there's only an audio issue when played from floppies. You need to install the game on hard drive, and then you change voices parameter in the autoexec.bat file from voices = 1 to voices = 4 to restore the audio as the arcade is. The only drawback is that you need an X68000 XVI to perform this trick, or an X68030.
A GREAT video. The SNES, Genesis/Mega Drive/T-16 were all fantastic. I was most impressed by seeing the Sharp 68000 version, but it had no sound effects. That was odd to me. GOD, I love Street Fighter II!!!!!!!! ❤❤❤❤❤❤❤❤❤❤❤
@@ConsoleCombat the Mister PI is not the problem. The problem comes from loading the game from floppies..... you need to make the game use 4 voices instead of 1 voice hardware (the OKI chip in the X68000 only has 1 voicer). You bypass this by modifying the BAT file that launch the game.
The genesis version has all of the working combos of the arcade version when it comes to hyper, but i was as blown away by the Nintendo port of world warrior as i was by altered beast on the genny when i first saw it. Just breathtaking.
Despite that the Genesis, TG16, and the Sharp X68000 ports are Champion Edition, I'd still say the Genesis, SNES, and PS1 and Saturn (the latter is only in Japan)....
A couple of nitpicks. On the consoles Street Fighter 2: The World Warrior was only on the SNES/Super Famicom. You can see this with that version matching the arcade very closely in E Honda''s stage. Champion Edition (which is what the Genesis/Mega Drive and PC Engine versions are based on) Capcom revisited the colors on many of the stages, as well as character portraits, they use CE's color palette on Honda's stage. It would have been cool to see footage of the CE and even Hyper Fighting versions of the Arcade game, as well as the Hyper Fighting port on the SNES. Gameplay wise the closer you got to the arcade button layout the better off. The 3 console ports had the means available to them (6 button controllers pads and joysticks).
All versions of good but I have to give it to the SNES. The sharp x 68000 graphically is perfect. But sound is missing something. The sound on the Sega Genesis is too bad ignore. The Turbo was good for what it was.
I started playing both SF2 and Turbo on SNES, but once I played the SF2 Special Champion Edition version, I got hooked and I ended up getting SSF2 on the Genesis cause the 6 button controller just played and felt better.
personally being originally a DOS gamer, still wished some1 would take the challenge & fan-fixed it to get it as close as arcade does, especially since it has roland support for MIDI playback. Also, any reason why gameboy advance port excluded?
It wasn’t released on gba until the arcade heyday was largely over. I was just showing ports that were concurrently around when the arcade game was also popular which was the early to mid 90s.
There weren’t even 200 million Super NES systems sold! LOL 😂 Street Fighter II sold around 8 million copies on Super NES I read which was the biggest selling Capcom game until Resident Evil 5 came out in 2009, quite impressive.
@@dlfrsilver It’s amazing how long Street Fighter II on Super NES held the record of best selling Capcom game. Street Fighter II mania was bonkers in the ‘90s!
There is an audio issue during the x68000 portion where the fighter sound effects do not play. My apologies.
there's only an audio issue when played from floppies. You need to install the game on hard drive, and then you change voices parameter in the autoexec.bat file from voices = 1 to voices = 4 to restore the audio as the arcade is. The only drawback is that you need an X68000 XVI to perform this trick, or an X68030.
@@dlfrsilver Thank you for such great information! I'm sure this will help others in the same boat.
EDIT : that's an emulator bug.... the OKI chip emulation is either absent or faulty.....
I had the snes and the genesis (the first 24MEG card) version. We always played the genesis version because of the 6-button Pad.
Try the genesis remastered by Pyron ! Pure experience
@bibilarue ok, i will. Thx for the tip
A GREAT video. The SNES, Genesis/Mega Drive/T-16 were all fantastic. I was most impressed by seeing the Sharp 68000 version, but it had no sound effects. That was odd to me.
GOD, I love Street Fighter II!!!!!!!!
❤❤❤❤❤❤❤❤❤❤❤
Yes. The audio is problematic on my Mister Pi running the x68000 core. Thank you for the kind words and happy you enjoyed!
@ thank YOU for giving us this amazing side-by-side comparison.
@@ConsoleCombat the Mister PI is not the problem. The problem comes from loading the game from floppies..... you need to make the game use 4 voices instead of 1 voice hardware (the OKI chip in the X68000 only has 1 voicer). You bypass this by modifying the BAT file that launch the game.
The genesis version has all of the working combos of the arcade version when it comes to hyper, but i was as blown away by the Nintendo port of world warrior as i was by altered beast on the genny when i first saw it. Just breathtaking.
Despite that the Genesis, TG16, and the Sharp X68000 ports are Champion Edition, I'd still say the Genesis, SNES, and PS1 and Saturn (the latter is only in Japan)....
The CPS Changer version was the best!
A couple of nitpicks.
On the consoles Street Fighter 2: The World Warrior was only on the SNES/Super Famicom. You can see this with that version matching the arcade very closely in E Honda''s stage.
Champion Edition (which is what the Genesis/Mega Drive and PC Engine versions are based on) Capcom revisited the colors on many of the stages, as well as character portraits, they use CE's color palette on Honda's stage.
It would have been cool to see footage of the CE and even Hyper Fighting versions of the Arcade game, as well as the Hyper Fighting port on the SNES.
Gameplay wise the closer you got to the arcade button layout the better off.
The 3 console ports had the means available to them (6 button controllers pads and joysticks).
Thank you for the feedback.
Awww, you didn't include the ZX Spectrum and Commodore 64 versions. That would have been hilarious!
I had recorded it but it it stood out too much!
@@ConsoleCombat Fair enough, haha! 😆
All versions of good but I have to give it to the SNES. The sharp x 68000 graphically is perfect. But sound is missing something. The sound on the Sega Genesis is too bad ignore. The Turbo was good for what it was.
I started playing both SF2 and Turbo on SNES, but once I played the SF2 Special Champion Edition version, I got hooked and I ended up getting SSF2 on the Genesis cause the 6 button controller just played and felt better.
personally being originally a DOS gamer, still wished some1 would take the challenge & fan-fixed it to get it as close as arcade does, especially since it has roland support for MIDI playback.
Also, any reason why gameboy advance port excluded?
It wasn’t released on gba until the arcade heyday was largely over. I was just showing ports that were concurrently around when the arcade game was also popular which was the early to mid 90s.
SNES wins for graphics and sound
Genesis wins for gameplay
Turbo grafix still okay for what it was
Snes best ❤
No amiga 500 ?
@@paulwright9332 sadly it had graphical glitches when running this game.
The amiga version is a disgrace.... pure shℹ️t
Obviously, the SNES port fared the BEST...
Over 200 MILLION copies sold!
Who can beat THAT???
that's wrong. 6.500.000 copies of SF2 sold on SNES, not 200 millions.
There weren’t even 200 million Super NES systems sold! LOL 😂 Street Fighter II sold around 8 million copies on Super NES I read which was the biggest selling Capcom game until Resident Evil 5 came out in 2009, quite impressive.
It was issing Backround elements the Genesis had like on Guiles stage, Just saying.
@@gedaman 6,5 millions not 8 millions. That's the official sales number.
@@dlfrsilver It’s amazing how long Street Fighter II on Super NES held the record of best selling Capcom game. Street Fighter II mania was bonkers in the ‘90s!
Oh God dos was shite
It looked like an extreme rush job.