Smash 64 Break The Targets With Unplayable Characters

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 347

  • @PersonMan000
    @PersonMan000 5 ปีที่แล้ว +103

    I always thought those sounds that Metal Mario's footsteps make were part of the background music.

    • @Medachod
      @Medachod 5 ปีที่แล้ว +29

      I still think it's one of the best sound effects ever made for a video game. It just sounds so cool.

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +23

      haha I always thought that too

    • @jazzabighits4473
      @jazzabighits4473 5 ปีที่แล้ว +3

      But they stop when you throw him off stage?

    • @SharonisCarin321
      @SharonisCarin321 4 ปีที่แล้ว

      @@Snooplax do this with Smash Remix when the mod is completely finished.
      Id love a video dedicated to every character

    • @Luigi777888
      @Luigi777888 4 ปีที่แล้ว +1

      What about when you play on harder difficulties and he gets mad aggro and sprints at you to flatten your face?

  • @Sly_Maverick_31
    @Sly_Maverick_31 5 ปีที่แล้ว +89

    Metal Mario, the original non-aerial fighter.

    • @unnamed7485
      @unnamed7485 5 ปีที่แล้ว +20

      "You ain't no air fighter, Metal!"

  • @spritemeister
    @spritemeister 5 ปีที่แล้ว +49

    Every time I see DK's dash attack it hurts.

  • @victikirby15
    @victikirby15 5 ปีที่แล้ว +40

    An updated list of results!
    Characters by stages failed:
    0: Mario, Link, Yoshi, Kirby, Fox, Ness, Luigi, Giant DK
    1: Samus, Pikachu
    2: Jigglypuff
    3: None
    4: Captain Falcon
    5: Donkey Kong
    6: Metal Mario
    Stages by clear ratio:
    14/14: Samus, Luigi
    13/14: Mario, Donkey Kong, Yoshi, Fox, Captain Falcon, Ness
    12/14: Link, Jigglypuff
    11/14: Pikachu
    10/14: None
    9/14: None
    8/14: Kirby

    • @Zyphon
      @Zyphon 5 ปีที่แล้ว +5

      victikirby15 12: Master Hand

  • @himothaniel
    @himothaniel 5 ปีที่แล้ว +5

    I love the editing choices in this video.
    "Yeah looks like that one's gonna be impossible"
    "BREAK THE TARGETS"
    *Immediately beaten*

  • @GuberYT
    @GuberYT 5 ปีที่แล้ว +149

    Alright I got the next video in the series:
    *Smash 64 Break the Targets With No Characters*

    • @fnln3011
      @fnln3011 5 ปีที่แล้ว +5

      The break the targets theme but the instruments are replaced with "FAILURE"

    • @kirbysaas7256
      @kirbysaas7256 5 ปีที่แล้ว +6

      Break the targets but you *play as the targets*

    • @WatermelonGameplays
      @WatermelonGameplays 5 ปีที่แล้ว

      Break the Targets With 0.5x A Presses

  • @Replicatte
    @Replicatte 5 ปีที่แล้ว +2

    Your Unintended characters got me inspired to actually try to use the Polygon Characters in Break the Targets and Board the Platforms. So far, I like using Polygon Jigglypuff. XP

  • @yellowlemonPenguin
    @yellowlemonPenguin 5 ปีที่แล้ว +4

    Very nice update. I love that you bothered going though and correcting the chart, when most would call it a day even when proven wrong.

  • @TheDemonChara
    @TheDemonChara 5 ปีที่แล้ว +9

    That Falcon on Ness's stage was CLEAN. Very fast and optimized, he even was z-cancelling! xD

    • @CayenneGaramonde
      @CayenneGaramonde 5 ปีที่แล้ว +1

      It looked like TAS to me.

    • @TheDemonChara
      @TheDemonChara 5 ปีที่แล้ว

      CayenneGaramonde Maybe, but it looks like a human could pull that off

    • @km9103
      @km9103 5 ปีที่แล้ว +3

      @@TheDemonChara It was absolutely TAS. It's even written on my video title and description

    • @TheDemonChara
      @TheDemonChara 5 ปีที่แล้ว

      @@km9103 Ok thanks for clarifying, I still think that looks humanly possible. Albeit hard.

    • @km9103
      @km9103 5 ปีที่แล้ว +2

      @@TheDemonChara unfortunately not. I'm using a bunch of specific height stick jump which is not something that a human player can control. I do have all normal btt wrs if you want to see how it looks. It's impressive but nowhere near that level of control

  • @Hunni_Gummi
    @Hunni_Gummi 5 ปีที่แล้ว +72

    Oh boi free dlc for the previously video didn't even consider this

  • @cooki1875
    @cooki1875 5 ปีที่แล้ว +3

    13:13 the problem is not the hitbox, the problem is that for some reason, metal mario doesn't really touch walls,see if you get a reeeeeaaally close look, you can see that he's not touching the wall,so he can't hit the target

    • @ZzShy
      @ZzShy 2 ปีที่แล้ว

      the reason for this is that for some reason Metal Mario is smaller than Mario but its still using the collision hitbox from original Mario, so he can't get as close to the wall because the game thinks he's larger than he actually is and then on top of that, his smaller limbs means he has less range as well

  • @fmakofmako
    @fmakofmako 5 ปีที่แล้ว +2

    dang you got some awesome viewer interaction on that last video. I like that there were some targets that were close that clever people were able to beat.

  • @rileyclevenger7260
    @rileyclevenger7260 5 ปีที่แล้ว +27

    When you were looking at Metal Mario's hitboxes, it looked like his Down Smash reached further behind him than in front. Could you hit the DK target if you were facing the wrong way and down smashed?

  • @alexjones3035
    @alexjones3035 5 ปีที่แล้ว +25

    I just discovered your channel yesterday from the previous break the targets video. I really enjoyed both of them, and I look forward to catching up on your older ones! :)

  • @Neon_Henchman
    @Neon_Henchman 3 ปีที่แล้ว +1

    The ending part is really cool, to see many different players pull these stages off to make it more complete was wholesome.

  • @danielhetue6968
    @danielhetue6968 ปีที่แล้ว +1

    Metal Mario sucks because his metal weight affects his jumping, gliding, and landing skills. Giant DK, on the other hand, is large enough to reach heights and break all ten targets in each of the other 12 original playable characters’ stages in target mode. Congratulations, Giant DK!! 👍

  • @ryanmoulson4038
    @ryanmoulson4038 5 ปีที่แล้ว +96

    Great video, but thumbnail looked too similar. Thought I was watching the same video

    • @Moowe291
      @Moowe291 5 ปีที่แล้ว +6

      I agree, it's helpful to have them similar but make them distinguishable from each other.

    • @bandanadoo3684
      @bandanadoo3684 5 ปีที่แล้ว +5

      Also the titles, one word off really makes a small difference at first glance

    • @JadeiteMcSwag
      @JadeiteMcSwag 5 ปีที่แล้ว

      this

  • @swagsquirrel3534
    @swagsquirrel3534 5 ปีที่แล้ว +15

    Dude how are you so calm while doing this like you don't just start cursing when you fail a million times

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +6

      haha yah it is so frustrating at times I try to stay mellow for the camera

  • @Moowe291
    @Moowe291 5 ปีที่แล้ว +21

    Can't wait for board the platforms.
    Wonder who can make the jump on Jigglypuff's stage.

    • @jonnjonn1662
      @jonnjonn1662 5 ปีที่แล้ว +2

      Jay maybe Kirby

    • @Moowe291
      @Moowe291 5 ปีที่แล้ว

      @@jonnjonn1662 Probably only kirby.

    • @km9103
      @km9103 5 ปีที่แล้ว +2

      @@Moowe291 Pika, link with bomb, kirby that's probably it

    • @jonnjonn1662
      @jonnjonn1662 5 ปีที่แล้ว

      km9103 link recovery is weak af in 64 version lol maybe ness

    • @km9103
      @km9103 5 ปีที่แล้ว +1

      @@jonnjonn1662 i know but with enough damage and bomb he can. This was already proven

  • @turtlelover4799
    @turtlelover4799 5 ปีที่แล้ว +64

    Time for statistics again (Also, spoilers for both this and the previous video):
    -Compared to regular DK, Giant Donkey Kong can do Mario, Link, Kirby, Pikachu, and Ness' stages, making his record 12/12.
    -Compared to regular Mario, Metal Mario cannot do Donkey Kong, Yoshi, Kirby, Fox, Jigglypuff, and Captain Falcon's stages, meaning he can only do 6/12 (Making him rank even lower than regular DK and Falcon).
    Updated characters:
    -Samus: 10/12 -> 11/12 (Can do Jigglypuff's level). She now ranks 2nd with Pikachu.
    -Yoshi: 9/12 -> 12/12 (Can do Mario, Pikachu, and Ness stages). He now ranks 1st alongside Mario, Link, Kirby, Fox, Ness, and Luigi.
    -Jigglypuff: 8/12 -> 10/12 (Can do Link and Ness' stages). It now ranks 3rd.
    -Captain Falcon: 7/12 -> 8/12 (Can do Ness' stage). He now ranks 5th.
    Updated stages:
    -Mario: 10/12 -> 11/12 (Yoshi can do his stage). He still remains 2nd alongside Jigglypuff (but Ness joins them).
    -Link: 9/12 -> 10/12 (Jigglypuff can do his stage). He still remains 3rd place.
    -Pikachu: 8/12 -> 9/12 (Yoshi can do its stage). It still remains 4th place.
    -Jigglypuff: 10/12 -> 11/12 (Samus can do its stage). It still remains 2nd alongside Mario (but Ness joins them).
    -Ness: 8/12 -> 11/12 (Yoshi, Jigglypuff, and Falcon can do his stage). He now ranks 2nd alongside Mario and Jigglypuff.
    Updated stats:
    By character:
    -1st: Mario, Link, Kirby, Yoshi, Fox, Ness, and Luigi (12/12)
    -2nd: Samus and Pikachu (11/12; both can't do Kirby)
    -3rd: Jigglypuff (10/12; can't do Kirby and Pikachu)
    -4th: Captain Falcon (8/12; can't do Link, Kirby, & Pikachu)
    -5th: Donkey Kong (7/12; can't do Mario, Link, Kirby, Pikachu, & Ness)
    By stage:
    -1st: Donkey Kong, Samus, Yoshi, Fox, Captain Falcon, and Luigi (12/12)
    -2nd: Mario, Jigglypuff, and Ness (11/12; DK can't do Mario & Ness; Falcon can't do Jigglypuff,)
    -3rd: Link (10/12; DK & Falcon can't do his stage)
    -4th: Pikachu (9/12; DK, Jigglypuff, & Falcon can't do either's stages)
    -5th: Kirby (7/12; DK, Samus, Pikachu, Jigglypuff, & Falcon can't do his stage)
    Random notes:
    -Kirby's stage is the only one that can't be beaten by every character whose stats remain unchanged from the previous video.
    -Donkey Kong and Pikachu's "by fighter" stats remain unchanged from the previous video.

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +3

      Thanks for the stats that was a great read!

    • @PelipperPiccolo
      @PelipperPiccolo 5 ปีที่แล้ว +4

      Bro get some sleep and apply for NASA tomorrow

    • @turtlelover4799
      @turtlelover4799 5 ปีที่แล้ว +1

      @@PelipperPiccolo
      ???

    • @tails0389
      @tails0389 5 ปีที่แล้ว

      Turtle Lover hey

    • @bizzare_memes4762
      @bizzare_memes4762 5 ปีที่แล้ว

      @@turtlelover4799 it'd a compliment

  • @StephenSiu
    @StephenSiu 5 ปีที่แล้ว +39

    After watching two of your vids, I'm going to dream hearing this bgm LOL

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +3

      Yah haha I have been listening to it way to much

  • @tjockinga1254
    @tjockinga1254 5 ปีที่แล้ว +5

    More people need to see this. Loved watching all the way through.

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +1

      Thank you!

  • @16bit_kikimora
    @16bit_kikimora 5 ปีที่แล้ว +17

    Smash 64 Break the Targets with the Targets

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +2

      I like the way you think

  • @Ihnele
    @Ihnele 5 ปีที่แล้ว

    I love the transition you made when showing your failed attempts with some of the characters then immediately switch to the videos of other youtubers successfully pulling it out, like "Step aside twerp, I'll show you how it's done".

  • @Geneolgia
    @Geneolgia 5 ปีที่แล้ว +8

    Maybe i'm seeing things but Metal Mario looks smaller than Mario on BTT stages, that could be the reason why he can't reach Targets behind walls

  • @gordonfreeman320
    @gordonfreeman320 3 ปีที่แล้ว

    You did a great job. Some of those DK stages were pretty tough!

  • @アリーシャディフダ五河士道
    @アリーシャディフダ五河士道 5 ปีที่แล้ว +1

    I really loved that other players were attempting challenges and providing another solution for updating the result

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      Yes I am so glad too it's so interesting to see those techniques

  • @Boooo
    @Boooo 5 ปีที่แล้ว +6

    huh I never realised giant dk was its own character

  • @Santi-bt7if
    @Santi-bt7if 5 ปีที่แล้ว +4

    DK failed a lot but Giant DK did everything, that's what I call EXPAND DONG

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +2

      Giant DK is a beast!

  • @pokepress
    @pokepress 5 ปีที่แล้ว +1

    I’m sure I wasn’t the only one who suggested non-playable characters, but thanks for this follow-up.

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      No problem thanks for checking it out!

  • @KimKardashianSlay
    @KimKardashianSlay 5 ปีที่แล้ว +14

    After board the platforms, you can do it with melee

    • @toadgatter7512
      @toadgatter7512 5 ปีที่แล้ว +1

      The later on ultima... oh wait

    • @tiarabite
      @tiarabite 5 ปีที่แล้ว +1

      Then later on bra...oh no.

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +5

      I would like to but because there is 25/26 character's in melee there would be 624 target tests to complete and that would take way to long maybe in the future I could do that series and split it up into multiple parts.

  • @BelieveIt1051
    @BelieveIt1051 5 ปีที่แล้ว +23

    You forgot about the Mario Tornado (Down+B) in Yoshi's and Jigglypuff's levels to cross the gap. As for Falcon's level, what about going over the top of the level from the right side and dropping down on the left? There would still be that one target on the right remaining however.

    • @moondragonstreamarchive1994
      @moondragonstreamarchive1994 5 ปีที่แล้ว +19

      I have tested metal mario's down B. while in theory it should get him extra height. The programmers either didn't give him the ability for his down B to go upwards by spamming the button or his weight is so much it cancels it out and in theory only makes him fail slightly slower. but in any testing i did even using a third party program to spam the button beyond human limitations. no positive result came out.

    • @CrehperKavae
      @CrehperKavae 5 ปีที่แล้ว +1

      BelieveIt1051 I thought the same thing.

    • @jazzabighits4473
      @jazzabighits4473 5 ปีที่แล้ว

      @@moondragonstreamarchive1994 It should still help moving sideways in the air though right?

    • @moondragonstreamarchive1994
      @moondragonstreamarchive1994 5 ปีที่แล้ว +2

      @@jazzabighits4473 Interesting thought. but no im afraid it doesn't, even re-testing it to make sure i have seen that metal mario's down B in the air reduces his speed toward wherever he is going. it seems that when doing the down B metal mario will always lock into a set speed for that move regardless of how slow or fast he was moving prior to activation. also. after metal mario finishes his down B he will cease movement completely starting from speed 0. and it then takes a momment before he can move again. so in evrey situation metal mario's down B will get him less far. even if you do think in theory you could get up a platform in height by getting a tiny bit of extra height from his down B from the start it wouldn't work. the weight of metal mario will always prevent his down B from gaining any height. not even a singlular pixel. it will only slow down his fall as it does. the only situation i see metal mario's down B ever being usefull were it in the game. is jumping from a higher platform to reach a platform below that you could reach with distance but barely not the height and you do use the down b to barely make it due to slower falling. keep in mind this down B would have to do it on its own. due to the restricions described earlier. i doubt even in future smash games such a situaion could be found for metal mario would he work the same as in this smash.

    • @jazzabighits4473
      @jazzabighits4473 5 ปีที่แล้ว

      @@moondragonstreamarchive1994 Oh okay fair enough, I guess there is no way for him to get extra aerial mobility then

  • @doctor_ozone
    @doctor_ozone 5 ปีที่แล้ว +8

    Would the disjointed hitbox of Metal Mario's up-B be able to hit the target in the box from beneath it on DK's stage?

    • @lpfan4491
      @lpfan4491 5 ปีที่แล้ว +1

      he tried

  • @frisolaxod3835
    @frisolaxod3835 5 ปีที่แล้ว +1

    Snooplax: Oh no that’s going to be impossible
    Everyone else: ......
    *ARE YOU SURE ABOUT THAT*

  • @Kain128
    @Kain128 7 หลายเดือนก่อน

    I made a video trying to beat all the Break The Targets stages with Metal Mario in 2018, and let me say it's very cathartic to see someone do a lot better at it than me in Middle School. This was always one of my favorite games to mess around with cheat codes.

  • @PinkReaper1
    @PinkReaper1 5 ปีที่แล้ว +2

    With Metal mario on Falcon's stage, wouldn't it have been possible to only go -1 as opposed to -2 by going over the top and just ignoring the caged target?

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      Yah that's a good idea. that stage has been done now check out this video
      Metal Mario on Captain Falcon is possible
      th-cam.com/video/kc5Xrcdvej8/w-d-xo.html
      (km9103)

  • @SmashCrafter321
    @SmashCrafter321 5 ปีที่แล้ว +9

    I personally always wondered how effective metal mario would be in competitive smash 64.
    While it may seem like metal mario is heavier than mario, its really just his fall speed thats been changed, with a in game handicap option being the real star of his story mode battle. Besides the strange wall interaction as shown in this video, and faster fall speed, hes virtually a carbon copy.
    But would the faster fall speed help him with shffl aerial combos, or just make unviable due to a majority of the cast having great combo potential and gimping options?

  • @Order-Sol
    @Order-Sol 5 ปีที่แล้ว +1

    Snooplax, I hate to ask here but is it okay to see Dr. Mario, Young Link, Falco and Ganon on Break the Targets?

  • @QuillSoft89
    @QuillSoft89 5 ปีที่แล้ว +2

    super excited for the board of the platforms episode!

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +1

      I'm working on it, will be out soon

  • @km9103
    @km9103 5 ปีที่แล้ว +5

    I have 2 confirmed saved and 1 maybe at the very least. I still need to make a vid. Hopefully soon enough. Don't want to spoil the surprise for now

    • @alvarosolano3600
      @alvarosolano3600 5 ปีที่แล้ว

      km9103 I think donkey Kong on pikachu stage is possible but it cant check it

    • @km9103
      @km9103 5 ปีที่แล้ว

      @@alvarosolano3600 i tested a lot and I was slightly too low after the up-b no matter what

  • @samk8005
    @samk8005 5 ปีที่แล้ว +2

    Man, total redemption for Yoshi!

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +1

      Yes I am so proud of Yoshi!

  • @km9103
    @km9103 5 ปีที่แล้ว +1

    Here's my 2 other improvements :
    Falcon on Jigglypuff : th-cam.com/video/bJKlqgA9Xww/w-d-xo.html
    Falcon on Link : th-cam.com/video/tKtixmw2biU/w-d-xo.html
    Those are only possible with the japanese version due to falcon jumping a tiny bit higher. I show a pretty cool clip on the jigglypuff's stage as well.
    I cannot think of anything else to improve any of the stages at the moment but hopefully someone else will find something !

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +1

      Nice job that's so cool

  • @glitchyglitchy3925
    @glitchyglitchy3925 5 ปีที่แล้ว +1

    The hitboxes for Giant DK and Metal Mario were likely intentional. Makes kids feel like they overcame a challenge without being too difficult for them that they quit.

  • @billlupin8345
    @billlupin8345 5 ปีที่แล้ว +3

    That yoshi taunt was SAVAGE. He put you in your place.

  • @Kaiserdudegaming
    @Kaiserdudegaming 5 ปีที่แล้ว +1

    Is it bad I thought the Jigglypuff angled punch (for lack of a better word) in the air moving up or down was something I thought was a neat oversight but never really used?

  • @pokefriend123
    @pokefriend123 5 ปีที่แล้ว

    I spent 30 mins into the video until I realized those banging sounds were Metal Mario’s footsteps, dang boi sounds like my father trying to break my door down when he realized I’m living with him

  • @evanwilliams6406
    @evanwilliams6406 ปีที่แล้ว +1

    Proves Giant DK is superior to DK in Break Targets busting.

  • @BreezyKun
    @BreezyKun 5 ปีที่แล้ว

    That jigglypuff that taunted right after completing the target you couldn't hit was soooo cheeky, lmao.

    • @Jonas_TGCW
      @Jonas_TGCW 5 ปีที่แล้ว

      Same with Yoshi.

  • @crimsonsnowtv4143
    @crimsonsnowtv4143 5 ปีที่แล้ว +15

    you never tried using the mario tornado with metal mario for extra distance

    • @mythosinfinite6736
      @mythosinfinite6736 5 ปีที่แล้ว +1

      The momentum isn't enough to lift Metal Mario a practical distance.

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      Metal Mario Down B Tornado will not gain him any height because of the extra weight of the character

  • @EvilLordCanas
    @EvilLordCanas 5 ปีที่แล้ว +1

    DK finally managed to redeem himself thanks to the help of his giant self.

  • @dedede81122
    @dedede81122 5 ปีที่แล้ว +5

    can you use Mario's extended up b glitch for yoshi's stage?

  • @lisamariefan
    @lisamariefan 4 ปีที่แล้ว

    People completing target stages you couldn't in the original video is really satisfying tbh.

  • @TransPandaArt
    @TransPandaArt 5 ปีที่แล้ว +2

    This video scientifically proves the difference between thicc boys and density boys

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +1

      Yes haha Metal Mario is such an interesting character to play as

  • @theonlybatmanthathasprepti454
    @theonlybatmanthathasprepti454 5 ปีที่แล้ว +5

    It seems like a Mushroom gives a jump and speed buff alongside bigger hitboxes, but a Metal Box grants low air speed, faster falling speed, and smaller hitboxes.
    Oh.
    Also is it just me, or did he just call Samus a he?

    • @knack3381
      @knack3381 5 ปีที่แล้ว +1

      Metal box gives smaller hitboxes?
      Is that just in smash 64?

    • @eduardood
      @eduardood 5 ปีที่แล้ว +1

      Looks like metal mario 'metalness' won't allow altering his limbs to extend the hitbox

  • @Wingspan183
    @Wingspan183 3 ปีที่แล้ว +1

    I don't understand why you can't use the platform on the right side of Falcon's stage to get to the top and drop down to get those 2 targets

  • @criticalhittcg5637
    @criticalhittcg5637 5 ปีที่แล้ว

    Metal Mario on captain falcon's. If you can get on the top of the level to get to the other side for those 2 unreachable targets, you might be able to jump to the platform moving up and down and get back to the other easy to reach 8 coming from the other side. Sorry if this isn't easily understood, just couldn't think of another way to phrase the route.

  • @klatuk4u1
    @klatuk4u1 5 ปีที่แล้ว +1

    Wonderful fun videos!

  • @WIImotionmasher
    @WIImotionmasher 5 ปีที่แล้ว +2

    Im disappointed that Giant DK's icon on your chart was DK with a mushroom, instead of the DK portrait zoomed in too much

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +1

      LOL that is what I initially had but it stood out way to much and made the graph look messy so I changed it to a mushroom instead

  • @jamesknapp64
    @jamesknapp64 5 ปีที่แล้ว

    Great work and nice to show off the vids

  • @thebluethunder9301
    @thebluethunder9301 5 ปีที่แล้ว

    18:10 you can use the down b, if you mash the b button while using it, mario will gain a little bit of extra height

  • @fnln3011
    @fnln3011 5 ปีที่แล้ว +1

    The sadist's choice: which target will you sacrifice yourself to hit?

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      haha so true

  • @liamsemicolon
    @liamsemicolon 5 ปีที่แล้ว +20

    description says "charters" instead of characters lol

  • @JadeiteMcSwag
    @JadeiteMcSwag 5 ปีที่แล้ว +1

    I was hoping you'd do this when I was watching it initially

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      Yah it was on my mind too but the first video was almost 2 hours already so I thought I better split them up

  • @ryangainey94
    @ryangainey94 5 ปีที่แล้ว +1

    One thing that occurs to me that you haven't tried is DK's down B. The shockwaves I think go under him a bit as well as to the sides -- evidence of this is if you stand on the saffron helipad while DK is pounding on the adjacent tower -- you WILL get hit. And so on Mario's stage, that one target in the corner on the bottom left you might be able to get with a shockwave rather than up B twirl.

    • @moondragonstreamarchive1994
      @moondragonstreamarchive1994 5 ปีที่แล้ว

      Afraid it doesn't work. dk's down B seems to have much lower range in break the targets. despite trying your theory from all angles possible. but on the paltform and on the left from the starting position in mario's stage it wouldn't break. this made me test if dk's down could hit targets at all. and it can. but only if it hits directly or seemingly when you are very slgihtly away from the target. though this might just be the hitbox being bigger than it looks.

  • @kevinalbarn120
    @kevinalbarn120 5 ปีที่แล้ว +1

    look how metal mario has bigger hitbox on the back of the down smash, i think you coul complete DK stage if you make a Down smash on that target while facing the oher way

  • @Benobot99
    @Benobot99 5 ปีที่แล้ว +6

    28:35 Holy crap! It's Icy, the highly ranked Canadian Goldeneye/Perfect Dark speedrunner!

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +2

      Icy is a legend

    • @Ignatious_Koopa
      @Ignatious_Koopa 3 ปีที่แล้ว +1

      He even taunted at the parts he couldn’t even do.

  • @Ava_Hofmann
    @Ava_Hofmann 5 ปีที่แล้ว +1

    with metal mario, i'm pretty sure you can optimize to only missing one target if you can get up on the ceiling above the course

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      you are right this one is actually completely doable
      Metal Mario on Captain Falcon is possible
      th-cam.com/video/kc5Xrcdvej8/w-d-xo.html
      (km9103)

  • @JP-pn2lv
    @JP-pn2lv 5 ปีที่แล้ว +2

    I really like these videos and I'm glad you've taken the time to make them :^) Keep up the good work

  • @betatalk64
    @betatalk64 4 ปีที่แล้ว

    Tiny dk: cant do anything
    Slightly larger dk: G O D

  • @Hunni_Gummi
    @Hunni_Gummi 5 ปีที่แล้ว +2

    2 good things came from this vid donkey kong was finally decent and able to do aomething and he confirmed board the platforms will one day come...bad thing we found the one character who couldn't beat dks. Of all characters

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +1

      yes DK finally redeemed himself

  • @brianarsuaga5008
    @brianarsuaga5008 5 ปีที่แล้ว +2

    Could you have gone over the ceiling from the top right on the captain falcon stage? It looked easier than going under.

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      Yah that is a good idea I should have done that and then I would have had 1 remaining target instead of 2.
      Metal Mario on Captain Falcon is possible
      th-cam.com/video/kc5Xrcdvej8/w-d-xo.html
      (km9103)

  • @gravity8120
    @gravity8120 4 ปีที่แล้ว

    Funny to see that Yoshi was a stealth completionist the whole time.
    *After the 1st Video:*
    "Huh, surprised everyone could do DK's, Yoshi's, Fox's and Captain Falcon's stage."
    *Metal Mario:* "Yeah...about that..."

  • @scabbarae
    @scabbarae 5 ปีที่แล้ว +6

    For real though, who else always thought Metal Mario's footsteps sound effect was just part of his background music?

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +2

      haha I always thought that too

  • @RuhabDabeer
    @RuhabDabeer 5 ปีที่แล้ว

    For the Yoshi Stage for Metal Mario you could have just gotten on that moving Platform on the bottom and use that as an extra jump height

  • @samuelmitschele-dauenhauer2984
    @samuelmitschele-dauenhauer2984 5 ปีที่แล้ว +1

    With Metal Mario on Falcon's course, could you hop above the ceiling and get to the other two that way? You'd still miss one even if you did, but still

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      yes good idea this has actually been done now
      Metal Mario on Captain Falcon is possible
      th-cam.com/video/kc5Xrcdvej8/w-d-xo.html
      (km9103)

  • @Deus_Auto
    @Deus_Auto 5 ปีที่แล้ว +6

    I have a compilation on my channel, for reference, of all of the remaining ones.

  • @slima11NG
    @slima11NG 5 ปีที่แล้ว +6

    Hmm... What if we did TAS on this 🤔

    • @km9103
      @km9103 5 ปีที่แล้ว +3

      Me and a friend are on it. Don't expect it anytime soon but we'll try to TAS all the doable stages at least for the original 12 on every BTT stages

    • @slima11NG
      @slima11NG 5 ปีที่แล้ว +1

      @@km9103 ... Erm ... Okie dokie

  • @aurafox1
    @aurafox1 4 ปีที่แล้ว

    It's interesting that Metal Mario's hitboxes are different from Mario's. If I had to guess, at some point late in development, they modified Mario's hitboxes for balancing purposes but just never bothered to change Metal Mario since he's not playable anyway.

  • @spoopyDeluxe
    @spoopyDeluxe 5 ปีที่แล้ว +1

    This was a really interesting video!

  • @vernanonix
    @vernanonix 5 ปีที่แล้ว +1

    Master Hand can't break the targets but he CAN break the game. So close enough.
    Also, it'd be cool if you differentiated which ones were completed TAS only with a blue square. Which looks to be Yoshi on Mario's stage and Jigglypuff on Ness's stage.

    • @km9103
      @km9103 5 ปีที่แล้ว +1

      They can all be done by a human. They just showed the tas because it was better than showing 3 minutes of footage for 1 completion

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      That's a good idea ill probably implement that when I make the Board the platforms video

  • @puffypuff3144
    @puffypuff3144 5 ปีที่แล้ว

    Metal Mario seems to have a larger collision box, making it so he cant press as close to the wall. However, you should try using his up special on targets behind walls; super jump punch has a really disjointed hitbox.

  • @SmashTom
    @SmashTom 5 ปีที่แล้ว

    Hmm sorry about the various comments on your last BTT video; didn't realize there was an update in this one ^^;

  • @sowhazupguy
    @sowhazupguy 5 ปีที่แล้ว +2

    ok that's going to be impossible
    **BREAK THE TARGETS GO**

  • @findingliospugolini8979
    @findingliospugolini8979 5 ปีที่แล้ว

    Oh dude I don’t remember if this was a feature in 64 (or if it even applies to metal Mario) but doing a backflip for your first jump is actually higher than a normal jump.

  • @rickjames5998
    @rickjames5998 5 ปีที่แล้ว +20

    lol but playing as Master Hand is OP

  • @lukerabon7925
    @lukerabon7925 5 ปีที่แล้ว

    I think a hack or something that balanced the unplayable characters a bit and made them playable could be fun. Not sure about Master Hand or Polygon Team, though. MH obviously has its own issues and Polygons need a way to stand out. Maybe some way to switch between them instead of the regular character's B-moves?

  • @drakath5727
    @drakath5727 5 ปีที่แล้ว

    Were you using Master Hand correctly? Remember his taunts are actually tied to all his moves. That debug-like unique movepool for master hand as they have more than the 8 moves and their directional versions, they had to put the moves in styles like Neutral B + Down Taunt. They carried that over into Melee, and thats when we first could use the moves with a glitch.

    • @pokepress
      @pokepress 5 ปีที่แล้ว

      ꧁༺Drakath Fenrier༻꧂ I wonder if that kind of programming is what led to Luigi having a damaging taunt.

    • @drakath5727
      @drakath5727 5 ปีที่แล้ว

      pokepress simple: same thing as master hands attacks. Just mapped moves to it.

  • @skippylikeno
    @skippylikeno 5 ปีที่แล้ว

    can metal mario get around the top of falcon's stage and fall down to get those last two? (probably still have to leave one target behind but at least it's a better score)

  • @Luigi777888
    @Luigi777888 4 ปีที่แล้ว

    From what I can tell, it looks like Metal Mario has a wider collision margin, making it so he can’t get as close to the wall as Mario can. Mario can basically bury his nose into walls, while Metal Mario can’t even touch them. Weird.

  • @HeroChao132
    @HeroChao132 5 ปีที่แล้ว

    With a hitbox like I see with MM UpB, could that feasably make it through the underside on DK's stage?

  • @TheGoldenGear
    @TheGoldenGear 5 ปีที่แล้ว

    Couldn't you have gotten the last two targets on captain falcons stage if you would of just ran across the top area?

  • @weyx_sb
    @weyx_sb 5 ปีที่แล้ว

    Would metal Mario’s up special hit that last target on the dk stage from close range?

  • @RuhabDabeer
    @RuhabDabeer 5 ปีที่แล้ว +1

    Ahh break the targets , Board the Platforms and Race to the Finish
    Something what Ultimate Lacks

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว

      Yes hopefully that comes to ultimate

    • @RuhabDabeer
      @RuhabDabeer 5 ปีที่แล้ว

      @@Snooplax and we need to have a better story mode than World of Light and Events mode like in Brawl and finally Crash and M.Bison as DLC

  • @redninja37
    @redninja37 5 ปีที่แล้ว +2

    13:29 I want a break-the-targets theme chopped 'n screwed remix

  • @dazbones6288
    @dazbones6288 5 ปีที่แล้ว +1

    Love the video. Is it possible to do a Melee version of this too?

    • @Snooplax
      @Snooplax  5 ปีที่แล้ว +3

      I would like to but because there is 25/26 character's in melee there would be 624 target tests to complete and that would take way to long maybe in the future I could do that series and split it up into multiple parts.

  • @ProgramAndNectar
    @ProgramAndNectar 2 ปีที่แล้ว

    The collision on metal mario makes it harder to do on dk stage. Have you tried up air?

  • @Hunni_Gummi
    @Hunni_Gummi 5 ปีที่แล้ว +2

    Metal mario little and a non air fighter ...wowzers

  • @Lugmillord
    @Lugmillord 4 ปีที่แล้ว

    Since you did this here, I'm hoping for Giga Bowser and Wire Frame Fighters in Melee.

  • @ShnobbsReal
    @ShnobbsReal 2 ปีที่แล้ว

    Will you do break the targets and board the platforms with Smash Remix characters?

  • @nintbros2412
    @nintbros2412 5 ปีที่แล้ว

    1:28 one day messing around trying to unlock ness, in the fighting polygon team stage, i Saw a "poligon Mario" shooting a fireball