 1200-1500 corruption Main problem is hard bosses. Still testing it against mono bosses, against Orobyss and the new boss that spam after we kill mono boss I was recording a video today, but work time arrived and I'll upload it tomorrow.
@@MrUuuuu123 I'm not the best person to ask about initial phases of the game, I only play legacy. But I think this build does good at leveling too. You can always run generic throwing build with umbral blade and then switch
@@eliel77 I see ok thank you for you help. It’s nice seeing your high corruption vids. I usually refer to them once I hit emp monos for that class! Looking forward to many other diff classes
Hard to tell, because ward is getting modified, probably some ways of getting ward will be nerfed. Also lot of skills and damage will be nerfed, but since we are Bladedancer using acid flask (and not falconer) maybe we can survive the Hammer nerf 🤓
Brto, awesome build as always. I came back to it after experiment some others and I have few questions:
- I tried the poison resist shred(contamination), but it isn't converted to cold. So, maybe it's the same with "knowledge of Immunity"? If yes, I thought on putting points into more armor shred chance(since it rose my dmg by A LOT or "Firebomb Cocktail" for more damage.
- I found a 4 lp Drought's Release and made Crit Mult t7, Cold dmg t5, cold pen t5 and armor shred t5 and dmg looks amazing. As soon as I found a good -5 ring, I'll slam my other heirloom lp3. My question is, I made mana regen on my first lp3(-5, mana regen, health and cold resist, health didn't slam). I made a mistake? Should it be cold damage or throw damage instead of mana regen? ATM I have 18 mana regen.
About conversion and acid flask.
th-cam.com/video/9RGNfme8XeQ/w-d-xo.htmlsi=d5ZCgk1n3xf8tOOL
This person tested it a lot, knowledge of immunity works fine, but contamination doesn't work. I think it should be converted too but don't know if devs will change (fix) it.
With +1 or +3 points to acid flask I put only one point in armor shred. I think it provides enough shred, but I didn't extensively tested it. With +3
I generally complete +4 in corrosive (+40% damage). All more damage are very good and much better than increased damage.
But it's a good test to change for firebomb cocktail and see the results. Although I think it's hard to measure and a bit subjective, there are so many flat damage sources, so many damage modifiers I think the final result with both will be similar.
@@eliel77 I did test the firebomb. Didn't do more dmg. I think "knowledge of immunity" is bugged, since it goes SO MUCH more damage, since I just have 78% poison resist. Or maybe it also converts to cold, and goes cold resist and we have a lot because of our gloves.
I think your weapon is perfect, all the 4 affixes I would choose too with T7 crit mult.
You need +3 or +4 or +5 attunement if you are using the relic and volatile ice.
It's huge increased cold damage.
And I generally put it in rings. So the first one ring go in order of importance
1- T7 throwing and - mana cost
2 - attunement
3- cold resistance (gives ward and increase damage, more penetration)
4 - HP
5- mana regen
6 - increased cold damage
7- throwing attack speed
Or something you are missing (for ex critical strike avoidance)
@@SnoWyz1988 it's converted to cold resistance, if using volatile ice.
Your cold resistance gives cold pen, aí think it's working as intended
Throwing attack speed can be tricky, it's interesting as an affix to ring but you have some good other sources to get attack speed (mainly passives) and in hard bosses you generally run out of mana if attacking non stop.
It's always a balance of mana Regen and attack speed.
Unless you get experimental affix to gain mana in belts (I didn't find a good one yet), my experience shows that increasing mana Regen a lot does not help much to sustain the mana, in this particular build. You need something that regain mana massively (low life shift + experimental affix).
So I just go to +11 or +12 mana Regen.
If you have +18 I think you sacrificed some important affixes that could give you more damage or more survivability.
How is it this build looking as of 1.1? Thinking of using it as starter, or do you have any other recommendations for blade cancer aside from shadow daggers?
@@MrUuuuu123 it's doing great
Defenses got a huge nerf, now I have ~6k ward, but still viable to do around 1200-1500 corruption
Main problem is hard bosses. Still testing it against mono bosses, against Orobyss and the new boss that spam after we kill mono boss
I was recording a video today, but work time arrived and I'll upload it tomorrow.
@@eliel77 great I look forward to it! Does that mean this build is a good starter for cycle?
@@MrUuuuu123 I'm not the best person to ask about initial phases of the game, I only play legacy.
But I think this build does good at leveling too. You can always run generic throwing build with umbral blade and then switch
@@eliel77 I see ok thank you for you help. It’s nice seeing your high corruption vids. I usually refer to them once I hit emp monos for that class! Looking forward to many other diff classes
Could this be a starter for next cycle ?
Hard to tell, because ward is getting modified, probably some ways of getting ward will be nerfed.
Also lot of skills and damage will be nerfed, but since we are Bladedancer using acid flask (and not falconer) maybe we can survive the Hammer nerf 🤓
planner: www.lastepochtools.com/planner/Bj6Vzx5B