I am getting sick and tired of people arguing so much in the comments. How about this. Why don’t we all just agree to disagree and move on. You either love it or hate it, and everyone has a right to their opinions. That was like the whole point of the video at the end! So just shut your whining mouths, on both sides, and move on. Deal? :)
@thatguyinthevoid no totally i 100% get that, some people tend to block their ears and look the other way when other people have different opinions, especially in the gaming community lmao
I've watched a lot of those videos and the part that fascinates me the most is that a lot of the hate for Totk comes from people who LOVED Botw. Like they wanted the feeling of Botw again, not just literally more Botw.
Yeah, I loved TotK. I loves BotW more, but that's partially the novelty. I also didn't play BotW after finishing it and I can imagine TotK being extremely underwhelming for anyone still playing BotW actively.
That makes no sense. You can't tell when you say something that makes no sense? I guess it would make sense someone who says nonsense wouldn't be able to identify it though honestly
@@Dabedidabe Novelty is a good word to describe it. The reliance of _discovery_ and _wonder_ and the emotional experience of being in a WORLD makes it hard enough to replay Botw, but to go back to that same exact and try to have that experience again in what's supposed to be a new game?
@@zachhiggins1668 It makes complete sense to me, honestly you are the one that makes no sense with your pointless rant about the comment, don’t complain just because you can’t comprehend simple english.
Same here. I wish Nintendo could’ve done more with the story since I wanna see more of Zelda’s journey in the distant past. Having no dlc is a big mistake Nintendo is making.
I will forever wish TotK would've just stayed as DLC for BotW. It barely changed anything for my liking. Skittybitty the youtuber made a video as to why she hates TotK which I fully agree with. I could've made a better story in a few minutes than it took Nintendo 6 years to develop. Heck they took 1 year just for bug fixes.
I'll never understand how they were sitting on this piece of crap for a year, and apparently didn't think anything was wrong with 95% of the game either copy-pasting from BOTW or copy-pasting from itself, with the abysmal UI/UX, with the unforgivably terrible story integration, with the sky almost completely barren, with 5 piddly dungeons ranging in quality from mediocre to absolutely terrible, with the thousand little problems they had but apparently had a year to fix but thought were fine. It's like they and other people are talking about a completely different game to the steaming pile of poo I experienced.
I liked Tears for what it was. It wasn't the best follow-up to BOTW, but it was fantastically fine on its own and is still a good time (no alcohol required)! ;) I just feel both can be played for different reasons - for those who like the freedom to chill, relax and just explore, BOTW is better. For those looking for busy work, sidequest city and tons of things to constantly do over and over like a grind, Tears is better. (and I'm saying that last part in full honesty! Sometimes I'm just in the mood to grind stuff out and Tears is fantastic at scratching that itch!) Only thing I hate is the criminally undercooked house building mechanic. They could have done and given us so much more there!
I think with the depths they definitely should’ve had more biomes and Gerudo specifically should have the desert shroud or keep the darkness of it. Just make the light roots weaker so there is still a part of the map that’s hard to see. They could’ve also made it sandy and have a gloom variant of the Molduga. In terms of sky islands I think it would be so cool to have dragons intertwining between them during the final boss fight. Also just have more, just straight up have more sky islands especially in Gerudo and Central Hyrule. Also make Rito Village a sky island. I mean they’re birds let them fly. Or have 2 villages, one on the ground so they can have political relations with others easier along with they can sell stuff there and have the kids there. In the sky Rito village they could have more of an adult and teen based area. Make it more of a City instead of village, more stores and they can sell keese and aerocuda related items. They could also sell and make sky crops. For the Gorons make another city in the depths. They like the heat and rocks and the Eldin depths is perfect for that. Same with Zora but have an underwater town as well and for the Gerudo idk what to do. The story telling process was ok but with the dragon tears for me it felt like I was piecing together a story rather than following it. I wanted to know all the details and find relations to them and make my own story based on what is shown until I see the fully fledged story with all the tears. To get the tears in order, Impa should’ve told you the shape and where it is. An example is “Master Sword shape in Eldin, West of Death Mountain” or “Big demon thing in Tabantha Frontier” I personally love the combat and fuse system and as much as I hate how they reduced the jumping height to promote zonai devices, they could’ve made zonai devices better. It could be done with adding a “boost” device which boosts the power/strength of everything nearby but it uses a lot of battery. So a laser with boost could deal 2x damage and its damage tick could occur 2x as often. The element ones could have bigger range. Cannon can do more damage and multi shot capabilities. Fans could have more power so you move faster. Wings could last longer. Rockets can last longer and be more powerful. Cooking pots have no change. The cooking system is good but one thing they could change is if you are holding a ladle/spoon you can have 25% increased chance to critical cook and have a chef’s hat which gives another 25 or a whole chef outfit which is 25% per level and it’s level 2 ability could be 25% chance per ingredient to not use it. The combat system is great idk people complain about it but I do get complaining about how weak the Master sword is. Just fix its fuse durability, increase its damage via Master trials again or have something different that increases its damage. Also include light dragon parts doubling the damage of the Master sword. So a MS that does 60 damage with 20 from LDhorn is 80 but 2x it to 160 because light dragon part. People also miss out that the whole point of the open world games is FREEDOM. You have the FREDOM to do almost anything. Sure you might only spend 1-2hrs per dungeon and beat the game in 10hrs your first go around but that’s not the point. It’s exploring (which it is the same map with little differences) and having fun and having the FREEDOM to not do any dungeons but instead focus on the tears or instead kill stuff to have OP gear or shrine hunt or light root hunt or boss hunt or money grind or do side quests. Most people forget that you have the freedom to do anything, YOU get to choose what you want to do instead being told what to do but not how to get there. YOU have to figure out both parts. The only task you have to do is get the abilities on the Great Sky Island, but from there the choice is yours. Sure there are some guides with the story but you don’t have to do them unless you want the champion abilities. Let me restate this again, there is absolutely nothing that you need to do to achieve any goal unless it’s a prerequisite to that goal. But you don’t need other goals to get the big one that is chosen by, YOU.
See, the problem with bountless freedom is how _I_ want to play the game is playing it like a _Zelda_ game. And that can't happen because the entire game is frontloaded with both mechanics and story and otherwise a boring and tedious mess of a game. It's painfully easy because any puzzle can be solved in any basic solution you can think of, while the combat damage is only balanced around 2nd tier armor numbers. And that doesn't stop the story from having more holes than Swiss cheese. I much prefer games that force you to engage with it's mechanics, or at least offers real variants for gameplay style. Tears does neither. Most BotW "clones" do the same concept a lot better as well, and I've played numerous ones. So I dislike it as an open world "freedom" game as well, on top of not being a real Zelda game.
@Name-..- This comment is so awesome, and I agree with so many of the ideas (still haven't beaten the game though, so who knows what I'll think in the end) In any case, what I'm noticing about TotK, like you mention, isn't that it's a bad game. Like, gosh darn it, if this is a bad game, I can't WAIT to play a good one lol. So the problem isn't that it's "bad", it's that it missed a lot of opportunities with sky and depths, and other points. It is a 10/10 game, but it definitely could be _even_ better.
@@scubadivingadventures1No no, the game is great. As the other person said, if this is a bad game then I can’t wait to play a good one. This was a fantastic game however there are a few missed opportunities but it doesn’t mean it’s bad. The only bad part is how the story was given but if you only focus on the story aspect you’re missing out on half the game and the big point with botw and totk. The point is freedom to do anything and you can do just that. Just because there is 1 key aspect bringing it down and a couple missed opportunities doesn’t mean it’s a bad game. People often look at the negative side of things and say, oh this is what we’ve got rather than what we could’ve gotten. But what you don’t realize is all the good things in it. It is so much easier to tear something down than it is to build it but at least try to focus on the good parts and be positive in your life. Focus on what you already have instead of wanting more and more and being sad of what you could’ve gotten.
I think the issue of the game being a sequel or not stems from the fact that other Zelda sequels physically separated themselves from the original location, so there was no reason to expect as much direct continuity. Tears of the Kingdom took place in the same location, just a short while after the first game, which made Nintendo’s choice to keep that separation feel way more heavy-handed. It made it obvious that it wasn’t that way for any other reason than because Nintendo really wanted it that way. The thing I agree on most is the combat. I was let down that no changes were made to the base combat at all, and am worried they may still not see the faults with it in future games. I don’t know if I can put up with another game that has anything too close to that same system.
I was disappointed when I hit credits. I didn't want to be. I felt burned out by the game because in the end, a lot of the content felt pointless. The satisfaction of doing shrines and building things wasn't strong enough to counteract the tedium of the game. What could have been the saving grace, the story, was also disappointing. The final moments were cool, but the overall story did not do it for me. Having it be told in the past in a nonlinear fashion, where the order you watch them in can completely ruin it, and also having the same cutscene played 4 times at the end of each dungeon, made progressing through the story feel more of a chore than a reward. After each cutscene end, my reaction was, "That's it?" That's disappointing. BotW wasn't good at this either, but at least it was one game. Having a sequel 6 years later not learn from the mistake of the first game makes it more disappointing.
These games are too big for their own good. Zelda games need to be scaled down in size and scope. The Zelda team has an ambitious idea and just goes with it, not once considering about whether or not it’s worth pursuing. Sometimes, it works, such as with most of the older games, but other times, it doesn’t, like most of the newer games.
@@yourconscience8018 They needed to cut the game in half. I had fun for 60 hours. But not for 100 hours. If the game ended at 60 hours with all shrines done, I would've been more satisfied. Too many shrines are just freebies or tutorials anyway. Get rid of all of those. Also get rid of the depths, except for under each town and Great Plateau. It doesn't need to be that big.
@@ShallBePurified And *please* actually do sky island exploration justice. Such an incredible concept that TotK actually had the possibility of pulling off, but exploration was too easy and free, and the sky was virtually empty anyway. Skyward Sword actually had more meaningful content in its sky than TotK.
@@DSteinman Agreed, except I stopped enjoying it within the first few hours. The consequence of having such a big open world is that there has to be a lot of copy paste content in order to fill it, so the game will often feel same-y. If you enjoy that gameplay loop, you’ll enjoy most of the game. But if you don’t, there’s very little outside of certain story segments and dungeons that’ll leave an impression on you. I loved BotW for that first experience, but I expected TotK to improve on the obvious flaws of BotW. However, when I realized after the first couple of hours that I’d just spent $70 on a mediocre-at-best retread of the same game I’d played 6 years before, I just got so depressed over it. I played the game for another 70 hours to completion, hoping in vain that the game would suddenly click with me, but it just never did. Such a miserable time I put myself through.
Yes to the algorithm highlighting the vocal minority! ITs so odd seeing discourse online be so negative while everyone is talk too IRL (gamers and casual gamers) all fricken love TOTK.
@mystraunt2705 it’s one thing to have criticisms vs complaining and declaring a game to be amongst the worst of all time just bc it didn’t satisfy their personal expectations or head canons. I’ve got a few criticisms of TOTK and BOTW myself but objectively I know Zelda team created a technical marvel and an incredibly riveting gaming experience. Fandom out here need to touch grass
@yooniversal7770 But thats just the thing. Its not objective. Video games are art, and are thus subjectively good or bad. Theres nothing objective about saying that “the zelda team created an incredibly riveting gaming experience”. Because for some people it was an absolute bore. And not everyone found the new mechanics engaging. For some people, the new content didnt justify exploring and grinding in the same world, for the second, third, or fourth time, depending on how many times u replayed botw. All Im saying is, please lets stop telling everyone that didnt like the game that they are objectively wrong for not liking it, and that their criticisms shouldn’t have been enough for them to not enjoy the game. This isnt just a response to you btw
I hate that I waited so long and brushed off all the “haters” who claimed it was dlc before it even came out only for it to be glorified dlc. All my gripes about botw that I was hoping they’d fix stayed, worst story telling in a Zelda game that I’ve played, because you can spoil the story if you go out of order. It feels like they spent all the time on mechanics and just making it huge and stopped paying any attention to what a Zelda game has to have.
Agreed all around, but the story is the biggest reason for me. Aonuma asked why people are asking for the games to be limiting again but that's the reason. When you can go anywhere and do anything, you lose control of the narrative. That's how you end up with major characters like the old sages telling the exact same story 4 times, because you can do them in any order. And slapping a sequel title onto DLC is how you get nonsense like all the Sheikah tech disappearing for no reason.
@@Ultimaniacx4 It's a video game. Gameplay is 1000 times more important than story. Gameplay is literally what defines video games. You want a good story? Then read a book or watch a movie. When you play a video game you have to know that gameplay is obviously the number 1 priority. Aonuma is a game designer, he is interested in game design. It's foolish for people to think story is more important.
@@MarkHogan994 While I agree that gameplay is more important (I dislike Sony movie games like modern GoWs), I disagree that story is not important. Now, you didn't say that explicitly, but it's fair to assume being implied in your comment. The story provides motivation to engage with the gameplay. A narrative goal and an arc to achieve that goal by getting better at, and mastering, the gameplay. TotK has good gameplay, but to what end? The story isn't bad, but horribly executed, which can hamper motivation to want to see more of it. The first 20h of TotK were incredible. But after 100h I just wanted it to end already. Many modern games, especially open world (or "open air"), devolve into endless slog. They are just too long. Or they create FOMO if you rush through them (which makes it harder, because you miss out on upgrades of any kind).
I don't think I'd be able to replay the game if my copy wasn't still on the first or so update where it still has the many duplication glitches. Not to mention the unbreakable Master Sword.
Going to be honest, I like your points, but it's wild that you didn't mention the timeline debacle at all. I know a lot of people were expecting Totk to finally properly integrate the two into the greater timeline as a whole, and were severely let down when it seemingly just went scorched-earth on it instead.
@@paragonyoshi4237 Say what you will about the timeline, but it is an objective fact that it exists and that a huge amount of zelda fans are invested in it. There is no point trying to argue that it was not a large part of the disappointment zelda fans had in Totk.
@@paragonyoshi4237 Also, considering that they've placed the newest game in the timeline, I'd say that their actions demonstrate that they still do in fact care for it. Botw and Totk were exceptions.
And just because "fans are invested in it" means they have an obligation to follow it? It's their series man, not the fans'. If it were the fans' series, it'd go into ruin with the track record of civil wars the fanbase has had, ToTK included. I'm fine if criticism for this game addresses legitimate issues within the game, but if the criticism bogs down to "it's not like the old Zelda!!" then it's simply looking at the game with a rose tinted lens despite knowing full well that 'old Zelda' is not what they were going for.
Needed more underground biomes, more enemy variety, more sky islands, more weapon types, and better performance (sorry switch hardware). Everything else was fantastic. The ending sequence in particular is one of my all time favorites.
My only problems with totk is that it's so frustratingly familiar but doesn't want to accept botw as its predecessor. And the scarceness of resources (this is a big one). It was brutal in the beginning, but once I got used to it, it was okay. I generally like the game.
12:44 I'm sorry, but the very first trailer of the game refers to it as "The Sequel to The Legend of Zelda: Breath of the Wild." And up until the game's title reveal, it was marketed as a sequel. You cannot make this statement here, because if you are right, the marketing team screwed up royally, and I doubt they would do that multiple times.
I get what you mean but it still can be played standalone like other Zelda sequels. Adventure of Link is literally called Zelda 2, and majora shared the same base controls and art style. They have the same world, mechanics and characters, but either can be played first
10:30 This plot hole of Link was so glaringly story breaking and out of character for him that it actually infuriated me. The game repeatedly, constantly, persistently, and insistently goes so far out its way to show you how much Hyrule is tearing their hair out over not only their initially missing monarch but that, once she seemingly reappears, she's deliberately causing catastrophes over her very kingdom. And Link can discover that the Light Dragon that's been flying around Hyrule is the true Zelda and the one everyone else has been seeing is an imposter yet he says.......nothing?! What?! Even with the knowledge that pretty much only Link can see dragons, he doesn't even give his allies/friends a cursory, "Just trust me, bro. Zelda is ok." I just don't get it. This game prides itself on player freedom so much that quests can be completed before you're given them by NPCs and alternate dialouge was created just for those instances. "Eh?! Link, you'd already met my father who disappeared years ago?! But, I didn't even tell you the last store he said he went to get milk and a pack of cigarettes from yet." On top of the many other issues I have with this game (many of which this video already pointed out), if it weren't practically THE plot point the entire game centered around ("FIND ZELDA"), then I would be far more forgiving. Heck, I'd probably wouldn't have paid it any mind whatsoever. But, as it stands, it makes Tears of the Kingdom, from could have been a 7 or 8 out of 10 game to a 5 or 6.
They reused the overworld, they broke the lore continuity, the "ancestors" were just the Kirkland brand Champions. And the whole story somehow smells of a generic Japanese webnovel.
It feels like a Japanese web comic because it's like the devs wrote the game after watching Ghibli's Castle in the Sky while drunk. There's so many blatent rip off references it's insane.
Among the above, the truth only applies to the fact that the outside world was reused. Lore continuity has never existed in Zelda, each part is a separate story with only a couple of references to past games. There was no violation, just the actions of Totk and even the events of the Zonai were several centuries and millennia later than the events of the other games
Mostly because it didn't connect to previous titles to properly unify and clarify the lore... and actually further disconnected itself from any previous games.
It's insane to me that people actually go into a Zelda game expecting deep and meaning connections to previous games. I hate to break it to you, that's not at all what Zelda is about. Zelda has always been an anthology of simple fairy tale stories. That's it. The fans are the only ones who think it all has to connect. The lore is not meant to be "unified". Each story is its own thing, and that's it. Play Zelda for the gameplay, not for lore, and you'll have fun.
I have a lot of Reasons to dislike Tears of the Kingdom. I think it was a mistake to reuse the overworld from Botw, because it made the Exploration even weaker than it already was. Exploration wasn't good in Botw either, there's no real reward for anything, just things like Korok seeds or weapons you might or might not need. The game disincentives combat entirely since your weapons inevitably break by beating foes and especially in the endgame, fighting anything except silver lynels is a waste of time. The weapons you get are all in this broken state and the horns you get are a half-assed solution for a problem that shouldn't have been there in the first place. The Skyislands and the underground is repetitive and full of nothing to see. You spend 5 minutes down there before you've seen everything. All the DLC stuff was recycled lazily to be found in treasures down there, making me wonder if there's a lore reason for it. Lore is a different point entirely actually, since Totk entirely disregards lore from previous games, there's no Triforce anyone is fighting about, Ganondorf wears like a kimono thingy which makes 0 sense. The Shiekah are the Japanese inspired people from the Legend of Zelda, Ganondorf has no business wearing that. It bugged me in Windwaker and it bugs me in Totk. I also didn't like the semi same cutscenes after defeating the main bosses in this game. It felt like the game tries to waste my time on purpose. The game also spoils it's own story since you can find every memory at every point in the game except the last Zelda dragon memory I think. The dungeons were fine, though, nothing special but I think they did what they were supposed to do. I don't like the funny spirits you get from those champions either, they stand in your way and it's impractical to have to walk up to them before you can use their abilities. The Story of this game was horrible. There was no emotional depth, there was nothing at stake, you know exactly how it ends, you knew from the very beginning that Zelda will be fine and that Rauru dies. There's no tension and the game doesn't bother to make you attached to anyone. And they also retconned the Zonai lore turning them from a religious barbarian tribe that's clearly human into advanced goat people. This is just a joke to me, a cruel, cruel joke. The combat is, once again not very deep, it strives away from the "gimmick-battles" from the past and more towards souls-like battles. Where it fails spectacularly in my opinion. There's no challenge, you can easily farm maxi fishs and fill your inventory with overpowered food, you can get some fairies to heal you back, it's ridiculous. You'd have to go out of your way to have fun with the game. There's also no companion like in the older titles. There's no midna that has her own character arc, no, you're just alone in this enormous, empty world. No one bothered to rebuild Hyrule either and you can't help to rebuild Hyrule. When I saw the announcement of totk, I hoped for some cities and settlement's rebuild. There was also this one shot of the throne room restored and I think that was really evil bait. And I took it and I hoped to rebuild everything and I was severely disappointed. The game just didn't have enough of what I think makes a Zelda game good. It didn't check enough boxes, in my opinion. What makes a Legend of Zelda game good in my opinion is a compelling story(Ocarina of Time eg) a rich narrative, deep and/or relatable characters/enemies, intriguing villains(Zant, Ghirahim eg), a good variety of dungeons filled with tricky riddles and challenging combat encounters, assuming that they come up with a good combat system. I liked BOTW/TOTKs combat a lot but I think there's still room for improvemen. A good Zelda games takes existing lore into account, integrates it's own lore in a way that makes sense and the world should reflect that. I want to be intrigued by ruins, I want to be left wondering what they would've looked like in their hay day. I want long and engaging dialogue and cutscenes, emotional moments. I want to feel inferior in the beginning and have a sense of meaningful progression in the end. I want to feel strong. I want to find secrets and be rewarded for exploring, for defeating huge threats. I want to make a change in that world. I also like all the new mechanics implemented and enjoyed tinkering with them. I'm not going to go into detail about any negative things right now but I would like to have some striking and memorable music in my Zelda game. Be it charming, atmospheric or whimsical. I also always enjoy meeting these fun, lighthearted and quirky characters like the Stamp Guy, Tingle or even Master Kogha. Me personally, my favorite Zelda Game is Twilight Princess. No other Zelda game motivated me to play it multiple times throughout the years. I love the music, the distinct visuals and I also love all the lore that's scattered throughout the world. I still write down my headcanons about this game in my notes. I know Ocarina of Time is great but I like Twilight Princess a lot better. It's not perfect by any means or anything, there's a lot of missed potential but there's nothing I really hate about the game. (Other than the goatherding that should've just been a mini game). I think the members of the resistance should've played a bigger role in the story like in the manga. I would've liked to find more about all the enemies, where they came from why they're there, what's their motivation to fight us. I was think there are not enough unique NPCs in Twilight Princess, but that's fine. None of these points hurt that game in any way. But there are also some things I liked. I like most of the music in the game, I liked the outfits that give you more damage with certain elements since that's what I hoped for, when I played Botw. I like the dogs at the stables. I also like the existing settlements, I just think there are not enough. I guess I had very high expectations for totk but I hoped for a better weapon system and more weapon types in general. I wish every weapon would here it's designated weapon slot and you could put buffs on it and it would eventually enter a state where it's just dull and no longer usable at which point you could go to a blacksmith to repair it. I would've loved to make builds which is already partly possible but just very impractical. I wished to rebuild Hyrule town and the tabantha village and other settlements and such. I would've loved to see the races of Zelda coming together and live in them. I also would've liked to find out more about the enemies, where they came from, where they live. Having them just he side product of evil magic is just lazy and unsatisfying. Anyhow. Thanks for coming to my Ted Talk.
I don't hate the game, I am just annoyed at the multi process of being able to obtain batteries. Batteries are semi optional, not always required but to build more advanced gadgets it's a must have.
I actually like Tears of the Kingdom and consider it the best Zelda game. I literally played it all night once. You didn't play BOTW first? Why not? I haven't played BOTW in 6 years so I wasn't too familiar with everything.
My problem is the severe amount of using and navigating menus in the late game for swapping weapons and fusing materials to weapons in the late game because of the stupid durability system. The late game is essentially the Water Temple from the N64 version of Ocarina of Time. The Water Temple had consistent pausing to take the Iron Boots on and off. One fix would have been scaling durability alongside the enemy scaling or removing durability entirely. Another fix would be having the Master Sword have its power from the Trial of the Sword and have its durability and recharge be associated to the fuse mechanic instead of the sword itself.
Basically, this video was me saying “Some people complain that this sucks, but I don’t have a problem with it” 😂 Edit: Also, some don’t seem to understand that I meant “some” people dislike this game. But never mind I guess :)
@@АлександрТерехов-ж3й True. Everything has deranged haters. Why go out of your way to make videos like this and word titles like this and give them a W? Unless the creator is a hater himself or a bit confused
I always thought the complaint about the out of order geoglyphs was an overreaction. The game naturally sends you to the first geoglyph, either by purah/paya, or the general direction of the first dungeon, and from there you learn about tears and to look for them,and afterwards the forgotten temple tells you the order. So to watch them out of order means you either saw the order and ignored it, which makes it your fault not the devs, or you were running over and combing over the geoglyphs and stumbling upon it by accident which is honestly pretty hard even if you know what you are looking for. Great vid though! I honestly share the same opinions and love TOTK despite its flaws
I had to look it up online to see which order the tears are in. But you could just gather all the tears and skip the cutscene until you have them all, then watch them in order.
I don't dislike Tears of the Kingdom like other people do. I actually really enjoyed it (I ended up putting 335 hours into the game by the time I had completed it 100%). The biggest problem I have is how tedious some things in the game are, especially if you are a true masochist like me and attempt to fully enhance every single piece of armor in the game (this is perhaps the biggest reason I don't want to do another full playthrough of TotK again anytime soon). The sheer amount of side quests and optional stuff can also be a bit daunting, with you unsure of where to start first as it's impossible to do everything at the same time. It is disappointing how the map was reused, which made the adventure itself not as magical or awe-inspiring as it did when playing through BotW. While I did enjoy the Sky Islands and the Depths, I wish there was more of the former to explore and more variety when it came to the latter. As for the story, I also found that hidden room at the back of the Forgotten Temple and managed to piece the lore elements together in the intended order. Overall, while I do like BotW more, TotK was still a fun experience and I do not regret playing it one bit.
I dislike TotK for many reasons but mainly because exploring the overworld felt redundant after doing it for hundreds of hours 6 years prior. They really should've made a new map
I really like TOTK because I really like BOTW, but my greatest issue with it is the missed potential: they introduce some REALLY cool concepts in TOTK, but they didn’t properly deliver on those concepts. The depths for example could’ve been SO MUCH COOLER if they explained where all the shrines from BOTW went, and if we could see their underground structures from below. Perhaps the Yiga clan could’ve busted holes in their exterior and made all the shrines from the last game into their underground bases. And what if the Hylians tossed all the Guardians down jnto the depths to dispose of them, only for Ganondorf’s gloom to infect the giant heaps of them, causing an even greater threat? What if a Guardian got infected with gloom hands that took over its legs? What if you we saw the broken remains of the Divine Beasts in the depths? Etc… all these things are just concepts that would’ve fully justified the depths, which by themselves are cool, but very shallow, ironically. TOTK is a game that funnily enough, was in desperate NEED for DLC that could better expand upon the concepts that it introduced.
Nintendo needs to just do something bold dropped to Zelda games in the same year give us Majora's mask 2 but also incorporate the Twilight into it And give us another tune link styled game
I think this game actually goes over many of our heads. It is nuanced in an unusual approach to a game. I love that I haven't beat the game yet. Im only beat two temples. I just love enjoying going very slow and only playing like a few minutes a week.
For me, the Ascend ability really breaks my immersion. Feels like an unpolished cheat-code or a really late game ability being turned into a main mechanic.
It's funny you say that because that's literally what it was. No, really, Ascend started off as a debug tool for QA testers, but they thought it was fun and decided to turn it into a feature. Now, that's not a bad thing in on itself, mind you. It's not the first game to do such a thing, nor will it be the last. The problem is that they didn't adjust the game design properly around it later. In large part due to the world map being reused. Which is the main trend of most of this game's problems.
Breath of the wild was a great game but it has alot of problems some of those problems Cary over to tears of the kingdom most of them are fixed. Weapon durability was improved but not fixed. Variations with the fuse mechanic are great but durability is still poor. Lack of enemy variety was fixed. Bosses were greatly improved. Shrine puzzles are better atleast some of the time. Puzzles outside of shrines and especially in the seudo dungeons are worse. Shrine aesthetic Variation still poor but that sand texture is really choice. 👌 raru statues remind me of this movie that mixed early cgi with live action called imortal. So that's fun. If they had broken the central island into five peices let you explore them at different times and had atleast three of the dungeons take place on them that would have been better. Muldoga are worse but maybe the different bombs necessitated that. I hated the presence of the guardians so I'm glad the phantom Gannons are fewer and further between. I would have preferred if they looked more like the Windwaker phantoms but with bag pipes but that vision is probably unique to me. Armor progression was already a slog.... it's worse alot worse. And there aren't enough lizal foes in the world to justify that absurdly small drop rate... that's right I'm irate about the drop rate. Chests are almost always disappointing. It's a problem in both games but i feel like it's worse in totk. I get that most chests should have low teir items but that should be for the easy to reach chests hard to reach one's should still give you the swag. Quest lines are less needle in a haystack to start but resolving quests feels weird I can't realy explain it. Rooms being too spacious has been a problem since skyward sword honestly. Not enough tight spaces. I get why it's because more of the abilities involve affecting things far away but still it's makes things less cozy.
I agree 100% with you on the armor progression and enhancement. I think I took a whole month solely hunting down the monster parts needed to enhance all of the armor pieces in the game and farming Star Fragments to sell so I could afford to pay the Great Fairies each time. I lost count of how many Lynels and Gleeoks I had to fight, as well as how many Blood Moons I had to wait for so the enemies would revive. I thought BotW armor enhancement was tedious, but TotK is way worse.
The problem with it is that it IS a sequel and was marketed as a sequel. Just because Nintendo didn't feel like it was a true sequel and it was all just DLC stuff doesn't make the criticism less valid. Imagine if Super Mario Land was just Super Mario 3, but you can use Yoshi now, and the story is slightly changed...... everyone would call it an embarrassing sequel. A sequel is supposed to improve upon its predecessor. However, TOTK doesn't improve upon anything and instead just had added features that are underwhelming once you've played for more than an hour. Combat needed to be improved, and it wasn't. Story and storytelling needed to be improved and wasn't. Hyrule needed to be improved or at least made to feel different to explore.... and wasn't. The ultra hand is undeniably a stroke of genius gameplay design...... that was implemented into the wrong game and the wrong way. How often do you actually use the hand to make interesting things? Hardly ever, it takes so long, and they either last such a short time and do barely any damage that it isn't worth it. Not to mention, I didn't buy an action adventure game to have something else do the fighting for me... Also the sky islands, the caves and the underground........ what is there to be said..... they get boring after 1 hour, its all the same stuff rinsed and repeated. I would groan anytime I'd see a Blupee when gliding becase I was so sick of going into just another cave to kill a frog for a gem.
People treated this game like it’s like The Acolyte of Zelda or something. Well, the story was way darker than the previous game. Some of the cutscenes were pretty shocking and scary, like that one where the stakes are high because of what you saw Ganondorf do. It reminded of Green Goblin killing Aunt May in Spider-Man: No Way Home. That’s my theory of why everyone trashed this game. The story was pretty violent. At least it wasn’t creepy and disturbing like Twilight Princess, but the story left everyone speechless.
here’s my take read it or not idc i waited so long and had so many ideas on how the game would turn out and i was very disappointed… i was really enjoying it until i realized that i had to track down all the memories again to piece together the story. The temples if you can even call them temples were far too similar to the divine beasts and the difficulty change from surprisingly unforgiving to way too easy after like a quarter way through is a joke. There were some people saying the gannondorf fight was like a dark souls fight so i went on the grind for gloom resistant food only to not even need it and hardly take any damage at all when fighting him. the zonai abilities were good but looking back i only used fuse and ultra hand frequently… ascend when i was in a cave which wasn’t needed in the main story as much, and i barely used recall as i never found myself needing it. When in breath, i found myself using all the sheika abilities frequently as at the time i couldn’t build a giant fighter jet to fly my across the map. When i discovered the depths and was like “ohhh okay this is what took so long to come out” i thought i was abt to find a whole new world with new races to interact with but nope it was just an inverse of the overworld which in itself would be fine if they actually added some personality down there other than just “dark” imagine that’s where kilton and kolton come from and we see their hometown and their race of people. So many things like that they could have done to flesh things out just a bit more and it would have made the game feel like it stood on its own better. Another major thing i didn’t like about the depths was that once you figured out it was literally the opposite of the overworld, you could find every zonai shrine by finding it’s opposite light root and vice versa which completely negates the thrill of exploration which is a KEY gameplay feature for both of these games. Overall, it wasn’t the worst zelda game i’ve ever played but it definitely wasn’t my favorite. They could have done so much more from 2018-2023 to make it stand out more and not be the same game with a different skin.
The story definitely could have been better integrated into the gameplay. The flashbacks should have been locked in a specific order, and not having background characters get the same information about Zelda that link gets pulls the story down a bit
I really have seen no indication that the dislike for Totk is much more than just the typical Zelda reaction cycle (game is liked, then hated as people go into deep analysis, and then redeemed later. People hated WW, hated TP, hated skyward sword). It's a sequel to botw and it honestly feels like the things people complain about can be summed up as "it's a sequel to botw." The same problems in botw exist in totk. I really liked botw, and what totk added wasn't that much admittedly, but what it did add made it seem like a different experience - various towns felt more alive and changed over time depending on how you interacted with them, the story was better (and botw was about as barebones as possible with story so there's nowhere to go but up), and the powers and tools introduced by zonai tech were a progression from what people were playing around with magnesis and glitches back in botw. It seemed like a natural evolution, balanced by a need to acknowledge that some players have only played totk and not botw, so yeah, some NPCs don't automatically know Link. We talk about how totk follows the same formula (with an extra dungeon) of botw, yet then those same people make the argument that we should go back to the original Zelda formulas of very linear games with specific dungeon orders, when the whole thing is itself just very formulaic of what makes up the entire Zelda series. I find it hard to believe that people won't look back at the exploration and the janky machines, the light dragon reveal (despite the issues in the tears leading up to it), or the final boss sequence, as some of the most memorable in the whole series. If those moments are what this game showed up to say, then I can't say anything but that it did them well.
I really enjoyed this video. This was a good part 2 to your first video. I understand more about the 2 sides of this game, and I think I'm neutral towards both sides. But I appreciate you explaining both sides and your opinions 😁
"So Why Do People Dislike Tears of the Kingdom?" They don't. It has a 96 on Metacritic and is regarded as one of the best games of all time. Rightfully so. The game is a MIRACLE, actually. There is a vocal youtube bubble, though, that thinks its _cool_ to hate on it or whatever. And here is the thing: i actually agree witht some of the criticisms. But a lot of it comes from a place of not-so-well-disguised cynicism towards distilled JOY, and the sense of wonder that it brings. We must prefer the more edgy stuff, like Elden Ring or Baldur's Gate 3 (which ARE great games, but not nearly as innovative or impressive as TotK, IMO).
Skyward Sword also has stellar reviews when it first came out, and look what happened next. The reception was actually so bad that it prompted the creation of BotW. The sooner you realize you can't trust Metacritic in any way, shape or form, the better.
@@XanderVJ Skyward Sword was not nearly as well received as TotK. 93 vs 96 metascore, 8.1 vs 8.8 user score. And the reason for the change in direction wasn't even that, but rather the fact that SS was a flop. You can't say that about TotK, it literally got an award from Japan's Ministry of Economy for how well it sold
Honestly Tear's was a pretty safe follow up alongside it's surface overworld being largely the same looking I feel. Especially when you compare it to another Zelda entry that also recycles stuff from a previous entry. I'm referring to the 2ND N64 Zelda game about Mask's & Time Travel. And honestly another game series called Batman Arkham has an entry that also recycles stuff but that games setting had it's setting based on Arkham City's overworld what with the familiar landmarks being mostly reused but shown under a past lens and showing what Arkham City's setting looked before it became that grungy industrial prison locale that Doctor Strange turned it into & also having the place decorated with Christmas doodads & even having new landmarks exclusive to this prequel Arkham game such as having a large bridge & hotel as examples which was pretty neat in my opinion. Where as Nintendo kept most of Hyrule's surface section largely unchanged which is honestly a bummer. Not even having it change seasons like Fall or Winter. Granted I'm not saying it's required but I feel it would made the reused overworld feel more fresh I guess.
It didn’t with Botw. That game was constantly praised as a breath of fresh air, the shot in the arm the series needed. Opinions on Skyward Sword only softened up slightly, especially with the HD version.
@@thelastwindwaker7948 yes botw has also been hated. Especially weapon break system, dungeons, story. And another side effect of Zelda cycle. It erases memory of people. People forget that how much they hated the game.
@ and yet the series has always had very loud and obnoxious defense force. Like the time Jim Sterling got DDOS attacked over a 7/10 despite liking the game, or the infamous 8.8 meltdown over Twilight Princess.
@@thelastwindwaker7948 We are talking about why people hate the game. Not why brain dead fans are being cringy. That is another topic. But "people hate this game because there are lots of people like it" is jut idiotic.
@ “it’s the Zelda cycle” isn’t a reason why. I brought up those examples to because in my mind the Zelda cycle is the general consensus of the series, not just a vocal minority. Not everyone’s going to like everything. Skyward is still mostly seen as a bad game, and it’s not because of the Zelda cycle. It’s because the game was overly linear and people didn’t like the motion controls. I always liked that game because I don’t mind linear games, and I always disliked Botw, and Totk didn’t really change that. I actually dislike Botw MORE now because Totk makes it obsolete. So it seems reductive to boil and disagreement down to “the Zelda cycle.” Also we did get the next Zelda, Echoes of Wisdom, and it didn’t really change anything.
The game was great and fun. I understand where the creators are coming from and those that wanna poke holes to every little detail are those nerds that NEED to be right. Miyamoto said TotK opens it up for more lore and stories so the legend continues.
durability in totk an botw was fine if you just darted to the next weapon laying around but even 2.3 times durability would have fixed a majority of durability complaints. the map being the same is only a problem becouse of the trailers showing what could have been an the sky islands had a path to get to them each group of isles have a lower lighthouse isle but with tulon or diving set they just don't feel needed. i would have loved to see minaru's libray from the memory was a deprecated location in the depths 3:50 the zonai builds over shadowed the fact that link has a horse making it more likely that link will use the zonai builds also making zonai weapons an builds to fight enemies gets stall after awhile except for muckerock lazers an water is kinda fun to mess that boss up 7:26 i wish wind ark hade afew rooms after unlocking the hatch on the deck leading up to cogora escaping to the deck an after the wind ark acting as a vehicle for tolun to go from one sky isle to the next idk also tulons ancestor should have made a note about veh medoh since in botw the divine beasts where build along time ago idk it would also filled out some of the stories missing pieces
It’s an embarrassing cashgrab. The same world with the same boring content ( Koroks, Shrines), underbaked Sky and Undeground, trash dungeons, forgettable music, tedious new mechanics with no real purpose to enhance the gameplay, terrible story told through those stupid memories again, no enemy variety, etc. One of the worst Zelda game ever made.
I personally hate TotK hands up, personally I found it to be a BAD Zelda game. I’ve tried multiple times but it’s just boring as sin, if you like it good for you, just can’t stand it myself.
You covered a good amount of the reasons people dislike the story, but you didn't include two huge elements. One, which doesn't bother me personally but did bother others a lot, was how the game seemed to completely disregard the lore and retrospectively ruin the intrigue of BoTW by revealing none of it mattered. Much more important to me though was just how overwhelmingly, mind-numblingly repetitive the story was. The absolutely abysmal repeating of the same post-dungeon cutscene sequence is so bad it became a meme, but even beyond that, everything leading up to the dungeons is *also* insanely repetitive and derivative. Outside of the story, the other huge criticism not included was just how insanely repetitive everything is. Even on its own merits, but especially for those who played BOTW first. It's not just the overworld that's copy-pasted from BoTW; almost everything is copy-pasted from BoTW. You'd expect this level of copy-pasting for a game that came out maybe 2 years later, not over 6 years later. And the copy-pasting in TOTK isn't just from BOTW; it copy-pastes itself *constantly*: as you mention almost everywhere in the Depths looks the same and recycles the same tiny handful of ideas, the sky islands are insanely repetitive, and the vast majority of the wells and caves are completely indistinguishable from each other too. It's actually insane how little original content there is for a game that took over 6 years to make and that had such a ginormous headstart. But anyway, not looking to start a comment flame war. Just thought it was worth mentioning some of the key missing points. tl;dr: Tears of the Kingdom is a very bad game for the reasons mentioned in the video, the reasons in this comment, and a thousand other smaller reasons. In my opinion, of course (although tbh I think many of the things wrong with the game really are just objectively terrible, but hey, again, not looking to start a flame war...) Overall I like the video - it does a good job of summing up a majority of the biggest issues even though you disagree with them. Arguing from a position you disagree with is a skill not many people have.
I lived tears but didn't like botw too much as i always felt it to be and l an empty world whereas tears felt so lived in. It was everything botw should've been
I love both games but having to recollect all the koraks, armor sets made me just made me want to turn off the game. I know you dont need to do it but i just realize walking all over the map again just pains my heart. But if Tears was your first game, then thats where you want to be as a modern Zelda fan right now.
I love tears of the kingdom. Zelda fans have always complain. Majoras mask was the first victim of the Zelda cycle. Not one Zelda game escaped the cycle since MM’s release. Demised cursed our whole fandom not just Zelda and link.
I think it is too big for it's own good, too much focus on building things and making your own experience. Also, BotW feels way more special and closer to what a zelda game is.
I loved the game, i did the "memories" by order looking at them in that cannion (because i care). Everything was amazing, ecxept it lacked game design. It has so much useless stuff, like sages will. They sacrifice storytelling and gamedesign for the sheer size of the map. Botw have the same problem.
Tears of the Kingdom i do like it and i found one of the dragons the that goes through the depths and just kinda rode on its nose the whole way cause it was silly and actually really pretty. But overall i dont like open world games due to the so much to do (i have a job dangit i cant do everything in a open world) so honestly my main problem with breath of the wild and tears of the kingdom.... i dont like open world games cause i get burntout on them and i just dont have the time for them
TotK is my least favourite Zelda game. The biggest issue for me is the fact that it’s essentially the same thing as BotW, but with a (much) worse story. I was already lukewarm on BotW, so when I started playing TotK only to see it was more or less the same, I was pretty annoyed. I knew it was going to be the same map but I didn’t know we were going to be doing MORE shrines and koroks. They didn’t improve the dungeons either, they’re really not much better than the dungeons were in BotW, and those were pretty awful. I’ve given nu-Zelda a real chance, but at this point I’m ready to say that the older games had a much, much better formula, sorry. Also, personal thing, but I can’t stand the graphics in this game. The art style is great, but the implementation is just dreadful. Everything looks like bland, featureless, shiny clay.
There are a few ways to make the next game better. 1.) Have a smaller but denser open world. 2.) Bring back key items like the hookshot, iron boots, etc. 3.) Remove breakable weapons entirely and instead treat them as rewards for important quests. 4.) Let the open world be nonlinear, but have the progression of the main story be linear. 5.) Bring back labyrinthine, maze-like dungeon design, with keys, maps, and compasses. 6.) Bring back missing “Zelda-isms”, like the Triforce, or the way that Link would hold treasure above his head after opening a chest. That stuff is part of the charm of the series.
Mostly only a vocal minority hate the game Zelda CDi can only really be called truly bad games. If you want, you can get to the bottom of every game if you initially set this goal for yourself Although, what else can you expect from the Zelda fanbase, which was hated by Windweiker and Skyward Sword at the start. If every one of their hate was justified then Zelda is a bad game
Im a big Zelda fan and this game just looked boring as all hell and its mechanics and story so far from what im looking for in this series. Dont hate this one, i just dont care and put it on the bottom of the tier list.
I have my fair share of criticisms for this game. However most fans criticism I find hypocritical and usually come from bad faith discourse that it makes it hard for me to take some of the fans even the big Zelda tubers seriously. big Zeldatubers are to blame for the expectations they were hyping this game to be when it comes to going back to” traditional Zelda” elements and lore when Nintendo themselves never put those expectations on those things in the first place, and once the game came out and there expectations were wrong, they started blaming the game instead of taking responsibility for there misplaced expectations. A TH-cam named KingK highlights this in a softer manner than men in his Tears retrospective video and it’s a really good watch.
As someone who didn’t like the game that much, I like that I’m starting to see more positive reviews. It’s been such an echo chamber here lately and it’s nice to get more than one perspective.
No one can ever back that up properly. When interrogated, they’ll devolve into a wild combination. “You just can’t take criticism” and brainrot to strengthen it, parroted nonexistent problems that are rooted in the idea ocarina of time was inherently perfect, usually Zelda cycle nonsense
The thing i really despise what people say about this game is when they said Hyrule don't know who Link is. They got to understand they are damn NPCs with just little side quest and literally Link is in Hyrule with them. There are literally moments in the game where soldiers do know Link and Tarrey Town as well. Not everyone needs to know you like damn they really weird for not liking a video game cuz of that. Again a VIDEO. GAME. 😂
"Not everyone needs to you" This is Link who has done plenty enough to gain fame all across Hyrule, he travels around enough that everyone gets a chance to see him in person, they absolutely should all know who Link is.
TOTK is a perfect sandbox Zelda game. I rather play around with this than BOTW. BOTW is more combat base but TOTK may lack combat it has everything else tbh. Can’t wait for the MOD community to create some heat with this game.
I feel this way. It's because BotW embodies what I love about Zelda so much better. The Legend of Zelda is in my eyes a series focused on emotion, will, storytelling, and art. BotW does in beautifully by creating a world in ruins that only has a few artificial points of interest. That makes it so a lot of your time will be spent traversing the lush environment, taking in the sights, and listening to the music. Because you don't have things to do everywhere it allows you to take the time and appreciate your surroundings. Everywhere exists for a reason but doesn't feel cluttered. What TotK does is add 2 new maps that are extremely barren and a main map that removes the charm of the original by making it too cluttered. The game also uses an awkward sandbox vehicle creating system that ruins the idea of taking your time to appreciate your environment. In BotW the equivalent to this, the mastercycle, is locked behind the postgame dlc for this very reason. The mastercycle can also be summoned for free anywhere has extremely cheap and long lasting fuel. The sandbox system of TotK also allows you to easily skip most puzzles or dungeons while BotW's abilities give you creativity while still being confined to the rules of the game and it's puzzles, allowing for more guaranteed enjoyment. Furthermore the story of BotW is focused on the new discoveries of an amnesiac who slowly recovers his memories as he visits familiar places and fills in the blanks of his tragic past. TotK however has a repeating cutscenes after every dungeon, says that hyrule was founded by Zonai, and that Zelda has created a time loop. That's cool and all but this story adds details that change the identity of Breath of the Wild's story and make it into a not so barren world where Zelda is a dragon (but is never seen), the gorons are addicted to hard drugs for whatever reason and so much more. It clearly was something that was come up with after BotW and it adds so much unnecessary storytelling to a perfect minimalist world. The story of BotW is also mostly ignored in it's sequel as is the sheikah technology. And to cap it off the weapon fusing system reduces the attack value of any given weapon from BotW and forces you to do more work to get a good weapon then it used to as you have to fight powerful enemies and get a good base weapon. In BotW the durability mechanic was never a real issue as it allowed you to try different things out and use your environment while still having easy access to the best weapons in the game if you want them (you could even use dupe glitches if you're picky). I don't want a system that requires more steps just to be able to attack an enemy, breaks in the same way as it did before but this time requires even more work to get back. All in all I feel like many features should have just been added to BotW as part of a late dlc and many others should have been saved as ideas for a completely disconnected game that doesn't drag down the experience of it's predecessor just by existing. I did like things about the game though so don't get me wrong, I just have a LOT of issues with it.
Weapon durability wasn't fixed with the fuse ability. I truly don't understand why people keep saying that. You can easily go through weapon when just fighting a basic enemy encampment even with weapon fusion.
Fuse doesn't "fix" weapon durability per se. Nevertheless, fuse does address balancing issues from late-game BotW in that every enemy encounter yields monster parts equivalent to the strength of the defeated enemy (which can be used to upgrade weapons, armor, and/or arrowheads), ensuring that players will on net accumulate more resources through combat than they expend. Additionally, fuse has several other applications that make weapon durability less punishing than it otherwise would be, mainly because monster parts are not subject to the same inventory restrictions as weapons. That said, if you simply hate the feeling of a weapon breaking after a limited number of uses, then there is ultimately no way to avoid that except by playing a different game.
I wouldn't call seeing the Dragon Tears out of order spoilers since you're ultimately still discovering the information through the game's rules. I can't really test this since I got the Tears in order and already knew most of the story going in, but I feel like viewing the memories out of order works just fine in the sense that you slowly uncover the greater picture of the past events (for example, you see Rauru blame himself for Ganondorf's rise to power in Tear 10, then see his actual mistake in Tear 5). The only exception to this is Tear 11 as it reveals the draconification twist way sooner than it should be and heavily hinders the mystery surrounding Zelda's location. The complaint about the disconnect from BotW is the only complaint I cannot for the life of me understand in my wildest dreams. I can kinda see it regarding the Sheikah tech (even though most of it was either just for the sake of gameplay mechanics or has a very good in-universe reason for the people to get rid of it), but in every other department, there are numerous references to BotW such as the monuments to the fallen soldiers and name drops of certain Champions, and I like that the Champions aren't mentioned too much since they all moved on at the end of BotW, and ultimately Hyrule has to as well. The stories of the descendants are also continued in meaningful ways, and giving them the center stage this time by having them become Sages is a genius move. CaptBurgerson has an excellent video breaking down and explaining the NPCs not knowing Link that I always recommend, but I see that as complimenting the open design of the games by making it so whatever the player did in BotW can technically be canon to their TotK playthrough. Someone might not have done the Tarrey Town quest in BotW and thought it was just a new town founded after the end of the Calamity, but then they can go back to BotW and find out that they're actually able to assist with the construction of that town. Things like this really make me appreciate the relationship between both games that much more, and it's always so baffling to me when the discussion is about whether or not TotK not working as a sequel is actually an issue, when imo it absolutely does work as one although not in the traditional sense.
Because people like to feel special for being contrarian, and enjoy hearing themselves talk lmao. And then someone made a video essay about it and everyone saw it was pulling massive numbers off a hot take on one of the best-selling and best-reviewed games of all time, so then _of course_ you got a thousand copycats all trying to one-up each other and getting more and more controversial in the process. That's literally the main cause of this trend lmao. In reality, the game's flaws are so minor that they're barely worth mentioning in light of what it achieves. And yeah that includes the story stuff. Yeah you can spoil yourself, so what? You could spoil yourself in BotW too. Heck one of the game's main draws was that you could go straight to the final boss if you were good enough.
@@hunterherndon8573 Maybe 0.1% of people who played it would agree with your idiotic clickbait title. That's not a lot. It's one of the most critically acclaimed games ever, which is insanely impressive given it's basically just BotW DLC
@@ryukishi8492 I was not trying to clickbait, jeez. Maybe try not assume next time, and yes, people do dislike it, do your research. Most don’t, but some do
@thatguyinthevoid It is factually clickbait and lying doesn't make it better. Everything is disliked by some people, but when they make up such a tiny fraction and a game is as successful and beloved as this one, your title could be written an infinite number of times better and fairer
@ jeez, I’m so sorry that my title upset you so much. All I was implying was that SOME people dislike it. Yes, I now realise I could’ve added that in, but mistakes are always made
I am getting sick and tired of people arguing so much in the comments. How about this. Why don’t we all just agree to disagree and move on. You either love it or hate it, and everyone has a right to their opinions. That was like the whole point of the video at the end! So just shut your whining mouths, on both sides, and move on. Deal? :)
Based ngl. People like stuff, some don't, and that's that.
i think calling it whining is a bit much?? people have differing opinions and people like to debate those opinions.
@@twisimp true, but some of this stuff feels like whining on a whole new level
@thatguyinthevoid no totally i 100% get that, some people tend to block their ears and look the other way when other people have different opinions, especially in the gaming community lmao
*asks why people dislike the game*
"Stop talking about why you dislike the game!"
I've watched a lot of those videos and the part that fascinates me the most is that a lot of the hate for Totk comes from people who LOVED Botw. Like they wanted the feeling of Botw again, not just literally more Botw.
Yeah, I loved TotK. I loves BotW more, but that's partially the novelty. I also didn't play BotW after finishing it and I can imagine TotK being extremely underwhelming for anyone still playing BotW actively.
That makes no sense. You can't tell when you say something that makes no sense? I guess it would make sense someone who says nonsense wouldn't be able to identify it though honestly
@@Dabedidabe Novelty is a good word to describe it. The reliance of _discovery_ and _wonder_ and the emotional experience of being in a WORLD makes it hard enough to replay Botw, but to go back to that same exact and try to have that experience again in what's supposed to be a new game?
It's not that different...
@@zachhiggins1668 It makes complete sense to me, honestly you are the one that makes no sense with your pointless rant about the comment, don’t complain just because you can’t comprehend simple english.
I love Tears Of The Kingdom.
Same here. I wish Nintendo could’ve done more with the story since I wanna see more of Zelda’s journey in the distant past. Having no dlc is a big mistake Nintendo is making.
Maybe one day they will.
Same
I will forever wish TotK would've just stayed as DLC for BotW. It barely changed anything for my liking.
Skittybitty the youtuber made a video as to why she hates TotK which I fully agree with. I could've made a better story in a few minutes than it took Nintendo 6 years to develop. Heck they took 1 year just for bug fixes.
I'll never understand how they were sitting on this piece of crap for a year, and apparently didn't think anything was wrong with 95% of the game either copy-pasting from BOTW or copy-pasting from itself, with the abysmal UI/UX, with the unforgivably terrible story integration, with the sky almost completely barren, with 5 piddly dungeons ranging in quality from mediocre to absolutely terrible, with the thousand little problems they had but apparently had a year to fix but thought were fine. It's like they and other people are talking about a completely different game to the steaming pile of poo I experienced.
I liked Tears for what it was. It wasn't the best follow-up to BOTW, but it was fantastically fine on its own and is still a good time (no alcohol required)! ;) I just feel both can be played for different reasons - for those who like the freedom to chill, relax and just explore, BOTW is better. For those looking for busy work, sidequest city and tons of things to constantly do over and over like a grind, Tears is better. (and I'm saying that last part in full honesty! Sometimes I'm just in the mood to grind stuff out and Tears is fantastic at scratching that itch!)
Only thing I hate is the criminally undercooked house building mechanic. They could have done and given us so much more there!
A fellow Jeremy Jahns fan i see
I think with the depths they definitely should’ve had more biomes and Gerudo specifically should have the desert shroud or keep the darkness of it. Just make the light roots weaker so there is still a part of the map that’s hard to see. They could’ve also made it sandy and have a gloom variant of the Molduga.
In terms of sky islands I think it would be so cool to have dragons intertwining between them during the final boss fight. Also just have more, just straight up have more sky islands especially in Gerudo and Central Hyrule.
Also make Rito Village a sky island. I mean they’re birds let them fly. Or have 2 villages, one on the ground so they can have political relations with others easier along with they can sell stuff there and have the kids there. In the sky Rito village they could have more of an adult and teen based area. Make it more of a City instead of village, more stores and they can sell keese and aerocuda related items. They could also sell and make sky crops.
For the Gorons make another city in the depths. They like the heat and rocks and the Eldin depths is perfect for that.
Same with Zora but have an underwater town as well and for the Gerudo idk what to do.
The story telling process was ok but with the dragon tears for me it felt like I was piecing together a story rather than following it. I wanted to know all the details and find relations to them and make my own story based on what is shown until I see the fully fledged story with all the tears.
To get the tears in order, Impa should’ve told you the shape and where it is. An example is “Master Sword shape in Eldin, West of Death Mountain” or “Big demon thing in Tabantha Frontier”
I personally love the combat and fuse system and as much as I hate how they reduced the jumping height to promote zonai devices, they could’ve made zonai devices better. It could be done with adding a “boost” device which boosts the power/strength of everything nearby but it uses a lot of battery. So a laser with boost could deal 2x damage and its damage tick could occur 2x as often. The element ones could have bigger range. Cannon can do more damage and multi shot capabilities. Fans could have more power so you move faster. Wings could last longer. Rockets can last longer and be more powerful. Cooking pots have no change.
The cooking system is good but one thing they could change is if you are holding a ladle/spoon you can have 25% increased chance to critical cook and have a chef’s hat which gives another 25 or a whole chef outfit which is 25% per level and it’s level 2 ability could be 25% chance per ingredient to not use it.
The combat system is great idk people complain about it but I do get complaining about how weak the Master sword is. Just fix its fuse durability, increase its damage via Master trials again or have something different that increases its damage. Also include light dragon parts doubling the damage of the Master sword. So a MS that does 60 damage with 20 from LDhorn is 80 but 2x it to 160 because light dragon part.
People also miss out that the whole point of the open world games is FREEDOM. You have the FREDOM to do almost anything. Sure you might only spend 1-2hrs per dungeon and beat the game in 10hrs your first go around but that’s not the point. It’s exploring (which it is the same map with little differences) and having fun and having the FREEDOM to not do any dungeons but instead focus on the tears or instead kill stuff to have OP gear or shrine hunt or light root hunt or boss hunt or money grind or do side quests. Most people forget that you have the freedom to do anything, YOU get to choose what you want to do instead being told what to do but not how to get there. YOU have to figure out both parts. The only task you have to do is get the abilities on the Great Sky Island, but from there the choice is yours. Sure there are some guides with the story but you don’t have to do them unless you want the champion abilities. Let me restate this again, there is absolutely nothing that you need to do to achieve any goal unless it’s a prerequisite to that goal. But you don’t need other goals to get the big one that is chosen by, YOU.
See, the problem with bountless freedom is how _I_ want to play the game is playing it like a _Zelda_ game. And that can't happen because the entire game is frontloaded with both mechanics and story and otherwise a boring and tedious mess of a game. It's painfully easy because any puzzle can be solved in any basic solution you can think of, while the combat damage is only balanced around 2nd tier armor numbers. And that doesn't stop the story from having more holes than Swiss cheese.
I much prefer games that force you to engage with it's mechanics, or at least offers real variants for gameplay style. Tears does neither. Most BotW "clones" do the same concept a lot better as well, and I've played numerous ones. So I dislike it as an open world "freedom" game as well, on top of not being a real Zelda game.
@Name-..- This comment is so awesome, and I agree with so many of the ideas (still haven't beaten the game though, so who knows what I'll think in the end)
In any case, what I'm noticing about TotK, like you mention, isn't that it's a bad game. Like, gosh darn it, if this is a bad game, I can't WAIT to play a good one lol. So the problem isn't that it's "bad", it's that it missed a lot of opportunities with sky and depths, and other points. It is a 10/10 game, but it definitely could be _even_ better.
Except they didn’t do any of that because the game is cringe and lame and you fell for it
@@scubadivingadventures1No no, the game is great. As the other person said, if this is a bad game then I can’t wait to play a good one. This was a fantastic game however there are a few missed opportunities but it doesn’t mean it’s bad. The only bad part is how the story was given but if you only focus on the story aspect you’re missing out on half the game and the big point with botw and totk. The point is freedom to do anything and you can do just that. Just because there is 1 key aspect bringing it down and a couple missed opportunities doesn’t mean it’s a bad game. People often look at the negative side of things and say, oh this is what we’ve got rather than what we could’ve gotten. But what you don’t realize is all the good things in it. It is so much easier to tear something down than it is to build it but at least try to focus on the good parts and be positive in your life. Focus on what you already have instead of wanting more and more and being sad of what you could’ve gotten.
literally wouldnt havent changed anything about its reception from "fans"
I think the issue of the game being a sequel or not stems from the fact that other Zelda sequels physically separated themselves from the original location, so there was no reason to expect as much direct continuity. Tears of the Kingdom took place in the same location, just a short while after the first game, which made Nintendo’s choice to keep that separation feel way more heavy-handed. It made it obvious that it wasn’t that way for any other reason than because Nintendo really wanted it that way.
The thing I agree on most is the combat. I was let down that no changes were made to the base combat at all, and am worried they may still not see the faults with it in future games. I don’t know if I can put up with another game that has anything too close to that same system.
I was disappointed when I hit credits. I didn't want to be. I felt burned out by the game because in the end, a lot of the content felt pointless. The satisfaction of doing shrines and building things wasn't strong enough to counteract the tedium of the game. What could have been the saving grace, the story, was also disappointing. The final moments were cool, but the overall story did not do it for me. Having it be told in the past in a nonlinear fashion, where the order you watch them in can completely ruin it, and also having the same cutscene played 4 times at the end of each dungeon, made progressing through the story feel more of a chore than a reward. After each cutscene end, my reaction was, "That's it?" That's disappointing. BotW wasn't good at this either, but at least it was one game. Having a sequel 6 years later not learn from the mistake of the first game makes it more disappointing.
These games are too big for their own good. Zelda games need to be scaled down in size and scope. The Zelda team has an ambitious idea and just goes with it, not once considering about whether or not it’s worth pursuing.
Sometimes, it works, such as with most of the older games, but other times, it doesn’t, like most of the newer games.
@@yourconscience8018 They needed to cut the game in half. I had fun for 60 hours. But not for 100 hours. If the game ended at 60 hours with all shrines done, I would've been more satisfied. Too many shrines are just freebies or tutorials anyway. Get rid of all of those. Also get rid of the depths, except for under each town and Great Plateau. It doesn't need to be that big.
@@ShallBePurified And *please* actually do sky island exploration justice. Such an incredible concept that TotK actually had the possibility of pulling off, but exploration was too easy and free, and the sky was virtually empty anyway.
Skyward Sword actually had more meaningful content in its sky than TotK.
It got to the point where more exploration just felt unpleasant, just another iteration of the same stuff
@@DSteinman Agreed, except I stopped enjoying it within the first few hours.
The consequence of having such a big open world is that there has to be a lot of copy paste content in order to fill it, so the game will often feel same-y.
If you enjoy that gameplay loop, you’ll enjoy most of the game. But if you don’t, there’s very little outside of certain story segments and dungeons that’ll leave an impression on you.
I loved BotW for that first experience, but I expected TotK to improve on the obvious flaws of BotW.
However, when I realized after the first couple of hours that I’d just spent $70 on a mediocre-at-best retread of the same game I’d played 6 years before, I just got so depressed over it. I played the game for another 70 hours to completion, hoping in vain that the game would suddenly click with me, but it just never did.
Such a miserable time I put myself through.
Yes to the algorithm highlighting the vocal minority! ITs so odd seeing discourse online be so negative while everyone is talk too IRL (gamers and casual gamers) all fricken love TOTK.
every person and Zelda Fan I talk to irl is disappointed with the game. It's everything you don't want a sequel to be.
@@Yikarur Well, then you had bad luck. It is a fantastic sequel. Record-high user and critic scores across many websites show that.
@mystraunt2705 it’s one thing to have criticisms vs complaining and declaring a game to be amongst the worst of all time just bc it didn’t satisfy their personal expectations or head canons. I’ve got a few criticisms of TOTK and BOTW myself but objectively I know Zelda team created a technical marvel and an incredibly riveting gaming experience. Fandom out here need to touch grass
@yooniversal7770 But thats just the thing. Its not objective. Video games are art, and are thus subjectively good or bad. Theres nothing objective about saying that “the zelda team created an incredibly riveting gaming experience”. Because for some people it was an absolute bore. And not everyone found the new mechanics engaging. For some people, the new content didnt justify exploring and grinding in the same world, for the second, third, or fourth time, depending on how many times u replayed botw.
All Im saying is, please lets stop telling everyone that didnt like the game that they are objectively wrong for not liking it, and that their criticisms shouldn’t have been enough for them to not enjoy the game. This isnt just a response to you btw
@yooniversal7770 Also i apologize for calling your comment stupid, that was unnecessarily rude
I hate that I waited so long and brushed off all the “haters” who claimed it was dlc before it even came out only for it to be glorified dlc. All my gripes about botw that I was hoping they’d fix stayed, worst story telling in a Zelda game that I’ve played, because you can spoil the story if you go out of order. It feels like they spent all the time on mechanics and just making it huge and stopped paying any attention to what a Zelda game has to have.
Agreed all around, but the story is the biggest reason for me. Aonuma asked why people are asking for the games to be limiting again but that's the reason. When you can go anywhere and do anything, you lose control of the narrative. That's how you end up with major characters like the old sages telling the exact same story 4 times, because you can do them in any order. And slapping a sequel title onto DLC is how you get nonsense like all the Sheikah tech disappearing for no reason.
@@Ultimaniacx4 It's a video game. Gameplay is 1000 times more important than story. Gameplay is literally what defines video games. You want a good story? Then read a book or watch a movie. When you play a video game you have to know that gameplay is obviously the number 1 priority. Aonuma is a game designer, he is interested in game design. It's foolish for people to think story is more important.
@@MarkHogan994 While I agree that gameplay is more important (I dislike Sony movie games like modern GoWs), I disagree that story is not important. Now, you didn't say that explicitly, but it's fair to assume being implied in your comment. The story provides motivation to engage with the gameplay. A narrative goal and an arc to achieve that goal by getting better at, and mastering, the gameplay. TotK has good gameplay, but to what end? The story isn't bad, but horribly executed, which can hamper motivation to want to see more of it.
The first 20h of TotK were incredible. But after 100h I just wanted it to end already. Many modern games, especially open world (or "open air"), devolve into endless slog. They are just too long. Or they create FOMO if you rush through them (which makes it harder, because you miss out on upgrades of any kind).
I love Tears of the Kingdom. It is not perfect and the world is just too big, but I still enjoy myself a lot!
I just prefer BOTW more because TOTK requires more grinding.
I don't think I'd be able to replay the game if my copy wasn't still on the first or so update where it still has the many duplication glitches. Not to mention the unbreakable Master Sword.
Going to be honest, I like your points, but it's wild that you didn't mention the timeline debacle at all. I know a lot of people were expecting Totk to finally properly integrate the two into the greater timeline as a whole, and were severely let down when it seemingly just went scorched-earth on it instead.
TotK throwing the timeline off a cliff is the least of TotK's problems.
And considering how badly they screwed that up, it speaks volumes.
Can you guys give it a rest about the timeline already?
Their actions already demonstrated countless times, that they don't care about it.
@@paragonyoshi4237 Say what you will about the timeline, but it is an objective fact that it exists and that a huge amount of zelda fans are invested in it. There is no point trying to argue that it was not a large part of the disappointment zelda fans had in Totk.
@@paragonyoshi4237 Also, considering that they've placed the newest game in the timeline, I'd say that their actions demonstrate that they still do in fact care for it. Botw and Totk were exceptions.
And just because "fans are invested in it" means they have an obligation to follow it? It's their series man, not the fans'. If it were the fans' series, it'd go into ruin with the track record of civil wars the fanbase has had, ToTK included. I'm fine if criticism for this game addresses legitimate issues within the game, but if the criticism bogs down to "it's not like the old Zelda!!" then it's simply looking at the game with a rose tinted lens despite knowing full well that 'old Zelda' is not what they were going for.
Needed more underground biomes, more enemy variety, more sky islands, more weapon types, and better performance (sorry switch hardware). Everything else was fantastic. The ending sequence in particular is one of my all time favorites.
It objectivly is a cold soup reheated.
"Demon king"? OUT OF ALL THE NAMES THEY COULD HAVE CHOSEN!
BTE I still love tears of the kingdom and as a lover of legend of Zelda and as a gamer WE ARE GOING TO CRITICIZE IT!
My only problems with totk is that it's so frustratingly familiar but doesn't want to accept botw as its predecessor. And the scarceness of resources (this is a big one). It was brutal in the beginning, but once I got used to it, it was okay. I generally like the game.
12:44 I'm sorry, but the very first trailer of the game refers to it as "The Sequel to The Legend of Zelda: Breath of the Wild." And up until the game's title reveal, it was marketed as a sequel. You cannot make this statement here, because if you are right, the marketing team screwed up royally, and I doubt they would do that multiple times.
I get what you mean but it still can be played standalone like other Zelda sequels. Adventure of Link is literally called Zelda 2, and majora shared the same base controls and art style. They have the same world, mechanics and characters, but either can be played first
10:30 This plot hole of Link was so glaringly story breaking and out of character for him that it actually infuriated me. The game repeatedly, constantly, persistently, and insistently goes so far out its way to show you how much Hyrule is tearing their hair out over not only their initially missing monarch but that, once she seemingly reappears, she's deliberately causing catastrophes over her very kingdom.
And Link can discover that the Light Dragon that's been flying around Hyrule is the true Zelda and the one everyone else has been seeing is an imposter yet he says.......nothing?! What?!
Even with the knowledge that pretty much only Link can see dragons, he doesn't even give his allies/friends a cursory, "Just trust me, bro. Zelda is ok."
I just don't get it. This game prides itself on player freedom so much that quests can be completed before you're given them by NPCs and alternate dialouge was created just for those instances.
"Eh?! Link, you'd already met my father who disappeared years ago?! But, I didn't even tell you the last store he said he went to get milk and a pack of cigarettes from yet."
On top of the many other issues I have with this game (many of which this video already pointed out), if it weren't practically THE plot point the entire game centered around ("FIND ZELDA"), then I would be far more forgiving. Heck, I'd probably wouldn't have paid it any mind whatsoever.
But, as it stands, it makes Tears of the Kingdom, from could have been a 7 or 8 out of 10 game to a 5 or 6.
They reused the overworld, they broke the lore continuity, the "ancestors" were just the Kirkland brand Champions. And the whole story somehow smells of a generic Japanese webnovel.
facts
And no reconstruction or expansion of Hyrule
It feels like a Japanese web comic because it's like the devs wrote the game after watching Ghibli's Castle in the Sky while drunk. There's so many blatent rip off references it's insane.
Among the above, the truth only applies to the fact that the outside world was reused.
Lore continuity has never existed in Zelda, each part is a separate story with only a couple of references to past games. There was no violation, just the actions of Totk and even the events of the Zonai were several centuries and millennia later than the events of the other games
Хотя не каждый раз увидишь русскоязычного человека под видео о Зельде, как вы познакомились с этой франшизой?
Mostly because it didn't connect to previous titles to properly unify and clarify the lore... and actually further disconnected itself from any previous games.
It's insane to me that people actually go into a Zelda game expecting deep and meaning connections to previous games. I hate to break it to you, that's not at all what Zelda is about. Zelda has always been an anthology of simple fairy tale stories. That's it. The fans are the only ones who think it all has to connect. The lore is not meant to be "unified". Each story is its own thing, and that's it. Play Zelda for the gameplay, not for lore, and you'll have fun.
It's a cashcow and a cashgrab, that's all they need to know
How is a game that took 5 years to make a cashgrab?
I have a lot of Reasons to dislike Tears of the Kingdom. I think it was a mistake to reuse the overworld from Botw, because it made the Exploration even weaker than it already was. Exploration wasn't good in Botw either, there's no real reward for anything, just things like Korok seeds or weapons you might or might not need. The game disincentives combat entirely since your weapons inevitably break by beating foes and especially in the endgame, fighting anything except silver lynels is a waste of time. The weapons you get are all in this broken state and the horns you get are a half-assed solution for a problem that shouldn't have been there in the first place. The Skyislands and the underground is repetitive and full of nothing to see. You spend 5 minutes down there before you've seen everything. All the DLC stuff was recycled lazily to be found in treasures down there, making me wonder if there's a lore reason for it. Lore is a different point entirely actually, since Totk entirely disregards lore from previous games, there's no Triforce anyone is fighting about, Ganondorf wears like a kimono thingy which makes 0 sense. The Shiekah are the Japanese inspired people from the Legend of Zelda, Ganondorf has no business wearing that. It bugged me in Windwaker and it bugs me in Totk. I also didn't like the semi same cutscenes after defeating the main bosses in this game. It felt like the game tries to waste my time on purpose. The game also spoils it's own story since you can find every memory at every point in the game except the last Zelda dragon memory I think. The dungeons were fine, though, nothing special but I think they did what they were supposed to do. I don't like the funny spirits you get from those champions either, they stand in your way and it's impractical to have to walk up to them before you can use their abilities. The Story of this game was horrible. There was no emotional depth, there was nothing at stake, you know exactly how it ends, you knew from the very beginning that Zelda will be fine and that Rauru dies. There's no tension and the game doesn't bother to make you attached to anyone. And they also retconned the Zonai lore turning them from a religious barbarian tribe that's clearly human into advanced goat people. This is just a joke to me, a cruel, cruel joke. The combat is, once again not very deep, it strives away from the "gimmick-battles" from the past and more towards souls-like battles. Where it fails spectacularly in my opinion. There's no challenge, you can easily farm maxi fishs and fill your inventory with overpowered food, you can get some fairies to heal you back, it's ridiculous. You'd have to go out of your way to have fun with the game. There's also no companion like in the older titles. There's no midna that has her own character arc, no, you're just alone in this enormous, empty world. No one bothered to rebuild Hyrule either and you can't help to rebuild Hyrule. When I saw the announcement of totk, I hoped for some cities and settlement's rebuild. There was also this one shot of the throne room restored and I think that was really evil bait. And I took it and I hoped to rebuild everything and I was severely disappointed. The game just didn't have enough of what I think makes a Zelda game good. It didn't check enough boxes, in my opinion. What makes a Legend of Zelda game good in my opinion is a compelling story(Ocarina of Time eg) a rich narrative, deep and/or relatable characters/enemies, intriguing villains(Zant, Ghirahim eg), a good variety of dungeons filled with tricky riddles and challenging combat encounters, assuming that they come up with a good combat system. I liked BOTW/TOTKs combat a lot but I think there's still room for improvemen. A good Zelda games takes existing lore into account, integrates it's own lore in a way that makes sense and the world should reflect that. I want to be intrigued by ruins, I want to be left wondering what they would've looked like in their hay day. I want long and engaging dialogue and cutscenes, emotional moments. I want to feel inferior in the beginning and have a sense of meaningful progression in the end. I want to feel strong. I want to find secrets and be rewarded for exploring, for defeating huge threats. I want to make a change in that world. I also like all the new mechanics implemented and enjoyed tinkering with them. I'm not going to go into detail about any negative things right now but I would like to have some striking and memorable music in my Zelda game. Be it charming, atmospheric or whimsical. I also always enjoy meeting these fun, lighthearted and quirky characters like the Stamp Guy, Tingle or even Master Kogha. Me personally, my favorite Zelda Game is Twilight Princess. No other Zelda game motivated me to play it multiple times throughout the years. I love the music, the distinct visuals and I also love all the lore that's scattered throughout the world. I still write down my headcanons about this game in my notes. I know Ocarina of Time is great but I like Twilight Princess a lot better. It's not perfect by any means or anything, there's a lot of missed potential but there's nothing I really hate about the game. (Other than the goatherding that should've just been a mini game). I think the members of the resistance should've played a bigger role in the story like in the manga. I would've liked to find more about all the enemies, where they came from why they're there, what's their motivation to fight us. I was think there are not enough unique NPCs in Twilight Princess, but that's fine. None of these points hurt that game in any way.
But there are also some things I liked. I like most of the music in the game, I liked the outfits that give you more damage with certain elements since that's what I hoped for, when I played Botw. I like the dogs at the stables. I also like the existing settlements, I just think there are not enough. I guess I had very high expectations for totk but I hoped for a better weapon system and more weapon types in general. I wish every weapon would here it's designated weapon slot and you could put buffs on it and it would eventually enter a state where it's just dull and no longer usable at which point you could go to a blacksmith to repair it. I would've loved to make builds which is already partly possible but just very impractical. I wished to rebuild Hyrule town and the tabantha village and other settlements and such. I would've loved to see the races of Zelda coming together and live in them. I also would've liked to find out more about the enemies, where they came from, where they live. Having them just he side product of evil magic is just lazy and unsatisfying.
Anyhow. Thanks for coming to my Ted Talk.
It isn’t the best game ever because that would imply it didn’t copy-paste Breath of the Wild.
More of the same instead bad but don’t devalue The Same
I don't hate the game, I am just annoyed at the multi process of being able to obtain batteries.
Batteries are semi optional, not always required but to build more advanced gadgets it's a must have.
I actually like Tears of the Kingdom and consider it the best Zelda game. I literally played it all night once.
You didn't play BOTW first? Why not?
I haven't played BOTW in 6 years so I wasn't too familiar with everything.
Because it's a copy paste of BoTW that shouldn't have taken 6 years to come out
My problem is the severe amount of using and navigating menus in the late game for swapping weapons and fusing materials to weapons in the late game because of the stupid durability system. The late game is essentially the Water Temple from the N64 version of Ocarina of Time. The Water Temple had consistent pausing to take the Iron Boots on and off. One fix would have been scaling durability alongside the enemy scaling or removing durability entirely. Another fix would be having the Master Sword have its power from the Trial of the Sword and have its durability and recharge be associated to the fuse mechanic instead of the sword itself.
I recently finished it and really enjoyed the playthrough.
Basically, this video was me saying “Some people complain that this sucks, but I don’t have a problem with it” 😂
Edit: Also, some don’t seem to understand that I meant “some” people dislike this game. But never mind I guess :)
No, almost no one thinks TotK sucks. It's one of the most beloved games ever made. Your video is stupid
@ Yes, almost no one thinks it sucks, but SOME do. SOME people don’t like it, and I was just pointing out the things that SOME people didn’t like
@@ryukishi8492 Haters, who are a vocal minority, just hate Totk, even under this video there are many of them
@@АлександрТерехов-ж3й True. Everything has deranged haters. Why go out of your way to make videos like this and word titles like this and give them a W? Unless the creator is a hater himself or a bit confused
@thatguyinthevoid No you just changed the title. You didn't say "some" before. I have 0 problems with the title as it is now
I always thought the complaint about the out of order geoglyphs was an overreaction. The game naturally sends you to the first geoglyph, either by purah/paya, or the general direction of the first dungeon, and from there you learn about tears and to look for them,and afterwards the forgotten temple tells you the order. So to watch them out of order means you either saw the order and ignored it, which makes it your fault not the devs, or you were running over and combing over the geoglyphs and stumbling upon it by accident which is honestly pretty hard even if you know what you are looking for.
Great vid though! I honestly share the same opinions and love TOTK despite its flaws
I had to look it up online to see which order the tears are in. But you could just gather all the tears and skip the cutscene until you have them all, then watch them in order.
I don't dislike Tears of the Kingdom like other people do. I actually really enjoyed it (I ended up putting 335 hours into the game by the time I had completed it 100%). The biggest problem I have is how tedious some things in the game are, especially if you are a true masochist like me and attempt to fully enhance every single piece of armor in the game (this is perhaps the biggest reason I don't want to do another full playthrough of TotK again anytime soon). The sheer amount of side quests and optional stuff can also be a bit daunting, with you unsure of where to start first as it's impossible to do everything at the same time. It is disappointing how the map was reused, which made the adventure itself not as magical or awe-inspiring as it did when playing through BotW. While I did enjoy the Sky Islands and the Depths, I wish there was more of the former to explore and more variety when it came to the latter. As for the story, I also found that hidden room at the back of the Forgotten Temple and managed to piece the lore elements together in the intended order.
Overall, while I do like BotW more, TotK was still a fun experience and I do not regret playing it one bit.
I dislike TotK for many reasons but mainly because exploring the overworld felt redundant after doing it for hundreds of hours 6 years prior. They really should've made a new map
I really like TOTK because I really like BOTW, but my greatest issue with it is the missed potential: they introduce some REALLY cool concepts in TOTK, but they didn’t properly deliver on those concepts. The depths for example could’ve been SO MUCH COOLER if they explained where all the shrines from BOTW went, and if we could see their underground structures from below. Perhaps the Yiga clan could’ve busted holes in their exterior and made all the shrines from the last game into their underground bases. And what if the Hylians tossed all the Guardians down jnto the depths to dispose of them, only for Ganondorf’s gloom to infect the giant heaps of them, causing an even greater threat? What if a Guardian got infected with gloom hands that took over its legs? What if you we saw the broken remains of the Divine Beasts in the depths? Etc… all these things are just concepts that would’ve fully justified the depths, which by themselves are cool, but very shallow, ironically. TOTK is a game that funnily enough, was in desperate NEED for DLC that could better expand upon the concepts that it introduced.
Nintendo needs to just do something bold dropped to Zelda games in the same year give us Majora's mask 2 but also incorporate the Twilight into it And give us another tune link styled game
I think this game actually goes over many of our heads. It is nuanced in an unusual approach to a game. I love that I haven't beat the game yet. Im only beat two temples. I just love enjoying going very slow and only playing like a few minutes a week.
They should have just made it in The land where Majora's mask takes place bring skull kid back
At 6:14, where is that circle tree stump? Region and coordinates please.
@@fjcarmo0369 hang on, let me get my Switch real quick :)
It’s at -1399, -1517, 1033, above the northwestern corner of the Great Plateau
@thatguyinthevoid Thank You
@ anytime :)
For me, the Ascend ability really breaks my immersion. Feels like an unpolished cheat-code or a really late game ability being turned into a main mechanic.
It's funny you say that because that's literally what it was.
No, really, Ascend started off as a debug tool for QA testers, but they thought it was fun and decided to turn it into a feature.
Now, that's not a bad thing in on itself, mind you. It's not the first game to do such a thing, nor will it be the last.
The problem is that they didn't adjust the game design properly around it later. In large part due to the world map being reused.
Which is the main trend of most of this game's problems.
Breath of the wild was a great game but it has alot of problems some of those problems Cary over to tears of the kingdom most of them are fixed.
Weapon durability was improved but not fixed. Variations with the fuse mechanic are great but durability is still poor.
Lack of enemy variety was fixed.
Bosses were greatly improved.
Shrine puzzles are better atleast some of the time.
Puzzles outside of shrines and especially in the seudo dungeons are worse.
Shrine aesthetic Variation still poor but that sand texture is really choice. 👌 raru statues remind me of this movie that mixed early cgi with live action called imortal. So that's fun.
If they had broken the central island into five peices let you explore them at different times and had atleast three of the dungeons take place on them that would have been better.
Muldoga are worse but maybe the different bombs necessitated that.
I hated the presence of the guardians so I'm glad the phantom Gannons are fewer and further between. I would have preferred if they looked more like the Windwaker phantoms but with bag pipes but that vision is probably unique to me.
Armor progression was already a slog.... it's worse alot worse. And there aren't enough lizal foes in the world to justify that absurdly small drop rate... that's right I'm irate about the drop rate.
Chests are almost always disappointing. It's a problem in both games but i feel like it's worse in totk. I get that most chests should have low teir items but that should be for the easy to reach chests hard to reach one's should still give you the swag.
Quest lines are less needle in a haystack to start but resolving quests feels weird I can't realy explain it.
Rooms being too spacious has been a problem since skyward sword honestly. Not enough tight spaces. I get why it's because more of the abilities involve affecting things far away but still it's makes things less cozy.
I agree 100% with you on the armor progression and enhancement. I think I took a whole month solely hunting down the monster parts needed to enhance all of the armor pieces in the game and farming Star Fragments to sell so I could afford to pay the Great Fairies each time. I lost count of how many Lynels and Gleeoks I had to fight, as well as how many Blood Moons I had to wait for so the enemies would revive. I thought BotW armor enhancement was tedious, but TotK is way worse.
Never forget, there is a section on Nintendo's website where the Zelda team talks about "The Zelda Cycle"
It's just an upgraded Breath of the Wild, which was mid
I neither love nor hate this game, I think it's a fine game that you either enjoy the entire time you play it or only for the first 100 hours.
Pretty much any game's popularity can be represented as a bell curve, IMO.
i love the game and thinks it's better than botw but i had so much more fun in botw and played it alot more and i don;t know why
The problem with it is that it IS a sequel and was marketed as a sequel.
Just because Nintendo didn't feel like it was a true sequel and it was all just DLC stuff doesn't make the criticism less valid.
Imagine if Super Mario Land was just Super Mario 3, but you can use Yoshi now, and the story is slightly changed...... everyone would call it an embarrassing sequel.
A sequel is supposed to improve upon its predecessor. However, TOTK doesn't improve upon anything and instead just had added features that are underwhelming once you've played for more than an hour.
Combat needed to be improved, and it wasn't.
Story and storytelling needed to be improved and wasn't.
Hyrule needed to be improved or at least made to feel different to explore.... and wasn't.
The ultra hand is undeniably a stroke of genius gameplay design...... that was implemented into the wrong game and the wrong way.
How often do you actually use the hand to make interesting things? Hardly ever, it takes so long, and they either last such a short time and do barely any damage that it isn't worth it.
Not to mention, I didn't buy an action adventure game to have something else do the fighting for me...
Also the sky islands, the caves and the underground........ what is there to be said..... they get boring after 1 hour, its all the same stuff rinsed and repeated. I would groan anytime I'd see a Blupee when gliding becase I was so sick of going into just another cave to kill a frog for a gem.
People treated this game like it’s like The Acolyte of Zelda or something. Well, the story was way darker than the previous game. Some of the cutscenes were pretty shocking and scary, like that one where the stakes are high because of what you saw Ganondorf do. It reminded of Green Goblin killing Aunt May in Spider-Man: No Way Home. That’s my theory of why everyone trashed this game. The story was pretty violent. At least it wasn’t creepy and disturbing like Twilight Princess, but the story left everyone speechless.
here’s my take read it or not idc
i waited so long and had so many ideas on how the game would turn out and i was very disappointed… i was really enjoying it until i realized that i had to track down all the memories again to piece together the story. The temples if you can even call them temples were far too similar to the divine beasts and the difficulty change from surprisingly unforgiving to way too easy after like a quarter way through is a joke. There were some people saying the gannondorf fight was like a dark souls fight so i went on the grind for gloom resistant food only to not even need it and hardly take any damage at all when fighting him.
the zonai abilities were good but looking back i only used fuse and ultra hand frequently… ascend when i was in a cave which wasn’t needed in the main story as much, and i barely used recall as i never found myself needing it. When in breath, i found myself using all the sheika abilities frequently as at the time i couldn’t build a giant fighter jet to fly my across the map.
When i discovered the depths and was like “ohhh okay this is what took so long to come out” i thought i was abt to find a whole new world with new races to interact with but nope it was just an inverse of the overworld which in itself would be fine if they actually added some personality down there other than just “dark” imagine that’s where kilton and kolton come from and we see their hometown and their race of people. So many things like that they could have done to flesh things out just a bit more and it would have made the game feel like it stood on its own better. Another major thing i didn’t like about the depths was that once you figured out it was literally the opposite of the overworld, you could find every zonai shrine by finding it’s opposite light root and vice versa which completely negates the thrill of exploration which is a KEY gameplay feature for both of these games.
Overall, it wasn’t the worst zelda game i’ve ever played but it definitely wasn’t my favorite. They could have done so much more from 2018-2023 to make it stand out more and not be the same game with a different skin.
@@mr.dr.prof.patrick7284 valid criticism :)
The story definitely could have been better integrated into the gameplay. The flashbacks should have been locked in a specific order, and not having background characters get the same information about Zelda that link gets pulls the story down a bit
😂 your transition skills are great 4:36
I really have seen no indication that the dislike for Totk is much more than just the typical Zelda reaction cycle (game is liked, then hated as people go into deep analysis, and then redeemed later. People hated WW, hated TP, hated skyward sword). It's a sequel to botw and it honestly feels like the things people complain about can be summed up as "it's a sequel to botw." The same problems in botw exist in totk.
I really liked botw, and what totk added wasn't that much admittedly, but what it did add made it seem like a different experience - various towns felt more alive and changed over time depending on how you interacted with them, the story was better (and botw was about as barebones as possible with story so there's nowhere to go but up), and the powers and tools introduced by zonai tech were a progression from what people were playing around with magnesis and glitches back in botw. It seemed like a natural evolution, balanced by a need to acknowledge that some players have only played totk and not botw, so yeah, some NPCs don't automatically know Link.
We talk about how totk follows the same formula (with an extra dungeon) of botw, yet then those same people make the argument that we should go back to the original Zelda formulas of very linear games with specific dungeon orders, when the whole thing is itself just very formulaic of what makes up the entire Zelda series. I find it hard to believe that people won't look back at the exploration and the janky machines, the light dragon reveal (despite the issues in the tears leading up to it), or the final boss sequence, as some of the most memorable in the whole series. If those moments are what this game showed up to say, then I can't say anything but that it did them well.
I really enjoyed this video. This was a good part 2 to your first video. I understand more about the 2 sides of this game, and I think I'm neutral towards both sides. But I appreciate you explaining both sides and your opinions 😁
TOTK is the best Zelda game!
"So Why Do People Dislike Tears of the Kingdom?"
They don't. It has a 96 on Metacritic and is regarded as one of the best games of all time. Rightfully so. The game is a MIRACLE, actually.
There is a vocal youtube bubble, though, that thinks its _cool_ to hate on it or whatever. And here is the thing: i actually agree witht some of the criticisms. But a lot of it comes from a place of not-so-well-disguised cynicism towards distilled JOY, and the sense of wonder that it brings. We must prefer the more edgy stuff, like Elden Ring or Baldur's Gate 3 (which ARE great games, but not nearly as innovative or impressive as TotK, IMO).
A lot of people don't like it. Most people don't trust game critics for good reasons. I hate BOTW too
@@hunterherndon8573 You do know that the vast majority of *user* scores in there are also positive, right?
@@fernandofaria2872 how many user scores does it have compiled to people who played the game. Everyone doesn't go review bomb.
Skyward Sword also has stellar reviews when it first came out, and look what happened next. The reception was actually so bad that it prompted the creation of BotW.
The sooner you realize you can't trust Metacritic in any way, shape or form, the better.
@@XanderVJ Skyward Sword was not nearly as well received as TotK. 93 vs 96 metascore, 8.1 vs 8.8 user score. And the reason for the change in direction wasn't even that, but rather the fact that SS was a flop. You can't say that about TotK, it literally got an award from Japan's Ministry of Economy for how well it sold
this game probably ruined the whole Zelda franchise for me and I hate this game for it.
A bloated less cohesive version of a game that came 8 years prior
It is a better version in every way
@paczka695 just not true
Yeah I much prefer the hateno storyline in ToTK. So great wow! Engaging!
It’s a minority, ignore haters, it’s nothing new because everything has hate.
Honestly Tear's was a pretty safe follow up alongside it's surface overworld being largely the same looking I feel. Especially when you compare it to another Zelda entry that also recycles stuff from a previous entry. I'm referring to the 2ND N64 Zelda game about Mask's & Time Travel. And honestly another game series called Batman Arkham has an entry that also recycles stuff but that games setting had it's setting based on Arkham City's overworld what with the familiar landmarks being mostly reused but shown under a past lens and showing what Arkham City's setting looked before it became that grungy industrial prison locale that Doctor Strange turned it into & also having the place decorated with Christmas doodads & even having new landmarks exclusive to this prequel Arkham game such as having a large bridge & hotel as examples which was pretty neat in my opinion. Where as Nintendo kept most of Hyrule's surface section largely unchanged which is honestly a bummer. Not even having it change seasons like Fall or Winter. Granted I'm not saying it's required but I feel it would made the reused overworld feel more fresh I guess.
It is Zelda cycle. When next game come, people will love totk and will hate that game. This happens all the time.
It didn’t with Botw. That game was constantly praised as a breath of fresh air, the shot in the arm the series needed.
Opinions on Skyward Sword only softened up slightly, especially with the HD version.
@@thelastwindwaker7948 yes botw has also been hated. Especially weapon break system, dungeons, story. And another side effect of Zelda cycle. It erases memory of people. People forget that how much they hated the game.
@ and yet the series has always had very loud and obnoxious defense force. Like the time Jim Sterling got DDOS attacked over a 7/10 despite liking the game, or the infamous 8.8 meltdown over Twilight Princess.
@@thelastwindwaker7948 We are talking about why people hate the game. Not why brain dead fans are being cringy. That is another topic. But "people hate this game because there are lots of people like it" is jut idiotic.
@ “it’s the Zelda cycle” isn’t a reason why. I brought up those examples to because in my mind the Zelda cycle is the general consensus of the series, not just a vocal minority. Not everyone’s going to like everything.
Skyward is still mostly seen as a bad game, and it’s not because of the Zelda cycle. It’s because the game was overly linear and people didn’t like the motion controls.
I always liked that game because I don’t mind linear games, and I always disliked Botw, and Totk didn’t really change that. I actually dislike Botw MORE now because Totk makes it obsolete. So it seems reductive to boil and disagreement down to “the Zelda cycle.”
Also we did get the next Zelda, Echoes of Wisdom, and it didn’t really change anything.
The game was great and fun. I understand where the creators are coming from and those that wanna poke holes to every little detail are those nerds that NEED to be right. Miyamoto said TotK opens it up for more lore and stories so the legend continues.
durability in totk an botw was fine if you just darted to the next weapon laying
around but even 2.3 times durability would have fixed a majority of durability complaints. the map being the same is only a problem becouse of the trailers showing what could have been
an the sky islands had a path to get to them each group of isles have a lower lighthouse isle
but with tulon or diving set they just don't feel needed. i would have loved to see minaru's libray from the memory was a deprecated location in the depths
3:50 the zonai builds over shadowed the fact that link has a horse making it more likely that link will use the zonai builds
also making zonai weapons an builds to fight enemies gets stall after awhile
except for muckerock lazers an water is kinda fun to mess that boss up
7:26 i wish wind ark hade afew rooms after unlocking the hatch on the deck leading up to cogora escaping to the deck
an after the wind ark acting as a vehicle for tolun to go from one sky isle to the next idk
also tulons ancestor should have made a note about veh medoh since in botw the divine beasts where build along time ago idk
it would also filled out some of the stories missing pieces
atleast we got tulin :)
It’s an embarrassing cashgrab. The same world with the same boring content ( Koroks, Shrines), underbaked Sky and Undeground, trash dungeons, forgettable music, tedious new mechanics with no real purpose to enhance the gameplay, terrible story told through those stupid memories again, no enemy variety, etc. One of the worst Zelda game ever made.
@@lotrfan4237 beauty is in the eye of the beholder, and you and I just happen to be different beholders
I personally hate TotK hands up, personally I found it to be a BAD Zelda game. I’ve tried multiple times but it’s just boring as sin, if you like it good for you, just can’t stand it myself.
I like totk… but I totally understand why people hate it
The reused map is what I hate most although I do like most of everything else about the game
You covered a good amount of the reasons people dislike the story, but you didn't include two huge elements. One, which doesn't bother me personally but did bother others a lot, was how the game seemed to completely disregard the lore and retrospectively ruin the intrigue of BoTW by revealing none of it mattered. Much more important to me though was just how overwhelmingly, mind-numblingly repetitive the story was. The absolutely abysmal repeating of the same post-dungeon cutscene sequence is so bad it became a meme, but even beyond that, everything leading up to the dungeons is *also* insanely repetitive and derivative.
Outside of the story, the other huge criticism not included was just how insanely repetitive everything is. Even on its own merits, but especially for those who played BOTW first. It's not just the overworld that's copy-pasted from BoTW; almost everything is copy-pasted from BoTW. You'd expect this level of copy-pasting for a game that came out maybe 2 years later, not over 6 years later. And the copy-pasting in TOTK isn't just from BOTW; it copy-pastes itself *constantly*: as you mention almost everywhere in the Depths looks the same and recycles the same tiny handful of ideas, the sky islands are insanely repetitive, and the vast majority of the wells and caves are completely indistinguishable from each other too. It's actually insane how little original content there is for a game that took over 6 years to make and that had such a ginormous headstart.
But anyway, not looking to start a comment flame war. Just thought it was worth mentioning some of the key missing points. tl;dr: Tears of the Kingdom is a very bad game for the reasons mentioned in the video, the reasons in this comment, and a thousand other smaller reasons. In my opinion, of course (although tbh I think many of the things wrong with the game really are just objectively terrible, but hey, again, not looking to start a flame war...)
Overall I like the video - it does a good job of summing up a majority of the biggest issues even though you disagree with them. Arguing from a position you disagree with is a skill not many people have.
I lived tears but didn't like botw too much as i always felt it to be and l an empty world whereas tears felt so lived in. It was everything botw should've been
I love both games but having to recollect all the koraks, armor sets made me just made me want to turn off the game. I know you dont need to do it but i just realize walking all over the map again just pains my heart. But if Tears was your first game, then thats where you want to be as a modern Zelda fan right now.
I love tears of the kingdom. Zelda fans have always complain. Majoras mask was the first victim of the Zelda cycle. Not one Zelda game escaped the cycle since MM’s release. Demised cursed our whole fandom not just Zelda and link.
I think it is too big for it's own good, too much focus on building things and making your own experience. Also, BotW feels way more special and closer to what a zelda game is.
I loved the game, i did the "memories" by order looking at them in that cannion (because i care). Everything was amazing, ecxept it lacked game design. It has so much useless stuff, like sages will. They sacrifice storytelling and gamedesign for the sheer size of the map. Botw have the same problem.
Tears of the Kingdom i do like it and i found one of the dragons the that goes through the depths and just kinda rode on its nose the whole way cause it was silly and actually really pretty. But overall i dont like open world games due to the so much to do (i have a job dangit i cant do everything in a open world) so honestly my main problem with breath of the wild and tears of the kingdom.... i dont like open world games cause i get burntout on them and i just dont have the time for them
TotK is my least favourite Zelda game. The biggest issue for me is the fact that it’s essentially the same thing as BotW, but with a (much) worse story. I was already lukewarm on BotW, so when I started playing TotK only to see it was more or less the same, I was pretty annoyed. I knew it was going to be the same map but I didn’t know we were going to be doing MORE shrines and koroks. They didn’t improve the dungeons either, they’re really not much better than the dungeons were in BotW, and those were pretty awful.
I’ve given nu-Zelda a real chance, but at this point I’m ready to say that the older games had a much, much better formula, sorry.
Also, personal thing, but I can’t stand the graphics in this game. The art style is great, but the implementation is just dreadful. Everything looks like bland, featureless, shiny clay.
There are a few ways to make the next game better.
1.) Have a smaller but denser open world.
2.) Bring back key items like the hookshot, iron boots, etc.
3.) Remove breakable weapons entirely and instead treat them as rewards for important quests.
4.) Let the open world be nonlinear, but have the progression of the main story be linear.
5.) Bring back labyrinthine, maze-like dungeon design, with keys, maps, and compasses.
6.) Bring back missing “Zelda-isms”, like the Triforce, or the way that Link would hold treasure above his head after opening a chest. That stuff is part of the charm of the series.
Mostly only a vocal minority hate the game Zelda CDi can only really be called truly bad games.
If you want, you can get to the bottom of every game if you initially set this goal for yourself
Although, what else can you expect from the Zelda fanbase, which was hated by Windweiker and Skyward Sword at the start. If every one of their hate was justified then Zelda is a bad game
I wish I liked it so bad.
Im a big Zelda fan and this game just looked boring as all hell and its mechanics and story so far from what im looking for in this series. Dont hate this one, i just dont care and put it on the bottom of the tier list.
I have my fair share of criticisms for this game. However most fans criticism I find hypocritical and usually come from bad faith discourse that it makes it hard for me to take some of the fans even the big Zelda tubers seriously.
big Zeldatubers are to blame for the expectations they were hyping this game to be when it comes to going back to” traditional Zelda” elements and lore when Nintendo themselves never put those expectations on those things in the first place, and once the game came out and there expectations were wrong, they started blaming the game instead of taking responsibility for there misplaced expectations.
A TH-cam named KingK highlights this in a softer manner than men in his Tears retrospective video and it’s a really good watch.
Because bitching online gets more likes.
Because they are wrong.
The latest Zelda game is always the worst one. Tis a rule of nature.
As someone who didn’t like the game that much, I like that I’m starting to see more positive reviews. It’s been such an echo chamber here lately and it’s nice to get more than one perspective.
cause it was bad
No one can ever back that up properly. When interrogated, they’ll devolve into a wild combination. “You just can’t take criticism” and brainrot to strengthen it, parroted nonexistent problems that are rooted in the idea ocarina of time was inherently perfect, usually Zelda cycle nonsense
@@minecrafter3448 and now in comprehensible.
@minecrafter3448 yes you easily can you just refuse to acknowledge it
@@supremeleaderfrancisco9062 hypocrisy
@ the words I said have one meaning, you can’t misunderstand them
They dreamed about it and took their desires as realities. But the game took a different way, so they dislike it.
The thing i really despise what people say about this game is when they said Hyrule don't know who Link is. They got to understand they are damn NPCs with just little side quest and literally Link is in Hyrule with them. There are literally moments in the game where soldiers do know Link and Tarrey Town as well.
Not everyone needs to know you like damn they really weird for not liking a video game cuz of that. Again a VIDEO. GAME. 😂
"Not everyone needs to you"
This is Link who has done plenty enough to gain fame all across Hyrule, he travels around enough that everyone gets a chance to see him in person, they absolutely should all know who Link is.
TOTK is a perfect sandbox Zelda game. I rather play around with this than BOTW. BOTW is more combat base but TOTK may lack combat it has everything else tbh. Can’t wait for the MOD community to create some heat with this game.
I feel this way. It's because BotW embodies what I love about Zelda so much better. The Legend of Zelda is in my eyes a series focused on emotion, will, storytelling, and art. BotW does in beautifully by creating a world in ruins that only has a few artificial points of interest. That makes it so a lot of your time will be spent traversing the lush environment, taking in the sights, and listening to the music. Because you don't have things to do everywhere it allows you to take the time and appreciate your surroundings. Everywhere exists for a reason but doesn't feel cluttered. What TotK does is add 2 new maps that are extremely barren and a main map that removes the charm of the original by making it too cluttered. The game also uses an awkward sandbox vehicle creating system that ruins the idea of taking your time to appreciate your environment. In BotW the equivalent to this, the mastercycle, is locked behind the postgame dlc for this very reason. The mastercycle can also be summoned for free anywhere has extremely cheap and long lasting fuel. The sandbox system of TotK also allows you to easily skip most puzzles or dungeons while BotW's abilities give you creativity while still being confined to the rules of the game and it's puzzles, allowing for more guaranteed enjoyment.
Furthermore the story of BotW is focused on the new discoveries of an amnesiac who slowly recovers his memories as he visits familiar places and fills in the blanks of his tragic past. TotK however has a repeating cutscenes after every dungeon, says that hyrule was founded by Zonai, and that Zelda has created a time loop. That's cool and all but this story adds details that change the identity of Breath of the Wild's story and make it into a not so barren world where Zelda is a dragon (but is never seen), the gorons are addicted to hard drugs for whatever reason and so much more. It clearly was something that was come up with after BotW and it adds so much unnecessary storytelling to a perfect minimalist world. The story of BotW is also mostly ignored in it's sequel as is the sheikah technology.
And to cap it off the weapon fusing system reduces the attack value of any given weapon from BotW and forces you to do more work to get a good weapon then it used to as you have to fight powerful enemies and get a good base weapon. In BotW the durability mechanic was never a real issue as it allowed you to try different things out and use your environment while still having easy access to the best weapons in the game if you want them (you could even use dupe glitches if you're picky). I don't want a system that requires more steps just to be able to attack an enemy, breaks in the same way as it did before but this time requires even more work to get back. All in all I feel like many features should have just been added to BotW as part of a late dlc and many others should have been saved as ideas for a completely disconnected game that doesn't drag down the experience of it's predecessor just by existing. I did like things about the game though so don't get me wrong, I just have a LOT of issues with it.
Weapon durability wasn't fixed with the fuse ability. I truly don't understand why people keep saying that. You can easily go through weapon when just fighting a basic enemy encampment even with weapon fusion.
Fuse doesn't "fix" weapon durability per se. Nevertheless, fuse does address balancing issues from late-game BotW in that every enemy encounter yields monster parts equivalent to the strength of the defeated enemy (which can be used to upgrade weapons, armor, and/or arrowheads), ensuring that players will on net accumulate more resources through combat than they expend. Additionally, fuse has several other applications that make weapon durability less punishing than it otherwise would be, mainly because monster parts are not subject to the same inventory restrictions as weapons. That said, if you simply hate the feeling of a weapon breaking after a limited number of uses, then there is ultimately no way to avoid that except by playing a different game.
The map really doesnt feel like botw. It is very different. I feel people will complain about anything
Bad video. Wastes time to get to the point and the point is also stupid. The fact you played totk first almost invalidates your review entirely.
I wouldn't call seeing the Dragon Tears out of order spoilers since you're ultimately still discovering the information through the game's rules. I can't really test this since I got the Tears in order and already knew most of the story going in, but I feel like viewing the memories out of order works just fine in the sense that you slowly uncover the greater picture of the past events (for example, you see Rauru blame himself for Ganondorf's rise to power in Tear 10, then see his actual mistake in Tear 5). The only exception to this is Tear 11 as it reveals the draconification twist way sooner than it should be and heavily hinders the mystery surrounding Zelda's location.
The complaint about the disconnect from BotW is the only complaint I cannot for the life of me understand in my wildest dreams. I can kinda see it regarding the Sheikah tech (even though most of it was either just for the sake of gameplay mechanics or has a very good in-universe reason for the people to get rid of it), but in every other department, there are numerous references to BotW such as the monuments to the fallen soldiers and name drops of certain Champions, and I like that the Champions aren't mentioned too much since they all moved on at the end of BotW, and ultimately Hyrule has to as well. The stories of the descendants are also continued in meaningful ways, and giving them the center stage this time by having them become Sages is a genius move. CaptBurgerson has an excellent video breaking down and explaining the NPCs not knowing Link that I always recommend, but I see that as complimenting the open design of the games by making it so whatever the player did in BotW can technically be canon to their TotK playthrough. Someone might not have done the Tarrey Town quest in BotW and thought it was just a new town founded after the end of the Calamity, but then they can go back to BotW and find out that they're actually able to assist with the construction of that town. Things like this really make me appreciate the relationship between both games that much more, and it's always so baffling to me when the discussion is about whether or not TotK not working as a sequel is actually an issue, when imo it absolutely does work as one although not in the traditional sense.
Keep it up my man ❤❤❤
🥰🧇
It just felt like a giant DLC after 6 years of waiting for an actual new game.
Because people like to feel special for being contrarian, and enjoy hearing themselves talk lmao. And then someone made a video essay about it and everyone saw it was pulling massive numbers off a hot take on one of the best-selling and best-reviewed games of all time, so then _of course_ you got a thousand copycats all trying to one-up each other and getting more and more controversial in the process. That's literally the main cause of this trend lmao. In reality, the game's flaws are so minor that they're barely worth mentioning in light of what it achieves.
And yeah that includes the story stuff. Yeah you can spoil yourself, so what? You could spoil yourself in BotW too. Heck one of the game's main draws was that you could go straight to the final boss if you were good enough.
Furries?
No one dislikes it. Stop doing clickbait titles and talk to your mom if you need attention
I despise it, and so do a lot of other people. It's trash.
@@hunterherndon8573 Maybe 0.1% of people who played it would agree with your idiotic clickbait title. That's not a lot. It's one of the most critically acclaimed games ever, which is insanely impressive given it's basically just BotW DLC
@@ryukishi8492 I was not trying to clickbait, jeez. Maybe try not assume next time, and yes, people do dislike it, do your research. Most don’t, but some do
@thatguyinthevoid It is factually clickbait and lying doesn't make it better. Everything is disliked by some people, but when they make up such a tiny fraction and a game is as successful and beloved as this one, your title could be written an infinite number of times better and fairer
@ jeez, I’m so sorry that my title upset you so much. All I was implying was that SOME people dislike it. Yes, I now realise I could’ve added that in, but mistakes are always made
I’ve never played it but it just seems boring. The story doesn’t seem that appealing to me. Breath of the wild was ok, but that’s it.
Calling TOTK a sequel to BOTW is like calling Garry's Mod a sequel to Half-Life 2
I hated TOTK