When you create the game, it will crash because it starts with a cutscene. To get past this, you need to play it in the cloud, but even then, you won't progress much because when you interact with an NPC or a story-related object, it crashes when trying to perform the animation.
@@vaavgames wow, you are a legend. I tested and it works for me too on E5-1650v2. I couldn't start it because apparently cutscenes require FMA instructions. It starts OK when you have a working savegame and game works flawlessly when just exploring. As a temporary solution to cutscene/1st start problem Intel SDE emulation works. It tanks fps significantly like from 70 to 30
This video is fake! I also ran this game on an emulated (much faster) E5-1680 V2 (overclocked to 4.4GHz) with an RTX 4070 Ti and this game will not exceed 25 FPS. Also, using Intel SDE causes the sound to become only crackling - which is not happening in your video.
It's not fake. Maybe you have full pathtracing on which is signigicantly slower. I use 1650v2 and at FullHD with mostly High settings it's 60 fps at central Vatican courtyard. Bear in mind you can start the game in native non-emulated mode only if you have a working savegame. And then before you start a quest which will initiate a cutscene you have to alt-tab and run SDE.exe -hsw -attach-pid {Process ID of game exe}. This will attach an emulator to your gane which will tank fps. When cutscene ends and game saves a checkpoint you Alt-f4 and relaunch the game in native mode
To begin with, at no point did I say I was emulating. If you watched the entire video, you’ll notice that at the end, when trying to talk to an NPC, the game crashes because I’m not emulating the necessary instructions. What I did was play it on Xbox Cloud to skip the initial cutscenes and then play it on PC. I discovered this live. Here is the live stream where I found out th-cam.com/users/live8skbRjDv2Fg?si=RqwoH0j_3-cUCBif
@@vaavgames My mistake. I thought you were emulating a CPU with AVX2 instruction set, just like me. Cloud gaming can work well even on weaker hardware, cheers!
@@FirstEver Well, the point is that the game runs perfectly on this processor. The problem is only with the cutscenes, and what you see in the video is not being executed in the cloud; it is running natively from the PC. We hope they release a patch or a mod to play it without any crashes on these processors because emulating AVX2 always makes games run slow. This game serves as a great example that games can work without it, but the studios don't want to.
Is this Sandy Bridge Xeon E5-2689 v1?
Yes, it's the v1, but it crashes during cutscenes or when interacting with some objects.
When you create the game, it will crash because it starts with a cutscene. To get past this, you need to play it in the cloud, but even then, you won't progress much because when you interact with an NPC or a story-related object, it crashes when trying to perform the animation.
At least it serves as proof that the game can run on this processor.
@@vaavgames wow, you are a legend.
I tested and it works for me too on E5-1650v2. I couldn't start it because apparently cutscenes require FMA instructions.
It starts OK when you have a working savegame and game works flawlessly when just exploring.
As a temporary solution to cutscene/1st start problem Intel SDE emulation works. It tanks fps significantly like from 70 to 30
This video is fake!
I also ran this game on an emulated (much faster) E5-1680 V2 (overclocked to 4.4GHz) with an RTX 4070 Ti and this game will not exceed 25 FPS.
Also, using Intel SDE causes the sound to become only crackling - which is not happening in your video.
It's not fake. Maybe you have full pathtracing on which is signigicantly slower.
I use 1650v2 and at FullHD with mostly High settings it's 60 fps at central Vatican courtyard.
Bear in mind you can start the game in native non-emulated mode only if you have a working savegame. And then before you start a quest which will initiate a cutscene you have to alt-tab and run SDE.exe -hsw -attach-pid {Process ID of game exe}. This will attach an emulator to your gane which will tank fps. When cutscene ends and game saves a checkpoint you Alt-f4 and relaunch the game in native mode
To begin with, at no point did I say I was emulating. If you watched the entire video, you’ll notice that at the end, when trying to talk to an NPC, the game crashes because I’m not emulating the necessary instructions. What I did was play it on Xbox Cloud to skip the initial cutscenes and then play it on PC. I discovered this live. Here is the live stream where I found out
th-cam.com/users/live8skbRjDv2Fg?si=RqwoH0j_3-cUCBif
@@vaavgames My mistake. I thought you were emulating a CPU with AVX2 instruction set, just like me. Cloud gaming can work well even on weaker hardware, cheers!
@@FirstEver Well, the point is that the game runs perfectly on this processor. The problem is only with the cutscenes, and what you see in the video is not being executed in the cloud; it is running natively from the PC. We hope they release a patch or a mod to play it without any crashes on these processors because emulating AVX2 always makes games run slow. This game serves as a great example that games can work without it, but the studios don't want to.
@@vaavgames There is guy on Nexus mods who recently uploaded patch for Alan Wake 2. Maybe he will make also one for Indy.