I LEARNED SO MUCH!! Reacting to "Meet The Items" by Winglet

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 455

  • @TGigachad-i9y
    @TGigachad-i9y 3 ปีที่แล้ว +637

    They are laughing because the holiday punch makes every enemy do the laughing taunt

    • @Strychuu
      @Strychuu 3 ปีที่แล้ว +116

      Only on critical hits though!

    • @AdmiralChimp
      @AdmiralChimp 3 ปีที่แล้ว +116

      Critical hits and punches to the back

    • @theduckgoesmoo
      @theduckgoesmoo  3 ปีที่แล้ว +176

      Who thought of that?

    • @RIPXD-ef4fq
      @RIPXD-ef4fq 3 ปีที่แล้ว +48

      @@theduckgoesmooPISS always beats skills ;)

    • @HybridHenderson
      @HybridHenderson 3 ปีที่แล้ว +63

      @@theduckgoesmoo The Devs themselves!
      At least its better than throwing fresh urine at people to make them take more damage.

  • @pwnth
    @pwnth 3 ปีที่แล้ว +198

    In Meet The Holiday Punch, the reason they aren't fighting is because they are friendlies. They dont fight unless threatened. Just incase you didnt know :)

    • @theduckgoesmoo
      @theduckgoesmoo  3 ปีที่แล้ว +57

      Now I do!

    • @Strychuu
      @Strychuu 3 ปีที่แล้ว +28

      Typical casual 2fort server

    • @baron8187
      @baron8187 3 ปีที่แล้ว +7

      Tf2 is hilarious and has so many random moments

    • @thebackyardgamer2606
      @thebackyardgamer2606 3 ปีที่แล้ว +6

      well if they fight back.. that means they arent friendlies

    • @johnmichaelc.limlim2219
      @johnmichaelc.limlim2219 3 ปีที่แล้ว +1

      The BackyardGamer they are friendlies but they are one of those who get mad when they are killed and go rage mode

  • @GoldKnightProduction
    @GoldKnightProduction 3 ปีที่แล้ว +172

    The sentry shield is an effect from "the wrangler". It replaces engie's pistol with a remote, allowing you to directly control your sentry and give it a damage absorbing shield.

    • @theduckgoesmoo
      @theduckgoesmoo  3 ปีที่แล้ว +32

      Oooooh it didn't work for me

    • @HybridHenderson
      @HybridHenderson 3 ปีที่แล้ว +19

      @@theduckgoesmoo works betrer with minisentries and lv 3 sentries.
      It also auto-locks on when you point it at someone, so you wont go through the trouble of aiming with it!

    • @egman375
      @egman375 3 ปีที่แล้ว +5

      @@theduckgoesmoo you have to press mouse 1 to shoot with it

    • @bruhitsdave7957
      @bruhitsdave7957 3 ปีที่แล้ว +3

      @@theduckgoesmoo and mouse 2 to shoot rockets unless you are using the gunslinger which replaces the sentry with a mini version of it

  • @fun_police8011
    @fun_police8011 3 ปีที่แล้ว +170

    The Holiday punch makes enemies laugh taunt on crits. So they can’t move.

    • @paulsaiyan6491
      @paulsaiyan6491 3 ปีที่แล้ว +2

      Punch and go get taunt kill

  • @bcn1gh7h4wk
    @bcn1gh7h4wk 3 ปีที่แล้ว +68

    duck: "A bucket?"
    random viewer: "Dear god."
    me: "There's more."
    everyone: "NO!"

  • @alvaroperez2349
    @alvaroperez2349 3 ปีที่แล้ว +413

    The reason Sniper pees so much is because he took special pills that make his bladder gigantic.

    • @theduckgoesmoo
      @theduckgoesmoo  3 ปีที่แล้ว +116

      Thats a side effect if I've ever heard of one

    • @HybridHenderson
      @HybridHenderson 3 ปีที่แล้ว +63

      @@theduckgoesmoo And its canon!
      And the first TF2 comic too!

    • @Nobody-JKS
      @Nobody-JKS 3 ปีที่แล้ว +18

      @@theduckgoesmoo thats what its supposed to do

    • @tisyoutube3yearago164
      @tisyoutube3yearago164 3 ปีที่แล้ว +31

      @@theduckgoesmoo and with Saxton Hale pain tonic he can't even feel his organs shutting down

    • @mistah.cheese
      @mistah.cheese 3 ปีที่แล้ว +4

      bro its you! almost forgot about you!

  • @Strychuu
    @Strychuu 3 ปีที่แล้ว +207

    If you want the story behind the eyelander (and basically everything else in tf2 universe) Go read the official comics! They cover most of the things in the tf2 lore and are also(in my case) hilarious!

    • @koopliss
      @koopliss 3 ปีที่แล้ว +16

      i've already requested him to react to the official comic dubs, the wait continues.

    • @albertobellini98
      @albertobellini98 3 ปีที่แล้ว +6

      @@koopliss Yep, me too.

    • @theduckgoesmoo
      @theduckgoesmoo  3 ปีที่แล้ว +48

      The comics will come

    • @Strychuu
      @Strychuu 3 ปีที่แล้ว +4

      @@theduckgoesmoo Cool! I hope you will like them as much as i did!

    • @theswarm2301
      @theswarm2301 3 ปีที่แล้ว

      @@theduckgoesmoo it has been 3 month, lmao

  • @CoolGuy-ef7tp
    @CoolGuy-ef7tp 3 ปีที่แล้ว +138

    You have to see soundsmiths weapons stereotypes

    • @theduckgoesmoo
      @theduckgoesmoo  3 ปีที่แล้ว +19

      Hmmmm

    • @HybridHenderson
      @HybridHenderson 3 ปีที่แล้ว +11

      @@theduckgoesmoo it is very interesing and fun!
      And remember, if you do react to it, dont take the stereotypes too seriously!

    • @berthaortiz9126
      @berthaortiz9126 3 ปีที่แล้ว +3

      And hat and misc steryotypes

  • @DegmoGrandfather
    @DegmoGrandfather 3 ปีที่แล้ว +43

    The ”best” lore about the eyelander I found. There is a little bit about it in the comics from whatbI remember but not about the sword itself.
    The Eyelander is an unlockable melee weapon for the Demoman. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held. When it kills a player, it decapitates them.
    The Soda popper, When you deal enough damage and the HYPE meter is full press secondary fire, you can jump up to 6 mid air jumps.
    And finally the reason why Sniper can fill so many jars. For some reason in a catalogue Sniper bought pills from Mann Co that grew Snipers kidneys by 3 times.

    • @theshermantanker7043
      @theshermantanker7043 3 ปีที่แล้ว +3

      Doesn't ANY sword you use with the Demoman decapitate on kill, not just the Eyelander?

    • @DegmoGrandfather
      @DegmoGrandfather 3 ปีที่แล้ว +3

      @@theshermantanker7043 Yes but I think Eyrlander is the only weapon besides the Headless horsemans headcutter or what it is called. Has the voice line where you hear a demonic like whisper that says. Heeeaads ir heads heads heads.

  • @rrainielhallares2733
    @rrainielhallares2733 3 ปีที่แล้ว +58

    Comics: *Demoman Doesn't want to kill his friend (Blu Soldier)*
    Animation: *Demoman Brutally kills his best friend*

    • @lev7509
      @lev7509 3 ปีที่แล้ว +8

      They all respawn anyways so...

    • @rrainielhallares2733
      @rrainielhallares2733 3 ปีที่แล้ว +1

      @@lev7509 ok

    • @VV33RK
      @VV33RK 3 ปีที่แล้ว +4

      /the administrator missioned miss pauling to break there friendship so there not friends anymore

    • @rrainielhallares2733
      @rrainielhallares2733 3 ปีที่แล้ว +1

      @@VV33RK ok

    • @DM-qj7eh
      @DM-qj7eh 3 ปีที่แล้ว +5

      @@VV33RK There are actually unused voice lines that more or less shows that they still are friends and its just for show.

  • @themulty-universalunionofb5850
    @themulty-universalunionofb5850 3 ปีที่แล้ว +25

    The mini sentry is meant to be a disposable sentry, one that you can build fast, and rebuild almost instantly after someone destroys it

  • @Weedsm0kr79
    @Weedsm0kr79 3 ปีที่แล้ว +3

    16:47 sounds of pure terror and fear

  • @yukitakeya3991
    @yukitakeya3991 3 ปีที่แล้ว +31

    Soda popper gives you extra jumps. It does not make you fast, However a scout weapon called "Baby faces blaster" Makes you faster.
    Holiday punch when crit makes ppl laugh

    • @AgentYTOfficial
      @AgentYTOfficial 2 ปีที่แล้ว

      Holiday Punch when crit and backpunch make peoples using Shadefreude taunt
      (ik i spell that taunt name wrong)

    • @Ryzer9111
      @Ryzer9111 2 ปีที่แล้ว

      @@AgentYTOfficial don't worry it's normal that they write the name wrong because it is difficult to write it

  • @thepapermann7097
    @thepapermann7097 3 ปีที่แล้ว +15

    The reason why the enemies were laughing with the holiday punch is because if you get a crit or a random crit , it makes them laugh instead , the crit does no damage

  • @ethanethanethawhipwhorp
    @ethanethanethawhipwhorp 3 ปีที่แล้ว +5

    The reason why the enemys are laughing for the holiday punch video is, the holiday punch has the ability to make enemys laugh when it random crits and you can taunt kill them while they’re laughing

  • @reidsimpson1000
    @reidsimpson1000 3 ปีที่แล้ว +7

    "The holiday punch is no joke"
    Yes it is, its a joke weapon that makes enemies laugh.

  • @SJohann
    @SJohann 3 ปีที่แล้ว +9

    9:21 The reason there are two carts is because they are on High Tower, a Payload Race map. In Payload Race, both RED and BLU have to escort a cart to the end of the track while stopping the other team from escorting their cart.

  • @inspektor5560
    @inspektor5560 3 ปีที่แล้ว +20

    Explaining each weapon in both stats and story:
    The Eyelander is a sword that was given to Red Demo after the Administrator found out he and the Blu Soldier became friends, it's haunted by a spirit that craves heads... in-game... by "satisfying" the spirit, you get more speed and max health...
    The Soda Popper is basically a broken version of the Force-A-Nature shotgun that was fixed with tape and a can of Crit-A-Cola, a soda that Scout can drink to convert every attack into Mini-Crits, but also make you vulnerable and always get Minicritted while the effect is active... the Soda Popper itself lets you go up to 5 mid-air jumps after filling the hype meter...
    The Holiday Punch is a pair of mittens that Heavy uses to make enemies laugh (most of them are friendly Hoovies)... and since they will laugh... they would be standing still... making it easy to taunt kill and to stop a ubercharge... but it only works if the weapon crits (always crits from behind)
    The Gunslinger was a robot arm made by Engie's grandfather Radigan Conagher back when he was working for the Mann brothers... in-game it gives you 25 extra HP and replaces your upgradable Sentry with a Mini-Sentry that compared to a Level 1, has slightly less damage per bullet but has a faster fire rate... making it ideal for a "fat scout-like" playstyle...
    The Dead Ringer, unlike Spy's other watches, cannot be activated at any moment, instead, it requires you to take any form of damage to fake your death, make use of the extra speed boost and find a safe place to decloak (since the Dead Ringer decloak is loud af)
    The Jarate actually has a somewhat of a story... (there's even an official comic for it lmao)... it showed Blu Spy annoying the hell out of Red Sniper, and he wanted to take revenge on Blu Spy... eventually Sniper was given "Special Mann Co. Pills" from Saxton Hale, that tripled the size of Sniper's kidneys... the rest doesn't even need explanation... all this little story just for a jar of urine that coats enemies in Mini-Critting goodness...
    Sorry if it's a bit too long but it's the minimum i tried to describe

    • @jankahindosova2916
      @jankahindosova2916 3 ปีที่แล้ว +3

      Now I get to know about the items

    • @Strychuu
      @Strychuu 3 ปีที่แล้ว +3

      @@jankahindosova2916 Get to know about everything and read the comics! The stories of the weapons are taken from them!

    • @jankahindosova2916
      @jankahindosova2916 3 ปีที่แล้ว

      @@Strychuu which comics

    • @Strychuu
      @Strychuu 3 ปีที่แล้ว +2

      @@jankahindosova2916 Just google "TF2 comics" since you can't put links in comments. You can find comics for updates as well as the story ones. Both are very cool!

    • @jankahindosova2916
      @jankahindosova2916 3 ปีที่แล้ว

      @@Strychuu I didn't find stories of the weapons

  • @Vulcreon
    @Vulcreon 3 ปีที่แล้ว +18

    In the soda popper video the control scout was holding makes you take manual control over your sentry and makes a sphere that acts like a shield but doesn't block all damage the thing is called the wrangler.

  • @themalcahtwinz4743
    @themalcahtwinz4743 3 ปีที่แล้ว +6

    The shields on the sentrys are for when someone equips the wrangler, a weapon that lets you control your sentry.
    And meet the holiday punch was referring to friendly servers. The holiday punch makes people laugh when getting hit by it.
    There are 2 payloads in high tower because it's payload race, a gamemode that has both sides try to push the cart to the end before the other team.

  • @CristySFM1234
    @CristySFM1234 3 ปีที่แล้ว +17

    btw reason why sniper pisses alot is because he takes this pills that make his kidneys larger

  • @bluarrow4505
    @bluarrow4505 3 ปีที่แล้ว +13

    The reason why people use gunslinger is because in many situations Mini Sentries are better than Level 3’s because of how expendable they are and because they are weirdly powerful

  • @nartuz5016
    @nartuz5016 3 ปีที่แล้ว +1

    Eyelander - Grants speed and health boost upon kill (max of 5 kills)
    Soda Popper - Loads powerup bar (upon activation gives mini crits and max of 5 jumps in air)
    Holiday Punch - Upon hit in back makes enemy make laughing taunt immobilizing him for few seconds
    Gunslinger - plus 25 max health, gives mini sentry and if you hit enemy 3 times in a row without missing the third hit will be critical
    Dead Ringer - If activated fakes death upon receiving damage
    Jarate - covers enemy in piss, which makes invisible spies visible and grants mini crits on "pissed" enemies

  • @galensalvador2700
    @galensalvador2700 3 ปีที่แล้ว +1

    Just to answer your questions, the holiday punch will make the enemy laugh once hit from behind, or hit with a critical hit. They cannot use weapons and will be stunned for a small amount of time. For the gunslinger, it allows the engineer to have a cheaper, faster and weaker but more efficient and portable sentry, not turret. And also, when you taunt with it, you will be able to kill the enemy in one hit. The soda popper builds a hype meter whenever you do damage to the enemy. Once it's meter is full, you will have 5 consecutive jumps for a short period of time.

  • @anthonybrucecsolis1441
    @anthonybrucecsolis1441 3 ปีที่แล้ว +1

    9:22 that's payload race that's why there's 2 carts.

  • @provenbeat3395
    @provenbeat3395 3 ปีที่แล้ว +2

    3:42 - "Turrets" are for Portal, "Sentries" are for TF2

    • @lambda-m1676
      @lambda-m1676 3 ปีที่แล้ว

      Turrets are also for HL

  • @unlockingone796
    @unlockingone796 3 ปีที่แล้ว +1

    The laser and the shield for the sentry was from the wrangler. It allows you to take manual control of your sentry. And the holiday punch makes your victims laugh. Anyways, awesome video as always :)

  • @Banana_Slugcat
    @Banana_Slugcat 3 ปีที่แล้ว +2

    Cool fact: If you read the tf2 comics you'll see that the Sniper actually took Saxton Hale pills and tripled the size of his kidneys. He also took some pain tonics so he doesn't even feel his organs shutting down.

  • @redninja0078
    @redninja0078 3 ปีที่แล้ว +2

    I know this is video was made 9 months ago while I’m writing this, but in case you have not discovered the information about the Eyelander’s origin, here it is.
    Pretty much it’s an ancient medivieal sword and it was quote on quote, “Slow-forged for generations in the bowels of captured English Kings.” And it’s haunted. It is harmonically balanced in reference to the fact it has no critical hits, and it’s made of pattern-welded Damascus steel.
    In addition the Eyelander, likely due to its haunted nature, it is sentient and capable of fully fluent speech in English, thus making it somewhat of a companion of Demoman and not just a piece of Weaponry.
    The Soda Popper is a community-created Shotgun which is pretty much two soda cans attached to what looks similar to a Force-A-Nature. That’s an entirely different weapon.
    The Holiday Punch makes people laugh as you correctly noticed.
    The Gunslinger makes you stronger, gives you a mini-sentry.
    The Dead Ringer leaves a fake corpse and pretty much gives you the abilities necessary to get out of there.
    The Jarate is a bottle of urine, or a “Jar based Karate,” created by Saxton Hale, the CEO of Mann. Co. The same company supplying the mercs with their equipment.
    It damages the targets will to live and will make them more susceptible to Mini-crits.
    It is packaged with pills to triple the size of your kidneys, and a pain tonic as to not feel your organs shutting down. Saxton thought of everything.
    Here is also some data on the items of which these videos are all about, this dialogue is taken from the weapon descriptions.
    1.
    *The Eyelander*
    This weapon has a large melee range and deploys and holsters slower
    *No random critical hits*
    *-25% max health on wearer*
    Gives increased speed and health with each head you take.
    2.
    *The Soda Popper*
    *+50% faster firing speed*
    *25% faster reload time
    *On Hit: Builds Hype*
    *-66% clip size*
    When Hype is full, Alt-Fire to activate hype mode for multiple air jumps.
    This weapon reloads its entire clip at once.
    3.
    *The Holiday Punch*
    *Critcal Hits forces victim to laugh*
    *Always Critical hit from behind*
    *On Hit: Forces Enimies to laugh who are also wearing this item*
    *Critcal Hits do not do damage*
    Be the life of the war party with these laugh inducing punch mittens.
    4.
    *The Gunslinger*
    *+25 max health on wearer*
    *Build speed increased by 150%*
    *Third successful punch in a row always crits*
    *No random Critcal hits*
    *Replaces the Sentry with a Mini-Sentry*
    5.
    *The Dead Ringer*
    Cloak Type: Feign Death
    Leaves a fake corpse upon taking damage and temporarily gain invisibility, speed, and damage resistance
    *+50% cloak regen rate*
    *+40% cloak duration*
    *-50% cloak meter when feign death is activated*
    6.
    *The Jarate*
    Coated enimies take mini-crits
    Can be used to extinguish fires.
    *Extinguishing teammates reduces cooldown by -20%*
    I may have been late, but I hope this helps and if not for you, for others…

  • @thedastardlylizard5944
    @thedastardlylizard5944 3 ปีที่แล้ว

    The gun slinger is part of Battle Engineer.
    It spawns easy to use mini sentries for 100 metal, instead of 130. The mini sentries are built extremely fast and are praise for dealing with scouts. The gunslinger comes with a taunt kill too (taunt kills are a taunt with a short range, if you hit someone it deals 500 damage (one shot move))

  • @blacklight683
    @blacklight683 3 ปีที่แล้ว +2

    8:00if the heavy punsh you with it you character will laugh and you can't stop it

  • @ditto7047
    @ditto7047 3 ปีที่แล้ว

    -The shotgun the Engie was using was called the Frontier Justice. It gives you crits based on the amount of kills your Sentry has before it's destroyed.

  • @kaschey6145
    @kaschey6145 3 ปีที่แล้ว +1

    Well, a note regarding dead ringer: people say that it was nerfed into the ground but it's quite an exaggeration caused by the fact that the original dead ringer was overpowered af. It was turning spy into the tankiest class in the game which is obviously contradicts the entire concept of spy being a fragile stealthy saboteur. Now it's much more balanced and even gives him right bonus to compensate the nerf - speedboost which lets him escape the dangerous places quickly or use the speed to trick an enemy in a duel and to backstab them quickly.

  • @DegmoGrandfather
    @DegmoGrandfather 3 ปีที่แล้ว +5

    Now it is time to react to Meet the Dumpster Diver Saxxy (2012). Very good animation and action.

  • @SteveG-SM
    @SteveG-SM 3 ปีที่แล้ว

    Basic run down of all weapons in this video
    Eyelander: the more kills you get in a life the more powerful you get (more speed,health, and shield charge)
    Soda popper: build up a boost that allows for high mobility and the gun is a double barrel instead of having a clip
    Holiday punch: critical hits cause enemies to laugh, making them easy targets and always crits on back hits
    Gunslinger: replaces your sentry for an un-upgradable mobile mini sentry and grants the engineer more health and a three hit crit mechanic
    Dead ringer: when held out the next hit you take will be reduced by 90% and you go invisible and are quick for a while but you cannot cloak and is loud as hell when you reappear
    Jarate: piss.... you throw it on people, yeah...

  • @benjaminizquierdo4700
    @benjaminizquierdo4700 3 ปีที่แล้ว +3

    For the eyelander Only the first for heads actually boost your speed and hp, the rest are useless. Also the dead ringer used to be super quiet but now it’s super loud so you can’t sneak around as much.

    • @jmurray1110
      @jmurray1110 3 ปีที่แล้ว

      No the fifth head improves your shield bash the it caps

    • @benjaminizquierdo4700
      @benjaminizquierdo4700 3 ปีที่แล้ว

      @@jmurray1110 oh ok

  • @Rettithestinker
    @Rettithestinker 3 ปีที่แล้ว

    every time the holiday punch lands a crit it makes the crit victim laugh

  • @Goaty_1
    @Goaty_1 3 ปีที่แล้ว

    The Soda Popper is a community-created primary weapon for the Scout. It is a broken double-barrel Shotgun similar to the Force-A-Nature, featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of Crit-a-Cola is fitted underneath.
    The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads its entire clip at once, and will discard any shells still leftover in the chamber. Compared to the Force-A-Nature, it has a 25% faster reload speed and compared to the default Scattergun, it has a 50% faster-firing speed.
    Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman and Atomizer's Home Run taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close-range Pistol shots, or 10 swings from the Bat.
    When the HYPE meter is full, pressing Alt-Fire (default key: MOUSE2) while the weapon is active activates HYPE mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player will hear the same noise as being hit with the Disciplinary Action, and the Scout's active weapon will glow bright purple, in addition to the Scout's air jump particles turning purple. The Atomizer has no effect during Hype mode; it will not grant an additional jump.

  • @itsturniptime3699
    @itsturniptime3699 3 ปีที่แล้ว

    Fun Fact
    There is a very rare chance that when a Merc/Player uses a teleporter, the teleporter will eject a piece of bread as a reference to Expiration Date. The bread varies between characters, like Spy having a baguette because French

  • @Goaty_1
    @Goaty_1 3 ปีที่แล้ว

    The Holiday Punch is a community-created melee weapon for the Heavy. It is a large pair of team-colored knitted mittens, featuring a decorative snowflake woven into the back.
    This weapon functions similarly to the Fists except for an additional backstab-Esque mechanic. The weapon will always crit from behind in an arc similar to that of the Backburner's (approximately 90 degrees). Any critical hits from this weapon, whether from behind or otherwise, will do no damage but will cause victims to burst into laughter, leaving them temporarily defenseless. Those under the effects of an ÜberCharge can be forced to laugh. Victims who also have the Holiday Punch equipped and held will always be forced to laugh when hit by a heavy wielding the Holiday Punch, regardless of the damage or angle of the hit. Mini-crits will not cause opponents to laugh. Laughing will only occur if the victim is in a position where they would normally be able to taunt. This means that critical hits do not affect disguised or cloaked Spies in any way or victims who are underwater, in the air, or already taunting.
    The Holiday Punch is wielded by Heavy Mittens in Mann vs. Machine.
    Taunting with the Holiday Punch equipped will perform the Showdown taunt.
    The Holiday Punch was contributed to the Steam Workshop.

  • @Roseisntsmart
    @Roseisntsmart 3 ปีที่แล้ว

    Sniper: I'm not a crazed gunman
    Also sniper: * forces spy to drink the piss *

  • @Goaty_1
    @Goaty_1 3 ปีที่แล้ว

    Jarate, the "Jar-based Karate", is an unlockable secondary weapon for the Sniper. It is a standard mason jar filled with urine that is capped with a screw-on lid.
    The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the 200 Hammer units splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming damage is registered as mini-crits. The victim's view is tinted a watery yellow, and they shed yellow droplets. The effect duration can be reduced through continuous healing or removed instantly by jumping into water or touching a resupply cabinet. This weapon has a 20-second cooldown before it can be used again as indicated in the HUD, and a ding will play to alert the player it has regenerated. However, this 20-second cooldown can be instantly replenished by 20% (4 seconds) if the Sniper extinguishes a teammate using the Jarate, becoming 16 seconds long. As a projectile, it can be deflected by an enemy Pyro; as a projectile thrown by hand, it cannot be used underwater.
    Jarate has a lot more attributes. It can be used to reveal enemy Spies and short out their Cloaking devices, resulting in an automated voice response; a Spy who attempts to Cloak while under the effects of Jarate will be visible as a team-colored silhouette that reveals his current disguise if any. Jarate-covered enemies take mini-crits from afterburn, bleeding, Sentry Guns, and other sources of damage that normally cannot crit. Additionally, the weapon is not limited to offensive use, as it can be used to extinguish afterburn on oneself and teammates; the user and teammates are immune to the negative effects of Jarate, whereas enemies cannot benefit from its positive effects.
    When playing in Colorblind mode, a Jarate icon is shown above any player who is currently sodden with the weapon.
    Jarate is automatically given to any player who obtains 11 Sniper achievements.

  • @Nobody-JKS
    @Nobody-JKS 3 ปีที่แล้ว

    3:41 because its not only called a sentrie but its also just tradition to call it a sentrie i think. My only other idea is that its because most games use the term turret and tf2 is unique.

  • @thegamingofrs
    @thegamingofrs 3 ปีที่แล้ว

    So the Eyelander was a sword that would sometimes control Demoman. It first appeared in the WAR! comic. In that comic, Miss Pauling gave RED Demo and BLU Soldier (keep in mind that the class colors matter) weapons to kill each other with because the Administrator didn't want both teams to know about her secrets. So she told Miss Pauling to tell RED Demo that he would have to fight his Best Friend. The Eyelander would make Demo collect HEADS because it was so addicted to them. Every Head Demo takes, his max HP increases and so does his speed in the game. You can only collect a total of 4 heads. Anything above that won't change anything about Demo's speed and Max HP. The SENTRY (aka TF2 Turret) had a shield around it because the Engineer was using the Wrangler. The Wrangler lets you take over your sentry. While it's under control, it has a shield surrounding itself taking 66% less damage than usual. It also boosts the shooting speed. Once filling up The Soda Popper's meter (by killing people with it) makes you jump more than two times in the air for a while. It also used to build the meter by running, but Valve removed that feature. They were laughing while the RED Heavy was punching them because in the game, when you get a Critical Hit with the Holiday Punch, they get into a laughing state. Also, it doesn't deal very much damage. You can make them laugh by hitting them from behind, that's where the Crit hitbox is for the Holiday Punch. In "Meet The Gunslinger", the RED Payload is for one of the other modes in TF2 called Payload Race. Both teams must push the Payload into the enemy base. The Gunslinger gives you an additional 25% HP, giving you a total of 150 HP. The Build Speed for Sentrys with this weapon increase speed by 150%. If you hit an enemy 3 times in a row with this it always does a Critical Hit. The downside is that there are no Random Critical Hits and that it replaces the Normal Sentry with a Mini Sentry. The Mini Sentry shoots faster, but is smaller and has lower health. Gunslinger is best for Battle Engie. It even has a tauntkill where it has Engie revs up the Gunslinger and cuts through his enemy's stomach. Gabe nerfed the Dead Ringer so hard, that it turned out it was really really terrible. Barley any spies use this thing anymore. What's funny about Jarate (Jar-Based-Karate) is tha if you hit an enemy covered in Jarate in the game, you deal Mini-Crit Damage to the enemy. And just like in "Meet The Jarate", it can reveal Cloaked/Invisible Spies. It can even reveal Spies that are disguised as a teammate.

  • @Homnicidal_doktor
    @Homnicidal_doktor 3 ปีที่แล้ว

    In case the gunslinger questions weren't answered. The gunslinger allows you to build a mini sentry for only 100 metal and cant be upgraded, making it cheaper and disposable, as once its destroyed you can plop down another as long as you have 100 metal or above. it also as the engineer's melee has the ability that when you hit someone with it. the third hit is always a crit, making it insanely powerful in a pinch. and it gives you a small health bonus.
    The gun he's using in the vid is the Frontier Justice, it has only a 3 round clip, but how it works is that if your sentry gets kills or assists, once the sentry gets destroyed all of its kills are turned into "revenge crits" on the shotgun. So, a common strategy for battle engie is to put down a mini, let it get some kills, then manually destroy it or let it be destroyed, and then use the Frontier Justice crits.

  • @Sergeant_DC
    @Sergeant_DC 3 ปีที่แล้ว

    This is the old soda popper, those were the days...

  • @counthermann4702
    @counthermann4702 3 ปีที่แล้ว +8

    I would recommend again
    Portal - Meet The Cores 2
    Portal - Meet The Cores 3
    From Harry101UK

  • @MrWill9002
    @MrWill9002 10 หลายเดือนก่อน

    3:11-3:17 That's a reference to The Fellowship of the Ring! Specifically to the Uruk Hai Aragorn killed (the one that was shooting Boromir with the arrows)

  • @RandomPerson-cm2wg
    @RandomPerson-cm2wg 3 ปีที่แล้ว +1

    In meet the gunslinger, the map is Hightower, there are 2 payloads. One for each team. It’s a payload race, whoever got their bomb to the objective first wins. However, Hightower has been more of a meme map in the community so almost nobody plays the objective on that map.

  • @horn_hero
    @horn_hero 3 ปีที่แล้ว

    The soda popper allows you to jump infinitely for a bit after it’s charged

  • @MariuigiKhed
    @MariuigiKhed 3 ปีที่แล้ว

    8:12 the holliday punch makes people laugh, if hit from behind with it (or by a crit). Imagine, you laugh and you are stuck in a laughing taunt and there's nothing you can do

  • @thedastardlylizard5944
    @thedastardlylizard5944 3 ปีที่แล้ว

    When a Sentry has a shield, it means it's wrangled
    The wrangler is an Engineer secondary in place,of the pistol
    It will put a shield around the sentry which lowers damage dealt to it.
    The Sentry will be manually controlled by you when it's like this, and will be aimed by you. (Primary uses Sentry bullets, alt fire on level 3 will fire rockets)

  • @Goaty_1
    @Goaty_1 3 ปีที่แล้ว

    The Eyelander is an unlockable melee weapon for the Demoman. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters the word "heads" when held.
    Along with having a longer range than most melee weapons (long enough to strike Teleporters without Crouching), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe, Splendid Screen, or Tide Turner's special ability or a crit boost to deliver any (mini-)critical hits.
    The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, and healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 Hammer units per second, slightly slower than a Scout, and health is capped at 210. At this point, collecting another head will only provide healing. If this healing puts the Demoman over his maximum health, it is gained as overheal.
    Collecting up to 5 heads also increases the damage a Demoman deals when using the Chargin' Targe, Splendid Screen, or Tide Turner's charge attack; an additional 10% is added to the base damage of the charge for each head. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, but do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's eyepatch will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
    As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman. This also applies to a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw.
    Taunting with the Eyelander equipped performs the Decapitation kill taunt.
    The Eyelander is automatically given to any player who obtains 11 Demoman achievements.

  • @AYBID
    @AYBID 3 ปีที่แล้ว

    i love the way the demoman pushes the sword into himself so the demoman cant use it

  • @anthonyoliver418
    @anthonyoliver418 3 ปีที่แล้ว +1

    Fun fact sniper actually took bladder inflation pills to learn jarate which is why it recharges on him so fast and why he makes so much in the vid.

  • @prestongarvey2599
    @prestongarvey2599 3 ปีที่แล้ว

    Eyelander - user gains more HP and speed if they have more heads (up to a max of 4)
    Soda Popper - allows you to jump 10 times in the air when the ability is activated
    Holiday Punch - any crit hit or hit to the back forces the enemy into a laugh taunt that they can't cancel until the taunt is over
    Gunslinger - allows for a more disposable, lv 1, mini sentry that only takes 100 metal instead of 130
    Deadringer - allows the user to feign their death, while giving them a speed boost, however the decloaking action is much louder than normal (and was nerfed a shit ton)
    Jarate - when enemy has been "jarate'd", anyone who hits them deals a mini crit instead of a normal hit, also reveals invisible and disguised spies (and yes its piss canonically, sniper's bladder is 3x bigger than normal thanks to a mann-co branded bladder enlarging pill)

  • @Bread1263
    @Bread1263 2 ปีที่แล้ว

    Demoman: CAPP-A-CHIN-O
    Jarate:drinks piss
    Soldier:stop drinking piss

  • @linuschad7111
    @linuschad7111 3 ปีที่แล้ว

    Basic description of all the items shown in the video. Eyelander: Magic sword that was possessed by a ghost, gives health and speed boosts for the first 4 heads you collect off your enemies. Soda Popper: A broken force of nature repaired with a can of crit a cola and tape, once enough damage is dealt with the weapon the scout is able to activate hyper mode; While in hype mode the scout and preform quadruple jumps (I don’t remember the specific amount of jumps it’s just a guess.) Holiday Punch: A melee weapon for heavy that when hitting an opponents back can make the laugh hysterically leaving them vulnerable, landing critical hits also makes your enemies laugh but does not do any damage. Gunslinger: A special wrench for engineer that replaces his right arm, when the wrench is a equipped the engineer gains a 25 health increase but is only able to build mini sentries which have 100 health and are mostly equivalent to level 1 sentries; Mini sentries cannot be upgraded and so they are used as more of a offensive tool rather than defensive. Dead Ringer: Replaced the spy’s invis watch for a pocket watch looking device, when the device is active any damage dealt toward the spy either small or large will cause the spy to fake his death; when the dead ringers ability is activated it gives the spy a speed boost, make the spy invisible, and gives a small damage reduction (I think it also makes the spy non flammable but I don’t really remember also the damage reduction might also be wrong.) When either the cloak runs out or the watch is put away it will emit a loud noise that can be heard by an enemy from pretty far away. Jarate: Snipers piss in a jar can be thrown at enemy players dousing them in it and causing them to take mini-crit damage from all incoming fire, it can also extinguish teammates who are burning. That about covers everything I hope.

  • @LucaGD_
    @LucaGD_ ปีที่แล้ว

    The soda popper builds a hype meter the more damage you do and if you right-click with a full hype meter it gives you 5 midair jumps allowing you to do 6 jumps total for 10 seconds
    With the Holiday Punch, when you crit someone through either a random crit or hitting them from behind, instead of dealing damage, it stuns them in place and makes them laugh, which is why they were laughing as heavy killed them

  • @Piper331
    @Piper331 3 ปีที่แล้ว

    That one heavy in jarate "HA it's so tiny!"

  • @heavyfromtf2208
    @heavyfromtf2208 3 ปีที่แล้ว

    Every meet video:Mercs having epic badass time killing enemies with ease
    Meet the dead ringer:spy suffering

  • @MrAuthor3DS
    @MrAuthor3DS 3 ปีที่แล้ว

    To clarify on each weapon:
    - The Eyelander is a long melee weapon that boosts Demoman's HP and move-speed for each of the first 4 kills he gets with it. Also, it's haunted. The video also kinda showcases the Chargin' Targe (a shield that lets him rush forth, and adds resistance to fire and explosive attacks) and Ali Baba's Wee Booties (HP boost and shield rush control).
    - The Soda Popper is a scattergun that builds up extra midair jump charges by dealing damage.
    - The Holiday Punch is a melee weapon for Heavy with a special kind of critical effect - it does no damage, but forces the target into their laughing animation, leaving them open to, say, the Showdown taunt attack. Also, back attacks are always critical.
    - The Gunslinger is a melee weapon that boosts Engineer's HP and replaces his Sentry with a Mini-Sentry - it can't be upgraded and has less HP, but it deploys faster and costs less metal, allowing Engie to focus on boosting his Dispenser and Teleporters, among other things. Essentially, Engineer can become less campy and more aggressive with this (like with the Frontier Justice, which gains guaranteed crits for each kill his Sentry gets when it's destroyed).
    - The Dead Ringer is a sort of counterattack type of cloaking watch - in reaction to taking damage, he'll take much less damage than usual, turn invisible while leaving a body double (and tricking the kill feed), and move faster while invisible. Due to a certain nerf, its damage reduction is greatly lessened.
    - Jarate is a secondary weapon that Sniper can use to make enemies more vulnerable to damage. Due to the dripping effect, it can make invisible Spies easy to find, too.

  • @notasquid1299
    @notasquid1299 3 ปีที่แล้ว

    They are laughing because every crit the holiday punch does makes them laugh

  • @mrrexychomp9829
    @mrrexychomp9829 3 ปีที่แล้ว

    The gunslinger has a kill taunt, many weapons do as well like scouts bat's the snipers bow, heavy's fists etc

  • @thedastardlylizard5944
    @thedastardlylizard5944 2 ปีที่แล้ว

    The holiday punch has a backstab ability where it forces the character to laugh when they get hit in the back. This is a replacements for crits, and the medic was using a critzcrige. therefore, making every hit crit

  • @GoldKnightProduction
    @GoldKnightProduction 3 ปีที่แล้ว +6

    If you want a faster scout, equip "the winger". It has a smaller clip, but it increases scout's speed and jump.

    • @fenorlex1126
      @fenorlex1126 3 ปีที่แล้ว +3

      Not speed. That will be the Baby Face Blaster.

  • @nerdcuddles7731
    @nerdcuddles7731 3 ปีที่แล้ว

    Sniper cannonically takes pills that make his blatter bigger and his kidneys are failing as well

  • @soundwaveravagesuperior
    @soundwaveravagesuperior 2 ปีที่แล้ว

    I love that the blue time finally gets some victories.

  • @khoucacola
    @khoucacola 3 ปีที่แล้ว +1

    All they did in the deadringer nerf was make it unable to get cloak from ammo boxes

  • @unit1089
    @unit1089 2 ปีที่แล้ว

    I think the scariest part when he puts the jar in spy's mouth

  • @oxybe
    @oxybe 3 ปีที่แล้ว

    Soda popper has a special meter that when full lets the scout do multiple midair jumps when activated. it lets you take some wonky paths at the cost of being less powerful. it's not the best gun, but it's a fun one.
    Gunslinger's mini sentry has a couple of benefits. one is the small profile, it's harder to hit at the cost of a lower hp. second is that it's cheaper then a normal sentry so you don't feel so bad treating it as expendable. finally the melee has a taunt kill, the spin hand.
    Downside is that it can't be upgraded, so damage and health wise it's less powerful then a fully upgraded sentry.
    because of this the mini is best used to cover the group's blind spots as you're pushing or defending rather then be the core of your defense. it allows for a more aggressive engineer play, effectively acting as a second target to draw fire or get kills from. when paired with the frontier justice it's great at farming 2-4 crits before you casually self-destruct the mini and just drop another.

  • @AnimatedDude420
    @AnimatedDude420 3 ปีที่แล้ว

    if anyone wanted to know the origin of the gunslinger, basically engineer chopped his own hand off to do science, then he placed the gunslinger onto his hand, and that's whats under his glove
    this is actually all canon, and also the engineer is crazy-

  • @somerandomdude5532
    @somerandomdude5532 3 ปีที่แล้ว

    Heres why there all laughing the holiday punch has a random chance of force taunting them with the laughter taunt

  • @Phaserdanger
    @Phaserdanger 3 ปีที่แล้ว

    Sniper has modified kidneys. He took a pill and suddenly he got kidneys 3 times the size.

  • @BluSoldier..
    @BluSoldier.. 3 ปีที่แล้ว

    animations and stuff:
    "this is very good acting"

  • @MariuigiKhed
    @MariuigiKhed 3 ปีที่แล้ว

    3:36 it's just cursed by a ghost with whom Demo man hangs out in his free days

  • @18videowatcher41
    @18videowatcher41 2 ปีที่แล้ว

    The Jarate is especially horrifying. Imagine getting hit with a mason jar hard enough that it shatters. First is the blunt impact, then come the cuts and scrapes, followed by getting covered in piss and even having some of it get into the cuts and scrapes.

  • @ItsMadLadSir
    @ItsMadLadSir 3 ปีที่แล้ว

    Crit boosted holiday punch will make enemies laugh. It will also make them laugh if they are but from behind.

  • @nightstorm5914
    @nightstorm5914 3 ปีที่แล้ว

    The spinning Gunslinger is the taunt from the weapon, you can kill others with it

  • @leurunner4764
    @leurunner4764 3 ปีที่แล้ว

    the spin thing is the gunslinger's unique taunt. if you hit somebody with it(that isn't ubered) and finish the animation, it's a guaranteed kill.

  • @random-games2748
    @random-games2748 2 ปีที่แล้ว

    the effect of the holiday punch is anyone who gets hit in the back by it taunts auto so then the heavy can just kill them

  • @fireblast133
    @fireblast133 3 ปีที่แล้ว

    Eyelander. You lose 25 max hp at the start, gain a max speed buff and 15 max hp per kill with it, max of 4. No random crits
    Soda popper. 2 shots, fast firing, reloads both at once. Builds a meter on dealing damage. When full, temporarily gain +4 air jumps.
    Holiday punch. Guaranteed critical hit when attacking for from behind. Critical hits deal no damage, and instead cause victim to play the Schadenfreude taunt.
    Gunslinger. +25 max hp. Replaces regular sentry gun with mini sentry that cannot be upgraded, but only costs 100 metal to deploy, and builds faster. Also melee strikes combo, getting two successful hits with melee makes a third strike a guaranteed critical hit.
    Dead ringer. Replaces ability to cloak at will with feign death. While active, taking damage will drain half the cloak meter and drop a fake corpse, and leave you invisible for 8 seconds. First hit deals 80% less damage, and damage reduction degrades at rate of 20% per second for 3 seconds after taking damage and cloaking. During this 3 seconds you also get a speed buff.
    Jarate. Jar of piss that goes in secondary slot. Thrown, with a recharge meter. Hitting a teammate with put out any fire. Hitting an enemy coats them temporarily, causing all damage taken to be minicrits. Jarate also dampens spy cloak, making them partially visible.

  • @TattooKate1991
    @TattooKate1991 2 ปีที่แล้ว

    I love Heavy’s face when Sniper was peeing lol 😂

  • @Goaty_1
    @Goaty_1 3 ปีที่แล้ว

    The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic prosthetic hand that replaces the Engineer's right hand.
    The Gunslinger grants the Engineer an additional of 25 maximum health (raising his total health to 150, and total overheal to 225.), at the cost of disabling random critical hits with the weapon. However, the player is able to perform a three-part combo attack on enemies. Should the player score 3 melee hits with a maximum of 1 second[1] between punches, the third punch (a swift downward motion with a clenched fist) scores a guaranteed critical hit. Any missed punch or waiting longer than 1 second resets the combo. However, as long as there is no miss and no pause in the attacks, whether all three punches hit the same target, two different targets, or three different targets, the third hit scores a guaranteed critical hit on whichever enemy player is hit.
    ​Even though this weapon does not deal random critical hits, the Gunslinger can be crit boosted by regular means; but being a body location, it does not glow when crit boosted. Similarly to the Fists, the fingers only show sparks to indicate the crit boost.
    Using the Gunslinger replaces the Engineer's standard Sentry Gun with a Combat Mini-Sentry Gun. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun; however, it cannot be upgraded, and each shot deals lower damage compared to that of a standard Level 1 Sentry Gun. The gibs from a destroyed Combat Mini-Sentry Gun does not grant the Engineer any metal when picked up.
    Switching to a different melee weapon destroys the Combat Mini-Sentry Gun if it is built. Similarly, switching to the Gunslinger from a different melee weapon will cause the original Sentry Gun to be destroyed, if built, regardless of upgrade progress.
    Taunting with the Gunslinger equipped performs the Organ Grinder kill taunt.
    The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.

  • @lancenhourswaaaaa6615
    @lancenhourswaaaaa6615 3 ปีที่แล้ว +1

    Backround for the eyelander. it was suposedly fforged frome the other demascus blades of fallen scotish kings and revoreged in to a single sword and now its a ghost sword. The part where it turns in to a ghost sword after geting reforged is where i got confused but i supose that it didnt have roons or something thats why its honted

  • @WINSTONECHAN
    @WINSTONECHAN 4 หลายเดือนก่อน

    If you want to be pedantic about it a turret is like a gun emplacement you have to manually use.
    While a sentry in definition is someone that stands guard. In this case it would be the SENTRY gun that guards YOU

  • @Goaty_1
    @Goaty_1 3 ปีที่แล้ว

    The Dead Ringer is an unlockable PDA weapon for the Spy. It is a piece of advanced technology hidden in a gold-plated pocket watch with an engraving of a hummingbird on its lid, and a circular Cloak display within.
    This weapon's main attribute is to Cloak the user for 7 seconds upon being injured if it is held out, leaving behind a fake Spy ragdoll corpse to distract and deceive enemies. The Cloak generated is instantaneous and can generate certain information in-game that enhances the legitimacy of the user's "death" (listed below). If a player is disguised as one of their own teammates, activation drops a ragdoll corpse of their current class (which, to their team, will appear as a ragdoll of the Spy wearing a mask of the class they were disguised as). To use this cloak, the Spy must be holding the watch by pressing secondary fire before taking damage. The watch must be fully charged before it can be held, and holding the watch prevents the Spy from attacking. This also means the Spy is unable to cloak on command and will have to rely on damage instead.
    Upon activation, the Cloak meter will immediately drop to 50%, and the Spy will receive a 3-second speed boost. The Spy takes 75% reduced damage for the initial attack that activates the cloak and will gain damage resistance depending on how much time is left for his cloak (from a maximum of 65% to a minimum of 20% after 3 seconds). The initial damage reduction allows the player to survive massive amounts of damage as long as the user has a sufficient amount of Health before the attack was made, with the exception of fully charged headshots by Snipers using the Machina, backstabs from enemy Spies, and Taunt kills.
    During the first 3 seconds of cloak, the Spy will not flicker on contact with enemies or upon being shot, and he gains immunity to afterburn. This returns to standard cloak once 3 seconds pass (cloak flickers on contact, 20% reduced damage). The cloak takes 7 seconds to fully drain (from 50%) down to zero.
    The Dead Ringer uncloaks with a very loud and distinct sound. The uncloak noise is noticeably loud up-close but rapidly fades with distance. Unlike the standard Invisibility Watch, Dispensers and ammo cannot replenish the Cloak meter.
    Activating the Dead Ringer will remove certain status effects from the Spy:
    Fire will be extinguished.
    Bleeding will stop.
    However, other status effects are unaffected. Notably:
    Covering-inflict weapons and water will still coat the cloaked Spy.
    Therefore, feigning whilst suffering under these effects will not be convincing. In addition, once the player is cloaked, the Spy is not immune to status effects, although such effects will have a reduced duration, similar to the Invis Watch.
    The Dead Ringer is automatically given to any player who obtains 17 Spy achievements.

  • @johndoe-mw7kc
    @johndoe-mw7kc 7 หลายเดือนก่อน

    the reason why there are 2 bomb carts is because there is a game mode where 2 teams have to race the bomb carts and only 1 cart can make it to the finish line and have to fight to the death and the gun slinger hand can spin for a taunt kill by shredding the enemies to gibs

  • @ecomq
    @ecomq 3 ปีที่แล้ว

    10:45 that is gunslinger taunt it can use to kill people

  • @AbadabaForever
    @AbadabaForever 3 ปีที่แล้ว

    Soda Popper allows Scout to make 5 additional mid-air jumps.

  • @Imminence0
    @Imminence0 3 ปีที่แล้ว

    The soda popper does not make you super fast, it gives you 5 more mid-air jumps, and if you touch the ground it does the same, until the effect worn off, it's still a great mobility tool to fight the counter classes.
    The holiday punch crit hit or a hit in the back makes the enemy laugh, good for denying ubers.

  • @IMainAmber
    @IMainAmber 3 ปีที่แล้ว

    The Eyelander is my favorite melee weapon and for good reason...
    1. its a sword
    2. It's blade came from the same metal that is used for the Horseless
    Headless Horseman's Headtaker.
    3.Its also used by my favourite Character. The Demoman.
    :D

  • @jifferino789
    @jifferino789 3 ปีที่แล้ว

    the reason there was 2 payload carts in both meet the jarate and meet the gunslinger is because that the gamemode "payload race"

  • @Halu_Miodis
    @Halu_Miodis 3 ปีที่แล้ว

    The hollyday punch forces you to laugh on crits, also it grants 100% crit chance when punching someone's back
    About the jarate, they have never said that it is pee, but it is implied, you can throw it to other players and they take damage as mini-crits

  • @Sillyboi-h6r
    @Sillyboi-h6r 2 ปีที่แล้ว

    15:48 The PAIN BEGGINS

  • @BonnCanlasGaming45
    @BonnCanlasGaming45 3 ปีที่แล้ว

    There are 2 payload carts cuz it's payload race, both have to push the cart. Also the charged up thing on his gun are critical hits that do a lot of damage.

  • @Earth_Tiger
    @Earth_Tiger 3 ปีที่แล้ว

    The Soda Popper enables Scout to do up to 5 extra jumps... The Babyface Blaster makes Scout faster

  • @GCM1969
    @GCM1969 3 ปีที่แล้ว

    basically, the soda popper is kinda like the force a nature but without knockback, a bit different stats and you can build hype meter, which lasts pretty sure 10 seconds and gives you 5 jumps in its duration (im hella late you probably already know what it does)

  • @Merc756
    @Merc756 3 ปีที่แล้ว

    Thk for reacting this :3

  • @THG_thehumangod
    @THG_thehumangod 3 ปีที่แล้ว

    Soda popper increases the amount of times you can jump to 5 times.