Just occurred to me that Alonso has appeared in F1 games on all 5 main PlayStation consoles, since he raced in 2001 for Minardi. Would love to see a short look at how his helmet model has evolved through the generations.
Hard to get too excited. As games leave less and less to the imagination, the harder it is to find much charm or anything memorable about them imo :( Incidentally what happened to all the Retro videos?? Old showcase reactions, the mini documentaries, Audi and John playing stuff, Alex and John comparing old console and pc versions of games etc etc? That stuff was so great, really miss it
The reviews for the F1 games for the past few years have been quite thin. Here's just a few things you missed, which might still apply to 24: - 2021: -- The motion blur strength setting slider wasn't working at all -- Only on Xbox Series X, when outputting Quality mode at 4K 120 Hz, there was constant micro sttuter every few seconds -- There was a lot of pop-in from vegetation and shadows - 22: -- Driving through smoke caused severe framerate drops -- On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR -- Only on Xbox Series X, switching graphics modes caused random severe framerate drops in both Quality and Performance mode until the game was restarted -- Only on Xbox Series X, Performance mode had random severe framerate drops even after the game was restarted -- The motion blur strength setting slider wasn't working at all -- There was a lot of pop-in from vegetation - 23: -- Driving through smoke caused severe framerate drops -- Fog and smoke effects looked very pixelated -- On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR -- The motion blur strength setting slider only worked for replays -- There was a lot of pop-in from vegetation Also, there is a further difference between the consoles which you missed: the virtual rear view mirror is running at half framerate on PS5 and this also changes depending on the graphics mode. If you do another video on 24, please have a look at all this stuff.
10:08 - Why do these games keep looking so bland or flat??... There seems to be something very off about the lighting or something. There's just no contrast or shading or directionality. That's not what real life looks like. - Don't get me wrong, they did a good job on stuff like the reflection on the car and helmet and such, as the camera pans down. But pause on that shot when it's still up looking across the garage: It's so void of shadows and such that it appears all objects are floating. There's no shadows on character's faces either. - It just makes it look like a game from the late 2000s or something, save for the polygon-count and resolutions of course. - And yea, those details aren't the most important thing, it's more about the cars and the tracks. But even that, overall it has a bland look to it. - Maybe it just needs HDR or something. But even then, compared to an SDR video of real life, this doesn't cut it and it should by now. - I feel like games such as 'Dirt Rally (2.0)' look better in ways. - How can that be from the same studio on the same engine??...
@@Radek494 4060 is no where near a PS5, neither is Xbox, both use a GPU that is more inline with a 2017/18 GPU but with the ability to use Ray tracing thanks to some AMD trickery, to be fair though AMD and Nvidia probably have had RT working for years but never bothered to bring it out until 30 series cards 😂
@@nicowank634 yet go look at the GPU that is the closest to the Series X and PS5, it's a medium benchmark chip, to be fair though its also an APU, the day they use separate CPU and GPU then we'll see consoles become powerhouses
In just waiting for the PS5 PRO because i want to see what kind of stuff that console is gonna be capable off with that huge power with the rdna 3.5 if all end up being true and more yet how that console is gonna use he s rumored upscaling tech similar to nvidia tech , the playstation spectral super resolution (PSSR) for upgrade the playstation games than they are not with options for 60 fps and more yet , i cant wait to see it , if all is true about this console , PS5 PRO is gonna be a huge and capable console to the market in the future
Nvidia has spent years perfecting their tech and not even intel and AMD who have also spent many years fine tuning their tech can really compete with it. So there's no chance Sony tech will be comparable. Maybe PS7 will be competitive.
@@Mo-eh1bq yeah but THIS is just the START for Sony Playstation to show up with their new upscaling tech and i'm almost sure than Sony is working with THIS since the PS5 came out in the market , i'm almost sure than is the case but THIS is the first time on consolé than we are going to see THIS in action , i wanna see THIS on action too by the way , if all is true about THIS consolé , than the PS6 is gonna have a almost brillant future for future compatibilities on Playstation if they adapt THIS to a new and better ZEN from AMD
@@Mo-eh1bq Sony was working on their tech for years also, Sony isn't going to put some half baked tech into the console, this ain't microsoft we're talking about, i think it will do what they say it will.
@@DuckAlertBeats na i'm just WAITING too more unlocked frame rates with more resolution options on PS5 PRO , like what PS5 is doing with first party titles and a few multiplatform titles but better
I tell you one mistake in 1:37 : everyone has the same height. Yuki Tsunoda (white, visa) is notoriously the shortest pilot and Esteban Ocon (black and pink bwt, closest to the middle) is the tallest, and the difference is huge
That just shows how much they care: Not that much. - They will scan the drivers, sure, but that's all in the name of brand-recognition and also promotional material (why else would they bother recording the process). They won't bother to make the rest accurate, or they'd also have to make a body-model for every driver and rig it up differently for the cutscenes and so on. - They aren't about to create more work for themselves within that one-year gap. - That said, they could just do it right once and then keep using those models until a new driver appears in the real world and they need to re-create that guy (it would only be one or maybe two). - Still, they probably just don't want to bother and complicate things. Another reason why I think Formula 1 should get one game every 4 years or so (with existing work already being taken into account).
@michaelmonstar4276 i think it has to also do with the weird issues it would cause, each character would have to have unique animations due to i guess when looking at another player/fighter it would need to be at diff angles or it would look weird because of height, same with interactions would cause weird clipping/misalignment and what not, now think of all the variations needed, so i kind of understand why they don't, i guess they could at least do some but not for everybody or like set groups of short medium tall without having exact height for everybody but just so at glance it appears right it's why fighting games can't go crazy with too many characters and takes time to make new ones and release them as dlc or why some just use an impact flash effect or whatever you call it to mask that not all kicks and punches will land on the opponents face and what have you because of the different heights, street fighter though is meticulous in making sure they do at least mainly for like the super moves
2:28 yo, they forgot to attach Hamilton's beard to his chin! It doesn't move with the face animations (in the comparison with F1 '23, it did). So much for a "face and hair upgrade".
I would say that it comes down to the lighting being used. Especially in the sequence with all the drivers at the grid in front of the cars looks weird. Why? Well because someone thought that a backlit scene with a sunset in the background would look really good...and it does. The problem is that in a normal situation this leaves the faces very dark. So all the faces are lit with an artificial light from the front (Something that many games does in cutscenes) and it just looks off/bad. Horizon Zero Dawn/Forbidden West takes this to a whole new level that is laughable. Theres artificial light on EVERY face in EVERY cutscene, even in bright sunlight at noon.
The skin textures are still worse than the original silent hill 2, you'd think codemasters/ea would of learnt by now off the lighting in fifa & pes or gta.
@@idakev Is this on Ego or Unreal?... I think either way it will work fine. - Well, not sure about Unreal, but if WRC its stuttering was resolved, I would assume any games following would be fine. But again, this might still be on Ego, I don't even know to be honest. - But even 2015's 'Dirt Rally' works well at 120fps... Even 2008's 'Race Driver: GRID' does... - But then, things have changed with the addition of ray-tracing, so I don't know about that. Then again, if you're serious about driving, for which you'd want 120fps, you're not gonna pay attention to "dem grafix" when you're going into that performance-trance anyway.
Game looks and plays almost identical. Just like every new version of FIFA, until a new engine is dropped. This could have been a simple free update as well.
@@rhdbenchmarks I actually find the handling is improved from F1 23 playing on Xbox Series X using my Fanatec Clubsport 2.5/Formula v2.5 wheel combo (I still haven't upgraded to DD), its really fun to drive this year.
It doesnt seem like Tom is familar with the F1 franchise. Several times during this video he posed the question of "Iteration or Innovation?" Not really sure why this was ever asked, the f1 series is one of the most stale games out there tech-wise, getting incremental improvements like this ONLY since, what seems like 2016, they certainly dont innovate at all. They did introduce ray tracing, but even running on ultra on PC it doesnt look that great? its a pretty bad implementation compared to other games imo Every year they release a game with the same bugs as last year, even when that bug was patched, last year EA simply didnt work - the bugs in this game also MUST of been spotted in an hour by any QA guy - how do you not notice that the AI stays on softs in wet conditions? The literally do the absolute bare minimium, every single year, and half the time release the game with fundamental issues. - Last year, my official fanatec setup would cause the game to run at 10fps at launch, official gear! They did release VR support a while back, which i really looked forward to once announced - but even that is a complete broken mess.
Can confirm the bugs. The starting grid scroll has had one for at least three years, if not four. The delta between the drivers tend to be off by 0.001s, so if say, Verstappen does a 1:10.942, then Leclerc behind him does a 1:10.966, the difference between them is displayed as +0.023...
Any games that come out year after year is not a real game to me. But thankfully I don't buy them I don't use them so they really mean nothing. Esports Online multiplayer or games-as-a-DISservice mean nothing to me.
2 main things occur to me while watching this.... 1) there are SOME aspects of the game's graphics i actually prefer **W/O** RT reflections, less realistic or not, and 2) if they can deliver 120fps on PS5, there REALLY shouldn't be any TECHNICAL reason that they can't deliver a PSVR2 version on PS5... right?? C,mon, Codies!! hook us up! ;)
@@NeovanGoth Capcom, and to an extent, Square Enix tends to do that. Electronic Arts doesn't tend to remove it. Codemasters uses Denuvo since F1 2016. With a single exception (2020 if I remember correctly; and one time, an accident, being 2018), they have never taken it out of the game. Therefore, many of these games got delisted with Denuvo still in them. Even years after the game being relevant. That's my main concern: EA will inevitably delist these games, but if someone wants to play it like 10 years on from now, they won't be able to do so on PC in any shape or form.
What irritates me is every year this game gets released which means it takes a short time to develop, similar to FIFA etc yet they charge full price for it. It's daylight robbery and disgusting.
2 things I fear the most, EA and annual sports series' update, but we're lucky Codemasters delivered some this year. Still not enough, but they're at least in the right path. Can't bear Denuvo in PC, though.
Games/Sims like this should just be a single purchase with yearly updates at a lower cost for all the track/car/driver updates, like how iR does it. Then just have a major update every few years to bring the engine up to spec. Asking people to buy the same full priced crap every year is stupid and anyone who actually buys it every year is sending the wrong message imo.
Excellent card. I must say though, that no amount of OC can get a 2080 to match a 3060Ti. I had a 2080 Super and a 3060Ti. The Super is about 5% faster than a standard 2080, while a 3060Ti is about 7% faster than a super. I would get anywhere from 7-12 fps more with my 3060Ti, over the 2080 Super @1440p/144Hz.
I guess the 120fps mode is rock solid so no coverage lol, L consoles with the lack of RT in gameplay. eventually I think they'll do it because it really is possible, especially on the Pro if it ever launches.
No amount of graphics can save this game ... Still 2020 or 2021 is the best f1 game or 2013-14 those were amazing to ... Gameplay wise and character wise
It's sad withy this game that they dont model the suspension at all. The wishbones and wheels dont bounce up and down at all, and driving over curbs has almost no effect on the car unlike real life. Ironically this game looks more aracade with how glued to the ground they are, than old F1 games. (Yes the cars have strong downforce irl, but they have turbulence and bouncing when being affected by dirty air, wind and weather and uneven tarmac of the race track. none of that is in this game)
I feel like the face models are comparable to those of other sport franchises from 10-15 years ago. It's a shame they look so bad (not that the game is focused on people anyways, but alas).
I would have been more interested in a comparison between last gen and current gen consoles. F1 doesn't feel very current gen to me and I have the feeling that EAs wish to also release the game on last gen, is holding this game back. Also I don't see any reason to pay 10€ more for a current gen version that has nearly no difference to last gen. And also also why do even pay full price for a game that keeps up it's bugs from year to year, adds nearly nothing new each year and is technically the same since years?
because this is the same f game from last year, over and over again. Still shitty implementation of VR, still same bugs, same UI, same settings, same animations, same shit for 70$
f1 23 looks better lol xD new faces look so fake. i dont care if they are photorealistic scans, most of the time artists rendition is better than scans.
Still not getting the bang for our buck that MS and Sony promised when these current gen consoles were released IMO. I won't be purchasing another console from MS or Sony going forward. PC all the way.
I know this has always been an annual release and it's also trying to follow how the actual sport changes from year to year, but in my view, as a game or sim or whatever, this should only get one release every FIVE years or so, maybe 4. OK, maybe 2, considering how things can change in especially autosports. - But then, perhaps it should just be a "platform", like say iRacing or whatever, even Minecraft, and then get iterative updates on the same product. - That would bring in the matter of how they monetize it, as they wouldn't be selling copies anymore, but still, it would make more sense. - If not, they could do an in-between kind of thing where... you buy the game, but they support it for 2-4 years, with optional purchasable DLC, and there's no other release, which could work in how sports in the real world change over time. - I mean like, also with other sports like ball-sports, it tends to be a roster-change or something and nothing else, but they still keep churning out half-assed released for those every year. I mean, other racing-games from smaller studios and publishers can do it (making one title and just bring free/paid content for years on end), why can't EA?... Oh, right... Investors and brand-deals. In any case, this is unnecessary and Codemasters themselves have shown before that you can just do one game in a given series every 4-5 years, like with "Dirt Rally". - But also for that, now being "WRC" under EA Sports, with the whole "numbered" deal, it's probably gonna get a release every year, so Codemasters are pretty much dead to me. - I'm never gonna buy into it and it ended with 'Dirt Rally 2.0'. One positive thing I can say about them, is that they finally don't make abominations of human characters anymore, but that's too little too late. Though, somehow, they still manage to make these F1-games look like mobile-quality games.
Say what you want about the lack of innovation, but you cannot deny that EGO engine is very well optimised, unlike Unreal Stutter garbage that was used on EA Sports WRC.
Just occurred to me that Alonso has appeared in F1 games on all 5 main PlayStation consoles, since he raced in 2001 for Minardi. Would love to see a short look at how his helmet model has evolved through the generations.
He IS a helmet now just like he was in 2001...
Pause
💯💯💯
@@donaquiles495 ayo
It’s outrageous that a yearly sports game doesn’t update the yearly real life differences to the only ~20 tracks
Good callout
Let 'em know your outrage by not buying it.
I dare ya.
@@Great-Documentaries … I haven’t?
The biggest update is Bottas' hair. Got it.
Tom should narrate for Audible. Often times just play these videos to listen. Thanks for the content!
He rushes his words too much and pronounces the word "can" like "Ken".
@@JB_inks He's just Ken, man... And that's Kenough.
@@JB_inkshow dare he have an accent.
@@deepblue8143 I didn't mention his accent
@@JB_inks that's how that word is pronounced with that accent.
Hard to get too excited. As games leave less and less to the imagination, the harder it is to find much charm or anything memorable about them imo :(
Incidentally what happened to all the Retro videos?? Old showcase reactions, the mini documentaries, Audi and John playing stuff, Alex and John comparing old console and pc versions of games etc etc?
That stuff was so great, really miss it
Get a new hobby. You’ve outgrown it
For real! I love the old retro videos, but I guess they don’t do well in the numbers.
Now that you said, I miss the three-way comparisons videos,they haven't done one in a while.
@@Mycarislooselol if only you knew how far off you were with that comment 😅
Amazing video lads
The reviews for the F1 games for the past few years have been quite thin. Here's just a few things you missed, which might still apply to 24:
- 2021:
-- The motion blur strength setting slider wasn't working at all
-- Only on Xbox Series X, when outputting Quality mode at 4K 120 Hz, there was constant micro sttuter every few seconds
-- There was a lot of pop-in from vegetation and shadows
- 22:
-- Driving through smoke caused severe framerate drops
-- On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR
-- Only on Xbox Series X, switching graphics modes caused random severe framerate drops in both Quality and Performance mode until the game was restarted
-- Only on Xbox Series X, Performance mode had random severe framerate drops even after the game was restarted
-- The motion blur strength setting slider wasn't working at all
-- There was a lot of pop-in from vegetation
- 23:
-- Driving through smoke caused severe framerate drops
-- Fog and smoke effects looked very pixelated
-- On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR
-- The motion blur strength setting slider only worked for replays
-- There was a lot of pop-in from vegetation
Also, there is a further difference between the consoles which you missed: the virtual rear view mirror is running at half framerate on PS5 and this also changes depending on the graphics mode.
If you do another video on 24, please have a look at all this stuff.
There's a required bug fix that you missed! When Leclerc wins Monaco, the prince must spray the champagne!!! It doesn't feel authentic otherwise 🙂
Codemasters. I miss the Darling Brothers, Dizzy and all games being called 'Simulator'.
Ahhh yes the famous F1 title without mouse support on pc xD
Bruh what?
Happy for people that like these games but one of them I barely grazed the grass and they got all huffy about a penalty 😆
They need to make a new 80fps/120hz mode.
hello DF i think you should compare F1 24 to F22 because it have better graphics in my opinion
What.... native 4k60 on console. But PC guys keep telling us Consoles aren't capable of it. Then use DLSS on PC to get it to run at 4k60😂
Never play games on an office device! Consoles are king babeeeeee
10:08 - Why do these games keep looking so bland or flat??... There seems to be something very off about the lighting or something. There's just no contrast or shading or directionality. That's not what real life looks like. - Don't get me wrong, they did a good job on stuff like the reflection on the car and helmet and such, as the camera pans down. But pause on that shot when it's still up looking across the garage: It's so void of shadows and such that it appears all objects are floating. There's no shadows on character's faces either. - It just makes it look like a game from the late 2000s or something, save for the polygon-count and resolutions of course. - And yea, those details aren't the most important thing, it's more about the cars and the tracks. But even that, overall it has a bland look to it. - Maybe it just needs HDR or something. But even then, compared to an SDR video of real life, this doesn't cut it and it should by now. - I feel like games such as 'Dirt Rally (2.0)' look better in ways. - How can that be from the same studio on the same engine??...
Hats off
Geoff Crammond to the rescue!
Im sticking to f1 23 until the issues on this is cleaned up
The little pitbull Series S coming though.
Is 120 an option or what
the f in f1 stands for fart
They bring one out every year to pay for the licensing, no major improvements like FiFa. Cash grabs.
Would a rtx 4060 produce similar results to a ps5?
4060 is still to powerful compared to the PS5, Rich has already talked about what card both consoles is equivalent to and is a medium power gpu
@@mightymushroom4980 They actually compared 4060 as being extremely close to PS5, but it definitely wins in ray tracing
@@Radek494 4060 is no where near a PS5, neither is Xbox, both use a GPU that is more inline with a 2017/18 GPU but with the ability to use Ray tracing thanks to some AMD trickery, to be fair though AMD and Nvidia probably have had RT working for years but never bothered to bring it out until 30 series cards 😂
@@mightymushroom4980 what are you talking about the GPU on the series x is more powerful than the ps5
@@nicowank634 yet go look at the GPU that is the closest to the Series X and PS5, it's a medium benchmark chip, to be fair though its also an APU, the day they use separate CPU and GPU then we'll see consoles become powerhouses
"EGO, it's a proven engine"
WRC => Unreal 4
Dirt 5 => On-Rush engine
Lol.
In just waiting for the PS5 PRO because i want to see what kind of stuff that console is gonna be capable off with that huge power with the rdna 3.5 if all end up being true and more yet how that console is gonna use he s rumored upscaling tech similar to nvidia tech , the playstation spectral super resolution (PSSR) for upgrade the playstation games than they are not with options for 60 fps and more yet , i cant wait to see it , if all is true about this console , PS5 PRO is gonna be a huge and capable console to the market in the future
Nvidia has spent years perfecting their tech and not even intel and AMD who have also spent many years fine tuning their tech can really compete with it. So there's no chance Sony tech will be comparable. Maybe PS7 will be competitive.
@@Mo-eh1bq yeah but THIS is just the START for Sony Playstation to show up with their new upscaling tech and i'm almost sure than Sony is working with THIS since the PS5 came out in the market , i'm almost sure than is the case but THIS is the first time on consolé than we are going to see THIS in action , i wanna see THIS on action too by the way , if all is true about THIS consolé , than the PS6 is gonna have a almost brillant future for future compatibilities on Playstation if they adapt THIS to a new and better ZEN from AMD
@@Mo-eh1bq Sony was working on their tech for years also, Sony isn't going to put some half baked tech into the console, this ain't microsoft we're talking about, i think it will do what they say it will.
They'll just look pretty much the same as they do now. Higher res and better image quality maybe but nothing exciting.
@@DuckAlertBeats na i'm just WAITING too more unlocked frame rates with more resolution options on PS5 PRO , like what PS5 is doing with first party titles and a few multiplatform titles but better
I tell you one mistake in 1:37 : everyone has the same height. Yuki Tsunoda (white, visa) is notoriously the shortest pilot and Esteban Ocon (black and pink bwt, closest to the middle) is the tallest, and the difference is huge
it's the UFC referee and fighters effect
That just shows how much they care: Not that much. - They will scan the drivers, sure, but that's all in the name of brand-recognition and also promotional material (why else would they bother recording the process). They won't bother to make the rest accurate, or they'd also have to make a body-model for every driver and rig it up differently for the cutscenes and so on. - They aren't about to create more work for themselves within that one-year gap. - That said, they could just do it right once and then keep using those models until a new driver appears in the real world and they need to re-create that guy (it would only be one or maybe two). - Still, they probably just don't want to bother and complicate things.
Another reason why I think Formula 1 should get one game every 4 years or so (with existing work already being taken into account).
Notoriously? You make it sound like being short is a crime...
@michaelmonstar4276 i think it has to also do with the weird issues it would cause, each character would have to have unique animations due to i guess when looking at another player/fighter it would need to be at diff angles or it would look weird because of height, same with interactions would cause weird clipping/misalignment and what not, now think of all the variations needed, so i kind of understand why they don't, i guess they could at least do some but not for everybody or like set groups of short medium tall without having exact height for everybody but just so at glance it appears right
it's why fighting games can't go crazy with too many characters and takes time to make new ones and release them as dlc or why some just use an impact flash effect or whatever you call it to mask that not all kicks and punches will land on the opponents face and what have you because of the different heights, street fighter though is meticulous in making sure they do at least mainly for like the super moves
@@EarthIsFlat456 notorious, but no B.I.G.
2:28 yo, they forgot to attach Hamilton's beard to his chin!
It doesn't move with the face animations (in the comparison with F1 '23, it did). So much for a "face and hair upgrade".
:)))
I can’t decide if the faces look better or worse than 23, in some shots they seem worse while others look better.
I would say that it comes down to the lighting being used. Especially in the sequence with all the drivers at the grid in front of the cars looks weird. Why? Well because someone thought that a backlit scene with a sunset in the background would look really good...and it does. The problem is that in a normal situation this leaves the faces very dark. So all the faces are lit with an artificial light from the front (Something that many games does in cutscenes) and it just looks off/bad.
Horizon Zero Dawn/Forbidden West takes this to a whole new level that is laughable. Theres artificial light on EVERY face in EVERY cutscene, even in bright sunlight at noon.
F1 24 models look uncanny
The skin textures are still worse than the original silent hill 2, you'd think codemasters/ea would of learnt by now off the lighting in fifa & pes or gta.
Definitely worse.
My god, right? I thought about it way too much
No testing or resolution details for the 120fps mode?
120fps is very important to a racing game. Should've been tested.
By all accounts it’s very solid on X and PS5
Yeah, that's a big omission. He mentioned it, very briefly, but just mentioned that it can do it. But no mention of stability or visual trafeoffs.
Highly unstable.
zero mention of vr...
It's a shame there's no PSVR2 support.
Very disappointed that they didn’t test the 120fps mode
Stagnation
Tall Yuki isn't real he can not hurt you
tall Yuki:
1:37
We don’t need a new game every year
No word on the 120 fps mode?
8:39
@@TheSpatzmann We know that the 120fps mode is in the game. Want to know if it's good or has any issues.
Was there last year and this year again. It is improved graphically and silky smooth. Resolution is lower though
@@trebm31080p low? Call of Duty hits a buttery smooth 120fps with impressive graphics too
@@idakev Is this on Ego or Unreal?... I think either way it will work fine. - Well, not sure about Unreal, but if WRC its stuttering was resolved, I would assume any games following would be fine. But again, this might still be on Ego, I don't even know to be honest. - But even 2015's 'Dirt Rally' works well at 120fps... Even 2008's 'Race Driver: GRID' does... - But then, things have changed with the addition of ray-tracing, so I don't know about that. Then again, if you're serious about driving, for which you'd want 120fps, you're not gonna pay attention to "dem grafix" when you're going into that performance-trance anyway.
cant imagine how this looks maxed out on pc with a vr headset
Game looks and plays almost identical. Just like every new version of FIFA, until a new engine is dropped. This could have been a simple free update as well.
I just want classic F1 cars
F1 2020 ❤
If only the handling got the same attention as the visuals
FIA should give the licence to Geoff Crammond!
It's really horrible compared to F1 23.
@rhdbenchmarks how so?
@@rhdbenchmarks I actually find the handling is improved from F1 23 playing on Xbox Series X using my Fanatec Clubsport 2.5/Formula v2.5 wheel combo (I still haven't upgraded to DD), its really fun to drive this year.
120fps ?
probably not solid. like always on these underpowered boxes
@@wanshurst2416 cry harder 🤓
It doesnt seem like Tom is familar with the F1 franchise.
Several times during this video he posed the question of "Iteration or Innovation?"
Not really sure why this was ever asked, the f1 series is one of the most stale games out there tech-wise, getting incremental improvements like this ONLY since, what seems like 2016, they certainly dont innovate at all. They did introduce ray tracing, but even running on ultra on PC it doesnt look that great? its a pretty bad implementation compared to other games imo
Every year they release a game with the same bugs as last year, even when that bug was patched, last year EA simply didnt work - the bugs in this game also MUST of been spotted in an hour by any QA guy - how do you not notice that the AI stays on softs in wet conditions?
The literally do the absolute bare minimium, every single year, and half the time release the game with fundamental issues. - Last year, my official fanatec setup would cause the game to run at 10fps at launch, official gear!
They did release VR support a while back, which i really looked forward to once announced - but even that is a complete broken mess.
Can confirm the bugs.
The starting grid scroll has had one for at least three years, if not four. The delta between the drivers tend to be off by 0.001s, so if say, Verstappen does a 1:10.942, then Leclerc behind him does a 1:10.966, the difference between them is displayed as +0.023...
Driver models still look weirdly like they're made out of clay
I said the same about GTA6 funny enough, makes the games look really odd compared to previous entries 😂
agreed, it's 2024 and the character models still look lifeless.
How about splitscreen on consoles? Last year on PS5 was unplayable in Monaco for example.
Was hoping to hear what the VR was like. Once you race in VR, you just can't go back to flat.
Hah, my monitor is curved, so...
here for Alonso's tresses
😂
Gp2 hair effects.
Any games that come out year after year is not a real game to me. But thankfully I don't buy them I don't use them so they really mean nothing. Esports Online multiplayer or games-as-a-DISservice mean nothing to me.
2 main things occur to me while watching this.... 1) there are SOME aspects of the game's graphics i actually prefer **W/O** RT reflections, less realistic or not, and 2) if they can deliver 120fps on PS5, there REALLY shouldn't be any TECHNICAL reason that they can't deliver a PSVR2 version on PS5... right?? C,mon, Codies!! hook us up! ;)
If they add a PSVR2 mode I will rebuy my PSVR2, as I sold it after having played GT7
1:34 I see they haven't worked out Yuki and George for example aren't the same height yet.
What if I don't want more detailed Valtteri Bottas hair
If you win a race, you get a digital nude calendar signed by Valtteri (pubic hair optional)!
Iteration with Denuvo inside, making it yet another throwaway title after a few years as it will never be removed, and thus, never preserved.
Gamepass?
@@UmmerFarooq-wx4yo Irrelevant.
Would get removed from there after a few months. Denuvo = no preservation.
Isn't Denuvo often removed later because it costs money to keep it? 🤔
@@NeovanGoth Capcom, and to an extent, Square Enix tends to do that.
Electronic Arts doesn't tend to remove it. Codemasters uses Denuvo since F1 2016. With a single exception (2020 if I remember correctly; and one time, an accident, being 2018), they have never taken it out of the game. Therefore, many of these games got delisted with Denuvo still in them. Even years after the game being relevant. That's my main concern: EA will inevitably delist these games, but if someone wants to play it like 10 years on from now, they won't be able to do so on PC in any shape or form.
@@UGRRetribution Oh wow, they get delisted? Srsly? The hell EA?!?
Is it really necessary to do these copy paste F1 games every year? Slow month?
And they also say that that there are too many games to go over and it's tough choosing which ones are worthy. But they do F1 games every year.
@@deathtrooper2048 EA money.
It's a sports thing. People want to play the current season, not the last one. Not my cup of tea, but on a rational level I can understand it.
3:52 is a crazy improvement in draw distance and track-side detail
that is mostly due to the updated track model.
Lol draw distance
Looks more like a bug maybe? The next parts the draw distance looks close to each other.
That's not a draw distance thing. It's just that the old track model didn't have grandstands and foliage behind those guardrails...
What irritates me is every year this game gets released which means it takes a short time to develop, similar to FIFA etc yet they charge full price for it. It's daylight robbery and disgusting.
2 things I fear the most, EA and annual sports series' update, but we're lucky Codemasters delivered some this year. Still not enough, but they're at least in the right path. Can't bear Denuvo in PC, though.
They got the drivers face really well... but not their heights. Yuki Tsunoda really gained height 1:34 😂😂
Also no last gen comparisons?
Last gen 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
They should have just lock it to 30fps with nice motion blur in replays and cutscenes.
Yeah, having unlocked frame rates always is weird. Should only be done if a VRR display is present.
Same as last year. They're really making no progress with this technology.
Please please disable the racing line for these videos...
Games/Sims like this should just be a single purchase with yearly updates at a lower cost for all the track/car/driver updates, like how iR does it. Then just have a major update every few years to bring the engine up to spec. Asking people to buy the same full priced crap every year is stupid and anyone who actually buys it every year is sending the wrong message imo.
The section at 3:00 says "F1 24 vs 25 comparisons" instead of 23
Just planning ahead so they can reuse it, you know, like the devs.
Look again tho
Excellent card. I must say though, that no amount of OC can get a 2080 to match a 3060Ti. I had a 2080 Super and a 3060Ti. The Super is about 5% faster than a standard 2080, while a 3060Ti is about 7% faster than a super. I would get anywhere from 7-12 fps more with my 3060Ti, over the 2080 Super @1440p/144Hz.
Still looks last gen. 4 Years since the PS5 came out and they still haven't released a next gen game. There's no reason to even purchase it.
I guess the 120fps mode is rock solid so no coverage lol, L consoles with the lack of RT in gameplay. eventually I think they'll do it because it really is possible, especially on the Pro if it ever launches.
2024 and the hit boxes are still rectangles, and why the water drops are not affected by the speed, why are we still accepting this??
zero mention of vr...
No amount of graphics can save this game ... Still 2020 or 2021 is the best f1 game or 2013-14 those were amazing to ... Gameplay wise and character wise
Piss off EA
It's sad withy this game that they dont model the suspension at all. The wishbones and wheels dont bounce up and down at all, and driving over curbs has almost no effect on the car unlike real life. Ironically this game looks more aracade with how glued to the ground they are, than old F1 games. (Yes the cars have strong downforce irl, but they have turbulence and bouncing when being affected by dirty air, wind and weather and uneven tarmac of the race track. none of that is in this game)
It‘s EA Sports. Can‘t remember the last time they released a game that was more than just a slight iterative upgrade.
I feel like the face models are comparable to those of other sport franchises from 10-15 years ago. It's a shame they look so bad (not that the game is focused on people anyways, but alas).
I would have been more interested in a comparison between last gen and current gen consoles. F1 doesn't feel very current gen to me and I have the feeling that EAs wish to also release the game on last gen, is holding this game back. Also I don't see any reason to pay 10€ more for a current gen version that has nearly no difference to last gen. And also also why do even pay full price for a game that keeps up it's bugs from year to year, adds nearly nothing new each year and is technically the same since years?
because this is the same f game from last year, over and over again. Still shitty implementation of VR, still same bugs, same UI, same settings, same animations, same shit for 70$
Think I'll stick with modding the PC version of Assetto Corsa, saves me a few bucks.
Tiny, cosmetics changes.
It's good the gameplay performance is top notch. But it's a shame they decided to let the frame-rate in cut scenes just plummet like that.
f1 23 looks better lol xD new faces look so fake. i dont care if they are photorealistic scans, most of the time artists rendition is better than scans.
I sure wish EA would put the VR mode on PS5!
Pretty sure devs just abandoned PSVR, Sony probably didn't sell enough units to make it worth the time and effort to develop for
We have to go back to 2020 to find raytracing this blurry and full of ghosting
Got to be honest the driver models of 23 look better in my eyes but both look like high res PS3 Faces.
Oh, by the way. What have they done to George Russel? His eyes, his haircut. What the hell?
Another EA game that looks like last gen lol.
Game looks and feels great, but manco does have frame drops on graphics mode on ps5
120fps?
Looks just like any driving game from 2010.
Still not getting the bang for our buck that MS and Sony promised when these current gen consoles were released IMO. I won't be purchasing another console from MS or Sony going forward. PC all the way.
No one will miss you. Paying 5-10x more while games are not even looking 2x times better, is a bad deal and ridiculous.
I don't like the new player models honestly. Somehow they look more lifeless
human faces and animations in this one looks way worse than it did before.
New models, but still in an horrible uncanny valley.
It would be nice to get a FFB comparison between iterative improvements.
thats too nerdy for even the nerd niche
The diff between console and PC is very negligible
oh wow, same game
No more hats :o Now THAT'S innovation
No PSVR 2 support again no buy.
5:28 at least Checo is winning something here 😅😂😢😭
I know this has always been an annual release and it's also trying to follow how the actual sport changes from year to year, but in my view, as a game or sim or whatever, this should only get one release every FIVE years or so, maybe 4. OK, maybe 2, considering how things can change in especially autosports. - But then, perhaps it should just be a "platform", like say iRacing or whatever, even Minecraft, and then get iterative updates on the same product. - That would bring in the matter of how they monetize it, as they wouldn't be selling copies anymore, but still, it would make more sense. - If not, they could do an in-between kind of thing where... you buy the game, but they support it for 2-4 years, with optional purchasable DLC, and there's no other release, which could work in how sports in the real world change over time. - I mean like, also with other sports like ball-sports, it tends to be a roster-change or something and nothing else, but they still keep churning out half-assed released for those every year.
I mean, other racing-games from smaller studios and publishers can do it (making one title and just bring free/paid content for years on end), why can't EA?... Oh, right... Investors and brand-deals.
In any case, this is unnecessary and Codemasters themselves have shown before that you can just do one game in a given series every 4-5 years, like with "Dirt Rally". - But also for that, now being "WRC" under EA Sports, with the whole "numbered" deal, it's probably gonna get a release every year, so Codemasters are pretty much dead to me. - I'm never gonna buy into it and it ended with 'Dirt Rally 2.0'.
One positive thing I can say about them, is that they finally don't make abominations of human characters anymore, but that's too little too late. Though, somehow, they still manage to make these F1-games look like mobile-quality games.
as an f1 fan 2023 character looks more alike
the engine is outdated. f1 24 looks like f1 from 10 years ago.
Despite being just 1080p 60 fps, f1 16 looks and plays better than f1 24
Needs VR on PlayStation. Doesn’t matter if it’s 8K/120, it is all iteration until they finally make the full move to supporting VR in console and PC.
Say what you want about the lack of innovation, but you cannot deny that EGO engine is very well optimised, unlike Unreal Stutter garbage that was used on EA Sports WRC.