FailRace Investigates Project Cars Vs iRacing

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 มี.ค. 2015
  • How does the Physics of project cars compare to that of iracing ? i find out as i take the Mclaren Mp4-12C GT3 around a variety of tracks on both games.
    Don't forget to like and subscribe :)
  • เกม

ความคิดเห็น • 269

  • @TacticalCardboard
    @TacticalCardboard 9 ปีที่แล้ว +83

    I'm not sure how you were locking the rears on iRacing considering the car has ABS on. More likely it's a setup issue, spring split front to rear and rear wing in particular cause the "omg its all gone" at turn in as you hopelessly fall off the table.
    In general, I feel like grip in Project CARS is best represented by a vertical oblong oval type of traction circle - not as much lateral grip but TONS of traction coming out of the corners. This makes mixing inputs (and driving aggressively) almost a non issue. The car wants to center itself in a weird quasi stability control (but its off) manner, if you are familiar with GTR2 you know that feel. You can also be absolutely stupid with curbing because it does nothing.
    On the other hand, iRacing is sort of the opposite, it has probably even more cornering grip, but less braking / accel grip which forces you to drive in that manner. This is why some people think it's iceRacing and some people feel there is literally a ton of grip. Trail braking is almost silly with how prone it is to lockup on the non ABS cars though, and curbing is goofy as it can easily cause cars (all cars in iRacing to one degree or another) to "pogo". This may (emphasis on may) end up being reworked in the update this week. In general though, in almost every sim we are way too aggressive with curbing though.
    Project CARS physics are basically what a Forza or GT game would be if they only made however many cars, iRacing is an "old school" sim that's narrowing back into where it should be as a sim. One's ridiculously forgiving and often drives like crap, the other is ridiculously unforgiving and often drives like crap.

    • @reillyblyth6471
      @reillyblyth6471 9 ปีที่แล้ว +8

      Wow Matt, you went into some serious detail. No offense to Alex, but I tend to take his opinion on PC sims less seriously due to his main game being Forza, kind of skewing his view on 'full-on' sims. I found this when hearing about his opinions on iRacing for the first time. He was generally stating problems that may be an issue for the amateur, (such as the SR system) that aren't an issue for people who enthuse in the PC sim market.
      I can't really say much about pCars, purely because i've never tried it. But from what i've seen from Matt and Alex's videos on it, I completely agree with Matt on it being a concentrated slice of GT or Forza. But I don't think I'd like it, because I'd be thinking while playing it "Why aren't I playing GT6 or something?", or conversely "Why aren't I playing rFactor 2 or something?". Cars fills a gap that I don't think I need, and if I do need, I have Assetto Corsa to the same thing.

    • @Oozywolf
      @Oozywolf 9 ปีที่แล้ว

      Empty Box Ah as always, perfectly put! The final statement pretty much sums it all up. Both games have some flaws and it's pretty much just as simple as you put it: Project Cars gives the car too much grip, iRacing doesn't give enough. And I agree that it seems like a braking issue like he said in the video. Locking up the brakes in iRacing should not be that easy.

    • @Cagefighter
      @Cagefighter 9 ปีที่แล้ว

      Finally got to play pcars now, and I'm gutted to say but I totally agree with you matt, pcars just doesn't feel right, was really hoping for more from this game in terms of feedback from the ffb and physics, as the graphics and weather are second to none, really impressive, but sadly there is no detail in the ffb like there is in iracing, just hope one day they will add weather in iracing!

    • @NoiselessProductions
      @NoiselessProductions 9 ปีที่แล้ว

      Empty Box
      I've never played PCars but my experiences on iRacing and after watching this video has pretty much proven to me that if I was going to play PCars, I might as well just go play Forza or GT. I like the difficulty of iRacing, I like that you have to actually wait for your suspension to actually compress before you accelerate out of a turn or over a bump. I'm not saying that PCars isn't like so but my biggest assumption is that if you can get up to speed that much faster on PCars... you can pretty much just gas it everywhere.
      But as you also stated, Cars locking up in general is just a product of not setting up the wheel and gas/brake pedals to your own liking. I understand that this video is to show both games at it's default settings but in every single Racing Game i've played, I've had to change my settings.
      In the end, I suppose it all comes down to preference but I easily favor iRacing over any and everything. That and the feedback you get from the buttkicker, the reaction to acceleration needed to push through turns. Everything. Can't beat it.

    • @johnulmer1622
      @johnulmer1622 9 ปีที่แล้ว +2

      Empty Box People have tendency to like whatever is easier. If they can do amazing things in the car, then they automatically say that it has better physics.

  • @jasonb624
    @jasonb624 9 ปีที่แล้ว +22

    one thing to note is that iRacing's tracks are laser scanned, what that means is that the tracks are super super accurate! A lot of sims are going the laser scanning route nowadays because it does make for a much better track but project cars isn't one of them.
    I think as well its a hard comparison here, i think Project cars is a little to forgiving to how it would be in the real world and i think iRacing is a little to twitchy compared to the real world. Ive never found comparing sims does anything but start a fight between two groups of people, both sims have their strong points and weaknesses and both sims are used for different things. iRacing is based off online multiplayer and Project Cars is more about the offline racing and will be more forgiving because it is going to be a console release and the cars have to be a bit easier to control them with a gamepad.
    just my two cents tho!

    • @ThatAntisocialKid
      @ThatAntisocialKid 9 ปีที่แล้ว +6

      Brands Hatch is laser scanned in Project CARS.

    • @rgrlee71
      @rgrlee71 9 ปีที่แล้ว +5

      Jason Bunch pCARS has 4 laser scanned tracks.

    • @jasonb624
      @jasonb624 9 ปีที่แล้ว +3

      ahhh well i did not know that! It is to my understanding that iRacing uses the most accurate technologies and techniques than the other competition in the market.
      Im really not an iRacing fanboy or anything like that but i will say that the two things i think iRacing does the best is online racing and its tracks. In almost every other aspect there are other sims out there that are doing a better job, and i really do like project cars for getting on and running some fun races against the AI and i do think its a blast to drive but i do think the tracks in iRacing are more accurate. Now knowing some are laser scanned i will have to check them out and see how similar they are compared to the iR versions.
      Also im not trying to start a fight over anything it is simply my opinion here and heck for all i know iRacing tracks could be miles off but just from what i have seen and what i have read it is to my understanding that they do the most accurate job of recreating tracks on the market today.

    • @Blue_Monkey
      @Blue_Monkey 9 ปีที่แล้ว +4

      Actually i must admit that Gras and especially in the Wets Kerbs/Astroturf/Gras are too forgiving in Project CARS. As someone else stated: Most setups are done for gamepad user to give them a good feeling outta box. If you start changing the setups and ie. drive the SLS GT3 you will find out that in Project CARS the cars can be hard to drive aswell. Just a question of Setup!
      Laserscanning has its prices. And you see how expensive iRacing is. Further i think Project CARS has done a very good job on modeling the tracks. I still hope though that they will Laserscan ie. Nordschleife.
      In the end its all about the whole package. And there Project CARS beats iRacing (Whole package = Price, Tracks, Vehicles, Physics, Weather, AI, Career, Multiplayer, Fun, etc.) in my opinion
      Greez :D

    • @jasonb624
      @jasonb624 9 ปีที่แล้ว

      good points on almost everything and i totally agree with most points besides the last one. Saying the whole package is kind of hard because they are two totally different packages.
      For one when you are talking about sims price almost shouldn't be mentioned. iRacing is set up for the more hardcore sim racers where Project Cars is more for the casual gamer who wants a more realistic racing experience hence why it will be on XBox One and PS4 while iRacing is a PC only title. Being a PC only title makes your user base that much smaller which will make your content price need to go up die to the fact that not as many people will be buying it...so if we are comparing them as sims price isnt that much of an issue for most.
      Then Career and AI. Neither of these are in iRacing because it is only focused on online racing. And lets be hones iRacing is far better than any other sim in that aspect (pub servers).
      For what kind of packages they are trying to produce each sim does it very well!! But they are focused on giving you two completely different experiences so judging them on that isnt really fair. I feel like most of the flack that iR receives is due to its cost which on the surface is pretty steep but over my few years there ive really began to notice that it really isnt to bad. It costs me $50 a year for the service, XBox Live costs about the same, also i hardly ever have to buy content anymore and i actually have spent more on DLC in the forza games the last couple years.Its all in how you look at it and if it is worth it to you. But in the mean time ill just keep enjoying every sim i own for what they bring to the table!!!

  • @johnnypenso9574
    @johnnypenso9574 9 ปีที่แล้ว +12

    So Project Cars is basically a more forgiving version of iRacing. Works for me!!

    • @johnulmer1622
      @johnulmer1622 9 ปีที่แล้ว +3

      Johnny Penso More of a version where you can race against AI to feel like you're fast.

  •  9 ปีที่แล้ว +20

    It's interesting that you've found Brands Hatch noticeably bumpier in pCARS, since it's laser scanned in both sims. Must have something to do with the exact methodology used by the teams. This shows that laser scanning doesn't produce a fixed result, there's still many things up to interpretation during the creation of tracks, so it's not a guarantee for perfect accuracy.
    About the differences in the car's handling, setups make a huge difference and I doubt that the defaults are similar between the two games (I can't check iRacing though). The reason I say that is that in pCARS the default setups are on the safe side, so that the cars are driveable with a gamepad out of the box. That doesn't mean that the underlying physics is tweaked for the consoles though, you can still create really unforgiving setups.
    As for braking specifically, brake balance, pressure and differences in engine braking and top speed can make a huge difference here. It's also worth checking if you had ABS enabled in either sims, as its use is allowed in GT3.

    • @ias2424
      @ias2424 9 ปีที่แล้ว

      Also the lack of ride height or improper spring/damping settings could cause the splitter to hit the ground.
      Also the resolution to the laser scan and its fidelity may be different. Lower resolutions tend to yield bumpier tracks.

    • @SternLX
      @SternLX 9 ปีที่แล้ว +6

      ias2424 This incorrect. Each dev team still 3D models the actual track surface over the top of the laser scan. There is room for human error. However with that being said, Project CARS had no less than 3 Pro drivers give feedback on the Brand Hatch track surfaces that are scanned in pCARS and every one of them pointed out areas they thought too smooth. Once that was fixed the pro drivers found the same dips and bumps to be scary accurate.
      I think what more than likely happened here is simply the cars setup between the two. iRacing default may be more compliant which would be noticeably less bumpy.

    • @ias2424
      @ias2424 9 ปีที่แล้ว +6

      Huh, I didn't know that. What I said was just an assumption of course, so it seems the idea of the setups being different is probably more plausible.
      That may also explain the reason why FR is having trouble under braking for all the tracks.

    • @enigma067
      @enigma067 9 ปีที่แล้ว +3

      ias2424
      It is nice to see that the Slightly Mad team go through such trouble to keep accuracy as high as possible.
      Am looking forward for the release of PCARS. :)

    • @JoinR
      @JoinR 9 ปีที่แล้ว +7

      PC has probably scanned the track years later than iR. Many things can happen to the track by that time.

  • @Photonenshizzl
    @Photonenshizzl 9 ปีที่แล้ว +4

    great comparison!
    the wheel lock up is definitely due to the setup ups of the cars in the game. you mentioned you were using both standard setups. So you need to adjust the brake pressure and then you have your lock up if you prefer it :)
    what ever it is that suits your driving style best and also what suits the diffferent cars and tracks. always best to have as much pressure as you can handle so you got the maximum amount of braking performance and not lose any time on corner entry.
    Project cars:
    BMW Z4 at Imola. The curbs there are not very forgiving, I always have to lift off the throttle so I dont spin while going over the kerbs with 2 wheels. But as you said, this also changes when driving different tracks.
    for me it seems it also changes when driving a car that tends to understeer (I think the mclaren) which is more forgiving over a slippery curb than driving a car that tends to oversteer (Z4) when going over the same slippery curb.
    So I would love to see more comparisons with different cars :)
    talking about sliding cars, the Lotus 98t during rain comes to mind ;)

  • @RealRaynedance
    @RealRaynedance 9 ปีที่แล้ว +3

    What I love about the Forza and Gran Turismo games is that even if they don't have THE most accurate physics in the world, they still try to, and it's still pretty much the best you can get on a console.

    • @johnnypenso9574
      @johnnypenso9574 9 ปีที่แล้ว +6

      DeltaPhi79 Until April 2nd, 2015, yeah.

    • @RealRaynedance
      @RealRaynedance 9 ปีที่แล้ว

      Johnny Penso Fair enough

    • @s2korpionic
      @s2korpionic 9 ปีที่แล้ว +1

      DeltaPhi79 What I love most about it is that it provides you a good amount of Japanese cars (even the obscure tuner ones) instead of European cars. That's what turns me off about a lot of car games/sims. Very Euro-centric. Not many games/sims can boast that they have an HKS R33 Skyline.

  • @DethThrasher1
    @DethThrasher1 9 ปีที่แล้ว +14

    something about project cars still feels off to me, i dont have this car in iracing but overall i feel iracings physics are much more realistic, as well as assetto corsas

    • @johnnypenso9574
      @johnnypenso9574 9 ปีที่แล้ว +9

      lam neth If that review was AC vs. iRacing I would have said the same thing about AC as he did about Project Cars. I find racecars in AC to be quite easy to drive very fast and get close to my limit. It's only when I'm on my absolute limit that I feel any risk of making mistake. Real racecars drivers say the same thing, driving a race car very fast is easy, it's the last second or two that separate the good from the great. If racecars were as twitchy on the limit as they are in iRacing there would be a lot more driver errors in real life IMO.

    • @MarchuxProductions
      @MarchuxProductions 9 ปีที่แล้ว +1

      Johnny Penso I hope you're not on the Optimum grip setting

    • @johnnypenso9574
      @johnnypenso9574 9 ปีที่แล้ว

      MarchuxProductions I've run with all kinds of grip levels. Obviously the lower the grip level the harder it is but it only changes the overall level of grip, not the behaviour of cars at the limit.

    • @rgrlee71
      @rgrlee71 9 ปีที่แล้ว +4

      lam neth Most professional drivers will tell you that a race car is relatively easy to drive close to the limit. iRacing chose to make their cars difficult to drive over making them realistic to drive. Although the last tire model has brought it much closer to other sims like pCARS and AC. It's funny that people use it as a benchmark for physics when their, ever changing, tire model keeps bringing it closer to its competitors.

    • @DethThrasher1
      @DethThrasher1 9 ปีที่แล้ว +1

      i think you guys arent being fair to iracing, obviously ive never driven a GT car but the way grip and aero work seems much more natural to me in iracing than project cars. yes GT3 cars are easy when up to speed and with aero working but at lower speeds they can be very skittish, in project cars i dont really feel this nearly as much as in iracing. i cant comment on AC as its been a while since i've played it with that car.

  • @MIGHTYDUCK1231
    @MIGHTYDUCK1231 9 ปีที่แล้ว +4

    not that i have any personal experience but from other youtubers' i gather that the Mclaren in I-racing is particularly sensitive to kerbs but it's not a widespread issue.

  • @millenbop
    @millenbop 9 ปีที่แล้ว +1

    You really should have matched the car setups, they make a world of difference! Perhaps something to keep in mind for future comparisons.

  • @obRCmania
    @obRCmania 9 ปีที่แล้ว +45

    Could you please compare Assetto Corsa and Project Cars

    • @s2korpionic
      @s2korpionic 9 ปีที่แล้ว +5

      obRCmania Try comparing AC to Stock Car Extreme, iRacing and rFactor 2.

    • @MrNiceHk
      @MrNiceHk 9 ปีที่แล้ว +1

      iliovecaRS Do you drive with a gamepad all the time ?

    • @iliovecaRS
      @iliovecaRS 9 ปีที่แล้ว

      MrNiceHk yess

    • @MrNiceHk
      @MrNiceHk 9 ปีที่แล้ว +1

      iliovecaRS any reason why you have not made the jump to a wheel ?

    • @iliovecaRS
      @iliovecaRS 9 ปีที่แล้ว +2

      To poor xD xD I'm exepting donations

  • @Aae.X.
    @Aae.X. 9 ปีที่แล้ว +15

    COMPARE ASSETO TO PROJECT CARS NEXT

    • @eriksx10
      @eriksx10 9 ปีที่แล้ว +2

      That's a good idea!! :-)

  • @GurvirSingh64
    @GurvirSingh64 8 ปีที่แล้ว +7

    Not all tracks are laser scanned in Project Cars. That alone makes a huge difference.

    • @antimensch6313
      @antimensch6313 8 ปีที่แล้ว

      Project cars have laser scanned tracks? Thats new to me.

    • @sameermohideen4913
      @sameermohideen4913 7 ปีที่แล้ว

      +AntiMensch The 3 british tracks are.

    • @antimensch6313
      @antimensch6313 7 ปีที่แล้ว

      sameer mohideen Thats nice. I like Brands Hatch.

  • @dkr8cing
    @dkr8cing 9 ปีที่แล้ว

    Thanks for the comparison. I've been looking for a sim that was a little more forgiving than iRacing. When I have friends over they are impressed with my cockpit but are turned off quickly when they can't get around the track in iRacing. Project cars looks like a perfect sim for maybe some casual entertaining without destroying my SR and IR. Subscribed.

  • @after_midnight9592
    @after_midnight9592 9 ปีที่แล้ว +6

    That was always my problem with Iracing (besides the pricing). I always had to get the speed and line through the corners JUST right. If you're out of that ideal envelope, car will go into a non-recoverable spin without any reason. Those WTF moments were there in every race. So after the trial period expired, I never renewed it.
    AC, for comparison, feels much more natural. I can drive on the limit based on FFB and tire scrubbing alone, not playing by the numbers like in IR. I always know what the car is doing and that makes pushing it much easier, with more confidence - like you mentioned in Pcars. If I went off track I knew exactly why and it was always my fault.

    • @s2korpionic
      @s2korpionic 9 ปีที่แล้ว +1

      Roy Rki So AC is more forgiving?

    • @after_midnight9592
      @after_midnight9592 9 ปีที่แล้ว +1

      Kalsonic yes, definitely

    • @Leynad778
      @Leynad778 9 ปีที่แล้ว +1

      Roy Rki Same impression here and every sim i know (AC, R3E, rF2, GSCE) is far more foregiving than iRacing. I want to enjoy racing and not driving like a robot, but that is what makes you a good iRacer.

    • @johnulmer1622
      @johnulmer1622 9 ปีที่แล้ว

      Roy Rki iRacing isn't for everyone, or every skill level. I can control the car just fine when on the limit. AC, as much as I like it, is too forgiving at the limit. That is not reality. There is a reason that it is called "the limit". Not everyone can jump in a car and slide it and fling it around a track. iRacing is more accurate in emmulating this reality.

    • @Leynad778
      @Leynad778 9 ปีที่แล้ว +1

      In Reality is even faster than AC, comparing lap times of older 24h races on Nürburgring (without speedlimits under 8:10) to alien times in AC. I watched many onboard-videos and think, that the cornerspeed in AC is a tiny bit slower than for real.
      My problem with iRacing: i can´t catch any oversteers with my TX and it´s happening far to often. Also i don´t feel the limit till it´s to late. Maybe the Accuforce coming in a few months will do a better job, but i have no problems with that in other sims. I rarely win online races, but podium just today, yesterday... If a sim has a more forgiving physic-engine like pCars (which i love), everybody have the same advantage and than it´s no advantage anymore...

  • @BarryJowers
    @BarryJowers 9 ปีที่แล้ว +4

    iRacing is still the golden standard of a racing simulator

    • @blotmaster1
      @blotmaster1 9 ปีที่แล้ว +5

      Thomas Jowers iRacing cars are harder to drive than the real thing, hence a joke.

    • @Cagefighter
      @Cagefighter 9 ปีที่แล้ว

      True!

  • @oftensad12
    @oftensad12 9 ปีที่แล้ว

    great vid man

  • @xiii-Dex
    @xiii-Dex 8 ปีที่แล้ว

    The McLaren is notorious in real life for being just about the most unforgiving GT3 car, especially regarding curbs.
    Interesting (alarming) that PCars was faster than iRacing. At the time you tested this, iRacing's GT3 cars had some issues that caused them to have an absurd amount of cornering ability, making them many seconds faster than their real-life counterparts at pretty much every track. For the June update, they completely rebuilt the physics for all of them from scratch, making them much closer to the real speeds, several seconds slower.
    One thing that cars don't like in iRacing is carrying too much speed to the apexes of medium or slow corners. I guarantee that when you spun, you were getting off the brakes too quickly, and carrying 5-10 kph more than optimal into the corner.
    Thanks for reviewing, and happy racing!

  • @ReedClanton
    @ReedClanton 9 ปีที่แล้ว

    This video was great!

  • @MassiveM10
    @MassiveM10 9 ปีที่แล้ว +1

    Think it's changed since this video I clipped the Apex a lot on Project Cars and spun the car just for touching on the rear tyres

  • @thomasnicolas1214
    @thomasnicolas1214 9 ปีที่แล้ว

    really good review of both games. I will be getting Project Cars for the PS4 once it finally out, so the only comparison I can make is aesthetically between Driveclub and Project Cars. From what I have seen, both look fantastic, but Driveclub is winning on the environmental effects front

  • @NoNameLeft1500
    @NoNameLeft1500 9 ปีที่แล้ว

    the funny thing is.. I also tend to say pcars is more forgiving.. yet I feel more in control of what I am /the car is doing in iracing or AC... because somehow the suspensions in pcars feel to me like they work quite simplified in comparsion to iracing or ac ... don't know if that is realy the case.. but it feels for me like that.. and also looks like it... in iracing and ac I feel and see all the nuances of the suspension working... the weight transfer and how it is shifted and how the suspension react to that.. how it bounces back and so on... where in pcars it feels to me like a board of wood without much suspension.. almost like a kart (but with the dimensions of a car) ... it also looks like that in the replays... the cars in iracing and ac are moving alot more around in terms of suspension work... they are shifting, rolling, bouncing, hopping... and so on.. where in pcars it just looks very flat and stiff.. almost like an f1 car... sometimes even more..
    so to me iracing and ac feel to me alot more natural.. and so I feel a lot more confident in those then in pcars.. even if they might not be as forgiving.. I tend to do less errors there.. because the car is telling me more what is going on.. and I can play alot more with shifting the weight and so on... for example when trailbraking into a turn.. I feel in iracing and ac.. quite good what is going on and how far I can go and what and when to do it to rotate the car nicely into the turn... where in pcars it feels just very steril and I can't get the car to rotate into the turn.. because it feels like the is not enough weight shifted to the front or better the rear doesn't get light enough... it feels a bit like you try to steer a wooden plank around a turn...
    in other words the car in pcars wasn't doing what I physically expected it to do... or better what it would do with a limited work of weight and suspension

  • @markjardine
    @markjardine 9 ปีที่แล้ว +3

    I'm not going to say Project Cars has better physics because I haven't played it yet, but iRacing physics are pretty horrible once you go over the grip limits of a car. I spend a decent amount of time at real race tracks and mix it with a lot of sim time (see my youtube page for video), and iRacing feels so off once you go past the tire grip limits. I've spent lots of time tuning my setup and saving cars from oversteer are unrealistically difficult. Assetto Corsa is much much closer to real life in that regard. I really hope Project Cars is closer to Assetto Corsa in the physics/FFB department than to iRacing.

    • @das9125
      @das9125 9 ปีที่แล้ว +2

      Mark Jardine Mark, did you ever try GTR2? Well they are the sames guys behind Project Cars. And yes, people tend to think that the harder the more realistic, but in iRacing you will spin a car with 150hp so easily, so unlike real life.
      You will like PCars. And unlike Assetto Corsa, the multiplayer and AI works in PCars.

    • @Demmrir
      @Demmrir 9 ปีที่แล้ว +4

      Mark Jardine Gotta agree, I've driven Skip Barber Formula cars on Sebring in real life and iRacing. In real life, I am never afraid, even downshifting mid-turn during the carousel. In iRacing, even slight mistakes turn into a spin. I suppose things are realistic enough while the car has grip but iRacing's simulation of grip loss is awful and, for everything other than Miatas, turns into a spinning mess. Driving too hard in real life sweeps off speed and hurts lap times. Driving too hard in iRacing results in crashes that penalize your score. Looking at pCars and AC to replace it, hopefully.

  • @mindofmyown333
    @mindofmyown333 6 ปีที่แล้ว

    I haven't played iRacing yet but when I played PC2 for the first time, I had that feeling of "you already know how a real car handles at limits, so use those same tactics here" if that makes sense. It felt less like learning video game physics and more like learning a car. The first PC game felt like a game, PC2 feels more real IMO

  • @MrManuel1329
    @MrManuel1329 9 ปีที่แล้ว

    The sound engineers in iRacaing know what there doing! That McLaren GT3 racer sounds exactly like the Real life car!

    • @jonzmoviebar7580
      @jonzmoviebar7580 9 ปีที่แล้ว +3

      in which include the same guy
      www.bsimracing.com/interview-greg-hill-vehicle-sound-engineer/
      with different samples to work with

    • @SternLX
      @SternLX 9 ปีที่แล้ว +2

      Same sound engineer and sample in both titles. Different sound playback engines is why there is a slight difference. Greg's car sound library is HUGE!

  • @lobotomizd
    @lobotomizd 9 ปีที่แล้ว

    I am looking forward to trying out Project Cars.
    To say a few good things about iRacing, the online multiplayer system is amazingly good, I also like that it is pretty difficult to get consistent and fast, makes it more of a challenge and very fulfilling when u outbetter yourself. The safety rating and iRating systems also are very good in my opinion.
    If u are careful and considerate it is no problem climbing in the grades, but it is not a simulator u should expect to be good at right from the get go, and I think that is also some of the whole point in iRacing, it is a sim u live with for years and years.
    Another good point is that every single car feels unique in iRacing, when it comes to handling.

  • @Cagefighter
    @Cagefighter 9 ปีที่แล้ว +1

    The stig has stated in a TH-cam video, that about 6 months ago, it will be more now, that pcars took a major leap forward in realism, being able to chuck the cars into the corners! Those were his words, so he should know, he's the STIG! I'm a member at iracing and I do enjoy the clean racing, it has good physics especially with the new tire model, but it is not true to life, it is too difficult, you really have to learn some of cars even to get round the track, this is not right!

  • @BLITZKRIEG1
    @BLITZKRIEG1 8 ปีที่แล้ว +3

    I racing tricks users by making the cars oversteery. in reality race cars don't oversteer that easily. They are designed to be as stable as possible. So users tend to think that just because a car is sketchy to handle, it must be more realistic.

    • @sameermohideen4913
      @sameermohideen4913 7 ปีที่แล้ว +1

      Actually you are wrong in real life the cars are not as stable as they look, I race in real life and believe me on my fastest laps i was constantly correcting the car out of each corner.

    • @roxyandjessiesvlogs5796
      @roxyandjessiesvlogs5796 7 ปีที่แล้ว +6

      No, real life racing tricks users to think that there is more grip simply cos in real life there are more sensors warning you that you are close to losing grip. When in fact you r nowhere close to losing grip. You feel like there is tons of grip cos you are going much slower due to the fact that all other senses tells you that you are losing grip. There is a show about the fastest alien, some really fast dude from iracing going to real life racing , who said that he is surprised how much grip there is in real life. but he was some 4 sec. off the pace. Drive in iracing 4 sec off the pace and you'll find tons of grip. Only when you drive at a professional level the cars really skid and slide.

    • @RomanGalon
      @RomanGalon 6 ปีที่แล้ว

      Finally someone explain difference between road car or go kart amateur level and pro level driving, where pushing to the limit means pushing to the limit.

  • @YenniEP3
    @YenniEP3 9 ปีที่แล้ว +11

    It really bugs me when people in the comments say games like PCars and Forza are arcade games. Just cause its not the best sim out there doesn't mean its not its not a sim. If its not THE most realistic game then its labeled as an arcade...? Games like need for speed are arcade.

  • @niklassilen4313
    @niklassilen4313 9 ปีที่แล้ว

    Interesting that Brands Hatch is so different. It's the only one of the bunch you tried that is laser scanned on both platforms. Anybody know how often they put new pavement on the track? Perhaps the pCars version was scanned at a time it was not in very good condition and the iRacing version happened to be scanned after a layer of asphalt?

  • @nielhekkens
    @nielhekkens 9 ปีที่แล้ว

    IRL the cars don't jump at Zolder as shown in Project Cars.

  • @wedge_one
    @wedge_one 9 ปีที่แล้ว

    I also don't think iRacing's physics are the most realistic on racing sims and it's usually called IceRacing (tm) for a reason. AC, rF2 and GSCE are battleling for that crown nowadays.

  • @RogerWazup007
    @RogerWazup007 9 ปีที่แล้ว

    Very impressive driving skills. iRacing is outrageously expensive; I hope Project Cars has a buy-once-play-forever model, because I've already preordered it and am unaware of any microtransactions of subscriptions.

  • @kimmossige263
    @kimmossige263 8 ปีที่แล้ว +1

    I came here to convince myself that PCars is a good game (knowing very well it's not as good as iRacing).. I wanted PCars to be a close-to-sim as possible, and this video showed me that it is very close.. However, when I played PCars, it felt arcade-ish, but that MIGHT have to do with me using Oculus Rift, and that virtual g-forces is visually represented..
    I'm gonna give this a second chanse. But this video showed me that PCars can be used for demoing Oculus Rift to my friends, without being afraid that it will "give away realism". Thanks!

    • @nr92cp6
      @nr92cp6 8 ปีที่แล้ว

      +Kim Rene Mossige How do you like Rift with iRacing/Assetto?

    • @kimmossige263
      @kimmossige263 8 ปีที่แล้ว

      +Derek Ferrell I love it :) Especially iRacing..

    • @nr92cp6
      @nr92cp6 8 ปีที่แล้ว

      +Kim Rene Mossige Thanks for the response. I'm currently debating whether to do a triple monitor setup or get a Rift for sim racing.

    • @kimmossige263
      @kimmossige263 8 ปีที่แล้ว

      +Derek Ferrell To be completely honest with you, that's non-debatable.. I have had the DK2 for almost two years now, and I would never EVER go back to racing on monitor.. My expensive iRacing account, my pCARS and my AC are all three in "waiting mode" now, since I sold my DK2 and pre-ordered the Oculus Rift.. What I'm saying is: I'm NOT playing these games on a monitor again, ever!!

    • @nr92cp6
      @nr92cp6 8 ปีที่แล้ว

      +Kim Rene Mossige Wow, that's awesome. I have to be honest in saying that your confidence goes a long way in convincing me, especially as you've been a longtime DK2 user. I suppose the only question now (as many people seem to be asking) is whether it's worth it to wait for Rift Gen 2 in case there are any issues with the launch version, and to see if it can get lighter and more compact.

  • @flammenjc
    @flammenjc 8 ปีที่แล้ว +1

    You're talking about locking brakes on iracing. Well that SHOULDN'T happen as it has ABS.
    Also the tracks on project cars are SO far off reality if you're saying that braking points are very close on both sims then that's evidence that either one of those games is horribly wrong, or both.

  • @adamhoban3952
    @adamhoban3952 9 ปีที่แล้ว

    Fail race . I was your 15 subscriber

  • @FlipdoFilms
    @FlipdoFilms 9 ปีที่แล้ว +3

    W00T just ordered Project Cars limited edition PC from GAME. better to pay £35 there than £40 on steam

    • @dghdh97
      @dghdh97 9 ปีที่แล้ว

      I did the exact same thing. ;)

    • @FlipdoFilms
      @FlipdoFilms 9 ปีที่แล้ว +1

      raskemenn4444 ;p
      it's stupid isn't it xD

    • @dghdh97
      @dghdh97 9 ปีที่แล้ว

      FlipdoFilms
      No, I think it's brilliant. :D
      But is it £40 where you live? It's about £31,5 here in Norway on steam.

    • @FlipdoFilms
      @FlipdoFilms 9 ปีที่แล้ว +1

      raskemenn4444 :P damn taxes!! ah well. at least I saved a fiver ;p

    • @dghdh97
      @dghdh97 9 ปีที่แล้ว

      FlipdoFilms
      And that is a lot of money when it's just a game. I can't wait to get it! I have been waiting for 3 years and I can't wait for much longer. I've got the Oculus Rift too and I really want to test it out on the game. It's going to be awesome!!

  • @76HJR
    @76HJR 9 ปีที่แล้ว

    pCARS uses the Hexis McLaren from the Blancpain GT Series. They have ABS. So locking brakes should not happen.
    Don't know on what GT3 championship the iRacing car is based.

  • @rubengalvez6261
    @rubengalvez6261 9 ปีที่แล้ว

    iRacing curbing physics and grass grip levels + Project CARS hanling over the grip limits = ideal combo.
    Real shame the curbs are a total joke on Pcars and that the grass gives crazy grip. If they couldn´t get it right, well, tough luck. If they dumbed it down for accessibility purposes, then it sucks we couldn´t get a better game just because they treat costumers as idiots who need being babysitted.

  • @pesoen
    @pesoen 8 ปีที่แล้ว

    my only problem with iRacing, is i keep hearing people say it is really great, and realistic. but no matter what settings i messed with in the past, my car would essentially drive itself, it would brake for the turns, turn on its own all i really had to do was hit the gas, and it would race on its own. and this was regardless of what settings i messed with in the options menu.
    i will give it one more try, to see if it still drives itself, otherwise, i will probably go for project cars. since as far as i can tell, project cars does not do anything on its own(tried it at a friends house, and he told me he only changed graphical settings)
    IGNORE ALL ABOVE! wrong game i compared it too.. i was complaining about raceroom experience, not iRacing... sorry for the confussion.

  • @adamcarlile5909
    @adamcarlile5909 9 ปีที่แล้ว

    what is the intro game

  • @brexan2
    @brexan2 9 ปีที่แล้ว

    Nice zolder is in these games BELGIUM!!!

  • @jakobberthelsen3443
    @jakobberthelsen3443 8 ปีที่แล้ว

    Thank you for a really good review!! hard to find someone who actually knows what to compare... i'll give a "like" for that!
    Driving Iracing myself - and i totally agree on the comparing part - where you just cannot compare GT5/6 with this sort of game...
    Some are even comparing NFS with iracing which are even worst - what can say... its like comparing a Aygo with a F40... both cars, but just something you cannot compare... (unless you are stupid as fuck ofc :D )
    Thx again for great review!

  • @harshlens
    @harshlens 9 ปีที่แล้ว

    Actually Forza has got realistic physics, it's just hidden behind "ghost" aids... too much hidden aids that can't be switch off in this game, not to mention the 90° lock on the steering wheel which doesn't help the simulation.

  • @wedge_one
    @wedge_one 9 ปีที่แล้ว

    Brands Hatch feels more bumpy because it's laserscanned.

    • @DiegoT
      @DiegoT 9 ปีที่แล้ว

      all iracing's tracks are lasescanned.

    • @wedge_one
      @wedge_one 9 ปีที่แล้ว

      Diego T. but not all PCARS. I think there're only five laserscanned and they're all british tracks.

  • @alextrice4129
    @alextrice4129 9 ปีที่แล้ว

    Project car's for life!!!!!

  • @lratafia
    @lratafia 9 ปีที่แล้ว

    Why not compare with Assetto Corsa as well? The kerbs on pcars are over dimensioned

  • @kirkstancer2700
    @kirkstancer2700 9 ปีที่แล้ว +1

    #firstlike

  • @jonmar4683
    @jonmar4683 9 ปีที่แล้ว

    the mcLaren in pCARS looks like a miniature model compared to iRacing. It like if they got the proportion wrong.

    • @johnnypenso9574
      @johnnypenso9574 9 ปีที่แล้ว

      ***** Check your glasses. The Pcars model is far more detailed than the iRacing version.

    • @rgrlee71
      @rgrlee71 9 ปีที่แล้ว

      ***** The replay cameras use different FOV's. There is no difference. Except, of course, the pCARS version has much higher detail and a lot more polys.

    • @jonmar4683
      @jonmar4683 9 ปีที่แล้ว

      Johnny Penso because the car is more detailed doesn't mean the proportions are right. My sight is ok, check again, the McLaren in iRacing is far more natural than pCARS. It look much more closer to a real live footage. If you disagree you are the only one to blame your vision.

  • @EmilGlockner
    @EmilGlockner 9 ปีที่แล้ว +2

    As far as I can tell (since I never played iRacing) by the majority of opinions on the pCARS forum iRacing seems to be just unnecessary difficult when it comes to tyre grip and car handling. In reality (which pCARS is trying to simulate with the help of professional racecar drivers and devs that also have racing experience) driving a racecar is not that complicated. Driving it constantly fast is.
    When it comes to locking up the rears it can have three reasons:
    1. the brake bias in the default setup is different between pCARS and iRacing
    2. the driving aids are different (GT3 cars come with ABS and TC which in pCARS you can have turned on - manually or via the Real Aids setting - or off
    3. slight differences in how the brakes are implemented in the phyiscs engine

    • @1barnet1
      @1barnet1 9 ปีที่แล้ว

      I've got my fair share of Go-kart experience.
      Outdoors own stuff.
      And i can say getting with a second of the better drivers consistently is doable after a bit of time and some tips and tricks.
      But that last second takes months to get consistently.

    • @hoen2009
      @hoen2009 9 ปีที่แล้ว

      EmilGlockner i don't know if he checked the cars completely cause i am almost sure you can change the brake pressure.

  • @flatsix9400
    @flatsix9400 9 ปีที่แล้ว

    Forza and Gran Turismo are good driving simulators with some race cars.
    iRacing, rFactor and Project CARS are good racing simulators, where PC is the worst of the three but still pretty impressive.

    • @rgrlee71
      @rgrlee71 9 ปีที่แล้ว

      91 Rainbows I would say rFactor 2 is the worst of the three :)

    • @flatsix9400
      @flatsix9400 9 ปีที่แล้ว

      Haven't played PC yet so hard to tell although I do feel inclined to agree with you.

    • @after_midnight9592
      @after_midnight9592 9 ปีที่แล้ว +9

      91 Rainbows So don't say it's the worst, if you didn't play it, lol.

  • @alengregorin8366
    @alengregorin8366 8 ปีที่แล้ว

    I've been playing project cars 2 months before i got fed up with multiplayer dumbasses, and got iRacing, and man, i really dont see where you see the similarity in handling, cars are tight and stable on both, little similarities here and there, but that is it, i fell in love with project cars, but it really cant compare with iracing and its not similar at all IMO.... Taping brakes before the corner and the really precise techniques you need to have are only felt in iRacing, even taping the brake doesn't work on pCars like it should, it feels way more arcade-ish...overal pCars is awesome, but man, its almost like comparing NFS Shift series to pCars :P

  • @xixstrik3xix
    @xixstrik3xix 9 ปีที่แล้ว

    Project cars Lap around Watkins Glen seems more realistic because NASCARs run 1.08s around there, Id assume a GT3 car would be faster

    • @billyjack70
      @billyjack70 9 ปีที่แล้ว

      Cup cars also have/had 900hp and would hit 185mph on the back straight.

    • @johnulmer1622
      @johnulmer1622 9 ปีที่แล้ว

      billyjack70 You blockhead. What does top speed have to do with lap times? GT3's lap road courses faster than Cup cars.

    • @inthere2it
      @inthere2it 8 ปีที่แล้ว

      You must take into consideration that those nascar 1:08 are driven and tuned by absolute professionals. This gt3 car is driven by a sim racer. Setup with a default setup. Fail race is a great driver no doubt. But professionals are a whole other story when it comes to lap times.

    • @hengineer
      @hengineer 8 ปีที่แล้ว +1

      did you run the whole circuit? or the shortened NASCAR circuit? NASCAR doesn't run the whole track.

    • @johnulmer1622
      @johnulmer1622 8 ปีที่แล้ว

      Exactly. The "boot" takes about 40 additional seconds to run. A Cup car would be close to 2 minutes per lap on that configuration.

  • @georgerosebush9754
    @georgerosebush9754 8 ปีที่แล้ว +4

    So he didn't actually compare the physics did he? More like he compared his ability to drive in both games. What did I learn here? He reiterates the same point that iracing is less forgiving over and over for about 15 minutes.

    • @flammenjc
      @flammenjc 8 ปีที่แล้ว +3

      +George Rosebush Well it's true, iracing IS more difficult to drive because the physics aren't correct. The cars don't have enough grip in the corners. Iracing lap times are made via speed rather than grip in the corners.

    • @sameermohideen4913
      @sameermohideen4913 7 ปีที่แล้ว

      +Flammen. Not exactly true i've played b2b onbith games for more than 1000 hours and I found that iRacing forces me to be more smooth and consistent than pCars which is quite easy to master

    • @gradyking4739
      @gradyking4739 7 ปีที่แล้ว

      +Flammen. iRacing is soon to add dynamic track models, which should make it more realistic in corners.

    • @flammenjc
      @flammenjc 7 ปีที่แล้ว +3

      Grady King it will make it worse. they need to recreate a new physics engine, but as such, they just throw bandaids on over and over expecting a fully healed wound.

  • @timphillips3873
    @timphillips3873 8 ปีที่แล้ว

    No comparison. There, I fixed it.

  • @huambo
    @huambo 9 ปีที่แล้ว +1

    Iracing doesn't feel like driving a car to me. Far less forgiving than the real thing.
    Far harder to catch a slide in iracing than in real life.
    Good multiplayer, but too concerned with perfection.
    IMHO

  • @mro9466
    @mro9466 7 ปีที่แล้ว +1

    iRacing > Forza > Mario Kart > Pcars :D

  • @Paultrotter
    @Paultrotter 9 ปีที่แล้ว

    i find that i racing is not as realistic as it should be. cars spin out unrealistically, i always found my cars back end slipped out alot of the time when i first started, not really because of speed, it really depended on your steering and your acceleration, the way its designed puts me off, its not very old, and still and expensive hobby that doesnt seem to get many updates, like eve. project car is much much better, its a thril and you can push the car around corners, sometime you will spin out but mostly if you drive well you will really enjoy yourself, i never really enjoyed i racing, the grip is odd. its realistic but i feel it needs work. i love project cars. awesome.

    • @SirJamestheIII
      @SirJamestheIII 9 ปีที่แล้ว

      Paul trotter did you turn off traction control?

    • @inthere2it
      @inthere2it 8 ปีที่แล้ว +1

      Not many updates? IRacing has had 4 major updates, 1 per season, for every year it's been on the market. I don't think that qualifies as not getting many updates.

  • @TheKwod
    @TheKwod 9 ปีที่แล้ว

    Farcical comparison between a hardcore simcade game vs a well developed sim.
    So what if iracing is a few % harder than real life, that's better than the simcade physics in pcars.
    pcars is just for console kids, another Shift game best used with a controller.

  • @madsmax9273
    @madsmax9273 9 ปีที่แล้ว +5

    you cant feel shit on project cars. its generic in feel not real at all no curb feel not grass feel. whats the point? iracing is way more real force feedback wise so is asseto corsa. all project cars does well is graphics but its pointless with out proper force feedback.

    • @peter3337
      @peter3337 8 ปีที่แล้ว

      +Mads Max use these settings for mclaren gt3 as a baseline
      fx 30
      fy 18
      fz 146
      mz 82
      if steering is too light or heavy adjust the master scale or just the fy setting

    • @madsmax9273
      @madsmax9273 8 ปีที่แล้ว +2

      Peter 3337 i got all new hardware and now i am amazed at the feel of this game. Running the fanatec V2 base and V3 pedals. WOW. the g27 prob just needed to be tweeked in the settings that you just gave me. I am good now. Fanatec made all my sim games feel incredible. you can lower or increase in game fbb from the steering rim on the fanatec gear. its so sick you have to try it.

    • @peter3337
      @peter3337 8 ปีที่แล้ว +2

      I think the default settings for logitech wheels aren't good on pCars thats why a lot of people say the physics and ffb suck but its actually pretty good. Glad your happy with your new hardware :D I might upgrade in the future also

    • @madsmax9273
      @madsmax9273 8 ปีที่แล้ว +2

      Peter 3337 you are correct, i have been using the g27 for almost 5 years and decided to upgrade. The fanatec stuff is worth every penny! seriously i am very impressed, almost wish i bought this stuff way sooner :)
      I retract my statement about pcars. the game is dope with the right hardware or settings with the hardware. Cheers.

  • @vitaobatera
    @vitaobatera 9 ปีที่แล้ว

    Since almost no one playing the game is a "PRO" player and many don't have a wheel... I'd stick to Project Cars. Not to mention that my internet is a crapy joke, so multiplayer 100% of the time is NOT funny.

  • @Haydn02
    @Haydn02 9 ปีที่แล้ว

    Noce 60fps

  • @GraveUypo
    @GraveUypo 9 ปีที่แล้ว

    oh come on. does anyone actually do an objective review of the physics engine on this game? with actual tests and measurements?
    sheesh.

  • @filippale9593
    @filippale9593 9 ปีที่แล้ว

    ar12 ofcourse

    • @rhyyysss-
      @rhyyysss- 9 ปีที่แล้ว +7

      leave. now.

    • @FletcherRZX
      @FletcherRZX 9 ปีที่แล้ว +6

      rhyyysss im pretty sure he was talking about making comparisons to forza 6 even though there has been no details. That may have been something ar12 did.

    • @filippale9593
      @filippale9593 9 ปีที่แล้ว +1

      yeah he compared forza 6 and pcars

  • @Cagefighter
    @Cagefighter 9 ปีที่แล้ว +1

    Don't buy pcars if you have or still play iracing, it does not even come close, I could rant on and on, but iracing beats it in every department, I wasted £45

  • @TOMCATnbr
    @TOMCATnbr 9 ปีที่แล้ว

    You can't compare iracing and pcars... i have both (senior pack on pcars) and pcars is sim-arcade where iracing is purely the best sim-racing expérience you can have on pc. Pcars will be better than forza and gran turismo but not even close to iracing

    • @johnnypenso9574
      @johnnypenso9574 9 ปีที่แล้ว +10

      FSboarder Many real race car drivers have commented that iRacing is much more difficult than driving is in real life and that if it were as difficult in real life to get to the limit as it is in iRacing, they'd quit racing because it would be too dangerous. A common fallacy in evaluating sims. Difficulty =/= realistic.

    • @TOMCATnbr
      @TOMCATnbr 9 ปีที่แล้ว

      I don't know what is difficult in iRacing. You can drive a GT3 in two lap, or a skip barber. But it difficult to be fast and clean. that's for me what prouve that iracing is much more realistic. Everybody can drive a car, but not everybody can be a professionnal driver, and that what make all the difference. And the fact that Each car on iracing is created with her own specific physics, says that each car will be close to the real one. But it's still my personal thought.

    • @georgerosebush9754
      @georgerosebush9754 8 ปีที่แล้ว +1

      +FSboarder Realism is matching real life, if real life pro drivers say it isn't realistic, I'm inclined to believe them. You're still reiterating that you believe that a game that is more difficult is more realistic, but what you're really saying is that you prefer it more.

  • @Cagefighter
    @Cagefighter 9 ปีที่แล้ว

    It does not feel similar!

  • @TheVoiceOfReason
    @TheVoiceOfReason 6 ปีที่แล้ว

    iRacing is unrealistic garbage. A lot more difficult than real life.

  • @JonnyHyperbole2090
    @JonnyHyperbole2090 7 ปีที่แล้ว +1

    Project CARS or iracing? ... Assetto corsa.
    ...Honestly though, Project CARS has the more polish and content over all.

  • @justinkrizenesky
    @justinkrizenesky 7 ปีที่แล้ว

    not mistakes, you just arent as skilled of a driver on iRacing

  • @TheOBigO
    @TheOBigO 7 ปีที่แล้ว

    Iracing is hard!