As a game, Final Fantasy II isn't very good, but as part of the series, it introduced a lot of the comments that define the series, such as mana points, recurring monsters like chocobos and behemoths, and a plot that actually develops. It definitely needed improvement, but it was still an important part of the series' evolution.
just here to congratulate you on both final fantasy videos, i watch way too much final fantasy content on youtube as comfort food and it's soooo incredibly rare to encounter someone who has something actually new AND actually interesting to say. can't wait for the ff3 video!
If you want something similar but better, play the SaGa games, its basically the same team that made FF2 but they polished everything, specially the gameplay
My favorite thing about FF2 was the extra content in the GBA version. You play as all the members who died during the main story and you go play a mini fast track version of the game up in heaven.
7:58 me with all jrpgs 10:04 I see the guitar, I gotta say, anyone who plays music is automatically a better human, it's just true 15:54 really creative sentence 17:38 my goodness, this game is not good. 18:34 love the comedic zoom in 20:44 HAHAHHAAH
" the game is to easy." yeah thats a pixel remaster issue. it's why i don't like them besides the the new sprites not gelling with me compared to other versions.
I'm not going to defend FF2. Your critiques seems valid enough. I do, however, want to point out that this is a game that came out 35 years ago, when video game RPGs (and table top ones, too) we're still in their relative infancy, typically put together by a handful of people on shoestring budgets. Square was nowhere near the giant that it would become. You yourself point out the tendency of sophomore entries in early franchises (which hadn't yet even earned the right to be called such) to be, shall we say, questionably adventurous. There was still loads of experimentation going on. Video game journalism was barely an idea, and Al Gore wouldn't invent the Internet for another 8 years, so it's no wonder that maybe Square didn't have the most nuanced grasp of what made their first FF a success. And back then, video games had _manuals._ digital storage was too expensive to waste on tutorials and explanations that could go into a booklet. I don't mean to sound harsh. I enjoy the video. And it's always good to engage in retrospective analysis of what worked and what didn't and why. It's just... well... Maybe it's one of those "you had to be there" perspectives. There were a *lot* of games trying all kinds of craziness back then. FF2 may be a relative stinker. But, man, you shoulda seen some of the ones that no one remembers anymore.
wait, they reintroduced the magic penalties for equipment in the pixel remaster? I remembered testing this when buying the pixel remaster of FFII and finding it didn't have that (tested with cure magic and equipment from the first area of the game) which disappointed me as the game seemed like a proper remake of the NES/Wonderswan color version rather than the lineage of remakes the game has had that removed mechanics (such as the equipment penalties being removed starting with the PSX remake if i remember correctly) and thus provide a way to play the game in pure form without the issues of the Wonderswan (a poorly implemented english fan translation and the Wonderswans not great sound chip) or NES version (moving slow as molasses and dual wielding being completely bugged) and give the game a proper playthrough to see if the respect i have for the games mechanics on paper holds up under actual gameplay
I actually really liked this game... With that said it seems to have a far higher encounter-rate compared to like all other games. This becomes really annoying.
A critique of Final Fantasy II on its own merits without any mention of SaGa or Kawazu. Bravo! That must have taken restraint!
As a game, Final Fantasy II isn't very good, but as part of the series, it introduced a lot of the comments that define the series, such as mana points, recurring monsters like chocobos and behemoths, and a plot that actually develops. It definitely needed improvement, but it was still an important part of the series' evolution.
just here to congratulate you on both final fantasy videos, i watch way too much final fantasy content on youtube as comfort food and it's soooo incredibly rare to encounter someone who has something actually new AND actually interesting to say. can't wait for the ff3 video!
Comments like this are the best motivation, super happy you enjoyed!
If you want something similar but better, play the SaGa games, its basically the same team that made FF2 but they polished everything, specially the gameplay
thoughtful vid, with a very valid perspective
My favorite thing about FF2 was the extra content in the GBA version. You play as all the members who died during the main story and you go play a mini fast track version of the game up in heaven.
7:58 me with all jrpgs
10:04 I see the guitar, I gotta say, anyone who plays music is automatically a better human, it's just true
15:54 really creative sentence
17:38 my goodness, this game is not good.
18:34 love the comedic zoom in
20:44 HAHAHHAAH
Well if it isn't my favorite platoon leader. How is the military life treating you?
" the game is to easy."
yeah thats a pixel remaster issue. it's why i don't like them besides the the new sprites not gelling with me compared to other versions.
I'm not going to defend FF2. Your critiques seems valid enough.
I do, however, want to point out that this is a game that came out 35 years ago, when video game RPGs (and table top ones, too) we're still in their relative infancy, typically put together by a handful of people on shoestring budgets. Square was nowhere near the giant that it would become.
You yourself point out the tendency of sophomore entries in early franchises (which hadn't yet even earned the right to be called such) to be, shall we say, questionably adventurous. There was still loads of experimentation going on.
Video game journalism was barely an idea, and Al Gore wouldn't invent the Internet for another 8 years, so it's no wonder that maybe Square didn't have the most nuanced grasp of what made their first FF a success.
And back then, video games had _manuals._ digital storage was too expensive to waste on tutorials and explanations that could go into a booklet.
I don't mean to sound harsh. I enjoy the video. And it's always good to engage in retrospective analysis of what worked and what didn't and why.
It's just... well... Maybe it's one of those "you had to be there" perspectives. There were a *lot* of games trying all kinds of craziness back then. FF2 may be a relative stinker. But, man, you shoulda seen some of the ones that no one remembers anymore.
wait, they reintroduced the magic penalties for equipment in the pixel remaster? I remembered testing this when buying the pixel remaster of FFII and finding it didn't have that (tested with cure magic and equipment from the first area of the game) which disappointed me as the game seemed like a proper remake of the NES/Wonderswan color version rather than the lineage of remakes the game has had that removed mechanics (such as the equipment penalties being removed starting with the PSX remake if i remember correctly) and thus provide a way to play the game in pure form without the issues of the Wonderswan (a poorly implemented english fan translation and the Wonderswans not great sound chip) or NES version (moving slow as molasses and dual wielding being completely bugged) and give the game a proper playthrough to see if the respect i have for the games mechanics on paper holds up under actual gameplay
I love this game. Is it good? No, not really. But man, they swung for the fences on this one and it held my attention from beginning to end.
I actually really liked this game... With that said it seems to have a far higher encounter-rate compared to like all other games. This becomes really annoying.
How do you eat your ham with a straw?? How is this possible??
Sheer talent and willpower