I call it the blue-led-plague. I hate them with a passion, they're so cumbersome to the eye and light up a whole room if dark. I don't know how many pieces of black insulation tape I have put on screens, printers, mice, set-top boxes or av/receivers. It is indeed ridiculous. How anyone would actually put those in voluntarily is bewildering.
One thing I will say about the ~$20 kits you can get from Console5 is that they have dials to tune your Luma and Chroma signals to greatly reduce or even eliminate the rainbow bands you see on waterfalls in Sonic and similar effects in other games.
Ya it was really popular back in the early 90s for some specific games that pushed the sprites on screen to the limit. Especially after '92 when Thunder Fore IV or (Lightening Force in the US) came out and practically everyone with a dad that had a soldering iron or a local game store/repair shops to do it got it done specifically for that game. So it's a 30 year old common mod but it's nice to see younger people or people in general still doing it today. Even if it's only useful for maybe 4 or 5 games max.
i found a lot of 3 genesis model 1s. all work too! keeping 1 stock , putting one away for if i ever have grand kids and id like to mod tf out of the other.
I discover your channel with this vidéo. I really like this mid, S-Video need more consideration, sure RGB is better but it's still a very clean analogue video signal. That mod with a Retro Tink 2x Mini can be great for many setting. +1 subscriber 👍
Checkout my video on overclocking shootout. I tested a bunch of clock speeds on the genesis model 1 and you see some examples of benefits and downfalls of different clock speeds. As someone pointed out on that video in the comments, they believed the clock speed was originally meant to be 10 MHz which is why most games work and benefit from it. It would be interesting to test if the original clock speed is actually still running at it's 7.68Mhz. I will have to keep that in mind.
@@dvgamerepair3448 Hmm some further research into this is needed... I am aware that the Motorolla 68000 derivative CPU was a very flexible and low wattage CPU solution plus affordable in that version for a 1988 Sega MegaDrive launch but there is also stuff like process nodes and yields which may have prevented a certain production run at 10Mhz for what is supposed to be a low cost consumer hardware that is also supposed to be very competitive with the ruling game systems back then in Japan... the Nintendo FamiCom, a potential Super FamiCom which was being rumored by Nintendo themselves since 1988 or maybe earlier since NEC PC-Engine with it's 7Mhz 8bit CPU (but still blazing fast) were the mass production set ups only for later in 1989 where NEC themselves released their powerful but expensive Super GraFX also with a 8bit 7Mhz CPU and bad decisions of not using that as the North American release game system... I can see how SNK released their NeoGeo AES/MVS with a much faster variant of the 68000 CPU custom use for 1990 as a high end arcade and home consumer hardware but the idea that Sega's engineers originally targetted 10Mhz needs some confirmation... surely some games do indeed run better but there was also a lot of assembler coding with many game programmers in Japan and later in the U.K. and Europe showing amazing feats on MegaDrive... Yuji Naka San was practically a Sega MegaDrive God of coding having Ghosts and Ghouls, Phantasy Star II, Sonic 1, Sonic 2, and Phantasy Star III iirc... every time his hand was in a game conversion or original game, the expansion is there... and Sonic 2 had some experimental software tech he developed.
You did a nice clean job, and understand the reasoning behind all the mods of course, but I don't think I've ever seen anyone piggyback off the already installed model one stereo 3.5mm port in order to just re-route the function of it to the back of the system using rca jacks. Why? Honestly I'm not even counting that as a mod. You didn't add anything that it didn't already do and in fact made it more inconvenient to use or at the very least far more cluttered than it needed to be. Just use the stereo audio it already has lol.
Cool... but the more I look at these mods - the less I want to mod mine VA2 Model 1. 1. S-Video - what is the point, when out of the box, there is the best RGB output of the era? Yes, soldering proper SCART wire is a hassle, as U-shaped Din-8 connector is quite expensive, and properly shielded SCART cables are a pig to work with (the damn snake is 11 mm thick!). If done right - the picture is as good as an emulator. Also, NTSC consoles work with European CRTs, if connected through RGB. No need for S-Video. 2. Stereo - What's wrong with good-ol' 3.5 mm? If you need something extra - build an amplifier (later Model 1 benefit from custom sound), else - don't fix what's not broken. 3. Overclock. Cool, but not my cup of tea. I am quite afraid of frying the CPU. Do you know that processors tend to go bad after 30-50 years due to undesired quantum effects? I assume leaving it stock is better for preservation. 4. Wait, no region swap? Isn't is like the sole reason to poke wires into the thing? 5. PCB-mount connectors glued to the case are just gross! What's wrong with panel-mount parts? At least those are disassemblable. It seems VA2 Model 1 only benefits from leaving it stock. On the other hand, I like your clean soldering and neat prototyping PCBs. Surprised you didn't re-cap the whole thing. My console noticeably improved sound-wise with new capacitors.
@@cpiep original Genesis had a bunch of ports on the back and had a pinkish color hue around the "power on" led light also had High Definition Graphics script on the front top of the ring. The VA7 was the stripped down model 1 which the casing in late 92-93 was redesigned to become the model 2 Genesis.
@@mattmaverick703 I have read that some of the model 1 genesis consoles that have the "high definition graphics" on the ring were also stripped down tmss models. I am wondering because thisbis the way mine is. It has tmss but also has the high definition graphics around the ring.
finally. someone who uses heat shring on their solder joints
On the JOINTS? You sure about that? ;)
How can anyone could think that blue LED is better than red? This is ridiculous
I call it the blue-led-plague. I hate them with a passion, they're so cumbersome to the eye and light up a whole room if dark. I don't know how many pieces of black insulation tape I have put on screens, printers, mice, set-top boxes or av/receivers. It is indeed ridiculous. How anyone would actually put those in voluntarily is bewildering.
One thing I will say about the ~$20 kits you can get from Console5 is that they have dials to tune your Luma and Chroma signals to greatly reduce or even eliminate the rainbow bands you see on waterfalls in Sonic and similar effects in other games.
Colorado retro enthusiasts represent! I love s-video and this is an awesome alternative to expensive (but really cool) RGB setups. Thanks!
You should label the overclock as "Blast Processing"
Lol I see what you did there.
This is the first time I’ve ever even heard of someone over clocking a mega drive. Nice video. New sub.
Ya it was really popular back in the early 90s for some specific games that pushed the sprites on screen to the limit. Especially after '92 when Thunder Fore IV or (Lightening Force in the US) came out and practically everyone with a dad that had a soldering iron or a local game store/repair shops to do it got it done specifically for that game.
So it's a 30 year old common mod but it's nice to see younger people or people in general still doing it today. Even if it's only useful for maybe 4 or 5 games max.
i found a lot of 3 genesis model 1s. all work too! keeping 1 stock , putting one away for if i ever have grand kids and id like to mod tf out of the other.
Can't see anything. Need close ups of connections.
I discover your channel with this vidéo.
I really like this mid, S-Video need more consideration, sure RGB is better but it's still a very clean analogue video signal. That mod with a Retro Tink 2x Mini can be great for many setting.
+1 subscriber 👍
100% agree. I also think there is a strong case for S-Video only PVMs. It really looks amazing on them.
Thanks for the support!
The signal which you call sync is actually Luma, which does carry synchronization information but also carries the b&w portion of the video signal.
I uploaded and totally missed it but addressed it in my circuit build video. Good catch though.
Was gonna say this. :)
Yeah, S-Video has always been Chroma and Luma. Luma Carrie’s sync which is why Sync on Luma cables are a thing.
@@dvgamerepair3448thought it was 11hz, can't you always keep it on.
Great video, high quality work, nice!
Great video 👍👍👍👍👍
hello thanks for the great video will you make one with double overclock 10mhz-12mhz? thanks
If you haven't checked it out yet, I made a video on testing overclocks on a Genesis Model 1.
@dvgamerepair3448 I saw a 14yo on youtube tech show 2006 do 11mhz and showed older host why it needs be done slowdown sonic rings hit
Probably should’ve done a 3BP Triple Bypass if you have a fancy PVM like that… or is it one of those which doesn’t do RGBS?
From what I understand, the main benefit of overclocking a Genesis is to reduce slowdown. Outside of losing rings, where does that happen in Sonic 2?
Checkout my video on overclocking shootout. I tested a bunch of clock speeds on the genesis model 1 and you see some examples of benefits and downfalls of different clock speeds.
As someone pointed out on that video in the comments, they believed the clock speed was originally meant to be 10 MHz which is why most games work and benefit from it. It would be interesting to test if the original clock speed is actually still running at it's 7.68Mhz. I will have to keep that in mind.
@@dvgamerepair3448 Hmm some further research into this is needed... I am aware that the Motorolla 68000 derivative CPU was a very flexible and low wattage CPU solution plus affordable in that version for a 1988 Sega MegaDrive launch but there is also stuff like process nodes and yields which may have prevented a certain production run at 10Mhz for what is supposed to be a low cost consumer hardware that is also supposed to be very competitive with the ruling game systems back then in Japan... the Nintendo FamiCom, a potential Super FamiCom which was being rumored by Nintendo themselves since 1988 or maybe earlier since NEC PC-Engine with it's 7Mhz 8bit CPU (but still blazing fast) were the mass production set ups only for later in 1989 where NEC themselves released their powerful but expensive Super GraFX also with a 8bit 7Mhz CPU and bad decisions of not using that as the North American release game system...
I can see how SNK released their NeoGeo AES/MVS with a much faster variant of the 68000 CPU custom use for 1990 as a high end arcade and home consumer hardware but the idea that Sega's engineers originally targetted 10Mhz needs some confirmation... surely some games do indeed run better but there was also a lot of assembler coding with many game programmers in Japan and later in the U.K. and Europe showing amazing feats on MegaDrive...
Yuji Naka San was practically a Sega MegaDrive God of coding having Ghosts and Ghouls, Phantasy Star II, Sonic 1, Sonic 2, and Phantasy Star III iirc... every time his hand was in a game conversion or original game, the expansion is there... and Sonic 2 had some experimental software tech he developed.
You did a nice clean job, and understand the reasoning behind all the mods of course, but I don't think I've ever seen anyone piggyback off the already installed model one stereo 3.5mm port in order to just re-route the function of it to the back of the system using rca jacks. Why?
Honestly I'm not even counting that as a mod. You didn't add anything that it didn't already do and in fact made it more inconvenient to use or at the very least far more cluttered than it needed to be. Just use the stereo audio it already has lol.
Great Vid!
where can I find that 10 mhz oscillator?
Is there a genesis mod that allows you to play pal and japanese games?
What cords did u need to connect the ps2 audio to ur headset? Im trying to do that with my turtle beaches
Nice work.
great video
Cool... but the more I look at these mods - the less I want to mod mine VA2 Model 1.
1. S-Video - what is the point, when out of the box, there is the best RGB output of the era? Yes, soldering proper SCART wire is a hassle, as U-shaped Din-8 connector is quite expensive, and properly shielded SCART cables are a pig to work with (the damn snake is 11 mm thick!). If done right - the picture is as good as an emulator. Also, NTSC consoles work with European CRTs, if connected through RGB. No need for S-Video.
2. Stereo - What's wrong with good-ol' 3.5 mm? If you need something extra - build an amplifier (later Model 1 benefit from custom sound), else - don't fix what's not broken.
3. Overclock. Cool, but not my cup of tea. I am quite afraid of frying the CPU. Do you know that processors tend to go bad after 30-50 years due to undesired quantum effects? I assume leaving it stock is better for preservation.
4. Wait, no region swap? Isn't is like the sole reason to poke wires into the thing?
5. PCB-mount connectors glued to the case are just gross! What's wrong with panel-mount parts? At least those are disassemblable.
It seems VA2 Model 1 only benefits from leaving it stock.
On the other hand, I like your clean soldering and neat prototyping PCBs.
Surprised you didn't re-cap the whole thing. My console noticeably improved sound-wise with new capacitors.
Can you do a model 2 genesis?
Check out the triple bypass mod.
Noice!
You know the genesis supports S-video natively.
No, it doesn't
Is the epoxy necessary I only have hot glueeeeee
You could just use hot glue. I have just found that epoxy has a strong hold.
All of that work for a VA7 ......
It's a VA 6.5 not a 7. VA 6.5 has the good soundchip.
Fair enough then.
Using a VA7 Genesis model 1 which is basically a model 2 in a model 1 casing. This model is referred to as the stinker cause the audio is terrible
It's a VA 6.5 not a VA 7. VA 6.5 has the good soundchip.
How can you tell if you have a va7 ?
@@cpiep original Genesis had a bunch of ports on the back and had a pinkish color hue around the "power on" led light also had High Definition Graphics script on the front top of the ring. The VA7 was the stripped down model 1 which the casing in late 92-93 was redesigned to become the model 2 Genesis.
@@mattmaverick703 I have read that some of the model 1 genesis consoles that have the "high definition graphics" on the ring were also stripped down tmss models. I am wondering because thisbis the way mine is. It has tmss but also has the high definition graphics around the ring.
@@cpiep yes youre correct! Yours is known as a Sonic 1 Genesis