Do you remember how old CODS kept you in the same lobby when you finished a match? Some of the most fun I've had in COD was MW2 and BO1 with friends playing other teams until they left the lobby. Or jumping into a match to find someone going DUMB on the enemy team and playing them over 3 or 4 games to eventually make a new friend. I hate that they took that away to match me with tryhards all the time because I'm decent at the games.
It was ping based instead of sbmm and you felt a sense of community. Now it's only quiet tryhards who only talk when they rage and the environment just feels lonely and toxic.
Legit facts it's y I don't even care about vanguard nowdays like I'm literally more on my phone than playing the actual game there's just no level of care in it
i was in the army in 2011 and we used to run black ops after duty. we had about 7 guys that would party up regularly and we always loved going against another group of sweats and playing each other over and over again while ruthlessly shit talking each other in the pre game lobby. probably the most fun i ever had in cod.
I think a really big part of this is corporate influence and how out of touch they are. Individuals can come up with tons of ways to innovate but ideas will never see the light of day because big companies would rather go with the safer option. Or perhaps you have to convince a whole team to work around your idea. This is why Indie games can stand out.
I think this is the most valid point. Large companies like to minimize risk and maximize profits, so starting a new title from scratch or going in a new direction feels very risky to them. Afterall they can just throw more paint on a few older maps, or add some new guns and lots of us will jump in to at least try it out for a while. I also think it's really hard for indie studios to breakthrough because they simply may not have the funds to grow a new game/idea from start to finish.
they go with the in touch option. They don't care about the tiny youtube minoity. They care about the majority. The biggest audience. The one that *does not* talk about video games on the internet at all because its not a big hobby for them. YOU are out of touch with the majority. Corporate knows exactly what they want. Indie games don't see for shit in comparison. The only one that has ever rivaled a AAA game is minecraft.
I just wish we could have actual ranked modes again. It sucks having to play the grand finals every single pub game I get into just because I did well in a previous game
One point that not enough people are making, is graphics, games are focusing too much on graphics to the point where games actually look less real. Look at left 4 dead 2 vs Back 4 Blood for example, Left 4 Dead 2 is technically an older game, and technically had much worse graphics than the new Back 4 Blood does, however, left 4 dead 2 felt real! It had a sense of realism to it, Back 4 Blood on the other hand focused too much on graphics and it ended up just looking cartoonish. The older games looked more realistic graphics wise, and they felt more serious than the cartoonish saturated crap we have now.
it's an artstyle problem. bigger textures, moar polygons, moar particle effects... they mean nothing if the art style can't be nailed. more or less realism is less about raytracing and more about artistic decision-making
This is it for me. I’ve been playing CoD for over a decade. BR’s just don’t offer the same thrill that MP does. BR (for me), feels just like a lot of wasted time compared to MP, thus it’s just not as engaging. Secondly, I feel the heart of CoD Is the traditional, less aggressive SBMM system where lobbies DON’T DISBAND. That kills the majority of the experience for me. Teammates leave (why wouldn’t they, they don’t get to have a rematch), and the bulk of enjoyment in CoD has been finding fun, competitive lobbies, where you go back and forth, and adapt to their play style. The fact that I don’t even get a chance to get my “revenge” so to speak, just kills the entire experience. It feels cheap, and almost pointless for me to be honest. To play random people every game, and having to deal with that it’s just a hollow, soul-less experience, where I just don’t feel motivated.
If your on pc, although it may seem daring/ shitty at times, I’d recommend giving tarkov a try, it puts cod and any other run of the mil triple A fps to shame, it really is the next step for em I think.
@@willbyrn5920 I may give this a shot as well. Reading through these comments looking for recommendations of games and this may be one I'll try. Thanks for the recommendation from me as well.
I miss calling cards and emblems that actually meant something like MW2 and MW3. See a dude with a really hard to earn calling card and you’d send him a friend request. Now there’s like 60 calling cards a battle pass and they don’t mean anything. I used to always look through the lobby at what cards everyone was rocking
Dude, you and your twitter comments nailed it, current fps games have been so boring for me lately and kinda drove me to campaign games again just to have fun for now. Hope it gets better and loved the chatting video.
Another aspect is there’s no forced game chat in games anymore! Ever since then people only talk or message when they’re angry which just creates an uninviting environment for anyone, but new players especially
Its sad sbmm is killing online games I dont play fifa but my friends who do hate the sbmm on that game too but its not only sbmm at fault but its 1 of the many reasons these games suck now its sad to see and I sometimes go on a month break from gaming because the games are so boring now that i would rather spend my time watching twitch than playing the stressful games myself
on fifa you get put in divisions based on your rank. you gain points from playing and anyone can get into the weekend league qualifier. if you make it through the qualifier you play champs which gets you wayyyyy more rewards. however fifa also has a friendlies section with tons of gamemodes. they give rewards but not so much. and squad battles doenst count, thats just garbage. when i play rivals in fifa i always play on one of the last days before the weekly rewards so i the pure sweats have moved on to a higher division.
I feel like passion is a factor that is missing in these games. It's almost as if developers just get unrealistic expectations from their publishers and unfortunately end up demontivating, or just stressing out these developers. Now it isn't to say that publishers are the only ones to blame as some design decisions made by developers are just flat out baffling (EX: DICE's decision to stop tornados from moving crates and environmental objects even though there is virtually no destruction in the game). it is unfortunate things have come to this point, from what I've seen halo was probably the best fps out of the trilogy last year (battlefield, cod, halo) and I won't deny the game is fucking sick, I believe there could still be more content added to just take the game to another level. Honestly though it is the perfect time to just branch out into different genres, the xbox pass is a great way to do that.
I used to love fps multiplayer growing up. Now I can't play any of them without feeling bored I.e. I've feel like I've played this before, feeling tense/frustrated, feeling like it wants to empty my wallet constantly. Maybe it's an age thing but it doesn't feel like these games are made with fun being the priority anymore. I want something I can play for an hour or 2 and feel like I had fun whether I won or lost my matches.
I’m surprised you’ve been waiting for stalker 2, I didn’t think the og 3 were that popular, by far my favourite games can’t wait for them to release the new one, hopefully finished 🤞
Easiest way to put it: When was the last time that we saw a NEW map on CoD that ended up being a classic in the same way that Nuketown, Rust, Shipment, Standoff and so on was/still is. The best we get now is on rare occasions we might get a good map, but not a great/masterpiece map. Mostly all maps now are mediocre and/or bad, and it has been like that for a long time now
I also agree with a lot of other comments but this is so true, might also be because the maps are supposed to be competitive and easy to understand for new players at the same time. I feel like this trend started rather early. Especially BO4 suffered from this in combination with the specialist, but razor wire here and that there and you are untouchable, or make this one lane everyone has to run through because the other ways are to narrow or long, therefore increasing the chance you run into the specialists. Most BO4 maps suck.
@@sempervelox this and also how too complicated maps can be sometimes. when i first started playing mw i played it like id play any other cod and that didn't work out because id always get shot from pointless angles or from someone i couldn't even see. thats the reason why maps like standoff do so well imo. you can play it once or twice and get used to it quick and know how it plays.
In my personal opinion, Blops2 was the last CoD to be really great. After that I feel the games went from just good enough -> to mediocre -> to just bad
Though let's be real here, none of these close-quarters meat grinder maps are _good_ maps, in any franchise. They are just played a lot for the unlock grind and instant dopamine hits. Developers seem to delude themselves into thinking they've made a masterpiece of a map, so they remake it for every sequel. But the reality is it's the map _type_ that brings people in. If there were no unlocks, far less people would play them. It's like a bucket of candy versus a meal at a fine restaurant - only one is good food.
I completely agree with every point you talked about.. i miss grinding multiple different fps games and actually having fun 😭 the only fps i can bare to play is apex
I used to play Doom 2 multiplayer on dialup and cut my teeth in Q2 and Q3. Being old and close to death, these games are a fucking time vampire. You load the game, you wait. You then have to parachute in. You get downed, you're still alive. You die, they give you another chance to jump back in. One game I really liked was Ring of Elysium. They got rid of that bullfuck. Start of the game, you pick the location where you're going to spawn, see if people are going to spawn nearby and you're in. Also, your starting weapons are actually decent so you're not that dependent on RNG. Get rid of the raise mechanic, self-res, all that garbage. Give people their loadouts off the bat and have healing mats, gizmos and boosts be part of the map. The other thing is the solo experience really sucks or is non-existent. It's like an afterthought of design and really doesn't play with what the game is trying to do overall because you have so many survival mechanics and the game is made for people who work together vs lone wolf. Lastly, god these games look fucking awful. There's absolutely no reason to get any cosmetics because your opponent sure isn't going to see them and the only people that will are those who are playing with you. People end up just enabling color blind modes and boosting their digital vibrance. So to recap: -Time is precious, don't keep people waiting -Don't turn it into a huge meat grinder. Create an environment that's well paced with objectives that are impactful for the entire duration. Maybe something like a stat boost that's on a timer you want to use to engage other players with, which encourages hunting. -Make solo fun -Make the game's visuals pop.
I feel like a big effect for me has been sbmm, there’s tons of problems that could be said about modern fps games but for me sbmm is definitely a big one that I don’t really see making change :/, it just ruins enjoyment most of the time for people that just want to play video games for fun, but because of sbmm it just forces you to play in high competitive lobbies 24/7. A little bit of sbmm is perfectly ok, a god tier player like Nate shouldn’t be versing kids that literally are playing their first video game ever. There’s literally ranked which is made entirely for competitive and they are refusing to just let casual play be casual. Haven’t enjoyed vanguard so I’ve just been playing Cold War and it’s just so unenjoyable because I’ll want to play with weird fun classes but I can’t because every single person is using some meta gun that literally just makes whatever I’m doing unusable.
100% SBMM just hasn't made the game boring just also more difficult to enjoy which gets you angry and makes you want to leave games till you have fun.. I agree with the fact that maybe some SBMM should exist but the level it's at my Win/Loss will only get worse..
Same reason I've stopped playing any games with sbmm like COD, Apex, or FN. These games ALREADY have mechanics in them to reduce the skill gap. They do not need such a high level of sbmm. All it does is piss me off and make me not want to play the game anymore. I buy and play games to have fun. I don't buy games to enter fucking championship tournaments. I refuse to play a game if it has a high level of sbmm now. I've played enough games with it to know that I don't enjoy games when they have sbmm. I don't mind losing, but I don't like losing when the game literally curates games and puts me into lobbies that it already knows I will do well or poorly in. I don't feel like I earned it when I do well and I feel like it's unfair when I get stomped as a solo player against a full 6 stack purely because I went 20 and 4 the last game. It's total bs. I don't care if the game is free, I'm not playing it if it has sbmm.
@@pavmx703 This is actually how I feel about a lot of shooters nowadays myself. Have stopped playing most competitive FPS because of it. I'm no god at any of these games, but I'm not terrible either, and because of that, I get put with say.. predators in Apex lobbies. I know this comment is 3 weeks old, but would you have any recommendations to give? Asking not only for myself but something to play with the SO of mine. Thanks for letting me read this btw, it's a nice little rant and I enjoyed reading it. It just summarizes my issues perfectly here.
Imagine crying about games being balanced skill-wise. You want to queue into easy lobbies so you can dominate but at the same time cry about being on the receiving end of it?
As much as I love hearing people speak out against the state of the FPS genre, I believe that it is going to stay like this for a very long time. With the way things are going, nothing that players are saying gets anywhere, and it's literally like talking to a brick wall. One of the main reasons that I believe are causing the downfall of FPS games is unfortunately crossplay. When we didn't have almost any crossplay 2-3 years ago, it seemed that it was something so obvious to put in your game. Why would you not be able to play on PC with your console friends? It just made sense. As of right now though, there has been a fundamental change on how FPS games are being developed it seems like. Instead of bringing people together, crossplay just started a MnK vs controller war. Developers now focus on making their games "controller friendly" instead of adding fun mechanics that would make more sense on MnK. I believe that for the most part satisfying both parties is possible, but it is something extremely hard to do. At the end of the day, 99.9% of console players don't have modded Scuf controllers with 4 paddles, so their keybinds are very limited, and developers obviously have to accommodate for that. Personally, I really enjoy it when FPS games such as CS:GO, Apex, even Fortnite, bring complex mechanics that give the edge to MnK. Not because I am an MnK cultist, those mechanics are just simply fun to learn/watch/execute. Aim assist is another can of worms (specifically in CoD), but that is neither here nor there, the point still stands. I hope that in the future we get new titles that are purely passion driven, instead of the usual annual releases from giant companies that do not care about hearing the players' voices. Smaller FPS projects have been 100 times more enjoyable compared to the next shitty half-baked CoD that gets pushed out every single year. The sad part is, as long as people are buying the new game each year, things will never change.
i wouldn't blame it all on crossplay. the controller vs k&m thing is because of how over competitive games have become, and ill blame fortnite for that. crossplay works on most non fps games like rocket league or 2k or a coop game. once games saw how popular fortnite competitive was because it was free and on every platform, more games decided to try and take part into that.
I remember a ps5 dev speaking of the implementation of paddles on the standard ps5 controller. Jokes on the community. I guess companies like scuf made a contract with Sony that we won't ever be able to get our hands on a decently priced good paddle controller. This would at least bridge the gap for the biggest part :(
@@scream_follow I personally believe that paddles should be something that comes with your console's default controller, whether they are detachable or not. My brother plays on a ps4 and I recently got him the back button attachment for the ds4, and he told me that he couldn't believe how he didn't get them earlier. The technology is there, the demand is there, and yet companies for some reason choose to sell them separately.
Didn't think you'd use my tweet this much haha ! I guess we're all waiting for a new genre to emerge like you said. Great video, it's been a pleasure to watch you in the last years, on any FPS !
This is why I play older games. I'm still playing WW2, BO4, infinite warfare, advanced warfare, battlefield 3, battlefield 4 and such. Reason why I personally think FPS games is getting boring is obviously SBMM, I'm a sweaty cod player and I have VERY high KDs, on AW I have a 17, on BO2 I have an 18, on mw3 I have a 9 and so on. When I try and play these older games alone trying to chill when I have a high KD it puts me into a game of pro faze players. Another reason imo is we just miss older games that these new games just can't bring the joy and nostalgia as games like BO2 can. And last but not least is the lack of effort these cods get. There's SO many bugs, the cosmetics suck or if there good they charge a crazy amount, and these games get rushed and the cosmetics suck, the maps are never good and the guns are always WAY over tuned where a select few guns beat all the guns by a long shot, and the movement is always towards the casual people, I do agree that most movement you see is on PC but a lot of it is also on console, expecially the battlefield games like 3 and 4. I watch movement guides where the TH-camr is on PC and I'm able to do the same on console. It's not like that for all games so game devs probably make it so controller players have a chance against PC.
what system do you play on ? im trying to figure out if bf1 and bf4 are alive, and if so, which to buy. bf1 revolution edition or whatever is 10 bucks on ps4, and i think bf4 is too, so idk what to get
first off what the hell you doing playing those trash cods... try the actually old ones like Cod4, MW2, BO2 those are the good ones and cmon 17kd 18kd and a 9 what clearly dashboarding or playing in a 6man team spawn trapping there is no way you can hold that high of a kd playing normally especially an 18 that just fucking stupid pretty weird lying about stuff like that
@@rem5399 idk bout you but I don't wanna play games that's constantly hacked (bo2 and MW2) and I can't even find lobbies on cod4. So please stop talking like people should only play what you like. And for the KD thing it's called resetting ur stats to try and get better stats. If ur good enough you can get high KDs, on aw I constantly go 40+ with less then 10 deaths and can constantly get DNA bombs. You know it's possible to do good without spawn trapping right? If you wanna be toxic go somewhere else. It's literally a video on opinions like what
This is why I like your videos, Nate. Not only are you cracked at basically every game you play, but you also contribute very vibrant, constructive commentary towards FPS games. I appreciate this content a lot, man!
I feel like the only game in the last 5 years where devs actually put love and effort into their game is MW2019. For a cod game it had amazing attention to detail, animations, graphics, and many new innovations.
Halo 5 was the only other one but it was outdated by 2019 because no FOV slider and no crossplay. In fact H5 is one of my favorite games of all time. Extremely well balanced with such a large skill ceiling that most pros weren't even playing the game at the highest level 5 years into the game. But I agree on MW. It has its issues but there's still a tangible aim and movement skill gap and is somewhat balanced while catering to many different styles/skill levels of players. If they had a ranked system for the regular game and one for warzone this game would be alot bigger than it already was. All it was missing was a good ranked system, FOV slider for console and a couple good new maps every year and MW would have been pretty much a perfect game. Also this game doesn't have bloom. Bloom seems to be one of the wreckers for all the new fps games.
@@cihangz man cod always had sbmm since like 2008. They just dialed it up over the years. It thinks youre esports ready after one good game but takes 5 to realize that youre not, and mw is a very mild example of that now that we have cold war.
Nah MW(2019) was never anything special, fans just wanted better games so they settled and got hooked on graphics thinking that makes a game great (must be PS dudes). But they game had all kinds of issues like previous CoD games and borrowed ideas from other games in which isn't a bad thing but they didn't do it as good or better. Every time MW looked like it was making sense they screwed it up, it played 2nd fiddle to WZ and last year to now the game's so gawd damn broken till it's unplayable and doesn't seems like it'll be fixed anytime soon or not at all. CoD gone CoD. Sadly the game had a lot of potential
I feel like even if a good game has come out I wouldn't enjoy it as much because we're just older now and don't enjoy games as much + nostalgia always makes something objectively 'ok' feel subjectively godly in our found memories of them
I took a break from multiplayer games this year to focus on the back log of great single player games I missed out on since I've been addicted to warzone and apex. Not gonna come back till something actually good comes out. Peace gents ✌
My 2 biggest issues: 1: Bugs. Please, FINISH YOUR GAME. Release it when its ready. 2: SBMM in casual modes. As a grinder, im often using ass guns. I don't wanna face Jim, an up incoming pro who snorted a line of gfuel before plaing and using the most op strats and guns in the game. Have a comp mode, and a casual. One with sweaty sbmm, other without.
Over protection of new players, creating "safe spaces" for them, (with sbmm for exemple,) ruins everything.. i mean who on earth found the Zero specialist a nice addition to BO4 ? No more skill gap = no more fun, simple as that, cause there is no progression then, no passion that makes you grind a game, for good players AND new/bad players, Imagine this: you're a good player, you got your strike team, and someone on the enemy team doing 12-25 got his Zero specialist ability (by just existing btw) steals it, it's not fun, why even play if what you get from being good at the game is stolen from you ? and if you're the guy using Zero it's not fun either, where is the reward here ? where is the feeling of progression where is the fun ? This player base they are trying to protect might be the one that give them the most money at the end of the day with microtransactions for exemple, i think they know what they're doing, but man...
Good take, its all generalized into a "everyones a winner" type deal and just washes the structure or progression / getting better of any game away, Leaving it with no soul and just boring gameplay.
i feel like this is only one side of the coin. on one side people believe sbmm=protecting casual while on the other side sbmm=compettitive. so which one is it? no sbmm all you have are high rank people absolutly dunking on noobs while on the other you have evenly skilled players dunking on eachother and sometimes it even comes down to who made the better play. like you got youtube so if you really wanna break through a skill bracket then look at youtube or if you play enough then you notice habits in the skill braket that you are in and take advantage of those habits or fix your own habits.
@@aa-kz7hc but that's what makes CoD fun : absurd numbers in the scoreboard; TheMarkofJ has a video on this topic and he explains it well. I get your point but there is games where this system works like Rocket league for exemple where you always play against players of your level, but what makes call of duty fun is not that. If you want to have competition go in league play, play wagers, .. but you have to be able to have the choice for the game to stay fun imo
A huge reason everyone is missing,is the fact when innovations are made in these fps shooters sometimes the community complete shits on the idea as whole, ultimately forcing developers not make drastic changes to avoid playerbase upset
I really feel robbed of a game that I play a lot and get nothing. Unlike BO2 and 3 where I’m rewarded for playing newer games don’t feel the same in terms of completing challenges just pay for content instead of earning it in older games. It’s a completionest nightmare
I've been playing PROMOD every now and then and really enjoyed that there were only a handful of guns and no crazy abilities. There's a few movement tricks you can learn and about 5 abilities that are all fairly balanced. Sometimes less is more.
It’s because devs stopped listening to the community about what we like and dislike. Instead it’s about “well this game sold X copies so let’s make another one of those” and expect It to work.
I don't buy COD anymore because of skillbased matchmaking. Being good and completely destroying pub lobbies was the only reason I enjoyed these games. It had a satisfying loop of getting better, getting a higher K/D and being able to get higher streaks on a regular basis. You actually felt like you made progress and got better.
Weird watching this and seeing people talking about the games becoming too casual because I honestly think it's the opposite. I think all these games try too hard to become an esport to the detriment of the actual game and it's players. They'll nerf gear or play styles that majority of people think are fun regardless of if they are actually good or not. A vast majority of players will get pushed away by the game becoming overly competitive. A lot of the more niche games won't take off because new player experiences will be bad. The first people to find the games are hardcore players who are in the community looking for these games. Those people are gonna be better than your average player, so the new games will be saturated with higher skill and push new less good (casual) player away.
i think one of the biggest reasons for dumbing down mechanics is cause back in the day the games had a big skill gap and if you were bad you had 2 choices stop playing or learn to get better nowadays if you're bad they put you in a lobby with people that are as clueless as you're so there is really no wow this player is good i wanna be like him and most games took away the incentives and rewards to wanna get better points are the same challenges are just grinding instead of skillful achievements and so you end up with these lackluster games where after playing it a bit youre like theres no reason to keep going the sense of achievement and overcoming obstacles is just gone
I disagree with that to a certain extent as the bulk of most successful games have very basic and easy to understand mechanics that anyone can understand relatively quickly. Games need to have that as otherwise you'd have a game like Dota 2 where despite its popularity, is very hard for new players to get into and it's struggled to gain new players before, and still to a certain degree to this very day.
@@NhBleker well yes most of the popular games have very basic mechanics the problem i have with today's games is that back in the day those games had easy to learn hard to master mechanics but that second part kinda got lost cause instead of games trying to find a good balance and a achievable skill curve for new players they cater to the casuals trying to get rid of skill gaps for all players meaning even if the new players wanna get better they probably hit a skill gap wall rather quickly these days also i feel like the avg gamer has gone down in skill level cause if someone is doing good people call hacks instead of trying to figure out why other players might be better
Good vid Nate. I think many modern shooters focus to much on character abilities and weapon unlocks, that are often locked behind a boring grind, rather than on easy to understand but hard to master game mechanics (e.g. movement, recoil patterns, etc.). I think that is a reason why games like CS last for more than 2 decades now, because it's just you and your skill. There is no-one beating you simply because they have a better gun unlocked. Concerning BF2042, I think DICE should've focused on creating a large-scale, immersive, all-out war experience with their classic game modes such as conquest, rush and breakthrough/operations. Refine the core mechanics and features of the franchise with what the previous games did best. Feels like they are suffering from an identity crisis.
activision won't understand that there is nothing they can add to a cod that makes it better without making it worse, so they just focus on the graphics, making the game worse in the process. that's why games like cs/quake/fightinggames have only changed minimally over the span of decades, to keep the base integrity and feel of the game the same. afaik cod4 to this day has an active competitive community, understandably so: superior gameplay and its engine being a fork of the idtech engine comes a long way, 14 years to be exact. don't see that happening with cods like advanced warfare or any of the cods released in the past 8 years, they are a one and done deal. you could almost say they are "software e-Waste" lmao
Causalisation is a big Thing. While I like having good accessibility especially as one with physical disabilities but I don't like it being completely dumped down to the lowest of low. Also especially with Numbered Releases that they nerf previously good Weapons or anything because they want this "Balance" they can't achieve because they mess it up constantly
casualization is a big thing. But you don't even know where it begins. Low TTK is a big factor as are bullet spread and reloading. They significantly dampen the skill gap heavily limited the best players and boosting the low player through sheer luck alone. In a real FPS a player a decent amount worse can't score a single frag. In modern FPS games the biggest gaps still show plays "getting on the scoreboard" due to those 3 factors.
@@Wylie288 imo the way to balance weapons is just recoil like its that simple. i think the verticle recoil should be high depending on how much damage and firerate the gun has. and the horizontal recoil should make it so its not that easy to control the recoil but not too hard either(no insane horizontal recoil). bullet spread fucking sucks for instance go to bf1 and see how bad the bullet spread is on some guns. some guns even if you burst or tap fire it doesnt even matter cause the spread is just that bad. i havent noticed a problem with reloads tbh unless it has completly unnesesary and long animations then im fine and you should be able to reloading while aiming down sight.
this probably wont ever be read by anyone but, I think fortnite like original season 2-7 fortnite had everything that people are asking for. It had content drops weekly which was quite a bit of content but not enough to loose track of what was going on what was meta etc. they also had the fun game modes each week like high explosives or close encounters which was always great to jump on with your buddies and try it out for the week. the battlepass and general model of the game was great but not perfect. there really wasn't much for a player who didn't pay to do apart from win but the battle pass too was a bit grindy at times but no where near as bad as the "bad" battle passes of games like Black ops 4 for example. It didn't cap the skill of the player base and although that wasn't intentionally done it did eventually lead to the demise of the game. what they should have done was recognise that earlier and reduce the skill limit in casual games slightly and keep the competitive mode for the sweats and people who are into playing that. They could have made a cap on how fast you can switch building types like you can only place one type of build per second to artificially make the building like it was back in the earlier seasons. but the live service attitude of the game was great and the f2p was good too. It was just so different. they need to make games that you can have experiences like that again where you can have the desire to get better but isn't totally necessary where the game isn't going to be replaced the next year so that the cosmetics that you buy can be used for years to come. like I said it wasn't perfect but it kept quite a high amount of attention around the game for sooo long because it was so different in the way that they treated the game and still is so different to things like cod and battlefields of today. In my opinion games need to take their time create a good environment for players of all skill levels to have fun and do what they want. eventually they added sbmm and bots and over marketing with the celebrity tie ins which ruined. however before the SBMM the player base didn't have to sweat to get wins and have fun as there were always someone worse and better than them in the game so there was always at least an enjoyable fight some of the time a reward per say. with SBMM it makes the whole playerbase more toxic and better at the game as you need to improve to get wins and have fun no question about it. the top players that were good but don't want to play competitively drop off due to there being not as many terrible players to have fun with and have to sweat each match and subsequently the middle part of the SBMM group doesn't have fun either cos they have to get better and don't have all the casual elements of the game anymore and leave. the only players that really benefit are the pros and the absolute noobs but even then people go create smurfs to go play against the new/terrible players so not even they have a good time. Games need to have a competitive aspect to keep them alive something that makes the game at least a little but hard and rewarding when you go through the learning curve and they also need to have dedicated casual and comp modes. Not like valorant where casual is just comp without the associated rank. somewhere where there is no SBMM purely just the last 10 or what ever people that have qued up go into a match and also casual needs to be different enough that the people that play the comp mode cant just come down from comp because they can and smash people at essentially what is the comp mode on easy mode because that just makes the skill base get better too fast and do the fortnite problem I stated before. something like where there is kind of the same guns but not really or buffed stats on something that is new player friendly but it is a balancing act because you cant make the casual mode too easy or no one will play it because there is no incentive to get better. anyway enough rambling cheers for reading my comment if you are reading this.
as someone who plays fps solely for movement and isn't even good at movement, nerfing the potential of movement in your game is the most surefire way to kill it.
If you really think about it though, I get that the newer games felt incomplete and lacking content, but if we brought back BO2 MW2 or MW3, it still won’t get the same player count as it once did in the past. Players I have notice want more than just the base multiplayer, campaign, and other mode like zombies or something. Reason I say this, is because when Modern Warfare remastered came out, people complained that there was no content, when it was just updated graphics cod 4. I get that it’s a different audience to please now, but I feel like expectations have gotten way too high for players. And if that’s true, then there really may be no hope for the multiplayer fps. Again, I’m not defending the new battlefield, and I understand that it was lacking in some categories.
I also think that the massive content production about something, makes things boring. People have access to content all the time, which is good, don't get me wrong, but because of that it seems that things need to have some "immediacy", it needs to be good overnight, it needs to catch you immediately, because you also have tons of other options, just open your Steam, Epic Store, etc.
I feel like that devs and companies never actually take time to play/enjoy their own product. I'd really love to see if Cod devs can enjoy their own game with Sbmm bull$hit and bugs, glitches and cheaters. Let them play 100 hours and let's see if they feel the same frustration as the community. Nobody test game anymore and producers don't care about that.
gaming is just like music nowadays every week a new song nothing special but people are listening and gaming is the same people are still paying money so why would they give effort cause it works thats the reason why nothing changes
Purely in regards to CoD as that and CS are the only competitive FPS that i've put thousands of hours into. The combination of strict SBMM & releasing a game without a core competitive gamemode (i.e. league play). The removal of communication in pre-game lobbies, in games & in parties. The removal of being able to view peoples combat record, if I get called shit - I want to call the kid out for having a 0.6 K/D The combination of games getting shitter, people leaving the series & conversely it completely dying on youtube. Nothing to really grind for. Due to the lifecycle of 1 year for each CoD game, what's the point of getting crazy cracked at one cod to do it all again in 12 months time? I started playing CoD at like 10 years old. I am now 21. I have a job, a significant other, friends etc. Who surprisingly enough don't play any video games! The time I can put into the games these days are limited. The time I can put into watching content is limited (3 channels including Nate). Back in BO1 & BO2 days, the challenges really meant something, stats meant something, your League Play rank meant something. I should be able to show off my achievements, the length i've been in the series for etc. But instead, all I get for buying a shit game every year is literally nothing, I get shit thrown in my face by the developers & Activision. Grinding to get my first nuke in BO2 or for the Master Killer background, or trying to get all the scorestreak calling cards. Finding a cool prestige I wanted to sit at or going all the way to master. Being able to grind league play is the thing I miss the most. However, gunfight from MW is severely underrated - it is the MOST fun I have had in a CoD game since... BO2. I really wish they made a ranked version, similar to the tournaments they used to run but with actual legitimate ranks. If finish rank1, rank 5, rank 25 - give me a one off calling card I can use to represent that. The game is competitive, let us be competitive, let us talk shit, let us back it up in game! Rant over.
i really hope treyarch goes back to the way bo2 and 3 were. they were perfect for me. i genuinely hope they bring back the old class system because i feel like the gunsmith might make it harder to balance guns. plus picking 1-3 that change something simple make it so much more convenient. i don't wanna grind my ass off to unlock a barrel that increases my range but tanks tf out of my ads speed whats the point of that? its cod the extra realistic shit isn't needed. theyve made these games way too complicated for no reason
Neither of those are competitive FPS. CS is better than COD but the only reason its an "esport" is because its such an easy game to play everyone plays it and understands it so they can watch it. Competitive esports died a long time ago. Quake was replaced with casual shit like CS. Starcraft was replaced by DOTA, and apparently *that* wasn't casual enough so they had to replace dota with LOL. The only respectable esport today is Rocket League. That one actually has a skill gap. Hats off to that. But the rest? Is nothing compared to the real competitive games that used to be played in esports. Ultimately, the causal viewers decide what gets played, not the skill gap of the game.
A big point is that publisher are more focussed on having the best looking game then having the most fun gameplay look at counter strike go (where players reduce the resolution just for gameplay purpose)
As a competitive console player (or at least struggling to be) I do agree that games dumb stuff down for console but I find it more crippling. An example? Apex: no visual customisation. Limited control selection. Bad input and limited FPS. Call of duty: limited FPS (no FPS counter either) limited visual changes/adaptations (not even FOV) Limited controls (can’t even have customised) So yes games dumb it down for console but it’s also harming console players too. I think people forget that some people (such as myself) just simply cannot afford or don’t have the opportunity to play on MnK or on pc. I have wanted to play on pc for YEARS but haven’t been able to. What im getting at is that: as a console player, I think they should stop dumbing things down for the dads on Xbox and should start encouraging new ways in which controller can thrive instead of just being aim assist topia. Apex: allow a way to change controls to allow u to tap strafe but change aim assist so my character doesn’t actively turn on its own accord to shoot someone (don’t reduce AA below the pc value tho, currently stands at 0.4 on pc) Call of duty: allow customisation! Stop limiting players just because they don’t have pockets to pay for pc. I have a ps5 and I’m telling you now, there’s literally no point to it I’m at the same resolution, frame rate and controls as my friend who’s got a 6 year old PS4. Anyway that’s just my opinion. Would love to hear yours. Feel free to tell me what u think.
@@Krampus6-1-6 I completely agree (although the new generation is taking over making it more competitive) but I’m not talking about more difficult I mean adding features instead or removing them So u can tap strafe in apex if u want to but in order to do so u have to change your controls and have to hold your controller in different ways That way it creates a skill gap for those who actually want to do well Am I making sense? If not please let me know
if you can buy a ps5, you can get a budget pc. just save a little longer. I do agree with your point though, I think they should stop forcing crossplay with PC. If the game permits it and there's no obvious disadvantage either side, then bring cross play in. If you're designing a competitive game, keep them seperate, if anything design them for one or the other.
One thing about sbmm that straight up ruins games, specifically call of duty, is after a match is over the lobby gets disbanded. I remember on mw2 and black ops playing for hours in the same lobby with the same players with substitutes here and there. Shit talking each other, building rivalries, wanting to do better in the next match because of that. Now every match is just a mindless shooting gallery with no real community aspect to it. It might have been toxic at times but it was engaging and fun
I agree, Hunt Showdown is a prime example of a game where I should experience players that are new and veterans (randomized skill) like in Tarkov. But I am a 5 star MMR player so I have to sweat in every lobby. It wasn't like that before when the game was first released, it was a casual and fun game with friends.
I'm Brazilian and because of the Call of Duty SBMM it's hard to find matches when I'm with a full squad, and then we always end up on North American servers with 200 ping. It takes away all the will to play the game
I really do believe a lot of the reason for fps games/games in general being on the decline quality wise is simply because the average consumer does not think about the product they're playing and so does not hold developers and publishers accountable. We who criticise really are a minority. It is quite cynical and potentially mean to think this but so many people straight up auto pilot life
i believe we are so spoiled with games, that people would complain about anything, also if his points are true why are the older COD games dying when they don't have the problems of the current ones? If the new ones are so bad, don't you think people would go back to play the old ones?
Sbmm destroyed my entire mp experience since it became soo strong that it's kinda unbearable. Do I like to tryhard - yeah Do I play solo - sometimes Does this mean that my full-time working friends wanna get dragged into sweatiest mp matches ever created - No I can see the point of sbmm, but this system got out of control. Ye sure, protecting the noobs is OK, but we've all been there. You, me and Nate probably too, we've all been there, getting totally destroyed by people who had just more experience than us. Seeing what's possible got us to grind. Having the potential to one day get in the same kind of lobbys we've been part of, but on the other team stomping people who are just not as good as you are. SBMM makes it that everything is a blend boring and super frustrating experience. You got streaks like nukes, ac-130 and chopper gunners. But there's no way you'll ever be able to reach those except for the first two or three games on that account. I am brutally honest, when I say that I stopped playing shooter (especially cod) after the third year in a row with this shitty system.
I recently got back in to warzone after about 2 years now that it takes less storage and have been really enjoying it. Playing alone and with my friend has been fun. I think a lot of these "issues" are people getting bored of content and wanting more. Play a game you haven't before and I'm certain you'll have some fun if it's any good. Everyone in the gaming space is acting like the world is over because cod hasn't updated in a month, take a chill pill and try something new, there's plenty of good free games out there. I bought battlefield 2042 Ultimate edition and have been disappointed with the state of it so I switched to other games like Fortnite and Warzone. Even some indie story titles. It's good to not let your brain stagnate playing the same game all of the time.
I hate how they took away custom servers for PC. In BO1 I was constantly on a Nuketown S&D server that had a great community - then came lobbies and eventually lobbies that disappeared after the game... impossible to meet people now.
Personally I feel like cod, or most generic fps games are like cigarettes, or any other small addiction. It’s always much better picturing, visualizing, or imagining doing the act, or playing the game, but much worse or less satisfying when actually doing it. I’m in a weird purgatory of missing good fps and trying to have a shed of fun playing anything, and practically forcing myself to play different genres hoping to spark some old feeling and fill the void.
Idk try to play something , challenging ( not hard , but where there is a learning curve or ask you some skill ) or stop playing and find another hobby until something good comes out ( both are valid options to me )
@@alialahyane8608 currently been getting into making music, just beginner producing stuff. As far as games go when I have time I lean towards rpg or 3rd person adventure type, but it hasn’t been the best since I have nowhere near as much time as I did when I was younger to invest in long games like fallout, Witcher, souls, etc. I definitely need to broaden my variety.
I know this is over a year old by now. But there's not just a lack of innovation and the game being saturated with Battle Royale. I wouldn't mind the BR system if it wasn't for the second biggest issue. None of the Newer CODs or Battlefield games have an interesting story. Now I know what you're thinking. People play those games for the multiplayer. Not the single player. That's partially true. The thing is you want to make sure you're getting your money's worth. It might be too little too late for this idea. But I have an idea how they can innovate the series forward. Have you played MGSV TPP? That game had a barebone story. But there was an interesting concept. Make the game open world where you can tackle your objectives in any way you see fit giving you more freedom, have it tied to an XP and Skill tree system, and having a base management system similar to MGSV. Multiplayer would still be there. It's just intergraded into the single player. FOB missions being similar to MGSV. You can actually invade other enemy players bases. Now that's an unexplored concept. I know why they won't do it. It's too risky and who'd know if people would like it. Also it would take them years meaning COD would stop being a yearly game which would be good for us. But bad for Activision. Hopefully someone out there takes a look at this idea and executes it perfectly. There's my little hiatus on COD and the lack of innovation for FPS games. Tell me what you think.
Well I just haven’t seen many fps games that have interested me these last few years. The last game (before 2042) that I was genuinely excited for what titanfall 2. A game with an incredible movement skill gap that didn’t gain the traction it deserved. I’m waiting for a game I can really sink my teeth into, I was hoping 2042 would be that game but I got bored of it within a week.
a huge thing aswel is they try to make everyone a one man army aswel, like with battlefield 2042 you can be" a medic, heal and revive people, while trowing out ammo, or pulling out a stinger to shoot down hgelicopters, back in the day you had to make a comprimise to gain a ability, and that made people work in teams, and also restricted guns, in battlefield 2042 right now you fcan just do everything with everyone, and that takes away all the teamplay in the game
i feel like companies have stopped trying to innovate because every time they do its either the playerbase hates it or they didnt pull it off right. for example call of duty and exosuits, at the time of release everyone hated it and wanted boots on ground but now that we are back to boots on ground we realise exosuits made the game funner at times or at least gave us more variety
The reason games are made for casuals is that the AAA companies know they can shaft them with a crappy game and they’ll still come back got more next time around
I hadn't payed any fps games for probably close to 6 or 7 years until i got my new graphics card which came with black ops cold war for free, bad game so don't know if this is a bad example but, the time to kill felt way, way, WAY too quick. I don't know if nostalgia is making me think that it took more time to kill people in black ops 1 and 2 or what but it felt like a game of whoever sees the enemy first wins. I've always felt that games that take longer to kill are more fun as they allow for more outplay potential. The game I've put the most hours of my life into is probably league of legends and the level of power creep in that game is insane. It's gotten to the point where you will see in the death recap you've died in less than 1 second CONSTANTLY. I'm not sure what is causing the trend but it feels like more and more games are shifting towards faster kill times and shorter matches. I'm not sure where I was going with this rant but fuck short kill times :) good video btw nate
Im sick of br’s sbmm and how every game is just practically the same and battle passes . I don’t want to pay £60 for a game too then have to spend an extra £10-£15 to get anything in the game
I went from staying up till 4am playing cod with friends in partys to nobody playing and not being able to play more than 30 mins without being so bored I hop off
Also think there are little to no room for letting the community grow now that matchmaking are done by the game itself, and no third party servers. Games like CS would probably never be a thing without the Half:Life mod it started out as and the competitive scene has always thrived as third party ladders like face it (or even clan base back in the days) have pushed for transparent, better ranking systems. Hell, they even provide their own anti cheat.
Great vid! I agree with all these points but also a huge one is over saturation. After getting good at a certain game its hard to put that game down for something else.
I wanna see a fast pace futuristic game, something like hyperscape but done properly. I'm kind of tired of boots on ground now and have been really missing times like bo3 and iw. Games like the ones I mentioned take more skill than boots on ground imo bc you have to be flying around and shooting which I thought was fair. I'm not saying that the cod series should go back to exo suits, but I would love to see a studio out there bring back these type of fps games back. I highly doubt these type of games would come back though, as it won't appeal to casuals. People just want to sit down and play, not put hours into a game to learn basic mechanics which I think sucks bc those games are fun and if your good at fps games, you'll play good in them.
I think Titanfall had the best movement in a shooter, and honestly it was one of the most underrated games when it came out. I was late to the party though and unfortunately the multiplayer servers have some major issues now.
@@unisonarcanine I was late to the party as well lol only heard about titanfall around a year ago from a friend but told me when the game was alive it was really fun. sad that they abandoned the series tho.
I just want arena shooters to make a return to popularity. Quake all aim no brain still fun af even after so many years imo. I don't and never have enjoyed shooters that are just slow. Tired of slow paced 1-life shooters that are just oversaturated. The higher the skill ceiling the more entertaining it is to watch and play. There are so little games where the primary modes are respawn dependent like CTF, Dom, or some other game mode of the like. Would be very fun to watch pro's that have incredible aim with very fast movement. Lawbreakers was sick when it came out, too bad it died right away. At least there is Quake still.
Most big studios have too big of a command chain when it comes to decision making. Community manager tries to listen to community but by the time the info gets to the top its either too late or they dont seem to understand the request which therefore make it seems like they arent listening to the player base and what they want.
Every company sees one thing get really popular and then copies it/milks it for 4+ years and everyone keeps buying the same shit they complain about, expecting anything to change.
The main issue imo is actually the players, and not in some negative way that players are doing anything wrong per say. There are just too many players, and those players are too diverse in opinion and preferences. Publishers are incentivized to make games that reach the largest market, so your big name games like Call of Duty or Battlefield are trying to reach a market so broad it becomes impossible to please everyone. You end up in these echo chambers where hardcore players are complaining about competitive balance, esports, sbmm, aim assist etc. Casual players are complaining about entirely different issues in game balance, progression systems, etc. And developers are left scratching their heads because it could be contradictory to please both simultaneously. We need to do more to seek games that we enjoy on an individual basis, to look for the niche games that we enjoy. I think given the popularity of gaming and Twitch, AAA multiplayer games are inevitably going to try to appeal to everyone, and in the process only slightly satisfy everyone. So really imo I don’t see the industry getting any better, we just need to be more willing to play AA or indie, and accept the issues that come with that.
I feel this way often, and I think it’s just the nature of the genre. With fps games, once you reach a certain skill level, that feeling of getting better practically vanishes and there’s just nothing more you can do. I’ve been playing fps games for a huge chunk of my life now. I’m pretty much about as good as it’s gonna get. Besides hitting clips every now and then, I don’t gain anything from playing. Spam games, hit some clips, ride dopamine from clips until the next one; it gets very old and boring. There’s ranked, but that’s ultimately just a grind game too. Once you reach a certain point, you know how to play the game, and all it is is spamming your 55-60% win rate. Most popular comp fps games are team games too, and that just adds another layer of grind bc a lot of games are just gonna be out of ur control. With other genres, like rpgs, new content gets released which keeps the game fresh and fun. With fps, that getting better feeling is the entire point. There’s no real content that changes the game.
Off topic but there are so many good old games like BO2 and any of the old COD games that the big companies have abandoned and not supporting anymore that could still be great to play if companies would give up some of their power to let the community police the game from cheaters and even let them add content. I feel they could even be profitable again if they had some kind of support with new skins and maps even maybe an in-game store for the really old games. I would love to grind for dark matter again in BO3 but the cheaters have made it unplayable on pc. Just wondering if it would be so hard to have a very small team for each of these old games, it could even be community-based volunteers that love the game and want to keep it going.
SBMM itself is not the MAIN problem, the implementation IS. not having Unranked lobbies, anti-smurf techniques, etc sometimes i just don't want to become that sweaty tryhard just want to play something for once but the SBMM forced me to
Growing up I never played FPS video games due to my grandmother thinking the whole "Violent Video Games will make you Violent". During the time of Advance Warfare I got the good thumbs up from her to allow me to play these FPS video games, and I had the best time of my life. My close friends and I just played these great and fun FPS video games, I did go back and played old COD games and old BF games and other ones like Left 4 Dead, Killzone, Gears of War, Halo, etc. Now today we don't play as much FPS video games, some of us have stick to games like Destiny 2 or Monster Hunter. We like to play video games that are grindy and rewarding; and also that aren't so sweaty or players taking a simple match so serious. We love to sweat, we love rank games like R6S, COD, Apex, Fortnite, etc. And sometimes we really want to have a good time in a casual setting. We were excited for Battlefield2042, and all of us refunded due to the lack of content, lack of effort, lack of everything. Vanguard was not appealing to us due to it looking like MW2019 but just in a WW2 setting. Now we don't care about a new FPS or BR that drops whether it's F2P or a 40 to 60 dollar cost. All I'm going to say is people want to be a top sweaty twitch streamer and half of the FPS community have a big ego and can't handle Ls.
It sucks that arena shooters are dead. I picked up quake live recently and it's the most fun I've had in a shooter in a long time, there's no RNG, third partying, OP weapons or abilities. If you have better mechanics than someone you will win at least in death match. The regular mode with armour and weapon pickups require game knowledge but mechanics and movement actually matter. You can have the best mechanics in the world and still lose in apex because of RNG or you get third (or sixth) partied. I think people gravitate towards those games because even if you're bad, you'll win eventually without having to drastically improve because there is so much RNG in the game, that you will have a win handed to you eventually.
I plugged in my Xbox 360 the other day and fired up some black ops 2 custom matches with a couple buddies…best fun I had in a long time. Played all night.
Honestly, Nate, I am a die-hard call of duty fan as I have been playing since WaW, but the only game that has been truly fun for me to play lately has been Halo Infinite (KBM). The one thing that has kept me coming back has been the ranked playlist. If you are looking for something to grind, then I would definitely recommend it. Other aspects of the multiplayer are kind of lackluster or simply not finished. I am the top rank in Halo, so you definitely will be too, but when I load into a ranked game where everyone is comming and trying to play as a team to win, it has been the most fun I have had in a very long time with modern FPS's. I'm sure you played the older Halo's back in the day and it feels relatively similar in terms of gameplay experience. Another recommendation would be Valorant. You had some Beta footage in this video, but it has been updated considerably since then. I'm not sure how big of a fan you are of the CSGO type of gameplay, but I enjoy it more than the other stuff that is out nowadays. I feel as though Valorant's developers actually care about the game and it's gaming experience as they're consistent with updating it.
i was talking to some people about poor releases and buggy launches and whether delaying was a good idea or not. I was unable to convince them that games should be complete and fully playable, with all their advertised features functional, and a complete, start-to-finish run of the game is essentially never not possible after the day of release. They believed that games were expected to be buggy and have many issues, even those that make the game unplayable, on release. They said that if i didnt like dealing with it, i should wait a year until they finish bug testing. And that games are essentially in open beta on release. This made me believe that we would never truly see a quality game again. The fact that people would put up with this style of development, and to defend it to the point of not being convinced otherwise, makes me believe that the standards of what makes a quality game will only go downhill from here. People are essentially being taken advantage of by paying full price for something that does not function as advertised and theyve been so brainwashed by the developers and companies that they would defend the people who took advantage of them. just the fact that people could believe this is something that should be expected makes me lose hope of ever enjoying a game release again. this sort of watering down of what people think is quality is i think a key component of the issue because now people can make shitty games that look nice and make a pretty penny, but arent really fun or good games. To me its all corporate big wigs who havent played a game since monopoly all sitting at a table and throwing out ideas at what they think players will pay money for. and when you can get people to pay full price for a half finished, and at this point false advertised game, the sky's the limit to the money you can wring out of your customers. and my issue is most people just accept that they are powerless to stop these companies and they buy the games anyway. game development is an artform, its about maximizing fun. nowadays when you pay $60 on a game, you get the game. But you get a severely limited customization ability, or are barred off from content until you pay another fee to unlock it. And on top of that they make their own currency with a weird exchange rate so you cant tell exactly how much money youve poured into this game you dont even really like that much. in my eyes the root of the issue is the focus on money. I think games in general have gone downhill since the addition of things like microtransactons and dlc. I get it, you gotta make money somehow, but if you make a game thats good and lasts for years to come, youll make so much more money than if you made 12 games that all had microtransactions, dlc's, and supply drops. like look at minecraft, it had no dlc, no microtransactions, it just kept adding some new stuff every now and then to keep things interesting. If call of duty did a similar thing where they just had one title and they tweaked and perfected it, i think it would have generated so much more hype and wouldve had a more dedicated fanbase/community. the play experience would be 100x more fun because its been in development for years, decades at this point. you wouldnt have to deal with a game breaking bug followed by months of silence from the devs until one day they only 75% fix it and that 25% that is still there will remain for the next infinity years since the game is gonna be abandoned in one. in my eyes theres a clear lack of care with almost all of these companies, and the users too. its getting to the point that paying $60 for a game feels like im getting the lite version since i need to use a default skin and can only play with half the players who have the same maps that i do. ive been attempting to stop giving my money to companies who use practices that i notice that i dislike. This is hard however because you pay for a game before you play it. but you can always not buy the sequel. either way i encourage other people to do the same. It is the only way as consumers that we have any power to send a message to these corporate goliaths that we want fun games, not profitable ones.
i think that the fact that older games are still getting consistent updates is preventing new releases from sticking and developing a community as why would people try something new when every month the game they have been playing for 4 years now is still getting updates.
People who grew up with og cods and battlefields are getting older and are extremely vocal about how they hate current games without realizing that no games will reignite their nostalgia of the past
I'm a massive Halo fan and the thing that really drew me to it was the sandbox. It offered allowed for insane amounts of customization, like creating completely new maps and game modes. The most recent release of Halo launched without really any content creation tools and much of the cosmetic customization has been unreasonably priced and packaged limiting player expression. Truly is sad to see the state of games. I always imagined that does games would adopt map makers and lots of settings to tweak with tons of support for community content creation, but it seems the industry has decided it's more profitable to limit player creativity, so they can sell cosmetics and market timed gamemodes and maps as events.
games being rushed to make profit and casualisation were the first thing's I thought of too, it's all about money, btw love that you still play BO2 just seeing the Gameplay of it I always instantly want to go back to the good old days
Probably a hot take you won't agree with Nate but I think a big reason multiplayer shooters are dying is because the rise of content creation. Its like everyone forgot that games are meant to be fun. You really saw this take off with Fortnite, that game made so many people successful and people try to chase that success by sweating their dicks off on every single game they play.
Just got my new 4000$ pc, I was so excited to set it up. Once it was ready to go I got a deep sinking feeling in the pit of my stomach. I realized this year I wouldn’t be playing cod, nor would I be playing battlefield and those were my jams. I returned to red dead online, Tarkov and hunt showdown at the moment. We need some new good games.
Do you remember how old CODS kept you in the same lobby when you finished a match? Some of the most fun I've had in COD was MW2 and BO1 with friends playing other teams until they left the lobby. Or jumping into a match to find someone going DUMB on the enemy team and playing them over 3 or 4 games to eventually make a new friend. I hate that they took that away to match me with tryhards all the time because I'm decent at the games.
It was ping based instead of sbmm and you felt a sense of community. Now it's only quiet tryhards who only talk when they rage and the environment just feels lonely and toxic.
SweatyEddy366
Legit facts it's y I don't even care about vanguard nowdays like I'm literally more on my phone than playing the actual game there's just no level of care in it
i was in the army in 2011 and we used to run black ops after duty. we had about 7 guys that would party up regularly and we always loved going against another group of sweats and playing each other over and over again while ruthlessly shit talking each other in the pre game lobby. probably the most fun i ever had in cod.
@@musthaveV8 SBMM has been in cod since mw2 at least it's just cranked up to 11 now
I think a really big part of this is corporate influence and how out of touch they are. Individuals can come up with tons of ways to innovate but ideas will never see the light of day because big companies would rather go with the safer option. Or perhaps you have to convince a whole team to work around your idea. This is why Indie games can stand out.
I absolutely agree. Basically the same thing happening for the monetization (and or customization connected to it) in game.
I think this is the most valid point. Large companies like to minimize risk and maximize profits, so starting a new title from scratch or going in a new direction feels very risky to them. Afterall they can just throw more paint on a few older maps, or add some new guns and lots of us will jump in to at least try it out for a while.
I also think it's really hard for indie studios to breakthrough because they simply may not have the funds to grow a new game/idea from start to finish.
They smother the creativity and justify it with the need for profits etc etc. But thats a short term mentality.
hit the nail on the head man
they go with the in touch option. They don't care about the tiny youtube minoity. They care about the majority. The biggest audience. The one that *does not* talk about video games on the internet at all because its not a big hobby for them. YOU are out of touch with the majority. Corporate knows exactly what they want.
Indie games don't see for shit in comparison. The only one that has ever rivaled a AAA game is minecraft.
I just wish we could have actual ranked modes again. It sucks having to play the grand finals every single pub game I get into just because I did well in a previous game
ikr, why can’t they just add the option to pick a playlist/mode with the sbmm enabled/disabled.
vanguard actually gets ranked mode upcoming season.
Exactly. The new MW2, as much as I hate WZ2, has kept me on with their new ranked mode. It's something to grind for. It keeps me engaged.
One point that not enough people are making, is graphics, games are focusing too much on graphics to the point where games actually look less real. Look at left 4 dead 2 vs Back 4 Blood for example, Left 4 Dead 2 is technically an older game, and technically had much worse graphics than the new Back 4 Blood does, however, left 4 dead 2 felt real! It had a sense of realism to it, Back 4 Blood on the other hand focused too much on graphics and it ended up just looking cartoonish. The older games looked more realistic graphics wise, and they felt more serious than the cartoonish saturated crap we have now.
it's an artstyle problem. bigger textures, moar polygons, moar particle effects... they mean nothing if the art style can't be nailed.
more or less realism is less about raytracing and more about artistic decision-making
i love when games feel like an arcade game. the realism sucks
that’s that good ole source engine baby
fr and games take up so much storage now
I said this but not as in depth
This is it for me. I’ve been playing CoD for over a decade. BR’s just don’t offer the same thrill that MP does. BR (for me), feels just like a lot of wasted time compared to MP, thus it’s just not as engaging. Secondly, I feel the heart of CoD Is the traditional, less aggressive SBMM system where lobbies DON’T DISBAND. That kills the majority of the experience for me. Teammates leave (why wouldn’t they, they don’t get to have a rematch), and the bulk of enjoyment in CoD has been finding fun, competitive lobbies, where you go back and forth, and adapt to their play style. The fact that I don’t even get a chance to get my “revenge” so to speak, just kills the entire experience. It feels cheap, and almost pointless for me to be honest. To play random people every game, and having to deal with that it’s just a hollow, soul-less experience, where I just don’t feel motivated.
If your on pc, although it may seem daring/ shitty at times, I’d recommend giving tarkov a try, it puts cod and any other run of the mil triple A fps to shame, it really is the next step for em I think.
@@willbyrn5920 dude, thank you for that. I will.
really good reply bro read my mind
@@benj4840 🥺🙏
@@willbyrn5920 I may give this a shot as well. Reading through these comments looking for recommendations of games and this may be one I'll try. Thanks for the recommendation from me as well.
I miss calling cards and emblems that actually meant something like MW2 and MW3. See a dude with a really hard to earn calling card and you’d send him a friend request. Now there’s like 60 calling cards a battle pass and they don’t mean anything. I used to always look through the lobby at what cards everyone was rocking
I get what you mean, thats why I personally only use Calling Cards and emblems thats been earned in game from challenge's.
The little things mean a lot and that's why they want to sell them to you!
Dude, you and your twitter comments nailed it, current fps games have been so boring for me lately and kinda drove me to campaign games again just to have fun for now. Hope it gets better and loved the chatting video.
4:30 something I want to add. Either games are too casual OR too competitive
Never can get a good median for the two.. sadge
they could just add a ranked mode and a casual mode. i remember bo2 having this. for some reason rarely implemented.
Yeah ruined r6 each change just make the game more e-sport friendly but also l'ess fun
@@slimboarder.o7 E-Sport Friendly =/= Fun :\
Mostly too competitive due to the growth in popularity of E-sports streamers.
Another aspect is there’s no forced game chat in games anymore! Ever since then people only talk or message when they’re angry which just creates an uninviting environment for anyone, but new players especially
Its sad sbmm is killing online games I dont play fifa but my friends who do hate the sbmm on that game too but its not only sbmm at fault but its 1 of the many reasons these games suck now its sad to see and I sometimes go on a month break from gaming because the games are so boring now that i would rather spend my time watching twitch than playing the stressful games myself
True. Even knowing that it is easily fixable by adding a separate matchmaking pool for either the casuals or pro ranked players.
What?? SBMM is on sports games too? Holy shit
@@ManchesterUnited1071 yeah I think they have put it in all the modes on fifa since fifa 21 but I dont play it so I dont know the specifics
on fifa you get put in divisions based on your rank. you gain points from playing and anyone can get into the weekend league qualifier. if you make it through the qualifier you play champs which gets you wayyyyy more rewards. however fifa also has a friendlies section with tons of gamemodes. they give rewards but not so much. and squad battles doenst count, thats just garbage. when i play rivals in fifa i always play on one of the last days before the weekly rewards so i the pure sweats have moved on to a higher division.
I feel like passion is a factor that is missing in these games. It's almost as if developers just get unrealistic expectations from their publishers and unfortunately end up demontivating, or just stressing out these developers. Now it isn't to say that publishers are the only ones to blame as some design decisions made by developers are just flat out baffling (EX: DICE's decision to stop tornados from moving crates and environmental objects even though there is virtually no destruction in the game). it is unfortunate things have come to this point, from what I've seen halo was probably the best fps out of the trilogy last year (battlefield, cod, halo) and I won't deny the game is fucking sick, I believe there could still be more content added to just take the game to another level. Honestly though it is the perfect time to just branch out into different genres, the xbox pass is a great way to do that.
big true
I used to love fps multiplayer growing up. Now I can't play any of them without feeling bored I.e. I've feel like I've played this before, feeling tense/frustrated, feeling like it wants to empty my wallet constantly. Maybe it's an age thing but it doesn't feel like these games are made with fun being the priority anymore. I want something I can play for an hour or 2 and feel like I had fun whether I won or lost my matches.
I’m surprised you’ve been waiting for stalker 2, I didn’t think the og 3 were that popular, by far my favourite games can’t wait for them to release the new one, hopefully finished 🤞
Bf 2042 should be BR , wish they could have been ..
Agreed Stalker series needs much more recognition! Such a phenomenal series.
Bro the games suck enemies take like 2 magazines to kill
@B. Cé play shadow of chernobyl on stalker difficulty and see for yourself
@B. Cé problem is stalker difficulty is the equivalent of normal with master being the hardest and novice the easiest
Easiest way to put it: When was the last time that we saw a NEW map on CoD that ended up being a classic in the same way that Nuketown, Rust, Shipment, Standoff and so on was/still is. The best we get now is on rare occasions we might get a good map, but not a great/masterpiece map. Mostly all maps now are mediocre and/or bad, and it has been like that for a long time now
I also agree with a lot of other comments but this is so true, might also be because the maps are supposed to be competitive and easy to understand for new players at the same time.
I feel like this trend started rather early. Especially BO4 suffered from this in combination with the specialist, but razor wire here and that there and you are untouchable, or make this one lane everyone has to run through because the other ways are to narrow or long, therefore increasing the chance you run into the specialists. Most BO4 maps suck.
@@sempervelox this and also how too complicated maps can be sometimes. when i first started playing mw i played it like id play any other cod and that didn't work out because id always get shot from pointless angles or from someone i couldn't even see. thats the reason why maps like standoff do so well imo. you can play it once or twice and get used to it quick and know how it plays.
In my personal opinion, Blops2 was the last CoD to be really great. After that I feel the games went from just good enough -> to mediocre -> to just bad
Though let's be real here, none of these close-quarters meat grinder maps are _good_ maps, in any franchise. They are just played a lot for the unlock grind and instant dopamine hits. Developers seem to delude themselves into thinking they've made a masterpiece of a map, so they remake it for every sequel. But the reality is it's the map _type_ that brings people in. If there were no unlocks, far less people would play them. It's like a bucket of candy versus a meal at a fine restaurant - only one is good food.
i coudlnt name a single good map cod mw19 thats not a remake. im having piccadily flashbacks
I completely agree with every point you talked about.. i miss grinding multiple different fps games and actually having fun 😭 the only fps i can bare to play is apex
rainbow six still my fav to this day
Remember grinding for cosmetics that cant be bought? Yeah good times
@@Reezico tbh i was a big fan of that game but now everyone is Sweating in Casual so i just Quit
Ngl, for me, even Apex is getting a bit hard to grind as a solo queue player. Wish I had a favourite FPS game to play right now.
@@firebolt2406 why do you solo q then
I used to play Doom 2 multiplayer on dialup and cut my teeth in Q2 and Q3.
Being old and close to death, these games are a fucking time vampire. You load the game, you wait. You then have to parachute in. You get downed, you're still alive. You die, they give you another chance to jump back in.
One game I really liked was Ring of Elysium. They got rid of that bullfuck. Start of the game, you pick the location where you're going to spawn, see if people are going to spawn nearby and you're in. Also, your starting weapons are actually decent so you're not that dependent on RNG.
Get rid of the raise mechanic, self-res, all that garbage. Give people their loadouts off the bat and have healing mats, gizmos and boosts be part of the map.
The other thing is the solo experience really sucks or is non-existent. It's like an afterthought of design and really doesn't play with what the game is trying to do overall because you have so many survival mechanics and the game is made for people who work together vs lone wolf.
Lastly, god these games look fucking awful. There's absolutely no reason to get any cosmetics because your opponent sure isn't going to see them and the only people that will are those who are playing with you. People end up just enabling color blind modes and boosting their digital vibrance.
So to recap:
-Time is precious, don't keep people waiting
-Don't turn it into a huge meat grinder. Create an environment that's well paced with objectives that are impactful for the entire duration. Maybe something like a stat boost that's on a timer you want to use to engage other players with, which encourages hunting.
-Make solo fun
-Make the game's visuals pop.
I feel like a big effect for me has been sbmm, there’s tons of problems that could be said about modern fps games but for me sbmm is definitely a big one that I don’t really see making change :/, it just ruins enjoyment most of the time for people that just want to play video games for fun, but because of sbmm it just forces you to play in high competitive lobbies 24/7. A little bit of sbmm is perfectly ok, a god tier player like Nate shouldn’t be versing kids that literally are playing their first video game ever. There’s literally ranked which is made entirely for competitive and they are refusing to just let casual play be casual. Haven’t enjoyed vanguard so I’ve just been playing Cold War and it’s just so unenjoyable because I’ll want to play with weird fun classes but I can’t because every single person is using some meta gun that literally just makes whatever I’m doing unusable.
This.
100% SBMM just hasn't made the game boring just also more difficult to enjoy which gets you angry and makes you want to leave games till you have fun.. I agree with the fact that maybe some SBMM should exist but the level it's at my Win/Loss will only get worse..
Same reason I've stopped playing any games with sbmm like COD, Apex, or FN. These games ALREADY have mechanics in them to reduce the skill gap. They do not need such a high level of sbmm. All it does is piss me off and make me not want to play the game anymore. I buy and play games to have fun. I don't buy games to enter fucking championship tournaments. I refuse to play a game if it has a high level of sbmm now. I've played enough games with it to know that I don't enjoy games when they have sbmm. I don't mind losing, but I don't like losing when the game literally curates games and puts me into lobbies that it already knows I will do well or poorly in. I don't feel like I earned it when I do well and I feel like it's unfair when I get stomped as a solo player against a full 6 stack purely because I went 20 and 4 the last game. It's total bs. I don't care if the game is free, I'm not playing it if it has sbmm.
@@pavmx703 This is actually how I feel about a lot of shooters nowadays myself. Have stopped playing most competitive FPS because of it. I'm no god at any of these games, but I'm not terrible either, and because of that, I get put with say.. predators in Apex lobbies.
I know this comment is 3 weeks old, but would you have any recommendations to give? Asking not only for myself but something to play with the SO of mine. Thanks for letting me read this btw, it's a nice little rant and I enjoyed reading it. It just summarizes my issues perfectly here.
Imagine crying about games being balanced skill-wise. You want to queue into easy lobbies so you can dominate but at the same time cry about being on the receiving end of it?
Please do more videos like this. It’s great to have the community’s opinion voiced out in video format! Also nice to hear your own 2 cents Nate
SBMM in public matches when there is a working ranked mode will always be the fastest way to kill a game Imo
As much as I love hearing people speak out against the state of the FPS genre, I believe that it is going to stay like this for a very long time. With the way things are going, nothing that players are saying gets anywhere, and it's literally like talking to a brick wall.
One of the main reasons that I believe are causing the downfall of FPS games is unfortunately crossplay. When we didn't have almost any crossplay 2-3 years ago, it seemed that it was something so obvious to put in your game. Why would you not be able to play on PC with your console friends? It just made sense.
As of right now though, there has been a fundamental change on how FPS games are being developed it seems like. Instead of bringing people together, crossplay just started a MnK vs controller war. Developers now focus on making their games "controller friendly" instead of adding fun mechanics that would make more sense on MnK. I believe that for the most part satisfying both parties is possible, but it is something extremely hard to do. At the end of the day, 99.9% of console players don't have modded Scuf controllers with 4 paddles, so their keybinds are very limited, and developers obviously have to accommodate for that.
Personally, I really enjoy it when FPS games such as CS:GO, Apex, even Fortnite, bring complex mechanics that give the edge to MnK. Not because I am an MnK cultist, those mechanics are just simply fun to learn/watch/execute. Aim assist is another can of worms (specifically in CoD), but that is neither here nor there, the point still stands.
I hope that in the future we get new titles that are purely passion driven, instead of the usual annual releases from giant companies that do not care about hearing the players' voices. Smaller FPS projects have been 100 times more enjoyable compared to the next shitty half-baked CoD that gets pushed out every single year. The sad part is, as long as people are buying the new game each year, things will never change.
i wouldn't blame it all on crossplay. the controller vs k&m thing is because of how over competitive games have become, and ill blame fortnite for that. crossplay works on most non fps games like rocket league or 2k or a coop game. once games saw how popular fortnite competitive was because it was free and on every platform, more games decided to try and take part into that.
Fortnite is a 3rd person shooter 😂😂
@@jakedasnake7703 you got me dawg. 1 sentence out of my 30 page essay
I remember a ps5 dev speaking of the implementation of paddles on the standard ps5 controller.
Jokes on the community. I guess companies like scuf made a contract with Sony that we won't ever be able to get our hands on a decently priced good paddle controller. This would at least bridge the gap for the biggest part :(
@@scream_follow I personally believe that paddles should be something that comes with your console's default controller, whether they are detachable or not. My brother plays on a ps4 and I recently got him the back button attachment for the ds4, and he told me that he couldn't believe how he didn't get them earlier. The technology is there, the demand is there, and yet companies for some reason choose to sell them separately.
Didn't think you'd use my tweet this much haha ! I guess we're all waiting for a new genre to emerge like you said. Great video, it's been a pleasure to watch you in the last years, on any FPS !
This is why I play older games. I'm still playing WW2, BO4, infinite warfare, advanced warfare, battlefield 3, battlefield 4 and such.
Reason why I personally think FPS games is getting boring is obviously SBMM, I'm a sweaty cod player and I have VERY high KDs, on AW I have a 17, on BO2 I have an 18, on mw3 I have a 9 and so on. When I try and play these older games alone trying to chill when I have a high KD it puts me into a game of pro faze players.
Another reason imo is we just miss older games that these new games just can't bring the joy and nostalgia as games like BO2 can.
And last but not least is the lack of effort these cods get. There's SO many bugs, the cosmetics suck or if there good they charge a crazy amount, and these games get rushed and the cosmetics suck, the maps are never good and the guns are always WAY over tuned where a select few guns beat all the guns by a long shot, and the movement is always towards the casual people, I do agree that most movement you see is on PC but a lot of it is also on console, expecially the battlefield games like 3 and 4. I watch movement guides where the TH-camr is on PC and I'm able to do the same on console. It's not like that for all games so game devs probably make it so controller players have a chance against PC.
what system do you play on ? im trying to figure out if bf1 and bf4 are alive, and if so, which to buy. bf1 revolution edition or whatever is 10 bucks on ps4, and i think bf4 is too, so idk what to get
first off what the hell you doing playing those trash cods... try the actually old ones like Cod4, MW2, BO2 those are the good ones and cmon 17kd 18kd and a 9 what clearly dashboarding or playing in a 6man team spawn trapping there is no way you can hold that high of a kd playing normally especially an 18 that just fucking stupid pretty weird lying about stuff like that
@@rem5399 they should be allowed to play what games they like to play. i think the ones that listed are pretty fun games
Bo4 is what I play atm. The problem are hackers and not many players but there is fun to be had in that game
@@rem5399 idk bout you but I don't wanna play games that's constantly hacked (bo2 and MW2) and I can't even find lobbies on cod4. So please stop talking like people should only play what you like. And for the KD thing it's called resetting ur stats to try and get better stats. If ur good enough you can get high KDs, on aw I constantly go 40+ with less then 10 deaths and can constantly get DNA bombs. You know it's possible to do good without spawn trapping right? If you wanna be toxic go somewhere else. It's literally a video on opinions like what
This is why I like your videos, Nate. Not only are you cracked at basically every game you play, but you also contribute very vibrant, constructive commentary towards FPS games. I appreciate this content a lot, man!
I feel like the only game in the last 5 years where devs actually put love and effort into their game is MW2019. For a cod game it had amazing attention to detail, animations, graphics, and many new innovations.
Halo 5 was the only other one but it was outdated by 2019 because no FOV slider and no crossplay. In fact H5 is one of my favorite games of all time. Extremely well balanced with such a large skill ceiling that most pros weren't even playing the game at the highest level 5 years into the game. But I agree on MW. It has its issues but there's still a tangible aim and movement skill gap and is somewhat balanced while catering to many different styles/skill levels of players. If they had a ranked system for the regular game and one for warzone this game would be alot bigger than it already was.
All it was missing was a good ranked system, FOV slider for console and a couple good new maps every year and MW would have been pretty much a perfect game. Also this game doesn't have bloom. Bloom seems to be one of the wreckers for all the new fps games.
if only the sbmm would not be, its one of the best cod's in the past few years in my opinion :(
@@cihangz man cod always had sbmm since like 2008. They just dialed it up over the years. It thinks youre esports ready after one good game but takes 5 to realize that youre not, and mw is a very mild example of that now that we have cold war.
@@bigd5899 i want that sbmm from black ops 2 back, or atleast that u stay with the lobby u were slaying in
Nah MW(2019) was never anything special, fans just wanted better games so they settled and got hooked on graphics thinking that makes a game great (must be PS dudes). But they game had all kinds of issues like previous CoD games and borrowed ideas from other games in which isn't a bad thing but they didn't do it as good or better. Every time MW looked like it was making sense they screwed it up, it played 2nd fiddle to WZ and last year to now the game's so gawd damn broken till it's unplayable and doesn't seems like it'll be fixed anytime soon or not at all. CoD gone CoD. Sadly the game had a lot of potential
I feel like even if a good game has come out I wouldn't enjoy it as much because we're just older now and don't enjoy games as much + nostalgia always makes something objectively 'ok' feel subjectively godly in our found memories of them
I took a break from multiplayer games this year to focus on the back log of great single player games I missed out on since I've been addicted to warzone and apex. Not gonna come back till something actually good comes out. Peace gents ✌
Ive felt this recently… Literally getting 20-30 hours into a game and loving it but later not even having any urge to get on…
My 2 biggest issues:
1: Bugs. Please, FINISH YOUR GAME. Release it when its ready.
2: SBMM in casual modes. As a grinder, im often using ass guns. I don't wanna face Jim, an up incoming pro who snorted a line of gfuel before plaing and using the most op strats and guns in the game. Have a comp mode, and a casual. One with sweaty sbmm, other without.
Over protection of new players, creating "safe spaces" for them, (with sbmm for exemple,) ruins everything..
i mean who on earth found the Zero specialist a nice addition to BO4 ?
No more skill gap = no more fun, simple as that, cause there is no progression then, no passion that makes you grind a game, for good players AND new/bad players,
Imagine this: you're a good player, you got your strike team, and someone on the enemy team doing 12-25 got his Zero specialist ability (by just existing btw) steals it, it's not fun, why even play if what you get from being good at the game is stolen from you ? and if you're the guy using Zero it's not fun either, where is the reward here ? where is the feeling of progression where is the fun ?
This player base they are trying to protect might be the one that give them the most money at the end of the day with microtransactions for exemple, i think they know what they're doing, but man...
I felt that bro, I really did. 🥺
Good take, its all generalized into a "everyones a winner" type deal and just washes the structure or progression / getting better of any game away, Leaving it with no soul and just boring gameplay.
@@n-methylamphetamine exactly bro
i feel like this is only one side of the coin. on one side people believe sbmm=protecting casual while on the other side sbmm=compettitive. so which one is it? no sbmm all you have are high rank people absolutly dunking on noobs while on the other you have evenly skilled players dunking on eachother and sometimes it even comes down to who made the better play. like you got youtube so if you really wanna break through a skill bracket then look at youtube or if you play enough then you notice habits in the skill braket that you are in and take advantage of those habits or fix your own habits.
@@aa-kz7hc but that's what makes CoD fun : absurd numbers in the scoreboard; TheMarkofJ has a video on this topic and he explains it well.
I get your point but there is games where this system works like Rocket league for exemple where you always play against players of your level, but what makes call of duty fun is not that.
If you want to have competition go in league play, play wagers, .. but you have to be able to have the choice for the game to stay fun imo
A huge reason everyone is missing,is the fact when innovations are made in these fps shooters sometimes the community complete shits on the idea as whole, ultimately forcing developers not make drastic changes to avoid playerbase upset
Yes, or the new mechanics split the player base, for e.g. the advanced movement trend.
I really feel robbed of a game that I play a lot and get nothing. Unlike BO2 and 3 where I’m rewarded for playing newer games don’t feel the same in terms of completing challenges just pay for content instead of earning it in older games. It’s a completionest nightmare
I've been playing PROMOD every now and then and really enjoyed that there were only a handful of guns and no crazy abilities. There's a few movement tricks you can learn and about 5 abilities that are all fairly balanced. Sometimes less is more.
It’s because devs stopped listening to the community about what we like and dislike. Instead it’s about “well this game sold X copies so let’s make another one of those” and expect It to work.
I don't buy COD anymore because of skillbased matchmaking. Being good and completely destroying pub lobbies was the only reason I enjoyed these games. It had a satisfying loop of getting better, getting a higher K/D and being able to get higher streaks on a regular basis. You actually felt like you made progress and got better.
Weird watching this and seeing people talking about the games becoming too casual because I honestly think it's the opposite. I think all these games try too hard to become an esport to the detriment of the actual game and it's players. They'll nerf gear or play styles that majority of people think are fun regardless of if they are actually good or not. A vast majority of players will get pushed away by the game becoming overly competitive. A lot of the more niche games won't take off because new player experiences will be bad. The first people to find the games are hardcore players who are in the community looking for these games. Those people are gonna be better than your average player, so the new games will be saturated with higher skill and push new less good (casual) player away.
i think one of the biggest reasons for dumbing down mechanics is cause back in the day the games had a big skill gap and if you were bad you had 2 choices stop playing or learn to get better nowadays if you're bad they put you in a lobby with people that are as clueless as you're so there is really no wow this player is good i wanna be like him and most games took away the incentives and rewards to wanna get better points are the same challenges are just grinding instead of skillful achievements and so you end up with these lackluster games where after playing it a bit youre like theres no reason to keep going the sense of achievement and overcoming obstacles is just gone
I disagree with that to a certain extent as the bulk of most successful games have very basic and easy to understand mechanics that anyone can understand relatively quickly. Games need to have that as otherwise you'd have a game like Dota 2 where despite its popularity, is very hard for new players to get into and it's struggled to gain new players before, and still to a certain degree to this very day.
@@NhBleker well yes most of the popular games have very basic mechanics the problem i have with today's games is that back in the day those games had easy to learn hard to master mechanics but that second part kinda got lost cause instead of games trying to find a good balance and a achievable skill curve for new players they cater to the casuals trying to get rid of skill gaps for all players meaning even if the new players wanna get better they probably hit a skill gap wall rather quickly these days also i feel like the avg gamer has gone down in skill level cause if someone is doing good people call hacks instead of trying to figure out why other players might be better
Good vid Nate. I think many modern shooters focus to much on character abilities and weapon unlocks, that are often locked behind a boring grind, rather than on easy to understand but hard to master game mechanics (e.g. movement, recoil patterns, etc.). I think that is a reason why games like CS last for more than 2 decades now, because it's just you and your skill. There is no-one beating you simply because they have a better gun unlocked.
Concerning BF2042, I think DICE should've focused on creating a large-scale, immersive, all-out war experience with their classic game modes such as conquest, rush and breakthrough/operations. Refine the core mechanics and features of the franchise with what the previous games did best. Feels like they are suffering from an identity crisis.
activision won't understand that there is nothing they can add to a cod that makes it better without making it worse, so they just focus on the graphics, making the game worse in the process. that's why games like cs/quake/fightinggames have only changed minimally over the span of decades, to keep the base integrity and feel of the game the same. afaik cod4 to this day has an active competitive community, understandably so: superior gameplay and its engine being a fork of the idtech engine comes a long way, 14 years to be exact. don't see that happening with cods like advanced warfare or any of the cods released in the past 8 years, they are a one and done deal. you could almost say they are "software e-Waste" lmao
Causalisation is a big Thing. While I like having good accessibility especially as one with physical disabilities but I don't like it being completely dumped down to the lowest of low. Also especially with Numbered Releases that they nerf previously good Weapons or anything because they want this "Balance" they can't achieve because they mess it up constantly
casualization is a big thing. But you don't even know where it begins. Low TTK is a big factor as are bullet spread and reloading. They significantly dampen the skill gap heavily limited the best players and boosting the low player through sheer luck alone. In a real FPS a player a decent amount worse can't score a single frag. In modern FPS games the biggest gaps still show plays "getting on the scoreboard" due to those 3 factors.
@@Wylie288 imo the way to balance weapons is just recoil like its that simple. i think the verticle recoil should be high depending on how much damage and firerate the gun has. and the horizontal recoil should make it so its not that easy to control the recoil but not too hard either(no insane horizontal recoil). bullet spread fucking sucks for instance go to bf1 and see how bad the bullet spread is on some guns. some guns even if you burst or tap fire it doesnt even matter cause the spread is just that bad. i havent noticed a problem with reloads tbh unless it has completly unnesesary and long animations then im fine and you should be able to reloading while aiming down sight.
this probably wont ever be read by anyone but, I think fortnite like original season 2-7 fortnite had everything that people are asking for. It had content drops weekly which was quite a bit of content but not enough to loose track of what was going on what was meta etc. they also had the fun game modes each week like high explosives or close encounters which was always great to jump on with your buddies and try it out for the week. the battlepass and general model of the game was great but not perfect. there really wasn't much for a player who didn't pay to do apart from win but the battle pass too was a bit grindy at times but no where near as bad as the "bad" battle passes of games like Black ops 4 for example. It didn't cap the skill of the player base and although that wasn't intentionally done it did eventually lead to the demise of the game. what they should have done was recognise that earlier and reduce the skill limit in casual games slightly and keep the competitive mode for the sweats and people who are into playing that. They could have made a cap on how fast you can switch building types like you can only place one type of build per second to artificially make the building like it was back in the earlier seasons. but the live service attitude of the game was great and the f2p was good too. It was just so different. they need to make games that you can have experiences like that again where you can have the desire to get better but isn't totally necessary where the game isn't going to be replaced the next year so that the cosmetics that you buy can be used for years to come. like I said it wasn't perfect but it kept quite a high amount of attention around the game for sooo long because it was so different in the way that they treated the game and still is so different to things like cod and battlefields of today. In my opinion games need to take their time create a good environment for players of all skill levels to have fun and do what they want. eventually they added sbmm and bots and over marketing with the celebrity tie ins which ruined. however before the SBMM the player base didn't have to sweat to get wins and have fun as there were always someone worse and better than them in the game so there was always at least an enjoyable fight some of the time a reward per say. with SBMM it makes the whole playerbase more toxic and better at the game as you need to improve to get wins and have fun no question about it. the top players that were good but don't want to play competitively drop off due to there being not as many terrible players to have fun with and have to sweat each match and subsequently the middle part of the SBMM group doesn't have fun either cos they have to get better and don't have all the casual elements of the game anymore and leave. the only players that really benefit are the pros and the absolute noobs but even then people go create smurfs to go play against the new/terrible players so not even they have a good time. Games need to have a competitive aspect to keep them alive something that makes the game at least a little but hard and rewarding when you go through the learning curve and they also need to have dedicated casual and comp modes. Not like valorant where casual is just comp without the associated rank. somewhere where there is no SBMM purely just the last 10 or what ever people that have qued up go into a match and also casual needs to be different enough that the people that play the comp mode cant just come down from comp because they can and smash people at essentially what is the comp mode on easy mode because that just makes the skill base get better too fast and do the fortnite problem I stated before. something like where there is kind of the same guns but not really or buffed stats on something that is new player friendly but it is a balancing act because you cant make the casual mode too easy or no one will play it because there is no incentive to get better. anyway enough rambling cheers for reading my comment if you are reading this.
as someone who plays fps solely for movement and isn't even good at movement, nerfing the potential of movement in your game is the most surefire way to kill it.
I love movement heavy FPS.
If you really think about it though, I get that the newer games felt incomplete and lacking content, but if we brought back BO2 MW2 or MW3, it still won’t get the same player count as it once did in the past. Players I have notice want more than just the base multiplayer, campaign, and other mode like zombies or something. Reason I say this, is because when Modern Warfare remastered came out, people complained that there was no content, when it was just updated graphics cod 4. I get that it’s a different audience to please now, but I feel like expectations have gotten way too high for players. And if that’s true, then there really may be no hope for the multiplayer fps. Again, I’m not defending the new battlefield, and I understand that it was lacking in some categories.
I also think that the massive content production about something, makes things boring. People have access to content all the time, which is good, don't get me wrong, but because of that it seems that things need to have some "immediacy", it needs to be good overnight, it needs to catch you immediately, because you also have tons of other options, just open your Steam, Epic Store, etc.
Titanfall 3 would bang so hard in this current market but EA and Respawn are just like "no :)"
I feel like that devs and companies never actually take time to play/enjoy their own product. I'd really love to see if Cod devs can enjoy their own game with Sbmm bull$hit and bugs, glitches and cheaters. Let them play 100 hours and let's see if they feel the same frustration as the community. Nobody test game anymore and producers don't care about that.
gaming is just like music nowadays
every week a new song nothing special but people are listening and gaming is the same
people are still paying money so why would they give effort
cause it works
thats the reason why nothing changes
Purely in regards to CoD as that and CS are the only competitive FPS that i've put thousands of hours into.
The combination of strict SBMM & releasing a game without a core competitive gamemode (i.e. league play).
The removal of communication in pre-game lobbies, in games & in parties.
The removal of being able to view peoples combat record, if I get called shit - I want to call the kid out for having a 0.6 K/D
The combination of games getting shitter, people leaving the series & conversely it completely dying on youtube.
Nothing to really grind for.
Due to the lifecycle of 1 year for each CoD game, what's the point of getting crazy cracked at one cod to do it all again in 12 months time?
I started playing CoD at like 10 years old. I am now 21. I have a job, a significant other, friends etc. Who surprisingly enough don't play any video games!
The time I can put into the games these days are limited. The time I can put into watching content is limited (3 channels including Nate).
Back in BO1 & BO2 days, the challenges really meant something, stats meant something, your League Play rank meant something.
I should be able to show off my achievements, the length i've been in the series for etc.
But instead, all I get for buying a shit game every year is literally nothing, I get shit thrown in my face by the developers & Activision.
Grinding to get my first nuke in BO2 or for the Master Killer background, or trying to get all the scorestreak calling cards.
Finding a cool prestige I wanted to sit at or going all the way to master.
Being able to grind league play is the thing I miss the most.
However, gunfight from MW is severely underrated - it is the MOST fun I have had in a CoD game since... BO2.
I really wish they made a ranked version, similar to the tournaments they used to run but with actual legitimate ranks.
If finish rank1, rank 5, rank 25 - give me a one off calling card I can use to represent that.
The game is competitive, let us be competitive, let us talk shit, let us back it up in game!
Rant over.
i really hope treyarch goes back to the way bo2 and 3 were. they were perfect for me. i genuinely hope they bring back the old class system because i feel like the gunsmith might make it harder to balance guns. plus picking 1-3 that change something simple make it so much more convenient. i don't wanna grind my ass off to unlock a barrel that increases my range but tanks tf out of my ads speed whats the point of that? its cod the extra realistic shit isn't needed. theyve made these games way too complicated for no reason
Neither of those are competitive FPS. CS is better than COD but the only reason its an "esport" is because its such an easy game to play everyone plays it and understands it so they can watch it.
Competitive esports died a long time ago.
Quake was replaced with casual shit like CS.
Starcraft was replaced by DOTA, and apparently *that* wasn't casual enough so they had to replace dota with LOL.
The only respectable esport today is Rocket League. That one actually has a skill gap. Hats off to that. But the rest? Is nothing compared to the real competitive games that used to be played in esports. Ultimately, the causal viewers decide what gets played, not the skill gap of the game.
A big point is that publisher are more focussed on having the best looking game then having the most fun gameplay look at counter strike go (where players reduce the resolution just for gameplay purpose)
As a competitive console player (or at least struggling to be) I do agree that games dumb stuff down for console but I find it more crippling.
An example? Apex: no visual customisation. Limited control selection. Bad input and limited FPS.
Call of duty: limited FPS (no FPS counter either) limited visual changes/adaptations (not even FOV)
Limited controls (can’t even have customised)
So yes games dumb it down for console but it’s also harming console players too. I think people forget that some people (such as myself) just simply cannot afford or don’t have the opportunity to play on MnK or on pc.
I have wanted to play on pc for YEARS but haven’t been able to.
What im getting at is that: as a console player, I think they should stop dumbing things down for the dads on Xbox and should start encouraging new ways in which controller can thrive instead of just being aim assist topia.
Apex: allow a way to change controls to allow u to tap strafe but change aim assist so my character doesn’t actively turn on its own accord to shoot someone (don’t reduce AA below the pc value tho, currently stands at 0.4 on pc)
Call of duty: allow customisation! Stop limiting players just because they don’t have pockets to pay for pc. I have a ps5 and I’m telling you now, there’s literally no point to it
I’m at the same resolution, frame rate and controls as my friend who’s got a 6 year old PS4.
Anyway that’s just my opinion. Would love to hear yours. Feel free to tell me what u think.
The majority of console players are casuals that play on a TV. It would be the wrong move for devs to make their games more difficult.
But there are always exceptions like from software.
@@Krampus6-1-6 I completely agree (although the new generation is taking over making it more competitive) but I’m not talking about more difficult
I mean adding features instead or removing them
So u can tap strafe in apex if u want to but in order to do so u have to change your controls and have to hold your controller in different ways
That way it creates a skill gap for those who actually want to do well
Am I making sense? If not please let me know
@@Krampus6-1-6 how so?
if you can buy a ps5, you can get a budget pc. just save a little longer.
I do agree with your point though, I think they should stop forcing crossplay with PC.
If the game permits it and there's no obvious disadvantage either side, then bring cross play in.
If you're designing a competitive game, keep them seperate, if anything design them for one or the other.
One thing about sbmm that straight up ruins games, specifically call of duty, is after a match is over the lobby gets disbanded.
I remember on mw2 and black ops playing for hours in the same lobby with the same players with substitutes here and there. Shit talking each other, building rivalries, wanting to do better in the next match because of that.
Now every match is just a mindless shooting gallery with no real community aspect to it. It might have been toxic at times but it was engaging and fun
SBMM just ruins arcade shooters.
I agree, Hunt Showdown is a prime example of a game where I should experience players that are new and veterans (randomized skill) like in Tarkov. But I am a 5 star MMR player so I have to sweat in every lobby. It wasn't like that before when the game was first released, it was a casual and fun game with friends.
I'm Brazilian and because of the Call of Duty SBMM it's hard to find matches when I'm with a full squad, and then we always end up on North American servers with 200 ping. It takes away all the will to play the game
I really do believe a lot of the reason for fps games/games in general being on the decline quality wise is simply because the average consumer does not think about the product they're playing and so does not hold developers and publishers accountable. We who criticise really are a minority. It is quite cynical and potentially mean to think this but so many people straight up auto pilot life
NPC MODE
i believe we are so spoiled with games, that people would complain about anything, also if his points are true why are the older COD games dying when they don't have the problems of the current ones? If the new ones are so bad, don't you think people would go back to play the old ones?
@@Immolator772 most of the older CODs dont recieve support and are on older gen and people do go back that's why plutonium is a thing
Sbmm destroyed my entire mp experience since it became soo strong that it's kinda unbearable.
Do I like to tryhard - yeah
Do I play solo - sometimes
Does this mean that my full-time working friends wanna get dragged into sweatiest mp matches ever created - No
I can see the point of sbmm, but this system got out of control. Ye sure, protecting the noobs is OK, but we've all been there. You, me and Nate probably too, we've all been there, getting totally destroyed by people who had just more experience than us. Seeing what's possible got us to grind. Having the potential to one day get in the same kind of lobbys we've been part of, but on the other team stomping people who are just not as good as you are.
SBMM makes it that everything is a blend boring and super frustrating experience. You got streaks like nukes, ac-130 and chopper gunners. But there's no way you'll ever be able to reach those except for the first two or three games on that account.
I am brutally honest, when I say that I stopped playing shooter (especially cod) after the third year in a row with this shitty system.
I recently got back in to warzone after about 2 years now that it takes less storage and have been really enjoying it. Playing alone and with my friend has been fun. I think a lot of these "issues" are people getting bored of content and wanting more. Play a game you haven't before and I'm certain you'll have some fun if it's any good. Everyone in the gaming space is acting like the world is over because cod hasn't updated in a month, take a chill pill and try something new, there's plenty of good free games out there. I bought battlefield 2042 Ultimate edition and have been disappointed with the state of it so I switched to other games like Fortnite and Warzone. Even some indie story titles. It's good to not let your brain stagnate playing the same game all of the time.
Yes
I hate how they took away custom servers for PC. In BO1 I was constantly on a Nuketown S&D server that had a great community - then came lobbies and eventually lobbies that disappeared after the game... impossible to meet people now.
The people that replied with "aim assist" or "controller" are 100% 0.9 and below kd gamers.
lmao
hahahahaahahah
There’s a quote that fits with a lot of these points “a delayed game will once be good, but a rushed game is forever bad.”
Personally I feel like cod, or most generic fps games are like cigarettes, or any other small addiction. It’s always much better picturing, visualizing, or imagining doing the act, or playing the game, but much worse or less satisfying when actually doing it. I’m in a weird purgatory of missing good fps and trying to have a shed of fun playing anything, and practically forcing myself to play different genres hoping to spark some old feeling and fill the void.
Idk try to play something , challenging ( not hard , but where there is a learning curve or ask you some skill ) or stop playing and find another hobby until something good comes out ( both are valid options to me )
@@alialahyane8608 currently been getting into making music, just beginner producing stuff. As far as games go when I have time I lean towards rpg or 3rd person adventure type, but it hasn’t been the best since I have nowhere near as much time as I did when I was younger to invest in long games like fallout, Witcher, souls, etc. I definitely need to broaden my variety.
I know this is over a year old by now. But there's not just a lack of innovation and the game being saturated with Battle Royale. I wouldn't mind the BR system if it wasn't for the second biggest issue. None of the Newer CODs or Battlefield games have an interesting story. Now I know what you're thinking. People play those games for the multiplayer. Not the single player. That's partially true. The thing is you want to make sure you're getting your money's worth. It might be too little too late for this idea. But I have an idea how they can innovate the series forward. Have you played MGSV TPP? That game had a barebone story. But there was an interesting concept. Make the game open world where you can tackle your objectives in any way you see fit giving you more freedom, have it tied to an XP and Skill tree system, and having a base management system similar to MGSV. Multiplayer would still be there. It's just intergraded into the single player. FOB missions being similar to MGSV. You can actually invade other enemy players bases. Now that's an unexplored concept. I know why they won't do it. It's too risky and who'd know if people would like it. Also it would take them years meaning COD would stop being a yearly game which would be good for us. But bad for Activision. Hopefully someone out there takes a look at this idea and executes it perfectly. There's my little hiatus on COD and the lack of innovation for FPS games. Tell me what you think.
Well I just haven’t seen many fps games that have interested me these last few years. The last game (before 2042) that I was genuinely excited for what titanfall 2. A game with an incredible movement skill gap that didn’t gain the traction it deserved.
I’m waiting for a game I can really sink my teeth into, I was hoping 2042 would be that game but I got bored of it within a week.
Trepang 2 is cool but that's about it.
a huge thing aswel is they try to make everyone a one man army aswel, like with battlefield 2042 you can be" a medic, heal and revive people, while trowing out ammo, or pulling out a stinger to shoot down hgelicopters, back in the day you had to make a comprimise to gain a ability, and that made people work in teams, and also restricted guns, in battlefield 2042 right now you fcan just do everything with everyone, and that takes away all the teamplay in the game
Good video Nate. Thanks for sharing your thoughts :)
i feel like companies have stopped trying to innovate because every time they do its either the playerbase hates it or they didnt pull it off right. for example call of duty and exosuits, at the time of release everyone hated it and wanted boots on ground but now that we are back to boots on ground we realise exosuits made the game funner at times or at least gave us more variety
No, they stopped innovating because of Battle Royale making a lot of money and how dumb kids want every Trend mechanic/game mode in every game.
The reason games are made for casuals is that the AAA companies know they can shaft them with a crappy game and they’ll still come back got more next time around
I hadn't payed any fps games for probably close to 6 or 7 years until i got my new graphics card which came with black ops cold war for free, bad game so don't know if this is a bad example but, the time to kill felt way, way, WAY too quick. I don't know if nostalgia is making me think that it took more time to kill people in black ops 1 and 2 or what but it felt like a game of whoever sees the enemy first wins. I've always felt that games that take longer to kill are more fun as they allow for more outplay potential. The game I've put the most hours of my life into is probably league of legends and the level of power creep in that game is insane. It's gotten to the point where you will see in the death recap you've died in less than 1 second CONSTANTLY. I'm not sure what is causing the trend but it feels like more and more games are shifting towards faster kill times and shorter matches. I'm not sure where I was going with this rant but fuck short kill times :) good video btw nate
To paraphrase Jev: 'its fustrating, I play these games to get good, but I have to realise the game isn't made for me to get good at"
Im sick of br’s sbmm and how every game is just practically the same and battle passes . I don’t want to pay £60 for a game too then have to spend an extra £10-£15 to get anything in the game
There's so many older shooters that I wish still had players
I went from staying up till 4am playing cod with friends in partys to nobody playing and not being able to play more than 30 mins without being so bored I hop off
Also think there are little to no room for letting the community grow now that matchmaking are done by the game itself, and no third party servers. Games like CS would probably never be a thing without the Half:Life mod it started out as and the competitive scene has always thrived as third party ladders like face it (or even clan base back in the days) have pushed for transparent, better ranking systems. Hell, they even provide their own anti cheat.
Great vid! I agree with all these points but also a huge one is over saturation. After getting good at a certain game its hard to put that game down for something else.
I wanna see a fast pace futuristic game, something like hyperscape but done properly. I'm kind of tired of boots on ground now and have been really missing times like bo3 and iw. Games like the ones I mentioned take more skill than boots on ground imo bc you have to be flying around and shooting which I thought was fair. I'm not saying that the cod series should go back to exo suits, but I would love to see a studio out there bring back these type of fps games back. I highly doubt these type of games would come back though, as it won't appeal to casuals. People just want to sit down and play, not put hours into a game to learn basic mechanics which I think sucks bc those games are fun and if your good at fps games, you'll play good in them.
I think Titanfall had the best movement in a shooter, and honestly it was one of the most underrated games when it came out. I was late to the party though and unfortunately the multiplayer servers have some major issues now.
@@unisonarcanine I was late to the party as well lol only heard about titanfall around a year ago from a friend but told me when the game was alive it was really fun. sad that they abandoned the series tho.
I just want arena shooters to make a return to popularity. Quake all aim no brain still fun af even after so many years imo. I don't and never have enjoyed shooters that are just slow. Tired of slow paced 1-life shooters that are just oversaturated. The higher the skill ceiling the more entertaining it is to watch and play. There are so little games where the primary modes are respawn dependent like CTF, Dom, or some other game mode of the like. Would be very fun to watch pro's that have incredible aim with very fast movement.
Lawbreakers was sick when it came out, too bad it died right away. At least there is Quake still.
Dude you need to check out New Blood then, especially Dusk if you like Quake.
Most big studios have too big of a command chain when it comes to decision making. Community manager tries to listen to community but by the time the info gets to the top its either too late or they dont seem to understand the request which therefore make it seems like they arent listening to the player base and what they want.
I’m too old now. Every multiplayers needs so much time invested and I just can’t do it anymore. As much as I’d like to
Every company sees one thing get really popular and then copies it/milks it for 4+ years and everyone keeps buying the same shit they complain about, expecting anything to change.
The main issue imo is actually the players, and not in some negative way that players are doing anything wrong per say. There are just too many players, and those players are too diverse in opinion and preferences.
Publishers are incentivized to make games that reach the largest market, so your big name games like Call of Duty or Battlefield are trying to reach a market so broad it becomes impossible to please everyone. You end up in these echo chambers where hardcore players are complaining about competitive balance, esports, sbmm, aim assist etc. Casual players are complaining about entirely different issues in game balance, progression systems, etc. And developers are left scratching their heads because it could be contradictory to please both simultaneously.
We need to do more to seek games that we enjoy on an individual basis, to look for the niche games that we enjoy. I think given the popularity of gaming and Twitch, AAA multiplayer games are inevitably going to try to appeal to everyone, and in the process only slightly satisfy everyone.
So really imo I don’t see the industry getting any better, we just need to be more willing to play AA or indie, and accept the issues that come with that.
Could you imagine an open world game. Like COD but open world. You can PvP or PvE (with them mixed with most difficult and average bots)
Arma 3 ? Gta V
I feel this way often, and I think it’s just the nature of the genre. With fps games, once you reach a certain skill level, that feeling of getting better practically vanishes and there’s just nothing more you can do. I’ve been playing fps games for a huge chunk of my life now. I’m pretty much about as good as it’s gonna get. Besides hitting clips every now and then, I don’t gain anything from playing. Spam games, hit some clips, ride dopamine from clips until the next one; it gets very old and boring. There’s ranked, but that’s ultimately just a grind game too. Once you reach a certain point, you know how to play the game, and all it is is spamming your 55-60% win rate. Most popular comp fps games are team games too, and that just adds another layer of grind bc a lot of games are just gonna be out of ur control. With other genres, like rpgs, new content gets released which keeps the game fresh and fun. With fps, that getting better feeling is the entire point. There’s no real content that changes the game.
the vision of competition of fps games are so boring trying to "win money into their circle"
Dude you are a humble youtuber that keeps it real... keep it up man!
Off topic but there are so many good old games like BO2 and any of the old COD games that the big companies have abandoned and not supporting anymore that could still be great to play if companies would give up some of their power to let the community police the game from cheaters and even let them add content. I feel they could even be profitable again if they had some kind of support with new skins and maps even maybe an in-game store for the really old games. I would love to grind for dark matter again in BO3 but the cheaters have made it unplayable on pc. Just wondering if it would be so hard to have a very small team for each of these old games, it could even be community-based volunteers that love the game and want to keep it going.
Hackers are the real reason why competitive shooters are dying. It is a huge problem for the devs and fans are over it.
SBMM itself is not the MAIN problem, the implementation IS. not having Unranked lobbies, anti-smurf techniques, etc
sometimes i just don't want to become that sweaty tryhard just want to play something for once but the SBMM forced me to
Growing up I never played FPS video games due to my grandmother thinking the whole "Violent Video Games will make you Violent". During the time of Advance Warfare I got the good thumbs up from her to allow me to play these FPS video games, and I had the best time of my life. My close friends and I just played these great and fun FPS video games, I did go back and played old COD games and old BF games and other ones like Left 4 Dead, Killzone, Gears of War, Halo, etc.
Now today we don't play as much FPS video games, some of us have stick to games like Destiny 2 or Monster Hunter. We like to play video games that are grindy and rewarding; and also that aren't so sweaty or players taking a simple match so serious. We love to sweat, we love rank games like R6S, COD, Apex, Fortnite, etc. And sometimes we really want to have a good time in a casual setting.
We were excited for Battlefield2042, and all of us refunded due to the lack of content, lack of effort, lack of everything. Vanguard was not appealing to us due to it looking like MW2019 but just in a WW2 setting. Now we don't care about a new FPS or BR that drops whether it's F2P or a 40 to 60 dollar cost. All I'm going to say is people want to be a top sweaty twitch streamer and half of the FPS community have a big ego and can't handle Ls.
It sucks that arena shooters are dead. I picked up quake live recently and it's the most fun I've had in a shooter in a long time, there's no RNG, third partying, OP weapons or abilities. If you have better mechanics than someone you will win at least in death match. The regular mode with armour and weapon pickups require game knowledge but mechanics and movement actually matter.
You can have the best mechanics in the world and still lose in apex because of RNG or you get third (or sixth) partied. I think people gravitate towards those games because even if you're bad, you'll win eventually without having to drastically improve because there is so much RNG in the game, that you will have a win handed to you eventually.
Halo is a arena game
thanks for your opinion nate. Can you make a video on WHAT FPS GAMES TO PLAY RIGHT NOW? Games that have an active player base and good mechanics?
planetside 2,valo ,apex are the best fps right now
Skill based match making isnt made for the try hards its made for the new people to be able to have fun and not quit the game!
I plugged in my Xbox 360 the other day and fired up some black ops 2 custom matches with a couple buddies…best fun I had in a long time. Played all night.
Honestly, Nate, I am a die-hard call of duty fan as I have been playing since WaW, but the only game that has been truly fun for me to play lately has been Halo Infinite (KBM). The one thing that has kept me coming back has been the ranked playlist. If you are looking for something to grind, then I would definitely recommend it. Other aspects of the multiplayer are kind of lackluster or simply not finished. I am the top rank in Halo, so you definitely will be too, but when I load into a ranked game where everyone is comming and trying to play as a team to win, it has been the most fun I have had in a very long time with modern FPS's. I'm sure you played the older Halo's back in the day and it feels relatively similar in terms of gameplay experience.
Another recommendation would be Valorant. You had some Beta footage in this video, but it has been updated considerably since then. I'm not sure how big of a fan you are of the CSGO type of gameplay, but I enjoy it more than the other stuff that is out nowadays. I feel as though Valorant's developers actually care about the game and it's gaming experience as they're consistent with updating it.
4:18 I feel it’s the opposite, people are wanting to move stupid fast with slide cancelling, is just not needed etc…
i was talking to some people about poor releases and buggy launches and whether delaying was a good idea or not. I was unable to convince them that games should be complete and fully playable, with all their advertised features functional, and a complete, start-to-finish run of the game is essentially never not possible after the day of release. They believed that games were expected to be buggy and have many issues, even those that make the game unplayable, on release. They said that if i didnt like dealing with it, i should wait a year until they finish bug testing. And that games are essentially in open beta on release. This made me believe that we would never truly see a quality game again. The fact that people would put up with this style of development, and to defend it to the point of not being convinced otherwise, makes me believe that the standards of what makes a quality game will only go downhill from here. People are essentially being taken advantage of by paying full price for something that does not function as advertised and theyve been so brainwashed by the developers and companies that they would defend the people who took advantage of them. just the fact that people could believe this is something that should be expected makes me lose hope of ever enjoying a game release again. this sort of watering down of what people think is quality is i think a key component of the issue because now people can make shitty games that look nice and make a pretty penny, but arent really fun or good games. To me its all corporate big wigs who havent played a game since monopoly all sitting at a table and throwing out ideas at what they think players will pay money for. and when you can get people to pay full price for a half finished, and at this point false advertised game, the sky's the limit to the money you can wring out of your customers. and my issue is most people just accept that they are powerless to stop these companies and they buy the games anyway. game development is an artform, its about maximizing fun. nowadays when you pay $60 on a game, you get the game. But you get a severely limited customization ability, or are barred off from content until you pay another fee to unlock it. And on top of that they make their own currency with a weird exchange rate so you cant tell exactly how much money youve poured into this game you dont even really like that much. in my eyes the root of the issue is the focus on money. I think games in general have gone downhill since the addition of things like microtransactons and dlc. I get it, you gotta make money somehow, but if you make a game thats good and lasts for years to come, youll make so much more money than if you made 12 games that all had microtransactions, dlc's, and supply drops. like look at minecraft, it had no dlc, no microtransactions, it just kept adding some new stuff every now and then to keep things interesting. If call of duty did a similar thing where they just had one title and they tweaked and perfected it, i think it would have generated so much more hype and wouldve had a more dedicated fanbase/community. the play experience would be 100x more fun because its been in development for years, decades at this point. you wouldnt have to deal with a game breaking bug followed by months of silence from the devs until one day they only 75% fix it and that 25% that is still there will remain for the next infinity years since the game is gonna be abandoned in one. in my eyes theres a clear lack of care with almost all of these companies, and the users too. its getting to the point that paying $60 for a game feels like im getting the lite version since i need to use a default skin and can only play with half the players who have the same maps that i do. ive been attempting to stop giving my money to companies who use practices that i notice that i dislike. This is hard however because you pay for a game before you play it. but you can always not buy the sequel. either way i encourage other people to do the same. It is the only way as consumers that we have any power to send a message to these corporate goliaths that we want fun games, not profitable ones.
i think that the fact that older games are still getting consistent updates is preventing new releases from sticking and developing a community as why would people try something new when every month the game they have been playing for 4 years now is still getting updates.
People who grew up with og cods and battlefields are getting older and are extremely vocal about how they hate current games without realizing that no games will reignite their nostalgia of the past
I'm a massive Halo fan and the thing that really drew me to it was the sandbox. It offered allowed for insane amounts of customization, like creating completely new maps and game modes. The most recent release of Halo launched without really any content creation tools and much of the cosmetic customization has been unreasonably priced and packaged limiting player expression. Truly is sad to see the state of games. I always imagined that does games would adopt map makers and lots of settings to tweak with tons of support for community content creation, but it seems the industry has decided it's more profitable to limit player creativity, so they can sell cosmetics and market timed gamemodes and maps as events.
Ironic that the thumbnail is a character from Call of Duty: Black Ops 3, which is an incredibly fun game IMO, precisely what we could use these days
games being rushed to make profit and casualisation were the first thing's I thought of too, it's all about money, btw love that you still play BO2 just seeing the Gameplay of it I always instantly want to go back to the good old days
Probably a hot take you won't agree with Nate but I think a big reason multiplayer shooters are dying is because the rise of content creation. Its like everyone forgot that games are meant to be fun. You really saw this take off with Fortnite, that game made so many people successful and people try to chase that success by sweating their dicks off on every single game they play.
Wholeheartedly agree and don't see this talked about often.
Everyone is trying to reinvent the wheel instead of using and doing what they know works.
Just got my new 4000$ pc, I was so excited to set it up. Once it was ready to go I got a deep sinking feeling in the pit of my stomach. I realized this year I wouldn’t be playing cod, nor would I be playing battlefield and those were my jams. I returned to red dead online, Tarkov and hunt showdown at the moment. We need some new good games.
Try bo2 plutonium
Get the fuck off red dead